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Tim Gettys
Bundle and safe. With Expedia you were made to follow your favorite band. And from the front row we were made to quietly save you. More Expedia made to Travel savings vary and subject to availability. Flight inclusive packages are atoll protected.
Andy Cortez
Welcome to The Kinda Funny Gamescast for Friday, August 22, 2025. I am Andy Cortez and I'm joined by Blessing Ado Jr.
Blessing Adeoye Jr.
Played Void Breaker last night. Oh, it's a good game. Yeah.
Greg Miller
He gave you absolutely no credit on Blue sky about it, but I did.
Blessing Adeoye Jr.
In my Twitch headline I did say I'm checking out games that Andy Cortez recommended or something like that.
Greg Miller
Buries your own Blue sky though.
Andy Cortez
Damn.
Blessing Adeoye Jr.
Blue sky is not like my most followed place.
Greg Miller
You know, if I'm getting news about Blessing, I'm getting from bs.
Blessing Adeoye Jr.
That's Blue sky too. By.
Andy Cortez
By a brand new freshly verified Blue sky user.
Blessing Adeoye Jr.
Exactly. That's me. That's me. Verified.
Andy Cortez
Come on, that's tough.
Blessing Adeoye Jr.
Come on, give it up.
Andy Cortez
That's really, really.
Blessing Adeoye Jr.
And he's also verified.
Andy Cortez
I'm also verified. Okay, well, so you liked it? How long did you play it for?
Blessing Adeoye Jr.
I only played it for like an hour. I was going to play that and then move on to the King is watching and then I tried to. It was a weird thing.
Andy Cortez
You play that in bed? You play that in bed?
Blessing Adeoye Jr.
I. I just couldn't get it to like fit in the monitor the way that I wanted to cuz I have a two monitor setup. Right. So it automatically boot to my widescreen monitor which I don't capture from. I capture for my regular monitor. Right. So I booted it up and then I try to switch screens and when I switch it, it's crunched and then I go to options and they don't have the settings options for redoing the resolutions and I couldn't get it to automatically boot into the. You know. You know these problems.
Andy Cortez
Of course. Of course I know the problems. We're also joined by Greg Miller.
Blessing Adeoye Jr.
Hello.
Greg Miller
How are you, Andy?
Andy Cortez
I'm doing great, Greg. How are you man?
Greg Miller
I'm great.
Andy Cortez
I'm excited for Mario Party. Thank you.
Greg Miller
I'm excited for Mario Party as well.
Andy Cortez
I don't really know what they have in store for us.
Greg Miller
It doesn't look good. Oh, they have a camera set up in the kitchen and like a bunch of cups out. I don't know what's up.
Tim Gettys
Oh man.
Greg Miller
There we go. I don't know what this means. And I feel like the cups have change color since we've been.
Blessing Adeoye Jr.
They did Change color.
Greg Miller
Making sure I'm not crazy. Yeah, just making sure.
Andy Cortez
What do you mean?
Greg Miller
They were blue cups before and then Roger must have been like well those aren't the right cups and check them out.
Andy Cortez
What are they saving the blue ones for?
Greg Miller
I don't know.
Tim Gettys
I don't want to know.
Andy Cortez
We're also joined by Tim Gettys.
Tim Gettys
We are very excited to be here. Can't wait to talk about this game with y'.
Andy Cortez
All. This is the Kind of Funny Games cast. Each and every weekday we get to talk about the biggest reviews, previews and topics in video games live on YouTube, Twitch and podcast services around the globe. If you love what we do, support us with a Kind of Funny membership on Patreon, YouTube, Spotify or Apple podcasts to get all of our shows ad free. Watch us record them live and get a daily exclusive show for a chance to be a part of the show. Submit your thoughts and opinions as YouTube super chats. I want to know all about your thoughts and feelings in the super chats. Gamers get those started up. Remember we're small little baby, 11 person business. We do live talk shows every day. Join us. Watch us talk about video games. It's a fun time. Kind of Funny Games Daily was all about Bungie and their continued woes. And after this is the Kind of Funny Mario Party Stream. Let me just read this verbatim. Come join us as we play all afternoon and endure IRL mini games that Mike and Roger have designed for us all vying for a prize that could change their lives. And yes, we're bringing back the punishment wheel.
Greg Miller
I hope the prize that could change our lives is another $25 Outback Steakhouse card because then I can almost get an entree at Outback Ste.
Andy Cortez
You might be able to get a little dessert right there. That's exciting. And remember that that stream will be Twitch exclusive. It will not be on YouTube. We will be exclusively on Twitch. So join us over there please Gamers. Later on YouTube we'll try to get it uploaded. Yeah, later on YouTube. Later on YouTube. If you're a Kind of Funny member. Today's Greg Way is all about why we did those three dang Capcom games cast this week. Those three Dane Capcom games cast.
Blessing Adeoye Jr.
I want to hear this one.
Greg Miller
Patreon.com kinda funny YouTube.com kindafunnygames and Apple and Spot memberships. You can go grab it.
Andy Cortez
Thank you to our Patreon producers Carl Jacobs, Omega Buster and Delaney the Psalm Twining.
Greg Miller
I also talk about this Star wars nerd that had a meltdown in the comments about me.
Blessing Adeoye Jr.
Oh I didn't see this one. It's all in good in the games cast.
Greg Miller
No, no in the Greg way. He's a supporter.
Andy Cortez
I thought it was just a random person with like Darth Mauls or Avatar.
Blessing Adeoye Jr.
Like listen to us talk about Prigmata and he's like I got something to get off my chest today.
Andy Cortez
We're brought to you by Factor Shady Rays Aura Frames by the way, I use our promo code to buy an aura frame.
Tim Gettys
Oh, frames are my parents.
Greg Miller
I can't get over how much I love these goddamn things.
Andy Cortez
We'll tell you all about that later. For now, let's start with topic of the show Metal Gear Solid Snake Eater Review A remake of the 2004 Metal Gear Solid 3 Snake Eater with the same gripping story and engrossing world. Now with all new graphics and 3D audio that enhance the jungle atmosphere and get ready for the ultimate survival stealth action experience. This game was originally released November 17, 2004. Metal Gear Solid 3 Subsistence was released in Japan on December 22, 2005 and later North America on March 14, 2006. Currently Tim Geddes sitting at an 87 on open.
Tim Gettys
You see that there was a mistake in the morning and it was really low because one site gave it an 8 out of 10 but registered it as a point 8. Oh it fucked up the the critics score.
Greg Miller
Can I say one thing?
Andy Cortez
Yeah.
Greg Miller
J. Rizzle in chat was panicking. Is this a spoiler filled review or a spoiler free review? And we talked about this ahead of time. Jay Rizzle and everybody else watching. We are going to go as if no one has this is a new game. We are going to be spoiler free until probably after the ad when we will say hey everybody, now we're going into spoiler stuff. But we will review this as if you have not played it. So if you haven't played this, you can play it.
Andy Cortez
You haven't played, you can play. I want to read a couple of different reviews from some of the homies. We have Michael Ham from IGN who gave this game an 8 out of 10. Go read Michael's review on IGN. Little excerpt says between its old school stealth action gameplay and engaging spy thriller story, Metal Gear Solid Delta Snake Eater largely succeeds as a faithful, visually impressive remake of the 2004 classic the Goat. Tamor Hussein from Gamespot gave it a 9 out of 10. Says Konami's Metal Gear Solid 3 remake is a safe but successful monetization of a beloved classic and we Have Hayes Matson from Inverse who gave it a 70.
Greg Miller
Ouch.
Andy Cortez
Says Metal Gear Solid Delta Snake Eater is a game in an odd place. I get the reference to the original, especially with series creator Hideo Kojima no longer involved and the bad blood that ensued between him and Konami. I get the hesitancy to retouch a game considered as one of the greatest ever made. But then I question what the point of remaking Snake Eater is at all if you're going to try and keep everything exactly the same. I'd like to just get some quick top level thoughts from some of the gamers here. I'd like to start off with who beat it most recently.
Greg Miller
Last night you beat it.
Andy Cortez
You were the most recent one. We were sent one code last across the finish.
Blessing Adeoye Jr.
I was going to say we should talk about how this is like the brotherhood of the traveling PS5 in reviewing this game because they sent us one code a couple weeks ago and we had to look at each other and go, all right, is it possible for multiple of us to beat this game before we actually get to the review? And I believe the three of us have all beaten it. We did, by passing around Greg's PS5 throughout the last two weeks.
Andy Cortez
And that's the PS5 that Tim almost dropped because Greg scared him.
Tim Gettys
Exactly. Would have been your own doing.
Andy Cortez
That's the one I'd like to start off with, Greg, since he's most recent on it. Greg, what are some top level thoughts and what would you give Metal Gear Solid Delta Snake Eater man review score wise?
Greg Miller
I feel like top level so hard because I'm ready to diatribe into my nostalgia and everything else. I think it's something that we gloss over since Metal Gear has been on the back burner for so long. So if you're a newer kind of funny fan or just tuning in for the first time, you know me as some Ghostbuster idiot or Superman or now the company's biggest Pokemon fan. But all jokes aside, like Metal Gear Solid is my franchise, my ip. Like it's a game that every one of the installments has a like pillar core memory involved with. So it's so hard for me to talk about these games and not be pulled back into that nostalgia and what Kojima means to me and what this series and Snake and Big Big Boss. I adored this experience. I was so happy to come back. I think I resonate with so many of the reviews that are saying it's. It's. You're playing the game as you remember it, even Though the game didn't feel or play like that, I think bringing it into the modern era, it does highlight how small the game was. It does. You know, dropping in all the new control mechanics does the same thing we saw with Metal Gear Solid, Twin Snakes back in the day where it's like, oh, now this game is incredibly easy and it's just what. But that doesn't take away from what they're doing, how much fun it is. I'm not that guy. But you know, beating it last night, it was immediately, all right, new game plus, let's go, let's go back in with the new suits. Let's go back in. Like, what am I going to work on, on this run? What am I going to do here? If you've never played a game like this, you know, it is so puzzle roomy of how do I take care of this little area and how do I want to handle it. And it's obviously pulled me back to sitting there and how I would play Metal Gear over and over and over and over again. And I'm just, I'm not gonna kill anybody. I'm not gonna use a weapon, I'm only gonna use a knife. I'm do this.
Andy Cortez
Blah, blah, meta challenges.
Greg Miller
Exactly, exactly. So I adored this experience. I think there's plenty to critique and talk about. There's plenty of stories to tell here, but for me, yeah, this is a 9 out of 10. This is an amazing game.
Andy Cortez
You mentioned being reminded of what a smaller experience it was. How long did it take you to beat?
Greg Miller
This was 11 half hours for me. Yeah, but I mean like you could easily get through it faster than that. This was me hanging on every word of every codec conversation, enjoying every cut scene. And then it was like, cool. Like they've got the new compass in there that shows you this is where you need to go. So I was going the opposite way. I'm looking for frog statues. I'm over there trying to find new things. I'm tweaking, you know, screwing with the enemies a bit and stuff like that.
Andy Cortez
I'm going to end this little top down levels with blessing. Because you've sat on it the longest, right? You, you were the first to beat it.
Blessing Adeoye Jr.
I was the first to beat it.
Andy Cortez
All right, so let me go next to Tim Gettys. Tim Gettys, where are you at with Metal Gear Solid Delta Snake Eater?
Tim Gettys
I also beat it. Took me also about 11 hours. Okay. I would say 10, 11 somewhere in there and had such a great time with this game. I want to start by saying I think that Metal Gear Solid 3 Sneak Eater is a must experience video game in one way or another. Is the this the definitive way to play it? I don't know that I'd go as far as saying definitive, but I would say this is the version I would recommend to people going forward to of how to experience this game. The gameplay is so good, so iconic and so classic and it holds up so well. There's just not that much of it. There's a surprising, surprisingly less than I even expected going in for this game, but I don't think that that really takes away because the overall experience of this is so tight and overall well constructed that I just. I was just smiling the entire time. And it's. So much of it is nostalgia. Like Greg's saying it's impossible to kind of take out your memories and the history of this franchise and everything. But this franchise or this remake really goes out of its way to like not change anything for better and worse. And some of the things that they did change, you don't even notice they changed because it just. You expected that that's how it played before, even though it definitely isn't. I booted up the original and really noticing the differences, it's like, oh my God, there was so much that they. They tuned and you just don't think about it because even the modern version of this game, there's certain things that don't feel modern, you know. But overall I would give it a 8.5 out of 10. There's so much about this game that is like, oh my God, best in gaming history type moments and feelings. But critically actually looking at it, especially this version of the game, I think as a remake it succeeds for the most part. There are a couple things that I am very disappointed by. Biggest thing being the price. $70 for this, I think is insulting. And you compare it to similar remakes to this like Shadow of the Colossus or even Ratchet and Clank does a lot more. The 2016 one and those were $40 titles. And I think that this should have been a cheaper title. I think undeniably it should have been like you look at the content that is here, you look at how faster you go through the game because of the changes that they made. And it's kind of like what are we. What are we doing when there's. It's the same voice lines, it's the same music, it's the same like everything. It's like it just doesn't feel like a $70 title. And I wouldn't recommend buying this at $70.
Greg Miller
Wow. I disagree. I would recommend buying for $70. I do think there's stuff they could have done here. I do think it's funny. You know, again, we talk about this being a 2004 game, right? And then, okay, well, they put out the subsistence in 2005, and then they put out the Legacy Collection. Then Japan had the 20th anniversary. Like, there's been so many versions of not Metal Gear 3 itself, but being packaged together that I do find it peculiar that, hey, here's this thing. And in the options menu, there isn't Metal Gear Solid three Subsistence, Metal Gear Solid three Snake Eater play. The ports we've already made, We've given you those. I think that would go a long way too.
Tim Gettys
I mean, I think that that's an expectation. Like, I. I can't believe that that's not there. I can't believe you can't, during the game, switch between the Legacy style of camera and the modern style of camera like you did, or gameplay even.
Greg Miller
Yeah.
Tim Gettys
You have to just start an entirely new game. The performance isn't flawless on a PS5 Pro. How is that the case for a remake of a game this old? For what they're doing and how little they're changing, there's just enough things that add up to me that I'm just like, for what this is supposed to be, I don't think it hit the mark for. For all of those things. And it's just like at $70, like that stuff should be a check, check, check compared to Resident Evil 2 remake, a very different thing. But like, you look at that and you're like, this is a full price remake blessing.
Andy Cortez
You've had the longest time to sort of sit and stew in your thoughts. Metal Gear Solid Delta, Snake Eater, where are you at within?
Blessing Adeoye Jr.
Yeah. It's funny because even though I've had the longest time to stew all my thoughts, I think I still ping pong back and forth between. I think all the impressions that we've heard so far. Going from the thing where I think I start off where Greg started off his conversation there with, I'm also in the place where Metal Gear Solid, as a franchise, every iteration means so much to me, especially metal gear solid 3. Like, if I go back to my like top 100 lists that I've made on like the GG app and stuff like that, right? Like, Metal Gear Solid three has always landed in top three and I think top four since Tears of the Kingdom came out. Right. But like, it's always been one of my favorite games of all time. Metal Gear Solid three was also my first Metal Gear Solid game of all time.
Greg Miller
Wow.
Blessing Adeoye Jr.
And that's the game that I credit with getting me into falling in love with the video game narratives. Video game stories. Right. I feel like that was a transitional game for me in my video game upbringing. From going to somebody who was an N64 kid and loved games for gameplay to then hopping into Metal Gear Solid three and being like, damn, video games have stories like this. Like, I can really fall in love with these characters and these interactions and like really be in tune with the plot and how that then interacts with the gameplay. Melio Solid three was a mind blowing experience for me. Right. And so it's an all timer top five video game of all time. I think for me, hopping into this version, the words that I think reading the most loudly for me are where Michael Hyams says faithful and Tamor says safe. Right. Like, I think both those words are very accurate to this, which is good on one hand, right? Because if you're remaking this game and you're not taking that many creative liberties, maybe out of fear, because you don't have a Kojima ding, ding, ding, ding, ding. You don't want to mess with it too much because then like, what if you mess with it in a bad way and people get really mad? I totally understand that. But I also think it then begs the question of, all right, what is this for? Like, is there a reason to actually remake metal gear solid 3? Because I think for me playing through this version, the modernizations are cool in a way to bring this game forward. Do those inherently make the game better? I don't know. I actually don't know if I would say that. I think I'm with Tim, right. As far as I don't know if I'll say this is the definitive way to play it. It is the most recommendable, right? It is the best looking Metal Gear Solid three that there is. Granted. I even look at some of these characters and some of their animations and I'm like, man, this game was definitely made with the PS2 style in mind, right? I do, I do like that they have like filters and stuff that you can, you can set to like make it feel a bit more like PS2MGS3. They have like the greenish filter which I played with for the most part. I actually really like that being there.
Andy Cortez
Is there also a mode that does the top down? Yes, they do have like traditional camera style.
Blessing Adeoye Jr.
They have like a legacy mode where, yeah, you can like kind of have that set camera that is more top down. And then they have the modern mode which. Which is behind the back third person shooter. That again, is another way to modernize it. But yeah, it makes the game a lot easier. And it's a Twin Snake scenario where it's like, man, this is not the way the game is designed to be played. And now I feel like I am blazing through these. I beat again, no spoilers, right? But like there are five big bosses, no pun intended, right. That are this boss unit in the game. And I blaze the cobra unit and I blazed through them in one sitting. I was shocked. Yeah, that felt like an eternity when I was a kid. And here I'm like, damn, I just knocked that out. That didn't. I feel like the modernizations that you have in this version kind of defeat a little bit of the purpose of like some of those gameplay things that they had back in the day to kind of like reel that in. And then also I think there's so much to Metal Gear Solid three that is enhanced by the era that it came out in and the like, the types of games we were getting then. Right. And how it fit within the time that we were at in video Games in 2004. I think playing the same exact game that is just like visually and, you know, Mechanically modernized in 2025 doesn't really hit the same. I still love this experience. I still love the story. I think this is still one of the most iconic games of all time. But if I'm going to give it a score, I'd say I'd give it an 8 out of 10.
Andy Cortez
Okay, that's a great score right there. Yeah, go ahead.
Greg Miller
Because this is one of the things I think that I was wrestling with when it was said and done and talking about this.
Andy Cortez
Right.
Greg Miller
Of debating the original versus Delta. And I think there is that conversation that. And there is the point that I would make that some of the game's charm is lost by coming through and doing this in the same way. I think Twin Snakes had a problem with that on the GameCube. Right. It is that idea of blazing through these bosses and just being able to clown them out. I think again, if I can take you on a trip, Andy Cortez, Take.
Andy Cortez
Me on a trip.
Greg Miller
I'd like to go to. November 8, 2011 this is when a Greg Miller at IGN reviewed Metal Gear Solid HD collection. Okay, two paragraphs to read. Konami is true. Konami is truly trying to merge Classic games with the modern age, and it succeeds for the most part. See, the content of each game is pretty much the same as its original format. Parentheses, notable exception. Metal gear Solid 3's online mode and the gameplay is exactly the same. Dash, dash. For better or worse, don't get me wrong, I love metal gear solid 2 and 3, but Peace Walker's refined controls sing, moving and aiming at the same time, crouch, walking and using the shoulder buttons for shooting. Knowing that and doubling back to the original game CQC'd my brain with thoughts of what could have been. I'm sure adding Peace Walker's scheme to games that weren't designed for it would have taken tons of time and broken some elements, but it would have been nice and felt more natural as most modern third person games control this way. So they're taking my paragraph here about this and applying it here, which is great on one hand, but removes, I think, what Metal Gear Solid three was originally all about. I finished this game last night, overwhelmed with nostalgia, overwhelmed with feelings. Went back and read the EGM reviews for Metal Gear Solid 3 and Force of Assistance, right? And in there, Brian into Har. Now, of course, insomniacs. You know, Spider man talks so much about, like, hey, like this is a game. You take slow, you lay in the grass, you wait for this thing. I, you know, I, you know, I wanted to watch Peacemaker last night, but instead I beat this game, started a new save, read these reviews, booted up metal Gear Solid 3 from the Legacy collection, and like to jump back into the legacy collection to start that up and be like, oh, right, you couldn't crouch walk here. Oh, right. If you wanted to move and be stealthy, you had to lay in the grass. It's like that game takes so much longer to play and beat because of camera angles, of course, but because of design choices in controls. And so I think the charm is lost here to a degree of cool. Now I'm Metal Gear Solid, fiving this motherfucker. So I'm dodge, rolling, slide into, think, pop up, run over. The version they gave us is the deluxe version, so. So we have the Peace Walker sneaking suit to begin with, so nobody hears my footprints a fucking slant, you know? I mean, like, you can just motor around and feel like you're way more in command and in control than I think you. And I know you felt that way in metal gear solid 5, but I felt there was a ramp up to that power here. You start off in a game that's not designed for that, right? So you are immediately off to the races of. I can just go. And I'm not having the holy shit, I don't have anything feeling of Metal Gear Solid three originally, which was I got to eat snakes and I got to find weapons and I got to scavenge and I got to be. I got to lay in the grass and watch this enemy pattern and like, really live in this world in a way I don't think you need to do here.
Andy Cortez
Were there difficulty levels in this version?
Greg Miller
Yeah. Oh, yeah.
Andy Cortez
Okay, so you could have theoretically made it harder, but what exactly is that changing?
Tim Gettys
That wouldn't. That wouldn't stop. Right.
Greg Miller
Talking about right now.
Tim Gettys
Right. And again, it's like what we're talking about is just like, this is just a different experience because they don't change the maps at all. So when you get different perspectives and different movement options, it just. There's no difficulty that can like, address that. But they also do have the Legacy mode, which I think is something that is going to be overlooked overall, because I think the. The. The main event of this is the. The modern version. But after I beat the modern version, I was like, I'm going to start up the Legacy mode. And I was. I recommend anyone playing this game and you guys to boot it up. Play a little bit. The opening sequence feels so much better and way more cinematic in Legacy mode. And it looks beautiful now because it's the same graphics, but the way that they choose the camera to follow you and like, guide you through what is essentially the opening of the virtuous mission of this game. The first, well, first hour of gameplay, but really the first three hours of the goddamn game is a straight line with like one donut of a circle with enemies that you're facing off against. And in Modern mode, it feels like that. And every single section you get to has like a loading screen giving you the name of this section. Like, they wanted to be faithful to the original and like, that's great. And I think it actually does work. But in Legacy mode, it feels like a movie. It feels like purposeful in a. In a way that I think is. It really highlights that difficulty options can't solve what is actually a direction.
Andy Cortez
Well, yeah, the old school design is essentially like Zelda type dungeons where you. Your view is obscured because you don't know what's in the next room. And a lot of that, A lot of the challenge can be taken away when you just kind of like, all right, I know what I gotta do. I see everything. And yeah, when it's room by Room base, when you go up to the top of the screen and then it switches to the next thing, then you're presented with a new challenge. And a lot of that gets.
Greg Miller
Goes back to the boss fights and everything we were talking about, right? Because I was in the. In the same camp as Bless where I was just clowning these out. I was like, holy shit. I remember these being way tougher. And it wasn't until the final battle, no spoilers, but where I was like, I remember this being such a thing. And now thanks to first person, the ability to move way quicker, whatever. It literally is just like post up and look, look. Okay, Bam, bam. And like, oh man, this is like you're not even. Not only are you not a threat, it takes away from like the character you were. But again, it's legacy mode. It's this, it's that. And I think this is one of my reasons of staying at the nine, even though we can talk about all these different things for it is that finishing it and finishing it quicker than the original game and then wanting to jump back in. I'm not that guy anymore because of the way we review. And I won't get another playthrough out of this because I'm right onto redacted for a week from Monday, right? So it's like. But I want to. And I haven't had that feeling with a game in a long time of like, I would gladly run another new game plus and do a no kill mode and see whatever. Like when you can go in at the end of the theater, they, you know, the cutscene theater or whatever.
Blessing Adeoye Jr.
It's super cool.
Greg Miller
Yeah.
Andy Cortez
What is it?
Greg Miller
So you know you watch every cutscene.
Blessing Adeoye Jr.
Of the game, right? Okay, cool.
Greg Miller
But when you do it, it's. It's you as Snake running on a basically like a giant LED floor, I would call it, with like the tiles, the thumbnail. So you run to it, but it also shows you the blacked out ones of like, you didn't get this cutscene because you didn't do it X, Y or Z or you could have done. And I would be like if in another world where I was on the outside and this was dropping and I just worked at a newspaper, whatever I would be all about, I'm going to unlock everything. I'm going to go do this. I'm going to unlock every outfit, every camo, every face paint, every name. Like I feel like Metal Gear. And again, this is just who I am. And probably my legacy with vip. Metal Gear for me is so Much more than just a one playthrough game. Like you talk about Metal Gear Solid 1, you talk about Metal Gear Solid 2, you talk about Peace Walker, you talk about games that like I obsessed about and just did everything in said I would in five, but never made it to the Platinum. Right. But you know, like that's how I consume these. So it's so much more than an 11 and a half hour campaign for me and who I would be playing this.
Andy Cortez
How long was it for you? Bless real quick.
Blessing Adeoye Jr.
It's about 10 hours.
Andy Cortez
Okay.
Blessing Adeoye Jr.
Yeah.
Tim Gettys
And jumping off of that too. It's like I, I want to be clear that like, yes, the modern stuff, like makes the game a lot easier or whatever, that doesn't take away from the experience being incredibly high quality. Like I loved it so much that to me, when it comes to remakes and remasters and all that stuff, like the, the, the real key thing of did they nail this or not is the color profile. Like did they nail the vibe of the original? And I think that's a big problem that Twin Snakes had. In addition to being too easy, it didn't have that gritty green and teal and dark shadows look that MGS1 had. And so the way to feel of that game changed. Right? In a bad way. And I've talked a lot about Crash Bandicoot Insane Trilogy not having the crunchy blacks and like all of the things that really defined the visual identity of those games. And this game nails it. The Legacy. The filters that they add are incredible. I, I am very impressed with the Legacy filter which makes this look all green and yellow like the original did. And it goes so far to making this feel like a worthwhile way to play this game that's not just, oh, it's 2025 pretty now that exists too. You can just have the normal mode and it, it looks like what we're looking at now. And that works great too. And I, I flip back and forth but like there's something undeniably authentic about how it used to look and looks now with that legacy mode and being able to switch them on the fly. I was very happy with and a little surprised that you can't from the gameplay perspective, change between Legacy and. And modern. But my takeaway after playing this, you saying that, oh, you like to play the Metal Gears in all over and over. There's so many, so much replayability to this if you watch that. But my first thing finishing this game was I want every Metal Gear in this style. Like, oh yeah, I think that's a big thing is like I, I, I'm not negative on this, I'm negative on the price of it. But like overall it's like this is a amazing way especially to replay Metal Gear games where I do just want the thrill. What a thrill. What a thrill of the story and experiencing the moments again. And sometimes like Les was saying, like some of the character models, it looks a little goofy seeing such a realistic looking character do the, you know, like, but also it's like I don't know that it's, it's different. I don't know that it's worse because it was weird then too.
Greg Miller
Yeah.
Tim Gettys
And it's just like now it's just a different type of weird. But I'm all about it. I dug it a lot. And like I would love to see all of the weird moments of the the different games in this style. Like I really hope that they continue.
Andy Cortez
This and hopefully we can get to some of those weird moments after A word after from our Sponsors between busy.
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Tim Gettys
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Andy Cortez
Tim, you wanted to address some haters.
Tim Gettys
Not, not, not haters.
Andy Cortez
It definitely was not a hater coming.
Tim Gettys
Out because of the. Our computer broke, but we fixed it. Hopefully. We had a chat from one of the EV evolutions asking about the perspectives.
Greg Miller
You nailed it, huh?
Andy Cortez
Was it flair?
Greg Miller
I mean reference?
Tim Gettys
Yeah, okay, it was. It was a pun with the name or something. But anyways, they were saying that they saw Giant Bomb switching perspectives during gameplay. Like on the fly or whatever. You can do switch perspectives from third person to first person, but you can't switch between modern mode and legacy mode. And that's. That's the perspective of the game. So Legacy mode is like the original game. It's more top down and you know, like you're not like following snakes back all the Time. Sometimes you are, but it's like you're not really in control of the camera. When, you know, back R3, there's some. When you move R3, it kind of just like, gives you just some camera control, but not like full 3D camera control.
Greg Miller
Everything.
Blessing Adeoye Jr.
When you switch, you have to. It basically reloads from the last save, right?
Tim Gettys
I don't think. I don't think you can even do that.
Blessing Adeoye Jr.
I'm pretty sure you can.
Tim Gettys
Yeah, that would definitely. I mean, that would change.
Blessing Adeoye Jr.
I'm fairly sure. Yeah. When you do it, it just reloads from the last save. Because I. I think. I'm pretty sure I did it. It was. I did it between. Because I did do Virtuous Mission with the Legacy. And then maybe it's just I was early enough in the game, but, like, after. Like, after the Virtuous mission, going into the actual, actual mission, that's when I switched to Modern. I just played Modern. Modern from there.
Tim Gettys
Interesting, because the option is not even there in the menu, so you'd have to. For me, the only time you see the option that I saw was when you start a new game. Otherwise, when you go into the menu, it's just changing the filters.
Andy Cortez
Fascinating. There's some confusion here because I was typing in some notes and I put performance mode or quality mode? What did you all play on? And Greg said, andy, there are no options. And I said, greggy, there are on the base PS5, but PS5 Pro just does quality. These pores up to 60 frames per second.
Greg Miller
I'm just kidding. I got mine for.
Andy Cortez
I wanted to read a couple of super chats. We have DeShawn Fortune with a $20 super chat. Very, very generous. Thank you for the support. Says, I get their fear about remaking this game, but they should have changed up the level design to fit modernized gameplay. At least I'll have no choice but to do that. At least I'll have no choice but to do that with metal gear solid 1 and 2. Hopefully Peace Walker is next. Greg.
Greg Miller
Yeah, I would love that, but no, it won't be. I disagree. I feel like we all know the gamer eyes were on this. Are they gonna scrub Kojima from it? Are they gonna fuck up his legacy? Are they gonna, like, if you would have come in here and redone the map and done so, like, people would have lost their shit in a negative way. And so I think this was, hey, here we are respecting what Hideo Kojima has done. We're modernizing and giving you the controls and bringing this to A new generation of gamers who've only heard about how great this is. And I think from here, whatever the next step is, which I would imagine would be Metal Gear Solid one.
Tim Gettys
Well, see, I mean, this is a big conversation. But my hope would be. And this, this, then this is kind of like the. Hey, we're proving to you that we're respecting Kojima's vision and we're doing that. My hope would be the next game would be Metal Gear 1 and 2 made by them. That is a newer thing, like a remake of the original old school 2D games that we just never got. Yeah, that is risky though, because then you actually need to flesh out story and write a lot more dialog, do a lot more things. And without Kojima, will it hit? Will it not? I don't know. But I. I would like to see that because I think that that would allow them to not be beholden to what came before. Exactly. Because you're adapting 2D to 3D.
Andy Cortez
And we'll see what the, I guess, directive would be there from Konami. Because this is developed by Virtuos and Virtuos usually is support on a buttload of different games. In the last five years, they've done. They did support for Bioshock Collection on Switch. They did Support for Cyberpunk 2077 in 2021. They worked on Outriders. 2022 was Callisto Protocol, Midnight Suns Near Automata, the Switch version. 2023, AEW fight forever. That one came out. They also worked on Hogwarts legacy port on PC. They did Mortal Kombat 1 on PC. Suicide Squad in 2024. Kill the Justice League. That was a banger. South Park, Snow Day as well. Remember that one?
Tim Gettys
Yeah. Can you play this list of games?
Andy Cortez
Yeah, this list. This is a. This is a motley crew of games. 2025, they also worked on Oblivion Remastered. And then they had a bunch of layoffs as well.
Blessing Adeoye Jr.
I was gonna say, we learned recently that there's thousands and thousands of people that work at Virtuous because it was an article that was like they laid off 5% of their workforce and it was 200 people.
Greg Miller
Yeah, there's a lot. For the record, I'm in the game right now via remote play. You can Switch. So it's. The thing is, they're not. They don't put it under gameplay. They put under gameplay. So the play style, from new style to legacy style, it's confusing because you would think that they would have this in the visual section since it's a visual thing, but it's an overall style so when you come back it changes.
Tim Gettys
Good for them.
Andy Cortez
Yeah, good for them.
Greg Miller
So now it's worth $70?
Tim Gettys
No, it's still. Yeah, it's like I really think that a different price for this game would really go a long way and to.
Andy Cortez
Kind of just go further with the whole with Virtuos as a studio and support developer, I got to watch some of the Digital Foundry videos sort of breaking down what's happening tech wise because it seems like there's a lot of issues tech wise happening with this game. It's another Unreal Engine 5 game. Seems to be another kind of troubled Unreal Engine 5 release where it just maybe is going to take a long time to get it to where it needs to be to just be running super flawlessly. But if you play on the base PS5 it has performance mode and that ranges from the dynamic resolution will change based on how crazy the scenes are. And that is the dynamic resolution goes from 720p to 1080p. And if you play on quality mode it ranges that's a 30 frame per second locked mode and there's less pop in on the ground, there's better shadows. It just visually looks better locked at 30 frames per second and that ranges from 1080p to 1584p. Very odd number to choose there. PS5 Pro doesn't have any of those options. It is just the PS5 Pro mode and that uses Pisser. It uses the PSSR that is supposed to be 60 frames per second ranging from 756p to 1152p and then again the Pisser and all that. We'll try to rescale to 4k if possible, but that's the internal resolution. The problem is it just rarely ever hits that. And it seems like there were plenty of performance issues. Whether you were doing even on quality mode. Trying to get 30 frames per second drops to 25 frames per second, which is a decent amount of frames whenever you are that low to begin with. But the performance Mode on base PS5 dropping from 60 to 40 PS5 Pro job from 60 to 40 to 30 in some cases. Cutscenes are locked to 30 frames per second on the base PS5, but they are 60 frames up to 60 unlocked on the PS5 Pro. Even though there are plenty of it's. It's rarely ever a consistent 60 frames it seems which was kind of the whole point of this PS5 Pro. And it's now. It's more expensive now which is also one thing to consider. I, it's, I mean it's a weird state of affairs we're in with Unreal Engine 5 games. Maybe just releasing way too soon.
Tim Gettys
Yeah, there's, there's a lot to break down here. First off, like I, I don't blame the PS5 Pro here, I blame the game here.
Greg Miller
Yes.
Tim Gettys
Second off, it's like I just want this clear, like these issues, they are issues. I was saying it's like it is unacceptable for a remake of an old game. Like where the whole point is this is the best looking and best visuals and all that stuff to not be hitting these industry standard numbers. Like it's unacceptable. Having said that, it really does not affect your game at all. And I really think that the vast majority of players, the vast majority, even people that care about visuals playing this game, if they don't have a frame counter up at the top of their screen, they're not going to notice.
Andy Cortez
Okay.
Greg Miller
As a big old idiot, as we all know I am, I think at one point I saw it like being framing and I was like, oh, I haven't restarted the game in a while. Like I thought it was me moving between like, you know, leaving it suspend mode, coming back to and stuff like that.
Tim Gettys
But I, but it wasn't enough. I noticed, you know, it was enough for me to call out of just like, oh man, why is this not running perfectly?
Andy Cortez
Yeah, it seems like there's a lot of issues in that one area where you meet the old gunslinger hotselot having, you know, because there's a lot of NPCs, there are a lot of enemies to fight, a lot of explosions. And PS5 performance mode, which is supposed to be hitting 60, was just chilling in around 30 for a lot of those sections with you know, drops with explosions. Whenever there's something big on the screen, it just really bums you out because what, you know, it's performance mode. We are sacrificing visual quality and it reminds me of my time playing Jedi Survivor and playing that in performance mode and booty. I'm gonna be like, holy, this is the blurriest looking image I've ever seen. Because it's trying to hit 60 and because it's trying to hit 60, it's going to give it to you at 540p or something up res and it's just like, oh, the image quality is not great. But how did you all feel about image quality? Where were you all playing? On monitors. TVs.
Blessing Adeoye Jr.
I was playing off of monitor. We all played off of Greg's PS5 Pro and I thought it looked like. In terms of fidelity. Yeah, I thought it looked great.
Andy Cortez
Okay.
Blessing Adeoye Jr.
I, I was actually kind of impressed. But also like I usually don't play off of the PS5 Pro. I still own just the base PS5 and so I'm sure that had a level of something to do with it. Where I'm looking at, I'm like, damn, ocelot looks crisp. I don't know if I want him to look this crisp, but this man's jarring looks sharp.
Andy Cortez
How'd you feel about visual fidelity?
Tim Gettys
Image quality, I think was a similar thing to the frame rate where it's like majority of the time it didn't. I didn't notice any problem at all. Every once in a while I would notice, I'm like, why? Like there shouldn't be any of this. But there were more than a handful of times I would see things and just textures didn't look as high res as they should. And yeah, that's the type of stuff that takes you out from this type of remake.
Greg Miller
I played across the monitor, 80 inch television and PlayStation portal and I thought.
Tim Gettys
It looks great throughout.
Greg Miller
And I didn't use any of the filters. I know. Haim did. I know you were talking or you were talking. I use the filter well, yeah, yeah. I never, I didn't even toy with them until last night when I was done with everything.
Blessing Adeoye Jr.
I will say I didn't like looking at the game without the filter.
Greg Miller
Yeah.
Blessing Adeoye Jr.
When I was playing in like the, the I guess, default mode, I. I think there was a little bit of like, man, this doesn't feel. There's an energy. Like this is the most a filter has affected a gameplay experience for me is what I'll say. Because adding in the green original MGS3 thing did so much for me being like, okay, we're back.
Andy Cortez
It's an artistry thing. Yeah, yeah. Like it was a very.
Blessing Adeoye Jr.
I'm surprised that wasn't the default thing.
Andy Cortez
Yeah.
Blessing Adeoye Jr.
I'm curious to see like when people get their hands on it, is that gonna be a thing that a majority of people who like the old game end up switching on because I don't know, there was something that felt a bit swaggerless about the default. The default mode.
Andy Cortez
I mean it's a very deliberate choice to have the color grading look that way. Any cute stuff with Dual Sense?
Tim Gettys
No.
Andy Cortez
Dual Sense doing nothing cute.
Blessing Adeoye Jr.
Damn.
Greg Miller
Nothing special. I mean it vibrates a lot.
Blessing Adeoye Jr.
Yeah, it does vibrate. If I can go back, I want to Give.
Andy Cortez
Let's go back.
Blessing Adeoye Jr.
I want to give a hot take prediction because we're talking about, you know, do they remake other Metal Gear solids and all that stuff. Right. I think this remake for MGS3 is so safe and so faithful that I would like. I would bet my house we. I don't think they ever remake a Metal Gear from virtuous in this way or like a original MG or MG2 or even Metal Gear Solid one. My prediction, Mahate. Prediction. Remake Twin Snakes the exact same way you did this one. Then remake MGS2 the same way you did this one and then port 4. I think that's what they do.
Greg Miller
I feel like this is Konami trying to do right by Metal Gear fans and trying to win back goodwill so that they can either do Metal Gear Solid six or Metal Gear whatever they want to codename it or. Yeah, go and tackle. Or remaking. We're redoing Metal Gear Solid and it'll be the same story. But we're going to blow open the levels and we're going to do everything and make it a big game.
Blessing Adeoye Jr.
I just don't. I just think this game is an indicator that they don't want to touch a thing.
Greg Miller
I think if they're gonna. I think this is them being like, see, we did it and we know what we're doing. And like Jordan Midler's VGC review I thought had just a couple lines there that thought were interesting. But he's like. He called out the fact of like it's also the. You know, people believe that everyone went with Hideo when he left and that's not true. A lot of the people who worked on this game actually worked on it originally and that's one of the reasons it's kept the DNA. And I think if Konami runs with that messaging and they we did this and now we want to respectfully do something else. I think they get more and more leniency.
Blessing Adeoye Jr.
Yeah.
Andy Cortez
This is an awesome super chat from Koba. Five dollar super chat. Thank you Koba for your support. Says I've only played this on the 3ds and it was amazing. I'm looking forward to finally playing this on the big screen. Yeah. Yeah.
Greg Miller
For sure.
Andy Cortez
What a treat that's going to be for you.
Tim Gettys
That's.
Greg Miller
And that's what I will be fascinated about. I can't wait. And I want you all to write in via Greg Ways or wherever the hell you can just BS me. That's Blue sky. And let me know if you are playing Metal Gear Solid three for the first time and it's Metal Gear Solid Delta. When you're done, how do you feel about it? Because all the things we're calling out and doing like even for me, like the notes I put of like that we haven't called out like the new, new right of like having the codec on the D pad so like you can quickly go to it right away. Having the camo on the D pad so I can quickly go to it right away.
Blessing Adeoye Jr.
One thing I wanted to bring up I the fucking healing and like the Kieran like you know, fixing your wounds and all that shit is did this version in like up that. Up that stuff like way more. I don't remember getting injured this much.
Greg Miller
You were just way better back in the day.
Blessing Adeoye Jr.
Maybe because like I feel like I was fixing my. I was fixing my wounds like every constantly in this. Constantly.
Greg Miller
No, that would. Again, I. In the theater of the mind. I remember it like this and then reading the EGM reviews from back in the day, they were calling out that. I know it sucks to stop. Have to stop and do this all the time.
Blessing Adeoye Jr.
But.
Greg Miller
So they were doing as much. It's funny, I think that that's a it like that's one of the things of a game from 2004 of like what an interesting idea that now that I'm playing it and especially playing it now as again, I think you lose the charm of being slow. Metal Gear Solid Snakey. Metal Gear Solid 3 Snake Eater I think is a slow game right by choice, by design. Whereas now everything's faster. Including what I just complimented switching my camo doing calls rolling. Then you get injured and I go into this menu like this doesn't feel additive to the immersion anymore.
Tim Gettys
You just go in right X right X right.
Greg Miller
And it's also like, yeah, it's like it doesn't matter what order you do it. Where it's like suture first, then disinfect. It doesn't matter. Who gives a shit.
Andy Cortez
Were there any. Were there any things you experienced that maybe didn't hit quite as hard as you remember them hitting as a kid?
Tim Gettys
I want to jump off that in a roundabout way, but getting there. So I. Similar to what Greg and Bless said. Milgar Solid, a very important franchise to me. Metal Gear Solid three has always been the one that of the solid games that I enjoy the least or that I like the least. Still love it. But I have always prefer Solid Snake Story. I don't really like older things. That tends to be a thing about me and this kind of having the more analog. And that's true.
Andy Cortez
That is really true, man.
Tim Gettys
So there's a lot of stuff that like story wise how simple this one is, the boss characters and all that stuff, some of the best in the franchise. But as an overall package I've always looked at this as my least favorite and I was going into delta trying to very curious on if that would change and I feel like coming out of it it has not changed but it really has made me want them to remake the other ones or at the very least want to replay the other ones. Like this game gets you wanting Metal Gear man. Like it really gets you on you're. I'm in the middle. I've been watching Metal Gear videos. I want like I am back in that I replayed one a couple years ago on the Steam deck and had such a great time but I'm like do I have to do two? I want you to definitively know what do I think Because I have a feeling that playing this it is how I remember it and so it doesn't really change my personal rankings but damn.
Andy Cortez
I was going to ask that but.
Tim Gettys
I think if I replayed 2, maybe I'd like it better than 2 at this point. Like I do think that there's room for these things to share and Lord knows about four which is like my personal favorite. I know it's not the best but if I were to replay that now front to back it probably would be under this.
Andy Cortez
Okay, but if they remade two and then you're doing third person behind the back cartwheels is right in like that's just.
Tim Gettys
But I, I do feel like the. The biggest thing for me is I was surprised by how blessed was saying how fast it all goes. I can't believe like I think back at this like troop of the Sons of the Boss or whatever and the Cobra unit and they're in my mind so fleshed out some of the most well written characters in video games and stuff. Each one of them it's follows such a simple pattern of just like they just show up out of nowhere, do some cool ass entrance, have a gimmick boss fight that is either incredibly interesting or not interesting enough and then have a soliloquy of just like here's. Here's some poet poetry about my background and now I'm dead and then just on to the next one and it's so charming and simple but it's so funny how it just didn't hit the way I thought it would. It hit a Different way. And by the time you get to the end of the game, I was shocked at how much I was like, wow. I regard this as like one of the best stories in video games. How the did I think that there's like no story and then you get to the last like 30 minutes and it's just like, oh, here's everything story. Here's the entire story.
Blessing Adeoye Jr.
This is one of the best stories ever.
Tim Gettys
Like, they just win you over. So it's like I was. Was very surprised from my experience before to playing it now of I. A lot of what I expected to be one way was a different way. And overall I'd say that was a positive experience.
Blessing Adeoye Jr.
Yeah, I want to jump off that because for me it was this the same thing, right? Where I. This goes back to my point about the. This game coming out on PS2 during that era was such a different thing from them playing a modernized version today, where I think playing this game in 2004. Yeah, the story was dope, right? Having these. This cast of characters that would pop up in like have these speeches and have these unique boss fights that weren't just, you know, shoot them until they're dead. They were a level of all right, you got to dodge them this way or you got to have a sniper battle or whatever. Right. Like that ship being so involved back in the day, I think did so much for how elevated this. This felt compared to other games at the time. But I would have thought the same thing as Tim where coming into this, oh, the boss battle is for sure going to be the best part. The end. And I guess we're going into spoilers now.
Tim Gettys
Yeah, let's go full spoilers from here.
Andy Cortez
On out with stuff, please.
Tim Gettys
Going into spoilers.
Greg Miller
This is spoilers, everybody. This is spoilers, everybody. Rest of the show.
Andy Cortez
Yes.
Blessing Adeoye Jr.
The fight against the end. I've always considered maybe the number one boss fight of all time. In my heart. For me, that was the boss fight where I was like, damn, it doesn't get any better than this. I think back to playing that back in the day and it taking me like even maybe a couple of days to get through it. Right. Because I didn't have guides. I like took me a little bit to learn about using the microphone thing and like figuring out where his position positioning was. And that felt like. And that was before I even played like battle royales or shooters or anything, right. So that felt like such a. Damn. This is what it's like. Like it's a sniper fight. Blend in in the jungle. All this and that was so special to me as a kid. Playing this version of the end felt like elderly abuse, right? It felt like one of. I clipped that so quickly, like in the. Dude, when I played this back in the day, I remember there being a portion where like he had got me and then like, he was like, I'm not going to kill you. I'm going to carry you back that way like you can heal and then come fight me when you're ready kind of thing. Right? He didn't even get that chance. Like, he tried to sneak up on me toward the end and I looked. I looked back and I was like, boom.
Andy Cortez
How?
Blessing Adeoye Jr.
You're fucking dead.
Greg Miller
So now we're spoilers. How I. Because how long did the fight take you this time?
Blessing Adeoye Jr.
10 minutes?
Greg Miller
Yeah, because I mean, that was. I think if you remember Metal Gear Solid three before that end fight, a lot of people were like, it's an hour long. You're doing all these different things. I remembered that fight that way being long or whatever. And this. So this is a time where I was like, well, I'm going to do the. I've never done it before. I'm going to let him die of old age. And so I went in and reset my PlayStation class.
Andy Cortez
Oh, nice.
Blessing Adeoye Jr.
I love that.
Greg Miller
They say a week, but I went a whole month just to be careful or whatever. And yeah, then you start again. The fight back up and he's just dead. Right? I'm like, oh, man, I never got to see that back in metal Gear Solid 3. Because to Tim's point, Metal Gear Solid 3, a game I love and I love every Metal Gear, is at the bottom of my list too, for similar reasons where I was just like, oh, this. I love Solid Snake. I wanted to go with that. And I wanted to see where that story was going. Going back didn't work for me. I also don't even. Back then didn't find the boss, the bosses engaging in the same way. I thought Psycho Mantis was awesome or Vulcan Raven was awesome. And this is just preferences, obviously. But obviously the. The boss never talking about her. Never talking about her. So like Metal Gear Solid talk about.
Tim Gettys
Her for just one second.
Greg Miller
Three is the one that I haven't gone and replayed and replayed and replayed and like Metal Gear Solid one, I played. I don't even know, dozens of times. Right. Metal Solid 2 had it all memorized. Every dog tech. This one not having that coming back in was such a breath of fresh. Oh, did we crash again?
Tim Gettys
We're here.
Greg Miller
Are we Dying. Are we okay? Okay, we're good. Coming back in here. I started this one in a very similar way to Tim. I was just like, is this going to change my rankings? Is it going to. And it didn't change my rankings. Still at the bottom of a list of amazing games. But it gave me a newfound respect for this. And again, finishing it this time and wanting to go back I think is because it plays so well with all these new things. Granted, some they may break the system, whatever, but I find this more fun to play and do when I want to experiment with all those permutations.
Andy Cortez
What a perfect way for people to jump back and kind of just experience for brand new people who were never into Metal Gear Solid and even now going, ah, but old games all, it doesn't look great. It kind of runs a little bit odd. And it. I just, it's. And again to totally archaic gameplay for that time. And I, I hate using the word arcade because like, I think that that style still works, but it's just not what you would expect from a game nowadays.
Tim Gettys
And, and yeah, and that's true for a lot of just the actual like gameplay mechanics and stuff. But like I really want to give a shout out to again the limited gameplay in this. But like every little kind of puzzle box area you get is brilliant in this game. It is so good and you have so many different things you can do where it constantly feels like I'm doing something that I didn't even know the game had.
Greg Miller
Which is.
Tim Gettys
Which is awesome going on the boss real quick.
Blessing Adeoye Jr.
The boss.
Tim Gettys
I love the boss. And the, the end, the final bits of it are just so perfect.
Greg Miller
This game, I'm now gonna tell you, expedit exposition for 20 minutes.
Tim Gettys
And I'm so funny.
Greg Miller
I'm clearly just reading this and I don't even feel it.
Blessing Adeoye Jr.
Snake.
Greg Miller
What about this Jack? I'm like, all right, you're just gonna.
Tim Gettys
Stand there and Salt Stick says or big bosses. Nothing. Not a single word. It just listens to it all. I love it. But again, it's that campiness that it's so great and that the end of this game is just straight up cheating. Hey, let's just have the. The Yoji art in the background telling this incredible story that we didn't tell throughout the game. And the music is just so goddamn good and it's making sense of everything and like it's so sad that he had to kill his mentor. And oh my God, and the salute. It's like iconic. All of this is so good. But it's so funny to me that this game is a prequel to the games that we played. And the game doesn't give us the, like, the boss's relationship with Snake until they're telling us at the end and they tell us throughout the game. But the funniest thing Blessed and I were talking about this is you start the game and CQC is like the whole point of this game. This game really needed some flashbacks with him and the boss throughout the game, showing them learning or creating stuff. Like there's. For as amazing as the story is and characters are and stuff, I think there's some major missing things here that like, kind of make it feel a little like, all right, yeah, the end of this is awesome. But the twist at the beginning of the boss showing up on the bridge, it hits because we know it hits because the end.
Andy Cortez
Right.
Tim Gettys
But it could have hit so much better if it was written differently. And. And I feel like that's something that back in the day I would have just dismissed have been like, no, no, it's perfect. But it's like, really? It's not.
Andy Cortez
Damn, you're questioning Kojima. That's crazy.
Blessing Adeoye Jr.
Another thing also, you're not wrong though. Again, this is jumping off of that and also jumping off of the question of jump off all. I'm jumping off. All right. But yeah, to you asking like, things about this game that you expected to be better, that you're coming back, and like, kind of realizing that maybe didn't hit as well for you.
Andy Cortez
Right. Vice versa.
Blessing Adeoye Jr.
And vice versa. But one of the things I. This is coming off of death training too, actually. Right. And this is talking more about Kojima. Should we have connected? This is talking about Kojima experiences in general. I've had conversations with friends who view Kojima a certain way because of his depiction of women. And like, it's funny because I'm usually the only person in the group that's played Kojima games. And so like, I'll try to jump in as defensive, like, ah, but like.
Greg Miller
You know, breathes through her skin.
Blessing Adeoye Jr.
Yeah. Like, I'll never offend that. Right. But I'm always like, ah, but you know, MGS2 had these women. Oh man. MGS3 has. Has Ava, has the boss. Like, they're strong women characters. Right? And like jumping into this game, one of the things that they hit you with early on is a screen talking about like, this game was made at a certain time. Like, you know, we've not edited anything. And I'm like, I don't remember there being anything like super offensive or whatever. And I don't know if that's referring to what I'm about to say, but like jumping into this, it's funny because some of those friends I recommended, oh, you should play MGS3 Delta. When that comes out, I'm gonna go to them be like, hey, maybe not.
Greg Miller
What's this R1 button do? I'm just staring at tits. I'm just staring at titties.
Blessing Adeoye Jr.
There's so much groping going on in this game. Like there's so much weird shit here where I'm like, oh, I don't remember it being like this. And yeah, like that's definitely one of those things where I'm like, oh yeah. I guess a lot of time games don't age well or stories don't age well. And we have rose tinted goggles because.
Andy Cortez
Yeah, yeah, that's why you all remember the game being longer because of titties for so long. I have a super chat here from Aaron Lime. 10 super chat. Thank you for your generosity. Says Okamura also said this game was a way to train new in house staff. Only about one third of the team left to follow Kojima, but the old Koji pro guys are getting up in age and want to pass on knowledge. Ten dollars. Yeah, we have a ten dollar super chat here from Mondo Delgado who says, all this does is let me know that. All this does is let me know that the stealth genre is starved. There are people who want a proper stealth game. Hopefully Kojima's new Fizzant New or Fizzen title paves a way for stealth eras like we once had.
Greg Miller
100%. I want to read this part I've been trying to insert it from. I screenshotted this from the EGM review of the original Snake Eater back in 2004. Shane opens his section and goes, you know that feeling you get when you're watching the ending credits of a really amazing game when you instantly yearn to start all over again and discover all the stuff you missed along the way? You'll be feeling that about five hours into Metal Gear Solid 3. I agree. And again last night when it was ending and I was like, even in bed and I was laying there, I was like, I'm feeling this nostalgia. I'm trying to chase this high. I'm reading these old reviews, I'm starting the old games and it's like I'm doing all this in some respect because I've been so starved for Metal Gear and I miss Metal Gear. I Also miss this traditional stealth game. I don't know when I'll get another Metal Gear game again. If I do, it won't be a Kojima one, you assume. You know what I mean? But there was also this moment to this actual super chat where I'm noodling it of like when I was playing Metal Gear Solid three and being reminded of. Again, we keep saying it, but these puzzle box rooms, right, where, you know, you walk, the screen goes into letterbox or whatever so that you can load to the next section. Then it un letterboxes, you're in the new section and that's the puzzle box of. There are four guys here and a guard dog over there. How do you want to get the objective? What do you want to do without getting an alert and evasion? I was playing that and having so much fun, and I'm like, why the fuck am I not a Hitman guy? This is just like. This is what inspires what Hitman had become with World of Assassination. I gotta go back and fucking play it, man.
Blessing Adeoye Jr.
I think one of the things that jumped out at me that this game does so well is the enemy AI, where there's something about it where it's simple but, like, they're tuned enough to what? To where, you know, you'll get into a. Like an encounter and like, people will be hunting after you, right? And like, there's a level of tension and a level of like, man, these motherfuckers just don't stop coming after me, right? Like, they're smart, but also smart, I think, for what the gameplay scenario is, where your movement is limited enough. Like, I think there's a. There's a good concoction here that the Konami slash Kojima team cooked up, right? Where the constraints that you have as Snake, I think work so well with how the AI is tuned. And I think that's the feeling that I have in regards to the super chat, in regards to where stealth games are at now, where I think there are stealth games, right? There's Dishonored, there's Hitman, there's these other things. But I feel like few games do enemy AI the way that Kojima games do enemy AI, where they're just fun to fuck with. And like, when they. When they fuck back with you, it gets tough, right?
Greg Miller
That will always be my Metal Gear moment of realizing how special Metal Gear was for me. And it was the demo disc for Metal Gear Solid two that came with Zone Avengers or my first thing I ever got off ebay because I didn't want to get Zone Avengers got this disc and it would be, come home from school, fuck the homework, sit there and like, what am I doing in this demo? I'm gonna just go and hide. I'm just gonna pop watermelons. What? Choking people out, throwing them down, hiding body. But that then changed the way I played every other metal gear from then on out. Because it is the idea of, like, cool. What do you want? Like, restarting the game last night, putting on the sneaking suit from the. Cause I held it at bay. I didn't want to, like, break my experience. Now I'm ready to go and just running up on fucking guys, choking them, you know, interrogating them, doing the, like. Yeah, there's so much to it of like. Yeah, they're not smart AI, but they're intelligently designed for the level you're in.
Blessing Adeoye Jr.
Exactly.
Greg Miller
To make the game entertaining and fun.
Blessing Adeoye Jr.
Dude, the level where you have to. To dress up as Rykov.
Greg Miller
Yeah.
Blessing Adeoye Jr.
And be in the specific room so you can then open and go on to the next sequence. When I tell you, out of my 10 hours of gameplay, that was probably a full hour.
Tim Gettys
No, I'm right there with you.
Greg Miller
Where the is this guy? Every lab assistant seeing you.
Andy Cortez
All the labs just, like, running into a lot of enemies and running into a lot of restarting a lot.
Blessing Adeoye Jr.
And then what, the game? No, it wasn't restarting. Well, it restarted a few times, but it was more. So just what the game asks of you, which is you had to be in the same room with this dude, Rykov, who's a parody of Raiden from MGS2. And like, you had to have him, I think, knocked out in that room so you can steal his outfit. And so making all those things just happen at the same time and having to get to find Rykov, I think that's really the tough part is getting him to appear, which I still haven't figured out how to do consistently.
Andy Cortez
It's like a Pokemon Snap level.
Blessing Adeoye Jr.
Throw an apple at that wall. Yeah, but like, in. In all of that. Right. It is me trying to get him to appear and then also trying to get into that room because it's locked unless you, like, pull through a. Like a lab assistant or you have the Ryov outfit or whatever. Right. Like, it's just a mixture of things that have to happen at the same time. And getting that to trigger was just tough and like, it was just fun, like, trying to figure. Figure all that out. And for me, that's like kind of the display of damn, this AI like, these guys just keep coming like this. These guards just don't stop.
Andy Cortez
I have a couple more super chats real quick, Andy.
Tim Gettys
One thing that I want to bring up because I. I made a note in my notes to bring this up is we here decades after experiencing these games and, you know, Kojima having done so many different things, now having two successful installments in a franchise post Metal Gear, we talk so much about his love for movies and his love for actors and his love for Hollywood and the good and bad that comes from that and all that. You play this game that came out in 2004, right, and it's like, God damn, man. There's that love for movies shines.
Greg Miller
Paramedic.
Tim Gettys
It's. It's beautiful. It's. I think it's so well realized in this game, and I think it is such a positive thing for it. A paramedic talking about all these classic movies, very tongue in cheek. Talking about Godzilla, talking about the Came from Outer Space, like, tying it into the narrative of the game, but also just where games were at at that time. All of that stuff, I think is so cool. But then you add on top of that, the reverence for actors and this game. Like, now it's like, all right, cool. We have Guillermo del Toro and like, all this stuff, but back then, it's David Hayter. You know, it's like every time we get a character pop up, we see their. Their. Their real names.
Andy Cortez
There was nothing cool, right.
Tim Gettys
Josh Keaton as Ocelot. Like all of these, like, Spider Man. My favorite. Spider Man. Spider man, yeah. Like, it's just. I love it. Like, it really, I think, adds gravitas to the whole thing. And the reverence for movies, obviously the actors and that stuff is one side of it and just making references to specific movies. But the way this game is shot, the. The camera angles, like, there are some scenes. The interrogation scene.
Blessing Adeoye Jr.
Oh, it's so good. Or not.
Tim Gettys
Interrogation scene. The. The scene where the torture scene.
Greg Miller
Yeah.
Tim Gettys
Is perfect. Like, it is shot so well. Like, every single camera angle is like, oh, man. The team over there cared about making this cinematic not just because they could, but because they had passion and believed that they had something to say. And I think they did such a good job in this game in particular, and I. I think that that really leans into it. Having Snake Eater as the theme song, the James Bond style, like, the color, the vibe of it all. Metal Gear Solid 3 Delta feels like such a complete Metal Gear Solid package that I don't know any other of the games to do because of the movie feel of it all.
Blessing Adeoye Jr.
Did you guys get Guy Savage? The Guy Savage sequence?
Greg Miller
Yeah, well, I got the. Maybe I got. I mean I played the. After I beat the game, I unlocked the Guy Savage Deltas, actually. Did you get.
Blessing Adeoye Jr.
Well, when you played it back in the day, did you ever like trigger the game mid game?
Greg Miller
I don't think so, no.
Blessing Adeoye Jr.
Because that was the thing that I remember from playing it as a kid, right, where you do the torture sequence and then after, when you're locked up, if you save the game, you get on a call with paramedic. Paramedic tells you about like I think a scary movie. And then if you cut off the game and load that save, it loads you directly into Guy Savage, which is how I did it when I was a kid. Not knowing that that was the thing that was going to happen. Right. Where for context. And I was reading this in, in an article that went up this morning about it, right. Kojima originally wanted, I believe, Galaga to be a mini game in the game, but then decided that they're going to actually put a demo for an unannounced game, Gradius. Gradius, thank you.
Greg Miller
I'm reading Jordan Miller's VGC article about it.
Blessing Adeoye Jr.
Yes. But he was like, actually no, we're gonna put this demo for a game that's unannounced. And it was like this weird, freak, freaky action game, right? And after you do that sequence, you then like load into the game and then Snake is talking to paramedic and he's like, oh, I just had a nightmare because this thing that you told me, right? And so like, it's meant to be like this nightmare sequence in game, which I got as a kid and always like was. That was a burnt in memory for me where I was like, what the.
Greg Miller
Fuck was that happen?
Blessing Adeoye Jr.
Yeah, like I was playing MGS3 and I just got through this harrowing scene and now I'm playing this action game, like, what the fuck? And so in this version, they remastered it. It's called Guy Savage Delta. I didn't, I forgot to trigger it in game. But then when you beat the game, they actually give it to you to.
Greg Miller
Just play on the main menu.
Blessing Adeoye Jr.
On the main menu. And apparently according to this article, right, like Platinum Games worked on this remake of it and like I played a little bit of it. Super fun, you know, super cool to have this version of the game here. But for, I think for remaking MGS3 Delta, the fact that you went as far as to remake Guy Savage is fucking insane and also should be super commended.
Tim Gettys
Did you know about this, Greg? Because it wasn't until a couple of days ago I was hanging with Michael Hyman. Bless and Bless was talking about this. I'm like, I have no idea.
Andy Cortez
I have no idea what I'm talking about.
Greg Miller
What are you talking about again? Metal Child 3 is a weird one for me. It's. I'm nostalgic as hell for it because I have this like definitive memory of 2004 and I was trying to. I was trying to express this to my mom and I think I did a great job. But 2004, I came home from Mizzou for Thanksgiving break and I had pre ordered this at the Illinois GameStop. Eb and mom picked it up for me and they talked her into a strategy guide. So I had it all there and I played it in her condo. It's one of the only times between like, you know, my parents splitting up and this that I played a game there that was like a big deal. And I played it there and, you know, I played it back in Mizzou too. But it was one of those games that when I beat it, I really did just put it down. I was like, okay, cool. I'm not. I didn't vibe with it. I don't want to come back. So no, there's. I have so many blind spots on the intricacies and the changes and the little things you could have done to go over here.
Andy Cortez
Yeah, I had no idea about that minigame. When I saw it pop up on social media, I was like, what is. I don't even know. This is totally.
Tim Gettys
And bless. Something that blows my mind even more is after you guys are telling me about it, I was like, oh, I want to check this out. So I like YouTubed it. And the original game looks nothing like this.
Andy Cortez
No.
Tim Gettys
From Platinum. Like, it's not just to say a remaster is like, this is just a new experience. It's pretty damn crazy. And yeah, I didn't experience it in the core game. Yeah, once you beat it, it's on the main menu and I played for a bit and it's a nifty thing. I was a little confused as what happened. Like at a certain point. Yeah, like I was just kind of hacking and slashing and hordes just kept coming and I wasn't clear, like, is there an end or not? And like, I swear I didn't die. And the screen just kind of went white and I'm like, I guess that's it.
Blessing Adeoye Jr.
Yeah, and that's. I believe that's kind of what it was back in the day too. Which is like, I think for the way that is, it's put in the game makes sense for it to be like, what the fuck is this? I don't know what's happening. And it turns out it was just a nightmare kind of thing.
Andy Cortez
Let's end out the show with some of the final super chats. We have Demon hacker with a two dollar super chat saying, I'd pay 70 for a remake of Metal Gear 1 and 2. Not solid.
Greg Miller
I would love that. I would adore that, actually. That'd be so cool to be like, all right, cool. Like we're doing this and, you know, taking over the. What are the MSGX or whatever.
Tim Gettys
Msx.
Andy Cortez
And that would require a full, like, recreate.
Greg Miller
That'd be from the ground up.
Andy Cortez
That would be like refreshing out the.
Greg Miller
Story for so much.
Tim Gettys
Look, it's not gonna happen. I. I think that is such wishful thinking. But I also think it's not out of the realm of possibility because you could use a lot of the assets created for this game. Like, and it is a very similar setting. And I don't think that. I mean it would. There's a lot more internal stuff. I think they could figure it out though.
Andy Cortez
We have the Uncharted wolf with a $5 super chat. It says, I'm watching Ghostbusters at Alamo Jafthouse tomorrow. What should I eat to have a. To have the full Greg Miller experience?
Greg Miller
Get a dirty vodka martini. You want just Tito's vodka and olive juice. Get the chicken wings. Get the popcorn. And they now do the dill pickle. So you go, oh, gosh, come on, popcorn. And then I would probably say get the cheese fries too.
Andy Cortez
Beautiful. Have a super chat from Kebab says, how do you options to go or how do options to go back to the old gameplay presentation factor into the review and score? Do you act as if they aren't there?
Greg Miller
I mean, no. It depends on the reviewer. You've listened to us talk for an hour. Unless you're on YouTube, then you didn't get any of it. I think it's just what you want it to be and how the experience you had with it.
Blessing Adeoye Jr.
Yeah.
Andy Cortez
Yeah.
Blessing Adeoye Jr.
I think for me it's like I kind of. I'll look at what is. What is the way that the game presents as being like the way to play. That's always kind of like my go to for reviews. Yeah. Like, what are the default settings?
Greg Miller
Difficulty default settings?
Blessing Adeoye Jr.
Yeah. And I know that's not it for everybody, right? Like, a lot of times people might say, change their game to easy because that's how they're gonna have more fun, right? Or they like to play on hard because they're gonna have more fun that way. For me, I'm always like, hey, the safest way I can review a thing is to look at what are the most default settings and play that way. Because I'm looking at that as the developers want me to play this way. But also, like, if my complaint is that I want to play with a fixed camera and they give me an option to play with a fixed camera, then that's not really an issue.
Andy Cortez
So I love it. This has been the Kind of Funny gamescast everybody. Each and every weekday we get together to talk about the biggest reviews, previews of topics of video games live on YouTube, Twitch and podcast services around the globe. If you love what we do, please support us with the Kind of Funny membership on Patreon or YouTube to get all of our shows ad free, watch us record them live and get a daily exclusive show. You can catch Today's KFGD on YouTube or podcast services and know that until next time it's been our pleasure to serve you.
Date: August 22, 2025
Hosted by: Andy Cortez, Tim Gettys, Greg Miller, Blessing Adeoye Jr.
Episode Theme:
A deep-dive review and discussion of Metal Gear Solid Delta: Snake Eater, the 2025 remake of the acclaimed 2004 classic. The hosts analyze the remake's faithfulness, new features and visuals, gameplay updates, pricing, and the broader legacy of Metal Gear.
Modern Controls & Modes:
Puzzle-Box Design:
Graphical Upgrades:
Performance Issues:
Pricing Debate:
Lack of Extras:
Tech Notes:
Strengths:
Weaknesses:
Memorable Moments:
On Nostalgia:
"It's so hard for me to talk about these games and not be pulled back into that nostalgia and what Kojima means to me..." — Greg Miller ([07:47])
On the Remake’s Approach:
"This remake really goes out of its way to not change anything, for better and worse." — Tim Gettys ([10:38])
"I don't know if I'll say this is the definitive way to play it. It is the most recommendable...it is the best-looking Metal Gear Solid 3 that there is." — Blessing ([14:58])
On Modernization Making it Easier:
"It’s a Twin Snakes scenario...this is not the way the game was designed to be played." — Blessing ([16:56])
"You start off in a game that's not designed for that, right? So you are immediately off to the races of, I can just go." — Greg Miller ([21:48])
On Value:
"I think undeniably it should have been [$40]; you look at the content...it's kind of like, what are we doing?" — Tim Gettys ([12:58])
On the Story:
"By the time you get to the end...How did I think that there’s like no story? And then you get to the last 30 minutes and it’s just like, 'here's everything.'" — Tim Gettys ([49:37])
On Boss Fights:
"I clipped that so quickly, like...when I played this back in the day...that felt like an eternity. Here, I just knocked that out." — Blessing ([51:41])
Greg Miller: “A 9 out of 10. This is an amazing game.” ([09:44])
Tim Gettys: “8.5 out of 10...not a full-price remake, but an incredible experience.” ([10:38])
Blessing Adeoye Jr.: “I’d give it an 8 out of 10.” ([18:18])
Consensus:
Metal Gear Solid Delta: Snake Eater is a safe, faithful, visually impressive, but “risk averse” remake. The gameplay, story, and cinematic direction remain industry-leading, but modernizations can undercut challenge, and the $70 price tag is tough to justify for some. Essential for new players; fascinating for fans after a modern revisit.
Summary completed: All key insights, memorable moments, and major time-stamped discussion points included. Advertisements, intros/outros, and off-topic banter omitted.