Kinda Funny Gamescast: Tim's Dream Interview RUINED – Episode Summary
Release Date: April 23, 2025
Hosts: Tim Gettys, Greg “GameOverGreggy” Miller, Blessing Adeoye, and Andy Cortez
Episode Title: Tim's Dream Interview RUINED
1. Onimusha Series Resurgence
The episode kicks off with a nostalgic dive into the Onimusha franchise, a favorite of host Tim Gettys. Tim expresses his excitement over the recent announcements related to the series, highlighting the release of Onimusha Way of the Sword and the remastered version of Onimusha 2: Samurai's Destiny. He remarks, “It might be my most rewatched piece of my own content” (00:46), underscoring the personal significance the series holds for him.
2. Personal Stories and Early Experiences
Greg Miller and Blessing Adeoye join Tim in reminiscing about their early gaming days. Tim shares how Onimusha 1 became a cornerstone of his friendship in sixth grade, stating, “Most of my stories start in middle school because that's where I met my close group of friends” (04:27). Blessing adds his enthusiasm for revisiting classic PlayStation 2 titles, noting the challenges and improvements in the remastered versions, such as “widescreen, prettier graphics, and analog controls” (06:23).
3. Setting the Stage for the Interview
Greg introduces the episode's highlight: an exclusive interview with Motohide Ishiro, the director of the original Onimusha 2, and his translator, Shu. Tim expresses his honor in securing this interview, emphasizing Ishiro's pivotal role in the series and his contributions to other Capcom franchises like Devil May Cry and Ace Attorney. He enthuses, “I think the most important thing is he programmed Guile in Street Fighter 2” (11:59), showcasing Ishiro’s extensive influence in gaming.
4. In-Depth Interview with Motohide Ishiro and Shu
a. Franchise Revival and Timing
Tim opens the discussion by thanking Ishiro, sharing how Onimusha has been instrumental in his personal life. Ishiro and Shu express their happiness over the franchise's revival, attributing it to favorable timing and conditions. Shu explains, "Everything came together, and we were able to launch the new project alongside the remaster of Onimusha 2" (17:38).
b. Roles: Director vs. Producer
The conversation delves into the distinct roles of director and producer. Shu outlines, “As a producer, you focus on delivering the game to players, overseeing a wider team including marketing and PR” (21:11). In contrast, the director’s role is more about creative vision and game design, highlighting Ishiro’s multifaceted expertise.
c. Development Insights
Ishiro shares his early days at Capcom, nostalgically recalling his work on Street Fighter 2. Shu elaborates, “He made programs for movements of characters like Guile and Balrog” (26:15), underscoring his foundational contributions to iconic games. Transitioning to Onimusha, Shu explains the challenges and innovations brought by the PlayStation 2’s capabilities, enabling more content and detailed environments (28:29).
d. Remastering Onimusha 2
A significant portion of the interview focuses on the Onimusha 2: Samurai's Destiny remaster. Ishiro discusses the technical aspects, such as adopting the RE Engine to enhance graphics and performance, achieving “60 FPS” and higher resolutions (48:57). Shu highlights the quality-of-life improvements, including:
- Analog Controls: Replacing the original tank controls for a smoother experience (33:50).
- Cutscene Skips and Autosave: Enhancing player convenience without altering the game's essence (37:29).
e. Game Features and Easter Eggs
The duo talks about the unique companion system in Onimusha 2, where players give gifts to allies to build relationships, adding depth to the gameplay. Tim comments on the system’s initial complexity, “It's the best campy ass ways you’d imagine” (10:57). They also reveal hidden Easter eggs, such as capturing a beetle to gift an ally, encouraging players to explore and discover secrets (56:35).
f. Future of Onimusha
Looking ahead, Ishiro touches on potential remakes and story expansions. While the remaster stays faithful to the original, there’s curiosity about a full 3D remake, allowing free camera movement and more dynamic interactions. Shu shares Ishiro’s hope to see continued storytelling within the franchise, possibly exploring new narratives for beloved characters like Jubei (51:58).
5. Game Showdown and Season Finale Tease
In a lively conclusion, the hosts engage in a competitive game showdown, testing each other's gaming knowledge with trivia questions. Greg triumphs over Tim, showcasing the camaraderie and playful rivalry that characterizes the Kinda Funny Gamescast. The segment teases the upcoming season finale, promising more engaging content and interactions among the hosts.
Notable Quotes with Timestamps
- Tim Gettys (00:46): “It might be my most rewatched piece of my own content ever.”
- Blessing Adeoye Jr. (06:23): “The remaster solved that problem. Not only was it widescreen, now it's a lot prettier.”
- Tim Gettys (11:59): “He programmed Guile in Street Fighter 2.”
- Shu (21:11): “As a producer, you focus on delivering the game to players, overseeing a wider team.”
- Shu (33:50): “We decided that it will be interesting to interact with those characters.”
- Shu (48:57): “We adopted the RE Engine and built the structure from scratch.”
- Greg Miller (64:49): “Ghostbusters Rise of the ghost lord.”
Conclusion
This episode of Kinda Funny Gamescast offers a heartfelt exploration of the Onimusha franchise's legacy and its exciting revival through remastered editions. Through personal anecdotes and an exclusive interview with key developers, listeners gain a deeper appreciation for the series' impact and the meticulous effort behind its resurgence. The engaging game showdown at the end adds a fun, competitive twist, leaving fans eagerly anticipating the season finale.
