Kinda Funny Gamescast: We Open Our 10-Year Video Game Capsule
Release Date: May 13, 2025
Hosts: Tim Gettys, Greg “GameOverGreggy” Miller, Blessing Adeoye, and Andy Cortez
Description: Weekly video game reviews, previews, and analysis of the biggest topics in gaming, covering the latest in PlayStation, Xbox, Nintendo, and more.
Introduction: Celebrating a Decade in Gaming
In this special episode of the Kinda Funny Gamescast, hosts Tim Gettys and Greg Miller commemorate the 10-year anniversary of their original video game capsule opening from May 13, 2015. The discussion revolves around reflecting on past predictions about the gaming industry's future and assessing how those expectations have materialized over the decade.
Revisiting 2015 Predictions
Tim Gettys opens the conversation by highlighting a question from Project Garte, where they were asked to predict the state of the video game industry in 10 to 15 years. Tim recalls his key bullet points:
- Prettier Games: Emphasis on enhanced graphics and visual fidelity.
- VR's Decline: Skepticism about virtual reality becoming mainstream.
Greg Miller adds that their predictions were broad and perhaps lacked specificity. He notes that ten years ago, the gaming landscape was vastly different, with VR on the horizon and cloud gaming yet to take off.
“That’s a long ass time,” Tim Gettys (10:19)
State of the Gaming Industry in 2025
Console Evolution and Announcements
The hosts delve into the current excitement surrounding the Nintendo Switch 2 and the upcoming Summer Game Fest (SGF). Greg expresses enthusiasm about potential announcements, including new titles and possibly a Switch 2, which he believes are key drivers for industry momentum.
“I think the fever pitch is just I love game showcases and I love when we're leading into one or a series of them,” Greg Miller (04:18)
Xbox Showcase Success
Greg Miller praises the recent Xbox Showcase, describing it as one of the best showcases they've ever seen. He highlights how Xbox's strategic moves are beginning to pay off, signaling a more coherent vision for the future.
“The Xbox Showcase the last couple of years has been incredible, incredibly banger after banger,” Greg Miller (03:05)
Nintendo’s Market Position
The discussion shifts to Nintendo’s position in the market. While acknowledging the Switch's success, Greg remains cautious about the potential for Nintendo to maintain its momentum with the Switch 2 amidst fierce competition.
“I’m excited for the Switch 2 and its power level is going to be an awakening moment for so much of the industry,” Greg Miller (24:03)
Cloud Gaming and Streaming
Both hosts reflect on the rise of cloud gaming platforms like GeForce Now and the implications of widespread high-speed internet access through initiatives like Starlink. Tim shares his positive experiences with cloud gaming, particularly using GeForce Now on his Steam Deck.
“Whenever I had Internet access and even when I was at hotels and stuff and the Internet wasn't perfect, I'm still getting like top of the line ass images from this game,” Greg Miller (51:25)
Cross-Platform Play and Progression
The conversation touches on the advancements in cross-platform play and cross-progression, though Greg points out ongoing challenges, such as integrating trophy systems across different platforms.
“But if this was on PlayStation I'd be like pretty heavily considering if not actively pursuing that Platinum,” Greg Miller (42:22)
Reflecting on Past Critiques
Greg Miller reminisces about their past criticisms of consoles like the Wii U, asserting that while the hardware may have been lacking, the game libraries were strong and have since been validated by their success on newer platforms.
“I'm still getting the same shit out. Look. Wii U Pro controller. A freaking abomination. You tell you bitching about syncing it. Who cares?” Greg Miller (32:03)
Tim Gettys concurs, emphasizing that the Wii U's failure was more about the console itself rather than its impressive game library, which found new life on the Nintendo Switch.
“The games got ported to Switch. We all love them on Switch,” Tim Gettys (31:55)
Industry Insights: Adoption and Technology
The hosts discuss the role of fast internet in enabling cloud gaming's success, addressing concerns about accessibility in regions with slower connections. Greg emphasizes the transformative potential of technologies like Starlink, which are making high-speed internet more accessible globally.
“Adoption of Starlink, which is the Elon back... incredibly fast Internet,” Greg Miller (51:54)
Future Outlook: 2035 and Beyond
Looking ahead, Tim and Greg ponder where video games will stand in the next decade. They speculate on the maturation of cloud gaming, the evolution of game genres, and the continued importance of flexible gaming experiences across various devices.
“Games are gonna be prettier. And they sure are,” Greg Miller (60:31)
Tim Gettys adds that the future will likely see more immersive and integrated gaming experiences, possibly leveraging advancements in AI and neural technologies.
“We're about to see a very interesting future for gaming using Apple devices... not this 10 years,” Greg Miller (20:47)
Notable Quotes
- Greg Miller (04:18): “The Xbox Showcase the last couple of years has been incredible, incredibly banger after banger.”
- Tim Gettys (10:19): “That’s a long ass time.”
- Greg Miller (32:03): “Wii U Pro controller. A freaking abomination.”
- Greg Miller (51:25): “Whenever I had Internet access... still getting like top of the line ass images from this game.”
- Greg Miller (60:31): “Games are gonna be prettier. And they sure are.”
Conclusion: Embracing Change and Looking Forward
As the episode wraps up, Tim and Greg express optimism about the gaming industry's direction, despite acknowledging ongoing challenges like hardware limitations and platform fragmentation. They celebrate the flexibility and diversity of gaming experiences available today and remain hopeful for continued innovation and growth.
“It’s something here them saying that games peaked in the Xbox 360 and PS3. Clearly that's not true... more flexibility on where and how you play the games,” Greg Miller (58:30)
The hosts conclude by teasing future content, including another video game time capsule episode, and encourage listeners to engage with their ongoing analyses and discussions.
This summary captures the essence of the episode, highlighting the hosts' reflections on past predictions, current industry trends, and future outlooks, enriched with notable quotes and timestamped attributions.
