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Foreign.
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What'S up? And welcome back to the Kind of Funny Games cast for Thursday, September 18, 2025. Of course, I'm your host, Tim Gettys. I'm joined today by two spectacular gentlemen. We have blessing. Adio. Yeah, Junior.
C
Good day.
B
Tim and Roger. Porny chow chow. We have Barrett running the show too. I feel like we got a kind of little dream team going on here. Talk about some cart racers.
C
I wish I join in on this.
B
But did you play at all?
C
No, I've not touched this game whatsoever.
B
Okay, well these guys have played Sonic Racing Cross Worlds and they're going to tell you all about it. Of course. This is the Kind of Funny Games Cast. Each and every weekday we get together to talk about the biggest reviews, previews and topics in video games live on YouTube, Twitch and podcast services around the globe. If you love what we do, please support us with the Kind of Funny membership. You can get that on YouTube, Patreon, Spotify or Apple. Podcasts gets you the shows ad free and it gets you a Daily exclusive. Greg Way for a chance to be part of this show though please super chat in on YouTube if you have any thoughts or questions about Sonic Racing Cross Worlds, please get them in here. A little housekeeping for you. We're an 11 person business all about live talk shows. Games Daily was all about why Hollow Knight Silk song is so dang hard. Straight from the devs after this we're doing a episode of the Kind of Funny Screencast. Taking a week off of in review to try something that has been pretty heavily requested by all, which is taking the idea that we've been doing on Gamescast of every month checking out every game coming out that month and doing kind of a hype check but doing it for movies. We're gonna do this episode checking out all the movies coming out the rest of this year. We have three months left so let's see what we got going on. I think that's me, Joey and Nick. It's gonna be a great time. Then after that the stream's gonna be Lego Voyagers with Mike and Nick. If you're a Kind of Funny member. Today's Greg way is Greg's 27 minute ratat review so far. Thank you to our Patreon producer Jacobs Omega Buster Delaney. The S twining Today we're brought to you by Shady Rays and Factor but we'll tell you all about that later. Let's get right to it. The topic of the show Sonic Racing Cross Worlds. This is our official review. Currently it's sitting at an 83 on Metacritic, the game is releasing on Switch, PlayStation 4 and 5 Windows Xbox One Xbox Series on September 25, 2025, with the Nintendo Switch 2 version planned for a later date, quote, unquote.
A
I was so certain. I was so certain that we're gonna get that date during, like, the Nintendo Direct, and we're probably gonna get some, I don't know, put Mario in it. You know, I mean, I thought Mario.
C
Just in a kart racer.
A
Yeah, yeah. They all love each other now. They're all kissing. They're all in the Olympics.
B
Yeah.
C
Flash processing.
B
You see the commercial, them talking shit.
A
Yeah, yeah. That's marketing teams, you know what I mean? Like, in reality, they love each other.
B
It was developed by Sonic Team with members of the initial D arcade game helping.
A
Oh, wow.
B
Pretty interesting, actually.
C
Really neat. I didn't know that.
B
It is. So I played a bit of this a couple weekends ago during the open network test. A fair, fair amount, couple hours, I would say, but not enough at all to give a review. But you boys, you have. Is that correct?
A
Blessing has. I've played enough to talk about it for sure. But, like, I think my general thing that I've realized in playing this game, I was very excited for this game, and then I picked it up and I'm playing this for review, and I'm like, I don't think I've ever critically thought about a kart racer in my life. Like, I really. I've played a lot of kart racers, but I've never really sat down and been like, what makes this good? I just usually pick these up and go, oh, I go fast with my friends. And then I turn it off and I never think about it.
B
Well, I can't wait to hear your thoughts on if this one does. Does what you need it to or not. But because it sounds like Bless might be a little bit more of a. In an authority position.
C
Yes, I guess so. I wrote credits on it.
B
Great. I mean, you did it.
A
There's credits.
C
Yeah.
A
Oh, wow.
C
After you. You just got to beat all the things.
B
Have you ever played a Grand Prix? All right, Bless, let's start with you. What did you think of Sonic racing? Crosswords. And what would you give it on the kind of funny scale?
C
It's funny because in the last six months of talking about this game, I think there has been an air of meme behavior in the office. Me and Roger looking at each other and being like, this shit's about to be game of the Year. This is going to be The Mario Kart World killer.
B
I got to be real as it's been happening. Obviously I'm a fellow Sonic Seiko, just like you guys. But, like, I didn't know where the meme ended and began, you know, you guys. And I'm just like. Because I'm like, you. You were using your serious voices.
C
Yeah.
B
You know, so I was like, huh, Yeah, I wonder where it falls for you.
C
And it's funny because even through the preview, right, I think we're still keeping the meme up of like, yeah, Sonic Racing Crossworld is going to be that one. What I didn't expect was that this game would. Would live up to the meme. Wow, this game, wow. Is fucking awesome. I really, really enjoy this video game. I think I don't want to do the thing where I'm comparing it to Mario Kart World the entire time, but I think because that game is fresh on the mind and because these two games do some similar things, they have some similar ideas done in different ways. It's really easy to compare and contrast. The key thing being the way that Sonic Racing Cross Worlds has the ring teleporter mechanic where through lap two, once you're approaching lap two, the person in first place gets to choose between two locations, and then a ring transports you to one of those locations, and that is your lap two. And then lap three brings you back to the first part of the race. They have that. And then also in the last race of the Grand Prix, the fourth race of the Grand Prix, you're just going through the first three tracks again, one for each lap. And so they do the thing in Sonic Racing Crossroads where you're going from track to track and having this kind of grand pun intended, grand final moment of trying to get first place through all the tracks. And the way that Sonic Racing Crossroads does it, I think is so good. I think it's so fun. And that explains out to how I think about this game as a whole. I think this game is so good and so fun. The race, the. The racing is fun, but the. The soundtrack and music I think nails it, the visuals of it. There are times where I'm looking at this game and I'm like, a Sonic game shouldn't look this good. These characters shouldn't be so sharp. Like, this is not. This is. This game has too much polish for me, I genuinely think.
A
Really?
C
Yeah, I think this game has like, lot of polish for, I guess for what I typically get out of Sonic. Because remember the last 3D Sonic game? Well, I guess if I'm not counting Generations. I'm thinking of Sonic Frontiers. Yeah, right. Like, that's what I think of when I think of Sonic. I think of Sonic forces. I even do think of Generations. Right. And I don't look at these games as being like, the most like, damn, this visually has it going on kind of thing. And Sonic Racing Crossroads, I think, does really do a good job of being like, yo, this is what a Sonic thing should look like. You know, like, these characters should look sharp sometimes. But beyond that, the customization stuff I think is fun. And yeah, like, I think this is a very feature heavy, very polished, very fun racing game that kind of restored a feeling of enjoyment for me when it comes to kart racers that I think I was looking for a little bit more out of Mario. I still really enjoyed Mario Kart World. Right. But yeah, this one restored a feeling for me that I've been looking for. And so I think for a score, say, 8 out of 10.
B
Wow.
C
8 out of 10 for this.
B
Wow. That is a full point higher than I expected from you, even with how much you're enjoying it. But, yeah, that's. Hell, yeah. That sounds awesome, Rod.
A
Sonic game that you could say is great without having to be like, well, it's a seven. That feels like an eight. I like that. It's an eight.
C
That feels like an eight. Wow.
A
Yeah. For me, I enjoyed my time with Sonic Racing. I definitely have played less of it than you. I've tried my hardest to play more of it, but I just. I couldn't get. I would play a Grand Prix or two and I'd be like, I'm good for the night. And that's usually how I play most of these games. Like, I think pushing it past that would just get to a point where I'm just like, I'm not playing this. I'm having no fun. Just because it's not how I play cart racers, not how I interact with these types of video games. But yeah, the crossworld element of it, it feels. And it adds this arcade element that it feels like cruisin. It feels like my favorite arcade racing games that. And it's at home and it's. There's so much visual stimulation in your face that I think at first it was a little bit not upsetting, but it was just a lot comparatively to, like a Mario Kart world. It's like, holy shit. Like, I feel like I'm watching Coco Melon right now. It's wild. But by the end, you know, Cocomelon, you're going to have a kid, you're going to know, you're about. You're about to learn all about Cocomelon. But yeah, it's so much happening in your face all the time, but you get used to it. And I think that's where, like, the visual stunning and elements of it that I really enjoyed worked well with, especially when it comes to, like, switching the levels and the technology there. When you actually look close at the. The models, I disagree. I don't think the game looks too good, but I feel like it looks about the same as all of the Sonic games. So it's not necessarily a dig. It's just you look really close to them. It's like, yeah, this doesn't. The lighting doesn't feel great. It feels a little bit, you know, flat when it comes to the shadows and everything. But when it comes to the actual playing of the video game, I had a good time. I. Good was the word that kept on coming into my mind. I was having fun a lot of the times. There's some small things that we'll talk about when we get into the nitty gritty of some of the mechanics that personally don't work for me in terms of, like, the progression and like, feeding that, like, carrot on the stick. That is something I'm looking forward to. Specifically when it comes to the characters. All the characters are unlocked pretty much at the beginning of the game. I. That's the major carrot on the stick is like upgrading your vehicle, which is never the way that I've played car games. Like, I've never been the person that's tinkering and adding front bumpers and making sure that my. My car is the hottest and the fastest on the block. So that being the thing that kind of pushes you throughout the game didn't really interest me. So I would say, overall, I had a good time with this. I'm excited to play it on the switch too. That is definitely the way that I'm going to continuously play. Play with it. Playing it on a mobile console is the preferred way for me, so I'm looking forward to that. But right now I'm definitely going to give it a 7 out of 10. It's a good game. It's a good kart racer, for sure.
B
Yeah. You saying good all the time in that like that. That's kind of where I'm at with this too, where it's. It's good. I almost even would go further on the. The doubter side of personally, where I'm like, it's more. It's serviceable, but with a dash of good. Like, I. I feel like overall I was let down by my experience to the point that, like, I'm not really going to play much more of this. Like, I. I've had the review code and I've had other things to play like Silksong that I've been way more invested in. But even if I didn't, I don't know how much more I'd get into this. Mainly because I do think that it has a lot of stuff. It's just not the stuff I'd be looking for in a kart racer. And there are other types of kart racer players that like, they want to do all that kind of customization. That's never been my thing. The drift system in this game I like a lot. I do feel like compared to the Sonic racing games to me have always been a back and forth without necessarily like the actual pattern of one good, one bad. But like, you never really know what you're gonna get. Like the. To me, there hasn't been one yet that is like, this is the one. There's been ones that are like, this is the one. For a Sonic racing game. Like All Stars Transformed stands out to me for sure. But I was kind of hoping that this was going to be the one to like, buck that trend. And this so far for me, I would say, what, five hours of playing this game like it is. It's good. It definitely is good. The. The core is there. I don't like the visual look of it all. I feel like it is way too noisy and just colorful for sake of colors. And I usually can be like, well, I like the music. I like just the atmosphere. I kind of don't in this. I feel like the music is a disappointment for being a fan of Sonic games and Sonic team games specifically. So, yeah, overall I'm kind of like walking away from this. Like, dang, I really wish that this grabbed me a lot more than it did, but I'm happy it did for you. Bless. Do you want to keep getting into to why?
C
I mean, yeah, I can expand on like the things that we're talking about here because, yeah, I think I'm surprised by how much I disagree with you guys. I think there is something to. Oh, let's let me start on it for like, I guess the kind of player that I am. Because for me with Mario Kart, when Mario Kart has typically had the, oh, customize your vehicle, look at these stats kind of thing, I usually don't like that for some reason in this game, it works a lot more. And I think it's because they lean into it a lot more.
A
Yeah, they kind of force you because there's not that many generic carts that are like there. There's like two or three or four. There's like four or five.
C
Right.
A
Like, maybe that are there. And then you have to like actually build out the rest.
C
And that's the thing. They have like five archetypes. And then even with those, you can scroll through different versions of those. And then if you want to go further, you can actually customize a cart because you're unlocking more parts as you go. And so the process of trying to figure out, okay, what is my playstyle, what works for me, like, what kind of player am I? And going from, all right, let me try a standard cart. Nah, I don't like that. Let me try an acceleration cart. No. Okay, maybe like a big one. And then I ended up using Metal Sonic with the like snowboard thing they got, which they call gears. I use Metal Sonic on like a Shadow of the Hedgehog gear.
B
And that is so cool of you.
C
Listen, you know, just edgy.
B
Dad.
C
I'm the cool kid on the playground, but yeah, zeroed in on that. And then they have gadgets as well, which is basically. Think about like a. It's almost like a license plate design. But then they have slots where you can slot in different perks. And as you go.
A
That's really cool.
C
Yeah, and that's really cool. And you can, as you go, as you progress, you unlock more slots for those perks, up to six. And in mixing and matching that stuff, I thought that stuff had so much depth and so much cool shit to it too. Right. Like, I ended up zeroing in on. All right, I want to. I really like the drift system like you said. And there's one of those perks that allows you to essentially fill up that drift meter faster. And. And that for me, like, that was the lock in moment where, oh, this feels right now, like, this is the way I want to play. So between that, between a perk that lets you go faster, like right when you collect rings, almost like kind of like a boost kind of thing. There is one that gives you rings. Upon doing the initial boost at the start of a race, if you do, if you time it right, figuring out what that loadout looked like for me, I thought was super cool. And then, yeah, from there it was zeroing in on. Okay, I. I know what I'm doing here. And I thought the progression like, the difficulty progression was also very interesting.
A
Yeah.
C
The rival system that we've talked about and I think been confused about for.
A
I've been mostly the confused person. I've been texting him, being like, so how does this work? And he's like, it's pretty simple, Roger. And I'm like, I don't know. This is confusing the hell out of me.
C
Yeah. So basically there's a rival system where as soon as you choose your character and you're choosing a Grand Prix, it'll hit you with Amy Rose is your rival and she's level two. And sometimes it'll be like, all right, you got Amy Rose or Big, the cat can be your rival. And, like, Big, the cat will have, like, one more like rival level to it. So that's how you kind of upgrade and move forward through the difficulty levels. I. By the time I. I had that, like, I think two away from the highest quality.
A
Oh, yeah, you're gamer, bro.
C
And that, like, I. I really like that as, like, the thing of, okay, let me just periodically move that up sort of thing. And yeah, like, I don't know, the gameplay loop of it for me just worked so well. Like, I was caught. I was caught in it, the.
B
The. The perks that you're talking about. I did like that. I liked having, like, the kind of, like, the more passive, like, ability stuff. I was kind of surprised at how much I didn't like the just normal items in levels. Like, I feel like the way that they function, like, some of them, you know, that's just, you know, standard card stuff. But I feel like some of the. Some of the other ones were just kind of like, again, noise comes up a lot when I think about playing this. And it kind of reminds me in the initial, the arcade developers being behind this and Roger even bringing up cruising, it's like this does feel very like one of those type of arcade games where it feels like you can take this game with the. The game feel that it has and put it in arcade with the.
C
With the wheel.
B
In the wheel. And we control very similarly to controlling this with the controller. And that, to me, is caught somewhere between a compliment and being derogatory. I'm not. I'm not sure. But if you're. If that's what you're kind of going for and you're looking for that type of car racer experience, I do think that this has the depth to kind of back all that up in a way that cruise and blast on the switch didn't. I loved that. But that was literally just arcade. This does feel like there is enough sense of progression and things for you to try out that you'll want to keep coming back.
C
Yeah. And I. And I think that worked for me. I. The way that I played. The way that I played this game felt like the way that I played a cruise and blast. Right. Like, you know, I remember during the preview feeling, like, more analogous of, oh, man, no, this is Mario Kart. All that shit. But, like, no. Yeah. There's a feeling here that feels more Katie, and I think it works for me more for what I want out of a Sonic racing game versus, like, any other kind of mascot character. Because, like, going back to talking about the visuals, I think because it feels so fast and frenetic for me, that feels authentic to what Sonic is. Right. Like, there are times where I'm in a level where there's so much happening, and I'm like, oh, this is why Sonic works. Because it's all just lights and sounds. It's all just lights, visuals, sounds, and shit happening. And once you're like. For me, once I'm locked into it and once I find the control of it, I'm like, there's a rush to it that I really enjoy. There's a sonic rush to it that I really enjoy.
A
Yeah. When it goes back to the items, I agree with you, Tim. There. There are some items here that I'm like, okay, well, when I'm playing them, I know them, and I'm very excited about them, but there's some of them that just become noise. Like, specifically, there is, like, the tornado that also feels like you can kind of just use it whenever, and it kind of, like, sucks things in, but it also stops certain things from coming down on you. Like, a lot of them filled a lot of the same buckets for me, at least. Like, they didn't feel, like, hyper unique. Like, when you. When you're playing Mario Kart, you know what each of these do, and they. They serve a specific purpose. A lot of them just kind of did the same thing as the other thing, or at least countered certain things that I'm like, oh, that feels like the tornado shouldn't counter this thing, but I guess it does.
C
See, but that's why I think that's why I kind of like it.
A
Interesting.
C
There's more. For me, it felt like there were more options for countermeasures in this game where the amount of times where I have an item that's coming at me and I had something where I'm like, let Me just throw this backwards and see if this. This works for defending. And it worked, right? Like, so many of those things worked, which made me feel a better sense of control than I typically get in cart racers. Like, it feels less about the chaos and more. Pun intended and more about. And more about, like, the. All right, what do I want to hold on to? What do I want to get rid of? And I like that a lot of them have, like, multiple functions to them, because the tornado. The tornado, for me, is the exact same thing as, like, that horn that you have in Mario Kart. But.
A
But there is also a horn situation, right? There is another one, right, that. That kind of, like, blasts outwards. So that's what. That's what I'm saying. Like, there's. There's a few of them that just kind of feels like very overlap.
B
Yeah.
C
Gotcha.
A
But, yeah, I. I totally. I totally agree with what you're saying, especially when it comes to the rival system. Like, there's. I can see there's depth there, but the way that they implemented it going back to that is, like, a little weird because, like, it's not just like. I thought it was gonna be, like, kind of like the Mortal Kombat thing, where you just, like, you beat one rival and you go to another rival, and it is technically that, but then you can just change your rival whenever, and it's kind of randomized. And that was like, the kind of a little bit of a half, half bake step where I thought it was gonna be like, every person has their own rival, and then you can kind of, like, focus in on that, but you can just switch it out, which I guess is a good quality of life thing. But it just confused me a little bit. I'm overthinking it.
C
I think it is a. It's a weird system at first that clicked in for me, like, partway through, but I still think it's, like, a little bit clunky, because you're right. It is all. It's all random. They do have it to where if you go to your rival menu, right. It's another character select. If you want to change your rival character, it'll show, like, a check mark next to the ones that you've already beaten. And so the idea there is like, oh, yeah, Beat every character as your rival. And I think that's cool. I think the reason why I like it is because, one. It gives the option for, like, the Mortal Kombat fighting game thing of now, as I'm entering races, I have somebody that's talking to me. Like, I have somebody like, big the cat's talking to Metal Sonic.
B
Yeah, that's cool.
A
And it's really cool.
C
They have, like, a lot of unique dialogue to it too.
B
And that stuff's great. I mean, I think that that's really the strength of this game is like, leaning into that stuff because they know that's what Sonic fans want is like, these, like, weird character interactions, pairings and things. And like, even. Not even weird ones, like the parents we expect. Like, we want to see them talk to each other and make it feel like they're not just like avatars of the characters, but they're at the actual characters racing against.
C
Yeah. And it's fun because not only is that at the beginning of races, but then you'll have dialogue in the middle of races where if they pass you, they might say something. Or if they're in first place and they're choosing the cross world, they. They'll. Or, yeah, they're choosing the cross world, they'll usually say something. So I think having that amount of dialogue really works for it. And then also reminds me of. I feel like Mario Kart has always had. And like, I think a lot of car races have always had kind of like the secret mechanic of there usually is a rival. Like, usually there is a. Another racer that is always second place or first place alongside you, but they don't really point at it. It's more so than just the thing of they want you to have something that you're competitive with throughout the Grand Prix. So for Sonic racing to call it out and be like, yo, no, let's turn that into an actual system. That way, not only is it, oh, damn, Sonic's always second place or first place in these races, it's more so, oh, I have an actual rival here. Like, there's an actual, like, mechanic around it. I don't know. I think that's a really smart addition here.
B
What do you think about the. The courses themselves? Any standouts to you or. And any disappointments are you. Overall, you're just thinking they're kind of okay.
C
Overall, I think they're good. I don't necessarily have. Actually, no, I do have standouts. I liked the ones that are like, so you go through seven Grand Prix and then you have like a. An eighth one that you can unlock, which I think might be called either the Special cup or the Secret cup or something like that. And that's the one that has the levels from the most recent games. And so they have a level from Sonic Frontiers. They have a level from generations and superstars. Generations and superstars, right. That one I really like for like them being the representative. Hey, you know what? These levels are outside of that, I think a lot of them sometimes felt like, generic in a way that like, I almost wish you had just way more straight up Sonic levels. Like, I appreciate when you do like a. Oh, here's a mall, like, here's a museum. Here's that. Like, those are cool. But after doing that secret one, I was like, oh yeah. Like all these should just be straight up Sonic levels because these are like, this is where it feels like they shine. That said, I like a lot of the crossworlds, I like a lot of the portal levels that they take you to, because those are the ones that feel like they put the TLC into. All right, because this is a moment in the race. We're going to make it feel like a moment so we. One of the crossroads is straight up like a casino level. And like that shit was popping. Another crossroads has you like, you know, flying through this subspace kind of area. Another one has you like, you know, driving between dinosaurs and shit. And I think those feel a bit more alive and inspired and more like bespoke set piece moments in ways that I appreciate as a second lap. Like, those break things up pretty well.
B
Do you think there was enough of those or were they getting kind of repetitive for you as you were playing through?
C
I was surprised that like, they. It felt like they were enough. I think before this game released, I. I would have wanted like a lot of them. In Igen's review, they said there's 15, and it wasn't until the way I played this game I did like, basically I did a Grand Prix a day and I don't think I earned the trophy of do every Cross world toward like the end of that experience. And so like, I was able to do most of the Grand Prix without re experiencing a lot of them. And then also once you do all the Grand Prix, it then unlocks it so that any, any course can show up as a cross world. So that then expands it by like a huge amount.
B
That's cool.
C
Yeah. And so I felt. I felt like it was a decent. I felt like it was a good amount.
A
Yeah, Playing it with next to Lianza was a great experience of like her popping off at all of the references and all the adventure ones. The. Was it the Pumpkin. The Pumpkin Hill Zone? Yeah, Pumpkin Hill Zone 1. She was having a blast. So it was great to. To play with a real Sonic Sicko. Like a true one right next to me and be like, this is. This is popping. The music is incredible. I know, I know we're skipping around a little bit, but the music is fucking awesome in this game. It's. It blew my mind. And I didn't again, recognize a lot of the music because I had not played a lot of these games in the past. But it just sounds really good. These remixes are really something special. Yeah, it makes it stand out.
B
Mellow Fellow says this is the Sonic Generations equivalent for the franchise. So much representation for mainline games. There's so many references to new stuff, not just the games, but TV shows, movies, etc. Do you think that they did a good job of feeding the Sonic fans?
C
For the most part? Yeah. Yeah. I think the character roster is fucking awesome. I really appreciated that as a thing, like from seeing, you know, I'm not even a Metal Sonic person like that. I was talking to Roger before, I was like, yo, give me Mecha Sonic.
A
Which is crazy that that's two different things.
C
Yeah. No, as a kid, it confused me a lot. I was like, why is there metal and why is there mecha? Turns out Mecha is you stumped Leannes on that one.
A
Because I was like, mecha Sonic? You see that? You mean Metal Sonic? I'm like, no, those are two different people.
B
I'm a big Mecha Sonic fan.
C
I think, like, what it was, it must have been some like, fan because.
B
You just didn't play cd, probably.
C
I think it was because I didn't play cd. And do you remember Super Mario Brothers Z? It was like a new ground.
A
You closing your eyes before you say, of course.
C
Yeah. It was like a Newgrounds fan made Mario crossover. Sonic anime, essentially animation. And I think they had Mecha Sonic in that, if I remember correctly. So I think because of that, I attached myself to Mecha Sonic, which is the most Sonic the Hedgehog fan thing I could say.
B
I love it. Proud of you.
C
Thank you. Sadly, no Mecha Sonic in this game. But I think the characteristics they had, like, I'm looking at metal. I'm looking at like the kid from Frontiers. I'm looking at the people they have. This guy didn't know that the Vector was a detective.
A
He had a. I had no idea. I thought he was just a cool alligator. That's crazy. That's crazy, y'. All.
C
So, yeah, I think from that, that was good. And then like, honestly, from the levels, there wasn't much that I was like, damn, this is this. Damn, this is that. But Like, I think there were overall vibes that I was like, okay, yeah, this fits. You know, like the casino crossroad. I'm like, it doesn't seem like any specific casino level, but it's on the vibes. Yeah, like Sonic games have casino levels.
A
Apparently it's from Sonic Heroes Roulette Road. What it's saying. No, they're saying that's what this, this, this random article is saying.
C
Oh shit.
A
Some of the random articles.
B
We're going to keep talking about sonic racing, cross worlds, right after a quick word from our sponsors.
D
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B
And we are back with more Sonic Racing Cross worlds Bless. Where do you want to go from here?
C
I want to talk about the Locked characters.
A
Yes, please.
C
Because this is something that saddened me and this is. I think part of it is just we're at in 2025 with video games and lockable characters and all this stuff. But you know, we're playing this game in the review period.
A
Yes.
C
And you, you turn it on, you go to Grand Prix, you see the character select screen and then you see slots that are for characters like Hatsune Miku or Joker or spongebob or Ichiban. Or Ichiban. Or Ichiban. Yeah. And you scroll over to them and what do they say? Well, for Ichiban, Hatsune Miyuku and Joker. And Joker. Thank you. It says releases in October or releases in November or releases in December or September.
A
Which we were in September and I was like, whoa, whoa, whoa.
C
Yeah.
A
What's happening right now? It is September right now.
C
Yeah. Hatsune Miku is out.
A
Yeah, it's. It's. It's out now. It's out. With the launch of the game, we find. We got it a few days ago so we can actually play. Play as her. Yeah, it was just a weird release strategy and something that I think is a huge misstep on their part for multiple reasons. One, this should be unlockable characters. These should be the things that people kind of work towards. Maybe use some of their. Was it the. What are the names of the fucking cards that we get in the game? The points that you get in it?
C
Oh, the tickets.
A
Yeah, it's a guy. It's a guy with the hat and he's like. It's his. It's his tickets.
C
Is it what? Wait, what is it?
A
Yeah, it's the guy that we were like, who is this guy? And they're like, oh, he's from the other racing games. Who is this guy? We don't know the name. Start with a D. Yeah, something like that.
C
Is it like.on yeah, yeah.
A
So whatever you. That should be the. Something you can unlock the Dongpa, the Dhampa.
C
Actually. Danganronpa. Is it Danganronpa? I'll get to the dot on. Oh, okay. I got it right the first time.
A
Did you? But yeah, having these characters, specifically the fact that they're free, locked behind month exclusives for a $70 game is very bizarre. Specifically when people I see online are like, man, I'm excited. I want to play as Ichiban. Well, they have no incentive now to buy this video game. They're going to wait for it to go on sale and then purchase it whenever Ichiban comes out, or inevitably when, you know, the character that they're waiting for comes out. Because all other free characters that they're teasing out there, not just the DLC packs, they have other free characters that say, hey, we're going to release these over time. So it was just a disappointing situation. And also the DLC characters, at least the only one that we have dlc, the free DLC that they have over here from Hatsune Miku, I played as her. She's her thing. That's great. But she doesn't have any of the interactive elements where you have arrival and you talk to that character, talks to you, but you don't talk back, which is. I get it, guys. But it's also uniquely frustrating for Hatsune Miku, a character that is a vocaloid, where you can just type in whatever she can say and then she can say anything. So the fact that they didn't put that in the game and they have these games, these characters feeling lesser than is a bit frustrating. When, you know, in Sonic Transformed Racing, you know, I mean, we had Wreck It Ralph and we had the Spy from Team Fortress 2, and they all kind of felt about the same. So to have this one have at least missing that specific thing, a little frustrating.
C
Yeah. It's funny how early on in the lead up to this game, there's been the back and forth of like, oh, it's called Crossworlds. It's gonna have like a lot of crossover stuff. And then like, from the debut was like, oh, no, okay. I guess it's not that. And then, like, as we got trailers and teases and stuff, it's like, oh, no, it is doing that. And having this game in month one, it's like, oh, it's not that so funny. It's so funny playing this. If you're playing this game at launch, Hatsune Miku is the only crossover thing they have going on here. And with time, you're going to get the other characters that we're talking about. But it feels weird that, like, I don't know it for a game that feels like it is trying to lean into that stuff, it also feels like it's trying to lean away at the same time, like they're trying to have their cake and eat it Too, being a Sonic thing, like, hey, let's make sure this is Sonic. But also, we're going to have a lot of. It's like, well, I don't know. Month one feels like, cool. It's not a crossover game. Even though I'm sure by the time we get to December, it'll feel a little bit more like it is.
A
Yeah, for sure.
C
I got to play. I didn't play much online because they didn't turn on the online until I think maybe yesterday or the day before. Played one race. It was fine. I mean, it was fun. I got first place. I murked everybody.
A
All right.
C
But it also feels limited.
A
I.
C
When I went, when I went into online mode, they essentially put you in a lobby, let you match, make, let you vote for a course, and that's about it. You can play with friends if you want to, but it didn't seem like there was a way. If you're like, just jumping in to do like a Grand Prix or do like multiple races in a row, it seems like you're just matching for one race at a time, which I thought was a little whack. And then they have a race park mode, which is I. I tried it during the preview, or we tried it during the preview and tried it once again in this final build. It's in the menu. It says recommended for multiplayer. And so I didn't play much of it because I didn't have people to play with because I'm lonely, but played it for one thing, did another team race. And that mode seems fine as well. Like, if you're in a party setting, I could see where maybe that's a way to, like, if you wanted to do co op of friends, maybe that could be fun kind of thing. But playing it solo, I didn't really see a reason to want to go back to it.
B
Speed of going back to it. Do you see yourself sticking with this game? Are you going to be playing this at all anymore? Blasters this now your fun was had. You're putting putting it down.
C
I think my fun was had. I, I. After I've gold Trophied all of the main Grand Prix, when they drop dlc, I'll come back to it because there's a couple more Grand Prix that they have just locked waiting for the DLC drops.
A
Spongebob.
C
Yes, dude, I'm doing that. I'm for sure gonna visit that spongebob level. Are you kidding me?
A
You don't think he's gonna talk to anybody? You think he's gonna just Be silent.
C
I mean, if Hatsune Miku is silent, then, yeah, I think.
A
Yeah, but you're paying for these characters. That's the weird part about this. Like, these are the ones you're actually paying for.
C
Yeah, but you're paying the, like, race. Yeah.
A
I want them to talk to Sonic, though. I want spongebob to say something.
C
What is spongebob gonna say to Sonic?
A
Yeah, yeah, he would. That's what he would say. He would laugh at him. He'd be like, oh, you're so silly, Sonic. And then they would kiss.
B
You gotta pay extra for that.
C
Nickelodeon's freaking out. But, yeah, I think I feel the same way about this as I feel about, like, Mario Kart World, right where I did the Grand Prix. I got first place in all of them. And now I'm kind of like, well, I could. I guess I could keep unlocking gear, but I don't really have anything that I'm really building towards in that way. So I think after this, I'm putting it down until dlc and then I'll do that and then put it down again.
B
Rog, where are you at? I.
A
Overall, yeah, it's such a weird review season right now. There's too many games and, like, that's. I think it's kind of also hindering this, is that there's some other redactors that I really want to play that I'm like, fuck, I just want to play those instead of this. But I'm going to pick it up when the Switch 2 version comes out. I'm. Hopefully that has a few more of the DLC levels, so I can really kind of sink my teeth into that. And I. Depending on the size of the Z.
B
What were you playing on?
A
I was playing on PS5.
B
What about you?
C
Plus, I was playing on PS5.
B
Okay, cool. Me too.
C
The.
A
Depending on the Switch 2 version, which. Guys, I'm just gonna do a plea to Sega. This game gotta be under 15 to 20 gigabytes on the Switch 2. Because if this game is more than that, it's. I'm deleting this. I'm downloading it once. I'm like, okay, bye. The WWE always has to have a place this 85 gigabytes. That's where my. I have space for that and nothing else. All the other games have to be sub 15 gigabytes. So, yeah, if the game is. Is small enough, I can see this being on my Switch. Honestly, I could see this being on my switch longer than Mario Kart World, depending on the size of it. So yeah, I. That could be the default cart race.
C
You've been collecting all the red rings.
A
Yeah, I've been actually trying to do that. It's super fun.
C
Really fun.
A
It's a. It's a nice way to go back to the levels and kind of like have an incentive and you get some more of the Don Don tickets. If you get. For every red star you get, it's a good time.
C
Which. Fun fact, I didn't mess around with it too much, but after you. After you beat the game, you unlock, like, friendships. I don't know if you've gone into the. Yeah, you unlock friendships where you go into this menu and it's another character select thing where you see all the characters and you can gift them the dodon tickets and you increase your friendship levels with those characters. Oh, what does that do? No idea. But that's a thing you can.
A
They throw the races for you. Like, they start beating up people. Like, you go. You go. That's fine. That's cute little thing. I like that.
C
Actually. I think you get like, cosmetic stuff, but don't quote me on whoa. I can double. I can double check.
A
Okay, well, that changes a lot of things because that was one thing I was going to. I was going to start talking about is that cosmetics don't really exist. From what I've gathered and what we talked about with PR people. Like, there's no skins for Sonic or any of these characters. There's no different cosmetics for Hatsune Miku, which is a huge deal for me. So that's a bit disappointing. Again, when it comes to longevity of this and me going back to this. If there was a bunch of cosmetics, if I could really unlock, like Sonic Adventure 2 Sonic and Shadow, like, fuck, I would be playing this game all the time. But the fact that it's. Oh, no, you can upgrade your vehicle, that's not as exciting to me.
C
So reading from the IGN review, it's funny how, like, I feel like they're in the same place as me. I also have to dig into the friendship system more as it'll take place thousands of races to complete. If your goal is to maximize your ranking with each character, instead of funneling tickets into car parts, you can give them to your favorite characters to receive cosmetics like titles, decals, and alternate costumes. Oh, in return.
A
Okay. Yeah, so I need to dig into that. Okay, I'm gonna. I'm gonna find a full list of.
B
That Kebab super chats asking, does I have a story mode like Transformed and Team Sonic Racing?
C
No, no, no.
B
And that was kind of a bummer too, for me. I feel like, like that would have been something that I'm like, all right, cool. I at least want to see this through to the. The end.
A
I would love that.
B
Anything else? Roger? Earlier, you're saying that we want to. You want to dive a little deeper into something.
A
I know. I think it was the DLC characters. The main thing. Yeah, Just a man. Hatsune Miku. Hatsune Miku is just what a. What a fumble, you know, I didn't.
C
Realize you're this big of a Hatsune.
A
I am because of Lianza. And I want. I want her to be happy when it comes to this stuff. And she saw it, she was like, it's not good enough. And she walked away. She just a hater. She's not good enough.
B
I.
C
One of the things that we can talk about because now we're here, right now we're here. The game's out. We can now look towards the future of Sonic.
A
Okay.
C
I like this Sonic the Hedgehog.
A
Just in general.
C
What's just in general? Because, like, because we get. We get a Sonic game yearly around this time of year, you're always getting a new Sonic game. And I feel, even though you guys disagree a little bit, but you let me know you think, like, I feel like they're getting a bit better.
B
Oh, hey, to be clear, I'm fully with that. And like, I. Even for this, this wasn't the massive step up of oh my God. Sonic Carb Racers are there to me. But I think that, like, oh yeah, this is definitely easily one of the better ones. Yeah, like, debatably, even the best. I just also think that I can't be comparing it to a game that came out in 2013 with transformed.
D
Right.
B
Like, we're talking about 2025 of where we're at with these games. So, yeah, I mean, like, there's. There is a good game here for sure. It's just not what I'm necessarily looking for from cart racers. But yeah, I feel like Sonic's been on a incredibly high quality relatively the last couple games. And even then it's like, I think we can almost start taking off the. The caveats. Like, it's like, oh, no, there was like some legit good games, if not great games.
A
Shadow Generations.
B
Absolutely.
A
Literally one of the ghosts.
C
Like, I'm trying to find. I'm trying to find the Metacritics, right? Because like Sonic Racing crossworlds. Right now a Metacritic is sitting at an 83. IGN gave it a 9 out of.
B
10, which is wild.
C
Which is wild.
B
That is wild.
C
But like, Sonic Cross Shadow, as far as I remember, was well received. At least we received. Received it well. Sonic Superstars before that, that was a pretty good game, right?
B
Like, even so, I, I feel like Superstars was a overall kind of. I don't want to say blemish, but like a. It was step down from what the expectations would be with like where the hype for Sonic was. But yeah, dude, it's a 7 out of 10.
C
Yeah.
B
And like Sonic 6, it is not like a. Where we used to be with Sonic, where it's like, oh man, if it was seven, it'd be exciting. It's. We're at the point now that we're.
C
Expecting eight and Sonic Frontiers. Messy, messy video game. But also I think did a lot for a lot of Sonic fans of the audience for at least freshening up the franchise, doing something different. And like, I think for some people delivered for a lot of people, understandably, it's like, what the fuck is this? So like, now that we're here, where it feels like, you know, Sonic's getting better and better, where do you think we go from here?
A
And we have to go frontiers too, right? Like, that has to be next.
C
Does it have to be? We're always talking about it. When are we going to do Adventure remake?
A
Okay, so that's a, That's a. That's a conversation that I'm always willing to have. Any day, any week, anytime you can call me at 3am we'll start talking about it. I desperately want them to do that. I just don't think they will do it. Like I, at this point, like, we. We had the moment. I think this year would have been the time to do it.
C
You're right.
A
We had the movie, we had everything. Like everything was aligning for this. And if they're not doing it, then they're not going to do it in the future.
B
I've said it a million times that like, I, I think that a Sonic Adventure and Adventure 2 Remake is almost an unworthy endeavor because they're setting themselves up for failure. It's like, it's just so the expectations of the people that are actually excited for those games will simply never be met. And the games themselves, no matter what they do to plus them up outside of the Sonic sphere, it's not going to catch on.
A
You have to have. You have to literally have your cake and eat it too with. You have to do the duel video game situation where it's like, okay, we Made the original version of this game exactly the way you remember it, but it feels better. And then also if we're going to remake this, we. We also have that in the same package and it's different and it's unique and you could play both of those things if you change that too much. If you make the voice acting good. People don't want that.
B
No, exactly.
A
You don't want.
B
You.
A
You actually don't want to play Sonic Adventures 2. That is good.
B
You want it to be bad. That's the catch 22 of the whole adventure remake conversation. So I still think an Adventure three is more likely than those. I also don't think that's likely. Like, I. I do. I'm with. Bless that. The next project probably Frontiers too. Right? Like, there was a lot of good ideas there. There's a lot of good game there. Yeah, I think they can take that a bit further than. Than where we left off. And they seem to be very happy with the world that that game has. And like the way the characters are in that world. Like they keep going back to it. The DLC was super epic from. I didn't play it, but from just watching YouTube videos, I'm like, people seem hyped on it. So.
C
Yeah, I mean, I would be down for a Frontiers too, actually. I really love Frontiers. So yeah, I would be super down for a Frontiers too. I could see. Maybe it's time for another 2D one.
A
I mean heroes as well, I guess.
C
Dude, if you.
A
I mean that's always. That's been the rumor, right?
B
Well, did you see that? In the same way that Sonic Unleashed was PC ported, there's a Sonic Heroes. The fixed version is what they're calling it.
C
Really?
A
That's huge.
C
Actually, I might look at the stream.
B
Yeah. Bear, can you try looking up YouTube video for that Sonic Heroes fixed version.
C
It's funny how many. How many Sonic games you can do that for Everyone.
B
You got me there.
C
I'm sure they've done a Sonic Beautiful.
A
I just love just knuckles in the background. Just.
B
Wow. They're working on an 06 PC port or a PC upgrade.
C
Okay. I was gonna say because I feel like that that's the one, obviously that's the one that needs it the most. But then also I think that's the game that has the most like, I guess potential as far as like how it could hit if you fixed everything. If you a good Sonic. Think about the timeline. A good Sonic 06 coming out would have led to the utopia. Donald Trump wouldn't have Been president. Yeah. Everything would have been better. Sonic 6 was good.
A
Yeah.
B
I mean we don't need to spend time doing it because we've had this conversation a million times. But like I. Sonic 06 preventing Donald Trump's election. That. Exactly. I've never been more excited for a video game than seeing the trailer for 06. Like legitimately. When that dropped at E3 for Sonic's 10th anniversary or whatever it was. No, maybe it was 15th. I don't fucking know. I lost my shit. I was like, this looks. Nothing could be possibly better than this. It's so fudgeing.
C
Cool.
B
And the game came out and God.
A
Graphics can't get better than this.
B
But you saying that you think 2D might be next up. I'm a little concerned that, that Tudy might be dead for a bit.
C
Like you don't think they look upon Superstars?
B
No, they don't. They were talking about sales of it not being like where they needed, where they expected. And also Superstars kind of did feel like h, let's just put out a project, you know what I mean? And like that. And I, I don't want to be dismissive of Superstars cuz it's good. Like it's. There's a lot of cool things. I liked the abilities the characters had. Like there was a lot of smart stuff in that. But clearly people wanted Mania too. You know what I mean? People wanted it for a 2D game. They wanted something a little bit different than what Superstars ended up delivering. That's the thing is it sounds, I think less likely than ever currently because the sales of the 2D games not being as high as they want them to be. And also a lot of just shady going on with the Mania 2 or Mania team just like two weeks ago or something that was like leaked concept art or like stages and stuff from the follow up project to Mania and like that stuff being like leaked kind of just feels like, okay, cool, there's a dead project somewhere.
C
You know what I mean?
B
It's like I just don't see him going back. But I hope that I'm wrong.
A
Do you and I as I wear the shirt right. I mean I know it's a meme, but like do you think we actually have any possibility of having a shadow video game in any way, shape or form? Shadow generation. Very good.
C
That was it.
A
I mean, I'm just saying that was a huge part of the sales of that video game. The game did pretty well from what we've gathered, right? Like that.
B
Yeah.
A
Yeah. So like, why don't they look at that and say, hey, let's parlay this and make an actual shadow video game?
B
Because I think that that literally was their shadow video game.
A
Like I'm saying, like, but I mean, make another one.
B
But I don't. I don't think it did that well. I think Sonic's still caring.
C
Yeah. Yeah. I don't think they're. I don't think they would if they separated Shadow out from it and just put out Shadow the Hedgehog. I think they're too scared to do that.
A
It doesn't have to be Shadow the headshot. Maybe it's Shadow Sonic. Sonic Shadow Generations 2. Maybe it is Shadow and Sonic combined together as like a dual team up video game. I just think that there's enough juice in having Shadow be its own spin off title in some way, shape or form now in 2025 than there ever has been. Like, there clearly is. I mean with, with Keanu Reeves and with the movie and with like people knowing Shadow and the amount of merchandise that fucking Shadow specifically moves now is. There's something going on with Shadow. Like Shadow.
C
People know this character.
A
People know this character. People love this character. You laugh? I'm dead ass. Serious. People love Shadow the Hedgehog unironically at this point now it has become the meme and now it's to the point where like, oh no, we like this. So it's like Knuckles Inc. Doesn't have that motion. Amy doesn't have that motion. Tails definitely doesn't have that motion. Shadow's the only guy you gotta.
B
I don't think you're wrong at all. I just think that we literally just got that like, I think that the.
A
We got to make a sequel then.
B
I put this so soon.
A
I'm not saying next year. I'm saying like two years.
C
I feel like Shadow is the kind of thing that you have to wait. You have to like wait for demand to build. They just met the demand here. But like, like, we just had the year of Shadow last year. You can't run back the year of Shadow two years later.
A
You don't make a year Shadow, we just make another. It's like Luigi's Mansion. Like, doesn't mean you're Luigi every year.
C
They're not putting out Luigi's Mansion every other year.
B
Put out Luigi's Mansion in the year Luigi.
A
Yeah, exactly.
B
You got a fucking new Super Mario Bros. U bonus enhanced version green case, though.
A
I just want you to open your minds and your hearts a little bit because I think you're very, you're very anti shadow. And I want you to, I mean, I.
C
With shadow, but I'm also like, you just, you have to be down.
A
He's the ultimate life form.
C
I mean, he is. Yeah, I guess. Yeah. Well, I'm trying to think of if.
A
It doesn't need to be the gun video game where he's running around with a motorcycle or any of that. You don't do any of that. You do Shadow Generations, but it's its own video.
C
Here's the thing, right? You gotta put out something. Like if I'm planning, if I'm planning.
A
You're the CEO of Team Sonic.
B
He's right.
C
I'm doing the thing where I'm like, okay, if I'm planning out the next three years of Sonic. Right. Like one of those, at least one of those is gonna be a 3D Sonic. But then what are the other two years? You're right. The shadow is more in vogue than he's ever been because he just had a year. Yeah. Could you put out like another small shadow thing to be like, oh, this will fit the place in the same way that like, oh, Sonic Racer. Sonic.
A
I think, I think, I think you.
C
Do a Sonic party game.
A
I think, well, you don't do a shadow party game. He would never party. I think a Shadow the Hedgehog 2 or something like a Shadow the Hedgehog spin off video game would do better than Sonic Superstars.
C
G. I think you're crazy.
A
I think I'm guaranteed on that one.
B
I, I, I don't think it's. I, I wouldn't bet on it either way. Like, I feel like it's, it'd be similar. I do not think it's a guarantee.
C
I think it's a guarantee. No, absolutely not a guarantee.
A
I mean, they're listening to me. They're in my DMs. I'll consult for them.
C
But yeah, I mean, I think Sonic heroes bring it back, remaster, remake it, do something with it. An original 3D Sonic. And then I think you have like, that's the thing is I. The reason why I think 2D still has to be in vogue is that like, for the way that they turn these things out, like you have to have something to fill in those.
B
You do. Yeah. I mean, you're absolutely right. And like the other thing too is Generations is a little weird because it was also partly 2D.
C
Sure.
B
You know, so it's like that is such a mix. And Yeah. I just next year someone in the chat brings up that is madagnik says it's the. It's an anniversary year next year.
C
Oh, is it?
B
Maybe that means something. Who knows.
C
We know the numbering. Anniversary. This matters.
B
It would be the 2025.
C
Is that 30? Would it sound like a good year?
B
Yeah, it'll be 30.
A
That's a good year.
C
You know what number is in 33? How many teams they have? Or do you know how many people they have in each team in Sonic Heroes?
B
How many adventures they've went on?
A
32.
C
You were saying? It's the 35th anniversary.
A
Oh, that's not a good year.
B
It really is. 1990 to 2020. Yeah. Me.
A
Yeah, we don't like that.
B
191, I guess. How does this work?
C
2026. So 91. Yeah. I mean it must be. Yeah. If it's the 35th. At 35ths aren't exciting, you know.
A
Yeah, That's a lame one.
C
Except for Mario. Then we get Mario 35. 35.
B
Yeah.
C
What a weird. What a weird thing. Nothing for Zelda though. Sonic 35 Sonic Battle Royale. That would be nuts actually.
B
So cool.
C
That'd be pretty fun.
A
So your bet is Heroes next year and then after that. We do Frontiers too. Yeah, I think you do Frontiers next year.
B
I think Frontiers is next.
C
You think so? I hope so.
B
Yeah. He got so excited.
C
Come on, dude, think about it. You know you got that in GTA 6 in one year. We're eating what if it.
A
Shadows Frontiers.
B
You know, I just want to say this. I've said it before but like the dream of what I would want from a sonic game besides Mania 2, which is simply just what I want. I want a Sonic 2D Metroidvania.
A
Someone said that in the chat.
B
That's a great idea because like it would be. It works so well. Like there's a Yoku's Island Express, I think it's called, which is like a kind of like pinball inspired Metroidvania. But like taking the gameplay style, the momentum based stuff that Sonic has and like especially with like the kind of high, medium, low level design they have going on, there could be some really, really cool shit there.
C
What's an ability you give Sonic?
B
I don't know man. I'm not creative.
C
Double jump.
B
Nailed it. Nailed it.
C
A double jump in a grappling hook.
A
Well, I mean it could be like he. He gets his friends, right? So you get. You get a punch ability when Knuckles. Like Knuckles comes in and punches for you, right? So like they're his abilities to add on to it. It's a good Idea.
C
When's the next Olympics? That's far away because we just did the. I think we're just stopped doing the Olympics games. Yeah, you're right. That's why Mario will never be in the car.
A
We've canceled those.
C
We canceled the Olympics.
A
We're done with the Olympics.
C
We'll keep them on. But the. You know, a certain country has to be guaranteed to win every time.
B
You know, give me an l. A next time. Isn't that crazy? Bless.
C
That is crazy. But they took out breakdancing, so I don't care about it.
A
What? They took it out?
C
Yeah. Really? Yeah.
A
It was in and outs.
B
Out.
C
Well, yeah, because one person. That one woman made a, like. Yeah.
A
Joke about it.
C
But I also think it was like one of those ones where I think they only planned for it for one year because I think it's like kind of a special event sort of Olympic thing. But I think people hoped that it would come back. And then Ray gun just shut down. Any hope. God freaking. Oh, no. I will never forget her name. She ruined breakdancing for all of us.
B
Oh, my God. That's so funny.
C
I'm pretty sure, like, the breaking community absolutely hates Reika. Like, like, people bring her up unprompted of, like, man. Fuck. God damn it. Freaking Ray gun.
B
Two of my friends, region locked. I want you both to listen to this.
C
Yeah.
B
Two of my friends, a couple, both dressed up as Reagan for Halloween last year. And I told them to their face, I think less of you. Like, this is. And I was like, I also need some reasoning for why you're both. It's a couple costume, but you're both just wearing the same thing.
A
Yeah.
B
I hate everything about this. And, yeah, I got a little mad. It was one of those moments where G had to be like, tim, like, you need your.
A
Is it just the couple's costume element of it that they fucked up that you're mad or just the fact of it?
B
Everything about it. The fact, like, these people, of all people thought that that was a cultural touchstone. They needed to dress up as. No.
A
Months and months and months.
B
Yeah. It's like disaster.
A
Halloween had it on sale.
B
People have a child now. Living legend. Super chat saying, did you see the new art for Spyro 27 anniversary and the way they positioned the 27 to look like a 4 lol extreme hopium for Spyro 4. I know. I have not seen this. I want to see it.
C
Yeah, you got you. We got to find that.
B
But also, Spyro's 27th anniversary. Get out of here. We can't be celebrating that shit.
A
Yeah.
B
We can't be like, that's insane.
A
30 and 35, that's all we care about.
C
I'm trying desperately to find a list of every Sonic game.
A
Desperately.
C
Because every list I find it's like, oh, they're leaving out the spin offs.
A
You're on IMDb.com.
C
That'S how desperate I am. Is this in order? Like, boom. Because I'm trying to figure out where we go.
B
All right, I'm gonna send this to assets real quick.
A
Yeah, I think you do frontiers. We gotta do frontiers. It's been a while.
C
Origins. I was trying to figure out what was the 2022 game.
B
Oh, that's right. And then what was the origin of 1, 2, 3.
C
Yeah.
B
Knuckles.
C
The year before that was Sonic Colors Ultimate.
A
Yeah.
C
Oh, we're getting Sonic Heroes. The year before that was the Olympic Games.
A
Do you think we're ever get Unleashed Ultimate Edition?
C
I think there's a chance. Honestly.
A
I think there is.
C
I honestly think there might be a higher chance of Unleashed than Heroes.
A
I would love that.
C
Because it's more. It's just more. I think the reason why Tonic Colors is easier to remaster is because it's just more of a more recent modern.
A
Games that look like a four.
C
That does not look like.
B
Trying to look at it from breaking my brain from every angle. Where is the four?
C
You would almost have to like look at it sideways. I. It's like the two, the top of the two and the top of the seven of the top of the four almost. And then his wing is like kinda. But that's that. I feel like that's really stretching. Yeah.
A
No, that's a Halo reach right there.
C
That's good. Roger.
B
We're not getting better than that, everybody. Hey, this has been gamescast. We're about to do a screencast. Breaking down every single movie coming out the rest of 2025. Thank you all for hanging out with us. After that we're doing a Lego Voyager stream. But until next time, I love you all. Goodbye.
A
Bye.
Podcast: Kinda Funny Gamescast
Date: September 18, 2025
Hosts: Tim Gettys (B), Blessing Adeoye Jr. (C), Roger (A)
Barrett hosting/producing
The Kinda Funny team assembles to give their in-depth review of Sonic Racing: CrossWorlds, the new kart racer from Sonic Team and contributors from the Initial D arcade series. The conversation covers gameplay mechanics, comparisons to Mario Kart, progression systems, visuals, soundtrack, character and crossover strategies, online play, future content, and the ongoing evolution of Sonic games. Each host shares their unique scoring and perspective, leading to animated disagreement and rich debate on the current state of kart racers and Sonic’s modern direction.
| Timestamp | Topic / Quote | |-----------|---------------------------------------------------| | 00:55 | Release details, Initial D devs collaboration | | 04:06 | Early impressions, meme expectations | | 04:37 | Blessing’s major verdict and initial praise | | 07:25 | Roger’s review, comparison to arcade racers | | 09:00 | Tim’s review, disappointment with visuals/music | | 12:07 | Customization depth, archetypes, gadgets | | 14:05 | Rival system explained | | 17:44 | Defensive items, control vs. chaos | | 21:08 | Course types, secret cup, crossworld highlights | | 24:00 | Fan service, Generations-style references | | 28:27 | Crossover DLC character rollout complaints | | 30:14 | Monetization critique (Roger) | | 32:26 | Online and multiplayer, lack of features | | 36:03 | Cosmetic rewards, “friendships” system | | 41:55 | “You don’t want to play Sonic Adventures 2 that is good...” ([Remake debate]) | | 46:39 | Shadow game, future speculation | | 50:58 | Closing thoughts, franchise trajectory |
Sonic Racing: CrossWorlds is a well-made, feature-dense kart racer that leans hard into Sonic fan service while experimenting with mechanics and progression. Big points for its portal-lap gimmick and robust character roster, but some design missteps—overemphasis on car upgrades vs. character unlocks, noisy visuals, lackluster online, weird time-gated free DLC—temper enthusiasm for all but the most “Sonic Sicko” fans. Still, it’s the most polished Sonic racer ever, and for some, it recaptures the joy of kart racing that’s eluded the genre for years.
Final review roundup:
Best for: Sonic superfans, arcade racing nostalgists, anyone hungry for a new type of Grand Prix.
Wait for the Switch 2 version—or that Ichiban DLC—if you’re not sold yet!