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Andy Cortez
Foreign welcome to the Kind of Funny Games cast for Thursday, May 29, 2025. I am Andy Cortez and I'm joined by Greg Miller.
Greg Miller
Hello, Andy.
Andy Cortez
Hey, Greg.
Greg Miller
We got you. We. We tricked you on that.
Andy Cortez
And we're also joined by Twitch TV, Parallax Stella and YouTube.com SL Parallax Stella. It's Stella Chung, everybody.
Stella Chung
Hi. Thank you, thank you. I. I like that you showed me when we were introducing Greg, a white man, during AAPI Heritage Month.
Greg Miller
Damn, Andy, look at that. How you're going to do it to Barrett.
Andy Cortez
You're going to do that to us.
Stella Chung
Crime number one committed against me today.
Andy Cortez
I don't know why I said us because I am not A. I am not AA nor PI.
Greg Miller
One of the A stands for Andy.
Andy Cortez
I hit the wrong button. There's too many buttons named get guest. A lot of buttons. A lot of buttons. Everybody remember this is the Kind of Funny Games cast. Each and every weekday we get together to talk about the biggest reviews, previews and topics in video games live on YouTube, Twitch and podcast services around the globe. If you love what we do, support us with a Kind of Funny membership on Patreon, YouTube, Spotify or Apple podcasts to get all of our shows ad free, watch us record them live and get a daily exclusive show For a chance to be a part of the show, submit your thoughts and opinions as YouTube super chats as we go. Remember, we're such a little, tiny little baby 11 person business. We're just 11 people here doing our best, okay? And we would love if you, you know, used your dollars or your free Amazon Prime Twitch prime subscription to subscribe to us. Keep the lights and the mics on. Today you had a KFGD about what?
Greg Miller
Greg, we talked about a whole bunch of different stuff including of course, good news and bad news for the the Nintendo Switch. Huh? How about that?
Andy Cortez
I feel like you're so far away from me.
Greg Miller
I am so far. Well, Stella's in the middle.
Andy Cortez
Yeah, Stella is in the middle. That's true. After this, you have the Kind of Funny podcast with me, Nick, Tim and Greg, followed by some more doom slaying with Nick Scarpino. If you're a Kind of Funny member, today's greg way is 21 minutes, all about kind of funny's crazy Nintendo Switch. Two plans and a couple of Spotify questions. Lot of stuff happened.
Greg Miller
Greg, big week next week.
Andy Cortez
Big week.
Greg Miller
Are we doing an overnight stream Wednesday, Thursday for the Nintendo Switch to. You bet your ass, Wheel.
Andy Cortez
Oh, I thought you're gonna Say watch a Greg. Way to find out.
Greg Miller
I go into detail about it. We talked about in Games Daily, too, a little bit. We're starting to promote it, you know.
Andy Cortez
Okay.
Greg Miller
Wednesday next week, start watching your Nintendo Switch 2 coverage with us.
Andy Cortez
Thank you to our Patreon producers, Carl Jacobs, Omega Buster and Delaney Twining. Today, we're brought to you by Mood, but we'll tell you all about that later. For now, let's start with the topic of the show. It's an Outer Worlds RE review. It's. We're getting close, Greg.
Greg Miller
So close.
Andy Cortez
Well, we think we're getting close, I guess. You know, it's still listed as 2025. Still no date on the Outer Worlds 2.
Greg Miller
So the way it goes, Andy, is that we saw Geoff Keighley Summer Game Fest on the horizon. Then Xbox horns in and says, you know what? Sunday we're gonna do the Xbox presentation at SGF. Then we're gonna do the Outer Worlds 2 presentation afterwards.
Andy Cortez
Mm.
Greg Miller
And that got me percolating of like, you know what? I need to replay the Outer Worlds. We need to replay the Outer Worlds to be ready for the Outer Worlds too. And obviously we could play it in the run up to the actual release of the game, but that's not gonna help us when we're watching on Sunday going, what's that? What's this? I don't remember that. What? Spacers choice? That doesn't make any sense to me. And so I started percolating on that. And then of course, my DICE co host, Stella Chung, hit me up and said, hey, are you. Do you have a person for the Outer Worlds too? And I'm like, hey, a lot of us are that person, but you can come be that person with us. So I said, we're going to do re review. Stella said she'd get in there for the RE review too. And we're jumping in today to talk about it.
Andy Cortez
Stella, had you played the Outer Worlds prior to hopping in for this most recent run?
Stella Chung
Yes, yeah, I have. I played it when it launched and I think it was on Game Pass because I was like, wait, I can't remember if I bought it on Steam or if it was on Game Pass. I played it on Game Pass. And yeah, no, I played it. I loved it. I got a bunch of hours into it. I didn't finish the dlc, the, like, Murder Mystery one. But okay, I might go back and replay it now because replaying it, I was like, oh, my God. Yeah, that's right. Fucking love this game.
Andy Cortez
Yeah. So Greg bringing this up was kind of perfect for me because leading up to Avowed coming out, I think we were already reviewing Avowed. We just couldn't say anything. But I decided to hop into the outer worlds and much, much to my dismay, I hopped into the outer worlds and I was like, dang, I like this more than what I'm playing with about right now. And I think about Combat is or about is a video game I think is like far and away a much better video game in terms of mechanics and move.
Greg Miller
But you're talking about a game from October 2019, right? Game of 2025.
Andy Cortez
Right, right. Especially when we're talking about just game developers having a more modern sense of how games should feel and move. And I think also back in the day when I first played Outer Worlds, I wasn't keyboard mouse. And yet this time around, playing it again, it's like, oh, I still. Any keyboard mouse shooter, it always has the benefit of like. That's a plus point in the positive column of like. I get to click and shoot things and it feels good. But hopping back in was kind of pleasantly surprised. Really thought I'd have this review done. And then goddamn Elden Ring night rain had to come along and just really, really ruin the plans. So I was trying to stream, you know, in my stream every day in May campaign we end on Saturday. Everybody give it up as everybody give.
Greg Miller
It up for him.
Andy Cortez
Every day I get home I'm like, I was going to go to sleep. But yeah, I would play Outer Worlds at night and then hop into whatever I was reviewing afterwards. But it's going to be interesting to look back on this, Greg, because I listened to per your request. It was a very good request by Greg Miller who said, andy, go ahead and listen to our first review of the Outer Worlds from when me, Fran Mirabella and Imran Khan were on the kind of funny games cast.
Greg Miller
There it is, there it is.
Andy Cortez
And I look at, look at these babies. Man, I'm so glad you grew your hair out. Me looks so much better longer. Yeah.
Greg Miller
Thank you. Thank you. Yeah, it looks Jen knows what she's doing.
Stella Chung
Barely longer.
Andy Cortez
Oh no, but it's just enough because it's so flat. Yeah, it's very.
Greg Miller
Yeah, there was no but that's what this is before Andy told me to spruce it up every day.
Andy Cortez
Yeah, this is. That was maybe when I was too scared to speak out and encourage the voluminous voluminosity.
Greg Miller
Funny thing about this episode of the games cast because obviously there we've done this a gajillion right, this is episode 200 and whatever.
Andy Cortez
Nick, where you at?
Greg Miller
This is inserted into an episode because I was doing. I think I was on vacation or whatever during it. And so it's actually filmed in the episode where the top. It was so hot, the tiles were falling off the walls. So like the intro is. It's. It's Fran, Cat, Bailey, Imran and Tim in the real episode with the the Outer Worlds review from us inserted. And then Imron expands on his things there.
Andy Cortez
He played more, right?
Greg Miller
Yeah, exact. It's hilarious to me of like, you know, I was like, started this episode and it turned out to be like one of the most infamous ones. You see over Tim's right shoulder or the left side of Tim's screen, you see everything falling off in the background there. And that's the one that was in like the. Well, we got the new studio video. We made fun of that or whatever.
Andy Cortez
And because of your support, we now have a studio that has air conditioning and we don't have to worry about the weird kind of random streaks where suddenly it hits 95 and inside of a building it's 112 or whatever. I just took them off at that point. There's no fixing this. Also, like even less the walls. I think our like computer almost melted that day too.
Greg Miller
Yeah, yeah, yeah, yeah, yeah.
Stella Chung
Oh my God.
Andy Cortez
Yeah. So obviously a nice little time travel. We'll talk about that review here in a second. But you know, you also helped me out, Greg, by having some other people's reviews from back when Outer Worlds first launched. And we'll kind of read them right now. And if you don't know what Outer Worlds is, it's Obsidian's video game from kind of them first going independent and then being like, this is a spiritual successor to what we did with Fallout New Vegas. The Steam description reads as follows. Outer Worlds is an award winning single player RPG from Obsidian Entertainment and Private Division. As you explore a space colony, the character you decide to become will determine how the player driven story unfolds. In the colony's corporate equation, you are the unplanned variable. Also had two DLCs called peril on Gorgon and Murder on Eridanos. Every time you read Gorgon, did you think of the Gorgonites?
Greg Miller
Of course I did.
Andy Cortez
Of course.
Greg Miller
Come on, Link, let's go. Rolling around.
Andy Cortez
Small soldiers, everybody. Gorgonites, I think. I think Stella's maybe too. Oh, you're thinking Zelda. No.
Greg Miller
Yeah, the Gorgons. Right?
Andy Cortez
Gorgonites, man. Come on, dude.
Greg Miller
Sorry, me and Poe watch that in theaters. I just don't know.
Andy Cortez
We have Game Informers. Joe, with a 9.25 score, says even if the larger beats don't always land, the Outer World shines with a constant stream of small, bright moments. An amusing interaction with a clueless guard, a sugary corporate jingle, a brutal sneak attack. A solution to a problem you are sure won't work. But it does. The team of Obsidian excels at encouraging creative experimentation with within its responsive and absurd setting, ensuring ensuring that every visit to Halcyon is a is full of delightful surprises. Surprising delight surprising. IGN's Dan Stapleton with an 8.5, says, with the Outer Worlds, Obsidian has found its own path in the space between. The space between there's wicked. You're always there for God.
Greg Miller
DM B Stella, educate yourself.
Andy Cortez
Stella. He's always there for me. Space between.
Greg Miller
Still just turns off. Discord walks away.
Stella Chung
I'm like, if you guys are just gonna keep sucking each other's dicks.
Andy Cortez
Come on Dave Matthews, man. And considering that new RPGs from either one of those influential developers are still away, the game couldn't have come at a better time. It's not explorable as one big open world, but it still packs in a larger portion of flexible quests and conflicts within its series of smaller ones and conflicts within a series of smaller ones. And the combat character and companion systems have enough new spins on existing ideas to make it feel like an homage with its own personality rather than a copy. And you also have games Radar's Alex Avard with a 4 out of 5 star rating, says Obsidian, talent for sharp writing, choice based narrative and complex role playing systems have coalesced together to create one of the strongest new ips of the generation in the Outer Worlds. The there's plenty of room for improvement when it comes to making combat as compelling as and rewarding as the rest of the game. But nevertheless, the Outer Worlds absolutely delivers on its premise as an immersive, full bodied RPG that successfully picks up the baton where Bethesda has been dropping it of late. A lot of great references in the kind of funny review about the Outer Wilds, because that confusion was still happening at the time as well.
Greg Miller
Yeah, you'll never get away from that.
Andy Cortez
And make sure you all write in with your super chats to let us know what your thoughts are on the Outer Worlds, whether you played it back in the day or whether you decide to come back to it. Because I know back in the day load times were real rough and I Experienced that on Xbox. This time around, I think things are a bit smoother, but still broken up in weird ways.
Greg Miller
So it's funny if I can just go ahead of like, I forgot all about that and playing it on the Series X. I was loads. Just didn't matter. Wasn't thought they went fast. Didn't worry about it. I was pop, pop, pop, you know, just moving around, no problem. And it was funny today to load up my PlayStation 4 save through the PlayStation 5. This I put down the portal. I did some work. I came back. This still loading. This is still loading right now.
Andy Cortez
Damn, that's rough. I played on PC and I downloaded a bunch of mods.
Greg Miller
Oh, nice.
Andy Cortez
Downloaded some visual mods to the point where people were like, God damn, what game is this? Like, this does not look like it looks like on my. And I. I think it was maybe one of the chatters, Erdie Cooper, who's saying I wanted to go back to this game. But then I realized it doesn't look quite like this because I kind of like maxed everything out.
Greg Miller
And it does look really nice on Series X, though.
Andy Cortez
Oh, great, great. I did add a really awesome mod that I think is super, super important because it's 2025 and I'm not dealing with being encumbered anymore. I'm.
Greg Miller
Oh, you're doing that, huh?
Andy Cortez
Not dealing with it anymore. You're. You're adding a roadblock in a way that is not adding a success, a feeling of, like, satisfaction. You're not. Whenever I get, you know, remove things from my freaking bag, I'm never like, oh, hell yeah. And like, it's just not a thing I want to deal with anymore. So I added the mod of turn off unlimited weight. And it doesn't in any way make me feel like I'm cheapening the experience because I'm just picking up a bunch of bullshit anyway. Like, who cares? Sounds like you're just making excuses.
Stella Chung
I know. Well, the game and you can hold more things.
Andy Cortez
I'm trying to fudge it, be the Night Lord as well. And I'm like struggling there fudgeing Elderington. But I recommend that to anybody on. On playing on PC.
Greg Miller
A little bit of penguin came out there.
Andy Cortez
Huh?
Greg Miller
A little bit of penguin came out there.
Andy Cortez
A little bit of the penguin from hbo. And I'm dealing with a lot of encumbrance, you know. Vic.
Stella Chung
Oh my God.
Andy Cortez
So I would like to start with Stella. And where are you at with the outer worlds? Yeah, you're allowed.
Stella Chung
Thank you. Oh, my God.
Andy Cortez
You're allowed.
Stella Chung
Where am I? What do you mean? Where am I like it playing through right now, or do you mean just.
Andy Cortez
Yeah. Did you fully beat it again? You mentioned that you had played back in the day.
Stella Chung
Yeah, I did beat it back then. I didn't beat it now. I just wanted to go through and kind of like jog my memory of how it looked and how it felt. It's good. I don't know why I thought about getting mods, but I was mostly for appearances because I was like, oh, the selection isn't all that great. Also, the shading, the sliders for hair color and stuff. I was just like, man, I want more styles, I want more options. But aside from that, I don't really feel like it needs any other mods. It's great on its own and it looks still so vibrant and good. And, like, I have a good PC too. I think, Andy, we have something very similar in terms of build. So I was just like, oh, it looks great. I'll just run it. And having just come for. So I've been playing Fallout 4. Oh, my God. Coming from that to this, I'm just like, oh, my God. I can actually alt tab without crashing my PC.
Andy Cortez
Yeah. Oh, did it. Oh, I thought her. I thought her mic cut off.
Greg Miller
I think she's got a great gate.
Andy Cortez
I thought it muted.
Stella Chung
Oh, I thought, I do have a really good gate.
Andy Cortez
Yeah, that gate cut off.
Stella Chung
Yeah. So.
Andy Cortez
So you're at a point with it where you're like, this is. It's as good as you remember. Was there anything that you feel like going back to it? You said, man, maybe this doesn't hold up, this gameplay thing doesn't work out, but maybe I didn't have enough appreciation for this certain aspect of the video game.
Stella Chung
No, it's honestly just as I remember it. So I did a strength charisma build because either I could bully people into doing what I want, or I could smack them just like real life. So that's. Yeah, yeah. So that's kind of what I do in, like, any rpg. It's always strength and charisma. So doing that, I think that is probably the way to go through this, because I know a lot of people are like, oh, the combat doesn't really hold up. It's not that. Like, it's not that complicated to fight in this game. And I'm like, okay, well, for me, I feel like I have to be a little bit more strategic because you can't just go in and meleeing everyone because you will get surrounded and Overtaken. So it's just as I remember it honestly when I first played through it.
Andy Cortez
Greg, where are you at with the Outer Worlds?
Greg Miller
It was interesting to go back and listen to it because over the years obviously as you look at the glowing reviews Outer Worlds has the fan base, it has the Metacritic of 85. It has. I remember and it's called out in that review that it. Tim's like you know Greg recorded this and you know all these things. But it's interesting that you know now that we're on the other side of it of embargo a lot of people elected. He's kind of the outlier on it.
Andy Cortez
It was a typical kind of funny review where there was joy to be had in the video game. Hey, we recommend this game but also we want it to be more. So let's nitpick the fuck out of it. And I'm very guilty of that as well.
Greg Miller
So years going by and not having thought about what I said in the review or anything that it. It really was like maybe I was too hard on this game. Maybe I was off base with it. Maybe my expectations were out of whack. And I think they expectations are a big part of it. Again expecting a fallout from a smaller team, something to that effect. You know what I mean? Cat Bailey calls it out in the part that I'm not on of the review of like well they were saying that we are smaller. This is a spiritual successor in New Vegas. It isn't New Vegas but still the way it was marketed and shown. I do think it led you to believe it was going to be as fully fledged as a fallout with a million different things happening. Anyways, years go by, six of them almost right from playing this to jump back in. And I definitely enjoyed it more this time. I definitely connected more with it and appreciated it more. But I don't think I'm off base in my. This could have been a lot better. It's great and there's a lot of things to love in here and all stuff but it is that. Okay, cool. By the end of it I'm in a very similar spot where that I was in the first review of Combat's not good. You know Stella talks about her build, my build if you want to throw up. The Taylor stats image I went with mainly I was. I did a basically a charisma build as well where I could talk my way on anything if I really wanted to but then throughout the game put it into one handed melee. So I've. I'm maxed out there at 150 on my one handed melee because I wanted to do something different. I'm always so gun focused that for this one I was like, Taylor Swift will not be gun focused. Right. Taylor Swift will in fact be if.
Andy Cortez
You want to throw anti weapon.
Greg Miller
Yeah, yeah, exactly. She is the weapon, right? Barrett, if you want to throw up the Taylor Swift PNG one I have in there that's labeled Taylor Swift. This is you see here, right. I did average on everything. Personality, charm and temperament. Very high. Right. She's Taylor Swift. She's going to be able to talk her way out of this. She's going to be able to charm people and then yeah, for the stats, put it all into melee and then really went into the stealth perks. Because I love hacking, I love lockpicking, I love doing all this. And so I feel that my expectations being lower for this version of it had me enjoy it more. Right. Because again I was like, I don't remember what I didn't like about it. But on the other side finishing and then watching the review, it's interesting to still agree with myself where I'm like combat just isn't up to snuff. Like as a one handed melee person, right. I'd done guns in my last playthrough. If you want to throw up the OG stats, Barrett, you go in here and you see like I spread it out a bit more. I was still very stealth with Jenna Evil, but I didn't do melee. I was putting into handguns and stuff. But I wanted to do something different here. So I'm just using melee and I'm running in and I am just bashing people over the head over and over again. I'm slowing down time. I'm, I'm you know, holding it for a hard shot, hitting them, taking him out. And even when I would switch back to guns and I went back and played with my PlayStation 4 save which was a gun build, it just isn't enjoyable. And I know I've since I finished, I've started watching the IGN first coverage to get up. Seems like they've really doubled down on combat. It seems like everything I complained about in the initial review and am going to complain about here, they've said for Outer World to Outer Worlds two we are addressing. Which is great because at its core the Outer Worlds is a great rpg. I think that's the big takeaway from it. I think going through this time and being like, you know what, I remember being pretty evenly spread on my stats this time around. I'M going to commit to things. And I committed to that one handed melee and I committed to, you know, my dialogue skills of being able to persuade, lie, intimidate a bit. Doing that I think gave me a better path this time around to what I was doing and gave me more interesting things. The example I would do is the final battle, right? The final thing you have to do before you can actually finish the game, right. Like I jumped back into my PlayStation 4 save today and went to go unlock the door to turn on the tourists to shoot the enemy and I was like, oh, I didn't get my lock pick up in this version, like for Xbox I was able to turn on the tourists to shoot the guy. So I went in there and just bashed him like three or four times and he was dead and then moved on and did my thing. And I was also like, oh, that's interesting. On my initial playthrough in Spoilers for the Outer Worlds, I feel like you should be, I'm just going to name names, I guess it shouldn't be that bad, I think, but I guess I don't have to in my Xbox version here I got to the end of the game, there's the bad guy who I don't think set up well in terms of like I got there, I was like, I don't even know who the fuck you are. Kill them. Right?
Andy Cortez
I certainly don't think it's set up well because I was spoiled by the notes that you put in here.
Greg Miller
Yeah, you're like.
Andy Cortez
And I was like, whoa. I mean maybe that could have been a cool surprise, but I don't even feel like that was something that the game was leading up to.
Greg Miller
But it's funny that I, I, I killed him. Rolled credits, you know, got the whole hairs, everything that happened to everybody that you interacted with. And then I booted the PlayStation 4 save and it was the same, you know, robot to fight, but the person to kill was different because I had in my Xbox save been working for her and when she revealed her grand plan I was like, fuck this and I had to kill her. So it's interesting that there's those permutations to get you there. And again, one of the things I think is interesting about the marketing that you'll hear at a much larger scale at sgf, but the IGN coverage has been hey, like on top of making the gunplay tighter and doing this, they want choice to matter even more in this game and have it influence the entire experience rather than just specific quest lines which is something I would cheer for because so much the reason Outer Worlds is beloved and should be beloved is the writing and it is the situational comedy they're giving you. It is the characters they're giving you. I still, on this playthrough, did not love any of my companions. And I thought I was being fun because I was like, oh, I'm going to put Ellie and what's her name.
Andy Cortez
Par Body.
Greg Miller
No, no, no. Ellie and Naoka in this playthrough. And I was like, I'll run with them. Because I knew I did poverty in the other one. Right. When I went back to my PlayStation 4 save at the very end and opened it, I was like, oh, I also ran with Ellie the entire time in this one, but she's so like, whatever that I didn't. And I. Maybe I should have shooken it up more, but I didn't even remember having her before. And I don't think Pavarti stands out as somebody I liked a lot. Like, I actually kind of found her a little bit annoying. It's why I sidelined her this time around. So there's all these.
Andy Cortez
That's. That's a. That's a take right there. Greg. You know, he finds Parvati annoying everybody.
Greg Miller
Like this guy Ashley Burch has done. She's played more enjoyable characters, I'll say that. Okay. I'll say that right there.
Andy Cortez
I haven't seen it. This is her best character. This is her best character.
Stella Chung
Sweet. Is she annoying because she. She annoys you with her kindness, Greg?
Greg Miller
Yeah, pretty much.
Andy Cortez
It's the Michael Scott meme. It's the. I'm sorry I annoyed you. Like, I was just trying to be your friend, you know?
Greg Miller
But all that said to put it aside and put a pin and let the conversation get away from me. Let Stella talk. Of course, during her month. It was the idea. She called it out.
Andy Cortez
Yeah, she.
Greg Miller
It was the idea. Right. Of like, I thought the DLC was so well done. The murder on Erados is such a fun, like, oh, wow. I love that you're shaking it up this way and taking something that all. You know how much I love open world RPGs. Western RPGs. You know that, like, I'm currently. I came off of Oblivion and then started playing this. And then I'm also playing the Starfield deal DLC thing. They just dropped. And there was the other one I needed. I started Fallout New Vegas on the plane. It's like I'm doing all these things. So to compare and contrast and do all these different things is so fascinating. But it is the idea of like jumping in and murder on Erados being. Oh man, you really leaned into your humor here. You really leaned into having us do something that isn't just fighting everything. Because obviously every one of these games is eventually get the thing, but you need the other thing. So you go to get that, but you got to fight this and you got to do that. And giving us the options here to slow that down, change that up, talk to somebody, have a murder mystery. Right. Even the Gorgon one. Right. Like, I enjoyed that one a lot for what it was too. But I'll stop there. I'm sorry, I'm just.
Andy Cortez
Stella, remind me, did you. You, you had mentioned the, the murder mystery dlc. Had you. Had you played in back in the day or was that a recent thing?
Stella Chung
That was back in the day when it came out. Because I was like, oh, I want more outer worlds. I played it and I was like, oh, this is different. This is fun. I really liked it. At least what I've played of it. I didn't finish it. But yeah, I really enjoyed that change.
Andy Cortez
Of pace weapons wise. What were you running with? Because Greg mentioned Taylor Swift. Very anti gun.
Stella Chung
Yeah. First of all, insane build. I don't remember. I think it was like the, the sledge. Right. Like I just wanted something really heavy. And it's so funny because Greg says he doesn't like the fact that he would just go in and like whack someone. I kind of love that because it just makes me feel like the strong character that like I am.
Greg Miller
So. Can I stop you right there to get into it? Because I want. I just want to make sure my point and I didn't clarify it enough for you, right?
Stella Chung
Yeah, yeah, yeah. Okay.
Greg Miller
It's the fact that I don't think it feels good. I love the idea of bashing someone to death and that's the build a heavy blah. But I think. And again, this is comparing and contrasting games that aren't in the same decade. Yeah, but it's the idea of like Avowed combat feels so good. I sword and boarded the entirety of Avowed because my sword felt good. There was contact, it was crunchy. That was doing this thing. Whereas this just feels like I'm whiffing through characters. And so then it was like, well, even shooting them just felt like damage numbers popping off. It didn't feel like Borderlands or something else like this. And I know that this isn't. This was a. I'm having deja vu.
Andy Cortez
A lot of Borderlands.
Greg Miller
The conversation we had, like, well, this isn't a first person shooter, but it's like, well, it is, right? You're shooting and fighting in this game is a big part of it. You can get out of some conversation, some things, not fighting, but not everything. So you need to fight a lot in this game. And there are those sections where I was like, I just don't. I'm not vibing with the combat. I've done enough of this right now.
Andy Cortez
And still. What was your build? What weapons were you kind of meaning? Do you remember?
Stella Chung
I think it was all melee. I had one gun, maybe like a. Oh my God, what is it? An assault rifle. Just to have for like long distance, just in case I needed to. But yeah, I agree with it. Feeling a bit more floaty. But the thing is, having played like playing Fallout 4 right now, honestly, that kind of feels the same there too. Like, the combat was never really the strong point, I feel. Because, like, I. I mean, you have like the VATS system. But I wasn't really a VATS player. I would always just go in and like smack them or shoot them. Because I'm like, why the fuck am I relying on this program to aim for me? I'll just do it, you know, because.
Greg Miller
Up until Fallout 4, aiming was so terrible and it.
Stella Chung
I went to New Vegas and I.
Andy Cortez
Was like, what the fuck is happening?
Stella Chung
But yeah, no, having played that, I was just like, oh, it's actually quite similar. So I feel like a lot of that. I think people just weren't ready for this kind of game. They're like, oh, well, the combat's really bad. It's like, if you go back and play, it's kind of similar. Like there are good and bad things to both. But yeah, I agree there needs to be like a little bit more weight. If you are that being that strong, you can smack like one hit someone.
Greg Miller
I think one of the interesting conversations you've brought up here, Stella, is the idea that, like, I'm playing new veg Vegas right now, and I've always loved vats and I love vats in New Vegas right now because of course it's not satisfying to aim down sights and shoot in Fallout games pre Fallout 4. But the fact that that to me speaks to. Speaks so much to what makes it. And this is very weird, but what makes an RPG an rpg and what makes a shooter a shooter? And I think the fact that that pops up and you shoot the thing and then cinematically when you blow the thing's head apart it doesn't. You know what I mean? You see your ability points tick off as you go to me makes it feel like, oh, this is a game that's not about combat that way. Whereas to get to outer worlds and have it be, yeah, you can slow down time. But that's draining really, really quickly. Even with me putting on a bunch of fixes for it. Right. It's draining so quickly that it feels like so many other action games and shooters we've done before. And I would think to talk about where I hope it's going without our worlds two and it seems to based on preview coverage. Right. It speaks to me in a way that I know this is going to come up and piss some people off. But Starfield, I think Starfield's shooting feels so good. I thought combat in Starfield felt good. And I never missed vats, nor did I go, oh my God, I don't like dilation. Yeah, yeah, exactly. And I think like that's where the open world RPG combat is gone now in a 2025 or a modern setting since of course Starfield was in 2025. But you know what I mean? I feel like that was. You say like people weren't ready for this. I think it might have just been that it was almost a game out of time where it was, it was beyond what Fallout was doing with its VAT system. But it wasn't to where a competent shooter feels like in a. Even a star field where it's not the main purpose, but it's there.
Andy Cortez
I'm about 15 hours in. I. I love this game. I think I like it a lot more certainly than I did back in the day. And I think a lot of it is just the appreciation of the writing. And I will always think of the Tim Getty's term of like the chip damage humor where it's never gonna be the biggest laugh you've ever had. But there are enough chuckle worthy moments of like wow, that. That's a clever little line of right. Oh, wow, this character is really kooky.
Greg Miller
Yeah.
Andy Cortez
In ways. In ways that I expected to. I expected to go back to this game and feel a lot more cringy about what's their. What's their view going to be on. On capitalism and how are they. You know, what are the jokes that they're going to do. But it's hilarious. Like they. There are a lot of clever writing moments. I was never ever able to stealth melee anybody in the game. I don't know if that's a thing that exists like, were you all able to ever crawl up, walk up behind? Because I have my, my sneak is very high on my level.
Greg Miller
Yeah.
Andy Cortez
But I was never able to just like whack somebody.
Greg Miller
I was. But again I was building this one handed melee build specifically kind of for that because that's what I, that's my, that was my vision of it not being a strong character, but being a character that could use the weapon and take you out. And so I would say the last fourth I could sneak up on people. But the sight lines were so weird. You hit one and they have that much health left, they alert everybody and you're into it anyway.
Andy Cortez
Stella, how much Starfield did you play?
Stella Chung
Enough.
Andy Cortez
Enough. Okay. So I, I was kind of in a weird space with this game and then with Starfield kind of like this weird kind of roller coaster where after Baldur's Gate 3, I will never forget being on the Stargate on, on the Starfield review and being in a room with a really important NPC that like, ah, he's doing some up stuff. I'm gonna kill his ass. Bullets grow through his head. No, it doesn't even, doesn't even react. Just sits there and I'm like, oh man, this is that kind of game.
Greg Miller
Yeah.
Andy Cortez
And found it so refreshing to be playing the outer world and not only enjoy the characters more and enjoy the, the story and the writing a lot more, but having a moment recently on stream where guys just being like, I never kill anybody in these games unless like you have to super, super villain. And even then I'm like, really? Maybe I'll let you off the hook because I want to see where the game developers want you to go with it. Right. I love like seeing oh, how hard did they cook here? And how far will this storyline go if I actually let you keep on going? But having a moment of this dude talking to mad to me and being like, you know what? I forgot his name. I think it was like Niles. I think his name was. I just, I gunned that dude down and the rest of his crew and then was worried about are they going to ask me about Niles in the future?
Greg Miller
Yeah.
Andy Cortez
But it just, it felt like, oh, that's right, that not all RPGs will have the. That character is invincible because we need them for the story later on. And I loved experiencing that in a much smaller scoped video game. I was pretty surprised by that. Where you know that one annoying guy who wants to be your squad mate, I made sure to save real quick. Then I shot him and Killed them and was like, oh, yeah, that's right. Everybody reacts and gets pissed off and then let me load that save because I don't actually want to do that.
Greg Miller
Yeah, no, I think that's one of the things hats off to outer worlds is the fact that like, I remember how disappointing that was in Starfield. Like you're talking about right after Baldur's gate to walk in, I just started shooting up Constellation and like no reaction, like, oh, this sucks. Yeah, this sucks. And the, you know, this game, the way Obsidian talked about it and made it was meant that they'd love you to replay it multiple times. Right. So it would be that have this build, have that build, but go through. And like, I'm talking about I have different end bosses based on how my story played out. Different people you team up with are going to lead you to different obviously end goals and end objectives, let alone little things like that have kill them cool. And you eliminate the quests. But you were able to do that thing like, yeah, that permutation is so nice. And I think it's one of those things it's always so hard to quantify. I think that, you know, I mean, like, I feel like what would have been interesting back then when a lot of people were playing it was to really do a spoiler cast and have that like, or even like what would be cool for a kind of funny thing or anybody right? Of like start and be like, cool, I'm going to be the worst guy in the world. I'm just going to try to kill everybody. I'm going to try to be goody two shoes. I'm going to run middle of the road. I mean, see what you get and have those conversations about that. Because I even now I wonder what those permutations really end up being and let alone hopefully what Outer Worlds 2 will be.
Andy Cortez
Well, I'm looking forward to diving deeper into future conversations on our future thoughts of Outer Worlds 2, as well as the rest of how we feel about Outer Worlds one. But we have to hear a word from our sponsors.
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Andy Cortez
Gregory. Hey buddy, remind me, did you play the DLC?
Greg Miller
I did, played them both.
Andy Cortez
Okay, so I made a mistake. I shouldn't have started the dlc. I have not beaten the base game, okay? But I love me a murder mystery. I love me a whodunit.
Greg Miller
Well, I think you did the right thing because remember the way it works is when you're about to go and do end game of the main story, they're like, cool, make a save here because you can't do anything after, right?
Andy Cortez
Oh word.
Greg Miller
Yes. It's not. You don't come back to your thing. So you have to. Anything you want to do, side quest, dlc, whatever, you have to have a save before that.
Andy Cortez
Gotcha. So it did pop up and I said, let me do this.
Greg Miller
Hell yeah you did. Yeah.
Andy Cortez
But I'll tell you what, like I think it's really fascinating. I think it's interesting and I love kind of doing the, the reading of clues and like oh, they keep on mentioning this in the dialogue and these characters keep saying this. I wonder. And I loved having that sort of. It's a really fun kind of murder mystery thing, that experience with like Twitch chat and, and YouTube chat. But it really kind of broke up my momentum.
Greg Miller
Oh yeah. And yeah, they're definitely, they definitely are. Gear shift. Yeah. And what you're doing, which I appreciated after having done, you know, every time this for you, every time on Xbox when you start the game, it's like by the way, you can't do. You got the DLCs, but you can't do them till this. I'm like, okay, can I dismiss this forever? But whatever it tells you like the splash level, whatever to do or whatever. And so I was very, I'm going to wait till I'm way higher level or whatever to go do it. So I went in there, I. When I finished Murder and Erados I came back and I was like, all right, now we're in. And I literally was like, all right, let's go. And then it was like, right into the end of the game.
Andy Cortez
I haven't touched the other dlc. Can either of y' all give me a little rundown on what the other DLC is? The Gorgon, Whatever.
Greg Miller
Official description.
Andy Cortez
Yeah, give me the official description. And did you play that one back in the day also, Stella?
Stella Chung
I did this one I think I finished, but the other one I didn't because that came out like a year later. So I think this one is about. You go to, like, it's a planet. Gorgon is the planet. And you look at. I think you're exploring what exactly happened on Gorgon, because there were, like, experiments taking place. So it's kind of like a discover as you go sort of adventure. And you're just like, what the fuck happened here?
Greg Miller
Yeah, the idea is, yeah, you're going. You get hired. I was trying to find the official description. I couldn't get it done. But Stella's doing a great job. You get hired. Yeah, to go to this planet and figure out what they were working on and what went wrong. It's a daughter looking for information about her mom, who's one of the scientists there. And then by hook and crooked, things started to go sour and south until you get further and further into what actually happened. And it's actually cool playing it especially, you know, it's. I'm, you know, I'm trying to find the official description and couldn't come up with it. But I do find the IGN review, right. And from back in the day where Dan staple says the 11 month gap between the launch of the Outer Worlds and its first DLC feels a little odd. I can't imagine. I'm so glad. This is one of those great occasions of playing, you know, Game of the Year editions, right, where you have everything at once. Because for me, dropping in immediately, the girl you just saw there with the vest gives you the mission. I was like, oh, damn, we're flirting. This is super sexy. I like this. You should be on my crew or whatever. And it's. I think I'm still so in the vibe and so in that when you get into it and get like, again, we could ruin, but we won't spoil. But, like, you get like revelations there that then recontextualize what's happening outside of the rest of the game. Oh, that's really a nice addition. Whereas if it was 11 months later, I jumped in there, I'd be like, all right, cool, whatever. You know what I mean? Do the thing and be done with it. I like playing it this way for sure.
Andy Cortez
Stella, how much time did you put into a vowed if. If at all did you play about?
Stella Chung
I didn't play. I didn't have time to get around to it. But I do hear the combat is really good and you can steal everything. So I'm just. I'm in.
Andy Cortez
Yeah, you can seal everything, which is also kind of felt like a kind of a neat little way out of dealing with a crime system because you're a person of governmental privilege. So they're just like you sitting there like, oh, you're the guy. Never mind, you're chill. So like that's the real. That's kind of like the narrative reason. I think it's also just like a writing loophole of like. But it's gonna take a lot of programming time to like kind of deal with of people running up to you and be like, hey, stop that. And you happen to be like, just this time make you the cop. Yeah, you are the cop. Yeah. But I will say that, you know, when enjoying the outer worlds recently and how much I love the. The not only the narrative, but I think just character writing is like where it's, it's strongest. I don't necessarily think that those things would translate very well at all. I think one is a very, you know, this is supposed to be tongue in cheek. This is supposed to be humorous about capitalism. We are making fun of corporations and how, you know, everybody just sort of takes advantage of the. Of the people, the worker. The worker. But then about on the flip side, trying to be a lot more self serious. I still think that some of those comedic moments could happen in Avowed where I think of the one time that on area number three in Avowed, I'm loving it. I'm like, finally, this is the kind of the game I was looking for this whole time where the combat and traversal have kicked ass. This entire time. I just haven't really vibed with anything story wise. And then there's a little switch on the wall in a little dungeon area and I flip the switch and then a big ass log with spikes falls down and like hits me like, oh, what the was that? And there's a little note next to the switch that I go up to read after the fact and it says, under no circumstances should you put. Should you flip this switch. I'm like, oh, that's good. That's cheeky. That's. That's cute. Right? And for. For a lot of what I'm seeing in. In the outer worlds where it's like, God damn, there's like every 10 minutes I'm getting something I'm really enjoying or story hooks with really, really big repercussions that I think are fascinating and oh, wow. How am I going to. Who am I going to pick between these two factions? Oh, I can actually, because my skills are high enough, make them become friends and then have them work through these things and take on another corporation that rocks. And I. I'm really, really hoping that a lot of that DNA pushes through to the outer worlds too.
Greg Miller
Oh, I think it will.
Andy Cortez
Because like I. I am so stoked now knowing that like outer worlds writing, I am such a fan of avowed combat and movement and traversal and just everything gameplay feel wise.
Greg Miller
Yeah.
Andy Cortez
Amazing. Gelling those two together could be like goatee territory.
Greg Miller
100%. And those are high expectations, but I think they're deserved and I think they're well earned. And I'm right there with you. Of playing this game and having those interactions where you can't have that unexpected moment or talk your way out of this or just meet somebody or the way they play with an ID or like they're in the funny quests of running in. There's so many little. I wouldn't say quests even. There's so many little moments in the outer worlds that stand out as being really funny. When I think of avowed. Yeah, I don't have that. Avowed is the combat for me. Right. And I think even again, playing so many Bethesda and Obsidian RPGs all at once here, it's fun to jump into a vowed in Stella, or I'm sorry, Outer worlds. And Stella called that out at the front. Right. Of just like how vibrant the world is and how colorful and lived in the world is. Especially coming from Starfield, where I was like, I'd been playing outer worlds for a while. Starfield dropped that creation. I went in and played that for a night. Coming back here and being like, oh man, this is actually a really great snapshot, I think, of why so many people were disappointed in Starfield, where outer worlds feels like I'm in space and anything can happen and every planet is different and everything feels very. And there's comedy and there's this and there's giant weird creatures and da, da, da, da.
Andy Cortez
Disagree there because it feel like it felt like every planet contracted the same. Like City Planner.
Greg Miller
Sure.
Andy Cortez
And just always had like the road with the light in it. Like, how does every planet have this same road system?
Greg Miller
Like, I mean, they all came out.
Andy Cortez
Here colonists, but it, it just, it, it felt very much like just kind of copy paste where it's like the rocks are different colored, the sky is different colored.
Greg Miller
But we didn't get that in Starfield until the dlc. All the rocks were the same color.
Andy Cortez
You're right. You're right.
Stella Chung
Everything in Starfield was like corporation coded. It was, it was super clean sci fi. And I hated that. Yeah, exactly. I'm just like Starfield.
Greg Miller
And that was the thing I, I had not thought of not being a big super space guy, right? And I mean, I love Mass Effect, but like to come from this one and jump in there and be like, oh, wow. Like Starfield is so the Bethesda. Sitting down and looking at NASA and being like, what if literally, legitimately we colonized. They colonized space, right? And so you would get that sterile tumbling out of it, right? Whereas this was a bit more. Even though it will repeat things for sure. And I think that's showing the signs of being such an old game and.
Andy Cortez
A smaller, smaller team.
Greg Miller
This one felt like more whimsical crazy. And then of course you have Mass Effect, which is somewhere in between both with. I'm talking to a jellyfish that can't show emotions. So he says the emotions, right? And like there's all these different flavors of space in there where this is more the comedy flavor. I think that worked really well for it.
Andy Cortez
In addition to its sort of, you know, it's. It's sort of outlook on tech where everything is very analog focus, everything is very LCD screen with oscilloscope sort of looking things with the, you know, everything looked very old school tech. And I love that sort of retro future thing. We'll get to some super chats right now. Did you have something seller?
Stella Chung
Oh, I just love the retro future shit. Like especially in Fallout, bringing that over. I think that's the biggest aesthetic that I really liked in the outer worlds. Bringing that back because you're like, yeah, of course. All of this makes sense. You would still keep some things analog because that just works, right? I mean, we see that happening now in real time as well and it's really cool. So that sort of shit, which I just did like a rewatch of the whole Aliens franchise. Oh yeah.
Greg Miller
Retro future shit.
Stella Chung
Fucking best. It's so good, dude. I love analog. I love actual buttons. Bring that more into like sci fi shit, please.
Andy Cortez
Cozy bear with a $10. Super chat. Thank you. Cozy Bear says played Outer worlds for the first time recently. For me, it's one of the more boring games that I was low key, addicted to. Story lacks oomph and combat is fine, but the loop of completing missions is addictive, fascinating. I would go on the opposite there, where I'm like, the story and the characters are really the only thing keeping me going because I'm not having a whole lot of fun playing.
Greg Miller
Did the story work for you of like, trying to figure out what to do with the hope and running around for Phineas and all that Jazz?
Andy Cortez
I. It was mainly just talking to different characters and how they dealt with Phineas and I. I just enjoyed a lot of the interactions and maybe a lot of it does come down to when I always talk about the special moments in an RPG where I could have missed this. It's cool that this is an NPC that I could have ran by, not ex. You know, not even talk to. But because I did, I got to experience one of the cooler, more like riveting side quests I've experienced.
Greg Miller
Yeah, I think that's a great way to put it right. For me. I think the overarching story of the outer worlds kind of gets lost where, like, I'd forget about Phineas and oh, the. Oh, the hope. Sure. That's what it's all about, right? But it is those moments, I think, from the jump, right, the intro to this game, when you get started, you know, of like, cool, Alex Hawthorne is going to pick you up. Oh, he stood right underneath the thing. I told him to call down and he's dead. So you can go to the ship and then you become Hawthorne. And then you constantly have this decision when you meet people. Are you introducing yourself as. Hawthorne is your character name. Right. And so, like, for. I talk all the time with like, Starfield of, like, for hours. Wasn't feeling it until that Mantis quest. Right. Like, this was such a jump start to that of like, cool, this has happened. And yeah, I'm Hawthorne. I'm. I'm captain of the Unreliable. And Ada is such a great. You know, I don't like the companions necessarily with me. Ada, the AI on the ship, fucking adore. Right? And so to banter with her, to go out, introduce yourself, get caught in alive. Like, you're not Hawthorne. I know Hawthorne. Fuck, where is this going to go? Right? To see that tumble out was always fun and, like, I'm with you in that. Of like, I didn't find the game boring. I think you could make a case that the gameplay loop can get boring. And even boring is a bridge maybe too far. It is like, I know what I'm. I'm going to do the thing, get the thing fast travel there, drop off the thing. Like again, that's what these games are. Do you like them? What are you doing? But like, for me, like there was a another quest. I won't call out, but it was one of the DLCs where it was just like every terminal. I was going to every terminal and reading everything because it was so funny to see them bicker and figure out what was going on and how bad it was going to get and how bad it got.
Stella Chung
I know that one. It's so funny.
Andy Cortez
Which one?
Stella Chung
It's literally just our dms, dude.
Greg Miller
Yeah, I know, right? Exactly, exactly.
Andy Cortez
People shit talking non stop.
Stella Chung
It's just like.
Andy Cortez
Yeah. What? Yeah, when we talk about the story, I think a lot of it is. I think maybe the story could be more, more compelling if you weren't constantly breaking up your experience with other side quests. And I think that's just the nature of open world games where you can lose the grander narrative and go, oh yeah, Phineas, wait. Oh, he was in there. I forgot because I did 20 other side quests in between now and then. I think that's just sort of the nature of, of open world experiences. Zeke, speak with a 10 super chat says, I stopped watching Min Max episode just so I could drop by and say to Stella, the cult is alive and well. We are ready. We've all bought matching uniforms. Say the word and we shall rise. Non threateningly.
Stella Chung
Oh my God, I love you all. Non threateningly. No, threateningly.
Andy Cortez
It's cold to the lamb. Is this a reference to calls the lamb? Sure.
Greg Miller
Oh, still is just making a call.
Andy Cortez
Oh, shit. Gondor's condor with a five dollar super chat says, did anyone play the low intelligence build to get the unique dumb lines? No, I did not. I didn't.
Stella Chung
I do love that also. Okay, one thing that we didn't point out is that if you wear marauder clothes or any other clothes they like, NPCs will react to you wearing that. Like so in the beginning, not to derail this thing, please. But like in the beginning when you like kill marauders, you can wear their clothes because it's like one point higher armor. And then you try to walk into the first city you come across and they're just like, oh, you probably shouldn't be wearing that. And like, oh my God, I love it. Forgot about that. There's like little details where it's like, oh, they didn't have to add that in, but they did. And now the environment is reacting to you, which is really cool.
Andy Cortez
My favorite thing, I mean, anything that's. If there are any conditional moments in games, that's the stuff that's like, oh, that's the special developer sauce that they put on here. That was like the secret menu that you have to ask for. Shout out to Chad, who helped me out when I played Bloodborne, because if you beat freaking Ludwig, the accursed Ludwig, and then you put on the. The church outfit, then he talks to you like you were one. That's so cool. I love. That's like some of my favorite in video games.
Greg Miller
Wish I could help you. I was fashion over function, so I just wore that pink and white Rizzo's armor and then I got it for everybody on the crew. So we just ran around.
Andy Cortez
Oh, you're just watching. Oh, I love that.
Greg Miller
Yeah. And then it'd be like. Then it would get like that. It had. The one I was using had buff defense, but it brought down my stealth. So I'd get to like things that I should be able to hack and be like, I hold on, get naked, put on the other come, put on my weird hacker glasses, hack it, and then get back in the business thing. So we look cool. We got to look cool.
Andy Cortez
The hacking left a bit to be desired. I wish it was. I wish there was a little bit of a mini game there. Maybe even along with the lock picking. Holding there and just hitting the button was like, ah. I kind of. I love that I can kind of lock pick whatever I want because my skills are so high. Were you sort of specked into lock picking, Salah?
Stella Chung
No, but I kind of didn't mind it. Especially coming from like Fallout where I'm just like, oh my God, I have to do this again. Even though I'm like maxed out. So it's kind of. I feel like maybe if you're lower level, it would be nice to have a mini game. But then like, as you get higher level, you don't have to, which would be really nice. But coming from that, I'm just like, okay, I'm kind of glad I don't have to like sit here and just like do this whole thing. Also, the lock picking in Fallout is okay, but like, I kind of enjoy just walking up to something and holding.
Andy Cortez
Holding down E. I do appreciate a good mini game though.
Greg Miller
I love a good mini game.
Andy Cortez
Yeah, like, Like Maybe not the obviously the Oblivion remake is kind of that.
Greg Miller
We don't like that. Yeah, we don't like that video game.
Andy Cortez
But like you know, it is, it is fun looking back at when we replayed Mass Effect 1 when we had Nick run through Mass Effect 1 for the first time where he played Evil Nick and the mini games of matching the text when you're hacking stuff. I like I, I, I, I love these little moments in video games.
Greg Miller
Yeah, I, I even for me there's still a satisfaction in the old school Fallout spin the lockpick. I do like those. And again it's always that like the little wiggle and you stop right spot.
Andy Cortez
Like that kebabs are the Super Chat says how does Spacer Choice Spacer's Choice compared to the original?
Greg Miller
Oh, the different versions of the game. I think I was still playing the original. I did the Game Pass version and if memory serves, Chat was saying or somebody said that the Game Pass version isn't Spacers Choice. Spacer's Choice is the one you'd buy and get. I think unless I'm speaking out of school. Somebody tell me what I got off Game pass was the 4k whatever version. All that jazz, which I never noticed. I thought the game looked great on my But I'm, you know, dumb eyes. But I thought it was fun.
Andy Cortez
I, I think when I first played it it was obviously the standard edition or whatever. And then I bought Spacers Choice, you know, a couple months ago when I did decide to start it up. So I wish I could tell you the differences because I think I may have negated any differences with mods that I ended up downloading anyway. Do you know which version you use, Stella?
Stella Chung
I do. I did both. So I played the Xbox version when it first came out and then and I finished it on that and now I'm playing on Steam, so. And I think that one is the Spacers choice by default, I think. So when I started it up it said Spacers twice.
Andy Cortez
Okay, okay.
Stella Chung
All right.
Andy Cortez
Dean with a super chat $5 says really enjoyed this despite not loving my two hand melee build. Have, have any of you seen the special low intelligence ending? That's another question about this special low intelligence. No, I have not.
Stella Chung
You might have to do that.
Andy Cortez
I didn't even know that was really a thing. I know. You know the game gets very cute with its, its version of Curses where the flaw system where if you.
Greg Miller
I loved that.
Andy Cortez
Yeah, yeah.
Greg Miller
We haven't talked about that. And it's another thing. I know they're changing for two, I think for the better. But that's a conversation when we get to sgf. But flaws in general, if you're unaware, I thought were a really cool thing where as you play the game will pop up like you're getting burned a lot. It'll be like, oh, well, you know, now you can introduce this flaw where you're scared of fire. It'll intimidate you, but you'll get a skill point right away.
Andy Cortez
Stats go down.
Greg Miller
Skill. You got a skill point to burn right away. Which I'd be like, yeah, hell yeah, let's go for it.
Andy Cortez
Yeah. I often took the perks where Often taking any of those perks.
Stella Chung
I think so it's been a minute since I've played that long, but like, I think I did. I remember. God, what was it? Something. I think there was something because I barely used a gun.
Andy Cortez
Yeah.
Stella Chung
A ton of damage.
Andy Cortez
The games were definitely. The gains were a little bit too enticing, I would say. And I wonder. It seems like they know about balancing that for the future because I. I saw a bit of that sort of flaw system video for Outer Worlds 2 that IGN did. But yeah, I think a lot of my moments were, you know, getting, you know, my ass handed to me by some little Raider crew or whatever. And then it would say, hey, here's a flaw that pops up. You hate plasma damage. Do you want to, whenever you're being hurt by plasma damage, take a bit more damage but get a perk? Right now I'm like, yeah, yeah. And so I often kind of took that. But the one that I really enjoyed in seeing that IGN video on Outer Worlds 2 was we notice you're looking at the sun too much. You're looking directly into the sun. We will give you this sort of perk that whenever you are in the sun, you regenerate health. But for the flaw, blah, blah, blah, whatever. The, you know, the negative thing that they're taking away from you stats wise, which I always think is really, really creative.
Greg Miller
Yeah. Again, I think, you know, one of the things they talk about that I'm all for is Michael Himes preview was talking about the fact that you're no longer doing the minutiae skill point build. You know what I mean? Where it is like how it is in the outer worlds right now, where, you know, okay, cool, you've got 10 points to burn.
Andy Cortez
You go, I really enjoyed that was kind of cool.
Greg Miller
I did. But this sounds, I think the way they're describing it now. So rather than go in and be like, all right, cool. I'm buffing my melee. Okay. I've got them all to 50, which means now I can go in and micro task them. Right. You're getting similar. It sounds like flaws, but perks there that you're putting in that I think are really going to shake up people's builds quicker and really deviate you more where, you know, there's six years in between my save files here. Right. But it's like I. Even though I went all in on one handed melee, the rest of my builds pretty much the same. Even though I didn't know I was doing it that way. I'd love it rather be that you and I sit down in Stella to sit down for the outer worlds to review and it is like, oh well, I did this and I did that. Which meant I'm staring into the sun. I took the one. I know there's one in there of like, you know, you have to accept every flaw that's given to you. But you get X, Y and Z. Like I love that stuff where it seems a lot of if this then that for Outer Worlds 2, which I think works better for a. Hey, we're making a smaller RPG that we want you to play multiple times.
Andy Cortez
Stella, do you have any thoughts on what you would love to see improved for the sequel?
Stella Chung
Yeah, I guess probably the combat just a little bit more replayability with that. Just because I do like having the different methods. I don't like stealth, but like having that as an option is probably great too. So expanding more into that. Honestly the only thing that I want is for it to be a little bit longer. Probably just in terms of like give us more to explore. Right. Because that's. That was the whole thing about outer worlds. It was great, it was very condensed, it was great and I really liked it. But I'm going through Fallout 4 right now and that map is huge.
Greg Miller
Yeah.
Stella Chung
And it might almost be to its detriment because again, like you were saying about missing the main story. I'm. I'm here running around doing all sorts of shit, just exploring and my son's missing. But like, you know, hey man, this settlement needs help.
Greg Miller
So it's like get the priority of Preston.
Stella Chung
Yeah. But it's kind of nice having that option to run around and explore more of this world. Because for me, when I play games like this, as a huge fan of Futurama and Firefly, this, this Outer worlds gave me a lot of that feeling. And I love this kind of sci fi, especially in space. So I was like, I Want to run around more. I want to find more abandoned settlements or anything like that. So a more expanded map would be great. It doesn't need to be huge, but more expanded map, which would then add more play time into the game, I think, because I don't need, like a story, I don't need quest lines all the time. I just like exploring, you know, especially in a world like this where it's unique.
Greg Miller
Yeah. I think, honestly, that's one of the things I say in the Outer worlds. One review is that, you know, this isn't a Fallout. It is. You're not. You're not really exploring, right. This is. You land your ship, you go to the thing. It'll give you the next thing. You go to the thing. If. If there is a building on the map, it is there because there will be a quest in it. It's not just to go fuck around in. Right. It'll be a main quest or, you know what, a side quest. But I'm saying. And I think as I look at outer worlds, too, I hope they don't change that. Like, I do think that that works well for this. It's interesting to see. You know, the reaction to Starfield was, oh, my God, it's fast travel simulator. Right? So many people were like, it's not Fallout. And I was like, it's not Fallout, which I'm with you for, Stella. I adore a giant open map. Go anywhere, fine. What are you going to find over there? What are you going to do over there? But I appreciate a Starfield for what it was, but it didn't live up to that Bethesda bar of what people think for that game. It'll be interesting to see with Outer Worlds 2, then since they've set. This is what outer worlds is. If it is just a little bit more and there's more quests or different quests or just permutations of quests, if that's enough to satisfy. Because now that I'm coming and I'm not expecting a. One of my complaints in the review, and I remember it very well, was like, yeah, there's buildings you pass, but they're boarded up. You can't go in them. Right. That was the thing. I was so trained by my pack rat mentality in a Fallout game of, like, if there's a building, I'm going in and I'm looting. So it's like the amount of buildings you bump into in outer worlds, too, that are boarded up, you can't go in, you can't deal that was that pulled me out of the experience back then, whereas here I didn't, I wasn't worried about that.
Andy Cortez
So it didn't, I would say for me, I mean definitely the combat to echo what Stella was mentioning, I, I'm, I'm like just super pumped for what the possibilities could be because I keep on getting asked during my playthrough, have you encountered a science weapon yet? And no, I haven't. And I don't know how, I don't know what these science weapons are about, but when I see the clips of them it's like, oh, I really want that. Yeah, I want to be able to shoot a gravity gun at a dude and see him float off whenever. There's just silly physics in these like Bethesda esque games. Yeah, it, it always brings a smile to my face and you know the other day having a big ass raptodon charge me down and like jump and leap at me. But we killed him in midair and he just kept on zooming by me like way the. And it's like oh, like that is always hilarious and brings joy to my gameplay experience. So to see what, what Obsidian was able to do with Avowed and seeing, you know, the, a lot of their different magic spells and how sometimes they can, you know, enemies can float, I always think about how much fun I had with Mass Effect 3 with make that enemy behind cover float and then have somebody or shoot them or have somebody throw. Use the throw ability. Like I'm such a fan of like that in, in games and if there are any weapons that can kind of help me live that power fantasy, it's so fun experience that I'm, I'm super pumped to see how creative they can get with the combat. I think, I think like I don't want to get my hopes up too much for the outer worlds too. But like we've seen what they can do with writing, we've seen what they can do with combat and traversal and exploration. Especially Avowed had like you should really play Avowed Seller. It's like it is exactly what you're looking for for just exploration because it is the really. It is the like you put this in the encyclopedia for like every corner, there will always be a little thing for you. Every little nook and cranny, every hidden spot. You think, oh, maybe I should check the. Of course there's treasure there and you're.
Greg Miller
Always rewarded for going down another and.
Andy Cortez
It'S always fun doing so because the movement and traversal and climbing is really fun. And intuitive and forgiving, and it never feels like a pain in the ass. We have a super chat here from Demon Hacker, who says, I want more environmental interaction during convo. I would like for you to expand upon that. Oh, you don't got a super chat again. Give us 12 more dollars. Actually, no, just recomment in the YouTube channel. Let me know exactly what that means. And we have Rudio, who says, drink more water. Rudio. I got water in here, bro. Don't worry about it.
Greg Miller
What are you drinking?
Andy Cortez
It was rude.
Stella Chung
Oh, yeah. I was like, oh, I know. I know I've been drinking my water. But I know Andy hasn't today. And I was like, no, he probably has not.
Andy Cortez
I have water in here with half of a monster. Oh, and liquid iv. All.
Greg Miller
Andy, that's.
Stella Chung
That is not good for you.
Greg Miller
Good. Andy, don't do that.
Stella Chung
No. Okay.
Greg Miller
Like, actually, I should put the heart rate monitor.
Andy Cortez
So good.
Stella Chung
Yeah. If you're not drinking enough water, liquid IV is not good for you.
Andy Cortez
I drink a lot of water. I drink a lot of.
Greg Miller
How much of it is monster, though?
Andy Cortez
I only do that at work.
Greg Miller
Okay, cool.
Andy Cortez
At home, I have the Brita that I'm always filling up.
Greg Miller
Yeah.
Andy Cortez
Always refilling my little Brita. Kind of wish I had a bigger Brita. I did buy a bigger Brita. But I have, you know, I don't have. No. Why do you have a Brit? We have, like, a refrigerator. Yeah. But I gotta, like, leave the room and stuff. So far, it's quite a jaunt. It's quite a.
Greg Miller
He's streaming every day.
Andy Cortez
Feels like a waste of water. Every. Every day in May. And then we're going to Goon in June.
Stella Chung
Oh, my God.
Andy Cortez
Somebody was like, after every day in.
Stella Chung
May, Boss is crazy.
Andy Cortez
Time to Goon in June. So shout out, Rudio, for watching out for my, you know, water drinking habits. I appreciate that. Demon Hacker. Let me see if they expanded upon this. Says, I hate that when the person just turns to you and talks to you. Like, it does a looped animation. I want them maybe walking around acting more like a human. Okay.
Greg Miller
I can feel that I'm.
Andy Cortez
You're definitely not gonna get that. I think, you know, that definitely comes with a lot more years of polish and a lot more budget. When I think of cyberpunk, where I'm looking at. I'm looking at Jackie talking to me, and Jackie's sitting there and he's like. And he looks down at his hands and kind of, like, scratches his hand while it's like, yeah, whoa. This is like real big budget shit. I don't think you're gonna get that. Demon Hacker. Do you think we'll get that, Stella?
Stella Chung
I don't. Okay, so I see what they mean when they say environment. I was thinking like, oh, when you're out in the world, they'll comment on things, which they do. But I guess they mean like in cutscenes when they like, people feel more dynamic. Yeah, right. That's what they're. Okay.
Andy Cortez
I think they're just criticizing the Starfield look, you know, but there's a look into the camera and that's it.
Stella Chung
You know, I will say this is better than Starfield because, I don't know, it does feel a little bit more dynamic because you do see them moving around a little bit more. I don't think we'll get that because I feel like it's just classic. It's just part of that feel. It's part of that feel for this sort of game. So I don't think we'll get that. I did like that in Cyberpunk, though. It did make it feel more alive. But I don't think this necessarily needs that. Honestly, I didn't. Yeah, I didn't find myself being like, oh, I wish they were, you know, walking like it's not. I'm not there to watch the interaction.
Andy Cortez
I totally agree. It's something I would appreciate, but it's not something that I necessarily need or anything like that. Any final thoughts on the outer worlds?
Stella Chung
No blanking, but I can jump in. I like it. It's fun. Yeah. Yeah, go ahead and then I'll follow up.
Greg Miller
Yeah, I mean, it did it. I'm glad we did this. It got me even more excited for Outer Worlds 2. And I think whatever they show a week from Sunday at the Xbox presentation, it'll be. It'll speak so clearly to me of like, here are the updates, here are the upgrades, here's why. This is a sequel that deserves your time and attention. And I think again, as long as they double down on what they already do so well. I think the combat of Avowed, they've shown so much, obviously. We've learned so much in shooting games, even if they're not full blown first person shooters is all you do. And then of course double down on the writing they have and the character in the world they have. Right. Like, I love that. I want it to be quirky through throughout. I want great quests throughout. And I think I'm going to get that.
Andy Cortez
I know that we usually save our prediction Stuff for later episodes.
Greg Miller
There is an Xbox prediction.
Andy Cortez
There is an Xbox prediction thing, but we won't have cell on that.
Greg Miller
Sure.
Andy Cortez
And I would like to ask Stella right now for the outer worlds too. Do you think we'll get romance options?
Stella Chung
I don't know.
Andy Cortez
I mean, it's always very anti obsidian.
Stella Chung
Because like, here's the thing, I didn't mind. I actually never even noticed in my first place that there was no romance. Right. But like, I loved. Here's the thing. One thing that I'm concerned about with the other worlds 2 is that your character is called the Commander. So it seems like you're already kind of established in that world. I loved that our character was kind of like a no. 1 in. In Outer Worlds 1. I love that you're kind of a nobody. You fuck up the person that you're supposed to meet as soon as you land and now you're trying to like go correct shit and learn this world that you've been dropped into. I kind of liked that. So I don't know. That's one thing that I'm really concerned with. But the romance part, I never felt like it was really lacking in that with one person in particular. You actually helped them with a romance option, which I really liked. I really loved your character. Kind of almost taking a back seat in that aspect because it's like, oh, it's not just about me. It's about my friends who I really care about so much. And I think that specifically was very like Firefly feeling and Futurama. Right. Because like, everyone's like a little family.
Andy Cortez
It felt awesome uplifting them in that moment. Like, yes. I don't think I got that far. The first time I played and experiencing that this time around, it was like, oh, this is sick. I love this. And it doesn't just end here. There's more. This is really, really cool and fascinating. Yeah, I don't.
Stella Chung
I don't need to in the Outer worlds to feel like I've been satisfied with my gameplay, you know?
Greg Miller
Sure.
Andy Cortez
I mean, that's a really controversial take on Twitter. Like, you know what I mean? That's a really crazy.
Stella Chung
At least I don't advertise jetpack sex and then not follow up on it.
Andy Cortez
Okay, Starfield, did that happen?
Greg Miller
I don't remember the jets Back sex, but I remember no.
Stella Chung
Yeah, they released it. They're like, oh, yeah, there's going to be jet pack sex in Starfield. And it's just a one liner. If you sleep with your companion, it's just a One liner. Like, oh man, maybe we take the keep the jet packs off next time.
Greg Miller
And like accurate. I'd be mad about that too.
Andy Cortez
Just a scoff.
Greg Miller
I doubt there's romance in this one. Right. I feel like, especially about not having romance. And I think just what is that? You know Imran Khan, we had an episode years ago that was like gamer takes right. And he. His was that romance in video games isn't good and doesn't. It doesn't need to exist. And it really is true. Right. I feel like there's so few and far between times where this weird these binary choices you're making actually make it feel like you're connected. I don't know. I just don't. I don't necessarily think it needs to be there. And it doesn't change anything. Right.
Andy Cortez
Greg, you put in 90 extra hours in a starfield for Andreja.
Greg Miller
Yeah, but I love her. Listen, I've been these replay throughs. I'm thinking about going back through the unity, leaving her behind. So that's the whole thing.
Andy Cortez
Wow.
Greg Miller
Yeah. Yeah.
Andy Cortez
Wow.
Greg Miller
There's something wrong with you. I'm gonna have a spoiler cast for the spoiler cast of like what Where I'm at now because so much has happened.
Stella Chung
Oh my God.
Greg Miller
Because you know, I dyed my hair blue.
Andy Cortez
Oh, okay.
Greg Miller
I really want to honor everybody from house.
Andy Cortez
From where?
Greg Miller
House Varun.
Andy Cortez
Oh, House room.
Greg Miller
Never forget. Of course, when you're done, when you have sex with Andrea and you wake up next to her, she talks about the great serpent watching you have sex. So that's cool too.
Andy Cortez
Ah, a little kinky. Yeah. Two great serpents and one really back.
Greg Miller
In to reel it back in. Right. Like I don't even being now in a relationship with Andreja. Right. Being in love in the game, having her as my romanced option. Like now the way she talks to me in that feels like you wouldn't talk that way.
Andy Cortez
You know what I mean?
Greg Miller
It's like one of those things of like this, doesn't it? Just a few lines of dialogue don't actually make me feel like, you know, it's a weird push and pull of how do you do that? Right.
Andy Cortez
And I think check out a GamePub Ballers Gate 3.
Greg Miller
It's pretty good. Hell yeah. They got some great stuff going on there. And that's the thing is I just think there's so many more examples of it missing and I would rather see outer worlds to keep with whatever their vision is and whatever narrative they're trying to tell.
Andy Cortez
All right, fantastic. Before we end the episode. Stella, where can people find you on the Internet?
Stella Chung
Yeah, Parallax Stella everywhere on YouTube, Twitch, which I'm pretty much streaming every day. Instagram, Twitter, anywhere. Blue sky as well, please. I. I need more people on Blue sky because that is a nice website and I like that a lot. Oh, and then I'll also be at Summer Game Fest with Greg and the crew so it'll be fun.
Andy Cortez
Perfect. Everybody follow Parallax Stella on Twitch and YouTube. This has been a great little discussion for our, you know, re review of the Outer Worlds. Getting prepped for the Outer Worlds 2 Summer Games event. We're getting so close to Nintendo Switch 2. Like this weekend's gonna be all about Elden Ring Night Rain. Let us know what you're gaming on in the comments down below and we'll see you next time. Take care of yourself. Take care of each other. Goodbye gamers.
Kinda Funny Gamescast: Video Game Podcast Episode: The Outer Worlds Review (2025) Release Date: May 29, 2025
In this episode, hosts Andy Cortez, Greg “GameOverGreggy” Miller, and guest Stella Chung delve into a comprehensive review of The Outer Worlds, revisiting their initial impressions from its 2019 release. The discussion sets the stage for evaluating the game's evolution over six years, especially in anticipation of The Outer Worlds 2.
Andy Cortez initiates the conversation by reflecting on their first review of The Outer Worlds during its initial release. He humorously notes, “06:11 Greg, we talked about a whole bunch of different stuff including of course, good news and bad news for the Nintendo Switch. Huh? How about that?”
Greg responds by sharing anecdotes from their past episodes, remembering technical issues like overheating studios, which provided both challenges and memorable moments for the team.
Notable Quote:
Andy Cortez (06:11): “It was a typical kind of funny review where there was joy to be had in the video game. Hey, we recommend this game but also we want it to be more. So let's nitpick the fuck out of it.”
A significant portion of the discussion centers around the combat mechanics in The Outer Worlds. Andy expresses his surprise at enjoying the game more upon replaying, highlighting improvements in responsiveness and fluidity, particularly when played on a keyboard and mouse setup.
Notable Quotes:
Andy Cortez (04:31): “I was like, dang, I like this more than what I'm playing with about right now.”
Greg Miller (15:32): “It really was like maybe I was too hard on this game. Maybe I was off base with it.”
The hosts compare the combat to other titles like Avowed and express a desire for more dynamic and satisfying fight mechanics in the sequel.
Notable Quote:
Greg Miller (24:34): “It's the fact that I don't think it feels good. I love the idea of bashing someone to death and that's the build a heavy blah. But I think...”
Andy shares his experience with modding The Outer Worlds on PC, enhancing visuals and altering gameplay mechanics such as encumbrance. He emphasizes the importance of customization in improving the gaming experience.
Notable Quote:
Andy Cortez (12:21): “I'm adding the mod of turn off unlimited weight. And it doesn't in any way make me feel like I'm cheapening the experience because I'm just picking up a bunch of bullshit anyway.”
Stella concurs, appreciating the game's flexibility without the need for excessive modding.
Notable Quote:
Stella Chung (12:55): “You can hold more things.”
The hosts delve into the game's downloadable content (DLC), discussing both Peril on Gorgon and Murder on Eridanos. They commend the Murder Mystery DLC for adding depth and variety to the gameplay, enhancing the overall narrative experience.
Notable Quotes:
Greg Miller (34:31): “Murder on Eridanos [is] such a fun, like, oh, wow. I love that you're shaking it up this way and taking something that all...”
Andy Cortez (35:00): “I have not beaten the base game, okay? But I love me a murder mystery. I love me a whodunit.”
Stella highlights the investigative aspects of the DLC, praising its integration into the main storyline.
A vibrant discussion compares The Outer Worlds with other major RPGs such as Avowed, Starfield, and the Fallout series. The hosts express admiration for Avowed's combat, contrasting it with their critiques of Starfield's more sterile and less engaging shoot mechanics.
Notable Quotes:
Andy Cortez (16:08): “I think Stella’s mentioning the combat just a little bit more replayability with that.”
Greg Miller (25:11): “Starfield's shooting feels so good. I thought combat in Starfield felt good.”
They also touch upon the narrative and world-building strengths of The Outer Worlds, drawing parallels to beloved franchises like Futurama and Firefly for their humorous and character-driven storytelling.
Notable Quote:
Stella Chung (43:55): “I just love the retro future shit... Bring that more into like sci fi shit, please.”
Throughout the episode, the hosts engage with audience feedback through super chats, addressing varying opinions on The Outer Worlds. Comments range from praise for the story's engagement to critiques of combat mechanics.
Notable Super Chat Comments:
Cozy Bear ($10): “Played Outer worlds for the first time recently. For me, it's one of the more boring games that I was low key, addicted to. Story lacks oomph and combat is fine, but the loop of completing missions is addictive, fascinating.”
Gondor's Condor ($5): “Did anyone play the low intelligence build to get the unique dumb lines?”
The hosts respond interactively, adding humor and personal anecdotes to the feedback, enhancing the episode's relatability and engagement.
Notable Interaction:
Andy Cortez (44:48): “Did you also see the special low intelligence ending? That's another question about this special low intelligence.”
Stella Chung (55:44): “Yeah, I think so it's been a minute since I've played that long, but like, I think I did.”
Looking ahead, the hosts express excitement and cautious optimism for The Outer Worlds 2. They hope the sequel will address previous shortcomings, particularly in combat and world expansion, while maintaining the original's strong narrative and character development.
Notable Quotes:
Greg Miller (63:05): “I think it will [Outer Worlds 2 improvements].”
Stella Chung (55:44): “Just give us more to explore. Right. Because that's...”
Andy draws connections between the writing strengths of The Outer Worlds and the gameplay mechanics of Avowed, hoping the sequel blends these elements seamlessly.
Notable Quote:
Andy Cortez (66:16): “Because Obsidian was able to do Avowed and see, you know, the different magic spells and how sometimes they can, you know, enemies can float...”
As the episode wraps up, Stella promotes her online presence, encouraging listeners to follow her on various platforms. The hosts briefly mention upcoming content and tease future discussions, maintaining the episode's energetic and community-driven vibe.
Notable Quote:
Stella Chung (68:52): “Parallax Stella everywhere on YouTube, Twitch, which I'm pretty much streaming every day.”
This episode of Kinda Funny Gamescast offers an in-depth and candid re-evaluation of The Outer Worlds, blending personal experiences with broader industry insights. The hosts effectively balance critique with appreciation, providing listeners with a nuanced perspective on the game's strengths and areas for improvement. Their anticipation for the sequel is tempered with thoughtful considerations, promising engaging discussions in future episodes.
Notable Summary Quote:
Greg Miller (63:08): “This is a sequel that deserves your time and attention. And I think again, as long as they double down on what they already do so well…”
Timestamp Reference:
Note: All timestamps reflect the points in the transcript where the corresponding discussions occur.