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Join Rocket money now@rocketmoney.com kindafunny head to factorymeals.com kindafunny 50 off and use code kinda funny 50 off to get 50 off and free daily greens per box. Use promo code kindafunny@auraframes.com for 25 off their Carver mat frame. If you want to get our shows ad free and our exclusive shows go to patreon.com kindafunny. What's up everybody? Welcome back to the Kind of Funny Games cast for Wednesday May 6, 2026. Of course I'm your host Tim Gettys. I'm joined today by Greg Miller.
B
What does the Fox say?
A
Let's get a yoy junior.
C
Very good day Tim.
A
Snowbike Mike.
D
You know a long time ago I had to dance that in front of a whole company retreat dressed as the Fox. I'll never live that down.
A
Ed Roger recording.
E
I can't beat that.
C
There's some stuff in here for you.
B
Let me tell you about game ch.
A
We just had a very surprise reveal of Star Fox. We had a six minute warning from the Nintendo Today app that they're about to go live with the Nintendo direct featuring Koizumi san and Miyamoto san setting up the future of Star Fox. Nate. The hate was right off by a couple days for the reveal. Marketing plans change but of course this is the source. The same source as the leak for the Legend of Zelda Ocarina of Time remake later this year. So lot of exciting things to look forward to. You can be part of this show by super chatting on YouTube.com kind of
C
funny games going to look like that.
A
Shout out to our Patreon producers Carl Jacobs, Omega Buster and Delaney the Psalm Twining. We have another games cast we're doing today, the official planned one where we're going to do a live reaction to the Stranger Than Fiction. Is that the name of it?
B
Stranger Than Heaven.
A
Stranger Than Heaven rgg. Um, we'll react to that and do a separate games cast but run right right now. Yeah, we're talking about Star Fox Fox Fox Fox. Topic of the show. Like we said, coming in very very hot for this. But we did just live react to it. Greg Miller.
B
Yeah.
A
What'd you think of this?
D
Woof.
B
I didn't enjoy this. It did not. It did the opposite. I what a terrible idea to start with the clip from Mario Galaxy 2. Yeah, I went and watched it. I was like God damn. Star F is awesome. That is amazing. That character looks great. They go to that anime like oh My God, is that what the game's gonna be? Is it gonna be. Is Glen Powell gonna be about. And then you jump here and it's like, immediately it's 64 again. Which I'm like, ah.
A
Which.
B
Not. Not that I've played 64, but I know they've remastered, remade it already. And then. Yeah, I do not connect with the character designs. I thought, again, I know you're remaking a 64 game, but, like, that also kind of looks like what 64 games look like in your head a lot in terms of the flat textures on the ground and you're flying over them and yada, yada, yada. This did nothing for me, and I do not expect to play Star Fox.
A
Bless.
D
Yeah.
C
I don't understand why the company that gives us Mario and Zelda and Splatoon in games that have these really fun, really vibrant, colorful art styles would opt for this direction for a Star Fox game, especially like a Star Fox remake. Star Fox remake, right. Like, I don't like how it looks visually. And that's all I can really say about it. Like, I check it out for the gameplay to relive Star Fox, but even me, like, I'm. I have nostalgia for Star Fox mainly through playing smash 64 as a kid and then I played star fox 64 later on in life. And so, like, I have an affinity for it there. But this version doesn't look like a version I want to run to play. Like, I'm almost like, I could just pick up the old version, you know, after seeing this. So, yeah, this didn't really do as much for me as I wanted it to.
D
Mike, Tim, stick with me now.
A
I will. Okay.
D
Because I enjoyed this. I always enjoy all of us at the table having fun, laughing. I actually was pleased with what I saw. I'm excited to play Star Fox. As someone who played a long time ago on the N64, I. My mind has been wiped of what Star Fox 64 is. I'm looking forward to jumping back in. I totally agree with Blessing. The look of this is like Nintendo has a certain look and art style with its games that just pop and make it look so great. This is one of those games when it hits the switch and I go, oh, this isn't good enough. This doesn't look right. And so, unfortunately, I was really disappointed throughout this. I think the character models on a lot of the characters don't really look that great. Of course, it is the 64 game, so I don't know how much fun I'm really going to have. But I'm going to play it. But I don't know. I didn't have a great time with this Rod.
E
As somebody who's never played 64 and as Greg was mentioning right after. Right after Galaxy and seeing how cool Star Fox is in that, I'm like, I'm. I'm rearing for that. I'm excited for Nate the Hate's rumor of like what this looks like. It just felt like a big disappointment of like seeing this. I'm like, I. I'm looking for like the next big evolution of Star Fox. I want to see what this franchise can do on the switch too. And I know there was also rumors. I don't know if it's Nate the Hate, but I saw that they're like, oh, maybe there's two Star Fox games going on there. If this is the more remake version and there's like another version that maybe is that step forward. I'm more interested in that. And this coming out so close. A month from now, right? A little bit over a month from now.
C
That's.
E
That's really fast right now. I don't think I'm going to check this out. And it seems like it's $70 too. Which not shot. That's what someone said in the chat. I would love to get some.
D
I haven't.
B
I've been clicking around. I can't find anything.
E
Yeah, but if this is 70, that doesn't. That doesn't feel right to me. And for something that I'm looking for
C
right now, there's no way this is.
A
I highly doubt it's $70.
E
You don't think so?
A
We'll see. Yeah. No. Especially with this is 70 something is pricing things. What's wrong Every society
C
Nintendo. You can't remake an entity 4 game. Make it piece for piece. Right. Like. Or beat for beat what that old game was and go $70.
B
All right.
E
I'll be refreshed.
B
That's highway robbery. However, everyone, our opinions don't matter. Tim, you love Nintendo. You love Star Fox. You've been through a lot of ups and downs and barrels with this little guy.
A
I've been through a lot of down one up. Had one up. That happened a couple times. Yeah.
D
No.
A
Star Fox one of my favorite franchises of all time. Good and bad. But the good is Star Fox 64. And then the rest of the good is kind of like sprinkled throughout game. Star Fox Assault, I'd say is one third an amazing game, 2/3 pretty bad. Star Fox adventures different style of game, but a lot of character. There are a lot of things to love. The biggest problem is it's never surpassed Star Fox 64. Star Fox 64, in my mind, one of the best games of all time. It is iconic, the story is awesome. It is everything that you want. And I will say this game is about to be amazing because of that. It is just star Fox 64. And for the multiple people here that said they haven't played it, you should. I think that this is going to be awesome and it's going to hit in awesome ways because the gameplay is great, story's fun, the character lines that you've heard a million times in the memes. There's way more than just do a barrel roll. There's way more than that. And listening to the music here, it does seem fully orchestrated. Seems like they're leveling up a lot of the stuff that I'd want. The campaign mission briefing stuff. In that prologue, we saw kind of stuff of dreams for me, like getting more in the characters in this world, in the story. Problem is, we've just done this story so many times. I can't say that I'm anything but incredibly disappointed by what we saw today. This. This is on one hand, hey, I get to play a game I love again in a new way. And that's exciting. Having said that, I did after Galaxy play through Star Fox 64 multiple times in my 3Ds when they last remade this game officially, that's not to be confused with the last time that they remade this game unofficially in the form of Star Fox 0. There wasn't a remake, but it was a retelling of the exact same thing. Star Fox 64 itself, a remake of Star Fox on the Super Nintendo. We have been here pork, right?
B
Yeah.
A
And I just can't believe that we're here again. But I do think that the majority of people have not experienced star Fox 64, and if they have, it was a long time ago. I. I think that in a lot of ways this is probably the right direction. Even though that's a big disappointment to me. To me, this says they don't have faith in doing something bigger with Star Fox. And I wish that they did. And I hate the way it looks. Like I. I'm okay with the way the game looks. I hate the way the characters look.
B
Yeah.
A
And that's a huge part. Right. Why would they go this direction? I.
B
In the movie and even in Smash, Fox always looked cool.
A
Oh, yeah. So cool. Yeah. I mean, someone brought it up. It does have the sonic pre fix vibes and I just don't know why they would do that, man. It's. It's so rough. Hold on. Perello says, tim, stop being wrong for being so right. Fuck this. People can play Star Fox 64 on the NSO. I. You can. I. But I do think that there's like a ton of things that I. I play through that game and I'm like, man, I wish the music quality sounded better. Like these, like the melodies are so amazing. But it's like, yeah, the N64 held it back in a lot of ways. It also gave it a lot of charm. And I think that's a big problem is a lot of the lines here. It seems like they rewrote the game. Some of the lines are identical and some are slightly different performances. I'm into it so far, but there are certain characters that are just. They need to sound a certain way and I don't know that they're going to commit hard enough there. The multiplayer stuff does absolutely nothing for me. Like that looked I think pretty.
B
What about game chat filters for your face?
A
No, no, that's the Nintendo fun shit though for the kids that like I don't give a crap about. But yeah, I'm very interested in the price of this. The thing is like, as we've spent the last month theorizing what this Star Fox project possibly could be, it's. It was. The biggest starting point of the conversation is like what should a Star Fox game be?
C
That's. That's where I want to come in and ask you because like, you know, you mentioned we've remade Star Fox a million times. Right. Kind of sucks to be back here. To counterpoint it. If we are going to take Star Fox and move it forward, wouldn't you need to give people the starting point before you make new games?
A
Well, the thing is it's like the starting point to points made in the chat is playable right now on the Nintendo Switch. Right.
C
Okay.
A
But I guess like to get people familiar with the characters and all that. Yeah, sure. I think this will be a good way to get introduced all that. My problem is the type of game that this is. This is a. I'm not kidding you, 45 minute video game.
B
Yeah.
A
This is a arcade style game where you play through it and there's multiple branching pads of like. Like they. They talked about this and love like this direct was hilarious to me where I'm like, they're literally just talking about Star Fox 64 and like the mechanics of it. But the Game came out in 90.
E
They're fooling me though. I was like, wow, this is a great feature. This is awesome.
A
But it's like, you know, you go through a level and it's like, all right, there's these mountain formations that are kind of like, they look like lowercase ends. And if fly through each one of them, it opens up a different path. You face a different boss at the end of the level and then you go to a different planet afterwards. Like, and that stuff's so cool. I have done it no less than a hundred times. You know what I mean? But the thing about Star Fox 64 is that was a game designed and then it was amazing at this replayability. Like they're incentivizing you to play the same hour over and over and over for higher scores. I do. Like they're adding challenges. That wasn't the thing before that. There's the difficulty levels. But then also each level itself has like different things you're trying to do. That's what I'm looking for for my 100th playthrough, Star Fox 64. But I just don't know that an on rails arcade style game has a place in 2026. Like, and that's the thing is if they're going to make Star Fox just branded Star Fox, we're rebooting this essentially. I think you need to do more than just remake 64 again. Unless this is like a fairly budget title. Like I think $40 is the most you can charge for this.
F
Wario64 put up the pricing in Japan when it comes to yen. Someone did a rough conversion to $35 for digital, 40 for physical.
E
That'd be nice. That'd be.
A
That sounds.
F
We'll see if that's actually like what they stick to though.
A
It can't be more than that.
C
What this game is to your point. Yeah, like, that's why when you said $70, like there's no way. Because short Mario Star Fox, I just assume Nintendo.
E
So I just assumed. I assume the worst. Right.
C
But yeah, I would think that like I think it's the realistic direction for the art style that's really throwing it off to where. If this did look more Kirby Air Riders to me, I think there'd be something there as far as, oh yeah, this is what the future of this looks like. Making $30 titles turn into a series. Like yeah, you can't make a big budget AAA like $70 star fox game. But I think that's okay. Like I think if you stuck to that make it contained, put it out every year, every couple years make something that is condensed. There's a feature in that it's not gonna be the biggest Nintendo franchise, but I think you satisfy fans and get something special out of it.
A
I do just want to bring up for context of all these rumors and everything. This is a game that last time was officially remade was on the 3ds. Last time another game was officially remain on 3ds was Ocarina. So I'm just saying everyone, maybe we should set our expectations.
C
Yeah.
A
A little lower for this guy. Oh that's also. I mean there is a big difference between a game being announced in summer coming out in the big fall spot versus a game being announced six minutes before the direct goes live coming out in June.
B
Right.
A
So clearly this is a smaller title than that. But yeah, I. The. The thing that is most exciting to me is the added story stuff and like getting those mission briefings and more interactions between the characters. Like that to me is like such a high of Star Fox 64 is the character dynamics. And so much of that was us filling in the gaps of what we saw. I mean even that prologue scene of like seeing Pigma turn on James, it's like that's cool. That is something that we've only read in a title scroll or obviously the characters deal with it happening. And like I'm like yeah, I want so much more of that because that is the highs of this. There is a camp to Star Fox that I think when it leans into it that's when it's at its best because it's camp on top of incredible gameplay. Like the game is so satisfying and so replayable for reasons because it's fun. But I just struggle to see how the decision making process led to a realistic art design. Like I just don't get it out of all Star Fox zero characters look better than this on the Wii U. Like this. It's tough man.
E
I do we think that this is what they're going to go for in the future with Star Fox or is this like a one off situation of like hey this is what this is. And then the next one could be a different art style or we just. We're just going down realistic Star Fox forever now.
A
I mean the fact that they're calling this Star Fox.
E
Yeah.
A
Coming after Galaxy. I don't know man. Like this is definitely. It doesn't show confidence at all. This. Everything about this just seems like let's put it out, throw it out there. But I also again I don't Know that putting much more into Star Fox is a worthy endeavor. Like, I feel like so much of what makes Star Fox Star Fox got laughs out of everybody. You know what I mean? So it's like I don't know that like completely reinventing and coming up with something is the end answer. Because some things just are what they are, you know? And I don't know that star Fox 64 really can be beat. And again, I bring up Star Fox Assault, which was the closest thing we ever saw to a follow up to 64. And they tried a bunch of different gameplay stuff and it just straight up didn't work. And it was like the stuff that did work was just when they gave us more 64.
B
Did that have boots on the ground? Was that the whole was there there?
A
It did, yeah.
B
It was not being a fan of the franchise and not being educated. The franchise. Right. Never really having given it a shot and not knowing anything. Rather than do a barrel roll and slipping whatever it looks on paper when I glance at it and hear about it. Like, it shouldn't be hard to make a great Star Fox game that isn't just redoing the N64 game. That is cool. You're up in the air, battling down there and then there's stuff on the ground where you're running around and getting collectibles and getting, you know, taking out guys and getting onto the next thing.
C
I feel like we see indie takes on Star Fox pretty often. Where I look at and I and I go, that seems really cool now. It seems really cool on a smaller scale, obviously. Like it's not a $7 thing, but I do think they're are ways to make a modern Star Fox game that works. What's up, Tim?
A
The problem with that though is you say that. Do you play those games? No, I do play those games. And guess what they are. They're remakes of star fox 64. Like they literally are like, this is the new one coming out that I think looks awesome. It's a wave. Wave blue or something like that.
B
Oh yeah, yeah.
A
The first level is a one to one direct recreation of Corneria, like on purpose.
C
So why couldn't we just get that with new levels?
A
I mean, that's a great question. Yeah. Like I again, I can't believe we're literally doing the same levels here again. And I thought I was waiting for a moment in this direct for them. Just be like. And then there's more, you know, like, hey, here's the three branching pads. There's now five branching Pads and whatever. We're not getting that. That's kind of wild. But at the same time, more isn't better necessarily. Like this game is complete for a reason. This game is a classic for a reason. Where the branching pads are a incredible 45 minutes to an hour.
C
Yeah, not that this would fix everything, but you know, I think back to a game like Cadence of Hyrule where Nintendo looks at an indie dev and goes, hey, you'd make Crypto, the Necrodancer, make something like that, but use the Zelda ip. There's something fun there. I feel like that's the only path forward if you want to really do Star Fox justice in some way. You find a developer that might not be within Nintendo, but a developer that has a vision for style and a vision for oh no, we loved playing Star Fox growing up here. Take the IP and don't just remake it. Make the same gameplay but make new levels. Find something with it.
A
Funny enough, they did that. That was Star fox assault, the GameCube. That was during the era where they were a little bit more experimental with giving their IP out to others. Like there was F0 with Sega, I think it was the Oracle games from Zelda with Capcom and then this. If I remember correctly, Star Fox Assault was Bandai Namco. This is way before all of the Smash Brothers Nintendo collaboration, but they did that and Star Fox Assault is. I was also really hoping that the Star Fox direct would end with the Nintendo games coming to nso because I do think that a lot of people like write those off and they're fun. Not the best games ever, but there's good shit there. And specifically the levels, the third of the game, that is the gameplay style of Starfox 64 and assault is some of the best Star Fox, period. It is like on a epic scale that like we were held back from on the N64 but the Gamecube was allowed to kind of show off. And so yeah, here it just seemed like the N64 levels being remade. The scale of what we got in Assault, we're not even going to touch. And I think that leads to a lot of what Greg's talking about, like the flat look to it all, like the emptiness of it all. Because yeah, it's a one to one remake of an N64 game.
B
Yeah, this brings up a question from JB or I'm sorry, JB cool super chat calling it now. The Zelda remake will be the same scope as the Star Fox remake and you'll 10 out of 10 lmao I, I would like, I play. I, I have somebody who just started out. I mean I'm not, I didn't play it like Mike just did shout out to Mikey. But for me and Ben starting up Ocarina of Time and playing as much as we did, which wasn't enough and I still want to go back to it. It's fucking still slaps as an N64 game. And I would be excited for that.
D
It's crazy because we talked about it, we were like, what do you want next, Mike? What would you want out of this remix? And I said all I wanted to do is look prettier, I guess. Right. Like just give me that upgraded HD version. I don't think you can really mess with the formula of how good Zelda is. It's much different than a on rails star fox 64 shooter.
A
I mean, I don't think that's different. I think it's the exact same thing. You can't really mess with this. It is one of the best games ever.
B
But I think it's one of those points of. To the fact that it's been 20 some years. No, 98. Jesus Christ. Yeah, it's been a lot of years. And I've never liked that Star Fox. It's never called my name. I've never connected with it. So like that's why I look at this. I go, oh cool. Not for me. The Star Fox I saw in the Mario movie. I would love to see a game in a modern take it a Yeti edit. But like you're like, oh hey, here's the same thing, but for a game you think the best, one of the best games of all time, Ocarina of Time. Like, yeah, sure, sure, Hyrule Field's still gonna be flat or whatever, but I'm still gonna want to go play that.
C
Yeah.
E
But I can, I can't imagine that Nintendo would be like, hey, Star Fox and Ocarina of Time are getting the same amount of budget.
A
Right.
E
Like they have to look at Ocarina. I'm like, you're gonna become a seventy dollar video game. We're actually gonna put the budget and actually focus on making this.
C
That's.
F
And like you have to also consider like what teams are like going to be working on these as well. Yeah, right. Like who's like, we probably won't know until we get Star Fox in our hands and we get to the credits of like who worked on this game. But then you have to imagine like Ocarina is either being worked on like one of the Zelda teams or like Grezzo or something like that. Right.
A
Or my money's on Monolith at least being like huge contributors to it.
D
Yeah.
C
I also just think the scope for. For Star fox on the N64 is way different from the scope of Ocarina Time.
D
Right.
C
And so, like, when you're talking about something that you're going to beat in an hour versus something that you're going to beat in 30 hours. Right. That inherently is just going to hit people differently, that one. I think the Ocarina of Time thing, I agree with everybody that that is going to be faithful to what that game is, because I don't think you touched Ocarina at a time in terms of finding new gameplay elements and pathing or whatever. I think you keep that game what it is. I just hope it looks better. I hope we don't get the reveal. We look at it and go, you. Because when I look at Fox and graded humans, anthropomorphic foxes, different kind of thing, challenges to tackle here. But yeah, I hope we don't look at it and go, oh, this doesn't. This looks realistic, but not in a good way for what this art style is. Sure.
A
Yeah. It is very funny to look at both these games and their trajectories because of them coming out a year apart on the N64. I want to say a year apart on the 3Ds when they remade. And people do not sleep on the 3ds remakes. Like, I understand if you don't have a 3ds and all that cool. Like the 3ds remake of Ocarina is what people wanted from an Ocarina remake. They just made it look like the concept art, like they. They made the characters look right. Like those remakes were fantastic. And Star Fox 64, same way. Like the level of visual upgrade from 3DS to N64 is insane. Like, you're not going to get much better than that. Then there's also a thing, and this is very illegal, but it's just a reality. Ocarina of Time and star Fox 64 are two of the handfuls of games that have been decompiled on PC. And allegedly some people might have played it that way. And you see, you know what? Just the same game with like the peak of visuals and frame rate and everything can look like now. And it's like you need a different style to make that shit better. Otherwise it's just gonna be the same thing. But, like up res right?
C
Yeah, it's such an interesting direction. Like, I can't believe they went this way with it, especially on the Switch. Like, if we're. If we gave it to Bluepoint, still would be a really weird situation to give Star Fox Blue point. But, like, it'd be a different conversation of, okay, we have peak hardware technology. You have a house that is, you know, has expertise in this. Let's make something realistic. That looks crazy for a Nintendo Star Fox remake. It just doesn't make sense for you to go realistic.
A
It simply doesn't.
C
It just does not.
A
No. Yeah, it's. It's upsetting. I'm upset, guys. I'm gonna say that. But I'm excited to play this game again and I'm excited to get more. I am right now wrestling with the. The Nate. The hate statements, because some of those statements included. It was going to be visually impressive and that the. The writing was really funny. So I am still interested in the writing. I think that there's a lot of hope there. But I don't agree with him about the visuals. But.
C
But is that what he said about
F
it or is that what he heard about it?
A
You know, he said he heard, but, I mean, whoever he heard it from, I don't know, I would. I would never at least lead with that personally.
E
Okay, Tim.
D
Okay.
A
We love him.
D
You spoke so well on this podcast.
A
Maybe we'll get to know you. Move me.
C
Maybe you get Star Fox too, you know.
A
Oh, yeah.
C
Maybe not the old Star Fox.
A
Yeah, yeah, yeah. Well, let us know in the comments below what you thought about that. And then beyond that, we are about to do a stranger than having reaction. Hopefully that makes people more happy than
B
this one made people over in that chat. Dark Reese says Xbox couldn't get one day alone. Lmao. They called their shot. They had their little plan. And that is like, you know what? Fuck it. Put on Starbox right now.
A
There you go. Till next time. Love you all. Goodbye.
This special episode of Kinda Funny Gamescast centers on the team’s immediate live reactions to the surprise Star Fox Nintendo Direct, which announced an imminent Star Fox remake for Switch 2. Hosts Tim Gettys, Greg Miller, Blessing Adeoye Jr., Andy Cortez, and guests provide spirited, honest, and at times disappointed takes on the reveal. The group dissects the game's art direction, development decisions, price rumors, and the broader implications for the Star Fox franchise and Nintendo's handling of their classic IPs.
[02:14-03:49]
"I didn't enjoy this... What a terrible idea to start with the clip from Mario Galaxy 2... then you jump here and it's like, immediately it's 64 again." – Greg Miller [02:18]
"I don't understand why the company that gives us Mario and Zelda and Splatoon... would opt for this direction for a Star Fox game..." – Blessing [03:03]
"The look of this is like Nintendo has a certain look and art style with its games that just pop... This isn't good enough." – Snowbike Mike [03:53]
[03:03-05:15, 07:41-09:14, 12:56-14:11]
"I'm looking for like the next big evolution of Star Fox. I want to see what this franchise can do on the Switch 2." – Andy Cortez [04:41]
[05:16-05:47, 11:23-11:39]
"You can't remake an N64 game, make it piece for piece... and go $70." – Blessing [05:40]
"Wario64 put up the pricing in Japan... a rough conversion to $35 for digital, $40 for physical." – (Producer/Mod) [11:23]
[07:41-10:03, 12:25-15:02]
"We've just done this story so many times. I can't say that I'm anything but incredibly disappointed by what we saw today." [07:58]
"I just don't know that an on-rails arcade style game has a place in 2026." [10:27]
[09:30-11:23]
[18:19-22:06]
"I don't think you can really mess with the formula of how good Zelda is. It's much different than an on-rails Star Fox 64 shooter." [18:46]
[16:39-17:11]
"It shouldn't be hard to make a great Star Fox game that isn't just redoing the N64 game." [15:06]
"More isn't better necessarily... This game is a classic for a reason." [16:10]
"I think it's the realistic direction for the art style that's really throwing it off..." [11:47]
"The thing that is most exciting to me is the added story stuff and getting those mission briefings and more interactions between characters..." [12:57]
"Do we think this is what they're going to go for in the future with Star Fox, or is this like a one off situation?" [13:58]
"I'm upset, guys. I'm gonna say that. But I'm excited to play this game again... At the same time, I just struggle to see how the decision making process led to a realistic art design. Like, I just don't get it..." – Tim Gettys [13:58]