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Podcast Host 1
K Pop Demon Hunters Saja Boy's breakfast
Roger
meal and Hunt Tricks Meal have just dropped at McDonald's. They're calling this a battle for the fans. What do you say to that Rumi?
Podcast Host 1
It's not a battle. So glad the Saja Boys could take breakfast and give our meal the rest of the day.
Andy Cortez
It is an honor to share.
Podcast Host 1
No, it's our honor.
Andy Cortez
It is our larger honor.
Blessing Adioye Jr.
No really stop.
Roger
You can really feel the respect in this battle.
Podcast Host 1
Pick a meal to pick a side
Tim Gettys
the and participate in McDonald's while supplies last.
Podcast Host 1
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Roger
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Tim Gettys
want to get our shows ad free and our exclusive shows go to patreon.com kindafunny Foreign.
Andy Cortez
Hello, gamers. Welcome to the Kind of Funny Games cast for Monday, April 13, 2026. I'm Andy Cortez. And Tim's back, everybody.
Tim Gettys
Can't wait to talk about video games with y'. All.
Andy Cortez
Tim's back also blessing Roger here as well.
Roger
Oh, wow.
Andy Cortez
Hi. And this is the Pragmat review. What is this?
Blessing Adioye Jr.
Oh, it's a new shirt we have on the website.
Tim Gettys
Yeah, Greg was gone for a week, so we need to welcome back Greg.
Andy Cortez
Oh, God.
Blessing Adioye Jr.
Yeah.
Roger
This is beautiful.
Tim Gettys
Yep.
Andy Cortez
If you're one of the people that buys these, take a photo.
Roger
The issue with it, it's like it actually has a really nice color on it. You know what I mean?
Tim Gettys
I would rock.
Blessing Adioye Jr.
I would rock this.
Roger
Yeah, it's actually really nice.
Blessing Adioye Jr.
Can we get these sent to the office?
Roger
Yeah, I think we can get some. Yeah.
Andy Cortez
Okay.
Roger
Hey, you want a match together soon?
Blessing Adioye Jr.
One I'm down.
Roger
Yeah, that be nice.
Blessing Adioye Jr.
Yeah.
Roger
How about you, Andy? You want some?
Andy Cortez
Yeah, for the bit. Yeah. Yeah.
Blessing Adioye Jr.
I mean, listen, if we can be honest.
Tim Gettys
Thought I had you, Andy.
Blessing Adioye Jr.
If we can be honest, I feel like last week was one of the best weeks working here. Honestly, it was a great being real. Last week was such a great pizza party
Andy Cortez
episode, guys.
Blessing Adioye Jr.
That was awesome. That was a fantastic episode. We watched Lord of the Rings. Was that last week or the week before?
Andy Cortez
I think maybe last week. Yeah, it was early on.
Blessing Adioye Jr.
I think it premiered. Whatever. It doesn't matter. It was a good week. It was a good week.
Roger
Yeah. All things Tim didn't want to happen at all completely. Greg didn't want this to happen. So, you know.
Blessing Adioye Jr.
Yeah.
Roger
Gonna go back to normal now.
Andy Cortez
Well, we have the, you know, the. The brand new father here and we also have an upcoming father, soon to be father of an LG OLED television.
Blessing Adioye Jr.
Oh, yes.
Tim Gettys
Let's go.
Blessing Adioye Jr.
I did over the weekend order an LG OLED tv.
Tim Gettys
So excited for your life's about to change.
Andy Cortez
Oh, my God.
Tim Gettys
You already know.
Blessing Adioye Jr.
I don't worry about it. I told them during KHD because I texted you over the weekend.
Tim Gettys
You didn't do it. I think you did.
Blessing Adioye Jr.
I texted you over the weekend and I was like, hey, should I get this or this? Or like I was asking what are good prices? And you're like, definitely go. Don't get this one. I got that one.
Tim Gettys
Last night I saw a. An Advertisement For Costco 65 inch C for $8. Hundred no shot. Yeah. And I was like I'll talk to bless.
Andy Cortez
Price match.
Tim Gettys
Price match.
Andy Cortez
Best buy.
Blessing Adioye Jr.
Can I give you one? It's in trance.
Andy Cortez
Cancel it.
Tim Gettys
Oh man.
Blessing Adioye Jr.
It's delivering tomorrow.
Roger
Tell them your house burned down.
Tim Gettys
You can nowhere to deliver those Nick Scarpino thing you've ever done.
Blessing Adioye Jr.
It was because it came down to price where I was like okay, the b series was 800 bucks and I was looking at a 55 inch C series was like 1200 bucks and you were telling me to get at least the C series or whatever. But you're like also. You're also like the 1200 bucks is probably too much for the C series. So now I'm just at a standstill where I'm like either I get
Tim Gettys
too much. I did not say it was too much. It's just like that's. That is not a great price.
Blessing Adioye Jr.
Sure, sure price. But then, then I had to look inward and be like do I want to spend 1200 bucks on this? And the answer is no.
Andy Cortez
That's my credit card. Two years man. No interest baby.
Blessing Adioye Jr.
Trying to get new credit cards.
Andy Cortez
Come on man. If you credit but it only works. There is that thing you don't like, you know you're not ever tempted to use it on you know, doordash or something. It's just, it's just the best buy purchase two years whatever it costs blessing divided by 24. You pay that every month. There's no interest. Bam, you're done.
Roger
Not financial advice everybody but also but
Andy Cortez
I love that credit card I use. I use that credit card so much.
Blessing Adioye Jr.
I can't wait to finally use my PS5 Pro. I was telling them earlier too that like shout out Greg Miller. Greg was very nice in getting me a PS5.
Andy Cortez
The wording was very very weird that you used Greg.
Blessing Adioye Jr.
Greg did burden me with a PS5 Pro. Cuz I don't think when Greg got it got it for me realized that I don't have a 4K TV and
Tim Gettys
now you bought the B. I'm like if I want to go against my
Blessing Adioye Jr.
pro I got to you I got
Roger
to get a 4k perfect way to welcome back Tim.
Andy Cortez
I'm angry. We love you Tim. If you're watching live be a part of the show by super chatting on YouTube.com forward/ kind of funny games. Remember we couldn't do this without our producers on patreon.com forward/kind of funny. So thank you to Carl Jacobs, Omega Buster and Delaney the Psalm twining for now let's begin with topic of the show Pragmata.
Tim Gettys
Pragmata.
Andy Cortez
Is it good? Is it bad? It don't matter. Thanks guys. Yeah, good. The Steam description says Pragmata is a unique sci fi action adventure game from Capcom. Follow Hugh, a member of an ill fated investigation team and Diana, a young Android, as they navigate a lunar facility taken over by Rogue AI In Search of A Way to Earth. It's a $60 game. $59.99.
Tim Gettys
Hey, is it really?
Andy Cortez
Yeah. Huh. I want to go around the table because we've all three of you have beat this video game.
Tim Gettys
Yes. Yeah.
Andy Cortez
I am the host and I was reviewing another game which we'll talk about soon. I've only played like four and a half hours or so, so you guys will be doing most of the talking obviously. Tim, I'd like to start with you.
Tim Gettys
I appreciate that.
Andy Cortez
What did you play on? How long did it take to beat and you know, just give me some top level thoughts. And what was your score for Pragmata?
Tim Gettys
Very excited for my first games cast back to be this review. Very excited for this conversation because like I don't know where y' all are at, I have no idea. And from the little rumblings that I've heard I'm like, oh, I think that this might be a spicy games cast. We might have some dissenting opinions which is always quite fun. I played it on the PlayStation 5 Pro. It took me, I would say this is probably like 13 hours or so. My clock was a little messed up and I think it will be forever because when you have a child a lot of times you just need to walk away.
Andy Cortez
Right.
Tim Gettys
You just need to do a bunch of things. So I. But I feel like there was a solid 13 hours. I did the movie majority of the side content as well. So there was a lot to do. I didn't really do. I. I did the side content as I was playing the game, you know what I mean? So it was just. It's hard to kind of tell exactly if you mainlined it like how fast it would take you, but 13 hours or so on my PlayStation 5 Pro. I love video game ass video games and Pragmata is a really great video game ass video game. Andy Cortez the gameplay I would say is incredible. It's very well paced and the encounter designs are awesome. Bosses are incredibly satisfying. The story's pacing leaves a bit to be desired. Absolutely. The character moments I feel are not really earned but they have hearts and I think at the end of the day it all comes together. So even though a Lot of it's kind of been there, done that. We've seen this before. I feel like there's enough unique charm to make it very effective, if not mind blowing, but effective. I think Capcom made something really special here. Overall, I loved this game. I want a sequel. I want to see more. Capcom continues to deliver. The fact that this is $60 I think is very cool. Right after Requiem and seeing the support it's getting across all the different platforms like holy crap Capcom. They are in their God era. Shout out to them.
Andy Cortez
What would you give it on the kind of funny scale?
Tim Gettys
8.5. I think it's really great.
Andy Cortez
Awesome blessing. Adioye Jr. What did you play Pragmata on? How long did it take you to beat? Some top level thoughts and what would be your score on the kind of funny scale?
Blessing Adioye Jr.
I played it on the base PS5. It took me around the same time as Tim. You know, somewhere in above that 10 hour range I'd say maybe 11, 12 hours. My PlayStation clock says 14 hours. I think my in game clock is somewhere around like 11 or 12. I played the same way that Tim was playing, which is I did a lot of the side content. I didn't 100% the side content because toward the end of the game I was kind of like I don't really want to do every single thing. I think I've seen what I've needed to see and then I proceeded to finish. What would I give it on the kind of funny scale? I would give it a 6.5 out of 10.
Andy Cortez
Wow. Yeah.
Blessing Adioye Jr.
I think it is an okay video game. I have some things that I really enjoyed about it but I think overall I leave it not feeling much in terms of passion for the characters, passion for the world, passion for the story, or even passion for the gameplay. If I'm saying which part of the game is the best part, I think I do think the gameplay is the best part. I think the hacking combat feels novel and fresh and it is the thing that makes it feel different from other video games. I think every single other decision in Pragmata makes me think about other video games and other video games that do the same things better. Whether we want to talk about story and writing and characters. I think others. I've played so many stories that do things way better. I think even in the present, in the presentation of the wolf and cub type story where you have Hugh, you have Diana and it is 40s year old man with an 8 year old kid running around a world, right. Like I've played so Many other video games I feel like do the same thing better. Whether you want to talk about that dynamics between the two characters, whether you want to talk about how they build their stories, how they build their. The lore of the characters. I really didn't care that much about what was going on in this game, the story of this game, until about the last fifth where I think things started to happen that made me go, oh, that's cool. Oh, that's interesting. Okay, I'm engaged with this. But I think by the time we got there it was way too late. Most of the game, the core carried on the stick as far as what we're doing in the story just did not interest me whatsoever. That said, like, I like playing the game. They have challenges in the game that I enjoy doing. As far as side things where it is, hey, do this challenge room and if you do it the best you can, you get three stars kind of thing. Right? I enjoy doing those because this core gameplay is solid. Just wasn't enough to make me go, damn, this is memorable to me. This is something I'm going to think about going forward.
Andy Cortez
Roger Piccorni Pacemaker I played this on
Roger
my PlayStation 5 base and it took me 10 hours. That's what the in game clock said. My PlayStation said 13. But whatever, I did a lot of the side stuff as well. I was just getting lost. I loved finding all the little things and trying to find the upgrades because I think that was honestly that's like the most fun I had in this game was exploring and figuring out the world. Because I agree with Blessing and I actually like, I think it's the most I've ever disagreed with Tim. Like everything you said there. I feel the opposite. Right where you talk about the gameplay pacing, I think that's my major issue in this game. I think the gameplay pacing is really rough. The story pacing and the story itself is something that feels generic, it feels unearned. It's laughable at a lot of points. Like there's so many moments where it's campy, but then it's not funny enough to get me over that hump where it's like, oh no, this is enjoyable. It's like, no, this is just like a half baked like outline of a story. By the ending of it. I was having the issue where I was like actually forgetting that I had to play this game for review. Like that's how forgettable this whole experience felt to me. And even though it has like a very unique like intro here with the gameplay and like the hacking and everything. Like, I don't think they do a good job of following up throughout the game of actually making the hacking feel interesting. By the end of the 10 hour runtime, I think this works well as a four hour experience. But by the 10th hour I was like, guys, this is the same thing from the beginning and they do some things, but I don't think it's enough. And they actually do something in the final boss fight where I'm like, if you guys started adding this throughout the entire game, I would be much higher on it. But again, they leave some interesting things and I'm like, you guys need to sprinkle. You have all the pieces here to make a really good video game. But by the ending of it like this, I, I applaud it for what it does, but I'm not for the product. It is like, I would not recommend this to most people. I would give this a 5.5 out of 10.
Tim Gettys
Oh my God.
Andy Cortez
Wow.
Tim Gettys
I'm very, very, very surprised. Honestly. Like I, I thought that I was going to be higher on this than, than most people. Seeing the reviews. I'm like, I'm shocked that there are some that are even higher than me, but I thought that it was going to be more in like that 7 range. Like, yeah, your scores I'm very, very, very surprised by and I don't agree. Like, like, it's like I, I do think that the, the way that this game kind of throughout it gives me the upgrades that I'm looking for at that exact moment. Like the moment that I'm starting to get over this type of hacking, they give me a new type of hacking. The moment that I'm like, oh, I like using these guns and I like that I have different guns to, to choose from, but I wish I could use both at the same time. I don't want to have to either pick up this one or pick up that one. They give me the ability to have two guns and it, it just kind of felt like that. From a gameplay pacing perspective. I was constantly wanting to do the thing that I was doing. And you saying that other games, like you're constantly thinking that other games do it better. There are so many elements that I totally agree with you and specifically from the story perspective, but from the gameplay perspective, I was having as much fun with this as I was dead space. Like dead spaces. Unique gimmick of, you know, having the cutter right and like slicing things away. It's like the way that the hacking works and this reminds me of that so much. And I really do think that the video game ass. Video game part of it to me is when you take a gimmick and really kind of use it to its fullest. I feel like they do that here both in the main campaign of like using the, the, the set of the moon, which I think is really awesome. And I think that the different biomes and areas you go into surprised me with how varied they were compared to what we've seen so far. I'm not saying it's the most varied thing in the world, but I, I liked it. Everything. Every area you go to felt like it had a earned place in the world that they created. And from a story perspective, I'm getting a little rambly and jumping around here a bit. But what I. The thing I do disagree with you guys on the most is I loved the world story. Like the, the 3D printing element of everything I find so fascinating. And the way that this kind of tells its story like a Resident Evil game does, where there's the kind of. The main story, but then there's like, side stuff going on with like, messages you'll pick up and data logs and all that. The whole story with the, the dude that's like slacking off work essentially, I think is the like, heart of this whole thing and kind of like really gives the, the bones to what Hugh and Diana's story is. Q is as weird as Hugh sounds, right? It's just like this character. What are we doing here?
Blessing Adioye Jr.
Yeah, yeah, he's a PS3 protagonist.
Andy Cortez
I get joking that Hugh, like, felt like a, like an 8 year old throughout a lot of this experience. And, you know, I'm. I'm only about four hours in. I really love the gameplay, but I do think the, the anything interaction and, you know, relationship wise is a bit lacking. And then there'll be a moment that I go, oh, I do like this.
Roger
And.
Andy Cortez
And it hits me with enough of those that I'm not dreading what's happening narratively, but the, you know, there are so many times where Hugh, this, you know, this dude who. And maybe he's just. He's a very positive dude. Maybe that's kind of what I got to boil it down to because I would be expecting a lot more dread from somebody at this point dealing with what they're dealing with, and a lot more worry and kind of like anxiety. And they could have gone the cliche route of, you know, the last of us. They could have gone, you know, you are this burden on me, this little weird robot child. I hate you for right now. And I'm scared. But we kind of will slowly start to warm up to each other. Like we see, you know, in so many other pieces of media. They could have done that, but they chose to not do that. And I applaud them. But also I go, oh, maybe it would have been better the other one.
Roger
Yeah. Because they set up in the very beginning of like, oh, he don't like kids. And then immediately, pretty much immediately, he's just like, let me tell you about the ocean.
Blessing Adioye Jr.
It just didn't work for me. That didn't work for me in the way of Diana's character is a robot. And so there is a level of, damn, you are really invested in this person. That's not a person kind of thing. And then there are story revelations and things throughout the game that kind of allowed that to soften up for me where I'm like, okay, cool, I vibe with this now. Right. But I think I just needed certain things to be revealed earlier for me to have that buy in on Diana and Hughes relationship. One of the things I want to bring up bouncing off you, Tim. Right.
Andy Cortez
Real quick, before you go into that, as far as, like Hugh being an eight year old, I just like always, it always makes me laugh because, you know, this person is supposed to be in a very stressful situation. You're trying to get off this thing, trying to go back to Earth and you're kind of stuck here. And the amount of times that Diana would be like, oh, that's really cool. And he would be like, yeah, that is really awesome.
Tim Gettys
Yeah, yeah, yeah.
Andy Cortez
You're just such a limbo.
Blessing Adioye Jr.
Yeah. Tim, I think you talked. You mentioned Resident Evil, right. In terms of some of the storytelling and some of the, like the. When you pick up notes and stuff and how they use that to world build. The probably the highest compliment I'll give this game is that I can tell this is made by the people behind Resident Evil.
Tim Gettys
Yeah.
Blessing Adioye Jr.
There is a design ethos here. There is a way they go about passing levels. There is a way the notes that you're talking about, so much of it feels like Resident Evil, which is really cool and really, I think, helps it feel like a very solid game for me. That's why. That's why I'm like, oh, this is okay. I don't think this is a bad video game. I think this is fine. And I think plenty of people are. Obviously, plenty of people are going to enjoy it. However, it also reminds me of how I feel about, I guess, certain Resident Evil games. I I think about a Resident Evil, I guess, village, for example, where I look at Ethan Winter's character and I'm like, I don't give a fuck about this guy, man. Like, I'm not. I don't vibe with this character that I'm playing, as he was kind of the same for me. But then I look at a game like Resident Evil Requiem, where so much of the fun and hype of that game, I think, is inherently the fact that it's Resident Evil and is doing so much to celebrate this world and celebrate these characters. Pragmata is. Feels like way more of a blank slate to where I'm like, okay, we don't have the. The character cast. We don't have the things to point to. We don't have a world that is as enticing to me as Resident Evil already is. And so now we're left with kind of like a, for me, a lesser, like, blank Resident Evil. And I'm seeing some of the things that kind of break it for me clearer because of that. I don't know if that makes sense,
Tim Gettys
but it definitely does make sense. And I think that that just comes down to the, you know, preferences between us where it's like. I do think that the. This being a blank state, this being a new ip, like that is what excited me so much, is that I didn't have the answers. With Resident Evil, I know the world and I know where it's going and where what's even possible. And it's probably going to end in, you know, insane, giant, like goo monsters.
Blessing Adioye Jr.
Yeah.
Tim Gettys
You know what I mean? It's like it just so quickly, like just over blows, like how big the end has to be. And now there's another plague, and now there's another virus, now there's a whatever. Here we're at the point where it's like, there doesn't need to be another, another another because we don't know anything about this world. And I really thought that they did a good job with. And obviously, as a reviewer, can you keep this spoiler free? But the entire concept of the game is, is that there is a base on the moon that is able to 3D print essentially anything, including, like organic material. And that's how this Android was made. And the base itself was made from 3D printing. And it's the concept of if you could 3D create anything, what are the ethics of that and what would that do to Earth and the way that they kind of deal with the politics of it through a lot of the backstory stuff I found so interesting. And again, I'm not saying it's the best thing ever.
Blessing Adioye Jr.
See, you. You just presented it in a way that had me way more interested.
Roger
Yes.
Blessing Adioye Jr.
The way you're talking about it than the way the game present.
Roger
Because the game is so focused on the Diana and the hue of it all that I think that the background stuff is the background stuff. And if you look at it, it is cool. But it is also audio logs and stuff. Like, I just don't. I never really got that. I understand what you're saying and I experienced that as well. But it did not feel like the main idea behind this game for me.
Tim Gettys
It didn't until the end. And I think that's the thing is, like, through playing the game, I do feel like they guide you to a lot of this. I'm calling it side stuff. But I do feel like a lot of it is specifically with how the game provides the upgrades and stuff. It does very much entice you to want to get a lot of the side stuff and like, kind of seek it out. And as you get more abilities to be able to even seek it out easier and all that stuff, I think that they really kind of push you that way. And by the time we get to the end of the game, while the plot of the whole thing is very Hugh and Diana focused, I think once we get to the end, it all culmines in the side stuff and that stuff meeting in a way where the overarching story. I'm like, oh, I saw what you're doing. And it kind of felt like the relationship between them was not a distraction, but it was kind of like the slow burn to get where we needed to for the whole thing. Because I do think it all comes together in the main plot.
Blessing Adioye Jr.
Yes. And I think for me, the ending of the story is by far my favorite part. Even so much so that as I was finishing the game, I'm like, man, I wish the whole game was this, like. I wish we could have taken some of this hypeness and some of like these revelations and sprinkled them all the way through. Because you're right. I think the themes that you're talking about and the cool shit about being able to 3D print anything, including organic stuff. Right. Like, so much of that shit is cool. And so much of it for me got cool at the end of the game, as opposed to the first 80%.
Roger
For me, it was like the very beginning, which I think is such a strong intro, and then the very ending and like that, like, there's a huge jump in the between, that I'm just like, man, I. I cannot find myself to get excited about the things that you're talking about. Right. Because they are hidden deeper into the game in a level that is not. The game wants you to focus on the human that Diana plots as the main crux, and it's just not working for me.
Tim Gettys
Even then, like, the. The places you're going and the things you're seeing. I feel like it's not just like the data lore drops that I think we're providing the story, but it's just like one area that we've seen from the initial reveal trailer of this is like a Times Square situation. And I think that it's such a fascinating concept to be like, this is. It's a fake reality that these people are living in. And these. If these people are on this moon base and it's like, where. Where's the line end of like, what is an acceptable reality? You know, and like, what is acceptable to replace real. Like the real, you know, And I think that that backed up with him having to deal with this little, like, Android treating her like a person, but simultaneously treating her like a weapon.
Andy Cortez
Yeah.
Tim Gettys
You know, I think that is like such a cool dynamic that they have that I. I don't want to over defend this because I just. The thing, I think that the reality is the relationship between the two of them is so trite and so overdone, and we've seen it before a million times, and it's not well done here. It's just. It's kind of like, tell don't show in a lot of ways. Or there's like, hey, they're together now, he has a kid. And it's like, it happens immediately. And it like, it really feels like it's almost against what they're showing us. So that does feel weird.
Andy Cortez
In the demo, the demo end similar to what we previewed at a lot of these different, you know, conventions or whatever at PAX West. And I believe the Capcom thing that you all got to do at one point. Oh, yeah. It was always the same demo where you, you know, you do some stuff and then you fight a boss and it ends with Hugh being excited and him sticking his hand out for a high five and her looking and being like what he was. Oh, this is what humans do. You know, we high five each other and we're excited and. And she high fives him and she kind of like giggles and. And it's like, this is really sweet. And it's. This is endearing. I like this. And that's as good as it got for me so far. Like, four hours for, you know, four and a half, five hours in or whatever. That's. That was still, like, the best part of what I experienced and ever. And, you know, they try to recreate it and they try to do other things to kind of give you back that magic. But really, like, the best emotional beat for me was in that first hour in that demo or whatever, that first. Hi, Fi. I'm like, oh, this is adorable. I want to see how this evolves. Hasn't quite evolved the way I would want it to yet.
Blessing Adioye Jr.
To talk more about Diana and to piggyback off of that, one of the things I did, like, in that regard is there is a hub area, like a small hub area in this game that you keep coming back to called the Shelter. And in there, there are ways that you can interact with Diana that for me, kept living up to, oh, this is cute. Like, there's something about.
Andy Cortez
There's a lot of cute moments.
Blessing Adioye Jr.
There's a lot of cute shit going on in terms of, like, you'll find these REMs out in the world. I forget what they stand for, but essentially, these 3D printed or like. No, they're like, more of, like, virtual recreations of things from the world. And so you'll find, like, a slide from a playground, for example, and give it to Diana, and it'll be set up in a corner of the shelter. And now, like, Diana will go and play on the slide and stuff like that. And I'm like, oh, that's cute.
Andy Cortez
I wanted you to go on the slide with me. Like, yeah.
Roger
She starts asking you questions about it and how it works. It's. Yeah. That I like that song. Yeah.
Blessing Adioye Jr.
And, like, even not to compare everything, right? But, like, I think when I talk about the wolf and cub, things from, like, different games, whether it be, Alas Was or God of War or like, whatever other games I have. Man with little child. The fact that this child is so little, kind of like lens, does lend a different level of, like, freshness to it, because it is. Damn, you are a child and you are doing child things again. You're playing on this slide. You don't know shit. I'm teaching you everything about the world. Like, there is something about it that I think works on the oh, this is cute level, but just not on the I think bigger story level for me.
Tim Gettys
And I do think it is important to. And correct me if you guys don't agree on this, but, like, I do think that while that does work for it and I think is a is a highlight for me is like, is her them using the her being young, but it's also just her not knowing anything about Earth, not her not knowing what it is to be a person. Like, all that stuff. Like, they do a good job with that. Having said that multiple times, I'm like, this is creepier than I want it to be. Like, I really feel like they make some design choices and have her move in certain ways or do certain things that I'm just like, y' all didn't need to do that. Like, it just feels a little, A little weird, you know?
Roger
Yeah.
Tim Gettys
Like, specifically, like, one thing is, it's like the way she, like, gets upgrades is like she puts this thing in her mouth and it just feels very little weird. It just feels like, over sexualized in a way that, like, doesn't need to happen. Yeah, it's right here.
Blessing Adioye Jr.
But yeah, Jesse Vitelli compares it to her hitting a jewel, which was the
Andy Cortez
way I post Hell yeah. Yeah.
Roger
Yeah.
Tim Gettys
It's like it didn't. Overall, I don't think that it ever gets to a point where it's like, this is an egregious problem. But I'm just saying I did multiple times notice, like, what the is this? Like, I would be a little embarrassed if somebody walked in watching me play this that did no video.
Roger
Yeah. Walk around with no shoes and stuff. Just a little weird.
Blessing Adioye Jr.
I did like, whenever she's like 10110110. Like, sometimes.
Roger
Yeah, sometimes so good. See, that's the, that I like where it's like she's baby and then I don't know, she going like, like, she's an.
Tim Gettys
She's exercised Greg Miller doing the Irobot.
Andy Cortez
Yeah, I, I was kind of talking about the voice acting, and I, I, I don't think the performances are bad. I just think that they weren't necessarily given the best direction. Like, I don't, I don't think these are bad voice actors. I just don't know if, like, that's the characterization that I want Hugh to be. And I was telling Roger and bless this, but, like, I wish Diana was voiced by a kid in the same way that, like, you know, when you talk to the luma in the Mario movie or not, you but they talk to the loom in the Mario movie and it's voiced by a kid and it's like, cuter and funnier. And I was kind of wishing for some of that because I could still hear, you know, I'm an adult voice actress, sure, trying to voice a child, you know. And yes, that works. That's fine in Rugrats or Hey Arnold or whatever. But like I kind of wanted a bit more of that authenticity. So there are, there are beats like that that I, I would go, oh man, I. I kind of wish we went like, like Boo in Monsters Inc. You know what I mean? Like I. But you know, maybe that's leaning a little too young or whatever. But I overall, I still do feel like the, the relationship is a bit lacking now. The gameplay for me, not lacking at all. I'm really, really digging the gameplay of it and I can't wait to dive deeper into it. After a word from our sponsors, this
Roger
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Blessing Adioye Jr.
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Roger
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Blessing Adioye Jr.
Half man the new HBO Original limited series from Baby Reindeer creator Richard Gad
Roger
examines the tumultuous relationship between two estranged
Blessing Adioye Jr.
brothers, tracking the highs and lows of the pair over the course of 40 years.
Roger
Starring Emmy award winner Richard Gad and
Blessing Adioye Jr.
BAFTA award winner Jamie Bowne Hoffman, premieres April 23rd on HBO Max.
Andy Cortez
We have a $10 super chat here from Jerbear who asks how's the difficulty and can you adjust it? I don't typically play shooters, but have enjoyed slower things like Bioshock and Dead Space. Looking forward to playing this on Switch 2.
Tim Gettys
You can adjust the difficulty but I think it's like the more old school type of like once you change it, you can't change back. I feel like a lot of modern games, it's like you can like drop to easy, then go up to normal, go up to high. They don't really punish you. But I think here it's like, it's the old Capcom style like Devil May Cry used to do. Even where it's like, if you die, it's like, do you want to drop the difficulty? And if you do that though, you're. You can't go back.
Roger
Oh, really?
Blessing Adioye Jr.
Okay, gotcha.
Tim Gettys
I think that's how that functions. And I would say overall, like, it's well paced. It's like it's. It teaches you what you need to know. Like, I don't. I wasn't dying constantly.
Roger
No.
Tim Gettys
However, the VR challenges, which this game is like full of it, they can get very tricky. And like there's the, the classic, you get the three stars, but like there's bonus challenges within the challenge. And can you do all three of the challenges?
Blessing Adioye Jr.
You do it in 30 seconds in one run.
Tim Gettys
And I'm like, that's where things got awesome for me. Where it's like they were challenging but not overly difficult. And towards the end of the game you get some of those VR challenges that I'm like, oh, wow, I didn't do this on my third try. Even like.
Andy Cortez
And they let the suit unlocks, which
Blessing Adioye Jr.
I really enjoy is like everything around the hub area and the shelter. I absolutely loved to answer the super chat, everything Tim said, plus, like I, I did die quite a bit. But it was more. It was mainly because the game with the hacking mechanics, like you were pausing in place a lot and having to like you the way I described it to Roger the other day was what, patting your head and rubbing your tummy?
Tim Gettys
Yep.
Blessing Adioye Jr.
Yeah, I got it backwards the other time, but that's the gameplay and like once you're focusing on one thing, you might fuck up on the other. And that's usually when I die, when I'm like, oh man, I want to hack, I want to hack. I just, I'm standing still too much and I, I think that back and forth actually is pretty engaging. But to talk about the shelter a little bit. Right. The challenges that Tim's talking about are awesome. I love the rewards as well because there's a lot of balance of different resources that you're getting. And so you have the Luna filament, which is basically your, what, like currency that you'll spend for Upgrading weapons and hacks and stuff like that. You have like another one, another currency that is specifically like upgrading your character, like your attack, your defense and Diana's hacking. And then you'll get these Cabin coins. Cabin is. Is my favorite character in the game. Even though he's not like a main character at all, but he's like just a dude that's hanging out in the shelving.
Roger
Like a little bit of the clap trap, but not. Yeah, he's not following you around. He's just in the cabin.
Blessing Adioye Jr.
I love this guy. He has a bingo card. Multiple bingo cards.
Roger
In fact, a lot of bingo cards
Blessing Adioye Jr.
that he'll give you that you'll basically like put the Cabin coins on. And each space will get you like a small upgrade. But then if you get a bingo, you'll get a bigger upgrade. Then if you get a triple bingo, you'll get an bigger upgrade. And then if you do a blackout right, fill out the whole bingo card. You'll get like a fun cosmetic kind of thing. I absolutely love that. I think that that's one of those things where I was like, man, Capcom still got it. They got creativity over there.
Tim Gettys
It's the. I love the economy of this game. I feel like there's so many different things, but they feed into each other so well. Where I was constantly trying to collect everything. As I was playing through it and wanting to. The moment of VR mission opened up. I wanted to three star it to like, get whatever I could so maybe I can get the bingo correct or whatever to unlock things that I actually wanted. I think that was a. A highlight for me. And there's in similar to Resident Evil where there's like the little raccoons that you can walk around and shoot like. Yep, they're these. The little cabin guy that you're talking about hidden around the level and the sound design. This game just like Capcom's been recently, absolutely fire. Like, it's so well designed and if you hear something, it's where you think it's coming from. And when you. It would be so satisfying to be like, one of those guys is around here. Where the hell is. Oh, it's right there. And then you get the fun little bonuses and all that. But I really, really enjoyed getting the. You get this type of money to get that type of money to get this type of upgrade and just consistently is like kind of like putting you down a path where I'm like, I'm having fun doing this stuff. The shout out. I want to give this game that I don't think any game in history has ever done. You kill enemies, they drop this luna filament or whatever, which is like the main currency of the game. You don't need to rush to get it.
Roger
Yep.
Tim Gettys
It stays there forever.
Roger
Stays there forever.
Tim Gettys
And it is really so nice to not feel this pressure.
Blessing Adioye Jr.
That's awesome.
Roger
Yeah. Because I missed something. I go around like, oh, I killed that guy like, 15, 20 minutes ago. That's crazy. That's just still there.
Tim Gettys
Has any game in history ever done.
Roger
I don't know. It's kind of crazy.
Tim Gettys
It's crazy. You know, normally it's like, it just disappears, like, very quickly or sorrows.
Andy Cortez
Currency goes away real fast.
Tim Gettys
Yeah.
Andy Cortez
Let me tell you. And they tell you, like, this shit's going back to God. Take this back.
Roger
Well, going back to the currency, I. I agree with you, Tim. Of like, it is. It is nice to. That was the funnest thing that I had in the game was finding the little squares or whatever and upgrading my thing finally. I do think there are some upgrades that I'm like, man, I just wish you just gave me that in the beginning because it helps with the game feel so much, Especially like, the perfect dodge. Like, man, like, when you're playing the beginning, I'm like, this. This game should have a perfect dodge. Like, it feels like it should. Of course, you can get that pretty easily in. In the beginning, but it just. There's a few of those things there. I'm like, man, just give it to me in the beginning. And it feels like they had it in the original version of the game. They had to, like, kind of break it up, be like, oh, we need more upgrades. And I. I hate when a game does that, where it's like, just don't. Especially something that's so fun and so basic, like a perfect dodge. Or there's a few ones that I'm blanking on. Like, you just give me in the beginning. Because it didn't. Didn't feel exciting to me to unlock.
Blessing Adioye Jr.
Yeah. That's the tough thing is, you know, I think there's. It has that almost like Metroidvania feeling of when you're playing a Metroidvania and you don't have a double jump at the beginning, and you automatically are like, I feel like they should have a double jump. Like something doesn't feel right. And then you eventually get it and you're like, all right, this feels a lot better. That's to Roger's point of how I felt early on in the game, where, like, Tim, you Brought up that perfect pacing of oh, I feel like I should get this thing. And then you get it for me. It was like the man, where is this thing? You know what I mean? Why can I only. Why am I stuck with this pistol in the beginning? This pistol fucking sucks. I hate this thing. And then you get the things right? But I almost wish that I love the pistol.
Tim Gettys
Really. The moment you get another one, I'm like, I'm not even using this thing.
Blessing Adioye Jr.
I hate this.
Roger
I would love to talk. Why do you like this pistol so much?
Tim Gettys
I feel so good. It feels just so like, oh, there's like a clunk to it.
Roger
But what about like the I hate the reload situation?
Blessing Adioye Jr.
Yeah, it's a cool down reload.
Roger
Yeah, it's a cooldown reload and it takes forever. And even though I like got pretty close to like fully upgrading my pistol and that mission, whatever gun, it just, it just really did not. It like didn't go faster. It feel like, like the thing that I wish. And maybe now we're having a conversation about like what this game could have been or like a different video game. I just wish that this game was more arcade. Like I want to be able to like have the moment where I'm hacking and then like I get like fucking, here's a bunch of ammo, right? Like I don't think, I think that that's what's missing here from my fun and my enjoyment is that like having to use up the pistol. And of course you have other weapons but sometimes those are throwaway weapons, right? So sometimes you use them up and you just literally have a pistol and then you're shoot. Yeah, you're shooting the pistol, you run out of ammo and you have to wait now like a Gatling gun for it to like uncool down and go to the top.
Andy Cortez
But it's not just to uncool down and give you all of your bullets back, it's we're going to give you one more bullet then here's second. There's three.
Roger
It takes forever and like especially when you have enemies coming at you and you have to hack. It just felt like the game is working against my fun.
Tim Gettys
See for me I loved all that stuff because it delivered an arcade experience where this game is a rhythm game. I feel like the, the way that they had the auto reload but it was time based. What you're talking about, the pat your head, rub your tummy, like all that stuff, I loved that. It felt like that was part of the balance of that gameplay of the reload time allows you to have that moment of all right, I'm going to focus more on the hacking right now and I can like move around to get to a better spot as this thing's reloading so that I can go in and the, the back and forth of all.
Blessing Adioye Jr.
Right.
Tim Gettys
If I Russian right now I'm only gonna have time to have two shots, but if I take a second to pop back, I'll be able to have five shots and that's gonna. Which is the, the better balance for me and like, which is going to give me more time to focus on the hacking because towards the end of the game, some of the hacking can get pretty, pretty intense. Yeah, like unless you like are using some of the ability.
Blessing Adioye Jr.
Them hacking screens get big, dude.
Tim Gettys
They get real, real big. And so it's like I, I like that the, the reload was to me, it felt like parts of the combat like and I feel like I think very well designed.
Blessing Adioye Jr.
One of the things that was my biggest desire for the hacking was to have more of the creative nodes where if you pass through this thing, it'll affect this enemy that way. If you pass through this thing, it'll affect the enemy this way. And they did have a lot of like different types of nodes where it is. All right, you pass this, it's. It'll have them down longer. If you pass through this now, your bullets will do more damage. I feel like they could have got way more creative with it because I, I look at half the nodes that I'm unlocking and I'm kind of just like, yeah, no, this doesn't, this, this isn't. This doesn't feel gameplay changing for me. I found a few. Like right now the one that's on screen that bear is showing, that's the multi hack node where if you pass through it as you get to the green, it'll hack multiple things at the same time. I think I usually defaulted to that one and a couple others that I won't spoil. But in the loadout screen as I'm, as I'm selecting which nodes I want half of them, I was kind of just like, I'm not gonna even notice this at work. I don't know.
Tim Gettys
I mean I, I agree with that, but I, I'm not. That doesn't bother me because there was ones I really liked and it's like, I feel like there's a lot of. I think that they actually really change up the gameplay. There's just gameplay styles. I'm like, I'M not interested in doing that, so I'm gonna. And I think that the game kind of is designed around that because naturally playing through it, the amount of currency you get to upgrade the abilities kind of does feel like it's geared towards you maxing out.
Blessing Adioye Jr.
Yeah, you want to choose, you got to choose something.
Tim Gettys
Now you're going down.
Andy Cortez
For people who didn't play the demo, the way the, the way the weapons and everything work, they are essentially consumables at the start. You pick up a weapon, it has, you know, if it's not your. Your main pistol that is rechargeable or reloadable, you pick up a weapon and it's called the. Whatever, it's the shotgun. And it'll only have four bullets. And if you use those four bullets, that weapon is no longer on your little weapon wheel. It's just gone that you, you, you know, you consumed it or whatever. So you got to find another one. But then the way whenever you are picking up the Luna filament and you go back to your home base, you can then purchase that weapon to be a permanent part of. Of your loadout that whenever you set out on an adventure, it's still a consumable though. You still could use it. But now when you set out on an adventure, it is now part of your loadout. And then you can upgrade all of those weapons to have more ammo to, you know, pack a bigger punch or whatever. I did enjoy that part of, you know, going down this, not the skill tree, but just, you know, seeing how my build out could evolve, unlocking better hacks and then making those stronger and then upgrading Hugh and Diana on that. On the other side of it, where it's like, I can. My starter weapon, I can make a lot stronger, have a lot more ammo, I can make Dan his hacks better. I think there's a really cool idea of progression here that I was. It's not traditional and what I was expecting, but I still really liked it and never not and didn't really think a whole lot that, like, man, I wish you did it like this, or I wish you did this other thing. It's like, I really enjoy this approach and it's working for me so far.
Blessing Adioye Jr.
Yeah, I hit a point with the consumable weapons that you're talking about where I think early on, I didn't love the fact that you would run out. And then very quickly it kind of snapped into place once I started prioritizing them because they give them very freely. Like as you're searching through these levels, it's like, oh, every other minute they'll drop another one of these more special weapons. Right. And so it almost turned into, like, Breath of the Wild a little bit where it is. All right. I got this new sword. I'm going to use it because I need to keep space open to get other new swords that are not broken yet.
Andy Cortez
One thing that I hope that they address. It's not like the worst thing in the world, but I never loved dying and then going back to the base. Yeah, I really didn't enjoy that. And it feels like it's Capcom saying, you should upgrade.
Roger
Yeah.
Andy Cortez
Because you're not strong enough. But there are times that, well, it's like, well, I know how much currency I got. I know what I need, and I'm broke as fuck.
Blessing Adioye Jr.
I can't.
Roger
Yeah.
Andy Cortez
And so the idea of, like, having to run through that little thing again, Diana being like, oh, Hugh, are you good? Here's what we should do next time. And it's like, that's all cool. And I appreciate this, but I wish that whenever you died, you could, say, spawn at the base or spawn at this bonfire, which is like the ladder thing or whatever for me.
Roger
It's just. I just. You have to go back to the base in order to refill your health. When you find, like, those tutorial. I just want to be able to just press a button and just keep full health. Let me keep on going, right? I don't want to have to go back to the base and have to go through there.
Blessing Adioye Jr.
You know what?
Tim Gettys
I didn't mind, guys, Come on.
Blessing Adioye Jr.
I didn't mind spawning at the base, but I. I didn't mind it. I think partly because I always.
Roger
The.
Blessing Adioye Jr.
The game is so generous with currency that I always did actually have currency to upgrade. So if I died, I'm like, all right, might as well just put this stuff in here. And so I was already always doing that. But then also, I kind of like the more old school feeling of, ah, shit, if I die, they're gonna send me all the way back here.
Roger
I got, like, a minor inconvenience.
Andy Cortez
Yeah.
Tim Gettys
What I like about that, though, is I do like that design. And I feel like, to me, I was never upset that I was sent back to the base because 9 out of 10 times I would want to do the path again to get more collectibles or to collect more currency. Anyway. So it's like I'm like, all right, cool. Like, I lost to that boss, but now I get another shot to jump and get that mod that I missed the first time or whatever. So it's like. It just felt like there was always something worthwhile doing, even if I was retreading the same place I already was.
Andy Cortez
I. I'm really hoping to check this game out on like either switch or, or PlayStation just to see what the gyro controls feel like. I've been playing on PC keyboard mouse and I. It's weird because I, I love aiming and shooting with a keyboard and mouse and I love that aspect of it. I don't love the hacking. I, I prefer the hacking of controller where you are using the face buttons as your directional going through the hacking grid or whatever. And I feel like a nice in between for me would be because I, I really like gyro aiming and I love the button pressing of the hacking. I did have to like speed up the hacking of the mouse because the way it works on keyboard mouse is when you are aiming and then starting to hack, you essentially just you drag your cursor through the blocks into the special spot or whatever. But the. You could change the hacking sensitivity. Luckily like they thought of that beforehand and not a lot. A lot of developers I feel like may have would have forgotten that part of it. But you could speed that up because as I'm like, you know, keyboard mouse shooting and I can start the hack, I'm like, like you're moving your mouth. It's like, all right, let me speed that up. So I'm like, I'm. The hacking doesn't feel like counter strike player, like just dragging off of the mouse pad or whatever. So it's like I wish I could find the happy medium there. And it may be motion gyro controls with the sort of face hacking. Because I enjoy the way that feels much more to the actual mouse.
Roger
Talking about the hacking, I think that that is the thing that I was most surprised about through the end of the game is how little the base hacking changes. Right. Like it is always the same thing, right? Like it is, it is variation. Yeah, there's variate. But it's like in terms of like what you're actually doing, right, you're still just going around going to the end goal.
Tim Gettys
There was that or the one with the circle.
Roger
But I'm saying like the main, like, like if you're hacking, right. Yeah, they have like the circle thing where you're. If you're hacking into like opening a door or something like that. Like the actual main hacking is just this. Not like minesweeper, but yeah, kind of like you're going around, you're going avoiding the exclamation points and then you're going to the end. And I, for me, I just can never, At a certain point I was just like, man, this is the same thing over and over again. And they do that, they do a little thing at the ending which I don't want to spoil, but there's some things that they change towards. Like a few boss fights and I'm like, okay, that's cool. I'm surprised that wasn't part of the entire game. And I, I, I, I, I'm surprised. I want to hear like your guys thoughts of like, did that feel repetitive? I guess for you, Tim?
Tim Gettys
I loved it. I mean again, I keep going back to, I think the gameplay was so well paced where I feel like the moment that I was kind of over doing a certain, I don't, I don't want to even get close.
Roger
Sure, sure.
Tim Gettys
The moment I was like, I'm kind of done with this. They gave me a way to be done with it, you know, and the moment that I was like, I, I want a little bit more gameplay from the, the hacking they give me. Things are like, all right, cool. Well, now I could have a bigger thing to like go through even more. Like play it a little bit on hard mode, you know what I mean? As they start like dropping the, like the, the nodes that you can't touch or else it like resets your, your thing. Like I, I liked the, the way that they did it and I feel like if they took it too much further, it would get to the point that I'm like, all right, I could rub my, my, my belly and pat my head, but I can't also do one more thing. Yeah, like they might have lost the ability to control the pacing of the gameplay.
Andy Cortez
I enjoy that. It keeps your progress of a hack. I thought that was pretty.
Roger
Yeah, yeah.
Blessing Adioye Jr.
Well, unless you get hit.
Andy Cortez
Oh, sure, yeah, yeah. But I, yeah, I enjoyed like getting halfway through a hack, having a missile coming at me, having dodge go back and it's like, oh, it's still up there. Let me just finish this.
Blessing Adioye Jr.
I didn't mind the evolution of like the hack system itself because to Tim's point. Yeah, there's like things that they do to like keep it interesting and I think they pace it out very well. For me it's just the nodes. I just wish it was like, I wish we got more creative with like, okay, if I pass through this thing, the enemies levitate in air or some like that. Yeah, I think that comes. That brings me back around to the arcadiness that you're talking about of wanting a bit more where I'm like, we have such a cool thing here with the hack system. I just don't know if we elevated it as much as we, we could have with these nodes. Yeah.
Roger
And I, for me, it's like somebody who is already on the fence of like how the hacks were feeling halfway through the game, basically making it be like, hey, we're just going to make them double the length. Like, it's just like the least interesting thing you could possibly do. For me personally, of like, I don't even want to do these. And I understand there's certain things that I don't want to spoil this, but yeah, there's certain things. You can get around certain things. But for me it's like, okay, well, the challenge is now instead of adding another thing on top of it, we're just going to make it hella long. Like that. That just didn't sit well with me.
Tim Gettys
Another thing I want to talk about is the enemy designs. I feel like they are really excellent and the way that each one kind of has its thing where you, you do the hack and if you hack it, they open up and then it's like they have their weak points. Right. I feel like the game does a good job. Back to how well paced I think it is of always having the right amount of enemies in each encounter and the right level of. All right, cool. You got these basic guys and then the more tanky ones and then the more, you know, ninja type ones that are like stealthing around super fast and like attacking you with a quicker attacks. I feel like there's always like a very well designed encounter situation where you're not doing the exact same thing over and over and over. It's like they always put you in a room that is designed in a way with the enemies to make me feel like I'm. There's a proper way to play through the encounter. Right. It's like there's a design, like there is a speedrun. You, you should be using this hack, you should be using these weapons for these enemies. And it feels really, really good to get it done in one minute. And it feels less good when it's like, oh man, this encounter took me like four minutes. But it's like that's, that's on me. You know what I mean? I, I didn't play this the way I was supposed to. And then I feel like because of that, it kind of taught Me to slow down, be like, what should I have done there? And then the next time I encounter something like that, I'm like, I know what to do here. And that's why I think the VR things are so good is because they, they really teach you a lot of like the more advanced tech stuff that like I was like, oh, I'm gonna actually use this technique in the, the normal game now.
Andy Cortez
I, again only being four to five hours in, I, I've encountered a couple spots where you use the environment at to your advantage and I wish there was more of that. It's a couple spots where there might be enemies underneath, like the, the, where the ceiling, like yeah, burst fire down or whatever. You're like in a manufacturing area. And I wish that there were more instances of that because I, I really enjoyed the gameplay there and I, I felt there are moments where I'm like, I don't want to use that yet because I know it's a one time use and there's a larger enemy that I want to wait to get there to. And that feeling of outsmarting the game, even though it is designed to make you want to do that, I wish that there were more instances of that and I hope to get a bit more of that.
Blessing Adioye Jr.
To Tim's point about like having the right amount of enemies, right placement of enemies, that's another thing where I was like, man, that's very Resident Evil of you. Like this. This is a Capcom game for sure. One of the things I want to highlight too, when you talk about the, the weak points. One, one of the things I was scared of very early on, like in the first level of the game is Diana would keep telling you, Hugh, make sure to shoot them in the weak point. Hugh, make sure to shoot them. And I got really scared that was gonna be the whole game. It's not the whole game. If you start the game and you're like, diana, shut up. Like, don't worry, she does very quickly. But there's a level of like a tactile feel to when you are shooting the enemies when they're open. That reminds me a little bit of like Horizon Zero dawn when you're like shooting weak spots off of enemies. There's a similar like level of like metal hitting metal that is satisfying for me. As far as the enemy design, I thought it was cool. I didn't think it was like amazing or anything like that. Right. And I think that's part of that is just the age that we're in with action games where the ceiling has been so raised with enemy design that like, I don't think it was. I obviously don't think it's bad by any means, but I think there is a level of okay, well these are all made from the same thing, so they all kind of look somewhat. They all look like they're made of the same material, which narratively, of course, but visually I kind of look at a lot of the enemies. I'm kind of like, all right, cool. Like you're just another version of this guy, which is another version of this guy. You know, I don't know how you remedy that in this game. Maybe that's a sequel thing if you want to get crazy with it.
Andy Cortez
I love them. I, I really enjoy the, the enemy design. So far. I think I've only fought a couple like big major bosses, but so far was pretty, you know, excited about seeing them and go like screenshotting the. Out of everything.
Tim Gettys
We gotta talk. If we're talking design, we gotta talk about our boy Hugh.
Blessing Adioye Jr.
Oh yes, it's.
Tim Gettys
It's so interesting because. And I want to, I want to hear your, your design thoughts on all this, but I, from the moment we saw this game to then seeing the gameplay of it, to then playing it ourselves, I still, after playing this game and loving this game, can't wrap my head around this big ass astronaut moving the way he does. Dude, this game plays like a fast paced action.
Blessing Adioye Jr.
I'm tapping R1 like crazy.
Roger
Rustin.
Tim Gettys
It just, it never feels right because you're looking at him, you're like, you're a big bulky dude and he's just zip zapping around now during the, Was
Blessing Adioye Jr.
it during the break that we're having the conversation of his suit? Because like, yeah, you guys were talking about his suit. Right. And I kind of. I like his suit. I like how he looks. I like how busy it is. But I don't think you guys agree.
Andy Cortez
Yeah, you brought up the, you know, this game feeling like an awesome PS3, 360 era type game. Yeah. And for me it not only feels that way in a gameplay sense, but design and art wise, it reminds me of the way games looked before any. Before developers discovered moderation and restraint design. Because the, the back of his suit is the busiest, noisiest thing ever. Where it's like so much, you know. And then bless brought up like, yeah, but I love Yoji Shinkawa. It's like. No, I love Yoji Shinkawa's work too. Because he knows when too much is too much. Yeah, of course.
Blessing Adioye Jr.
Does Metal Gear and Get stranding.
Andy Cortez
And the back of his suit, the back of Hugh's suit is like, like the noise and. And it really feels like when I was learning zbrush and learning, like 3D design and what, you know, we. We talk about the nernies and the greebles of it all. Everybody, what's a nurney and agreeable? It's any little time on a Sci Fi panel or Millennium Falcon.
Tim Gettys
It's the best example.
Andy Cortez
It's the rivets. It's a little bolt spot. It's a little, like, line. It's a whatever. It's all of the little surface detail that adds little things to just kind of break up the. A smoother surface. And this game just felt like they just threw it all the. They just do it. All of it. They do all the nernies and greetings. So, like, that's one thing that really kind of bothered me about the design because I think there are some aspects that are cool and feel industrial and realistic of like, oh, this is what a futuristic, you know, astronaut suit would look like. But then parts of it mainly, like the helmet kind of feeling like a. Almost like a Borderlands Destiny style helmet. I. I don't know. I feel like there's some stuff that definitely went a little overboard with the design.
Tim Gettys
My favorite thing about the design is they're just like, all right, cool. Clearly functional. This guy is doing a very specific astronaut job. But also, let's give him little platforms in case an Android girl.
Roger
Yeah, you need all the nerdy and groobles for her to hang on to that. That's the main idea there.
Tim Gettys
Yeah.
Roger
For me, the thing about Hugh and this is just a me thing, everybody, is that when Hugh, when he opens up his face and you see his, like, actual human face, it looks too small.
Andy Cortez
Oh, I am right there with you, Roger.
Roger
Look at Hugh William's face, everybody. You know what? It's this, Andy. I know what it is, is that he's like frontlet, right? Because he has a little light in there. So he looks like he's photoshopped onto his own body. But it just looks so small. It looks like.
Andy Cortez
It looks like Ruffalo in the Hulkbusters.
Roger
It does.
Andy Cortez
Now, the problem with it is that when I look at it, Roger, I go, okay, your face looks really small in that big ass helmet. But how your neck's got to be.
Roger
Yeah, just look at that. It's just a little too small.
Andy Cortez
Your neck has got to be crazy long because, like, the proportions are quite matching up and it's like, when it's like Sam is getting in the suit, it's like, how do those. Where are your shoulders at, lady?
Blessing Adioye Jr.
In that image, that's the moment where Diana will be like, hugh, how do humans eat? And Hugh's like, oh, yeah, we got this thing called food. Like, that's half their conversations, Diane. Just asking random questions on Earth. And he was like.
Roger
And then also he just slips in, like an insane, like, backstory thing about himself and we just move on.
Tim Gettys
And then, like, something else will happen. He'll just go, hell yeah. The one liners in this game, it's like, like you said this earlier, Raj. It's just like, there. It's so campy. But it's like, not campy enough.
Roger
No, it's not Dead Rising. It's so close to being Dead Rising if we just push it a little further. But it's not.
Tim Gettys
And it's also like, bro, you ain't Leon Kennedy.
Roger
Like, you're Hugh Williams. We love you for that.
Andy Cortez
Wait, so there's clouds and rainbows. Yeah, they're pretty cool, aren't they?
Blessing Adioye Jr.
They're pretty neat.
Roger
Also, my father died in Nam.
Tim Gettys
How old are you? You.
Andy Cortez
You are as amazed by the world that she is. Like, it's so. Oh, my God, it is so bizarre. We have a super ch. Phil the trucker who says Tim's big day back and they poop on his 8.5, buy the wrong OLED and launch a welcome back, Greg.
Roger
Yeah, Actually, Tim, we secretly love this game. We just wanted to on you.
Andy Cortez
Love you guys. Welcome back, Tim. Mellow fellow asked, did you all play in Japanese VO or English? I think we all played in English.
Blessing Adioye Jr.
They had Japanese view. That's cool.
Roger
I guess.
Blessing Adioye Jr.
Capcom game. Yeah. I just don't look at this game and think, oh, I should put on Japanese vo, you know, spilling the beans,
Andy Cortez
shout out to beads. Got games with $20. Super chat. Thank you for your generosity. Says Pragmatic rocks and was well worth. Well worth the wait. It reminded me why I love video games. Capcom is on one hell of a run right now. And as I'm playing this bees God games, all I can think about is what if we hear me out, Capcom, this isn't going where you think it's going. Capcom and everybody, you know, in the gaming landscape. What if we convince Capcom to turn Exoprimal into a campaign story video game I like because Capcom's been on a hell of a run. And Exoprimal, you know, a game that it's gone right, but it had Cool dinosaurs and robots. And it was like, there's something here. Let's just make this a single player game. You guys are killing it right now with re. With Pragmata, which I'm definitely really enjoying. I can't wait to beat give us dinosaurs.
Tim Gettys
My thing is exoprimal with this run that Capcom's on. Please don't fuck up Onimusha. Like, please.
Blessing Adioye Jr.
Oh, they're not going to. They're not going to.
Tim Gettys
I mean, I will say when we did that, the. The. The demo there where we did Ariana, explain that. I do think Onimusha was the weakest one.
Blessing Adioye Jr.
Really?
Tim Gettys
Those demos.
Blessing Adioye Jr.
Yeah, actually, I don't disagree with. But that's also. I think it's stiff competition because, like, I think the demo portion of Pragmata shows off really well. Resident Evil Requiem's Resident Evil Requiem. I think coming off of Pragmata, like, I think Automush is fine.
Tim Gettys
Yeah.
Blessing Adioye Jr.
I think this is the floor. And like, I don't mean that as a being mean to Pragmata. I mean that in like, damn, this is a new IP. This is a $60, 10 to 12 hour video game. Like, this feels like what the floor should be for Capcom single player, which is a good thing because it has like an 86 on Metacritic.
Tim Gettys
Yeah.
Blessing Adioye Jr.
Which to double back. Right. Like, you know, I want to. I want to say my 6.5 out of 10 isn't me saying, don't check out this game. Don't play this game. I hope y' all show up for this. Because I would play Pragmata too. I think a lot of the issues that I have with this would probably be fixed in a sequel. Like more budget, maybe more, you know, space to be like, all right, what worked? How do we level it up even more? Like, I think Pragmata for me is almost there in a lot of ways, just isn't fully there.
Andy Cortez
A brown spot with a $5 super chat. Possibly the most important super chat we've gotten so far today. Says day two of asking for the Two Towers in review with Blessing and Joey with no future spoilers. Nick.
Blessing Adioye Jr.
That's the other reason I got the 4K TV.
Andy Cortez
Oh, man, I got that.
Blessing Adioye Jr.
Andy texted me. It was like, I might have a Blu Ray for you.
Andy Cortez
I got them 4k blu rays. The remastered one. Not the second 4k box set. Or not the first one. The second one with the better color grading. Except full extended editions as well. And he'll watch it all on his B series.
Blessing Adioye Jr.
I'm on the Costco website right Now.
Tim Gettys
Yeah. For that I will say, I hear you. I am back at work for the first time. I'm on shows back to back to back. So I. I haven't caught up with anybody about schedules or anything. So I don't want to speak out of turn. I will say it will happen. Yeah, it will happen. Nick's not here right now. Oh yeah, Nick's on vacation. So we're in a kind of a tough spot a little bit. But you will get two towers.
Andy Cortez
Wow. Wow.
Tim Gettys
You'll get Return of the King confirmation. I want to say sooner than later, but I need to look at the calendar to see what's happening and all this stuff.
Blessing Adioye Jr.
But you're committing me to six movies.
Tim Gettys
Well, I mean that's the thing is
Blessing Adioye Jr.
like, yeah, well, I'm going to watch them.
Tim Gettys
Yeah. As long as they all in.
Andy Cortez
As long as they're doing excited.
Roger
And also I'm here to confirm that we will not be doing earbud two. We will not. We didn't hit the 12K, everybody. I'm so sorry, everybody.
Blessing Adioye Jr.
Tim adding shows.
Tim Gettys
Before we start to wrap up in the super chats, I do want to say there's one thing I hate about this game. Oh, like really, really, really. It bothered me from beginning to end.
Roger
You.
Tim Gettys
Like most video games, there is a scan button where you can hit something and it goes and like, you know, just like highlights where things are. It is the busiest.
Andy Cortez
I don't know where I'm looking at of all time.
Tim Gettys
Yeah, it's like it highlights the items. I'm like, thank you. That's what I want. It also just adds gobles and grips or whatever all over the screen. There's just like yellow everywhere.
Blessing Adioye Jr.
Oh.
Andy Cortez
So it's like the. It's like the Arkham City, like detective vision but ramped up to even like 11. It's just that shit's noisy as well.
Tim Gettys
It's just so noisy and like because you're in the space station, it's like there's already a lot of lines and a lot of stuff that you're looking at and it just becomes too much.
Andy Cortez
I think one of the upgrades is to be able to see unlockables in the world.
Blessing Adioye Jr.
Yeah.
Tim Gettys
Yes.
Blessing Adioye Jr.
Yeah, yeah.
Roger
It doesn't because it doesn't do the thing that I thought it was going to do which like, oh, you see through the wall. It's like, no, here's a icon, like here's like the full on Waypoint to the thing.
Andy Cortez
That's way too much shout out to cabin. The little robot who's basically just like a big PC tower with a screen on his face and little legs and arms every once in a while. Like if you just idle there, he'll do Mega man pixel art from like from the nes.
Blessing Adioye Jr.
I've seen some Easter eggs in this game, but it's.
Andy Cortez
But it's not just. It's not just Mega Man. It's you as Hugh in your suit as Mega man in that sprite. And it's just him like doing their little run cycle and then a little jumping. You hear like the sound effects.
Blessing Adioye Jr.
This is what I need. Oh, I needed more up to happen in this game. Specifically the cabin though. Like in the shelter. Like, I don't want to spoil what does or doesn't happen, but like we don't get up enough.
Andy Cortez
Oh man. Okay, gotcha.
Blessing Adioye Jr.
Tim's like, what's wrong with him?
Roger
Give you the same face that when you told him you wanted me to be serious.
Blessing Adioye Jr.
You want me to feel something like,
Andy Cortez
put cabin in danger.
Blessing Adioye Jr.
In danger. Man, that looks too safe.
Andy Cortez
Thank you to Hater John Chase D the Juan Kebabs. Kevin T. For your super chats as well as Kevin T. Says, yesterday I told my wife that Tim was coming back this week and she accidentally and genuinely said, welcome back. Tom Sketty. Need a. Needed to share.
Blessing Adioye Jr.
That's amazing.
Andy Cortez
Tom Scatty. Thank you everybody for your super chats. Thank you everybody for your interest in our review.
Blessing Adioye Jr.
Super chat.
Andy Cortez
Oh, did I?
Blessing Adioye Jr.
Yeah, there's one from Hater John that says blessing, you look fantastic.
Tim Gettys
Oh, damn.
Andy Cortez
Sounds like damn.
Tim Gettys
Wait, did you make that up?
Roger
No, he didn't.
Blessing Adioye Jr.
Hater John.
Tim Gettys
Oh wow.
Andy Cortez
Hater John. Nice.
Blessing Adioye Jr.
Yeah, thank you Hater John. I appreciate it.
Andy Cortez
What about us? Let us know.
Blessing Adioye Jr.
I looked at my mirror this morning. I was like, I look real good today.
Andy Cortez
Yeah, I look real good.
Tim Gettys
Hell yeah.
Andy Cortez
Time ago shit on this game.
Blessing Adioye Jr.
Yeah, that's why I put the necklace on. I put on the necklace so I
Roger
can shit on this video game. Dressing up for my funeral. Everybody.
Andy Cortez
Thank you so much for watching and listening to our review of Pragmata. Let us know what you know. Oh, let us know. What do you think of the cosmic
Blessing Adioye Jr.
what do you know? What do you know about you Williams?
Andy Cortez
What do you know about Pragmata and the 8 year old Hugh Williams in the comments below. We appreciate you stick around for game showdown next. Yeah, yeah. And then after that, finale mode to Stars in the bank finale of Stars of the Bacon. And then we're returning to Pico park after that.
Tim Gettys
Oh, go to the park baby.
Andy Cortez
Oh my goodness. Everybody stick around for that. We will see you all next time. Take care of yourself. Take care of each other. Gamers.
Podcast Host 1
Your next chapter in healthcare starts at Carrington College's School of Nursing in Portland. Join us for our open house on Tuesday, January 13th from 4 to 7pm you'll tour our campus, see live demos, meet instructors and learn about our Associate Degree in Nursing program that prepares you to become a registered nurse. Take the first step toward your nursing career. Save your spot now at Carrington. Edu Events. For information on program outcomes, visit carrington. Edu Sci.
Date: April 13, 2026
Hosts: Andy Cortez, Tim Gettys, Blessing Adeoye Jr., Roger Piccorni
Episode Theme: An in-depth, honest, and often humorous review and discussion of Capcom’s new sci-fi action-adventure title: Pragmata.
The Kinda Funny crew dives deep into Capcom’s highly anticipated new IP, Pragmata. With its lunar sci-fi setting, “man and child” story dynamic, and a $60 price tag, Pragmata has generated considerable buzz. The team, having all played and finished the game (except Andy, who got 4.5 hours in), delivers an array of sharply differing opinions on gameplay, pacing, narrative, and overall quality. Expect candid reflections, strong disagreements, amusing tangents, and a thorough breakdown of both Pragmata’s successes and shortcomings.
Tim Gettys:
Blessing Adeoye Jr.:
Roger Piccorni:
Andy Cortez:
Combat & Hacking System:
Upgrades & Progression:
Difficulty:
General Story Critique:
Blessing and Roger found the narrative derivative and emotionally shallow:
Tim, by contrast, was all-in on the “world story” and praised the environmental narrative delivery and new IP freshness:
Character Chemistry:
Parallels/Comparisons:
Last of Us, God of War, and various “man and child” narratives were discussed:
Pacing Problems:
Setting:
Character/Enemy Design:
Audio/Voice Acting:
"From a gameplay pacing perspective I was constantly wanting to do the thing that I was doing."
— Tim Gettys (13:59)
"The entire concept of the game is... there is a base on the moon that is able to 3D print essentially anything, including organic material... If you could 3D create anything, what are the ethics of that?”
— Tim Gettys (20:36)
“The relationship didn’t work for me...I just needed certain things to be revealed earlier for me to have that buy-in on Diana and Hugh’s relationship.”
— Blessing Adeoye Jr. (17:53)
“The back of [Hugh’s] suit is the busiest, noisiest thing ever... It really feels like when I was learning Zbrush and learning 3D design. We talk about the nernies and the greebles of it all...”
— Andy Cortez (56:49)
"It’s so campy, but it’s not campy enough. It's not Dead Rising. It could be, if we just push it a little further, but it’s not.”
— Roger (59:19)
"Cabin is my favorite character in the game… He has a bingo card… Each space will give you a small upgrade, and if you get a bingo you get a bigger upgrade…”
— Blessing Adeoye Jr. (36:22)
The review is:
| Reviewer | Platform | Hours | Score | Summary | |----------------|---------------|----------|---------|-------------------------------------------------------------| | Tim Gettys | PS5 Pro | ~13 | 8.5/10 | Loved gameplay, world-building, wants a sequel | | Blessing Adeoye| PS5 | ~11–12 | 6.5/10 | Solid mechanics, found story/world uninspired | | Roger Piccorni | PS5 | ~10 | 5.5/10 | Disliked story/pacing, underwhelmed by gameplay evolution | | Andy Cortez | PC (first 4h) | 4.5 | n/a | Enjoys gameplay, less invested in character dynamics so far |
Kinda Funny’s Pragmata review was an entertaining, honest, and often divided discussion of a distinctive but imperfect new Capcom title. Rich in gameplay ideas, playful systems, and unique worldbuilding, Pragmata nonetheless struggles with storytelling impact and overall pacing for some panelists. The episode closes with agreement that while Pragmata may not realize all of its potential, it's an exciting starting point deserving of a sequel—and your attention if you’re interested in weird, ambitious action-adventures.
Useful for:
(Ads, intro, and non-content banter have been omitted for clarity and focus.)