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Tim Geddes
Foreign.
Blessing Adeoye Jr.
What's up, everybody?
Tim Geddes
We are here in New York City. I'm Tim Geddes. This is Blessing at a OEA Junior.
Roger
Yep. How's it going, Tim?
Blessing Adeoye Jr.
Oh, it's going so well.
Tim Geddes
We just spent the entire day for the very first time playing the Nintendo Switch 2.
Roger
Yeah, we did.
Tim Geddes
And how are you feeling right now?
Roger
Oh, I'm feeling so good. It's been such a great day. Right. We got to. We got to play a lot of games that we're going to talk about over the course of many different episodes of gamescast. Right. Little small mini episodes, but I'm just feeling overall good. It's a new. It's a new e. Tim.
Tim Geddes
There was an energy today that it's very rare to get, and it was very exciting to see other people getting our hands on new hardware that is new but familiar, you know. And I think there's a lot of pros there. Some cons. I will say we'll get into all of that. Like you're saying we're going to do a bunch of different little games, cast of some of the games that we've played. This episode's going to be about our hardware impressions, whether it's the pro controller that we extensively got to use, the Joy Con 2s that we used both as traditional Joy Cons, kind of nunchuck style, but then also in mouse mode. And that's also going to include the camera that we got to play with a little bit. And what am I missing anything?
Roger
I mean, the handheld mode and then just the switch to itself, how the.
Tim Geddes
Screen looks and all that stuff. Yeah, we actually. We got to play a whole bunch of games, so we'll have a lot of experience with the hardware with the hands on. So I kind of want to start off with top level impressions of holding the Switch two for the first time.
Roger
Yeah, Honestly, this is where I think it might get the most uninteresting, because holding the Switch 2 hardware for the first time, it feels like the Switch one, but slightly better and bigger and sleeker. Right. Like, it's all the things, it's all the little tiny improvements that you want out of a switch to iteration that very much feels like an iteration, not necessarily an innovation. And so that's kind of my take on it. I'm with you. Of like, man, an OLED would have been such a slam dunk for this thing. And I think it really could have made it. Made it pop. It still looks good, right? It still feels good. And I'm expecting that in the future. But, Tim, what do you think?
Tim Geddes
I mean, there's a lot to break down here in a very nerdy way, in a very. Tim's being annoying way, but also in just like, a general way. General way. You're nailing it. I think this is very much. Hey, it's the Switch again, but just better and pretty much every way. The one way it's not oled. Having said that, as the biggest OLED stickler in the world, I was very worried about this LCD screen. It's great.
Roger
Yeah.
Tim Geddes
I was saying going into this, like, if it's not going to be OLED, I want a PlayStation Portal equivalent screen. And in my experience so far, we're getting that. The HDR is really good. Really, really good.
Roger
Yeah.
Tim Geddes
I got to play a lot of Mario Kart World, and they're taking advantage of it, really showing it off. The colors look great. The black levels are awesome. Like, again, it's not oled. And there's. Every time I turn my Switch OLED on, it hits me with this level of like, oh, this looks good. I wasn't getting that.
Roger
Yeah.
Tim Geddes
But very, very impressed. And, like, I gotta say, like, honestly, the most important thing Tim Gettys could say about this, I am not painfully upset that OLED's not gonna be here. It's okay. It's gonna be okay.
Roger
It'll be a special treat for you in a few years.
Tim Geddes
Yeah. But. But even then, like, it's. I. Of course I'm gonna want that and. And need it, and maybe more experience will tell me otherwise, but so far, I'm like, this is fine. This is. It's more than fine. This is great.
Roger
It's good. Yeah. Honestly. Yeah. Like, I think for me, the thing that popped was playing Zelda Tears of the Kingdom and Nintendo Switch 2 Edition. Right. Where you can see the upgrade. You can see how much better the game looks. And playing in a handheld mode, it feels like a more premium switch, which is, again, all I really want from the thing. Right. I think it's going to get more interesting. As you talk about the other pieces of hardware, as we talk about the Pro controller and the new Joy Cons, I think that's where things get really more interesting.
Tim Geddes
I want to jump in there. You're saying it feels like a more premium switch.
Roger
Yeah.
Tim Geddes
I don't know that I agree.
Roger
Really.
Tim Geddes
Because here's the problem. The screen itself, Right. The OLED felt like such a premium.
Roger
Yeah.
Tim Geddes
To me here, it's like everything I just said feels. I'll put on the same level because it is bigger. The HDR is very, very nice, 120 frames per second. All of that stuff I adds up to pros and cons, but I'll give it kind of equal in screen quality. But I was pretty disappointed with how the Joy Cons felt and how the buttons felt.
Roger
Is it that they felt the same? Because, yeah, they feel exactly the same.
Tim Geddes
And that's what I'm saying. I don't think it feels premium. It definitely lacked a level like seeing, okay, we're gonna get bigger Joy Cons. And I'm not just talking about the button size. Like when I clicked the trigger, the exact same. It feels exactly like the Switch one. And that's not a compliment.
Roger
It. Yeah, I feel that. I guess that for me, that was what I was expecting coming into this thing. Right. Even as we're seeing the mouse functionality, I was like, all right, well, I guess you're going to want to feel the keep the clicky nature of it, because that's what you're going for here. But I totally agree as far as. Yeah, the Joy Cons feel the same. There's some new stuff in there. As far as far as features. Right. But as far as game feel, the analog's the same, the buttons are the same. Right. You're getting kind of the same thing, a little bigger.
Tim Geddes
I think the analog sticks specifically way bigger. Like feel they feel way, way better. I would say face buttons slightly bigger, like not that noticeable. I will say that outside of the handheld mode, when we're just playing with the Joy Con separated, the. The few experiences that I had doing that, I was very impressed with just the Joy cons themselves. The size of them fit. When you're just with a single Joy Con, it feels way better to me. Maybe it's just the size of my hand. I don't know. I liked it a lot better than the Joy Con one. Anytime you're playing with a single one that always felt very chintzy, very little kid, like, it didn't feel right.
Roger
Yeah.
Tim Geddes
The bigger S&SR and SL buttons on the top of the Joy Con also go a very long way. But to me it's more just like when the total package where how I'm going to play the switch the most. Besides docked is handheld with these things. And unfortunately, I think I'm still going to be looking for third party options.
Roger
Oh, wow.
Tim Geddes
HD Rumble two, though. Oh, yeah, Real great.
Roger
Yeah, I think that's we're talking about, right? Like the details there. One of the games we played was Drag in Drive.
Tim Geddes
Yes, Dragon Drive. So I think the big thing to focus on here. Let's move on to mouse mode.
Roger
Yeah. Brand new feature we got here, right? Drag and Drive focuses specifically on the mouse mode, right? You are using two Joy Cons as mice, two different mice that you're playing with at the same time. And essentially you're making the motion as if you're kind of in, like, this wheelchair, right? And you are pushing yourself forward. And with that one, I want to acknowledge the accuracy of it. I really liked how precise it feels as you're using it. We got to play Metroid Prime 4 as well, which we'll talk about in another video, but that's another one where the mouse feels very precise. But playing Drag and Drive, right? You have that, and it feels right as you're pushing yourself. If you push with one Joy Con, you moved one way. If you push with the other Joy Con, you move the other way. Right. It's like you're moving one wheel at a time. But, yeah, the motion of doing it for me felt fun. I really enjoyed that. But then you want to talk about the HD Rumble, and in there, as you're pushing your wheels forward, there's like these clicks that you're feeling, this feedback that you're feeling that I think really drives it home. You know, I'm Sony when we talk about HD Rumble, I'm kind of like, okay, cool, what's another feature? But it really does make a difference in experiences like this, where it is, oh, wow, you really are conveying the feeling of pushing a wheel forward.
Tim Geddes
I am a big believer in HD Rumble. I am a big believer in the Dualsense and the haptics that it has and the way that it uses its vibrations and rumbles in enhancing the overall experience. And over the years, it's been cool to see kind of innovations in that space. This Joy Con 2 feels substantially better than the Joy Con 1 in terms of the Rumble. And I think this game was a great example of that. But the mouse mode, I'm very interested in it because it's a mixed bag for me playing Dragon. I'm never going to remember the name of this game. Drag.
Roger
Oh, Dragon Drive.
Tim Geddes
Dragon Drive.
Roger
It's funny because when you. When you start off, I think you're talking about dragons, and I'm like, no, you're talking about the Dragon Drive game.
Tim Geddes
Yeah, exactly. With that one, I. I feel like that it's the fun gimmick, right, of going through the. Just the motion controls and playing this game in a very specific way that is only for this game and you know. Cool. We can talk about the actual game in a different video, but in terms of how the mouse used, I'm with you. So accurate, like surprisingly accurate. It really kind of like worked the way it was supposed to. And then playing Metroid prime with the mouse mode was kind of awesome because I'm very curious.
Roger
I want to hear more about you talking about Metroid prime with the mouse mode because I also have things to say. But before you talk about it, let's get a word from my sponsors.
Blessing Adeoye Jr.
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Tim Geddes
All right, so continue with the mouse conversation because very different implementation between Dragon Drive and Metroid Prime 4. Metroid Prime 4 is very seamless. Where it works the way you'd think. Where your left hand is now your analog and then now your right hand. You're aiming with the cursor or with the mouse. And we're playing at 120 frames per second. And God, that felt good. And it was a very PC like experience, like moving the mouse around. It was awesome. There was a boss fight we did in Metroid prime, and I kind of tried to default to using the or I tried to use the mouse mode majority for that. And over time, I found myself defaulting to using the mouse mode for the boss fight, which is kind of cool. Very impressed with the accuracy of it. Very impressed with how seamless it is. Impressed with the fact that it's not a thing you need to just go turn on. You just turn the Joy Con and is there.
Roger
That's the coolest part about it.
Tim Geddes
Between using the analog and then using the mouse.
Roger
Yeah. As I was doing, as I was playing Metroid Prime 4, I looked at the person I was demoing with and I was like, if I wanted to play just Joy Cons, is there a setting I go to? And it's like, no, just lift it up and start playing. And I did it. I was like, wow, that's a really cool transition.
Tim Geddes
Really cool. Having said, that, totally broke my brain.
Roger
Broke my brain as well.
Tim Geddes
And I could not get used to switching back and forth. You have to stick to one and just know it. Because I was like, in mouse mode, still trying to use the analog.
Roger
Yes, that's the problem. Well, not the problem, but I guess the thing that you are going to have to adjust to is that you are still using buttons on the Joy convert, at least for Metroid Prime 4 as you're playing it in mouse mode. And so you are pressing certain buttons to jump, you're pressing certain buttons to lock on, do whatever while you're in mouse mode. So you almost think about it as if you're on PC playing a mouse and keyboard. Like, if you had side buttons on your mouse, essentially. And I'm not used to playing that way. And so, like, that took some getting used to. And then I was like, let me try Joy Con. And then it has like a. Does it have, like a slightly different control scheme when you're just holding it up? Because it felt like it.
Tim Geddes
Maybe it's tricking us. That's the thing. You get so used to it. I think the button placement was the same, but it was weird when it was in mouse mode. Now, here's the thing. Like, I'm kind of all over the place with the mouse stuff because it's very accurate. It works really well. It worked great in Metroid prime, and I think it worked very well in a gimmicky way in Dragon Drive. And like, hey, gameplay surrounding that, that's awesome. But it sucked using it as a mouse. Give me a mouse. I want a mouse. This feels like you're using something that's not supposed to be a mouse as a mouse. It is a Joy Con. Turn sideways, grab a Joy Con from the Nintendo Switch 1, put it on its side and try to just move it around. And like, what you're clicking with, they're not a left click, right click. It's like, it just feels like it's trying to use something for something that we are all intimately familiar with, how it's supposed to feel, specifically in gaming. So do you agree with that?
Roger
I agree in the sense that it doesn't feel as good as an actual mouse. Right. Like, using the Joy Con makes me want to just plug in an actual mouse to my dock and just play that way. I will say it reminds me a little bit of how it felt when I first picked up a Switch one and I started playing with the Joy Cons and I was like, oh, I don't know if this feels as good as a dualshock, right? Or Xbox Controller. And then my mind gets used to it, and then it just Becomes second nature of like, okay, no, the Joy Cons feel fine. I could see myself getting to that point with the Joy cons as a mouse where I'm like, all right, no, but it feels fine, like, now that I'm used to doing it. But you're right, like off this first impression, it does feel odd. It does feel like it's not made to do this, even though, like, they were able to make it so that it could do this. You know what I mean?
Tim Geddes
Exactly. And I do expect we might get like a specific mouse accessory and if this is successful, they commit to this bit, which I kind of feel like they're going to like this. It feels well implemented. It just doesn't feel perfect in terms of feel to me. And I don't think I'm going to be alone on that. Right. Because I do think that a lot of people that'd be interested in the precision of a mouse want a real mouse, not like a weird toy that kind of works well enough, you know.
Roger
Now, in talking about hardware, I think one of the things to shout out and talk about would be how certain games ran fidelity wise. Right. I got to get my. We got our hands on so many games, right. But One of the third party ones I was so fascinated about was Cyberpunk 2077. And I hopped into that. Well, first off, I watched other people play it from a distance and I was very impressed by just seeing how that game looks on screen. Like, it looks like Cyberpunk 2077. And that is a game that has just a lot of things going on visually. When you want to talk about design and it's in an open world, but there's so much going on stylistically in that game. Getting my hands on it. I think the biggest compliment I can give it coming out of that demo is that it is perfectly recommendable. I would play Cyberpunk 2077 this way. Right. And that's to say that it doesn't look as great as it would on PlayStation 5. Doesn't look as great as it would on a high end PC. But like, when I think about when I play third party games on the switch sometimes, right. It's that thing of, ooh, no, this does not look good. Like, I'm not going to play this way. I'm not doing this. Right. I think the trade off of having this version of Cyberpunk be portable and handheld. Right. Like, it looks like it would, I imagine, on a Steam deck, but you're not paying for a Steam deck and a high end PC to be able to, you know, get that full experience. Right? Like you have the portable experience and the on screen experience through the Switch two and it looks good enough. Right. I think the one, the dings I would give it would be that the frame rate isn't there. Right. Like it is running it, just eyeing it, not knowing for sure. I would say like 30 frames per second. Right. It's not the smoothest, but when I'm standing still and I'm just looking around, I'm like, oh, stuff looks. This game looks great.
Tim Geddes
And that's the thing is I feel like we saw so many games with different variations of focusing on frame rate or focusing on resolution. And I was overall very impressed with most of them. Some I was just like, oh, I want to see this in the other mode. I want to see this in a different way than they were showing it. But I do think that specifically metroid prime in 120fps in 1080, I was pretty blown away by. And we didn't get to see the 4K version. I'm excited for that. But they're saying it's 4K 60. I very happy with that. Tears of Kingdom, Breath of War, or I guess just tears.
Roger
Tears of the Kingdom we saw looked great.
Tim Geddes
Right?
Roger
I think Roger was telling us that Yakuza wasn't necessarily up to par.
Nick
Yeah, I was very excited to try out Yakuza director's edition.
Roger
Yakuza 0.
Nick
Yeah, Yakuza 0, director's cut. It did not look good. The person that was there was talking up like, man, this might be the best way to play this game. It looks gorgeous and it looks worse than the Steam Deck version of it. Like running around the world. The Polygon, it just looked very like low quality, like maybe like a 1080p, 720p, like upscaled like type deal. Like you felt the upscaling while you're running around the town. And that just kind of sucks because that's an old game. That's a game that I expect to run really well. We have Kiwami one, which is in the same engine already on Switch and it looks pretty good. So yeah, that was, that was just a random one. Was like, oh, why is this even here? You know what I mean? Like, if you're showing off like the power of the Switch, like this shouldn't be here necessarily.
Roger
And I think Metroid Prime 4 is an example of like, if you make a game for the Switch 2, that shit's gonna shine. Because that game looked fantastic on the Switch too.
Tim Geddes
But yeah, maybe for Switch one, which. Yeah, that's actually a good point.
Roger
Yeah. But then you're like, you know, you're uprising as opposed to like, you know, trying to take Yakuza 0 and like, you know, form fit into this. Yeah. But yeah, like, I was very impressed overall, I think, by the third party.
Tim Geddes
That's the thing, is that, you know, what Roger's saying, I feel is very true. Having said that, I think that this is the closest we've been to the Switch to. Sorry. To a Nintendo console being a viable option as your sole console. Early to say that, but I do think that for people that can't own multiple things and want the portability and want a plethora of third party games and big exclusives, this reminds me of kind of the best of every world we've had of Nintendo, from GameCube to the Wii to the Wii U to Switch on together between first party support, third party support, and all of that. And I'm saying that from a like, hardware perspect, it just seems like it really works. There's more hardware stuff I want to get to. Yeah. Like the Pro controller.
Roger
Oh, we haven't talked about the Pro controller.
Tim Geddes
Yeah.
Roger
I like how it feels. It feels like slightly different from the OG Pro controller that we have with the Switch 1. There's like a sleeker material on the back.
Tim Geddes
It has like a satin feel.
Roger
Yeah.
Tim Geddes
The whole thing smooth. Yeah. I like holding it different colors on the. The top. The. The back buttons being embedded in it I think is great. They felt so good.
Roger
I love how the back ones are. The back paddles. Right. Like, they're just part of like the, I guess, like kind of on the handle on the controller.
Tim Geddes
Don't get in the way.
Roger
Don't get in the way. And also my big complaint with back paddles usually is almost like I gotta kind of reconfigure how I'm used to holding a controller. Not with this one. Like it's right there. Right. Maybe you accidentally pressed it a couple times, but I think once my brain figured it out, I was like, okay, cool, this works perfectly. I can't wait to actually, like program this and have it on my own.
Tim Geddes
We played with the camera a little bit.
Roger
Yeah.
Tim Geddes
What were your thoughts with that?
Roger
I think it was an unfortunate environment because the lighting was just all over the place.
Tim Geddes
There was a giant red light shining down on us that was definitely messing with the camera reading us. And also Roger was filming us play and like it was kind of catching him. It was all over the Place, it's kind of chaotic.
Roger
Yeah.
Tim Geddes
But I was kind of into it.
Roger
I was for what it was. I was into the concept because we did the Mario Party Jamboree mode with Bowser right where it is like you're playing these on camera games and it's based on your movement in real life. I think the ideas are fun. But yeah, like it's the thing with video game console, like camera iterations going back all the way to the. I like. All right, is this gonna work with the lighting? Like what is going to be the thing that throws this off?
Tim Geddes
And more than that, it's like, let me just say this. Yeah, I'm not buying this thing. You know what I mean? It's like I have no, I'm not even actually getting this camera. But like I was very impressed with how wide the angle was and how good it was at capturing people, finding faces and, you know, grabbing us. But yeah, it was not opportune situation. But having said that, I was kind of surprised with how well it worked. I just don't think that many core gamers necessarily are going to be like running out to buy this. But I think for all the game chat integration and stuff they're talking about, like that's going to serve an audience and I think there's going to be a lot of people that get really into that stuff. Like, I think this was a wise call from Nintendo to do having that extra USB slot on the top. Never would have expected it would be for a camera that Nintendo is selling. But yeah, yeah, I mean, we should probably talk price, right? 450.
Roger
Yeah.
Tim Geddes
Not shocked by that. Price higher than I expected, but still in the realm of where I thought we might end up.
Roger
Yeah, yeah. I mean, same. Honestly, I kept going back and forth between is it going to come out at $400? Is it going to come out at $500? I think 450 kind of hits where I did expect. And based on the features we got. Right. Like when I go through the list, I think, you know, I'm with you. Of like, man, I wish it was oled, but I also didn't really expect the OLED at the same time. So when I go through and we got way better storage than we did in the previous one. We got games, we got Cyberpunk running pretty well on this thing. Right. Like overall as a hardware package, I'm not mad at the price considering where we're at right now with handhelds.
Tim Geddes
Getting my hands on it, seeing the screen, seeing all that. Like I look at this. And I'm like, that price seems reasonable. Like, I understand where the money's going and all of that. The software side of things, that's conversation. Conversation.
Roger
That's a different conversation.
Tim Geddes
That's not what this video is. We're talking about hardware here. Quick shout out. I want to give Amiibo support still. That was something that I feel like a lot of the leaks and rumors were like, oh, we're probably ditching that, but new Amiibo are coming out, so that'll still be supported. We saw the box art of a lot of this stuff. I hate it. I'm just gonna say it. I hate how much of the top of it's taken up by the. The red logo stuff. It's like, I know they want to differentiate, but not my fave.
Roger
Yeah.
Tim Geddes
Not my favorite.
Roger
I don't think I got to see. See any of that. Oh, I've just seen the logo on the Mariners jerseys. People are happy about those.
Tim Geddes
Like, it's just.
Roger
Oh, yeah. No, I don't like that. Yeah. Oh, yeah.
Tim Geddes
Dumb Tim. Nick pick. But I gotta do it. Any final hardware thoughts?
Roger
I.
Tim Geddes
The magnets. We didn't talk about the magnets.
Roger
Oh, yeah, we didn't talk about the magnets.
Tim Geddes
We have to talk about the mag. Important thing, we almost missed out on that, dude. So incredibly impressed with how much they stick. I. One of my least favorite things about the switch is how loose the Joy Cons feel on it.
Roger
100%.
Tim Geddes
And that's true whether it's my old Joy cons or what. I buy brand new ones and put them on within two days. They feel loose. These aren't loose, man.
Roger
You know what? When I say. When I said premium at the top of this, I think that was specifically the thing that really stuck out the most in terms of that feel. Right. Like, it felt sturdy. And I'm so used to my switch one not feeling sturdy in the way that you're talking about. And when you clap on the Joy con, the Joy Con 2 onto the Switch 2. Right. Like, it claps on there. You don't even press a button to clap it on. Right. The magnets automatically connect it and then you press the magnet to kind of like plop it off. I think the one thing in terms of feel is that it does feel like a plop.
Tim Geddes
Yeah.
Roger
When you take it off. Which is fine. Like, I'm not mad at it. Like, do what you gotta do.
Tim Geddes
It's a full limp.
Roger
It's a little. It's like it's one of those Things where it's like, oh, I have some gusto when I'm taking this thing off, but it's fine.
Tim Geddes
Yeah, that is. It's so funny because that is the dumbest complaint of all time. But you're fucking saying. You're so right, man. Yeah. But otherwise, like, it feels so sturdy. Like, surprisingly sturdy. So I love that. I think it's great implementation. I'm excited to see where it goes in the future, but. Yeah, man, I think also, I guess just talking about hardware, there was no new Joy Cons, Right. Whether shown or anything that we got to look at, colors wise.
Roger
Color wise, yeah.
Tim Geddes
It was just those two. So we'll see what else is out there. We got to see the case. Oh, my God. Sorry. I know I'm going a little long on this because we have a bunch of these to do. I gotta Talk about the GameCube controller.
Roger
Oh, talk about it. Yeah.
Tim Geddes
Talk about just a little, because we're talking more in a GameCube Gamescast, but I got to play extensively with it. I can't believe after all these years, we're finally going to get a real Nintendo GameCube controller that is wireless. With rumble. We had the Wavebird back in the day. We've had many iterations of different SMASH controllers or whatever, but they were always wired. I'm just really happy about this. It felt great. It has additional buttons that are great in all the switch stuff. So the home button, the new C button for the chat thing. But also it finally has an L1 button, which has been lacking from the L. Yeah. So you can use it as just a pro controller.
Roger
Can I tell you, that broke my brain. Like, there was a point where I was like, oh, how do I get, you know, hop out to game selection or whatever? And they're like, oh, press the L. I looked and I was like, that's not right. Yeah, that doesn't exist.
Tim Geddes
Yeah, Game controller still feels light as ever. It still has the triggers, just still feel. Have that nice little, like, springy bounce to them. Big fan. Can't wait for more. But stay tuned because we're going to be doing a whole bunch more previews of stuff. We're going to Talk Metroid Prime 4 Beyond. We're going to talk Mario Kart World. We're going to talk about a whole Donkey Kong. Oh, my God. Donkey Kong. Banana Rama. What's it called? The Banana. You know what I mean? It's not Bonanza with a. Oh, it's banana with an A, baby.
Roger
Yeah.
Tim Geddes
All right. Anyway, stay tuned. We're about to do a whole bunch more of these. It's going to be great. It follow on YouTube, listen on podcasts, do all the great things. I love you all. Goodbye.
Podcast Information:
In this April 3, 2025 episode of Kinda Funny Gamescast, the hosts dive deep into their initial experiences with the highly anticipated Nintendo Switch 2. Hosted by Tim Geddes and Blessing Adeoye Jr. in New York City, alongside Roger and Nick, the episode centers around first impressions, hardware evaluations, and gameplay insights of the new console.
The hosts began by sharing their first-hand experiences holding the Nintendo Switch 2. Roger expressed a sentiment of the hardware being more of an iteration than an innovation, stating:
"Honestly, this is where I think it might get the most uninteresting, because holding the Switch 2 hardware for the first time, it feels like the Switch one, but slightly better and bigger and sleeker... it feels like an iteration, not necessarily an innovation."
— Roger ([01:26])
Tim agreed but highlighted improvements, particularly in display quality:
"Hey, it's the Switch again, but just better and pretty much every way... the HDR is really good. Really, really good."
— Tim Geddes ([02:17])
A significant discussion point was the Switch 2’s display. While the absence of an OLED screen was a disappointment for Tim, he praised the enhanced HDR capabilities:
"I was very worried about this LCD screen. It's great... the HDR is really good. Really, really good."
— Tim Geddes ([02:17])
Roger echoed the sentiment, noting the visual upgrades in specific games:
"Playing Zelda Tears of the Kingdom and Nintendo Switch 2 Edition, you can see the upgrade. It feels like a more premium switch."
— Roger ([03:09])
Despite missing an OLED display, both hosts felt the screen improvements were substantial and anticipated future iterations might address this shortfall.
The Switch 2 introduced redesigned Joy Con 2s and an updated Pro Controller. Roger and Tim discussed the tactile improvements and new features:
"I think the analog sticks specifically way bigger... outside of the handheld mode... it felt way better."
— Tim Geddes ([05:20])
"I love how the back ones are. The back paddles... they work perfectly."
— Roger ([19:09])
Tim praised the sturdier feel and enhanced rumble features:
"The Joy Con 2 feels substantially better than the Joy Con 1 in terms of the Rumble."
— Tim Geddes ([06:52])
Roger appreciated the seamless integration of back paddles on the Pro Controller:
"They felt so good. I can't wait to actually, like program this and have it on my own."
— Roger ([19:15])
A noteworthy improvement was the enhanced magnet system for attaching Joy Cons, addressing previous issues of looseness:
"Incredibly impressed with how much they stick. One of my least favorite things about the switch is how loose the Joy Cons feel on it... These aren't loose, man."
— Tim Geddes ([22:33])
"When you take it off... it claps on there. You don't even press a button to clap it on."
— Roger ([22:56])
The hosts lauded the feeling of sturdiness and ease of attachment, marking it as a significant upgrade over the original Switch.
A standout feature of the Switch 2 is the introduction of mouse mode using the Joy Con 2s. The hosts experimented with this in games like Dragon Drive and Metroid Prime 4.
Roger shared his experience:
"Drag and Drive focuses specifically on the mouse mode... the motion felt fun."
— Roger ([05:52])
Tim highlighted the precision in Metroid Prime 4:
"Metroid Prime 4 is very seamless... moving the mouse around. It was awesome."
— Tim Geddes ([11:02])
However, transitioning between analog and mouse modes posed challenges:
"It sucked using it as a mouse. Give me a mouse."
— Tim Geddes ([12:05])
"Using the Joy Con makes me want to just plug in an actual mouse to my dock and just play that way."
— Roger ([13:37])
While innovative, the hosts felt mouse mode didn't fully replicate the feel of a traditional mouse, suggesting room for further refinement.
Tim emphasized the enhanced HD Rumble capabilities in Joy Con 2s, drawing parallels to innovations seen in other controllers:
"I am a big believer in HD Rumble... this Joy Con 2 feels substantially better than the Joy Con 1 in terms of the Rumble."
— Tim Geddes ([06:52])
Roger added that haptics effectively enhanced specific game experiences:
"HD Rumble... really does make a difference in experiences like this."
— Roger ([05:47])
The Switch 2 includes a new camera feature, which received mixed feedback during the hands-on session.
Roger noted technical difficulties due to poor lighting:
"There was a giant red light shining down on us... it's chaotic."
— Roger ([19:36])
Despite the setup issues, Tim was impressed with the camera's capabilities:
"I was very impressed with how well it worked... it's not opportune situation, but it was good."
— Tim Geddes ([20:18])
They concluded that while the camera holds potential for game integration and social features, its practical application may depend on game-specific implementations.
Roger was particularly impressed with how Cyberpunk 2077 ran on the Switch 2:
"Cyberpunk 2077... it looks like Cyberpunk 2077. It is perfectly recommendable... it looks good enough."
— Roger ([14:46])
He appreciated that the game maintained its visual integrity, despite not reaching the high-fidelity seen on PlayStation 5 or high-end PCs.
In contrast, the Yakuza 0 Director's Edition received criticism for its graphical performance:
"It looked very like low quality, like maybe like a 1080p, 720p... that just kind of sucks."
— Nick ([16:55])
The hosts expressed disappointment, especially given the game's age and high expectations for performance on the Switch 2.
Conversely, Metroid Prime 4 was highlighted as a standout title optimized for the Switch 2:
"Metroid Prime 4 is an example of like, if you make a game for the Switch 2, that shit's gonna shine."
— Roger ([17:40])
Tim praised its seamless integration and high frame rate:
"Very impressed with the accuracy and how seamless it is. Impressed with the fact that it's not a thing you need to just go turn on. You just turn the Joy Con and is there."
— Tim Geddes ([11:02])
The hosts acknowledged that third-party game performance varies, but overall, many titles run admirably, enhancing the Switch 2's appeal as a versatile console.
The Nintendo Switch 2 is priced at $450, a figure the hosts largely found reasonable given the console's enhancements and new features.
Tim reflected on the pricing:
"Not shocked by that. Price higher than I expected, but still in the realm of where I thought we might end up."
— Tim Geddes ([21:04])
Roger concurred, noting that the price aligns with the added value:
"I think the trade-off... having the portable experience and the on-screen experience... it's in the realm of where I thought we might end up."
— Roger ([21:10])
Both hosts felt that the Switch 2 offers a compelling mix of portability, third-party support, and exclusive titles justifying its price point.
A nostalgic yet practical addition is the wireless GameCube controller, now featuring rumble capabilities.
Tim expressed excitement:
"After all these years, we're finally going to get a real Nintendo GameCube controller that is wireless... triggers... have that nice little, like, springy bounce to them."
— Tim Geddes ([24:07])
Roger shared minor usability issues but overall appreciated the controller:
"Like, there was a point where I was like... press the L... that's not right."
— Roger ([24:45])
The Switch 2 continues to support Amiibo, much to Tim's relief:
"Any final hardware thoughts?... Amiibo support still. New Amiibo are coming out, so that'll still be supported."
— Tim Geddes ([21:52])
However, Tim expressed dissatisfaction with the new box art and logo placement, though the hosts felt it didn't significantly impact functionality.
Wrapping up, the hosts expressed overall satisfaction with the Nintendo Switch 2, highlighting its robust hardware, improved controllers, and solid third-party game support as key strengths. They acknowledged minor shortcomings, such as the absence of an OLED screen and mixed performance in some third-party titles, but felt the console stands as a worthy successor to the original Switch.
Tim promised more in-depth reviews and previews of upcoming titles like Metroid Prime 4 Beyond, Mario Kart World, and new Donkey Kong games in future episodes:
"Stay tuned because we're going to be doing a whole bunch more previews of stuff. We're going to Talk Metroid Prime 4 Beyond... it is going to be great."
— Tim Geddes ([25:25])
The episode concluded with anticipation for ongoing content, inviting listeners to follow along on YouTube and other streaming platforms for comprehensive coverage of Nintendo Switch 2’s expanding ecosystem.
Notable Quotes:
This detailed summary encapsulates the key discussions, insights, and conclusions drawn by the Kinda Funny hosts during their first hands-on experience with the Nintendo Switch 2. From hardware evaluations to gameplay experiences, the episode provides a comprehensive overview for both seasoned gamers and those new to the console.