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Greg Miller
What's up everybody? Welcome to a very special kind of Funny games cast. I'm your only host, Greg Miller of course the date Monday, September 29, 2025. I hope you are. Well it's a taste of a Greg way right now I guess kind of if you aren't a member. Over on patreon.com kindafunny YouTube.com kindafunnygames Apple or Spotify where you could see me podcast by my lonesome each every day. What is happening you might ask? Well you clicked on a headline and a thumbnail so you probably already know, but we are one month to the day from the Outer Worlds two being released upon you, me and the rest of society on the Xbox and PC. And if you didn't know, I'm pretty goddamn hyped about this There Outer Worlds 2 and it got me thinking. One of my favorite pieces of content I ever did at Kinda funny was my Star Field spoiler cast. It was a one man show where I ranted and raved for more than an hour about that I had done in Starfield, how I built my character, et cetera, et cetera, so on and so forth in this insatiable run up to The Outer Worlds 2. I can't stop thinking about playing this game. I can't wait for this game. I'm so excited to jump into this game and it's been that way for quite some time. As me, Greg Miller, fan of, you know, Western RPGs, open world RPGs, I got to thinking about like, well I want to start playing now, but of course I can't play right now because I don't have the game yet and review codes aren't out and the game isn't out for another month. But I thought when I do get this game, I want to go, I want to sit down and I want to be able to play. And so what dawned on me is when I start one of these RPGs and I make my characters, it takes me so much time to sit there and make the goddamn character to go through and pick my choices. We're not talking about making them look like anything but picking a name. I usually go through, I randomize, I customize, I do the thing, I finally find somebody and I usually make a Taylor Swift. Maybe I make Kal El, maybe I make a Becky Lynch. Like in Starfield I use somebody to go off of but even then it changes what I think the character would do. I don't get lost in it. What am I going to do? What perks Am I going to pick what traits, what skills etc etc Etc. Etc. And I said you know what? After the latest preview of The Outer Worlds 2, I have at my disposal all the backgrounds, all the traits, all the skills. So I really could do the work ahead of time. I could sit here on a kind of funny games cast with you, the Kinda funny audience and make not one but two characters. And that's why in front of me I have two D&D character sheets. One labeled good, one labeled questionable. Because I'm just gonna make a bad person, but I'm not just gonna make a good. It's a whole thing we're gonna do. We're gonna do a thing together where we make me two different characters. We're gonna go background by background, trait by trait, skill by skill as we decide what this character is going to be. And it isn't a one man podcast, it's a thousands of people podcast. Because I'm looking at the live chats over here. Of course you can super chat YouTube.com kindafunnygames to be part of the show live as we go to get your questions, get your comments, get your suggestions, read as we go. We're gonna wade into it, we're gonna get into the system, we're watching some videos, we're gonna listen to some things. It's gonna be a great one man show and I hope you are along for the ride because this is the Kinda Funny Games cast. Each and every weekday we come to you on a variety of platforms live like Twitch TV kinda funnygames, YouTube.com kinda funnygames and pod services around the globe to run you through the biggest topics in gaming's don't worry about it. Whether it be reviews, previews or building characters for highly anticipated RPGs. So I don't waste all my time composing at the keyboard. If you like that, please pick up a membership patreon.com kinda funny YouTube.com kindafunnygames Apple and Spotify of course you give us $10, we give you the world or 80 ad free episodes a month and of course your daily dose of me Greg Miller. That adds up to four hours of exclusive podcasting each and every month. No books tossed, no big deal like subscribe share. If you have Amazon prime you have Twitch prime give us the free 30 day subscription they don't remind you about on Kinda Funny games when you get the chance. Of course like I said, I have the super chats open so go ahead and super chat over there. YouTube.com kindafunnygames to be part of the show as we go along. Housekeeping for you. Mike and Roger are at Call of Duty next and it's gonna be. They're gonna be some of the first people in the world to play Black Ops 7. Tune in live tomorrow, September 30th at 9am That's a special time. 9am on Twitch T Slash. Kind of funny games to watch them play and get hyped of course for. Right. No, Barrett's got something with that.
Barrett
Just because I feel like we get bad about updating like our regular content when we do stuff like that. Games Daily and Games Castle therefore be later in the day because they'll be live from nine to one.
Greg Miller
I was gonna say. Yeah, believe me, they end at one. So Games Daily, one o' clock Pacific time. That would be four o' clock Eastern time if you're out there. And that's even questionable. You know how it is around here. Of course today wasn't questionable. Or was it kind of funny? Games Daily was about the the SA Kushner and more buying ea. After this you're getting the kind of funny podcast with the crew reunited. It's the. It's me, it's Andy, it's Nick, it's Tim. And after that Nick is gonna be streaming a video game. What was it called again? Barrett? I don't. I don't know if we did figured it out. They did. It is the one that they were gonna do. That's the multiplayer thing. Him and Kevin are playing it. I forget the name of it. If you're a kind of funny member. Today's Greg way is 21 minutes with even more video game review stories from yours truly. Thank you to our Patreon producers, Carl Jacobs, Omega Buster and Delaney. The Psalm Twining. Today we're brought to you by Kinda Funny Games Daily Episode 2000 and our new merch. But we'll tell you about that later. For now, let's begin the show with what is and forever will be topic of the show. Tots Tats. Tots tats. Tuts tuts tuts Tats. As I told you, The Outer Worlds 2 is one month away if you have been living under a rock. Of course. This is the latest RPG from Obsidian Entertainment published by Xbox. The Steam description cracks me up every time. The Outer Worlds 2 is a sequel to the award winning first person sci fi RPG from Obsidian Entertainment. Thank you for telling me so much about the game. No, if you wanted to go further in, I went and got onto the old websites. You got out there and the official description reads as a daring and most likely good looking Earth Directorate agent, you must uncover the source of devastating rifts threatening to destroy all of humanity. Your investigation leads to Arcadia, home of Skip Drive technology, where the fate of the colony and ultimately the entire galaxy rests on your decisions, your strengths, your flaws, your crew and the factions you choose to trust. That sounds awesome. That's what I want. You are going to get a lot of me talking and talking to you and making decisions and going through all these different things here. But there's two videos I want to watch. The first, a short one, I want to get to the story trailer. Both of these pulled, by the way, from the SGF Xbox Direct. The story trailer that opened. I want to watch the first part. It's narrated by Auntie Cleo, I believe, who gives a setting of what's going on and what the Earth directed director agent is involved in. Right then. And we'll come back to me and I'll talk a little bit. I want to go to the Earth. What is an Earth directed agent from the actual direct presentation. And we're going to hang there for about five minutes to hear Obsidian talk about what's going on. But for right now, Barrett, can we start with that story trailer? And I can still talk to you also, but not while they talk, you know what I mean, audio listeners. I'm thinking of you. Calm down. It says Invasion of Arcadia day one, and then it's gonna go 1000 1027.
Antio Cleo (Narrator in trailer)
Do you think I care that the colony is in disarray? We didn't come to Arcadia to get bogged down in pointless warfare. We came to spread freedom and liberate resources for profit. But this pest agent is mucking things up. They're not alone in doing so. And they think they can just choose how things play out. They could stop us from stealing the Protectorate's brainwashing technology, which we need to improve our market share. What if this stranger aligned with the Order and that world computer of theirs? That could be the key to closing the rifts that threaten the colonies. So you see why this menace must be wiped from the face of existence. Or better yet, brought to our side through the power of capitalism.
Greg Miller
Bye bye, boy. Bye bye. Bye bye.
Antio Cleo (Narrator in trailer)
Now let's get out there and buy our way to victory.
Greg Miller
All right, you can cut it there, Barret. Of course, from here, it's no more Cleo talking. It's just awesome stuff and some great music. As you see, the gameplay of The Outer Worlds 2, which I've already said from playing is going to be pretty goddamn good from what I've. I think it sets up the story well of what's going on here. Earth Directorate Agent. Here we go. What's going on in the colonies? What is going on with this there skip drive information. But again, we don't need to get into what's happening overall in the game. We're talking about my character and where we're starting my character as this Earth Directorate Agent. I think the way Anti Cleo sets it up there, it's very easy to think of this person as being good natured. They're in it for the right reasons. This, that, the other. At the very end she does the thing of like. Or we could bring him to our side, which is where we come back again, where I'm going to make a good character and a questionable character. All right, as I've talked many times and we'll see how long I'm able to keep this up. My hope with the Outer Worlds 2 and the permutations therein. Because the way they've sold me on this game and what I've seen of the game and the reason I continue to beat the drum is that I think based on what I've seen, this has the possibility to be Obsidian's best rpg. And the reason being is that they're giving you ownership of so many different choices in here. So the idea when we sit down for the review is that we've all had the same story, but we all took different paths to get there. And what kind of energy you get? Well, you. Oh, I know that character died and this and other. And the way they talk about it, which could be bullshit and could just be pr, is that it's going to be so many of those little things and granted this is a smaller, you know, rpg, so many of those little things that we're going to have this really customizable world. So again, what I've said is when I get my review code, I plan on making a good character and a questionable character. And basically I want to play through the game and go, okay, great, that's a good stopping point. Go to the other character, get back to the stopping point. Go back to the first character, play that game. Is this a lot? Yes. Shorter RPG in the grand scheme of things. Right. We're not talking about 100 hour campaign or whatever. I just re reviewed Outer Worlds just a few months ago. Me, Andy and Stella. A gamescast you should check out. And I forget what I did all the DLC there and it was something like 30 to plus hours, maybe 40. I might be out of my mind on that one, but I thought it was. I'm going to say 30. So you figure without the DLCs in there, if it's similar to that, I'm doing 20ish somewhere in there. That seems like it could work out for a review. But also there's always a chance I'm not gonna like the character I made. And I just, I like one more than the other. And I just want to go. And we'll see how long I have with the game and what the review schedule looks like. You know, I Gotta review Pokemon 2. Apparently Heavy is the crown over here, but this is what sets up where we're going with it. I think that's a great setup from Cleo of like, oh, you know, they're mucking up the plans and stopping us from brainwashing people or maybe we can join them. I do want to go to this direct now and hang with them for about five minutes when they go through what is an Earth direct agent. And we're going to go all the way up until they start talking about flaws, because flaws happen organically as you play the game. So it's not worth calling those out. So, Barry, can we jump into the direct? If you are at home and wondering, I'm going to jump in at the hour 15 and 40 second mark you.
Obsidian Developer
Want, but we've given you a role. That role is an Earth Directorate agent. You can think of them as kind of like space cowboys or space sky marshals. They're the good guys that go into places and kind of fix everything that's wrong. You're gonna be one of those. But we don't tell you why you joined the art director. There could have been a lot of different reasons, right? It could have been because you're an actual Lawbringer and you want to go in there and spread law throughout the galaxy. It could be that you're aroused about and you just had nothing better to do. After you pick your background, one of the really important choices you have next is choosing your traits. While we had attributes in the first outer worlds, we've leaned into traits for the outer worlds too, which are these big changes to your character depending on which ones you pick. So it could be something like brilliant, where you can tag extra skills and you start getting extra skill points. And that's obviously really great if that's how you want to build your character. You can also go and do something like lucky, where you get extra critical chance and you Also get a lot of really cool options throughout the game as well. Of course, we brought back dumb, so players love the dumb option.
Greg Miller
Tell me, do you believe in signs you're not at this? You mean like the ones that say trespassing? Quite what I meant, but I like your contempt for boundaries. I could put your adventurous spirit to.
Obsidian Developer
Good use and you get, like, lots of really cool, fun conversation options in the game. But we took that even further. And again, there's lots of elements in the game where you can be dumb and use that for something. Could be something as simple as banging on a machine to get it to work. After you've invested in some of your traits, your next choices are going to be choosing your skills. The skills themselves basically allow you to build on your playstyle and what your character is doing in the game. That will be everything from playing stealthily to speccing for an explosive specialty. Throughout your entire journey, your character continues to change with the different choices you make. The outer worlds one actually had more skills than we have, so we condensed them down to really the core and essence of what we really wanted there. But we made each point that you put into a skill much more impactful. So instead of getting small percentage changes, we actually did much larger changes per point that you put into each skill. And again, all these things because of how they're checked inside the world itself can matter quite a bit. You know, just even having one additional skill point in something can open up a lot more options in the world itself. If anybody's played New Vegas, they'll be very familiar with, like the perk system. We basically borrowed that, but went even grander. We actually have more perks than New Vegas did. But here's the cool thing, right? We check and use perks for literally everything, right? So you can do everything from, hey, I want to make a stealthy build, the steel stuff and is really good at that. Okay, great. Well, you can take maybe the pickpocketing perk. So that's not available to everybody, but if you select that now you can actually go around and steal things out of people's pockets. There's another perk called heavy handed, right? Where say you're a melee person. What this does is now your power attacks that you use actually knock people down.
Greg Miller
Oh, man, I really like the serial killer Perkins.
Obsidian Developer
As you start killing people, they will.
Greg Miller
Drop hearts, and you can take those hearts and essentially you're taking these trophies, you could say, and it's actually giving you a permanent health bonus every time you do it.
Obsidian Developer
We have this perk called Assassin. Now this is an early game perk.
Greg Miller
That you can take, which every time.
Obsidian Developer
You stealth attack an enemy, you're actually.
Greg Miller
Going to get a movement bonus for a certain amount of time.
Obsidian Developer
Flaws were a system that everybody loved from the first game. We wanted to make it more personal.
Greg Miller
I think the flaws are gonna be important. So are the perks. But the perks we're starting with where we're making the character. So from the get go, hitting go, let's make a character, let's get off to the races and who they're gonna be and what it is. So I think you start talking about perks. Serial killer and assassin are indeed speaking to me, but I'll need to get in there and feel it out. And that comes very far after. Well, I don't know how very far after, but after we get a good character and a questionable character going. Because again, I don't want it to be a bad character. I don't like being bad, but I don't, I don't want. I. I mean this is role playing 101, right? It's like I want to. I think they should be morally questionable. But again, I think this is like one of the things that is a hang up to me as a narrative and I'm interested to really weed into it. Get into the weeds here with you. Of you're this Earth Directorate agent. You are a space cop. They say space trooper because they don't want to do the ACAB thing. But like you're a fucking policeman in the space or whatever. You know, maybe a Green Lantern corps, whatever. However you want to get around it. But there let's get. I want to know. So we're going to go right into backgrounds. That's where we're going to start this whole show off is we're going to go through all the different backgrounds. What 1, 2, 3, 4, 5, 6 is I got here six different backgrounds. Yeah. And so that'll. We need to read through these and we need to start going. And it's also where we got it. I think once we get a background choice, maybe that's where we can start worrying about naming them. I'm very hung up on the names. Again, I don't know. I don't like making myself in a game. It just. Why except skate. Fuck. I'm shout out to that. But like I usually am not happy with the look of them. And then it's. Why would it be me? And then I got my own history. But then also I feel like doing The Taylor Swift thing sometimes works really well. Sometimes it doesn't work at all. I feel like the. The. The minutia I'm trying to get into today with you doesn't work to making a. So we're not. We're. I want to start here. All right, so, Barrick, if you can toss up screenshot number one as you start going through these backgrounds screen by screen. Yes. This is a very nerdy gamescast. Thank you for hanging out. So when we get here, we start choosing our backgrounds. These are the possibilities, right? X Convict, you never cared for the Earth Directorate, and they never cared for you. So much so that they decided it would be best for you to spend much, if not all the rest of your life behind bars. However, desperate times call for desperate measures. So you accepted a deal to work for them to clear your record or escape while they weren't looking. Okay, immediately. I like this setup for our questionable person. Will we use it? I don't know. This is interesting. Nitro39. I always bring a character from another franchise as my character. But then don't you get hung up on what that character would be doing in the other France? Like, and again. But at what point does it not matter for them? Like making Becky lynch in Starfield. It was just, oh, this character kind of looked like Becky Lynch. I'm going to name her Becky Lynch. And then I don't. I never really thought about professional wrestling's Becky lynch while I played, other than the fact that they look Becky Lynch. And then I fell in love with Andreja. I dyed my hair blue to. Doesn't matter. Go to Gambler the next screenshot, please. Gambler, the grand plan. This is in quotes. Ha. You know, the universe is run by blind luck and chaos, even if you've been riding the winning edge of that chaos for most of your life. Unfortunately, that winning streak came to an end when you lost a bet with an agent who was trying to convince you to utilize your penchant for bucking the odds in the service of the Earth Directorate. I don't know. I'm a bit looser on. I feel like that gal would be a pushover. Just fucking leave. You don't want to do this. You want to do it. Your word means that much to you? Jumps immediately disagrees. Gambler really does sound like a reg type. Questionable. I just don't buy that you'd hang out that long and then fall into the order. I guess this also speaks now to Greg Miller. All my life. Knock, knock, knock. It's the army. It's the Marines come. Not really to my whole life. But, you know, you're in high school and you're. They're trying to recruit you to be in the armed services. And I was always like, I just really can't deal with. With you trying the whole, like, you're getting put in the system. We're gonna break you down and build you back up. I was like, trust me. Greg Miller is a very unique cog that doesn't fit in a lot of machines. And so if I was at, like, I don't. I got yelled at in, you know, by coaches in basketball or in gym class or whatever, and I would just laugh. So, like to jump you. Full Metal Jacket. You put me into fucking boot camp, and they're screaming at my face. I'm just laughing. I'm not gonna go well for me not gonna go well for the team.
Barrett
Can someone edit in Greg Weaslaffing into that scene of Full Metal Jacket? I need that now.
Greg Miller
I mean, why are you yelling? Calm down. I get it. We shoot the bad guys. Chill out. I'm tired. I don't want to run right now. See, I just don't think so. The gambler thing just. It immediately starts falling apart for me. I'm just being like, I don't know about that. Let me see. Lawbringer, the next screenshot. Background here. Lawbringer, after experiencing a youth of hardship in corporate malofence. No, malfeance. Right. You join the Earth Directorate, devoting your life to bringing order to colonies in the throes of chaos. You are a champion of the people, whether they want one or not. The law is not to be trifled with, and neither are you. When I read this during previews, this immediately is what spoke to me as my good person. My good person. And I'll tell you where my head's at with the good. As we start to go, okay, for the good person. I think a lot of Captain America now, again, I don't want to do. This is Clark Kent. This is Kal El, this is Steve Rogers. Right? But I think loosely taking something like that here works for me. Again, as you know, I usually make females in my games or whatever. Why? I don't know. Is another thing where it's like, if I'm playing as a guy and it's not me, which never is because it never looks like me, I get into the whole jarhead. You're just some dude. Whereas for some reason with a woman character, I feel like I'm watching a movie crafting a character better. I also like playing dress. I think usually the outfits are better for them, even though I guess they wouldn't be here based on what we saw. But again, my Taylor Swift in outer worlds one, having that blue and pink armor from. Ah, it's gonna drive me crazy. Chat, whose armor is that? Because I had so much, I made the rest of the team wear it. Girls and guys, that's gonna drive me nuts. Come back to me. Go, everybody. Langley, stop watching live. Langley, go watch the thing where I talk about it and the other one. Come back to me. You don't have to do that. You'll figure it out. Anyways, though, I'm imagining Rezo. Was it? Rezzo says not. It doesn't matter for now. I want to. You'll confirm for me. I imagine both of these are going to be of the female persuasion. And so where I've been, I try not to think about it. I've tried to keep the mechanism clear. But you understand, I podcast in my head all the time. I can't be stopped. I'm just the funniest fucking guy. I gotta listen to myself. When I've thought about this and I've thought about the good character, I've thought about Lawbringer, and then I've had the name kicking around. Stevie Rogers in homage to Stevie Nicks in homage to Captain America. But again, giving her a blank slate to work with where I don't have to. Actually, I'm not thinking of Steve Rogers. I'm thinking of Stevie Rogers doing this and that. We're off to this way. Okay, well, like this Joby Wan Kenobi says, I've always like. I've always liked a good character that was a reluctant hero. Lawbringer seems that seems. Not that, but that's just me, of course.
Barrett
Yeah. So. So that was something I wanted to.
Greg Miller
Challenge you on the warmer too, by the way. Thank you. Yes. I'm sorry.
Barrett
Your definition of good in this story, in this setup with Lawbringer background. This seems like someone who is going to kind of constantly side with this, you know, big corporation. And in the name of. What is the word here? The exercise, order, bringing order to people right in the. And all that stuff. So, like, do you really feel like that's a good background?
Greg Miller
Well, here's what I think is interesting and a great point for you to bring up, Barrett, I love you for that. Is that when we. I do this exercise in my head, it's the background, and then I take over with the future. And so when I'VE done this before, and I've made a good character and they're doing a good thing. We get to something happening in the story where it challenges me, and I don't just default to, well, good is good. Or I've signed up and I'm. I signed the contract with the Earth Directorate, so I'm going to go that way. I still. For Stevie Rogers. Now you're back to Steve Rogers, Captain America. Be a tree. You know, don't move. No matter what people say, you know what's right. It's that kind of thing of giving them the moral fiber background of it, that they can still deviate from the path. I'm not making a fucking Nazi, you know, fucking bootstrapper here where they're just gonna fall into line with whatever. I still.
Barrett
I mean that last sentence. The law is not to be trifled with, and neither are you.
Greg Miller
But. But for me, I feel like that also falls into, like, Buzz Lightyear. That's how Buzz Lightyear came out of the box, feeling right. But by the end, he found the joy he was. But he found the joy of being a toy and hanging out and, you know, making his right choices there. But I hear you, I hear you, I hear you. But I would still leave open that. Like, Stevie isn't looking at the notebook. We have to pick Stevie. We're just. I'm just saying if that's where we go. Okay. But I appreciate you doing this, Professor. Our next background is per. Next background is professor. You were a prominent voice in your field until your penchant for full contact archaeology and your colleagues jealousy at your success rate for retrieving artifacts long thought to be lost, cost you both your tenure and position. Fortunately, your talent for dealing with the more unsavory elements of artifact trafficking will serve you well in the Earth Directorate. When we did the preview, the main. Yeah, yeah. The last previews we did, I picked this background because I thought it'd be interesting to see the science of it all play out. You know, you're just doing the intro to the game or whatever. So there was a couple in there. I don't think it's the most. For me, exciting thing for what we're doing here as we set out to shake people down. I appreciate it there. But for me right now, so far, bottom of the list in terms of backgrounds, I'd pick, let me see. Renegade. Renegade. You may have lived a life that skirted the laws of any colony you found yourself operating in, but that's what you were paid for. And definitely not a reason for your unsatisfied previous employers to hunt you down, is it? Joining the Earth Directorate seemed like a great way to solve the problems your quote unquote work history may have caused. See, I like this one. Again, I like this is like two sides of the same coin with gambler, I feel. But this one I appreciate more of. Like, yo, we were already doing some nefarious. We got in here to kind of dodge our thing and get away from that. I like that. I like that. Joby Juan again in the chat says Han Solo type. Exactly, exactly. I appreciate that. That one. And then the final one. Final one is roustabout. Roustabout. When you're not. I'm sorry, you're not sure what happened. You simply wanted to find a job that used your particular set of skills, which would be quote, unquote, none. Yet one accidental death of a well known villain later, you're now known as a gunslinging Earth Directorate agent. Not to be trifled with. You often find yourself wondering if this quote unquote Earth Directorate has any good cashier openings. That's a funny one. It's a funny one. A little aimless. Not so much what I would be going for.
Barrett
So could be good for starting off a good character though. Aimless, but then finds themselves in situations where they actually have to start figuring out who they are.
Greg Miller
No, no, I like it. I like you challenging me. I like you challenging me. You're not sure what happened. You simply wanted to find a job because your particular says none yet accidental death of well known villain later, you're now known as a gunsling earthrecian. Not to be truffled with. You often find yourself wondering if this Earth Directorate has any good cashier openings, Barrett. See, because again, when I've done the I'm a good guy thing, I feel like I eventually get to that where it does the background maybe doesn't make sense with the choice I'm going to make. Anyway, so raps about you're reading here, kind of got a Peter Quill thing going on.
Barrett
Someone else was saying because like Peter Quill, Peter Quill is a bit more renegade Han Solo type. I would argue someone pointed out Mickey 17 like they're just Robert Pattinson's character in Mickey. Mickey 17, he's just like trying to survive and make a dollar to here, there. And so he, you know, accepts this job from a corporation to essentially like clone him over and over again for space shit. So yeah, like kind of bumbling kind of an idiot, but, like, has a good heart. And then eventually, like, you know, is. You know, it's the hero's journey type of thing.
Greg Miller
Yeah, yeah, yeah. Let me read Lawbringer. You can always just click through them, too. Don't worry. I appreciate you wanting to be right on it.
Barrett
Well, it's hard for me to click backwards.
Greg Miller
Oh, okay. After experiencing a youth of hardship and corporate malfeance, you joined the Earth Directorate, devoting. Devoting your life to bringing order to colonies in the throes of chaos, or a champion of the people, whether they want one or not. You know, the law is not to be trifled with, and neither are you, whether they want it or not. Let me do Renegade again. You may have lived a life that skirted the laws of any colony you found yourself operating in, but that's what you were paid for. And definitely not a reason for your unsatisfied previous way to hunt you down, is it? Joining the Earth Directorate seemed like a great way to solve the problems your work history may have caused. See, now my problem is I don't want to do Renegade for good, ex con for B. Questionable. Because I feel like now we're just making one character. See, again, this is my issue with wanting to play two. Two characters is I want them to be different. And I'm always going to be drawn to the questionable person. So right now, in the running, I would say, is xcon, Renegade and Lawbringer. But we only have spots for two. See, what I like about Lawbringer is I think a Stevie Rogers would join for all. Like, again, it's, you know, all the bad stuff they've seen, they're joining, trying to do it. But then, yeah, when they become the Gestapo here or whatever, if that's what happens, which you assume it is, when any organized fucking army.
Barrett
Well, they're also, like it says in the trailer, like, hey, we need to brainwash people and they're gonna take away our brainwash technology so we can.
Greg Miller
And that's my thing, is it? Kind of sounds like a here. You know, a good and bad thing. I. I like the Lawbringer setting set up to see what happens in this world. We're. I'm locking in Lawbringer. Hold on. Lawbringer, my good person again. What do I end up being? Who knows? So then, Renegade, your skirt in the issue in the work housing. Let me see ex convict again, please, so I can. That's number one. Ex convict. You never cared for the Earth director. They never cared for you. So much so that they decided it would be best if you spend much. I fucked all this up. So much so that they decided it would be best for you to spend much, if not all the rest of your life behind bars. However, desperate times call for desperate measures. You accepted a deal to work for them to clear your record or escape while they. I love that. I'm taking that for my question. Worse, because I feel like that's a great setup for doing good guy stuff, but then also when I want to, if I need to do bad stuff. Okay, how do we feel about. Stevie Rogers is just working for me? Is that working for anybody else in the chat? I need to know that because again, like, this is an interesting exercise because usually I let when I'm making the faces that, that I'm like, okay, this will dictate what I'm doing and where I'm going and how I'm doing all this stuff. Whereas getting ahead of it now, I'm gonna have to go in there and then find some person. Taylor O says, yes, definitely working. Ken JR. 61 sounds good. Stevie Rogers is a very fun concept. All right, so we're naming our character here on our character sheet for D and D on our good one here, Stevie Rogers. Stevie Rogers. But now the questionable one. An ex convict who's only in this to clear their record and get out of it. Chat. I want name suggestions over here. Super chat him if you got them. Random drinker, super chat and said Lawbringer is like Judge Dredd. Let him be your bad guy, but without the bad cop stuff. More like a bad paladin Rastabot for the reluctant hero. I don't like the reluctant hero, though. You know what I mean? Anyways, give me back questionable names. Give me some questionable inspiration in the chats right now. You don't have to super chat them. Love it if you did, but put them in there or whatever. Again, we're gonna go with a female character here. Let me know about that. And meanwhile I'll tell you. Of course this is the kinda funny gamescast and fun stuff like this wouldn't exist without your support. You can pick up a membership over on patreon.com kinda funny YouTube.com kinda funnygames, Apple and Spotify to get all of our shows ad free and get your daily dose of podcasts with me all by myself, which is usually. This is a taste of what a gregaway is, except today's is about three other things. Anyways, you get all that membership right now, you're not using your benefits. So here's a word from your sponsors.
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Greg Miller
We have a winner for our questionable person. Again, I said give me a name. It's going to be a female. We're going to be an ex con. We're going to be doing this stuff. I love this one. And we're bending the rules kind of, but not really because stick with me. Because I was like, you know, do I do it? I don't want to do a Taylor Swift. I don't want to do somebody. Like a name maybe that I know somebody mentioned games earlier. Does it bring in people's things? I love this. And it went by really quickly. By the time I saw it, I was grabbing a coffee. By the way, I got these canned coffees from Costco now. Holy shit. They're good. All right.
Barrett
But are they Busan good?
Greg Miller
No, nothing's Busan good. But if I had unlimited access to cans of Busan, trust me, we'd be in problems. Problem city over here. I believe it was. This is Trinity. It went. It was a name all slammed together. I got your suggestion and I love your suggestion. This is Trinity. Sound off over in the live chat on Twitch. If it's not said. Lee Everett from the Walking Dead. This is Trini. Thank you. This Lee Everett from the Walking Dead. Everyone knows how much I love the Walking Dead from Telltale Season 1. What a definitive game. Of course, Dave Fenoy was Lee Everett in that one. And if you remember, of course, Lee Everett, the game starts with him in the back of a cop car being transferred right after, you know, being whatever. And then the zombie outbreak. I don't fucking. I don't know why I'm worried about spoilers for the Walking Dead almost twice. I was just about to play it 20 years old, 15 years old or whatever. Because Lee is a name that obviously can be a boy's name, a girl's name and obviously it's 20, 25. Anybody's name can be anything. But I like, I like Lee. Every. Everybody's putting twists on it. Kebab's doing Leah Everett marquis over on YouTube. Lisa Everett. I'm going to just leave it as Lee Everett because I love that because it's like parallel universe shit. Here's Lee Everett. It's a she this time. It's a. It is a convict, ex convict situation or whatever. I like that. I like that a lot. Clem Everett. That's Clem's too. Clem is too important of a name. We're not putting Clem on this and every spelling Lee that way. I'm still going to spell Lee my way because I don't like. I. I see they're spelling it L, E, I, G H. I know a Lee. No big deal. Everybody all right? She's very nice, but no, we're gonna just spell it as we normally would. I don't know if that's how you do it, but again, 2025, it's in the future or different space over here. I don't fucking know. We did some good work here. Alright, so good character is gonna be Stevie Rogers and Stevie Rogers is gonna be a lawbringer. Background questionable character Is Lee Everett an ex convict. And again, questionable doesn't mean bad. I don't want this to be like it pops up and it's like would you like to murder these children or feed these children? And you think I'm gonna say murder the children. I'm not locking my character in that much. I just like a character this X Cons nice of like I am a I'm Earth Directorate until I can sneak away or whatever I'm figuring out or blah blah blah. I like having a gray Jedi says Inka do, which I don't think Exists, merit.
Barrett
Fence it, or Jedi, you know, does that exist?
Greg Miller
I feel like most of them are really in on the dogma one way or the other.
Barrett
Don't get me fucking started.
Greg Miller
I was hitting a soft spot or a pain point there for you, Barrett. I apologize. Then let's go ahead and start looking through traits. If you are unfamiliar with traits in the outer worlds, of course we just watch some stuff from it. The way it's going to work is that you pick a positive trait to start off your character. You have the option to pick two positive traits, but then that does give you a negative trait. You'd have to pick. So we're going to go through all the positive traits, kind of figure out what we want to do there, and then we'll look at what the negative traits would become, if that makes sense. Okay. So for now, Barrett, thoughts of the first one, we are looking at them. I forget. Yeah. This one. You're right. Sorry I did this. I'm very. By the way, I don't know if you. The mighty Silver says, I love these kind of kinds of games, guys. I'm having so much fucking fun right now. I've been saying for a long time me and Barrett should break away or just fire everybody. And it's just me and Barrett and we do the shows like this. But I'm having a great time. I hope you are, too. This will probably do dog shit numbers. So tell your friends. Put it up on the Outer Worlds 2 subreddit. You know, put it up on the Lee Everett subreddit to get some people.
Barrett
It'll probably do dog shit. We should leave and do it all the time.
Greg Miller
Well, there's just two of us, Barrett. We'd have to make less money. Fine. That's what's fucking killing us over here. You know what I mean? Jesus. Anyways, so anyways, yeah, I will go through all. Oh, it's hard for you to go back. I guess. I don't need you to. Yeah. Okay, great. Perfect. So we'll do the first three here. We're starting with Bronnie, and I'm not locking them in. I'm just reading through them. Okay. Okay. Brawny, you're able to perform great feats of strength in combat. You're an unstoppable force. What this goes to is sliding or sprinting into hostiles will knock them down. It has a cooldown of 5 seconds. Obviously, as you make these choices, you saw. Heard earlier, maybe saw them earlier of. You know, you'll see different interactions in the environment when you get to what kind of skills and your points and all that jazz. It'll equate differently but top level. This is what it looks like. Next one would be brilliant. You're intelligent, able to easily solve problems and more easily pick up new skills. And there you go. During skill selection, specialize in one additional skill. Specialized skills start with two points. There's a buff there I like already. Heroic. Others tend to naturally follow and look up to you. And then it says what this one would give you is a negative 20% companion ability. Charge time. So my companions are doing their shit faster which is interesting. And I never roll alone. I always think about it but I never do. I always end up with a whole bunch of different stuff. Big mistake. Says I heard mixed things about the first game. Was it good, Chad? It was good. Big mistake. Check out the review we did this year of it as we re reviewed it. Jump me over to the next screenshot which will start with innovative. Innovative. You are inventive and crafty. Always able to find unique solutions to complex problems. You found numerous ways to be more efficient when crafting and this equates to crafting. Recipes for ammo, throwables and resource. Create up to twice as many of those items for the same amount of crafting materials. Next is lucky. You're lucky. Things tend to go your way. This is a plus 5 critical chance. Certain opportunities are just accessible to you. And then nimble. You're quick and dexter and dexterous. Able to move more quickly while stealthing and in combat. So that is 25 crouch speed plus 25 combat sprint speed. You want to go to the next one for me? Resilient. You can power through even the deadliest of injuries. It requires more than usual to take you down. In combat. Death is prevented by three. I'm sorry? Death is prevented for three seconds the first time you would have died each combat. Next is suave. You have a way with words. Getting your discounted vendors and talking your way out of minor crimes. 10% discount at all vendors and bounty must be two times higher than normal to be seen as an outlaw. Next is witty. Your fun demeanor and quick wit makes you popular with others. Others are willing to forgive your past transgressions. Reputation with any and this means reputation with any faction can never decrease below neutral, preventing any penalties that would be gained from having a negative reputation with a faction such as vendor discounts. Okay, okay. While we're here, if we want Barrett, we can jump to the next slide. But I will have to make you go back the next One here is talking about negative traits. So if we pick two of the positive traits I've just said for you, we'd have to confirm one negative trait which would either be abrasive, you're hard on the ears and people don't like talking to you. Others have a hard time accepting you and their communities and organizations. This would mean reputation with any faction can never increase above neutral, preventing any bonuses that would be gained from having a positive reputation with a faction such as a vendor discount. Your next possible negative trait would be dumb. You weren't recruited for your ability to plan or solve problems. You just can't learn some things. This would mean during skill selection, lock five of the 12 available skills. Those skills can never have points added to them. Yeah. And then finally we sickly. Your body is weak. Prone to breaks and scrapes and illness. Injuries and crashing from primers can be more likely. You'd lose 15% of your base health and 15 toxicity. You'd lose 15 toxicity crash threshold. If you haven't been paying attention to all of our previews and the world's previews of Outer Worlds 2. One of the things they're doing here is in the outer worlds, you basically huff medicine when you need to get healthy, right? So you have all these injectors that. And the old game had a cooldown on them. This time around you have them, but they're giving you a debuff toxicity thing where if you do them too fast, you're gonna start poisoning yourself and get addict. I think maybe I might be confusing it, but it's like you either get addicted or maybe you do, maybe it's both. And then you get poisoned or whatever. But you can't just be huffing the health all the time. Okay? So now we start going through and figuring out what we're doing immediately. We got the good and we got the questionable. We got Stevie Rogers good. Lee Everett questionable. I'm drawn and I know this is what they'd be making me do or what they want me to be doing. I'm drawn to heroic for Stevie. Right. Others tend to naturally follow and look up to you. Negative 20. Companion ability charge time that. I'm thinking of Captain America. I'm thinking of Stevie Rogers. I'm thinking of being the lawbringer. I'm thinking of having this right Chat over here is interesting. A lot of people are jumping in with brilliant. And maybe they're talking about other things. Maybe. Oh, okay. No jumps is talking about other things. So for sure heroic like Bronnie, you're able to perform great feats of strength in combat. You're an unstoppable force. I know that I will not be a melee person. I want to say in this Outer Worlds 2 playthrough. I'm sorry, Outer Worlds 1 re review we just did. I focused on melee, and I did not enjoy it as much as gunplay. And from what I've played here, the guns are great. I kind of like they got a lot of good stuff here. Like, I like lucky. You're lucky. Things tend to go your way. Critical, certain opportunities just accessible to you. I feel like, again, that's a good questionable character trait. I feel like. You see, I know for me, I mean, I'll spoil questionable for you. We're picking Suave. We're locking Suave in for sure. Right? Give away with work. Oh, wait. Maybe I think a witty. Like, I know Suave's got the little hat. I like the little hat. You have a way with words. Getting discounts. Avengers and talking your way out of minor crimes. Like, I feel like Mike, here's. Here's. I already know what's gonna happen in a lot of different ways. All right. Lee Everett is gonna be my favorite character. I like doing the assassins. I like doing the sneaks. That's what we're gonna be doing as a questionable person. Sneaking around, doing the jazz, talking. I. I'm. I love speeches. I love speechcraft. Coming out and talking about, oh, my God. So that's what Lee Everett's gonna be doing. Lee Everett, I see again, is very much like not a wiry person, but, like gonna be a small lady. Not about the fighting, about the talking about this. Trying to get in and out like swat. I'm locking it in. I'm putting it down already. Now we can always do two because Witty sounds pretty great too. For her. Your fun demeanor and quick wit to make you popular with others. Others are willing to forgive your past transgressions. Reputation with any factor can be decreased below neutral. So wait a second. I like where this is going. We're jumping over here. All right. We're locking in Suave. And again, I like witty because again, I want to be a talkie talker. Right? I want to be talky, talky talkie. Now, of course. What did I just say about her? She's not about the fighting. She's going to be about being. And I said wiry. I said small or whatever. But then they got this sickly thing. Maybe I lock in too with. Maybe I lock in Suave and Whitty again. Yeah. So then go back. I'm sorry, can you just go back to where Suave and Witty were up there? Sorry. Barrett, you're doing the right thing. You're right there with me. And I guess I could actually just read off my thing. Yours is bigger. Your text is bigger over here. And yours is bigger. Barrett. Swap. You have a way with words. Getting you discounts of vendors. Talking your way out of minor crimes. 10% discount at all vendors. Bounty must be two times higher than to be seen as an outlaw. Which again, I think is going to be helpful for her. Being questionable. Witty, your fun demeanor and quick wit makes you popular with others. Others are willing to forgive your past transgressions. Enemy. I'm sorry? Reputation when they faction can never go below neutral, preventing any penalties that would be gained for having a negative reputation. I'm doing it. I'm locking in. We're doing Suave and Witty. We've hit the accept button on that one there for traits. Which then means we have to confirm a negative trait. Again. Abrasive. You're hard on the ears. People don't like talking to you. Dumb. You weren't recruited for your ability to plan or problem solving. Sickly, your body is weak, prone to break, scrapes and illnesses. Injuries and crashing from primers are more likely. I think we gotta go sickly. Right? I just talked to you all. Lee Everett crawling through the air ducts, being very quiet, stabbing people in the back. Right. She's a lover, not a fighter. She's not getting out there in the same way. And I think this will be a nice comparison then to the one and only Stevie Rogers, who's going to be more rah rah snoo Stew. Snoo snoo from Futurama. Right. Like, I see Stevie Rogers as, you know, the blonde hair, the big I'm. Earth Directorate. That's great. And then Lee Everett, slimy little shit. Right? So it's like that works out well. Okay, so then we locked it in for Lee Everett, our questionable character. An ex convict who's suave, witty and sickly. Now that'll be the negative one she has to take on. Now we go back to Stevie Rogers, though again, heroic is the one that speaks to me here. I like Lucky because I consider Captain America Steve Rogers to be lucky. Obviously beforehand. No, he was very scrawny. Got beat up in the alley behind the movie theater. Spoilers for the film spoilers. So I like Lucky, but I don't think that's where we need to be innovative Crafting, I don't give a shit. Fuck that. Nimble. That. That would have been a good one. I feel for in theory, nimble would have been one. You're quick on dexterous, able to move, stealthy in combat. That'd be great for a blanket. I'm making an assassin. I'm making a rogue. But we are making Lee Everett. And Lee Everett is just a slimy little shit. You know what I mean? She's been through it. She's ready to go. Brilliant. I don't feel like it's Steve Rogers is the Stevie Rogers move. Bronnie could be, though. Again. Fuck, here we go. Now we're into it because again, I'm trying to forget everything I know. And so I'm coming in, though, and I'm saying I'm making Stevie Rogers as Captain America type. And so I want to go the heroic thing. But Bronnie would work. And I already just told you, I'm expecting her to be a fucking brick shithouse. You know what I mean? Like, she's gonna be looking like post super super serum, so maybe she needs to be brawny. You're able to perform great feats of strength in combat. You're unstoppable. Sliding or sprinting into hostiles will knock them down.
Barrett
So, again, also calling out resilient.
Greg Miller
Yeah, I read it initially as I'm beating shit up with the big hammer, which I don't want to do now. If they give me a big shield. Different story. I'm gonna do brawny. I. Heroic also works, but I feel like. Yeah, I feel like we're gonna go here. It's Chroma Kira says. So it's. Is this. Screenshots. They're going off of that. They just got. Just making character. Greg is gonna play as. Exactly. You nailed it. These are screenshots sent over, by the way. Shout out to Xbox and Obsidian for sending over all these. I had some from my creating a character in the previews. And then I had this idea way after the preview period ended, and I was like, hey, can you send him over? They said, yes, and here we go. So, all right, we're locking this in as Bronnie, because now we're seeing it. Now we're. We're no longer. We're. We're seeing it just. Fucking brick shithouse Stevie Rogers, slimy little wiry shit Lee Everett. Okay, I don't feel like doing two here. I know I could do two here, but I don't. I don't want to deal with the negative traits here. I don't want to be abrasive. I don't want to be dumb and be funny. I understand. But sickly. That's Steve. Stevie, before the serum nitrogen mustard says, yeah, this is awesome. Thanks for doing this. Thank you for hanging out. Thanks for doing this. So now we're ready to move on to skills. Now here's where I will be honest with you. We're at a detriment. Let me check my email. I pulled all this shit together last night because I'm awesome, and I was getting ready for everything. I'm like, yeah, this can be great content. I don't know how many skill points we have to use when we start the game. So I can't sit here and tell you I want to put this many skill points into things, but I think going through and probably picking two skills to double down on or like, put more into makes more sense for where I'm at right now. If that makes sense to you. Does that make sense to you, Barrett? Am I making sense?
Barrett
Absolutely not.
Greg Miller
Oh, Barrett, no, no, Bear, Bear, don't do this to me. Okay, so let's start going into the skill pages I have here. All right. Because there's lots of skills to go through, so I'm gonna read through and tell you what's going on so we can start figuring out. Engineering. Mechanical systems with a difficulty at or below your skill level can be fixed. And this is also a plus one. Damage resistance. The description reads as the engineering skill increases the effectiveness of all armor, granting inherent damage reduction in conversations and while exploring engineering aids in the ability to act on the knowledge of mechanical systems. Investing in engineering allows you to select perks that further increase your defense and benefits from weapon, helmet, and armor mods for every level of engineering. I read that part. I should save that for the info. Move me on to explosives. Barrett. Explosives. The explosive skill increases damage dealt with explosive throwables such as grenades and mines while exploring. It allows the disarming of sensitive objects and mines in traps. Investing in explosives allows you to select perks that increase the potency of explosives and plasma weapons for every level of explosives. Plus 10 explosive damage. Plus 1 damage resistance against explosives. Chiming in here as I should have been going for. Engineering. Explosives. Throw them the out. Neither of these characters are playing with that. I don't feel like. Right. Give me guns. The gun skill increases damage dealt with all types of guns, including ballistic, shock, plasma, and bioguns. Investing in the gun skill allows you to select perks that further improve your ability to use guns of Various types for every level of guns. Plus one range damage, plus one armor penetration. Where I'm on my lists here. I'm gonna put here in my possible. All right. This is possible for Stevie Richards. I feel like guns. She's trained. She knows what's up. She's gonna be a part of that. I wrote good. That's not what I need. Guns. Thanks, Greg. Make the brain work. Let's move on to hack now. Again, I'll toss this out here. I'm trying to forget everything. I know I love hacking in video games, so immediately I want to toss that onto Lee Everett. I'm going to put my possible category here. Okay. I'm going to put hack, but I'm not sure if that's actually what she would do or if it's just me trying to make a rogue. The hack skill allows unauthorized access to various mechanical systems such as terminals, auto mechanicals, and vending machines. Investing in the hack skill allows you to select perks that let you disable auto me directly, hack into bounty terminals and access the restricted inventory of vending machines. For every level of hack, hack checks equal to your hack skill and lower can be overcome. Plus 10% damage to auto mechanical. Does sound. That does sound like what I what I'm envisioning Lee to be, but we'll keep going. Leadership. Leadership. The leadership skill increases the damage and survivability of your companions. Investing in leadership allows you to select perks that let your Let you use companion abilities more and improve the overall effectiveness of your companions. For every level of leadership. Plus 10 companion damage. Plus 10 companion health. Nah, we're not doing this. No Leadership. We're not worrying about that one. Next for me, Bear Lockpick again. Check it at the door, but this would sound like a Stevie one. The lockpick skill allows you to unlock locked containers and doors. Investing in the lockpick skill allows you to select perks that grant the ability to pickpocket humans and preview the contents of locked containers. For every level of lockpick locks with the difficult difficulty at or below your current skill level can be opened. Plus one evasion chance. We're putting that on there. We're putting that on the possible. Possible for questionable Lee Everett Melee. I can already tell you neither of these characters are going to use it, but I'll read it for you. The melee skill increases damage dealt by melee weapons. Investing in the melee skill allows you to select perks that further improve your ability to use melee weapons. Weapons of various types. For every level of melee plus 10 melee damage and minus 2.5% damage received while blocking. Good on ya. This ain't the fucking thing for me. I appreciate that. Unless they're like there's a shield that you can throw around like Captain America, but I don't think there's going to be. And I'm not gonna bet a whole fucking character on it. Medical. The medical skill increases maximum toxicity, allowing more uses of the medical inhaler at a time, and increased resistance to poisoning. Investing in the medical skill allows you to select perks that further improve your inhaler, temporarily tame creatures, and make better use of corrosive weapons. For every level of medical 7 toxicity crash threshold. Plus 10 damage to creatures. We're putting that as a possible on Lee Everett. Again, Lee Everett is sickly. Lee Everett would know that she needs to be trying to offset the inherent damages of sickliness. Okay, okay. Move me to observation. Observation. The observation skill reveals hidden objects in the world and suitable behaviors and conversations. Investing in the observation skill allows you to select perks that lets you find more loot, track enemies, and more effectively use enemy weak spots. For every level of observation, hidden objects with a difficulty at or below your skill level can be found. Plus 15% weak shot damage. On. I'm putting that on here too. Observation for questionable Lee Everett. She would need to know people's weaknesses. You can already tell Lee's my favorite child. You can already see Lee's my favorite child. We're gonna keep. We're gonna keep working on it. I have four possible for Lee Everett. I have one for fucking Stevie Rogers Bear. Let me see what's up next. Science. The science skill increases your maximum gadget energy, allowing you to use gadgets like Tactical Dime dilation for longer. Investing in the science skill allows you to select that further improve your gadgets and potency with shock weapons for every level of science. Plus 7 gadget energy meter max. Plus 10 more stacks of non physical damage type side effects. This would be helpful to Lee and I could see as time goes on, investing points in there, but out the gate. I'm not going to be doing that. We're not going to be doing that. You move me to sneak. Oh, sneak. The sneak skill makes it harder for enemies to detect you while crouched. Investing in the sneak skill allows you to select perks that avoid traps and perform sneak attacks for every level of sneak. Plus 35%. All right. Wow. Plus 35% sneak attack damage. Minus 2.5% NPC awareness detection rate. Fuck. Now we're in trouble because again, I'm not even. Right now we're looking all. The easiest way to get through what all the skills were was to look on it, on the dumb section. So this is like. We're not actually picking the dumb thing, but it's where we. I don't know how many points we're gonna get. Oh, fuck. And up next is speech. Hit me with speech. Fuck. The speech skill allows you to better influence others in conversation. Investing in the speech skill always allows you to select perks that let you get discounted. Vendors intimidate others and gain more reputation with factions for every level of speech. Speech checks with a difficulty at or below your skill level can be selected. Plus 10% damage to humans. Listen, obviously one that would benefit my slimy little shit Stevie. But I'm gonna put it on. I'm sorry, the other way around. My slimy little shit Lee. I'm gonna put it on Steve, because again, Steve Rogers. Captain America. Very inspiring. Right? And the intimidate, sure. But the reputation's things. The discounts could work well for Steve. Or not. The speech buffs could work well for Steve. Stevie, what's next? Bear? Oh, kind of funny. Games daily. Don't Forget it's episode 2000. Okay, okay. Then again, this gets pretty simple. Then for launching Stevie Rogers. Stevie Rogers, a lock at the moment, gonna be a lawbringer, gonna be brawny pot. And then the skills I'm gonna invest in are guns and speech. I like that. I like that. I don't see anything else I need to. I mean, again, as you play the game and I run into things, I'm like, oh, well, Stevie should do this, but she can't do that. So I should be putting points in there. That's a whole conversation. But for starting the game, that's what I'm going to focus on for Stevie. Let's get back to Lee Everett, ex convict, suave and witty, but that makes her sickly again. Now we have the possible ones I put here. God, my hand. You know, once they introduced computers, just out, just out the door here on what's going on with your handwriting, right? Because the first one, it looks like I wrote attack, which is not. So I had lock pick. Oh, hack. Attack, everybody. That's an H hack. Don't worry about me. So the possible ones I have are hack, lock picks, medical observation sneak, and then speak speech. That's right. It's easy for me to run through my stuff. I'm gonna cross off speech. Ah, sh. Speech. Speech checks with difficulty. Can do this 10%. The way they're using speech. Discounted vendors intimidate others and gain more reputation with factions. Again, I think, but she's suave. Fuck. And again, how many points will I have? Here's what we're gonna do immediately, all right? Because we have the points, they're gonna be limited. I'm knocking medical off my possible list since I think it makes sense in a medical sense. If she's sickly, she needs the medicine to do this thing. But I don't got time for it. I just don't have time. I don't wanna waste putting my points in there. To start. Then you're down to hack lock picks, observation, sneak and speech Observation. It reveals hidden objects in the world, subtle behaviors and conversation. Investing in observation allows you to select perks that find more loot, track enemies and more effectively use enemy weak spots. I'm locking in observation. I think, again, forget everything I know. I'm not coming in here saying, hey, this is what I need to let. I need to let the character become. I need to let the character become. Nitrogen says speech fits with Lee, but it could really make your character too siloed in the skills. But that's part of the joy of this game. And where I think they're going is, I think, really committing. I don't want to. I don't want to go middle of the road. I don't want to water this down where I feel like actually committing to a thing and like, this is what the character does is going to make for a more entertaining experience rather than, well, maybe I should back off this and I should go do this way and blah, blah, blah. I think sneak's a must. Sneak makes it harder for the enemies to detect you while crouched. Investing in sneak skill allows you to select perks that avoid traps and perform sneak attacks. Plus 35 sneak sneak attack damage minus 2.5 awareness detection rate. I gotta do that again. We've talked about. Especially if I'm dodging the medical stuff. She is a slippery little shit. She is an ex con. She wants to eventually sneak off and not be a part of this. She's sickly. She needs to be doing that. So observation and sneak are the ones I'm for sure investing in. I think I got to say goodbye to hack lock picks. I like because I feel like ex con. You're picking your. You know what I mean? Picking your. I'm doing handcuffs if you're an audio listener or I'm just shaking my Morocco. But again, I kind of talked myself into putting speech on There as well. The speech skill allows you to better influence others in conversation. I gotta do it because I put suave, right? What was the fucking description of suave? Suave. You have a way with words. Getting your discounts, avengers, and talking your way out of minor crimes. 10% discount on all vendors. And bounty hunts must be too like. I just feel like. Like she's talking her way out of shit. All right, I'm doing it. I'm forgetting I'm my starting ones. And again, I'm not crossing off lock picks. I. I am highlighting observation, sneak and speech so that I can know. Put a lot of stuff in there. Again, how many points do I get? I don't know. I'd emailed Xbox, but I haven't gotten a response yet. I'm leaving lock picks there because if I have a bevy of points, just float him in there and do the whole thing. Okay, it's done. My questionable character is Lee Everett. She's an ex convict. She's suave and witty, which will mean she's sickly. We'll be investing our points into observation, sneak and speech. Maybe with lock picks, we'll see how many we get. Stevie Rogers, a lawbringer. She's brawny, and she's gonna have. She's gonna be putting her points into guns and speech. Now, I like speeches in both of those, but again, I think they'll be used in different ways. I don't see Lee Everett being intimidating, I guess intimidating with the threat of violence for sure. Something I had anticipated as we land this episode again, is like, do I need a mood board for what these characters look like? Hold on. That's not what. Ah, okay. Do I need it? Because I'm trying to think, like, when I sit down, will it help me to vision have a. I don't want to be hung up on it. I don't want to make. Because again, when I sit there and I'm like, oh, you gotta be. You gotta look exactly like this because who. You want to know. You want to fucking know. I'm trying to find. That's not gonna. I don't want to just throw it out there and tell him, oh, hey, maybe this will help me. Maybe this helped me. Hold on. Maybe this is gonna help me. No, that's not gonna. Maybe it helps me. Everybody make conversation amongst yourself for two seconds. Because I'm envisioning an actress looking a certain way, and then all the descriptions I'm putting on there are not coming up. Barrett. What? I. Barrett, here's where I'M thinking Lee Everett, a questionable character. Ex console. Woody Sickly. Please don't take offense to this in any way. I'm. I'm thinking of Rachel Lee Cook, but, like, emo or goth. You know what I mean? Like, that's what I'm looking for, but all I'm finding this is, you know, Rachel Lee Cook from, like, Josie and the Pussycats. Like, I'm like, she's all that. Like, Right, she's all that. Yeah, she was in, like. I'm looking for something like that, but, like, you know, gothic. You know what I mean? Like, eyeliner. I don't know. Emo. She's hanging out with fucking Newfoundland.
Barrett
I just love that. Like, you're first. The first person to come to mind was Rachel Leek.
Greg Miller
Hey, man, fuck, you're old. Who else is the new. Who is the new goth? She's not even goth ever. I don't know. That's what I'm looking at, the drug commercial. That's why it's happening. Nine toe Bill. Fuck. Thank you, Barrett. Rachel Lee Cook, you on drugs. That's it. That's it. We figured it out. Rachel Lee Cook, drugs. That's it. That's your brain on drugs. Fuck, yeah. That's why I'm thinking of it. Fuck, man. Yeah, no, yeah, this is what I'm thinking. Yeah. Barrett, I'm slamming it into Assets. That's. That's the most recent one. Go to the old one. Yeah, look right underneath it. Yeah, the tanks. She doesn't look goth, I guess, but it's black and white. You can see why.
Barrett
You know, she's like, all rock type of hair.
Greg Miller
Yeah, yeah, yeah, yeah, yeah, yeah, that. Oh, Jenna Ortega says Xdanski. That would have been a better one.
Barrett
Jenna Ortega, but with this cut.
Greg Miller
Oh, yeah. Okay. Okay. We got some stuff here. We got a mood board going. Merit print me a photo of Rachel Lee, cooked for the drug ad.
Barrett
Absolutely.
Greg Miller
And one of Jenna Ortega. That's the mood board right there. That's the mood board over there. Now we just. Stevie Rogers, who might. Who.
Barrett
I think this is an easy one.
Greg Miller
Tell me. Lay it on me.
Barrett
Stevie Nicks.
Greg Miller
Here's my thing is again, that was in my head starting, but we've gone the. Remember. I'm now thinking of the way I've described Stevie Rogers. Brawny. I talked about being built like a brick shithouse. I'm thinking now. Maya Lesnar. You ever seen her? Brock Lesnar's daughter.
Barrett
What's her name again?
Greg Miller
Maya. M Y A Lesnar. L E S N A R. And again, not making her specifically, but in terms of like, I'm thinking of like Wonder Woman but blonde. To be like Captain America. You know what I mean? Like, but again, I guess this is probably a bridge too far because Maya Lesnar I think was would Bill would serve so well to being a melee. I'm gonna go fucking crush. Oh, Gwendolyn Christie. That's not bad. That's not bad. Now nitrogen muscle mustard says blonde. Natalie Portman. I know Natalie Portman from several different films. I, I, I need a more jacked woman than Natalie Portman.
Barrett
I remember she was also Lady Thor.
Greg Miller
She was also. She was also lady Lady Thor. You're right, you're right, you're right, you're right. Yeah. P is 56. Xena, Warrior Princess. See, you're right there with me of who I'm looking for. Rose Runner. Greg is looking for a muscle mommy build. Yeah, again. Yeah.
Barrett
She didn't really get buffed for this.
Greg Miller
Yeah, exactly. That's my thing. But again, I'm probably too hung up on the buffness. I am thinking of Hemsworth, but I'm probably too hung. I guess. I, I need, I'm thinking of. Yeah, like Wonder Woman. You know what I mean? Like Diana is always is tall, broad shouldered. Kebab says Stella Chung.
Barrett
Cassandra, essentially.
Greg Miller
Yeah, yeah, but it's boring. I mean, yes, you are right and that's what I'm doing. But I can't think of in it. I'm trying to think of an actual person. Jade Cargill. That's not bad. Tiffany Stratton. Not bad. Rhea Ripley. Okay, yeah, yeah, yeah. But I guess I have it. A blonde Wonder Woman. That's pretty easy. Oh, okay. Raven Buffalo Chief. Yvonne Strahowski. Miranda from Mass Effect. Again, Jax. No, but extremely good shape, powerful, tall, broad shoulders. We're in. We got it. We got it. We got. I'm just gonna write Blonde Wonder Woman for Stevie Rogers. Of course I could have put female Captain America, but I am biased to dc. As you all know. Ladies, gentlemen and enbies. This has been another episode of the kind of funny games cast. I loved it. I hope you did. Few people who watched it, of course. We have just built two characters to recap my outer worlds. Two characters. Now that we are one month away from the Outer Worlds 2, my good character is gonna be Stevie Rogers. A blonde Wonder Woman. She's a lawbringer as a background. She is brawny as her perk. Yeah, right. And then her skill. Whatever. And then gonna be putting skill points into guns and speech probably could have figured that out if I would have thought two more seconds. My questionable character is Lee Everett. She will look like Rachel Leacock from the on drugs ad. She's an ex convict, she's suave and witty and she's a bit sickly and see the sickly thing. Rachel Lee Cook, although looks gorgeous, looks sickly in the drugs ad. So you understand why that's thank you. What a pull my mind is your mind chat for having me on that one. We're putting we're going to be prioritizing three different skills observation, sneak and speech as we get out there and then we'll figure it out again what we we're not getting into perks because you don't pick your perks. At least it looks like in the characters select I think that comes as you level up. I I'm very interested in the assassin one and the serial killer one which is what we heard about in the direct we watched early a long time ago. An hour ago. So I'm excited. Thank you for doing this exercise with me. This has been a fun one. I'd like more feedback on what you liked, what you didn't like, what other games we should do it for. Because remember, this is the kind of funny games cast. Each and every weekday we run you through the biggest topics in video games, whether they be reviews, previews or just things we need to talk about. If you like that, we'd love you to support us. Remember, we're an 11 person small business all about live talk shows. You can go to patreon.com kinda funny YouTube.com kindafunnygames, Apple and Spotify to pick up your Kinda Funny membership. Get all of our episodes ad free. Get your daily dose of me, Greg Miller in a series we call Greg Way. And of course keep the lights and mics on for our independent small business no bucks toss our way. No big deal. Like subscribe, share, tell your friends, leave a review, do the Twitch prime thing I was talking about earlier and of course until next time, no it's been our pleasure to serve you.
Date: September 29, 2025
Host: Greg Miller (with producer Barrett)
Theme: One month out from launch, Greg Miller builds two unique Outer Worlds 2 RPG characters—"good" and "questionable"—live on the show, while discussing RPG choices, character design, and the nuances of roleplaying in Obsidian’s upcoming sci-fi sequel.
This solo episode, hosted by Greg Miller, is a deep-dive character creation session for The Outer Worlds 2, set a month ahead of the game’s release. Inspired by his “Starfield” spoiler-cast and rapidly growing anticipation for the new Obsidian RPG, Greg seeks to not only plan out his first playthroughs, but also walk the Kinda Funny audience through the process of shaping two distinct characters—a “good” Lawbringer and a morally ambiguous “ex-convict”—to explore the flexibility, philosophy, and role-playing paths in Outer Worlds 2.
(00:07 – 04:40)
(04:51 – 07:41)
(07:41 – 08:49)
(11:43 – 15:37)
Big, meaningful choices. Traits like ‘Brilliant’, ‘Lucky’, ‘Dumb’ modify dialogue and gameplay.
Unique Perks:
(15:41 – 26:49)
(26:49 – 34:06)
“Stevie Rogers is a very fun concept.” – YouTube Chat, 30:00
“I love Lee Everett because it’s like parallel universe shit. Here’s Lee Everett, it’s a she this time...” – Greg, 34:26
(37:00 – 49:01)
“Lee Everett, slimy little shit. Right, so it’s like that works out well.” — Greg, 46:57
“I’m thinking, brick shithouse Stevie Rogers, slimy little wiry shit Lee Everett.” — Greg, 49:00
(50:58 – 65:39)
“Lee Everett is going to be my favorite character. I like doing the assassins. I like doing the sneaks. That's what we're gonna be doing as a questionable person.” — Greg, 44:08 “Now we're seeing it: brick shithouse Stevie Rogers, slimy little shit Lee Everett.” — Greg, 49:00
(65:39 – 69:32)
"Rachel Lee Cook, you on drugs. That's it...That's your brain on drugs. Fuck, yeah." – Greg, 65:45
"I'm just gonna write Blonde Wonder Woman for Stevie Rogers. Of course I could have put female Captain America, but I am biased to DC, as you all know." – Greg, 69:11
On moral ambiguity:
“I don’t want this to be like...would you like to murder these children or feed these children? And you think I’m gonna murder the children. I’m not locking my character in that much." — Greg, 34:26
On RPG customization stress:
“It takes me so much time to sit there and make the goddamn character...I usually make a Taylor Swift. Maybe I make Kal-El, maybe I make a Becky Lynch.” — Greg, 01:30
On embracing the audience:
“And it isn’t a one man podcast, it’s a thousands of people podcast. Because I’m looking at the live chats over here...get your questions, get your comments, get your suggestions, read as we go.” — Greg, 02:10
On playstyle commitment:
“I think really committing...is going to make for a more entertaining experience rather than, well, maybe I should back off this and do this.” — Greg, 54:30
| Timestamp | Segment | |------------------|-------------------------------------------------------------| | 00:07 – 04:40 | Greg intros, episode framing, character creation struggle | | 07:41 – 08:49 | Auntie Cleo story trailer, tone of The Outer Worlds 2 | | 11:43 – 15:37 | Obsidian devs on backgrounds, traits, and perks | | 15:41 – 26:49 | The philosophy of good vs. questionable characters | | 26:49 – 34:06 | Reviewing & selecting backgrounds, naming the heroes | | 37:00 – 49:01 | Trait perks chosen (Brawny, Suave/Witty/Sickly) | | 50:58 – 65:39 | Skills deep-dive, tying them to personality/playstyle | | 65:39 – 69:32 | Mood board, visual inspirations for each character | | 69:32 – End | Final wrap-up, summary, outro thoughts |
| Character | Background | Traits | Major Skills | Visual Inspiration | |----------------|--------------|------------------------|---------------------------|--------------------------| | Stevie Rogers (Good) | Lawbringer | Brawny | Guns, Speech | Blonde Wonder Woman, Maya Lesnar, Gwendolyn Christie | | Lee Everett (Questionable) | Ex Convict | Suave, Witty, Sickly | Observation, Sneak, Speech (plus Lockpick if possible) | Rachel Leigh Cook ("on drugs" ad), Jenna Ortega (goth/emo) |
Greg reflects on the unique journey character creation brings before a major RPG release, and teases the potential for future character-building shows in other games. He invites feedback, other game suggestions, and thanks live viewers and supporters.
“Ladies, gentlemen and enbies. This has been another episode of the Kinda Funny Gamescast. I loved it. I hope you did, few people who watched it. Of course, we have just built two characters…As we get out there, we’ll figure it out again...Thank you for doing this exercise with me. This has been a fun one.” — Greg, 69:29
For more Kinda Funny Gamescast, catch live tapings and exclusive content via Patreon, YouTube, Apple, and Spotify.