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Tim Gettys
Remember in the early days of Kind of Funny where we constantly would do movie casting episodes of Game of a Gregy show, and we'd always try to find a way to get Steve Harvey involved? We got to bring that.
Blessing Adeoye Jr.
Who did we cast him for? Middle gear. Solid.
Tim Gettys
Decoy. Octopus.
Barrett Courtney
Oh, I think the DARPA Chief.
Tim Gettys
The DARPA Chief.
Blessing Adeoye Jr.
Yeah, the DARPA Chief. Okay. Okay.
Tim Gettys
Okay. What's up, everybody? Welcome to the Kind of Funny Games cast for Wednesday, February 19th. How is it this far in February? That is wild. 2025. Of course. I am your host, Tim Gettys. I'm joined today by a very special crew of gentlemen. We have blessing at AOE Junior Who's.
Barrett Courtney
Steve Harvey in the Legend of Zelda movie?
Tim Gettys
Tingle.
Barrett Courtney
I was gonna say beetle.
Tim Gettys
Okay, that's good, too. We have Barrett, Courtney.
Blessing Adeoye Jr.
Midna.
Tim Gettys
Had some.
Barrett Courtney
I like it.
Tim Gettys
Saxophone. I don't know. And round out the group today, we have Andy Cortez.
Andy Cortez
Happy birthday to me, guys.
Tim Gettys
Happy birthday.
Andy Cortez
Thank you.
Tim Gettys
So you're like Mike now. Every day is your birthday.
Blessing Adeoye Jr.
Yeah.
Andy Cortez
Look, the shortest month, you know? Okay, you got to help me.
Blessing Adeoye Jr.
Well, yeah, there's.
Barrett Courtney
It's a day. It's not a birth month.
Blessing Adeoye Jr.
Yeah. And I feel like there's other. Other things to celebrate within the month, you know?
Barrett Courtney
Yeah. Like black history.
Blessing Adeoye Jr.
Exactly.
Barrett Courtney
All right. It's been 18 days without mentioning it once on this channel.
Andy Cortez
I mean, every time, I always. Every time I look at the plight of. Of. Of black folks in America, I'm always like, I'm in the shortest month also. I get it. You know?
Barrett Courtney
Exactly. I know what you guys are. 28 days, you know, 28 is not enough. It's sleepy sometimes. Still not.
Tim Gettys
Sometimes 29.
Andy Cortez
Sometimes 29.
Tim Gettys
I always tell the story, but my elementary school principal was born on. On leap year, so I was used to joke that's. She was like, hey, you're only, like, 10 years old or whatever. The.
Andy Cortez
Kevin was funny. Shouldn't it be 29 days a year with the knuckles?
Blessing Adeoye Jr.
What's the knuckles? What. What are we talking about?
Kevin Coelho
You know, where you put your hands together, do two fists. No, not like that. Everyone's doing it wrong. Andy, show them. You know how I'm trying to eat the.
Tim Gettys
Yeah, the idea that Kevin just said, you know, when you put your. Your fists together. We all did like he said.
Kevin Coelho
Not that way, you guys. I don't have.
Blessing Adeoye Jr.
He's trying to eat a burrito right now.
Barrett Courtney
Let me tell you.
Blessing Adeoye Jr.
He can't even get the thoughts out of his brain. He's too focused on this fucking burrito.
Kevin Coelho
But like, it's so poorly wrapped. I like, I actually want to go across the street and complain.
Andy Cortez
Oh, wow.
Tim Gettys
I walk in, it was like 10:30 in the morning. I see a burrito on the kitchen table.
Blessing Adeoye Jr.
To be fair to Kevin, he's got.
Tim Gettys
A weird schedule thing.
Andy Cortez
Yeah.
Tim Gettys
I just love it because I looked at it. I was like, okay, whose is this? I'm like, why am I asking that?
Blessing Adeoye Jr.
He's coming out to show how poorly wrapped this burrito is.
Tim Gettys
Let the people know what the happened here. Okay. Yeah, that is bad. What's happening here.
Kevin Coelho
I just unwrapped it. I'm sitting there confused. And now you guys are talking about your hands.
Tim Gettys
That looks more like a chili dog.
Blessing Adeoye Jr.
That's weird.
Barrett Courtney
Zombie infested burrito. Yeah.
Blessing Adeoye Jr.
You know, it was the first burrito of the day. While they were making it, they were like, why the are we making a burrito this early?
Andy Cortez
That burrito has got the dream scourge.
Barrett Courtney
Still trying to figure out this knuckle situation.
Blessing Adeoye Jr.
So I think.
Tim Gettys
Please explain.
Blessing Adeoye Jr.
It's up here.
Andy Cortez
Well, there was an episode of Games Daily where we were, Kevin was pitching to us how the year should be divided. So there's no short month or whatever. And then Kevin just said, you know, the whole like knuckles thing and me and Blessing having no idea what he was talking about. Like, what are you talking about? And then he brought up the little diagram on Google Images that showed something how the days line up. I forget how.
Kevin Coelho
So where there's a knuckle, it's 31 days and where there's no knuckles, it's like less or some 30.
Blessing Adeoye Jr.
I don't remember it.
Andy Cortez
Yeah, 30, 31, 30 or something like that.
Kevin Coelho
And June and July both have like 31 days or some shit.
Blessing Adeoye Jr.
I don't know.
Andy Cortez
And Sunday is always on the first of the month or something like that. Right, Kevin?
Kevin Coelho
Now, now you're mixing in the. The like, hey, we should move to 13 month we.
Andy Cortez
All right.
Tim Gettys
That's it.
Kevin Coelho
13 months a year.
Andy Cortez
Yeah, it works, guys.
Tim Gettys
I like that.
Kevin Coelho
We. We lost blessed for five seconds there.
Tim Gettys
It works, guys.
Kevin Coelho
Now remember, this is the second time. Bless her. This, this.
Barrett Courtney
I didn't believe you the first time. I didn't even try it this time. I did the study.
Tim Gettys
It's proved it works, everyone Crazy. This is the kind of funny games cast. Each and every weekday, we run you through all the video game stuff that you need to know about, including reviews, previews, big topics, and sometimes just fun discussions about things that we want to see. From some of our favorite franchises like the Legend of Zelda. If you like that, get the kind of funny membership on YouTube, Patreon, Spotify or Apple podcast. You get the show ad free. You can watch live as we record it. And you get a daily exclusive show.
Blessing Adeoye Jr.
It's not just the smoke. It's hearing Kevin laugh from the other room.
Kevin Coelho
All of that was on purpose. I was like, I'm gonna wait half a second and smoke and have the camera cut. So you only see one, I guess.
Barrett Courtney
Jordan did on in chat right now says nobody told less about the nines timetables tricks. I do, but do you guys know about when you times things by nine, how to get with your fingers? Yeah. Yes. You guys know. So tell me. Ask me like nine times. Any other.
Kevin Coelho
Well, first of all, first of all, he should be able to just do it on his own. But it's, you know, you put down the six failure of the school system that he for.
Barrett Courtney
That's the answer.
Blessing Adeoye Jr.
Oh, shit.
Barrett Courtney
Yeah. So you can do that with any, like, single digit.
Blessing Adeoye Jr.
So nine times seven, you get 63. Whoa.
Barrett Courtney
I'm surprised.
Tim Gettys
Pretty crazy, right?
Blessing Adeoye Jr.
I mean, I can just do it in my head like a fucking adult.
Barrett Courtney
Well, here's the thing, because I could probably do that too, but like last night, probably. I don't know. Nine's a big number. I've been doing this for so long.
Tim Gettys
It'S like I could do it too, without the fingers, but only because I did it with the fingers for so long. They. There's an nine has an agenda. Nine is backed by the big school system here. Because, like, why do we learn so much about 9 more than the other?
Blessing Adeoye Jr.
I mean, I feel like we learned equally about all of them.
Tim Gettys
What's 11 times 11?
Blessing Adeoye Jr.
121.
Barrett Courtney
Yeah, I did. That was. That's not.
Andy Cortez
I was good at math.
Barrett Courtney
That was not a hard one. But last night, and I don't.
Blessing Adeoye Jr.
I took statistics for fun in college.
Barrett Courtney
Like, I don't want to be.
Andy Cortez
I don't want to be spun.
Barrett Courtney
I don't want to be mean to a child. But I got to. I was watching. I was on TikTok and there was a clip from. It must have been America's got talent or X factor, one of them ones, right? Like one of those talent shows and there was a parent with a child who's probably like 3 years old. And the whole, like, talent was the. The parent brought out a whiteboard to the marker and, like, asked the judges, they're like. He was like, all right, give me two numbers. And the judges would be like eight and another judge would be like 23. And the parent would write down eight times 23 and the kid would do math. And that was his whole talent. And I watched that clip and I was like, this is some. Like this ain't, this ain't like America's Got Talent level of like what does.
Tim Gettys
Simon Callis put this on?
Barrett Courtney
They were so impressed. And I was like, I learned this maybe a couple years after he did.
Kevin Coelho
But like blessed the number kept giving, getting bigger. Because it's like yeah, two digits.
Barrett Courtney
I cut off the clip easy.
Kevin Coelho
But you get to like eight.
Andy Cortez
Buzzing through his phone.
Tim Gettys
I was so mad.
Barrett Courtney
I was like, why I can do the same thing. Did you guys.
Kevin Coelho
There was a record broken at the fastest calculation of like four digit addition where it's a hundred four digit numbers get shown and the kid adds them up in like 24 seconds or something. Crazy.
Blessing Adeoye Jr.
Well, just adding.
Kevin Coelho
Yeah, it's like 4800 plus 300.
Blessing Adeoye Jr.
I would say like multiplication would be.
Andy Cortez
Crazy but like yeah, man, you guys are.
Kevin Coelho
It's a hundred different four digit numbers.
Andy Cortez
Kevin's always remembering new numbers because like.
Blessing Adeoye Jr.
It'S okay, I got you.
Barrett Courtney
Like he's doing this in his head. He's like writing out the math.
Blessing Adeoye Jr.
I thought it was just two different numbers that were four digit. I was like, that's just, that's just a fucking basic addition thing there. But if it's 10 different numbers, I'll give it, I'll give it to that child.
Tim Gettys
Speaking of numbers, we are an 11 person business here at Kind of Funny and we'd love your support with membership. Like I'm saying, you get the shows ad free. You can watch live as you recorded me get a daily exclusive. Greg, way to be a part of this show. Please. Super chat in on YouTube if you have ideas of what you want to see or things you don't want to see from the Legend of Zelda Franchise on the Switch 2, please. Super chat those in. A little housekeeping for you. Next Monday is a very, very exciting day. I will finally be releasing me and Gia's wedding video that will be happening after a very special kind of funny games cast. You can check it out as a YouTube premiere probably around 12:30. I don't know how long exactly the games cast might go so we'll have to wait and see. But between noon and 12:30 somewhere around there. YouTube premiere YouTube.com kind of funny games. It's going to be a super fun time. It includes Greg and Nick speeches among Cisco's performance and a whole bunch of other crazy stuff including me and Gia getting married, which is kind of fun. A little bit other stuff here for you. We already had Games Daily so you should go check that out. It is Snowbike Mike talking to Nathan.
Blessing Adeoye Jr.
Grayson who just came out with a book called Stream Big. I believe he went around and interviewed a bunch of different Twitch streamers and kind of talking about where Twitch has been in terms of community, in terms of creation and all that stuff. It's very fascinating. So you should check that out. I forget what the website is, but check their check out Aftermath site. I think you can find an excerpt there to check that out.
Tim Gettys
Hell yes.
Barrett Courtney
We got a really interesting super chat regarding your questions about 9 why we learned so much about 9 Alex J. Sandoval writes in and says fun fact, we learned a disproportionate amount about 9 to make up for it getting 8 by 7. Shit yeah. Fuck yeah.
Blessing Adeoye Jr.
Tim was onto something that's on something bad.
Tim Gettys
Anyways, we have a lot more cool stuff happening because every single day we're live all day doing a bunch of fun stuff. We already did Games Daily. We're doing Games Cast right now. After this we are going to be doing a stream of Scaravan 66. That's going to be a whole bunch of fun. Mike and Greg hanging out playing some super fun games for Steam Next Fest which is fun. And then later this afternoon it won't be live but two screencasts will be coming out. Cobra Kai review and full spoiler cast of the entire series at this point. Can't wait to talk about that. And also your friendly neighborhood Spider Man Season 1. The finale happened last night at midnight. Nick and I have watched it midweek on Disney plus. I don't know why they're going back to it for some shows sucks. They're trying everything all right.
Blessing Adeoye Jr.
Sorry I didn't mean to cut you off. That was just like that just took me a bit.
Tim Gettys
Yeah, it sucks but show's amazing though. Can't wait to talk all about that finale was mind blowing so can't wait to to talk about that in full spoiler form if you're kind of funny member of course you get today's Greg Way thank you to our Patreon producers Delaney Twining, Carl Jacobs, Omega Buster and Karen Lindner. Today we're brought to you by Built, Rewards, Factor and Stash. But we'll tell you all about that later. We got to get into it. The topic of the show topic of the show is The Legend of Zelda on the switch to what are our hopes?
Barrett Courtney
Bless one of our dreams.
Tim Gettys
Dreams.
Andy Cortez
Barrett, Andy, what are our aspirations?
Blessing Adeoye Jr.
There you go. There you go.
Tim Gettys
But to look at the future, I wanted to look at the past for just a second and link it. Looking at the releases of Legend of Zelda in the last couple years, we've gotten a lot. Nintendo seems to really value this franchise. Who would have thought?
Blessing Adeoye Jr.
Yeah.
Tim Gettys
And they seem to be just putting more and more into it as we kind of got a. I don't know if I want to call it second resurgence, but definitely the biggest boom that the franchise ever had with Breath of the Wild, kind of like pushing things forward and I think even retroactively making the franchise even more relevant to. To modern gamers in a way that it hadn't been for a while, even though it was still huge. It's now on a different level when we're talking about sales numbers. Right. But since 2013, when Wind Waker HD came out alongside a Link between Worlds, it's pretty much on a every two year cycle that we're getting a Zelda. But it clearly looks like their goal is getting a Zelda game out every single year. And that includes things like Majora's Mask, 3D, Triforce Heroes, Twilight Princess HD, Breath of the Wild in 2017, Link's Awakening 2019, Skyward Sword HD 2021, Tears of the Kingdom in 2023, and Echoes of Wisdom in 2024. So there's a balance there of brand new installments in the what we call mainline franchise with Breath of the Wild and Tears the Kingdom. There's remasters for things like Skyward Sword HD, Wind Waker HD, Twilight Princess HD. There's remakes like Link's Awakening and then there's the 2D games that are, you can call them spin offs or just kind of like a fork in the road type thing. With the Echoes of Wisdom and Triforce Heroes. I would put more in the spin off category. Yeah. Similar to like the Four Swords Adventures games of yore. With all that being said.
Andy Cortez
Not 2D, right? Like just more of the old school.
Tim Gettys
Classic top down, but the multiplayer top down. You're working together like competitive co op, I guess you can call it, because.
Blessing Adeoye Jr.
You'Re like 2D, like design from the days of old. Right. Like a link between worlds being kind of like a mainline game. But like, I don't know, it's a. It's a weird one.
Tim Gettys
Well, even that. So I would put that more in the category of Echoes of Wisdom.
Barrett Courtney
Yeah.
Tim Gettys
Which like it is. Yeah, that's the fork in the road. Like I counted as mainline, but it is, it's. I mean, got 2D.
Blessing Adeoye Jr.
It's like, it's like, you know, we're waiting for the sequel for Mario Odyssey, but here's Mario Wonder, you know, like they're. I would say, like they're part of the main.
Barrett Courtney
I'll say.
Blessing Adeoye Jr.
Releases.
Andy Cortez
Yeah.
Barrett Courtney
I think it's very akin to Mario as far as there are at all. They all are mainline releases. But it's almost two franchises at this point. When you talk about or two series, maybe, maybe not two franchises. But when you talk about 2D versus 3D. Right. Echoes of Wisdom, the Link's Awakening, our main line. Right. But also Tears of the Kingdom and Breath of the Water mainline in different ways. But like. And then you're talking about a third. Like there's also like the third iterations of those spin offs that you're talking about with like the multiplayer stuff.
Tim Gettys
Yeah. Spirit Tracks, Star Force Heroes. Well, that's the thing too. Phantom Hourglass and Spirit Tracks, I think kind of fall in a. An interesting position where I probably would put them in the same category as Echoes of Wisdom where it's like gimmick. It is traditional Zelda, but it's so gimmick focused that it kind of like deserves its own category. Even though there's not necessarily similarities between.
Andy Cortez
Top down, classic, top down gimmick. Yeah, I just knew. I just know the. The comments are going to roast you saying that like it's not a 2D game. How's it not a 2D? It's just a top down. Yeah, whatever. You're right.
Tim Gettys
2D is not the one I.
Barrett Courtney
What I do want to shout out that's not included on the Wikipedia page. Right. Is what are the Dynasty warriors type Zelda games?
Blessing Adeoye Jr.
Hyrule Warriors.
Barrett Courtney
The Hyrule Warriors.
Tim Gettys
There's two of them. Age of Calamity and the warriors. And both are very well received.
Barrett Courtney
Yeah. And I think that goes in the conversation of you talking about how the cadence of what they're trying to do with Zelda games. Right. Where the cadence of Hyrule.
Blessing Adeoye Jr.
Yeah.
Barrett Courtney
Like they're trying to hit these maybe once a year or so, maybe once every couple years. But you're not going more than two years without a Zelda game.
Tim Gettys
Yeah. And Purple Link in the chat saying every Zelda is a mainline game except for something like warriors game. We're not. I know people get sensitive about Zelda when it comes to like, what's canon, what's not. What's the timeline? What's mainline? It's like we're not saying that way. We're just kind of defining what we're expecting to see on Switch and kind.
Blessing Adeoye Jr.
Of like how Nintendo treats it, you know?
Tim Gettys
Yeah. So with that being said, what do we expect From Zelda on Switch 2 with all those different categories? Are there any that we think we're not going to see?
Barrett Courtney
When you say not going to see, are you talking about in a certain time frame or are you talking about just on Switch two period, Switch to period. Because I think we see it all again on Switch.
Tim Gettys
Yeah.
Blessing Adeoye Jr.
Yeah.
Tim Gettys
The one thing that I'm not confident in is that Triforce Heroes, Four Swords Adventures type multiplayer situation. I don't think that that's a slam dunk guarantee.
Blessing Adeoye Jr.
When did Triforce heroes come out?
Tim Gettys
2015, I want to say.
Blessing Adeoye Jr.
Yeah, I think especially with the reception to that game in particular, I remember being kind of wishy washy on if people actually with it. And we haven't seen or heard anything in a decade about that. Like I think that has kind of been abandoned.
Andy Cortez
Yeah, I, I'm in a weirder spot with that because I think that this is comparing apples to oranges. But a story developer like FromSoftware, I don't know. We're saying let's make a multiplayer Roguelite, whatever. I could totally see Nintendo going, oh, what if we just did something like that in our off time in the while we're building the next big thing or we just release a big thing and the next big thing won't be for another two and a half or three years. What if we just do something Triforce Heroes esque in the meantime? Roguelike, get abilities, multiplayer, whatever. It's, you know, it's a way to just join up with friends and play a Zelda game.
Tim Gettys
I do think Triforce Heroes is a bit of an anomaly when you're talking about Zelda games because it very much feels to me like the end of 3ds life. Like this is pre Switch. To say it's desperate is kind of a reach. But it kind of had that feeling where it didn't feel like it mattered even in a way that like Four Swords Adventures, when it first came out, was a mode in the re release of Link to the Past on Game Boy Advance.
Andy Cortez
Right.
Tim Gettys
And that's because they were really pushing the link cable, the four player multiplayer on Game Boy advance. And then they made the GameCube game. But again that focused on the, the gimmick of playing gamecube with your Game Boy Advance. Right. So I feel like that was a different era of Nintendo. But I'm with Andy that like I wouldn't be surprised if we did get a multiplayer Zelda on Switch 2. But I don't think it would be a follow up to either of those.
Barrett Courtney
I agree.
Andy Cortez
No, I'm saying yeah, I think it'd just be a random drop.
Barrett Courtney
That's the thing is I think if we're putting these all into different buckets, right? If we're putting Triforce heroes into the bucket of experimental weird spin off Zelda game like I don't think we'll get another Triforce Heroes but we will get another weird like experimental Zelda game. And I honestly would take it as far as to even say I think you look at Elden Ring Night Reign, a lot of those concepts would work pretty well for a Zelda co op game if you wanted to do it.
Andy Cortez
I think with the more. I think with the horsepower they're driving with now opponent to play to play to have something in the breath of the wild sort of style world where it's all crazy physics based stuff. But now you're going to have to implement more. You know, if we're just brainstorming, if you're adding two or three more players to a play session, that's a lot more horsepower. I think that that's something that could benefit. If you are talking about the way explosions and the physics systems work and fire and ice melting and wind turned, you know all that sort of stuff I think could be a great playground for a lot of. For multiplayer friends to join up and kind of just play in that world.
Barrett Courtney
You could do some crazy shit in Zelda especially if you. I mean if you go the Elden Ring route, Elder Ring Night ring route of hey smaller map. We are dropping you into very specific areas. So like open world exploration. If we're going to take. They're not going to do this but if they're. If they're going to take the one for one circle closing. Yeah, exactly.
Tim Gettys
Comes in at a glider before.
Barrett Courtney
There are so many analogies we can make from the design of modern Zelda like Breath of the Wild and Tears of the Kingdom to the design of an Elden ring where it is hey, you're running around, you're collecting resources, you're crafting the thing, you are collecting weapons and now at the end of day one it is you and oh yeah, you and two other links fighting the boss.
Tim Gettys
It's not the thing closing in, it's the moon coming down.
Andy Cortez
Oh.
Barrett Courtney
Oh my God.
Blessing Adeoye Jr.
I, I hate this entire last five minutes of conversation. Nothing has depressed me more.
Andy Cortez
You loved Night Rain. Yeah.
Blessing Adeoye Jr.
But it just like, it just feels like that's. I don't know.
Andy Cortez
That's what I thought about Elden Ring. That's what I thought about Elden Ring.
Tim Gettys
Yeah.
Blessing Adeoye Jr.
But Zelda is different to me and I don't, I don't Hold Souls games nearly as to the height as you do. And I think for me personally it's like, okay, who's working on that then? Because I think to pull that off in like an actual successful way, you need the main Zelda team to do that. I don't want the main Zelda team to do that. And then if you having, if you're having a, like a different team work on it, I don't want the Splatoon team working on it. I don't want the Triforce Heroes team working on that.
Tim Gettys
Like, I'll be down for that.
Barrett Courtney
I feel like I'll play, I'll play that.
Andy Cortez
You have an engine, you have a framework. You have something to do with already. Right. You know, and that's why I mentioned that this would. I could see them just throwing a random multiplayer experience together in between the big releases that you are doing.
Barrett Courtney
Yeah. And I also put this out here, right. And I think this will drive into the larger conversation we want to have is the fact that Nintendo is extremely creative as a company. Right. The people that work at Nintendo are extremely creative. The team that works on Zelda is extremely creative and inventive and. And I even think back to the Zelda Breath of the Wild DLC where you had. Oh man, Barrett. The Trials of the Sword.
Blessing Adeoye Jr.
Trials. Trials of the Sword, which is like a bunch of challenge rooms like one after another.
Barrett Courtney
And like I love the Trials of the Sword and I think I want to see that expanded out to the furthest extent of, hey, you have this game filled with systems and filled with like meticulously thought out system interactions and really cool things that you can do. The reason why I even would push for an idea like this, it doesn't have to be Elden Ring Night Rain. Right. But an idea that is you and maybe friends like going in and just experiencing the systems for what they are in a more pared down thing is because I think the next big step for Zelda, excuse me, Zelda Mainline, might end up being something radically different. Right. Like I don't expect us to be in the same high rule that we've been in for the last two games. Which means I also expect us to maybe have different systems that aren't the same ones. Right. Like maybe we aren't getting like the elements as far as how fire interacts with grass, how that interacts with ice. Maybe we're getting systems in a whole new way. And if we are, I still want the soul of Breath of the Wild and Tears of the Kingdom to live on in some kind of thing. Because I think there's so much value there that I don't want to get left behind.
Tim Gettys
What are we looking at, Kevin?
Blessing Adeoye Jr.
It's the evolution of Epona.
Andy Cortez
Isn't it crazy that they shut down?
Tim Gettys
I don't even remember opponent.
Kevin Coelho
More swords adventures. Isn't it crazy for GameCube?
Tim Gettys
Yeah. Wow.
Andy Cortez
They DMCA YouTube videos from point Crow or was it for any of the YouTube. The YouTuber but who was just playing the co op mod for Breath of the Wild and they took down those YouTube videos. It. It wasn't an instruction on how to install. It was like I'm playing this ROM but I'm just with my friends, you know, and they took down just those having fun videos. And that's a. That's a sign of things to come.
Blessing Adeoye Jr.
No, it's not. Birthday parties. If they fucking can. Does it mean that they're making a birthday party game?
Andy Cortez
Open your mind.
Barrett Courtney
I mean they would though.
Tim Gettys
Yes. We're talking here about a potential multiplayer that I do think could happen potentially, but I don't think that that's a guarantee. What is a guarantee is more mainline Zelda games and looking at the last four releases or even five going to Breath of the Wild. We had Breath of Wild mainline Link's Awakening remake, Skyward Sword remaster, Tears of the Kingdom mainline and then Echoes of Wisdom kind of mainline top down, right. Slightly experimental. So what is next?
Blessing Adeoye Jr.
It has it like, I don't. It doesn't have to be because Nintendo is weird and they'll do whatever. Throw up the WNDs in the chat. We gotta get Wind Waker and Twilight Princess at some fucking point. Like those games have been in the rumor circles for like I was at IGN when that was starting, right? And I think it's crazy that they have not popped up on Switch one like whatsoever. So it makes me think, okay, maybe they are holding something like that for a switch to whether it is like Nintendo Online where they add like gamecube, which I don't know if I would love for Wind Waker and Twilight Princess is because then we have to deal with a little bit of like the OG control systems that I think, like the HD versions, like, definitely fix. I would love to do something more like the Mario 30 30th anniversary, 35th anniversary collection, something like that for the HD versions. But that I feel like that's got to be the next step because we just got echoes of wisdom. The main Tears of the Kingdom Breath of the Wild team is going to have to cook for a little bit. So I feel like it's an easy win for the first year or two of the Switch.
Barrett Courtney
Yeah, my, my read on the those remasters is just more of a timing thing than anything, if I'm to believe Jeff Grubb, which I do most of the time.
Tim Gettys
Right.
Barrett Courtney
Like, Jeff Grubb stands on the fact that like, dude, those are ready to go. Like they've been sitting on it. Like, you know, they can release it whenever.
Andy Cortez
And it's our Ubisoft gamescast topic.
Barrett Courtney
Yeah, yeah. Where they.
Blessing Adeoye Jr.
I think that's.
Barrett Courtney
No, that's actually the perfect way to put it.
Andy Cortez
Yeah.
Barrett Courtney
Because for audience listeners, right, we had the Ubisoft topic, the Gamescast topic of where did Ubisoft go go wrong. And every meeting there's always like a. Either an embargo or something that pops up or a better topic. And so we're like, we have to.
Blessing Adeoye Jr.
Pump punts the topic.
Barrett Courtney
We take the where did Ubisoft go wrong? Gamescast topic and then we move it a week forward. That's been happening to the point where like, I think a few weeks ago I was like, can we just delete it?
Tim Gettys
We've already had the conversation on games dailies a million times.
Barrett Courtney
So we're like, should we just delete it? And we're all like, ah, we like the bit.
Tim Gettys
We like the bit like this just for us.
Barrett Courtney
Yeah, a bit just for us.
Blessing Adeoye Jr.
Like the placeholder headline for us.
Andy Cortez
Now I mentioned that they're gonna get it right and we have to like, we really got to do the topic before they get it right.
Barrett Courtney
And I think maybe that's the similar thing with where maybe they've been sitting on it for years. But you look at the, you look at the calendar and it is all right. We don't want to release them maybe on top of each other because we want to give them space them out at a time. All right, we got Link's Awakening, so we'll hold it for next year. We got Skyward Sword hd. Okay, cool. Then we'll have these for next year tears. The Kingdom is probably going to come out in 2022. Oh, damn. Okay. Got delayed in 2023.
Tim Gettys
Well beyond that too. Just to add, it's like what you're talking about is them looking at it, not just Zelda games, them looking at their content library coming out. And like Switch has been delivering back to back to back Nintendo published games, like pretty much the entire generation.
Barrett Courtney
Yeah. And so I think it's been tough maybe to find the space where it makes sense to drop the Wind Waker and Twilight Princess remasters because they want to give. Like, I think Nintendo right now at this stage is pretty good about loading their shots and like waiting for the right time to fire. And I think it's just been an awkward and awkward in a good way for Nintendo of not having the right time to fire yet because you have either content that's already taken up the slate or you have Zelda games that can already stand, like make. Put down that, that Zelda flag for the year.
Tim Gettys
Right.
Barrett Courtney
Last year was Echoes of Wisdom. Years before that was Tears of the Kingdom. Right. And I, I think I'm with Barrett as far as I think the next thing we see from Zelda probably is those remasters. And if it's not, I imagine that it's. Yes. Some other project from Zelda that just comes out of nowhere.
Andy Cortez
It's a Silk Song sort of thing. It has to happen sometimes.
Tim Gettys
Yeah.
Blessing Adeoye Jr.
I mean, it doesn't, but it's just because at least silksong got confirmed at one point. Like, that is a real tangible game. The HD ports of Wind Waker and Twilight Princess have never been. Like Nintendo has talked about, we're bringing them to Switch.
Tim Gettys
It's not officially confirmed, but like, I firmly believe there's no way they ported.
Blessing Adeoye Jr.
Every other Wii U game.
Tim Gettys
That's the thing is, like, these games were made for Wii U, like the. And like the Wind Waker, there was so much love and care put into that. And they, they know, I mean, the numbers are all here. Like, we see how Wii U game sells and then we see how the same game, even if it's a remaster of an older game, sells on the Switch. And because of all that, like, I feel like these are not going to be Switch 2 games. Like, I think they're going to be Switch 1 games that are playable. And that's totally fine. My bigger question is because I, I agree. I think those are next up, but I don't know necessarily that I think that they are a bundle pack. I don't think that they're even necessarily released at the same time. It's weird. Like all the. The stuff Andy was talking about with just like, how they. They hold on the games and stuff, like thinking about Metroid prime, like, we heard about that for so freaking long, and it just happened. Metro Prime 1.
Blessing Adeoye Jr.
Yeah.
Tim Gettys
Remastered. It was just like, they had that. They were just sitting on it. Metroid Dread and Metroid Freaking Dread. Like, unbelievable, man. Yeah. I think that I wouldn't be surprised if this year we. We end up seeing at least one of the Zelda games coming.
Barrett Courtney
Do you think there's a. Do you think there's a. Oh, it's been too long. Like, we can't release the Switch 1 game at this point, I think because, like, say you do say we get to the Switch to launch and they're like, all right, Wind Waker. We're releasing it. It's a Switch 1 game, but you can play it on Switch 2. Boom. It works. How far. How long can you go before being like, ah, we got Twilight Princess. We gotta drop this.
Tim Gettys
They're. They're putting.
Barrett Courtney
We're Gonna release a Switch 1 game.
Tim Gettys
In 2036, Animusha 2, which I understand, like, very different scale here, but I wish you to come in on PlayStation 4.
Blessing Adeoye Jr.
Why?
Tim Gettys
Because that makes sense. They don't need the PlayStation 5. And I think this is another example. Like, these games came out on Wii U, and correct me if I'm wrong here, ran flawlessly. Like, Those were running 1080p60, right. When. When they were actually. Wii U was always docked.
Blessing Adeoye Jr.
Yeah.
Tim Gettys
So I'm pretty sure, correct me if I'm wrong about that, but it's been so long. It's just like, if that's the case, it's like, I think that they never stop with these things. Like, why would they. When there is, like, when the Switch is going to probably end up being the highest selling console of all time. Right.
Barrett Courtney
I mean, that much. Yeah.
Tim Gettys
You know?
Barrett Courtney
Yeah.
Tim Gettys
Especially when, like, these. We're talking about two games that these versions are stuck on a console that only sold 13 million units. Life crazy.
Barrett Courtney
Do you think Zelda, Wind Waker and Twilight Princess are both out by the end of 2025?
Tim Gettys
No.
Blessing Adeoye Jr.
Now that Tim's brought it up, no.
Tim Gettys
I don't think both. I. I wouldn't be surprised, but I don't think.
Blessing Adeoye Jr.
I really hope it's Wind Wake.
Tim Gettys
I can imagine. I imagine we'll get Wind Waker first. I think Wind Waker will be this year. And then I. I wouldn't be surprised if Twilight Princess is. Is next year.
Barrett Courtney
Do you think that happens if there's another Zelda game coming next year. Maybe not because that's my thing is I think I would love for it to be switch to launch. You have a Wind Waker or Twilight Princess, either one and then you tease it for later in the year of and this fall we're coming out with this remaster. I feel like that's the easy win because as much as we are hyped here at sitting at this table for a Wind Waker and Twilight Princess thing, I don't know if that's a thing that you want to like stretch and make something like. I feel like that's something you can get out the door easily.
Tim Gettys
But I do think that it's the type of thing that Zelda is one of the rare franchises that is generational where similar to a Pokemon, there's always going to be kids that are like that was my Zelda. And as they get older their their nostalgia for that is going to fuel sales and I think create their own marketing beats in a way that not every franchise has the luxury of. So I think that being able to separate Wind Waker and Twilight Princess especially because jumping ahead a little bit, I firmly believe we're getting Ocarina of Time remake.
Blessing Adeoye Jr.
We'll talk about that. We'll talk about that at one point.
Tim Gettys
But we'll talk about that after a word from our sponsors.
Barrett Courtney
You ain't ready for it.
Tim Gettys
This episode is brought to you by bilt. Y'all already know I'm a big points and rewards guy, but here's a PSA for anyone who rents. If you haven't heard of bilt, you're about to thank me. Earning points on rent is now a reality. When you pay your rent through bilt, there's no cost to join bilt, and as a member, you will earn valuable points on rent and on your everyday spending. BILT points can be transferred to your favorite hotels and airlines and even the ones you haven't heard of. There are over 500 airlines and 700,000 hotels and properties around the world. You can redeem your built points toward points can also be redeemed towards a future rent payment and unique experiences that only Built members can access. So if you're not earning points on rent, my question is, why not start earning points on rent you're already paying by going to joinbuilt.com kind of funny. That's J-O-I-N-B-I-L-T.com kindafunny make sure to use our URL so they know we sent you. Join bilt.com kind of funny to start earning points on your rent payments today, it's B I L T. This episode's brought to you by Factor Ready to optimize your nutrition this year, Factor has chef made gourmet meals that make eating well easy. They're dietitian approved and ready to heat and eat in two minutes so you can feel right and feel great no matter what life throws at you. Greg Miller's been loving how simple it is to enjoy his Factor meals as he's rushing between shows each day. Kinda Funny Factor arrives fresh and fully prepared, perfect for any active, busy lifestyle. With 40 options across eight dietary preferences on the menu each week, it's easy to pick meals tailored to your goals. Choose from preferences like Calorie Smart, Protein plus, or Keto. Multiple people here at Kinda Funny have been loving their experience with Factor and you can too eat smart with Factor. Get started@Factor Meals.com Factor Podcast and use code Factor Podcast to get 50% off your first box plus free shipping. That's code Factor Podcast at Factor Meals.com Factor Podcast to get 50% off plus free shipping on your first first box. This podcast is brought to you by Stash. Saving and investing can feel impossible, but with Stash it's not just a reality, it's easy. Stash isn't just an investing app. It's a registered investment advisor that combines automated investing with dependable financial strategies to help you reach your goals faster. They'll provide you with personalized advice on what to invest in based on your goals. Or if you want to just sit back and watch your money go to work, you can opt into their award winning expert managed portfolio that picks stocks for you. Stash has helped millions of Americans reach their financial goals and starts at just $3 per month. Don't let your savings sit around, make it work harder for you. Go to get.stash.com kinda funny to see how you can receive $25 towards your first stock purchase and to view important disclosures. That's get.stash.com kind of funny. Paid non client endorsements, not representative of all clients and not a guarantee. Investment Advisory services offered by Stash Investments LLC and SEC Registered Investment Advisor. Investing involves risk offer is subject to T and C's. And we're back. I don't want to get fully into the Ocarina of Time remake talk yet, but I bring it up just because I I feel in my in my soul feeling my balls boys that they don't want Twilight Princess near Ocarina of Time. Like, there's just something about the visual styles of those games and like Twilight Princess really kind of being a correction to like the response to the initial response to Wind Waker.
Blessing Adeoye Jr.
Yeah.
Tim Gettys
So I could see them putting out Wind Waker and I, I, it wouldn't surprise me if Twilight Princess is kind of just stuck in a limbo for a. Yeah.
Barrett Courtney
I was gonna say, do they just take that file and just drag it to the recycle bin at some point?
Tim Gettys
No.
Kevin Coelho
Damn.
Blessing Adeoye Jr.
I think it comes.
Tim Gettys
I think that I, I think that there's no world in which Wind Waker HD and Twilight Princess HD don't eventually get put on the Switch family of consoles to some extent. But I do think that there might be some weird where it's like we, we get, we hear about Wind Waker and we don't hear about Twilight Princess and we're all like, when are you gonna talk about it? But I can see Ocarina potentially getting in the way of that some way somehow. But Bear, you want to talk a little bit about tears and breath.
Blessing Adeoye Jr.
Yeah. So before we get any of this stuff, this exciting future, I, I think the first thing I really want for Zelda on Switch 2 is for those games to run at like, like a solid 60 the entire time.
Barrett Courtney
With 4K ray tracing.
Blessing Adeoye Jr.
No, no, none of that stuff. But just like, I, I really hope and maybe, maybe, like, I don't know what the specs are for this thing yet. And maybe, Andy, you, you can speak to some of it of like, do. Are we confident that this new console is going to be able to run this kind of, these kind of games at least like a bit more stable?
Andy Cortez
There, there is no world in where this won't run out of 60.
Tim Gettys
Okay.
Andy Cortez
Like, and even if I'm in the.
Blessing Adeoye Jr.
What is it? The Lost. Yeah.
Andy Cortez
No, I'm not saying you won't get a. I don't. You know, I think frame drops happen all the time with certain pieces of art.
Blessing Adeoye Jr.
Do you think I'll be 45 frames per second in Lost woods instead of 15?
Andy Cortez
I think you'll be. I think you might have some dips into 48 and 52 and then go back up to 60 kind of immediately. I don't think there's a world in which this, those games do not run well enough. And again, with this whole, with all of the sort of upressing and AI uprising that's going to happen with the Nvidia chipset, you're going to be running it at 720 probably at its core and then using the AI to up res that to 1440p or something even higher than that. But yeah, I don't think there's a world in which this doesn't get like the fat because they have so much time to optimize on this piece of hardware. The, the looking at how quickly emulators and stuff were able to kind of get these things running at a high frame rate and that's just fucking Joe Schmo in their basement working on, you know, ROMs part time or whatever. Yeah, like I think that there's no world in which these games do not get some sort of upgrade and make it run really well and look good.
Tim Gettys
I, I think that you being so sure about the 60 is the one place that I don't necessarily agree like I, I want to believe and I, I, I agree with you that like no matter what these things are going to run better like substantially and noticeably. But I mean Nintendo man, like the day that like we're just getting constant 60 from them for Switch games, we'll see. But they did, there was an era where they cared about that.
Andy Cortez
I don't, I don't think that they put out this hardware if they don't care about that.
Tim Gettys
I don't think 60 still is higher than their, their level of like needing to care. Like they put out 30fps games like even when they're premium stuff, when they can run better than that, when they do have the power to make them run better than that.
Andy Cortez
I just in my mind comparing a PS4 Pro like chipset and we, I say that, not saying that they're just taking the godding piece of hardware from the PS4 Pro. This is something of similar power but much more modern. Still comparing that to a Android tablet that was already two years out of date when it came out. Like it came out in 2017 and this chipset was probably in development since like 2014 or something like that. That is so, so old. And you know, there's moments here and there where link's awakening will go to 60 and then it'll drop to 32 for a lot of the time. You know, the links wake remake. I firmly believe that there's no way this game does not get you saying that out loud.
Blessing Adeoye Jr.
Like really puts it into perspective of like I always forget that like the hardware for the Switch one was like even when it came out was undated like Android like tech and shit. It's what and just like yeah, comparing that to a more modern power usage of like a PS4 Pro chipset just makes me very, very excited.
Andy Cortez
And again, just to. Just to reiterate, hell yeah, I don't think that. The only reason I'm confident about that is that they don't put out this hardware if they don't care about seeing their babies looking and running better.
Tim Gettys
Better. Yes, I'm with you there. I don't want to put down until we see some stuff because the bigger question is, what's this even look like? Like, is this a new sku or is this going to be a patch for the old games paid? Is it not?
Blessing Adeoye Jr.
Like, the other thing that I worry about is like, you know, if you already own it, here's a $10 upgrade path. Or is like if you just put it in and just because it's on better hardware, does it naturally just kind of run better or whatever? I don't know.
Tim Gettys
Because that's the thing. If it's not that, then I do think that the. The no shit release this year is at minimum, Breath of the Wild again, you know?
Blessing Adeoye Jr.
Damn, that depresses me. That makes me.
Tim Gettys
I also don't think we get both of them. You know what I mean?
Barrett Courtney
Like, I love when you do that because, like, you sprinkle that salt.
Blessing Adeoye Jr.
To run better on Switch 2, then we're not getting Wind Waker for years, man.
Tim Gettys
Yeah, I mean that's.
Barrett Courtney
Well, that's a conversation. I don't know if we're ready to switch gears, talk about the future. Future. Because like, I think there is the question of, is it Ocarina? Is it something new? I have an article here that I pulled from 2023. I believe this is right after Tears of the Kingdom came out. This from Kotaku. The title of the report is that Tears of the Kingdom director already has plans for the next Zelda. This is written by Ethan Gotch and it reads, six years after the Legend of Zelda, Breath of the Wild, its direct sequel, Tears of the Kingdom, is finally in the hands of Switch owners. So obviously there's no better time to start asking about the future of the series. We've already gotten our first official tease for. What should we call it? Tears of the Kingdom 2 Breath of the Wild 3 Zelda 16 the smallest inkling of Nintendo's next Zelda comes from.
Tim Gettys
From Inkling Splatoon.
Blessing Adeoye Jr.
Whoa oh.
Barrett Courtney
Comes from a flurry of new interviews published today with director Hidemaro Fuji Byashi the Goat and producer Eiji Awanuma. Quote oh, and it seems likely that Fujibayashi already has plans for the next Zelda game, though he hasn't even told our new Aonuma about it yet. Tweeted Zachary Small, a contributor to the New York Times, who recently spoke to both developers. That's kind of where the article cuts and they just speculate. But, like, already it seems like there's a seed of an idea in the brain of an idea.
Tim Gettys
I do think that it's important to note that these conversations are happening simultaneously with conversations about Zelda getting theme park attractions and a Zelda movie coming out. And when we see the success of the Mario movie and we see how Donkey Kong's design looks like so far in Mario Kart, that is a bit more in line with that OG slash movie look. Like, I see the rare look that we should expect that there's going to be a lot of influence going forward of that. And I. We don't know much. We don't know anything really about the. Is it West Ball Zelda movie. Right. Like, is it going to be its own thing? Is it going to be based on Ocarina? Is it going to be based on Breath of the Wild? I feel like those are the three most likely outcomes.
Andy Cortez
I have a really bad feeling that in about six months we're gonna hear that West Ball is dropping off of.
Blessing Adeoye Jr.
I really hope he directed the recent Apes movie. Right. Okay.
Tim Gettys
Which, like, is hopefully gonna win a ton of awards for VFX for how good. Like, he's gonna kill this.
Andy Cortez
It rocked.
Tim Gettys
It's gonna be awesome. But the thing is, is whatever is a new plot or a new story or world that then the next mainline game is using.
Andy Cortez
I'm not sure when the most recent Aonuma interview was that talked about. Yeah. You all don't like all this freedom. I love this freedom. I love having all these tools. I'm loving having all these very shortly.
Barrett Courtney
After Tears of the Kingdom came out.
Andy Cortez
Yeah. So you know him mentioning. I don't want to go back to the old style. That's cool that you all want to. Maybe there's a place for that still in our catalog. But I love having all these random elements and things to sort of play with in this big playground that we've created. So I continue to see that for the future of whatever Zelda is going to be 100%. But can we still kind of go more for those old sort of structured.
Blessing Adeoye Jr.
I think because I think the big. A lot of big criticisms. I remember when Tears of the Kingdom came out was because of the freedom in terms of where you could go. And this is Similar to Breath of the Wild of like, you get kind of the same story beats over and over again. I do wonder if they think about that a lot of like, okay, here's this big open world, but. And maybe we can still design it to be free, where you tackle dungeons in any sort of way that you want. But let's maybe try to structure it where we can write the game in a way that doesn't feel like you're just going over the same plot points over and over again. Because yeah, I, I know a lot of people want to, want them to kind of go away from the kind of freedom stuff. But like, honestly, Breath of the Wild and Tears of the Kingdom I think are most like the original vision of the Legend of Zelda. And I think they want to kind of stay with that because they are able strike gold with like, oh, this like really is the core premise of the series, which is just get lost and explore caves. And we've kind of recreated that accidentally in a way that people really enjoy. So yeah, I, I do want a bit more of like item based stuff though. Like bring that back a little bit.
Tim Gettys
So here's what's really cool about what you're saying is earlier I was saying like that Breath of the Wild kind of represented this like the biggest boom we've seen in Zelda in a long time. What was it before that? Ocarina of Time.
Blessing Adeoye Jr.
Yes.
Tim Gettys
Right. So if the original Zelda, the original vision for that was realized with Breath of the Wild, can we now get that Ocarina of Time level up for the next thing? Right. Where you compare Ocarina to the original Zelda games and you totally see the DNA and it totally makes sense. It is just top down translated to 3D. But there was a much larger emphasis on story and there was a much larger emphasis on dungeon design being part of the world. And I don't need to explain Ocarina to you guys. You get it? That's what I want to see from the next game. It. It's as open and stuff in terms of like design, but not in terms of you can go anywhere, do anything, all that stuff. It's, it's.
Blessing Adeoye Jr.
You can solve a puzzle in like a million different ways.
Tim Gettys
I want, I want that from a gameplay perspective, but I want it to be a little bit more guided because I feel that Breath of the Wild, specifically Tears of the Kingdom, were at their best when they were trying to tell a story and when there were story beats including, including Breath of the Wild, actually like with the Divine Beast and stuff. Getting all those cutcenes and story beats before you go into what were essentially dungeons. Right. Like that was some of my favorite stuff that wasn't just the magic. Holy crap, I can't believe this actually worked. Moments of breath and Tears so I kind of want to see the Ocarina of Time glow up of tightening the game design a bit more. But while keeping all of the physics and the kind of like the gameplay exploit, keep the exploration in the gameplay as opposed to having it be the most open ended thing ever. Because I do think that is unanimously besides weapons breaking, probably the biggest criticism people have of the modern games is that the story is either or no, not just last. Just like it's like it's not presented well. Like it's presented in a very awkward way where you need to find these like kind of.
Blessing Adeoye Jr.
You get the same, you get the same retelling of the plot kind of stuff in each corner of the map in Tears of the Kingdom over and over and over again. And it is very much like what. There's nothing different here.
Barrett Courtney
I think you can improve that stuff a bit, but I don't think you can have your cake and eat it too. As far as marrying, I think how solid of a story and as solid of an adventure you're delivering in Ocarina of Time in terms of like delivering moments and everything, everything feel intentional and designed. Combining that with how open a Breath of the Wild and Tears.
Blessing Adeoye Jr.
I would disagree and specifically from the point of terms of openness, in terms of doing whatever main dungeon or whatever in whatever order you want. Because I think that's the thing that affects telling story the most in these games. I would disagree with you there because of a link between worlds which does nail that is that you can do like once you get past like the tutorial dungeons, whatever, you can do any of those dungeons in any order that you want. And it doesn't do. It doesn't run into the problem that Tears of the Kingdom runs into. So I think they can have their cake and eat it too.
Barrett Courtney
I hope so. But yeah, I still do think I. I still do find it tough.
Tim Gettys
Right.
Barrett Courtney
Like I think there is.
Blessing Adeoye Jr.
We're talking about this stuff like it's very simple.
Barrett Courtney
That's why that's my thing is like I think when you're talking about Breath of the Wild and what that in Tears of the Kingdom do as far as openness, as far as exploration, as far as like legitimately you can go anywhere, right? You can, you have like overall objectives, you can Tackle any of them. You can tell your own story. Right. To go on your own adventure. I do think that that, like them going all the way toward that side of the spectrum has allowed them to deliver Breath of the Wild Enters the Kingdom, which I. I think even though we identify these things as flaws or whatever, still 10 out of 10 video games, some of the most critically acclaimed video games of all time. Like, I look at that and I'm like, don't change a thing. Continue to level up on this. Right. I think for me, the solution here is to have those two lanes. And I think this comes back to what we're talking about with the Remasters and possibly remaking Ocarina of Time, which I'm somebody who. Yeah, like, I think after a while I'm gonna start to miss the traditional 3D Zelda. I'm gonna start to miss the Ocarina, the Twilight Princess. I won't say Skyward Sword, but like.
Blessing Adeoye Jr.
I think we just recently got it right.
Barrett Courtney
Yeah, I never play sour Sword. Well, that's a lie. I played like 10 hours of skyward Sword and I dropped off. But like, I want that kind of thing to make a return. But I think it really is the balance of, hey, if you're gonna bring back Ocarina, I full Ocarina, right? Like, I think you make that game what it is and don't try to translate it into the Breath of the Wild and Tears of the Kingdom style game. I think you keep it as that and for whatever the next new mainline 3D Zelda is. If you want to continue to make the Sandbox kind of thing. Make it the sandbox thing.
Blessing Adeoye Jr.
Yep.
Andy Cortez
I definitely think if you try to mess with any of the Ocarina formula, I don't think. I think it would not only piss off a lot of people, but I don't know if that's what I'd want even out of an Ocarina remake. Like, I would. I wouldn't mind seeing.
Blessing Adeoye Jr.
Oh, we'll talk about, like, updates for.
Andy Cortez
Yeah, like, I don't know if I would want the exact one to one because obviously I would want the lock on system to be better and I would want, you know, just modern sort of quality of life things brought into the game. But I think as soon as you implement weapon degradation and all of that stuff, it's like, oh, I don't want any of that, you know.
Blessing Adeoye Jr.
And yeah, you got to keep the sandbox stuff because like Tim was saying, like, Zelda is generational and a lot of kids think of Zelda as Breath of the Wild and Tears of the Kingdom and nothing beforehand. And those are the games that have sold like fucking hotcakes. So it's like you got to kind of keep with that stuff. But yeah, like, if we're going to bring stuff back and go through the nostalgia play, like, yeah, we can't mess with, like. All right, here's. Yeah. Weapons breaking in, Ocarina of Time and all this stuff. But can we. Can.
Tim Gettys
Let's talk.
Blessing Adeoye Jr.
Yeah, let's talk about the Ocarina.
Tim Gettys
Let's start with you, because this.
Blessing Adeoye Jr.
This whole headline spurred from the conversation of, like, Ocarina of Time. What would. What would we want from a remake? And I remember, I forget on what show the idea of implementing more like Breath of the Wild and Tears of the Kingdom design elements into Ocarina of Time, which I agree with Andy. I think you lose the soul of what Ocarina was if you start to do that. If you make the Hyrule field, like, way big and like all this stuff and super explorable. I think what you need.
Andy Cortez
I wouldn't mind that.
Blessing Adeoye Jr.
Like, see, I. But again, I. I just. To me, you gotta keep almost one for one. But update stuff that makes the experience feel modern and it's all period of time 3d. But further than that, the Silent Hill.
Andy Cortez
Remake of the Final Fantasy 7.
Blessing Adeoye Jr.
Like, not a reimagining, but like, I was watching, I rewatched one of my favorite videos on the Internet, sequelitis from Aaron Hansen on Ocarina of Time. I don't agree with everything he has to say about his criticisms of that game. But one thing I do definitely agree with, especially like going back to Ocarina of Time as an adult, is that there is so much goddamn waiting. Yeah. In fights. And, like, I would love for the battle system to honestly be reworked into. And this is because I'm playing Dark Souls 1. Because Bless is playing Dark Souls 1 into something similar. Not full, crazy hard hardness, like, but something where you implement a bit more of, like, stamina. Now enemy design is a bit more active because a lot of enemy design in Ocarina of Time is just them putting their shield up. You're waiting for them to take their shield down, you hit them, and then you repeat the process over and over again.
Andy Cortez
Lock on in a Dodge a lot. Ready, like, it's. It's already halfway there.
Barrett Courtney
It's there.
Blessing Adeoye Jr.
And I think that would then create something that's a more engaging battle system in a game that is a lot about active, like battling. I think would make the interactivity of that world much more engaging and interesting in a modern era. And then art style, you just, you just make Twilight Princess prettier kind of vibe.
Tim Gettys
Oh, see, I think it needs so much more color. Like I feel like, like I think.
Blessing Adeoye Jr.
The variation, like you don't need to do like the Twilight Princess color palette.
Andy Cortez
But something that's like not, not that much bloom.
Tim Gettys
See, I think that the. Where they. And I, I want to be clear. I love Twilight Princess. Like I adore that game. I do think though that that art style was in a lot of ways the wrong direction. Like specifically when you look a lot of the characters faces like I like those. But that was that grim, dark. Like we're going so edgy here. Like I feel like it was chasing what at the time they thought Ocarina could have looked like in the future. But now that we've seen that Nintendo art magic so many different times and so many decades later, you look at Ocarina and you're like, oh, this isn't a realistic game like this. This has a style to it that I want to see them kind of honor. And I, I keep bringing up the 3ds 3ds remake. It's. They nailed it. Like that is the art style looks like the concept art of Ocarina. So it's already there. So I do think that the easiest answer for them is do a wind waker HD of Ocarina of Time 3D.
Barrett Courtney
And just put it out 3D HD.
Andy Cortez
I don't, yeah, I don't, I don't want, I want to keep that art style. I don't. I would love to just see that done in a modern time where we've seen the cell shading a whole bunch with, with.
Blessing Adeoye Jr.
Yeah, I don't want them to just like remake Ocarina of Time in that engine because like again, you start to lose what Ocarina of time.
Andy Cortez
Yeah, the 3Ds look is I think incredible. I love the 3Ds look of, of Ocarina of Time remake or whatever. And if we could just get that up res with you know, model sort of touch ups here and there. Right. There's still going to be some crazy jaggy mountains that are like made up of four polygons. Like obviously I would want to see those touched up a bit with the same sort of spirit of the art style. But. And you know, I.
Blessing Adeoye Jr.
At what point do we get to the not great looking Unreal Engine 5 recreation?
Andy Cortez
I don't think, I don't think that happens because they, they have their way of.
Blessing Adeoye Jr.
Because I think instead of just like uprising and stuff. Like, I think they're probably. If Ocarina of Time remake is real, they're probably cooking up something that I think is not a one to one. But think about like Link's Awakening and Echoes of Wisdom, right? Of how they looked at what the Game Boy kind of art style was. And they're like, how do we like what's a fun way to modernize that? And I think they're probably looking at Ocarina of Time in the same way if they're working on a remake, right? Not just like, like, let's keep the same art style. How do we reimagine this art style for Modern Times to make it look cool as. Like cool as. But not pigeonholed it to what it always was. Which then comes across as like, okay, if it looks the same, it's probably gonna play the same.
Andy Cortez
We talked about this on a games cast like a week ago or two weeks ago where it's like, you know, we brought up the. I purposely was like bring up these Unreal Engine 5 looking things because I hate the way these things look. And I know that Nintendo would not want that because I've seen the way modern Nintendo games look and I've opened up that brand new Mario Party Jamboree. It's like, God, this art style, their colors, the way that they deal with like shading and shadows and lighting. I love the way that their games look. And if you could just put more fucking engine underneath the hood, that shit's gonna look incredible.
Blessing Adeoye Jr.
Madognik96 in the chat says, I don't want to bring bad vibes. Too late. You've already did. But Nintendo did just release an HD version of Donkey Kong Country. What is it? Returns based Maybe on the 3ds version. Maybe the Ocarina of Time Rebake is a port of the 3ds version. God damn it.
Tim Gettys
I mean, that's not even. Again, I don't mind that. I don't think that's a bad thing. I think that's the easiest thing. I don't think that's what's gonna happen though. I. I firmly believe based on no evidence or anything. Well, I guess there's some evidence, but like no real knowledge of anything. I think the Ocarina of Time remake is going to substantially change Ocarina of Time. I don't think everyone's going to be happy with it. I think that it's going to be the plot of the movie. And I think that they're going to really lean into trying to create some type of balance of importance of Ocarina of Time and Breath of the Wild links as these are Legend of Zelda to us.
Andy Cortez
Ocarina of Time, the movie, the game like Ration Clank.
Barrett Courtney
That's crazy.
Blessing Adeoye Jr.
And then Dark Souls combat.
Barrett Courtney
I. I do think so. I'm. I think I'm half with Tim, but then half with the idea of if they don't do what Tim's talking about, then it will be a port. I think. I think you either. As Nintendo, if I'm looking at my options, I am either porting the 3ds version of Ocarina of Time HD and like, you know, making. Making it pretty, making it a worthwhile like port. But yeah, we're not going to touch it because guess what? Ocarina of Time, I think is a scary game to touch. Is the way that we talk about Sonic Adventure, Tim, where you're like, they're not going to love.
Andy Cortez
I love only YouTube.
Blessing Adeoye Jr.
Only you two talk about it that way.
Barrett Courtney
There's a way we talk about Sonic Adventure where tim's like, yo second's not going to touch Sonic Adventure 3 because it's too sacred and I think awkward. I think Ocariota Time is one of those sacred games where the more you touch it, the more you upset people.
Blessing Adeoye Jr.
I can't believe they would never speed this blasphemy.
Andy Cortez
They would. They would never make Schindler's List. In the same way that I tell Tim, like, they would never remake Biodome. You know, same thing.
Barrett Courtney
But I. And I think if they do, I think the purpose of it is exactly what Tim's talking about. Hey, we are trying to take Ocarina and reintroduce it to the new generations. Right? It's not just for us. It is for the kids. It is for a growing amount of people. What the fuck are we watching right now?
Tim Gettys
Thanks for bringing this up, Kev. This is. There's a YouTuber that like does a lot of like recreations and like style things and like this. This is them. They did Ocarina and you can actually. It's in Unreal Engine 5 and there's a bit where he's like actually walking around Castle Town and it looks more like gameplay.
Blessing Adeoye Jr.
Yeah, it's very like Ghibli esque. But that like also just inspired. Just like seeing in the 3D. It reminds me of Ni no kuni. Ni no cooney.
Andy Cortez
Yes.
Blessing Adeoye Jr.
Yeah.
Andy Cortez
See all.
Barrett Courtney
But yeah, so, so that'd be good. I think if they go the route of we are bringing back Ocarina and we are ground up remake, modernizing it, introducing it to the new generation and like making this, you know, not literally canon, but we're making this canon Zelda. Like this is what Zelda is right now. I think it. I. I could see it because you guys are having the conversation of art style. What I think they do in that case is do the Link's awakening to Echoes of Wisdom thing where whatever art style they bring back Ocarina 4 for a ground up revamp of it ends up being the same art style they use for like a brand new iteration of the Zelda series.
Blessing Adeoye Jr.
And like, would you say like that's what they use for their open world stuff or do they keep that for something that's like. I think that's let's do old school style.
Tim Gettys
I think that's kind of with Barrel. I don't know that I'm with you, but I don't think for the like big open world, like the big, the biggest mainline Zelda. But I do think that like there could be a world where we get a. If there is an Ocarina of Time remake with a different art style, a sequel like Majora's Mask, like, but like an Echoes of Wisdom of that like gimmick based. Like that. That's the gimmick based, 3D dungeon based.
Blessing Adeoye Jr.
An Echoes of Wisdom, a link between worlds.
Barrett Courtney
Could you imagine getting an Ocarina sequel that isn't Majora's Mask? Like I'm asking this. Well, I'm asking this honestly in a good way of again, like I look at Echoes of Wisdom as, I guess not a literal sequel of Wink's Awakening because it's a different story.
Tim Gettys
Right? But like link between worlds to link to the past. They've done it before.
Barrett Courtney
Yeah, I'm talking pseudo sequel slash. I guess successor is what I'm meaning, right? Like if they put out a new Ocarina that maybe we're calling it just a remake that might be more faithful. Another spin off in that world. Like let's say they do Ocarina, they do Majoras and they do a third one.
Blessing Adeoye Jr.
And you know what the third one is? Because now I'm just getting into my fucking Zelda lore. Fucking Duffy shit. Is we get this timeline where Link no longer exists. So it's pre Wind Waker because Link goes back in time as the kid and that's what leads to Majora's Mask. But what happens to the timeline where like he no longer exists as an adult and then we play as like the next iteration of Link in that pre Wind waker.
Barrett Courtney
See, I was going to drive it to you. Another thing that I wanted to bring to the conversation is like, are we going to get a big Zelda game where you're playing a Zelda? That was one of the things I remember we speculated about a bit after Tears of the Kingdom before they even announced Echoes of the Di. And then, yeah, I mean, the new DI Zelda, her name's in the title, but yeah, like a post. Echoes of Wisdom. Hey, we're testing the waters with what we can do with Zelda as a character now. Let's go all in and make a 3D Zelda where it is the sandbox thing, but you instead of Link's powers, Zelda, who is like the magical person right in the.
Tim Gettys
In.
Barrett Courtney
In this whole scenario, it is you using her magic powers.
Tim Gettys
I feel like if anything that would be. Maybe that happens. But I still think that that is more in the spin off than like their next big main step. But I do think that, like, whether it's the next big. An Ocarina remake to some extent, Like, I do think the idea of Nintendo trying to create a new canon for Zelda is going to be their step. And I think they're doing it with Mario getting rid of Charles Martinet as the voice. Like, I think that they're just kind of in this stage right now where they're looking at their games as IP in a completely different way and they want to define that ip. And we're talking about Zelda, which even if Breath of the Wild was the big jump in sales and stuff, you cannot deny that Hot Topic sold NES controllers on everything and Triforces on everything. Right? There's brand power to Zelda that I think that they are just finally able to tap into across every market from gameplay all the way to just merchandising and having the synergy there. So I think, I think you're on to something with that.
Blessing Adeoye Jr.
A weird left turn. But just to go back to like the follow up to Tears of the Kingdom, one other thing I want from that, we need to reset. We need a new Hyrule, different length, different Zelda. And so like, you know, keep it all this stuff. But that was another, like, I remember criticism, Tears of the Kingdom that I didn't necessarily share, but people were like, ah, it's just the same Hyrule. Obviously it was very different. That's what Made it cool to re. Explore. But I think it's like it's time for a different Hyrule. I hope they don't stay with this, like this version of those characters.
Barrett Courtney
I definitely disagree with those criticisms in the sense that I think being able to revisit an open world like. Like Breath of the Wild's Hyrule five.
Blessing Adeoye Jr.
Years later, everything's different.
Barrett Courtney
Like it's such a cool. Cool and like a thing that you can do a lot with. That thing that I think they did do a lot with in terms of revisiting the same locations. It's the way we talk about how in Yakuza games. Right. Like it's cool to be a fan of that when you're able to go back to the same areas and revisit the same establishment, same people and having stories move forward. That said, I don't want them to do that again. Like tears. The King gave him my fill of like revisiting that same Hyrule. I think that was awesome for that game. Now I want new.
Andy Cortez
Is there anything they could do with revisiting, you know, the sort of dream world of Link's awakening?
Tim Gettys
I think if they ever did that.
Andy Cortez
It would be in a 3D way, you know.
Tim Gettys
Yeah. I don't like this is the high.
Andy Cortez
Roll for this game or whatever, you know.
Tim Gettys
Yeah. The low rule. Ah, yeah.
Blessing Adeoye Jr.
And they. They've like done little like teases. Like there's the whole underground and tears. The kingdom we never got. Like. What's it called in Link to the Past? Not low rule, but dark. The Dark world. Yeah. Something like that, I think would be cool. Or if it is the same link.
Barrett Courtney
Yeah.
Blessing Adeoye Jr.
Him going to a different part of the world or something to explore.
Tim Gettys
I. I think that there's a high likelihood we do not return to the Breath of the Wild Hyrule again, which is good. I think it'll be a different world. Termina something. I don't know. Who knows. I imagine it'll be something new. But I do think the next mainline.
Blessing Adeoye Jr.
I think it could just be Hyrule again, but just a different iteration.
Tim Gettys
I do think the next mainline game still features these characters because again, I think that they're trying. I think that the Breath of the Wild and Ocarina links are going to be Nintendo's links. Like, I think that they're going to push these characters as more important than the other links.
Barrett Courtney
I feel like you're changing the franchise then.
Tim Gettys
I. But I think that that's what they're doing. That's where I'm at. But.
Blessing Adeoye Jr.
But they've already been doing that with Tears of the Kingdom. Right? Like, they're already, like, doing this Lore stuff that is kind of, like, gotten away from, like, their canon timeline stuff that, like, you know, Tim and I have gone back, back and forth on for hours and hours at this point, after years, it's like, it definitely felt like in retrospect, like they kind of accidentally fell into that and even look at the logo. Yeah.
Tim Gettys
Right. The Zelda logo is now the Breath of the Wild style. Right.
Barrett Courtney
And I think, I guess I view that as like a generation thing of that is what Zelda is this era. Right. Like, I would hope that when you hop into the next generation on the switch too, you do redefine that. Like, I do want new logos. Like, I think one of the exciting things for Zelda, for me, is saying what this version of Hyrule looks like now.
Andy Cortez
Font.
Barrett Courtney
Yeah. Like, give me the good font. What are you doing this gen? Because for me is Zelda Breath of Wild to Tears of the Kingdom is the same as like, Ocarina to Majora's mask.
Tim Gettys
Right.
Barrett Courtney
Like N64. That is what defined this. Right. Then we hop into gamecube. Gamecube was weird because Twilight is different, very different from Wind Waker, even though.
Tim Gettys
Twilight Wind Waker had Spirit Tracks and Phantom Hourglass as well.
Andy Cortez
Yeah.
Barrett Courtney
Like, I think being able to curate generations of Zelda and like, even having multiple products within those generations that feed off of each other, like, I don't know, I get really excited when we hop to the next one. So I don't really. Yeah, I don't really know if I want them to keep with the same Zelda and Link.
Tim Gettys
I'm not saying I want it.
Blessing Adeoye Jr.
Yeah. I'm saying I very much see it. Sorry, I just had another thought. Or you just have me thinking about, like, a follow up to Majora's Mask if they do this, like, whole remake thing of, like, what if instead we do the child Link post Majora's Mask, and we see him get that cool armor that we see in Twilight Princess where he trains. Trains Link. There's a skeleton bless and sick ass armor that trains Link and gives him a bunch of moves and it turns out that was the last legend. That was the last hero I played twice.
Tim Gettys
Okay.
Barrett Courtney
Yeah.
Blessing Adeoye Jr.
So, you know, you know, that's one of my favorites.
Barrett Courtney
I know the guy. Yeah. Yeah.
Blessing Adeoye Jr.
So, like, what if we get that story of him being an adult and, like, being, like, lost and forgotten and doing, like, one more adventure that like nobody ever has heard of. That'd be so sad.
Tim Gettys
We got a bunch of super chats that I want to get through here. Chrono Riggs says my favorite part of tears was the cave system. Would love to see them expand on that and more costumes. Also, Link in high school CW style style.
Blessing Adeoye Jr.
Absolutely not.
Andy Cortez
This is a really cool super chat from omglx. Who says, 20 super chat, by the way. Thank you. Who says, similar to Kebabs, but I want the Triforce allocation fully remixed. Zelda with Courage, the protagonist. Ganondorf with wisdom as a sort of sinister tactician who forces power on Link, turning him to the dark side.
Barrett Courtney
Oh, no, man. We're. We're up the sacred word.
Andy Cortez
It'd be so fun creating.
Barrett Courtney
That's like when somebody writes a new book in the Bible. It's like, well, no, this is a different religion now.
Tim Gettys
That, to me, sounds. We'll get that after we finally get a Pokemon game. That the starters aren't fire, grass, and water. Yeah, you know what I mean.
Barrett Courtney
Tim's preaching right now. Some things are sacred.
Tim Gettys
Admiral Redbeard says I want to get this in asap. This will be my last super chat for a while, and I think it's appropriate today. As I found out yesterday, I'm gonna be a dad. Congratulations, Admiral.
Andy Cortez
What's more important, though? Funding us or diapers? Like, think about that.
Tim Gettys
Yeah, I appreciate the last. The last one before diaper. The diaper apocalypse happens. Kebab says, I want Zelda as the lead, but with normal combat.
Barrett Courtney
Yeah, with normal combat.
Blessing Adeoye Jr.
Give Zelda fucking sword. Why are they so scared of getting Zelda swords? Like the fucking copy mechanic that's like, not that very interesting and makes dungeon design just kind of like, like conflicting with, like, the freedom, but traditional it. Give her a sword if you're gonna make her a main character and make her a main character in a main Zelda game.
Andy Cortez
Why do I have to summon Link's powers to fight?
Blessing Adeoye Jr.
Yeah, exactly.
Barrett Courtney
I mean, for me, it's back to the Triforce thing. Zelda got courage. Or not Zelda. Sorry. Link has courage. Courage. How do you display that? A sword? Wisdom. You do smart things, you copy things, talk yourself out of situations, give me skill checks.
Blessing Adeoye Jr.
Also, bring back the Triforce. They like. It's teased in the those two games, but, like, bring that back.
Andy Cortez
And that's a super chat from Joshua Barnett. $5. Super chat says bring back the Triforce. I agree. That'd be awesome.
Blessing Adeoye Jr.
Bring it back into an important part of the story. Don't just like it's teased in the world.
Barrett Courtney
Triforce heroes. Now you want it back. It's not.
Blessing Adeoye Jr.
I don't think that's what people hated about Triforce.
Tim Gettys
That is the type of evidence that I'm like, I don't think we're done with the characters of Breath of the Wild. Like, I do think there's more Zelda story to tell there. Like Zelda lore story to.
Blessing Adeoye Jr.
It was going to be Tears of the Kingdom that did that, right? Like, you know, them bringing in Ganon, the blight being like reddish and then like the, you know, nature being green representing Link and then the Zonai. Not Zonai, but the chic attack being blue and all that stuff. Like you see it in the world all represented. But yeah, it's weird that it's not.
Andy Cortez
Like the text Bring back the dungeon theme song from Link to the bass. God, that song just kick so good.
Blessing Adeoye Jr.
So good.
Tim Gettys
Nick from co op64 says just had surgery. Thanks for entertaining watch. I'm on the. On bed rest. I think Nintendo wants something Zelda. Every year 2025 will be the remakes.
Andy Cortez
Damn. Get better.
Tim Gettys
Good luck, man. Yeah. Hopefully things went well and hopefully they continue to. Jay says, Happy birthday, Andy.
Andy Cortez
Thank you. Happy birthday.
Blessing Adeoye Jr.
Month birthday month.
Tim Gettys
Cozy Bear next. Zelda really needs to step up its narrative chops. Both Bre Breath and Tears had cool, isolated story moments, but told underwhelmingly. Stories, underwhelming stories. Overall, it's a weird thing where it's like, I think that they.
Andy Cortez
Well, I felt that way about Tears.
Tim Gettys
I think Tears told a great story overall over. Why can't I say it? But I just don't think that it told it well. That's the problem. But like, it was great. And like, I will never forget the ending moments of that game because of the story adding up with gameplay. You know what I mean?
Blessing Adeoye Jr.
I.
Andy Cortez
For me, the way that everything played out was like, as pitch perfect as it could be. So I am firmly against your points, but only because I happen to do things in a certain order. That worked out out great for me narratively. And then I think about all the other people who just had this in a much different way. Super out of order. And like, oh, that would have been.
Tim Gettys
Repeating for me that, like, it just shows that they. They didn't have a solution and they're just like, we're gonna just have to repeat.
Blessing Adeoye Jr.
We're gonna show this. Like, same cutscene but from a different character's perspective. That adds nothing new to the story.
Andy Cortez
So hyped it with the music? Yeah.
Blessing Adeoye Jr.
By the time you get to the fourth time, you're like, oh, my God. Like, I. I get it. Did you have anything new to add to the story?
Tim Gettys
No.
Blessing Adeoye Jr.
All right, let's move on.
Andy Cortez
I disagree because on my third time, I'm like, this is the third time, and I'm still h. I can't believe I'm still hyped. The music is so good here.
Blessing Adeoye Jr.
I think in terms of, like, actual, like, writing, I would love for the Zelda stories to kind of bring back, like, sort of Fincher. Yes. In terms, like, more kind of, like, existential themes like Ocarina and Majora's, like, Mask did. Because, like, there's some really good fucking writing in terms of, like, character stories throughout those games that I don't feel the recent games since, like, Skyward Sword have really done on that same level. So I do agree in some terms, like, I disagree on Tears of the Kingdom being not a good story because, yeah, I. I think it was incredible, but, like, give me some of that sadness back.
Tim Gettys
You just find a way to have the tears, like, be in a. A linear order. Like, you can find them anywhere, but still give us the cutcenes or something.
Blessing Adeoye Jr.
That was a criticism I had on Zelda in review. It's like, okay, you have all these teardrops and, like, yeah, the specific locations give specific memories. Don't do it that way. Give it in a specific order when you find them. Yeah, yeah.
Tim Gettys
God, do better.
Barrett Courtney
Do better. I like non linearity. I mean, it might be because I'm playing Outer Wilds right now.
Blessing Adeoye Jr.
And you also just watched Momento, and.
Barrett Courtney
I also did watch great movie, but.
Andy Cortez
I. Oh, to watch a cut scene from, like, two prior things, and you're like, oh, that's why this happen.
Barrett Courtney
I love that moment in a video game. That's why I don't want it linear.
Tim Gettys
I'm so. We. I. I get what you guys are saying. My problem with it is the story isn't good enough, that it's Memento. It's not like they're dropping stuff. You're like, like, oh, man, this is out of order. I wonder how we got here. Yeah, like, when you. The order I got these things in, it was just, like, a little, like, anticlimactic because I got some of the better stuff.
Barrett Courtney
Even if you got it in order, do you think it. That would fix that for you? Because for me, like, I think in order or out of order with the tier, the tears discovery would have hit exactly the same for me.
Tim Gettys
I think having it would have hit harder really.
Barrett Courtney
I think like, I guess the seeing Zelda goes up my brain.
Blessing Adeoye Jr.
Seeing Zelda go on the arc of like. Like her believing more in herself and her powers with the. The tear that she gets and stuff. I. I think would have played better actually seeing that build up rather than. I agree with Tim. Like, I think the. The story structure or the story itself doesn't really hold up the structure of seeing it in any sort of way. But I obviously from this conversation it's to each their own.
Andy Cortez
You guys are playing the game wrong, man.
Barrett Courtney
You should have went east first. Have you found story number six before tier number three? It's different, man.
Tim Gettys
I mean, I'm sure it does. David Flores says I want another capcom Zelda but 3D traditional with the dragon's Dogma combat, it wouldn't be too different from the sword skills in Twilight Princess. David, you're cooking there.
Blessing Adeoye Jr.
That's crazy.
Barrett Courtney
Say that again.
Tim Gettys
I want another Capcom Zelda but with 3D traditional style. Oh, dragon stomach combat, it wouldn't be too different from the sword skills in Twilight Princess.
Barrett Courtney
Gotcha dude.
Tim Gettys
Would honestly I love this get weird Nintendo give big teams like Capcom or Sega again IP to try something. You know, like they We've seen so much success with that. Like I. And that's how my head.
Blessing Adeoye Jr.
That's just so sick.
Tim Gettys
I can't think of any bad time they did that let me know when.
Barrett Courtney
They partnered with another.
Tim Gettys
Yeah, it seems like every time I.
Blessing Adeoye Jr.
Would say like I think Hyrule warriors the first one people were kind of like, yeah, it's fun. But people with age of Calamity and so I. That's another thing like we haven't brought up of Zelda on Switch too.
Andy Cortez
What's her face baddie.
Barrett Courtney
Oh, it's like right? It's Pyrrha.
Blessing Adeoye Jr.
No, no. The grandma who is young and then gets back to a normal age.
Andy Cortez
It's like one of your friends shows you like here's my grandma when she was like 30.
Barrett Courtney
And you're like, I see how you got here. How many times does that happen to you, Andy?
Andy Cortez
A handful.
Barrett Courtney
Nintendo go to go to Team Ninja have them make Zelda Other Z. Oh my Lord.
Tim Gettys
Oh, that's actually. That is a good example of it not working out. Yeah.
Barrett Courtney
Yeah.
Andy Cortez
Other m. Yeah.
Tim Gettys
Yelsing says next big Zelda should have co op link and long. Thank you for that.
Blessing Adeoye Jr.
No Lincoln Goo ink like Gooigi Garrett.
Tim Gettys
Reddit says I want something similar to Twilight big dungeons, more detailed and gothic art design dark but Hopeful narrative while.
Blessing Adeoye Jr.
They hit different dude, Twilight dungeons are undefeated. I want them to get back. And that's what we were saying earlier about like the next iteration of their big open world stuff. Like I want that level of dungeon design.
Barrett Courtney
I would know.
Andy Cortez
I'd love to play it.
Barrett Courtney
Oh, you haven't played Twilight one day.
Blessing Adeoye Jr.
Maybe you would with Twilight so hard.
Andy Cortez
No, I, I, I owned it at one point and then ended up repotting it back to the store. But it was on the game. It was on the gamecube that I had like, you know, bought from a pawn shop.
Barrett Courtney
That game sold me on the Wiimote. I guess I was already sold because I had to play these sports. But like playing that game on the Wii for some reason is already sold.
Andy Cortez
I love that thing.
Barrett Courtney
I love my we. But yeah, playing Twilight Princess, the Wiimot like I don't know man. I like that. That was good run around.
Blessing Adeoye Jr.
Play that with a controller like a normal cutting grass.
Tim Gettys
Thunder Boy says I got filtered out by the beginning. Yeah, like Twilight Princess and Kingdom Hearts 2 will go down in history for me of like just the worst opening three to five hours ever and then bangers after.
Andy Cortez
That may be why I sent Cellwood.
Barrett Courtney
Back to the Think about doing those first five hours though and just like swinging a Wii moat back and forth, not looking through it.
Tim Gettys
Mellow fellow says screw stamina and climbing. Give me back the hook shot.
Barrett Courtney
Yeah, that's. That was a big omission.
Tim Gettys
That's the thing that I struggle the most with of trying to figure out how to Ocarina of Timeify the Breath of the Wild format is how can you allow climbing and still have items that allow you to progress and do different things. Like that's on y'all Nintendo to figure.
Barrett Courtney
Out Blow my mind. I literally don't think you can.
Blessing Adeoye Jr.
And for that Ocarina of Time remake, I want stamina because again, I want like the like not again, not full Dark Souls, don't freak out but like something closer to that where you're actually thinking about everything that you're inputting. And I think having a stamina maybe just purely based for combat, not like other activities that you do outside of combat. I think would be really interesting.
Andy Cortez
I think the hook shot could just be a cool down item like, like it could be a main thing in addition to climbing and you are hook shotting as high as you can go to then climb on the wall to then get to the next spot.
Blessing Adeoye Jr.
Like, like think about the game you guys played.
Andy Cortez
Yeah. With a game we just streamed Yesterday Lost Skies, I believe. Yeah, that game is awesome. And like it's just straight up. Your grapple hook is a Spider man swing. And the way the physics worked was incredible. But I think you made a great point before we even started this games cast. Wait, I don't know if we talked about. When did you ask Kevin about Eternal Strands?
Barrett Courtney
Oh, that was. Was that before the show started?
Andy Cortez
Okay. Eternal Strands. I would love if. Eternal. Like when you play Eternal Strands, it deals with the elemental sort of things and lighting things on fire and ice, you know, or using fire to melt the ice and all that sort of stuff. And climbing gigantic enemies. It's like, dude, if they just had more. If they just included all of the stuff that I loved about Dragon's Dogma inside of a Zelda game with Zelda mechanics and Zelda polish. Nintendo polish. This game would be so incredible if I had such a fun freaking time either shooting the weak spots or using my gravity to lift up a rock and toss it and hit that weak point that then, you know, makes the armor fall off. And then now the arm is exposed to weakness. Such an awesome time, that idea.
Blessing Adeoye Jr.
Immortals Phoenix Rising.
Barrett Courtney
Hey, man.
Tim Gettys
Hey, man. Yeah, it goes. It goes a long way. God, Andy, one day you're gonna play Twilight Princess. This one of the dungeons, you get dual hook shots.
Andy Cortez
Oh, so sick. There's only two. How many walls are there?
Tim Gettys
So many, dude. And then the boss fight where you're swinging from towers to fight. God damn. Twilight Princess is good.
Blessing Adeoye Jr.
Like the. The day you play Twilight Princess, it's gonna be one of those like, oh, man. Like there are other games that are better in the franchise, but this is like, I think you are gonna fucking adore.
Barrett Courtney
I'm pretty sure I was on summer vacation when I played Twilight Princess, so I didn't have like shit else to.
Blessing Adeoye Jr.
Do off the screen.
Barrett Courtney
Like, if you ever play Twilight Princess, just like, you know, call and sick to work for a couple weeks.
Andy Cortez
Okay.
Blessing Adeoye Jr.
But also stream it at the same time.
Andy Cortez
Yeah, yeah, same. I'm sick in 12 hours.
Tim Gettys
Joshua Bunnett says birth the wild and tears are amazing, but I need them to add real dungeons and finding unique items that bring the almost Metroidvania element that's missing. We talked about that. Mirage says could the gang predict what the future Zelda slate year by year? Looks like we kind of did that as well.
Andy Cortez
Andy, I just wanted to say I don't. I've never been the person that hates weapon degradation, but I wouldn't mind if they replace it with something else. If they Replace it with a different sort of. You know, I love the, I love opening a treasure box and finding like, oh shit, this is a brand new thing that I can replace my old thing with. I didn't mind breaking weapons and I didn't mind sort of having a long sort of list of things to sort of sort through. It was kind of a pain in the ass, obviously. But there's better ways to go about it.
Blessing Adeoye Jr.
Yeah, yeah.
Andy Cortez
But I wouldn't mind a, you know, I, I especially with the freedom of builds that we've seen through. Something like avowed recently where, you know, when you play a souls game, it's all very limited. It's like, no, that weapon has to be for your class. I love that about just like, hey, whatever you kind of, kind of with go with it, you know. And they can get really creative with how cool and awesome their weapons can look.
Barrett Courtney
Yeah, I'm. Yeah, I'm actually do like the weapon degradation as it works and usually I don't like it, but in Zelda Tears Kingdom, Breath of the Wild, I think it works. But like to your point, I think it could be cool to have more unique weapons that don't degradate.
Andy Cortez
Right.
Barrett Courtney
Like, because there's some weapons where I collect and I'm like, oh, I love this thing.
Blessing Adeoye Jr.
I'm never gonna use, Never use this.
Barrett Courtney
I'm gonna put it in my. I'm gonna like frame it in my house.
Andy Cortez
Yeah.
Barrett Courtney
And like just leave it there. I'm not gonna use this thing.
Tim Gettys
CJ splits on says idea. Old Link like Howl's moving castle.
Barrett Courtney
Oh man.
Blessing Adeoye Jr.
Just like I was saying, you play.
Barrett Courtney
As Link's child and they talk and.
Blessing Adeoye Jr.
It'S weird his name is like that.
Tim Gettys
Yeah. Link still doesn't talk. The kid does.
Andy Cortez
And his name is Kid never learned how to talk.
Tim Gettys
Seven past ten says, I wish the next high rule would feel more lived in with more villages and more people, more density.
Barrett Courtney
Do we ever get like a non post apocalyptic Hyrule? Yeah, we've got plenty of those. We've gotten it before. But like let me see, let me see.
Andy Cortez
The highest economy ever.
Barrett Courtney
I want a thriving high roll.
Andy Cortez
I want to see a Best Buy next to a Dick Sporting Goods.
Tim Gettys
Maybe that is a way to be like a Best Buy.
Blessing Adeoye Jr.
Yeah, I mean maybe that is a way that they could do the same Hyrule but like completely different. Or it's like 10 years later and like everything is like rebuilt in, in ways that we could not have imagined.
Barrett Courtney
Yeah, one of bustling Hyrule.
Tim Gettys
Yeah, like that Tadicia says. I'd love to see them explore the lore and history of the four sword in the same way they did with the Master Sword, but with modern 3D Zelda gameplay. I mean that would be interesting if the pitch that Bless and Andy had earlier of like a multiplayer game like if it did also have story beats and things that like add to the the lore but and then I can.
Barrett Courtney
Along costumes by paying money give me.
Blessing Adeoye Jr.
Buy the Nintendo Red Nintendo Switch a Mario Glider.
Barrett Courtney
Oh man, an Amiibo glider. Oh I'm doing like a kid Icarus glider.
Andy Cortez
Imagine just all of us grappling around a big enemy. Just grappling.
Blessing Adeoye Jr.
We can do that in so many others.
Barrett Courtney
Taking down a dragon like one of the dragons are flying around.
Tim Gettys
Let us know in the comments below what you would want to see from the next Legend of Zelda Shrines. At the same time we have a full day of fun stuff. Like I was saying, Greg and Mike are about to give me on the phone Mr. Nintendo 66. And stay tuned to the kind of Funny in Review podcast feed or YouTube for the friendly neighborhood Spiderman and Cobra Kai screencast. Until next time, preorder Skins man oh man dances.
Kinda Funny Gamescast: The Legend of Zelda Switch 2 Hopes and Dreams - Summary
Release Date: February 19, 2025
Hosts: Tim Gettys, Greg “GameOverGreggy” Miller, Blessing Adeoye Jr., and Andy Cortez
The episode kicks off with the hosts engaging in their signature light-hearted banter, reminiscing about past episodes and celebrating Andy Cortez's birthday.
Tim Gettys [00:26]: "What's up, everybody? Welcome to the Kind of Funny Gamescast for Wednesday, February 19th."
Tim Gettys provides an overview of recent and upcoming Zelda titles, highlighting Nintendo's commitment to the franchise with a steady release cadence.
Tim Gettys [11:18]: "Since 2013, when Wind Waker HD came out alongside Link's Awakening, it's pretty much on a every two-year cycle that we're getting a Zelda."
The hosts discuss the balance between mainline titles, remasters, and spin-offs, noting titles like Breath of the Wild, Tears of the Kingdom, and Echoes of Wisdom.
The core of the discussion revolves around what fans can expect for Zelda on the upcoming Switch 2. The hosts speculate on possible new titles, remasters, and innovative gameplay features.
Blessing Adeoye Jr. [35:36]: "The first thing I really want for Zelda on Switch 2 is for those games to run at like, a solid 60 the entire time."
Andy Cortez [17:03]: "What if we just do something like that in our off time while we're building the next big thing or we just release a big thing and the next big thing won't be for another two and a half or three years."
A significant portion of the conversation explores the potential for multiplayer experiences within the Zelda universe, drawing parallels with games like Elden Ring and discussing the feasibility of integrating cooperative elements.
Barrett Courtney [19:01]: "You could do some crazy shit in Zelda especially if you..."
Andy Cortez [19:46]: "It's something like a multiplayer friends to join up and kind of just play in that world."
The hosts delve into the possibility of remastering beloved titles like Wind Waker and Twilight Princess, debating the challenges and fan expectations associated with such projects.
Tim Gettys [29:44]: "I don't think both. I wouldn't be surprised, but I don't think..."
Barrett Courtney [30:32]: "I don't know if that's a thing that you want to like stretch and make something like."
Listeners' super chats and questions introduce various desires for future Zelda titles, including enhanced narrative structures, improved dungeon designs, and refined combat systems.
Blessing Adeoye Jr. [35:36]: "I, I think that you being so sure about the 60 is the one place that I don't necessarily agree..."
Chrono Riggs [66:02]: "I wish the next Hyrule would feel more lived in with more villages and more people, more density."
The conversation shifts to the highly anticipated Ocarina of Time remake, with the hosts debating the extent of changes Nintendo should implement to honor the original while modernizing the experience.
Tim Gettys [35:29]: "But I do think the Ocarina of Time remake is going to substantially change Ocarina of Time."
Blessing Adeoye Jr. [50:20]: "What if we get that story of him being an adult and... one more adventure that like nobody ever has heard of."
Throughout the episode, listeners contribute with super chats proposing various ideas, such as alternative Triforce allocations and narrative-focused changes.
Super Chat - omglx [66:42]: "I want the Triforce allocation fully remixed. Zelda with Courage, the protagonist. Ganondorf with wisdom as a sort of sinister tactician who forces power on Link, turning him to the dark side."
Super Chat - Joshua Barnett [68:19]: "Bring back the Triforce. I agree. That'd be awesome."
The hosts express optimism about the Switch 2's hardware capabilities, anticipating smoother performance and enhanced graphics for Zelda titles.
Andy Cortez [36:07]: "I don't think there's a world in where this won't run out of 60."
Tim Gettys [37:47]: "I just want them to put more engine underneath the hood, that shit's gonna look incredible."
As the episode progresses towards its end, the hosts reflect on the future of the Zelda series, emphasizing the importance of maintaining the franchise's legacy while embracing innovation. They also briefly touch upon unrelated topics like upcoming releases and personal anecdotes before wrapping up.
Barrett Courtney [64:38]: "Like, give me the good font. What are you doing this gen?"
Tim Gettys [64:55]: "What if the next mainline game is using... that's the where we're going with that."
Zelda's Steady Release Schedule: Nintendo has been consistent in releasing Zelda titles every couple of years, balancing mainline games, remasters, and spin-offs.
Anticipation for Switch 2: Fans are eager for enhanced graphics, smoother performance, and innovative gameplay features in Zelda titles on the Switch 2.
Multiplayer Possibilities: There's significant interest in exploring cooperative multiplayer experiences within the Zelda universe, drawing inspiration from other open-world games.
Respecting Legacy in Remakes: While remasters like Wind Waker and Twilight Princess are beloved, there's a delicate balance between honoring the original and modernizing the experience without losing its essence.
Community Engagement: Audience interactions through super chats highlight diverse desires, from narrative enhancements to gameplay mechanics, showcasing the passionate Zelda fanbase.
Technical Optimism: The Switch 2 is anticipated to handle Zelda titles with greater efficiency, potentially resolving frame rate issues and enhancing the visual experience.
Future of Zelda's Narrative: There's a call for more structured and impactful storytelling in upcoming Zelda titles, balancing openness with compelling narrative arcs.
Tim Gettys [11:18]: "Since 2013, when Wind Waker HD came out alongside Link's Awakening, it's pretty much on a every two-year cycle that we're getting a Zelda."
Blessing Adeoye Jr. [35:36]: "The first thing I really want for Zelda on Switch 2 is for those games to run at like, a solid 60 the entire time."
Andy Cortez [17:03]: "What if we just do something like that in our off time while we're building the next big thing or we just release a big thing and the next big thing won't be for another two and a half or three years."
Barrett Courtney [19:01]: "You could do some crazy shit in Zelda especially if you..."
Super Chat - omglx [66:42]: "I want the Triforce allocation fully remixed. Zelda with Courage, the protagonist. Ganondorf with wisdom as a sort of sinister tactician who forces power on Link, turning him to the dark side."
Blessing Adeoye Jr. [50:20]: "What if we get that story of him being an adult and... one more adventure that like nobody ever has heard of."
Andy Cortez [36:07]: "I don't think there's a world in where this won't run out of 60."
In this episode of Kinda Funny Gamescast, the hosts delve deep into the future of the Legend of Zelda franchise, exploring fan expectations, potential new directions, and the technical advancements expected with the Switch 2. Balancing nostalgia with innovation, the conversation underscores the enduring legacy of Zelda while eagerly anticipating its evolution in the coming years.