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Greg Miller
Foreign what's up everybody? Welcome to the Kind of Funny Games cast for Wednesday, January 22, 2025. I'm one of your hosts, Greg Miller alongside Forbes 30 under 30, aka the second best baby blues in San Francisco, aka the loser of stars in the bank at Tim Gettys. Next to him of course, the best host of Game Showdown there's ever been. He calls it down in the middle. He lets the people who need to go to different seats go to different seats. It's blessing. Adi. Oh yea, junior.
Tim Gettys
Good day, Greg, how are you? I'm doing good. How are you doing?
Greg Miller
I'm excellent, you know.
Tim Gettys
Yeah, you seem excellent.
Blessing Adeoye Jr.
You're already setting up a Friday.
Greg Miller
I hate, you know when you have, when you have funny in the money. All right. When you got stars and thing, when you got the tank in the bank, you know, you're all set to go. Bubbies and the chubbies with chubbies and the bub zubs. You know what I mean? That's what I got when I walking around with of course the stars the bank briefcase from Game Showdown. And I'm very excited. Everyone knows the history for the three seasons here of Game Showdown. Everyone. If you're not watching Game Showdown, a fantastic trivia show hosted by Blessing. I compete on it every week. I win a lot. And I am excited that in season three I'm going to three peep. Team Blue is going to win for the third time in a run. I'm very excited for it.
Andy Cortez
You're just so rounding out the group.
Greg Miller
He is the Hispanic heartthrob Texas street Latino heat. Clicking heads and ripping them to shreds. The globetrotting headshot and rootin tune three point shootin' nitro rifle from Twitch tv. Andy Cortez.
Blessing Adeoye Jr.
I was, I had a text this morning at 8:27am I said don't worry. And worry was spelled W O R E Y.
Nick Scarpino
A little bit more into the mic, Andy.
Blessing Adeoye Jr.
Worry was spelled W O R E Y and it was from Greg Miller. And I replied, well, now I have to. And he replied, I just know how you are. And with all these industry legends retiring, Shuhei, Ted Price, et cetera, just wanted you to know that I'm not going anywhere. You and I are going to be together for a long, long, long time.
Greg Miller
I like to put your mind at ease, you know what I mean? Because it is one of those things when people start seeing this happen, shu, hey, okay, that's, you know, it sucks, but it's time. And then you go, oh man, Ted. And Then people, well, who's next? Everything comes in threes, right? And right behind it would be Greg Miller. You know what I mean? Celebrating 18 years this year of doing this full time. You know what I mean?
Andy Cortez
Greg read that to me on Games Daily when we were talking about the Ted. But before Games Daily, he showed me the text, and I read it, and I thought that you would send it to him. And I was like, this is so great. You know what I mean? And he's so funny. He's so talented. I'm happy he's not going anywhere.
Greg Miller
So you.
Blessing Adeoye Jr.
This was a. This was you putting my mind at ease that you are not retiring.
Greg Miller
Right.
Blessing Adeoye Jr.
I thought this was you saying, I'm not taking their spot either way.
Greg Miller
I guess that's good for you.
Blessing Adeoye Jr.
Okay.
Greg Miller
Yeah. Yeah.
Blessing Adeoye Jr.
Okay.
Greg Miller
You know, there is a lot of talk about. You know we talked about this on the Games Daily today, right? Of like, Ted Price leaves. Of course, that makes room for new leaders to rise up. Yeah. You don't have to worry about that here. Kind of funny. Me, Tim and Nick, we're not going anywhere. All right.
Blessing Adeoye Jr.
I was really worried about Nick.
Andy Cortez
How many perspectives on this?
Greg Miller
Can there be glass ceilings? This is a concrete ceiling. You can chip away at it as long as you want. You're never breaking through.
Tim Gettys
Let me up there, please. I want to own a company.
Greg Miller
Oh, my God. How's everybody doing? We're having fun. We're having a good time.
Tim Gettys
Right now I'm thinking about you as the CEO of Insomniac, and I'm like, oh, God, no.
Greg Miller
I mean, can you imagine the games they'd be making? I'd be like, Ratchet and Clank. Delete all the files. Just delete. No, delete all the files. To be like, let's delete the files. Yeah, why don't. It's one of those, like. It's like the forbidden fruit. Even if it's there, somebody be like, oh, it's lunch break. I'm gonna go tinker with it. I'm like, the hell you are, Brian Intihar. All right, you're gonna think of three more Spider man games, all right? And then we're over here. Keep the Wolverine. Why are we. What. What's the. What's the hold up? Wolverine leaked. Chop chop. Make a trailer. Let's tell the people something.
Blessing Adeoye Jr.
I picture Greg just dragging the folder to Recycle Bin and then being like, it doesn't do anything. Just let him think, like, gave me in 2021.
Andy Cortez
Let's just delete the files.
Tim Gettys
Get rid of the stems.
Greg Miller
They did it. You know what I mean? It's time to move on to more Marvel properties.
Andy Cortez
Okay, Got it. Got it.
Greg Miller
Then we look into Superman. You know what I mean? What are we doing over there? We know how to make this thing. And then. Oh, y. There it is. I knew some loser. Some loser in the chat. We talked about it. I'll put sunset overdrive on PS5 for you. You happy? There you go. Shut up about it. Delete the files. That's the first thing I'd do. I'd be like, all right, cool. It's been good. James Stevenson, whatever you're doing, fly. I know you're working remote. Now fly back to the office. Take down every Ratchet poster, every Sunset Overdrive poster, Burn them in the front yard. All right? We're setting our. We're looking forward for the games we could be making, which should be Marvel.
Blessing Adeoye Jr.
Games in front of the studio.
Greg Miller
Yeah.
Tim Gettys
Why do you know who's remote and who's in office? Why you have this level? What do you have this level of knowledge workers.
Blessing Adeoye Jr.
Really good question.
Greg Miller
I mean, prepare for the job you want. All right.
Andy Cortez
You know what I mean?
Greg Miller
I'm ready to go. I'm going to say, I know they got these three people not to replace Ted. That's. That's cute. I assure you, one Greg can fill in for one dead. You know what I mean? Not to worry about it. And what I don't know, I'll pick up along the way.
Tim Gettys
I've never made a game.
Greg Miller
I've never. Studio gave me that.
Blessing Adeoye Jr.
I'm a student of the game.
Greg Miller
I'll bring Andy with me.
Tim Gettys
Like I said, Dragon Blender. It's getting all frustrated.
Blessing Adeoye Jr.
This Bluetooth mouse. How do I use this?
Tim Gettys
Where's Andy.
Greg Miller
Everybody? We're not here to talk about Ted Price. We did that over on Kinda Funny Games Daily. This is Kinda Funny gamescast where we each and every weekday run you through the biggest topics in video games. Whether it be reviews, previews, or just topics that have been pondering on our mind. We are here, of course, live with all our live Talk shows on YouTube.com kindafunnygames, Twitch TV, Kinda FunnyGames podcast services around the globe. If you love what we do, pick up a Kinda Funny membership. We're a small business of 11 people. Your $10 gets you all of our shows. That's 20 a week ad free. And of course, the ability to watch the afternoon podcast lives. We record them on Patreon and YouTube. And of course, your daily dose of me in a series I call Greg Way, you can get a membership on patreon.com kindafunny, YouTube.com kindafunnygames, Apple and Spotify. And hey, even if you don't want to pick up the membership, Spotify now has the video versions of our podcast, which is pretty dang cool if you're watching live. Just like CJ splits on Is and Eat Fresh Guy is Eat Fresh Guy. Was that touch and go, you think, when all the Jared stuff was happening? Like, ah, I fucked up. What do I do? What do I do?
Andy Cortez
You know what I mean?
Greg Miller
I'm just not gonna comment for a while. Hope everybody forgets if he doesn't come up on a gamescast.
Tim Gettys
Jesus.
Andy Cortez
Is this Friday energy or are we in a different place now?
Tim Gettys
He's got a point.
Greg Miller
We talked about it, all right. On yesterday's Kind of Funny Podcast. All right? This is a new decade of Greg, and I am on. I'm just on like, it's. I'm firing. I don't even know what a cylinder has in an engine, but I'm firing on all cylinders.
Andy Cortez
If you haven't watched yesterday or today's episode of the Kind of Funny podcast, I. I don't know that I'd recommend it. But if you'd like to know more about Greg talking, referring to what he just said of a new Greg's here after years, he talked about hatching from an egg. At one point, he metaphorically had Andy find and then pick up and hold his shed skin that he found in a cave.
Greg Miller
This is all real. I also showed you how to use your lips and teeth independently.
Blessing Adeoye Jr.
He has talented lips and teeth.
Tim Gettys
He is independent.
Nick Scarpino
And we discovered that Andy has very untalented lips.
Blessing Adeoye Jr.
He has very talented lips and teeth. And I don't.
Tim Gettys
Yeah, I'm not gonna. I'm not gonna ask more.
Greg Miller
If you want to be a part of this show as we go, as we talk about the future of the PlayStation 5 of its life, you should, of course, should be YouTube super chatting. YouTube super chats get you the chance to have your questions, comments, concerns, and topics read on the show.
Tim Gettys
Eat Fresh guy in chat says, I ate Subway a lot in college prior to the gym.
Andy Cortez
So my friends called me the Eat.
Tim Gettys
Fresh guy prior to the Jared Fogle.
Blessing Adeoye Jr.
Thing really hurt the branding.
Andy Cortez
Oh, my God.
Tim Gettys
All these guys was before him.
Greg Miller
This was a conversation when I was getting my Garfield tattoo with Mimi sama out there. She's like, how do you feel about people who get, like, tattoos of things that, like, aren't there, you know, IP or property or whatever. I was like, oh, this reminds me of an old game over Greggy show topic with like Colin. Like the original days of like, kids who were naming their. Yeah, Kids who were naming or people who were naming their kids Khaleesi not knowing how the stories are gonna end.
Andy Cortez
And that didn't end well, you know what I mean?
Greg Miller
So, yeah, be careful, everybody. If there's a slogan live moss or something, just don't. Just don't commit to it. Don't be the Liv Moss.
Blessing Adeoye Jr.
Yo, kid on Taco Bell.
Greg Miller
Didn't end well for that Chihuahua, I'll tell you. Anyway, super chats. Housekeeping. Like I said, Games Daily was Ted Price's retirement. I was talking about that also somehow they're being DC Universe Online news at number two. Fourteen years after the game's launch, the stream is supposedly Mike playing Kingdom Hearts 2. But no one's ever sure about that. If you're a kind of funny member, you're gonna be able to get my Greg way momentarily where I talk about WWE 2K25 rumors and give you an inspirational speech. Thank you. To our Patreon producers Delaney Twining and Carl Jacobs. Today we're brought to you by Shady Rays and Rocket Money. But we'll tell you more about that later. For now, let's start with what is and forever will be topic of the show. Topic of the show is pitching the rest of the PlayStation 5's life cycle. Can you believe everybody? Nearly five years ago, the PlayStation 5 came into our lives when we needed it the most. They said, there's a pandemic. We're gonna make and announce this thing this year and put it out for you. And we said, thank you for doing that. No one else has the gusto to take care of us like that. Jim Ryan. And Jim said, oy govna, no problem. But here we are.
Andy Cortez
British.
Blessing Adeoye Jr.
Sorry, he British.
Greg Miller
Yes, he's British.
Blessing Adeoye Jr.
Wow.
Greg Miller
Never knew it, huh?
Blessing Adeoye Jr.
Would have, never known, never would have.
Greg Miller
But here we are. Things not looking so great. Not a lot of games, lots of studios, projects being closed, some studios being closed. All hell's breaking loose. So this week, of course, over on Games Daily, we talked at length about this, right? Projects being canceled, projects being closed, leadership changeovers, the rumors of Horizon projects being closed. And one of the things that came up, I think, was from Blessing and it was the conversation of what do we talk about for the rest of PlayStation 5? Right. Bless.
Tim Gettys
Yeah, we're kind of talking. I think this came from the idea of what does the rest of the lifecycle look like? There was a tweet from Matt Kim that I have pulled up here and this was after the God of War Live service game was reported as being canceled and confirmed as being being canceled as well as the Bend Studio Live service game that they were working on. Matt Kim had a tweet that says, so Ghost of Yote, Wolverine, Intergalactic, then PlayStation 6, question mark. And that sparked the conversation of, yeah, what does the rest of this lifecycle look like? When we know that, all right, bluepoint was working on this thing, that doesn't seem like it's going to come to fruition.
Greg Miller
Right.
Tim Gettys
And like that's a lot of time and resources spent on that. That's probably going to spin up into a new thing, you know, same thing with Bend. A lot of these studios that we speculate about, you know, are we actually going to see games from them in the next, what, two, three years before the PlayStation 6 generation? And so I think it was the idea of how do you pitch the next few years as PlayStation? And I'm curious on how you want to jump off this, Greg, of like, are we predicting, are we pitching? Are we playing, Are we role playing as Jim Ryan? I guess Jim Ryan's retired Herman. Role playing as Herman? Yeah. Like how do we want to tackle this?
Greg Miller
I was going to tackle it as an open air conversation rather than we go through and have to set stuff up. Right. Because I think the first things first is when are we expecting this to actually end? When do we launch the PlayStation 6?
Andy Cortez
Well, I think working backwards to get to that answer. The, the Matt Kim tweet I think is really, can we send that to assets as reference here of like the known quantities of the PlayStation Studios games? Because I feel like when you talk about a PlayStation generation, whether looking back on or while we're in it and looking forward, you're talking about these big tentpole games. When we talk about PS3, we're talking about the Uncharted series and Resistance and Kill Zone. Like those are the, the big names, right. Last of us, when we talk about PS4, we're talking about Horizon, God of War, etc. Etc. These are in line with that. So we still have Ghost of Yote, Wolverine, Intergalactic and I feel like those is big known quantity tentpole titles. We fill in things around that. But what is the furthest out. You got to imagine it's Intergalactic, right?
Greg Miller
Yeah.
Andy Cortez
Then the question becomes is Intergalactic Cross Gen? And then the question becomes, what is the time of that coming out, I feel like we are at least three years away from intergalactic.
Blessing Adeoye Jr.
I would say minimum 28. Yeah, that sounds about right.
Tim Gettys
You don't see in 27.
Andy Cortez
I think that that would be 27. Not impossible.
Tim Gettys
But fall 27 is right now blessings projected when we get the PlayStation 6. And blessing is not an analyst or anything. Right. But like just based on how this stuff typically works. Right. I feel like console life cycles, you typically get to that seven year mark and by fall of that seven year mark we're talking about transitioning into the next thing.
Greg Miller
Remember, PlayStation 3 launches in November 06, then PlayStation 4 November 13, then PlayStation 5 November 2020. Me.
Tim Gettys
Yeah.
Blessing Adeoye Jr.
I still think that, you know, not to beat a damn dead horse, but the. I think the pandemic still really kind of up what this cycle is.
Greg Miller
Yeah.
Blessing Adeoye Jr.
And to me, 2027 seems way too soon for a PlayStation 6. It does feel like a couple. Similar to how a couple of years of my prime were lost. Bless, you know, because I was planning same. I was planning on learning how to dunk and I didn't. And I feel like PlayStation, they were planning on learning how to do their version of a dunk. Like we really lost a lot of prime years of. Not only because of. Of I would say mainly because of availability. Right. There was a long time where it was just hard to get one of these period. And a lot of years of game time were really. A lot of years of game development time rather were just completely lost because of the change of the work from home. And I still feel like developers are still trying to get a hangout and a hold on what the hell they're actually doing not only to go along with that, but then we have all these games as a service pushes just completely failing and it's like you kind of want a reset period. You want like, you want them to be like what? What? Not only these three games that Matt Kim mentioned, but also what is going on with Sony Santa Monica? Oh, Jesus. What. You know, there's a lot of studio. What is Blue Point now going to be pushed onto Barrett. Yeah.
Nick Scarpino
And I was just gonna add for the Naughty Dog of it all of that conversation of intergalactic. Like I could see what Tim is saying of maybe 2028 because so many studios are still reeling from having to divest time and resources into multiplayer projects that they're no longer working on. And that was something that Naughty Dog was doing for a few years. Right. And so yeah, I think people who expect intergalactic to come sooner rather than later. I think that's hopeful and wishful thinking. Just because, you know, they're readjusting what they've been focusing on for the last.
Tim Gettys
I don't. I don't see 2027 is sooner rather than later.
Greg Miller
Right.
Tim Gettys
Like, that game is announced technically in 2024. Right. We're talking about from 2024 to even, like fall 2027. Like, I. I think when we're talking about Naughty Dog in the. In their pipeline, I think there's also the thing of Naughty Dog having multiple teams and working on things at the same time. Slash. Having those overlapping dev cycles. And when we're talking about their previous major game, we're talking about a game that came out in 2020 and then we have remasters and remakes and stuff. Right. Lapse is part one.
Greg Miller
Neil was pretty clear of, like, we've been working on this since 2020.
Blessing Adeoye Jr.
Yeah.
Tim Gettys
So, like, I don't think 2027 is out of the question for this thing. Right. Like, I think it'd be. I think if we're talking about Naughty Dog not having a new game between 2020 and 2029, then it's like, oh, that's a big problem. Like, that seems like it is a sustainable thing.
Andy Cortez
But I think that that's the. I think very interesting part of this conversation is that not every game could be that way, but the big Naughty Dog games can. The Rockstar Games can. If they are going to be these, like, things that they can then turn into giant multi IP platforms and like your multimedia where you're making movies and TV shows and that's making Sony and PlayStation money and then getting more fans for the next game and all of that, not everything's going to work like that. But if Naughty Dog has the stuff, and so far they've proven they do with both Uncharted and then Last of Us. If it takes them 10 years and an ungodly amount of money to create something that is going to be absolutely beloved and able to transition to be so much bigger for them, that's worth it. It's when you take the big swings on things that don't work, like Concord and it fails, then you're totally right. And I think that the combination of the pandemic of the big push for what should have been phase two of the PS5 being these live service games and then not panning out and just kind of the state of where technology's at and where the competitors are at, I do think this is going to be a longer generation than we've seen in the past, I don't think by a dramatic amount. But I do think 2027 is the earliest to reasonably expect Intergalactic to come out. I just don't think it will be. I think 2028 is the more smart choice there. But I also think in terms of intergalactic ending the. I think intergalactic will be to the PS5 what Last of Us 2 was to the PS4.
Tim Gettys
Yeah, right. And I agree with that, right? Like, Even to my 2027 thing of like a PlayStation 66 coming out, I also think that that is the very earliest. Like, if I'm talking about what I expect, I do probably expect 2028. Like, I think this console cycle might be slightly longer and that is to what bears talking about with the pandemic. And also just for how much juice I think there still feels like there is in this console generation. But then we get into a conversation of, I think competition and making the jump and like not letting Xbox maybe get ahead of you. Like, we don't know when Xbox is going to launch and announce their next thing, right? And if they come out and we're like. And they're like, oh, fuck, no, we're going early. Like, this generation is a wash for us. We are trying to start the next thing. That way we can start off on a strong foot, launch with a new Call of Duty, do all this shit right? Like this PlayStation. I think you might want to keep up with that a little bit. Like if a new console comes out in 2026 from Xbox.
Greg Miller
I don't know.
Tim Gettys
If you wait till 2028, I would.
Greg Miller
Think there, that Xbox is in such an interesting place, right? With Everything's an Xbox. I thought I was wearing my Xbox sweatshirt.
Andy Cortez
I'm not.
Greg Miller
Everything's an Xbox. You can do whatever, blah, blah, blah. That I think, yeah, Xbox launching their next box sooner rather than later makes a lot of sense because of course they've lost this generation. Let's try to get people in. I don't know what you do special with the next Xbox to make it more appealing to get everybody in the door. But even then, that box for third parties is going to be held back by the PlayStation 5 because of the dominance of the PlayStation 5 because of the number of units in people's houses, right? Like, we're in such an interesting spot right now. I want to bring in a super chat from Golden Spider, right? And this isn't even so much about the question as much as the end here. Why do you think the PlayStation 6 will come out so soon? I think we're getting to a point of plateau where new game generations won't offer much new. Plus PS4 is about 10 years. I don't think PS6 is anytime soon taking away the question part of it. I do think we are in this section right now of plateau, right? Like here's the PlayStation 5 Pro and we all get it or look at it and go, oh yeah, okay, there's more particles and yeah, it's clear, but it's not revolutionary. And it's that idea of like, I feel like if you're looking to be revolutionary, the hottest and blah, blah, you're in PC gaming. And that's the whole point of it, right? Of customizing better cards, this, that and the other. But those same PC games can run on the PlayStation 5, the Xbox Series X and look good, if not great. And so you are in this part right now of Xbox coming out and getting out ahead of it and trying to make up some space. Makes sense. But I think PlayStation 5 success is actually able to hold that off and then as always, have this big pop of now we are ready for the PlayStation 6 and here are the exclusive games from the developers. You know, the missing piece in all this is that the PlayStation 5's exclusive lineup has been so weak that we have had so many not misses but so few games. And now the live service fallout where we are banking on all that and holy shit, fuck, we're fucked. And now it is, well, it's ghost and it's marathon. As Matt Kim is talking about, it's Wolverine. You're waiting for these things. And I don't think you can run as fast as the PlayStation 6 until you satisfy this back half of the PlayStation 5 and make PlayStation 5 gamers go, okay, cool, PlayStation still got the stuff and I'm going to buy that next box.
Tim Gettys
Do you need to do that or do you need to then go, oh, we got to make PlayStation 6 launch a banger? Because I think right now we're, I think we're in the part of the timeline of the PlayStation 5 life cycle where a lot of these devs, I mean, you look at bend, you look at bluepoint, right? Like these studios are having to make the decision of. All right, the game that we're making, are we making it for PlayStation 6 or are we making it for PlayStation 5? And I think the answer for a lot of these guys is going to be PlayStation 6. You're talking about how long. Yeah, the dev cycle is and so how much can you satisfy the PlayStation audience as far as putting out a lot more bangers by the end of the life cycle? Like I think this might be one of those ones that like could end up limping along toward the end. But then we get a PlayStation 6 where it is. Oh, we are launching with, you know, this cool game from Blue Point. We're launching with like the brand new game from XYZ Studio. Like Intergalactic might be the thing, you know, be the last of us, part two of what the end of this life cycle is. But in the way that we ended the PS4 life cycle with Lapsis 2, Ghost of Tsushima and like some other big games, it might just be Intergalactic and maybe like one or two other like PlayStation first party things.
Andy Cortez
Personally, I think we're looking at this a bit wrong where it comes at. You said this to an extent based on the super Chat question, but I, I've been broke, broken record about this. I think that the next generation of gaming that is we're already in is the lowest common denominator of how can we get our games in as many places as possible running well enough, but then also make it scalable so that the people like Andy can really get every single bit of ray tracing and all of it out of it. When you look at gaming and tech throughout the years and the advancements that we've made from going from 480p, not even 40p before it was even a P, when it was an eye that jumped to P jumping to 10720 to 1080, like getting up to 4k. I truly don't think that there's going to be all of the things that need to work together and like hold hands and like make the commitments to each other between TV tech and gaming tech and game development to get to that 8k level or whatever it is, I think that 4k is going to be the kind of the top of it on a mainstream level. There'll be weird things like widescreen or ultra wide or whatever on the PC side, but like 4K60 kind of being the goal, I think is going to be something that lasts for a very long time and I think that will be the high end. And then I think going down to that lowest common denominator of can we make this thing run on a fucking muffin, you know, going forward? So applying that, I feel like the rush to get to the PS6 is a little less important because there's still so much they can do with the PS5 and now the PS5 Pro. And once they add just even more support via the the PSSR and all that stuff, I want to see what ends up happening. But I think from a exclusive, like thinking about the exclusives of the PS5 feels silly to me because I just. When you look at the entire gaming market, that's not the move anymore. That's not the thing that's like we can't apply that logic the way we did before. Because I look at it more as like what games have I enjoyed on the PlayStation 5? And sure those included a bunch of bangers that are also on PS4, but I played them on the PS5. I bought my PS5 and I was happy with my PS5 purchase for playing God of War, Ragnarok and things like that. You get them and Miles Morales like so just because it's not exclusive I feel like we can look at it as like PS5 kind of had it whatever lineup but PlayStation hasn't had a whatever lineup. And I think that's what is going to matter the most going forward where by the time the PS6 comes out we can look at it. And I don't think it's going to matter about Intergalactic. I think that the Last of Us 2 coming out before the PS5 and all that Intergalactic is going, it's going to matter for that even less where whenever Intergalactic comes out and the PS6 comes out, you're going to get the PS6 enhancements for Intergalactic a lot faster than the PS5 enhancements came to Last of Us 2. Because that's just kind of how things work these days. So.
Blessing Adeoye Jr.
And I think the PS5, the P, the PC porting will already have been underway by that point to try to like get that on the platform as quickly as possible. Because I think that this year wait eventually diminishes to such a small degree because profits, profits, we need this, we want this thing kind of everywhere, right? And we as Sony have seen that waiting a while to kind of have like a second release on PC has not been as fruitful. Now maybe that's because they're just remakes of games that people played a year ago. That's totally plausible. But not that it's like a massive time difference. Bless. But the PS4 Pro came out in November 2016 and then the PS5 came out in November 2020. So there is that four year gap there. And if we were to apply that there it would be like 2028. Not that you're that's too far off or whatever. But I still feel like, I still feel like just so much time and development time, especially with how bloated these budgets are and how long it does take to make things. And when we think about the normal AAA development time is normally around three to four years. And then when you talk about Sony first party stuff, it's always five, six, seven. And I just feel like not enough was pulled from this generation. Even though there's a lot of units out there, it'd be one thing I think if the PS5 was kind of failing and maybe not a whole lot of units were being out there. And I know that the PS5 Pro is not this big success, but I.
Greg Miller
Think it'd be one thing doing what they thought it was going to do and long tails.
Blessing Adeoye Jr.
Yeah. And I do think that it'd be one thing if the PS5 was sort of seen as a failure in like in sales units that they wanted to rush out to get the next thing. But there's still so many, there's so much juice out there that you can still extend this life cycle.
Greg Miller
And we're in this incremental period. Right, where to the conversation you're talking about, especially PS4 to PS5 is that when the PlayStation 6 gets here, how many of those exclusives are going to be truly exclusive? How many are just going to be that? No, it plays both ways and you can do whatever. And is the up they're going to double dip the same way they did where There is a PS 4 miles and a PS 5 miles. Right. Like they're going to have those options. Because again, especially with the Pro like you're talking about, we're more incremental than ever. Like that's where gaming is right now.
Tim Gettys
My question then comes in of what does Sony benefit from extending the lifecycle? Because in the way that I think about the PlayStation business, the money comes in from selling the consoles. Right. It comes in from PS plus, it does come in from software. But selling the boxes, it's the exact opposition of the way we talk about Xbox of Xbox has shifted so strongly to monthly active users, Xbox game pass subscriptions. We want to push that. We want to push that. PlayStation is still about the boxes in a way that to Tim's point of 4K60. I think you're right as far as that's a thing we're going to chase for a while. But I think even then I could see them technology moves at such a rapid pace that I could see by the time we Get a year or two from now we're going to be talking about the next thing as far as oh PlayStation needs to upgrade the AI chip. Oh PSSR can like get better. AI improvement has like, you know, gone further. I feel like they'll find a reason to sell the box because the box for them is where that money is.
Andy Cortez
I, I totally get what you're saying. Like you're making really good points there. I still just think that adding the pandemic element, it's like I, I don't think that we are many years away from it, but I just think that it's going to be a little more delayed than their standard. Yes, we're putting this out at in when we would have before pre. Like if pandemic wasn't a thing I think it'd be much easier for us to be like oh yeah, 2026 maybe 2020, maybe not 6, 27. That's when we expect it. But here it's like I just think that there's a lot of elements that there might be a PS5 Pro too. Like we're just in a different era with how these things work. So they have new ways to sell hardware if they need to, if they have the software to back it up and they're going to like whether it's first or third party, the switch between PS3 to 4 and then 4 to 5. When you look at the differences between the ecosystem of Sony and PlayStation and how seamless the PS4 to 5 was, I understand that the downloading, the different versions, that sucked.
Greg Miller
But if only we had smart delivery.
Andy Cortez
But you could play the games, you know, it's, they, they look at it as just like it's the games are there. You can play all of your PS4 games on PS5. That's going to be how it is going forward and I think that that's only going to get better and more optimized and just like the, the generations I think are going to matter less and less from an ecosystem perspective. So because of that it is more just the are you chasing the hardware highs or intergalactic is on PS5 and if you have a PS5 you're good but the people like us are gonna get the PS6 because we want that fancy new experience.
Greg Miller
I think that's what's the fascinating one is like I do think there's more juice in the PlayStation 5 lifecycle. And so what do you do in terms of a PlayStation 5 Pro 2 or a PlayStation 6 like to really get you to make these big Budget purchase or. Yeah, big budget purchases. Right. Of like, hey, we want to get a new console out of you to keep iterating like the iPhone. Right. This is what we've talked about before, where these phones have a cycle every year and you know, they're a little bit better and you do it. So if it is that Mark Cerny's chasing some tech high every time. But we're not to the point that you want to push to. Oh well, there's a new exclusive library. How much can you double triple dip.
Tim Gettys
On that SI Pro Pro.
Greg Miller
Yeah, exactly.
Andy Cortez
Pro Pro.
Greg Miller
I think there's like, you know, as PC gaming continues to get more and more popular and really push what be the, be the cutting edge, be the bleeding edge of technology. You then as PlayStation do, look at that and go, okay, well, well, how do we get that on our box?
Andy Cortez
Just quick question here. I mean this is getting really weird.
Greg Miller
But I love getting weird.
Andy Cortez
What if it is just, hey, it's the PlayStation 6. It plays PlayStation 5 games better and they're just. Then PlayStation games still put out the 6 because, because you want people to know, hey, this is the next big thing. Get rid of the Pro nomenclature and just use numbers going forward. And like I, I just feel like at a certain point, like I don't see PlayStation getting rid of like back in the day, back leaning into PS4. I remember a lot of speculation if they're just gonna call it PlayStation, like it's whatever going into PS5. They're just gonna call places. I think that those days on. Because they do sell hardware, the number sells things. That makes sense. But I think that we are going to get to a point where the software similar to a PC is so scalable that it doesn't matter and it shouldn't matter what box you're buying it for as long as you're in their ecosystem.
Greg Miller
Yeah, 100%.
Tim Gettys
This goes back to when we were talking about. There were reports, slash, I think maybe more so rumors of PlayStation working on. Or maybe, I think maybe reports of PlayStation working on a handheld that could play PS5 games. Or at least maybe it was like, like a profiling. Yeah, right, right.
Blessing Adeoye Jr.
Greg yelled about the Steam deck. He was like, I'm tired of using this. Yeah, I remember that.
Tim Gettys
And I like, I think to unite like multiple of the points that we're making. Right. Like, I think as far as getting more juice out of the generation, but also selling hardware and also doing something that makes sense. I think one of the trepidations we had with a PlayStation handheld is. Oh, but like with this release, by the time we get to the PlayStation 6. So I'm going to be playing on PS5 games while there's a new system, yada yada. Right. Like that was the main concern. What if it is? Oh no, the PlayStation 5 generation is longer. But guess what? We're going to build a PlayStation. Yeah, handheld that's essentially the PlayStation Steam deck for what, the last three years of the life cycle, four years of the life cycle and you're going to get juice out of it because you're playing PS5 games. And the PS5 is still alive because we're still making games for it and doing all that stuff. Right. Like what if that is the way to extend it out and we are talking about a PlayStation 6 in 2030, 2031.
Greg Miller
See, I think it's a fascinating question, but I think again it's back to asking the wrong kind where I think both those can coexist. Especially the way it does seem to be leaning of there's going to be incremental upgrades in this and so Is it a PlayStation 6? Is it a Pro Pro, whatever you're going to call that next big box, I think can exist alongside the PS5 handheld. And it is, here's the PlayStation handheld, here's the, whatever you call the next gen. But it's not next gen. It's still playing all these games. It has these things. Eventually there will be exclusive maybe that you never even get it out. You're always going to have that base level of you're scaling these games down. Like PC gaming, where the PlayStation 5 period is running the lowest setting and your handheld is running the lowest setting. But the PlayStation Pro, Pro 6, whatever.
Blessing Adeoye Jr.
We'Ve seen issues with that, with the.
Tim Gettys
Xbox series, of course.
Blessing Adeoye Jr.
And the, the thing that I've always mentioned is that Microsoft and Xbox are responsible for that. And all of the blame goes to them. Where Steam and Steam Deck and PC handles have the best of have the best of it. Because they don't got to explain, aw.
Greg Miller
Shucks, this one developer can't make it work.
Blessing Adeoye Jr.
But your game doesn't work on our handheld. Hey, that's their fault. Get them to make it work better. You know, look at all these other games that work on our handheld. But when you're Sony, if you are making a handheld and Death Stranding 2 runs like garbage on it, that's Sony's fault, That's your onus. And that adds more development time, that adds more money and labor to port that thing to be able to work on. That's so much engineering time to, to that you have to kind of account for. And sure they could do it. That, that could absolutely be a possibility. But man, we've already seen and heard so many complaints. Not that I'm, you know, totally saying that the Black Myth Wukong Dev complaining about the Series S was like, you know, the most valid thing ever. But we've heard other developers talk about how much of a pain in the ass it is to get it to work on that console as opposed to a much less powered handheld.
Andy Cortez
And that's why I think it's really interesting taking the handheld side out of it. But even just the, the, the console side of how Xbox is like it's gonna work going back on the. Even with the Series S and going forward, like everything's gonna work and we're seeing the limitations of that. Whereas PlayStation kind of just did the same thing. They just didn't say that. And that goes back to my point about exclusive or not exclusive because the games are on PS4, but like having the earlier gen PS5 titles beyond PS4 and 5, guess what? That just meant more people could play, more people could buy, and the install base of the PS4 wasn't being left behind. But then when they did put out Spider Man 2 as an exclusive, we weren't like, why isn't it on PS4? Ah, it was just like, cool, this makes sense. This is why we're kind of moving on and they don't need to make that, that big deal out of it. Of course, here we are to having a discussion of like, is this generation weak for exclusives for PlayStation 5? Which is it a weak gender generation for exclusives? Probably so far, yeah. Does that matter? In my opinion, not at all. Because we're playing the games. I think that going forward, I think it's just going to be even more like that and that allows them to not have to make a big. Just don't ever say it's going to work on PS5 and 6 or whatever. Just keep moving forward in a way that for as long as you possibly can for these games that cost millions and millions of dollars and years and years of work, like yes, get them running on whatever hardware that the. There's an install base that's asking for. It can. But the moment that that doesn't make sense, then you move on.
Greg Miller
It's back to what I've seen the chat saying this, we're saying it to a degree. This maybe is an antiquated argument, right of this exclusives and what it matters, blah blah blah blah. Because it is back to I think what Phil Spencer said on kind of funny when he was on the shows here talking to us. Right. Of like they lost the most important generation. They lost that generation with everybody building a digital library fully. And so they have. So you're locked into the PlayStation for a long thing. It's what the was a really smart thing about the PlayStation 4 of like you're buying Miles Morales, you're buying Bugsnax, you're getting these games that are running on your PlayStation 4 and it can look better and be better on the PlayStation 5. So it's what I always said they should do with VR in terms of PlayStation Plus. But you build a library for free so that one day you see a sailing like well I already got so many games, why not go do it? Or I'm enjoying this but I could be better, why not go do it that way? And so you're in the same situation here where yeah it would make a lot of sense to be like I just struggle of like saying PlayStation 6. I it makes sense to sell it. There's a lineage. Look how popular you're at a PlayStation 5. But to say PlayStation 6 to me still sounds like a cutoff even though it wouldn't be. And that's where I'm struggling with if I'm PlayStation, how do I market that? Say that make that make sense. But I'm probably overthinking it.
Andy Cortez
I think that's the thing. It's the overthinking part. Just do it. And this is just the way that it is. And a PlayStation exclusive doesn't mean exclusive to the generation. It just means exclusive to PlayStation. PlayStation, sure, for a time, for whatever is like to Andy's point earlier, I think that they should be putting their games day and day on PC every single time. Not putting on Xbox day and date. I get that they're still trying to play a game and be the living room console exclusive. We have the power to have exclusives. There is interest. So far they haven't made too many mistakes in terms of like the big heavy hitting PlayStation Studios single player titles we're now talking about. An era of mistakes is where we're at now.
Greg Miller
Yeah, ladies gentlemen and bees, I want to talk about how many more PlayStation Studio games we're getting. I want to talk about how many more studios are closing, how many more people are retiring. But before we do any of that I'll talk to you about the kind of funny membership $10 gets all of our shows. That's 20 a week ad free, the ability to watch the afternoon podcast live as you record them, and of course, your daily dose of me, Greg Miller in a podcast video we call Greg Way. You can get your membership over on patreon.com kinda funny, YouTube.com kindafunnygamesh, Spotify and Apple. But right now you're not using your kind of funny membership benefits. So here's a word from our sponsors.
Andy Cortez
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Greg Miller
One thing I saw the chat popping off about but we were long gone and I admit to call it out but blessing you were cooking. I think consoles are actually sold at a loss. They're lost leaders for companies.
Tim Gettys
Yeah, when I said that I guess I meant so more so getting consoles into people's hands makes more money.
Greg Miller
Yeah, right.
Tim Gettys
It was more so the thing of as PlayStation you want to sell consoles.
Greg Miller
I want your online subscription.
Tim Gettys
I want PS plus. It is all these things in conjunction. But also video game like PlayStation first party games cost a lot of money and like you can't bank on just the PlayStation first party games. So like make back the money.
Blessing Adeoye Jr.
I think it stopped selling at a loss in like 2021 though. But it was.
Greg Miller
Yeah it was.
Blessing Adeoye Jr.
But like when we talk about manufacture or, or sorry these big companies selling their consoles for profit, that's why Nintendo is like incredibly profitable because they are selling much older hardware and that's. And they sell that at a massive profit. Where Sony and Xbox aren't making a whole lot of money on their box. Yeah they, they mainly rely on the software and the subscriptions and everything.
Greg Miller
So then I want to get into and actually ask the question of the panel here. How many more years? Andy, when do you think you get a PlayStation 6?
Blessing Adeoye Jr.
I would push it a year or two out to 2028, 2029. That's where I'm kind of looking at.
Greg Miller
Okay.
Blessing Adeoye Jr.
Especially with the PS5 Pro just releasing and I largely. It does feel like it hasn't been talked about a whole lot. But I feel like as we get closer and closer those sales will pick up more and more as people without PS5s will say hey, I'll get that new thing that's even cheaper now or.
Greg Miller
Whatever or the inevitable of hey, Grand Theft Auto 6 does have some kind of enhancement, right? Hey, what intergalactic does have this crazy enhancement when there really are show ponies for this thing. I think and more than just a few, I think it'll be a big deal to go get a pro. Bless. When do you think you're getting a PlayStation 6?
Tim Gettys
2028 and I could see 2029. I think even GTA coming out. Let's say, let's say it doesn't come out this year and it's the latest 2026. I think there's more juice as far as like wanting to let people sit with some of those live service things, right? Like getting letting GTA Online cook for the last few years of the PlayStation 5 generation. I know you're going to get on PlayStation 6. 2 and it'll be playable and all that shit. Like, I think that, I don't think you're in a rush. And then also, yeah, I think pandemic in like the first few years kind of pushed things out a little bit.
Andy Cortez
Timothy 2028, 2029, it's just somewhere in there. But I, I would lean towards 2029 and I, I think that with the PS5 Pro conversation, it's like that thing is out there. It's just going to continue to just keep growing and selling and selling over time. Then eventually it'll be like, oh, X amount of millions sold. That's impressive. But like right now there's been no game that's come out that's like, oh yeah, no new game has come out that people would be talking about the PS5 Pro, so. So let's see when that does actually happen. And I don't think it's going to be for a while. I think that's going to require a PlayStation studio game. And even then I just think that the PS5 numbers are going to keep growing to a place that by the time we get to the PlayStation 6, it's not going to matter if people jump to buy the PS6 right away if they're happy with being at the PS5, because Sony's going to be selling intergalactic on both.
Greg Miller
Yeah, 100%.
Blessing Adeoye Jr.
And even for some of the more niche audience, like, it's not like the PS5 has really even had blown people away. I was really impressed with how Final Fantasy Rebirth worked on it. But for more of the niche audience who wants that extra hardware advantage, there was. There were a lot of disappointments with the PSSR upscaling and things kind of looking worse and. Andy, please piss her, piss her. Sorry, but that doesn't really affect the, the general audience. I'm just saying, like, the people that would want this sort of hardware advancement have still kind of been let down in a lot of circumstances where it's like, man, you, you're selling this thing that isn't going to sell a whole lot and it's still disappointing some people, which is not a great start for this version of it. Greg, how about you?
Greg Miller
I say 28, but I'm similar, I'm saying 20, 28, but I could see 29. And I do think it is just the same conversation we've had and we've beaten this horse enough. But PlayStation 5 Pro, and then who's using it and who's using it in a really impressive way. I think we need to get those notches on the bed posts. We need to get those loops in our belt, you know what I mean? To get out there and really show all these things.
Tim Gettys
Notches on the bedpost.
Greg Miller
Yeah. You have to have some tally.
Tim Gettys
What were y'all up to in college? That's crazy.
Greg Miller
I assure you I had zero notches on my mattress on the ground with Superman.
Tim Gettys
We're like carving out like a prisoner. Like, there's like another one.
Blessing Adeoye Jr.
I think what I'm kind of more interested in is for the rest of however long the PS5 exists as the PS5. So PS5 and PS5 Pro. Maybe there's a PS5 Pro too, like Tim was mentioning. But whatever is underneath that PS5 umbrella or moniker. Do we see another game from Team Sobe?
Tim Gettys
See, this is what I wanted. This was the direction I wanted to go.
Greg Miller
So my question is. The next question is how many more PlayStation Studios games?
Tim Gettys
Well, I have the page. I always like to reference Push Square for like PlayStation Studios and like what they're working on currently. What our expectations was. So, like at one point. At some point I wanted to go through the list and we can speed run it. I don't want to.
Andy Cortez
No. What do you mean?
Greg Miller
Speedrunner. We're here to hang out.
Tim Gettys
We can hang out.
Greg Miller
What are you doing?
Andy Cortez
Very important sales call. But it's fine. I'm fine. Fine.
Greg Miller
But I think we're still in the normal realm of the show.
Andy Cortez
Let's go.
Tim Gettys
I think a lot of these are easy and like, we can turn this into a game of. Are they. Is their next game coming to PS5? I think that's the game to play. So starting at the top of the.
Greg Miller
But this gets weird, right? Because you're talking like cross gen. Right?
Tim Gettys
Or will this game hit before the PlayStation 6?
Greg Miller
Okay, I like that.
Andy Cortez
Yeah.
Greg Miller
I'll give you. Okay.
Tim Gettys
Polyphony. They're probably working on the next Gran Turismo. I imagine right now they're supporting Gran Turismo 7.
Greg Miller
Yeah.
Tim Gettys
You release eight on the next console and then continue to support it that way.
Andy Cortez
But we might get some weird thing, you know, sport or this or that. Like some.
Greg Miller
But again, they are so bad at gestating. We would have heard about sport. I feel like if There was a Gran Turismo 7 Sport or whatever they're about to do.
Tim Gettys
I would Team of Sobe. I think their next game is PS5.
Andy Cortez
Yeah, me too.
Greg Miller
You think it's PS5?
Andy Cortez
Yeah, definitely.
Blessing Adeoye Jr.
I think that like, again, whether it's Astrobot or not, but you feel like within the next three years.
Tim Gettys
I think within the next two years.
Blessing Adeoye Jr.
Wow.
Greg Miller
See, I think it'll be a PlayStation 6, but I think it'll be a cross where you can play it on both or whatever. But I'm saying it won't be here before it'll be here with the PlayStation 6.
Andy Cortez
I think there's no chance it takes that long.
Tim Gettys
Why don't you say that?
Andy Cortez
I look at their output.
Greg Miller
I know why. I think this is one you do save and I think this is one that you do of like, hey, if you have the PlayStation 4 and you want it, it's here, or PlayStation 5 and you want it, it's air and it runs for you. But it's better on PlayStation 6 and it's doing whatever with the new controller and doing whatever with whatever new business they're doing.
Tim Gettys
I also don't see it being. I don't think their next thing is an Astrobot. I think they make something that is like, I don't know, some smaller, like, unique thing and then the next Astrobot ends up being a PlayStation 6 thing.
Blessing Adeoye Jr.
The way out to the. It takes to jump, you know, little co op Astrobot.
Tim Gettys
Ooh.
Greg Miller
Oh, Tim fucking bitch about the design the whole time.
Blessing Adeoye Jr.
I mean, he's not wrong though.
Andy Cortez
People bitch about me bitching about it more than I bitch about it.
Greg Miller
Welcome to me in Indiana Jones blessing.
Tim Gettys
Back to you, Fire Sprite. As a reminder, this is the one that. Oh, man, I've already lost it. Aloy drinks sprite. Aloy walks up the mountain.
Greg Miller
Aloy drinks sprite.
Tim Gettys
So yeah, this is the one that does that. And they're like the PlayStation owned studio right there. It was rumored that they were making the Twisted Metal game that has reportedly been canceled. It's also been rumored that they could be the ones working on it. Until Dawn 2.
Greg Miller
I think that's PlayStation 5.
Tim Gettys
If the Until Dawn 2 thing is real, then I would say PlayStation 5.
Andy Cortez
I'm just gonna call it right now. I think all of these games are PlayStation 5, but I think before the PS6, that. That's.
Tim Gettys
That's my question.
Andy Cortez
Yeah, I know. And that's. I almost feel it doesn't matter.
Greg Miller
Like, well, it doesn't matter. I think it's just A timeline thing.
Tim Gettys
Yeah, these games, the next three years.
Andy Cortez
Three years. Okay, so yes. I mean, good. I mean, I say yes to all of it then I still.
Tim Gettys
You think we're getting a play a game from every PlayStation studio in the next three years before.
Andy Cortez
Yeah, I do. I. I'm pretty sure I could say that. Like, because we're just. It's time for so many of them and I think, think like some of the ones that just drop games like Asobi, like they're an outlier where I'm like, I do think we're gonna see one in the next three years. Some of the teams that don't exist anymore. No, we're not gonna see it from them. I don't know if they're on this list, you know what I mean? But they're gonna try going to see.
Tim Gettys
If I'm wrong about this gorilla. No. Well, the Horizon co op thing, we'll see.
Greg Miller
Okay, fair.
Tim Gettys
The Horizon.
Greg Miller
Horizon three. What do you think about Horizon?
Tim Gettys
No, that's gonna be a PlayStation 6.
Greg Miller
And that's a cross gen.
Tim Gettys
I don't know about that. Yeah, probably.
Greg Miller
Maybe.
Blessing Adeoye Jr.
Wait, is gorilla making the Horizon?
Greg Miller
That's the rumor. Yeah. No, no confirmation.
Tim Gettys
No we know.
Greg Miller
Oh, do we?
Tim Gettys
They posted a job.
Greg Miller
Right, right, right, right, right, right.
Tim Gettys
All right, next house mark.
Greg Miller
That's a PlayStation 5 thing. Yeah, that, that. I feel like in the next three years, slam dunk. I doubt it's Returnal two. I bet they do something else kooky and crazy.
Blessing Adeoye Jr.
They did say they were not working on Returnal, a sequel. I mean, yeah, sure, but they were like kind of excited to say we're working on something new. But you know, I got. I hope it's Returnal to them, but.
Greg Miller
That'S announced this year too.
Blessing Adeoye Jr.
Take it back. Yeah, do it again.
Tim Gettys
Media Molecule.
Andy Cortez
That one's tough. But I don't think that like, I think they're just so wacky, artsy.
Greg Miller
Fartsy.
Andy Cortez
Yeah.
Greg Miller
Yeah.
Andy Cortez
So it's like. I think it's more on them. Do they got this? Do they have something? Are they ready? I don't think it has anything to do with like.
Blessing Adeoye Jr.
They're like an amoeba.
Tim Gettys
I think either it comes out before the PlayStation 6 or their next game doesn't come out.
Andy Cortez
Yep.
Tim Gettys
I think it's the other interesting.
Greg Miller
See, one of the things I would. I. I was hypothesizing on my notes here would be that Media Molecule would be a PlayStation 6 launch game. I mean, not necessarily exclusive, but maybe exclusive, but a way to reinvigorate that studio and ingratiate them back to the PlayStation fan base after Dreams didn't do what people wanted. Right. Tearaway was this Vita thing that people liked if they played it. But, you know, it. Like, I think it's similar to what we were talking about the other day with Switch 2's launch lineup. Not your guys thing, but when I was on the show with y'all about, like, you put a Metroid out at that, right? You're funneling people to play Metroid and be like, oh, fuck, Metroid's great. And kind of get what Breath of the Wild got, right. I feel like you could do that with Media Molecule if you gave them. Maybe. Maybe they're one of the rare exclusives that they kind of get that Astrobot slot this time around.
Tim Gettys
Yeah.
Greg Miller
Or they're closed.
Tim Gettys
Yeah, yeah.
Greg Miller
I. I think there's a lot. I think there's a lot on this list where it's like, I mean, Fire Sprite as well. I could easily see them being closed. Not because any of these people are not talented or not cool. It's just the fact that I think PlayStation is going. Is battening down the hatches. You can already see.
Tim Gettys
I was having a conversation. I was having this conversation with Mike yesterday because Mike was asking me a lot of questions about Dreams. He's never heard about this game before.
Greg Miller
And I was like, I wouldn't put it past him.
Tim Gettys
I haven't explained to him what Dreams was. And then we opened up Dreams started playing it. I think Media Molecule needs to put out a small, solid thing that is good. And not even just that it's good, but it's like, all right, you made it for this budget and it made enough money to be like, all right, you're good.
Andy Cortez
Like an astronaut, right?
Tim Gettys
An Astro.
Andy Cortez
They need an astronaut.
Tim Gettys
1,000% need an Astrobot. And doesn't even need to be as good as Astrobot, because Astro is like, that's Mario. Like, that is like a man. Y'all really did this thing.
Andy Cortez
But sales wise.
Tim Gettys
Sales wise, right? Like, but you need something that is a small. You made it. It is a campaign. You can play from beginning to end. We're not getting too cute with it because in talking to Mike, right. Their last game was Dreams. Dreams came out in 2021, I think. 2020, was it 2020. Dream came out in 2020 for the PlayStation 4. And that was a game that critically. Did really well. Critically. But in terms of sales, right. Like, I don't think that did what PlayStation needed it to do. And then when we go back and ask what was Media Molecules previous game before that, we're talking about Tearaway. Like, it's been a minute since Media Molecules put out something that is a. All right, cool. Like this seems I. PlayStation probably looks at this and goes, all right, good on you. Let's see what you got next type thing. I think they just need a double. No, they didn't. Sumo Digital, I think.
Andy Cortez
Sumo, that's right.
Blessing Adeoye Jr.
Yeah.
Tim Gettys
They didn't do Big Adventure. They didn't do Little Big Planet three, I don't think.
Greg Miller
Yeah, they didn't do Karting either. No.
Tim Gettys
So I think they're in desperate need of just put out something. Just put out something that works.
Blessing Adeoye Jr.
Is it going to have creative elements?
Tim Gettys
No, I hope not, because I got. I don't know if that is. I think that even though that is their bread and butter and that is the soul of Media Molecule, I don't know if that is what sales connects with the audience.
Greg Miller
Like. Yeah, Exactly. If you're PlayStation, you're the bean counter. You're trying like. No, like that. We are not getting enough active users using this thing to actually justify that.
Blessing Adeoye Jr.
Oh. I mean, I don't even. I'm not even looking for a platform or anything like that. And I'm not even looking for anything close to what Dreams is.
Greg Miller
Yeah.
Blessing Adeoye Jr.
I'm thinking more along the lines of. In the way that Astrobot deals with its gimmicks, every sort of level. How much I see them having some sort of elements or mechanics that deal with a lot of freedom. Similar to after playing the demo yesterday of Eternal Strands. Right. Or after playing a game like Breath of the Wild and the fire. Lighting the grass on fire and then using ice to put out the fight.
Greg Miller
Like I said, I mean, them creating something.
Tim Gettys
No, Yeah.
Blessing Adeoye Jr.
I mean, I see like.
Andy Cortez
Like tear away.
Blessing Adeoye Jr.
Giving the players a lot more freedom with whatever they're doing. Because I. I don't think that they totally.
Greg Miller
I think the game will be creative.
Blessing Adeoye Jr.
I don't think it's gonna be just basic as. I don't think it's gonna be a shit.
Greg Miller
No, no, no, no, no, no. Whatever.
Blessing Adeoye Jr.
You know, I see them going a little bit the extra mile.
Tim Gettys
100 next got Ben Studio. No, no, Yeah.
Greg Miller
I think whatever. They're back to zero on whatever they're doing. Right. Ben is another one that again, I've been saying all since the announcement. I don't mean this as an affront to Bend. I do think Bend will be closed.
Andy Cortez
Yeah. Here's my thing. Like, so Far for me. I think my answer is I do think they're going to come out in the next three years or I don't think they're going to exist.
Greg Miller
Publisher Parish.
Andy Cortez
Yeah.
Tim Gettys
Blue Point.
Greg Miller
No.
Andy Cortez
Yeah.
Greg Miller
But I don't think they're going anywhere. I think they're just put onto this remastered duty again of like I cool to go do Uncharted.
Andy Cortez
Well even then then I think that they will release a game in the next three years.
Greg Miller
Okay.
Andy Cortez
Like I don't think that like we've looking at their development cycles when it comes to their remakes and remasters. It isn't that long when they're working.
Blessing Adeoye Jr.
On them and they're not working on remasters. But they do need Uncharted stuff for the next Tom Holland and Mark Wahlberg.
Greg Miller
It's gonna be huge.
Blessing Adeoye Jr.
Yeah.
Tim Gettys
I don't see it in the next three years.
Blessing Adeoye Jr.
Hey, I'm silly.
Tim Gettys
Haven Studios closed. Yeah. Either. Yeah either it doesn't their games is or we see it's when you will.
Greg Miller
Hear about that they have canceled Fair Games and Haven is being closed.
Tim Gettys
Yeah.
Blessing Adeoye Jr.
I also just don't like the way the letter H looks in the damn.
Greg Miller
Going right after like that.
Andy Cortez
Huh. I got it.
Blessing Adeoye Jr.
It's very inconsistent.
Tim Gettys
Insomniac.
Greg Miller
Yes. Wolverine.
Tim Gettys
Wolverine. Yeah.
Greg Miller
Come on. What the. Where is it?
Tim Gettys
Naughty Dog. Yes.
Greg Miller
Intergalactic. Yeah but again it could be one of the times out right at the end popping up to it.
Tim Gettys
San Diego Studio which does MLB the show.
Greg Miller
MLB the show will be out momentarily.
Blessing Adeoye Jr.
Everyone knows they're canceling baseball.
Tim Gettys
Sony Santa Monica. Yeah, that strikes me as a PlayStation 6 game. But like is the PlayStation 6 three.
Blessing Adeoye Jr.
Years, whatever Barlog's working on.
Greg Miller
Yeah, I think that would be my bet. I think I know where it's a weird thing but I think it's. This isn't before PlayStation 6. I think it's with PlayStation 6. I think this will be the PlayStation 6 launch game.
Tim Gettys
I agree with that.
Greg Miller
But yeah, backwards compatible PS5.
Andy Cortez
Yeah.
Tim Gettys
Yeah. Obviously Sucker Punch. We're getting Ghost of the Day and that's the end of the list that I have here. I don't know if there's any place.
Greg Miller
There'S a bunch of support studios and stuff. You have to toss them in there or whatever. Yeah, that's a good.
Tim Gettys
And the reason I wanted to do that experiment is more so just to set the expectation of like does the rest of this generation can it have the juice that I would say the last three years of the PS4 generation had.
Andy Cortez
Right.
Tim Gettys
Like. Or are we talking about the rest of the PS5 generation, I guess, before the PlayStation 6. Because like, you're right, generations may not matter as much as they ever did before.
Greg Miller
Right.
Tim Gettys
But like, is there still juice as far as what our expectations are? How do we set our expectations for the next three years?
Andy Cortez
I think that if we're just being reasonable, like, how does that not stack up against the end of the PS4? The end of the PS4 is one of the most banger, like back to back. Holy crap. We had so many great games. Games. But then you compare it here. It's like Wolverine compared to Spider Man. Intergalactic compared to Last of Us two.
Greg Miller
Like then From Barlog's Game to God.
Andy Cortez
Exactly. Like if all those hit, why wouldn't Sushima. Yeah. And some of them are sequels. And you know, whatever we're Talking about.
Greg Miller
New IP with Marathon Death Stranding 2, we're leaving things out.
Andy Cortez
Exactly. The big heavy hitters matching what we're like comparing it to at the end of the PS4. Like, why wouldn't we? Am I crazy? Say this?
Greg Miller
It's more the fact that, like, it's just the fact they're new IPs. That's I think, the one where you're really missing. Okay, well, I guess it's not 100% sure, but you know what I mean in terms of like, you can sit there and look back at what was happening at the end of the generation. And especially with hindsight being 20 20, all these are amazing games. I think it's now the biggest problem PlayStation has, I feel right now is that they've just been quiet. They haven't done what Tim Gettys wanted and said, here's wave two of PlayStation 5. Even if it was here's wave two of PlayStation 5. They give you six games and we don't hear about five of them again until they're ready. I think that would have gone so far. So we weren't going, oh, well, there's this thing or there's this rumor. And then Wolverine leaked, but it did this. And Marathon, we had the one teaser. But is it good or is it shit? Nobody fucking knows. Like, I feel like that's the thing where we're at right now is there's so much darkness ahead on the road. And when the news is 12 live service games, that's the push. Oh fuck, we're canceling them. This one got. Got killed after two weeks.
Andy Cortez
This.
Greg Miller
This studio's closing. You're like, what the is going on? What are the rest of the games.
Andy Cortez
But so with that, though, I understand the doom and gloom around all the games that we've had doom and gloom about in studios. We've had doom and gloom about the last couple years of, like, okay, well, all the games we. Concord, Marathon, Fair Games, freaking, like, xyz, all this stuff. Is that cool? That's not gonna work. The one that we're like, maybe that could work last was Factions canceled. Cool. That notwithstanding, we then look at, like, is there any question that Intergalactic, like, is expected to be a banger? That Cory Barlog's new IP is expected to be a banger? Right? Like. Like that Wolverine's a banger. Like, yeah, there's no question. And if they aren't, we're fucked, y'all.
Greg Miller
Yeah.
Blessing Adeoye Jr.
Are you talking about quality versus whatever.
Andy Cortez
It needs to be sales quality? Like, well, I mean, audience reception.
Tim Gettys
I think it's hard to be excited when we really don't know about this shit, though, right? Like, Wolverine, we got the trailer for it years ago. I think there was that excitement. And now it's just waiting. Right now it is like, all right, we'll wait for more. We'll wait to see it. Intergalactic. We got one trailer. Corey. We don't know what Corey's Barlog thing is, right? Like, I think when they're not tangible, it's hard to be like, oh, man, I'm so excited for the next three years. When the next three years. Right now, like, the closest things we got, of course. Ghostiote excited. Death stranding, too excited. Marathon. All right, we'll see. And then we're talking about canceled shit, right? Like, I don't know. Maybe it is more of a marketing thing. Maybe it is more of a perception thing of how Sony is painted. Then Sony hasn't really done the showcases or whatever, but, like, I don't feel the way that I felt. I think going into the last few years for the PS4, as I do going into the next three years of PlayStation. Even with the things we mentioned, like, I think there was just a different level of grandness, excitement, new ip, right? We were getting the Horizons, Tsushimas, Death Strain. Like, those were really cool, exciting games that we were like, yo, all those look fucking awesome. And I've not seen things like this before. I've unfortunately, I've seen ghosts before now, right? And I'm excited for Yotei, but it's not Intergalactic.
Andy Cortez
Wolverine. Yeah, but I don't.
Tim Gettys
Intergalactic doesn't feel like I'm gonna play it soon. Like that's a game that's like four years away probably.
Greg Miller
One of the things that was a super chat that got written in that I thought was interesting one CJ wrote and said, keep in mind Neil Druckman said they wanted to lower the gap between announcement and release. He says I don't see two to three years is what he meant. 18 months in my opinion. To CJ for intergalactic, which would be awesome.
Tim Gettys
I hope it's in.
Andy Cortez
Yeah, yeah.
Greg Miller
This thing is. It's all hope right now.
Andy Cortez
Yeah. I saw people in chat saying that like I'm crazy and it's a Batman v Superman. There's no way this is bad thing. I'm not saying there's no way it's bad. I'm saying the expectations are that these are gonna be great and there's no reason not to have those expectations. No, that's. Then they need to fulfill them. But like I have no reason not to believe in Naughty Dog, Insomniac or Sony Santa Monica at this point. No reason at all.
Blessing Adeoye Jr.
I mean, I still feel like they will be unimpressed by the sales results.
Greg Miller
You think so?
Blessing Adeoye Jr.
Like those games are good.
Tim Gettys
Yeah.
Blessing Adeoye Jr.
Spider Man 2, you know, feeling like that. I mean, great. That's all. I sold that many copies. Amazing. That's a lot of millions of copies. That's a lot of millions of dollars. And then layoffs happen or whatever. So like I. Sure, sure, I. You know, even having shoe and. And the podcast that you have with him, Greg and. And him saying like, yeah, we didn't expect Helldivers to outsell Spider Man 2. That's kind of insane. Helldivers 2 rather outselling Spider man to. I, I think we are kind of at that breaking point where if Intergalactic has been in development for. Since 2020, which is, you know, a little bit over four years now, and we keep pushing forward until that release date, they're going to start looking and saying, man, these six to seven year budgets for what we're getting back for it. And to us those sales look great. But to them that return and then want for more and the need for more just may not satiate what they want. Really worrying.
Andy Cortez
Very, very worrying.
Greg Miller
Yeah, yeah. You know, as tumultuous as the industry is right now, and as we see PlayStation already reckoning with this and closing studios, laying people off, et cetera, canceling projects, it's gonna be an interesting run up to PlayStation 6, whenever that may be. But you can rest assured, whenever it may be, we'll be here each and every weekday with you doing video game talk shows starting at 10am with Kinda Funny Games daily 11am, the Kinda Funny games cast, and then streaming after that. What are we streaming today? Kingdom Hearts is what I heard last. That's still the plan. Barrett. Have you heard anything different?
Blessing Adeoye Jr.
I don't fucking know.
Greg Miller
Nobody knows with Mike. He's a wild card. It's fun out there. Gentlemen, this was a fantastic conversation. Thank you for hanging out.
Blessing Adeoye Jr.
Of course.
Andy Cortez
Yeah.
Greg Miller
Great to be here.
Blessing Adeoye Jr.
Oh, it's always pleasure having me.
Greg Miller
No problem. Don't worry. Don't worry. Of course you should support us if you like what we do. We're a small business of 11 people making a whole bunch of shows. The Kinda Funny membership gets you them all ad free. That's 20 a week. Plus you get the ability to watch the afternoon podcast live as you record them. Plus you get a daily dose of me in a series we call Greg Way. You can pick up your membership over on patreon.com kindafunny YouTube.com kindafunnygames Apple and Spotify. For now though, we're ending the Gamescast so you can go watch the stream. Until next time, it's been our pleasure to serve.
Kinda Funny Gamescast: Pitching The Rest of PS5's Lifecycle
Release Date: January 22, 2025
Greg Miller kicks off the episode with his characteristic humor, introducing the panel comprising Tim Gettys, Blessing Adeoye Jr., and Andy Cortez. The initial banter touches on their respective shows and the dynamics within the team, setting a relaxed and engaging tone for the discussion ahead.
The conversation initially veers toward industry changes, notably the retirement of influential figures like Ted Price from companies such as Insomniac.
Blessing Adeoye Jr. (01:46): Recalls receiving a text from Greg Miller reassuring him amidst rumors of industry layoffs:
"Worry was spelled W-O-R-E-Y... Just wanted you to know that I'm not going anywhere. You and I are going to be together for a long, long, long time."
Greg Miller (02:25): Highlights the longevity of the Kinda Funny team:
"Kind of funny. Me, Tim, and Nick, we're not going anywhere."
The core of the episode revolves around the future of the PlayStation 5 (PS5) and the anticipated launch of the PlayStation 6 (PS6). The hosts delve into the challenges and expectations surrounding the current console's lifecycle.
The panel debates the plausible release window for the PS6, considering historical console cycles and recent industry disruptions.
Tim Gettys (13:30): Reflects on past PlayStation launch timelines:
"PlayStation 3 launches in November 06, then PlayStation 4 November 13, then PlayStation 5 November 2020."
Blessing Adeoye Jr. (13:30): Argues for a delayed PS6 launch due to pandemic-induced setbacks:
"I still think that, you know, not to beat a damn dead horse, but the pandemic still really kind of messed up what this cycle is."
Andy Cortez (13:30): Suggests a PS6 release around 2028-2029:
"I would push it a year or two out to 2028, 2029. That's where I'm kind of looking at."
The COVID-19 pandemic significantly disrupted game development and console availability, leading to delays and uncertainty in PlayStation’s strategic planning.
Blessing Adeoye Jr. (13:48):
"Developers are still trying to get a hang of what the hell they're actually doing... wanting a reset period."
Greg Miller (15:02):
"Not a lot of games, lots of studios, projects being closed. All hell's breaking loose."
The discussion touches upon Xbox’s strategies, particularly their emphasis on subscriptions like Xbox Game Pass, contrasting with PlayStation’s focus on hardware sales and PlayStation Plus.
Andy Cortez (18:38):
"Xbox launching their next box sooner rather than later makes a lot of sense because of course they've lost this generation."
Tim Gettys (28:04):
"Rocket Money has helped multiple members of Kinda Funny learn that they are still paying for things they totally didn't even realize."
The hosts evaluate the performance and future of PlayStation’s exclusive titles and studios, crucial for maintaining competitive advantage.
Greg Miller (35:31):
"The big heavy hitters matching what we're like comparing it to at the end of the generation... it's now the biggest problem PlayStation has, I feel right now is that they've just been quiet."
Tim Gettys (45:07):
"Polyphony. They're probably working on the next Gran Turismo... Team of Sobe. I think their next game is PS5."
The panel speculates on upcoming projects from key PlayStation studios and the potential impact on the PS5’s remaining lifecycle.
Greg Miller (49:17):
"I think the game will be creative... Maybe they're one of the rare exclusives that they kind of get that Astrobot slot this time around."
Andy Cortez (53:40):
"I think, I think they're in desperate need of just put out something that works."
Issues like extended development cycles, high-budget projects, and studio closures pose significant threats to PlayStation’s success.
Blessing Adeoye Jr. (60:11):
"Spider Man 2, you know, feeling like that. I mean, great. That's all. I sold that many copies... So like, I sure feel like my prime years of game development time were lost."
Greg Miller (53:55):
"But I don't think they are going anywhere. I think they're just put onto this remastered duty again of like, I cool to go do Uncharted."
As the discussion wraps up, the hosts reflect on the precarious state of PlayStation’s current generation, balancing optimism for upcoming titles with concerns over delayed projects and studio stability.
Greg Miller (57:24):
"I feel like that's what's the fascinating one is like I do think there's more juice in the PlayStation 5 lifecycle."
Blessing Adeoye Jr. (60:35):
"We have the power to have exclusives. There is interest. So far they haven't made too many mistakes in terms of like the big heavy-hitting PlayStation Studios single-player titles we're now talking about."
Extended PS5 Lifecycle: The PS5's lifecycle is expected to extend beyond traditional timelines (2027-2029) due to pandemic-related delays and the need to maximize existing hardware capabilities.
Studio Stability and Exclusive Titles: PlayStation faces challenges with studio closures and project cancellations, which could impact the pipeline of exclusive titles essential for maintaining console sales momentum.
Competitive Pressure from Xbox: Xbox's aggressive push into subscriptions contrasts with PlayStation’s hardware-centric revenue model, potentially influencing market dynamics and consumer choices.
Future of PlayStation 6: Speculation suggests that the PS6 may be delayed to 2028-2029, allowing more time for development and stabilization of PlayStation’s ecosystem.
Role of Major Studios: The success and strategic direction of studios like Naughty Dog, Insomniac, and Media Molecule will play a crucial role in shaping PlayStation’s future offerings and console lifecycle.
This summary encapsulates the key discussions from the episode, highlighting the team's insights on PlayStation's current challenges and future prospects, enriched with notable quotes and timestamps for reference.