Kinda Funny Gamescast: Pitching The Rest of PS5's Lifecycle
Release Date: January 22, 2025
Introduction
Greg Miller kicks off the episode with his characteristic humor, introducing the panel comprising Tim Gettys, Blessing Adeoye Jr., and Andy Cortez. The initial banter touches on their respective shows and the dynamics within the team, setting a relaxed and engaging tone for the discussion ahead.
Ted Price’s Retirement and Studio Stability
The conversation initially veers toward industry changes, notably the retirement of influential figures like Ted Price from companies such as Insomniac.
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Blessing Adeoye Jr. (01:46): Recalls receiving a text from Greg Miller reassuring him amidst rumors of industry layoffs:
"Worry was spelled W-O-R-E-Y... Just wanted you to know that I'm not going anywhere. You and I are going to be together for a long, long, long time."
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Greg Miller (02:25): Highlights the longevity of the Kinda Funny team:
"Kind of funny. Me, Tim, and Nick, we're not going anywhere."
Main Topic: The PS5 Lifecycle and Future of PlayStation
The core of the episode revolves around the future of the PlayStation 5 (PS5) and the anticipated launch of the PlayStation 6 (PS6). The hosts delve into the challenges and expectations surrounding the current console's lifecycle.
Timing for PlayStation 6
The panel debates the plausible release window for the PS6, considering historical console cycles and recent industry disruptions.
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Tim Gettys (13:30): Reflects on past PlayStation launch timelines:
"PlayStation 3 launches in November 06, then PlayStation 4 November 13, then PlayStation 5 November 2020."
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Blessing Adeoye Jr. (13:30): Argues for a delayed PS6 launch due to pandemic-induced setbacks:
"I still think that, you know, not to beat a damn dead horse, but the pandemic still really kind of messed up what this cycle is."
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Andy Cortez (13:30): Suggests a PS6 release around 2028-2029:
"I would push it a year or two out to 2028, 2029. That's where I'm kind of looking at."
Impact of the Pandemic and Development Delays
The COVID-19 pandemic significantly disrupted game development and console availability, leading to delays and uncertainty in PlayStation’s strategic planning.
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Blessing Adeoye Jr. (13:48):
"Developers are still trying to get a hang of what the hell they're actually doing... wanting a reset period."
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Greg Miller (15:02):
"Not a lot of games, lots of studios, projects being closed. All hell's breaking loose."
Competition with Xbox and Market Dynamics
The discussion touches upon Xbox’s strategies, particularly their emphasis on subscriptions like Xbox Game Pass, contrasting with PlayStation’s focus on hardware sales and PlayStation Plus.
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Andy Cortez (18:38):
"Xbox launching their next box sooner rather than later makes a lot of sense because of course they've lost this generation."
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Tim Gettys (28:04):
"Rocket Money has helped multiple members of Kinda Funny learn that they are still paying for things they totally didn't even realize."
Exclusive Titles and Studio Performance
The hosts evaluate the performance and future of PlayStation’s exclusive titles and studios, crucial for maintaining competitive advantage.
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Greg Miller (35:31):
"The big heavy hitters matching what we're like comparing it to at the end of the generation... it's now the biggest problem PlayStation has, I feel right now is that they've just been quiet."
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Tim Gettys (45:07):
"Polyphony. They're probably working on the next Gran Turismo... Team of Sobe. I think their next game is PS5."
Future Prospects and Studio Insights
The panel speculates on upcoming projects from key PlayStation studios and the potential impact on the PS5’s remaining lifecycle.
Media Molecule and New Titles
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Greg Miller (49:17):
"I think the game will be creative... Maybe they're one of the rare exclusives that they kind of get that Astrobot slot this time around."
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Andy Cortez (53:40):
"I think, I think they're in desperate need of just put out something that works."
Challenges with Development and Studio Closures
Issues like extended development cycles, high-budget projects, and studio closures pose significant threats to PlayStation’s success.
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Blessing Adeoye Jr. (60:11):
"Spider Man 2, you know, feeling like that. I mean, great. That's all. I sold that many copies... So like, I sure feel like my prime years of game development time were lost."
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Greg Miller (53:55):
"But I don't think they are going anywhere. I think they're just put onto this remastered duty again of like, I cool to go do Uncharted."
Concluding Thoughts
As the discussion wraps up, the hosts reflect on the precarious state of PlayStation’s current generation, balancing optimism for upcoming titles with concerns over delayed projects and studio stability.
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Greg Miller (57:24):
"I feel like that's what's the fascinating one is like I do think there's more juice in the PlayStation 5 lifecycle."
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Blessing Adeoye Jr. (60:35):
"We have the power to have exclusives. There is interest. So far they haven't made too many mistakes in terms of like the big heavy-hitting PlayStation Studios single-player titles we're now talking about."
Key Takeaways
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Extended PS5 Lifecycle: The PS5's lifecycle is expected to extend beyond traditional timelines (2027-2029) due to pandemic-related delays and the need to maximize existing hardware capabilities.
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Studio Stability and Exclusive Titles: PlayStation faces challenges with studio closures and project cancellations, which could impact the pipeline of exclusive titles essential for maintaining console sales momentum.
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Competitive Pressure from Xbox: Xbox's aggressive push into subscriptions contrasts with PlayStation’s hardware-centric revenue model, potentially influencing market dynamics and consumer choices.
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Future of PlayStation 6: Speculation suggests that the PS6 may be delayed to 2028-2029, allowing more time for development and stabilization of PlayStation’s ecosystem.
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Role of Major Studios: The success and strategic direction of studios like Naughty Dog, Insomniac, and Media Molecule will play a crucial role in shaping PlayStation’s future offerings and console lifecycle.
This summary encapsulates the key discussions from the episode, highlighting the team's insights on PlayStation's current challenges and future prospects, enriched with notable quotes and timestamps for reference.
