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Tim Gettys
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Nick Scarpino
GPT. What do you know?
Tim Gettys
All sorts of interesting stuff. Even Charles Barkley's greatest fear.
Nick Scarpino
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Tim Gettys
What'S up? And welcome back to the Kind of Funny Games Cast live for Wednesday, May 14, 2025. Of course, I'm your host, Tim Gettys. I'm joined today by Snowbike Mike.
Snowbike Mike
Hi, Tim. It's nice to see you. Nice color T shirt. You and I. I like it. Yeah. And I hope you're doing well. I haven't seen much of you in this past week.
Tim Gettys
Why is there an energy to what you're saying? Why is what you're saying.
Nick Scarpino
Give it a press conference. He's giving a press conference.
Tim Gettys
Us.
Snowbike Mike
I just don't get enough Tim time right now and I'm going to talk about it, you know.
Tim Gettys
Okay. Okay. Joining us as well, of course, we have the literal taste maker, Roger Picorni.
Roger Picorni
It's nice to see you, Tim. I haven't seen you in a while. We had our first one on one in a while. It's really good to see you and it's good to see Nick here.
Tim Gettys
Yeah. And rounding out the group is of course the producer slash seducer. Of course is a weird thing to say. Another rare appearance on the Kind of Funny Games cast and I feel like pretty quickly it's going to go off the rails from video games. I'm going to let you whatever you want to talk.
Nick Scarpino
I'm going to let you get through the rigmarole.
Tim Gettys
Okay.
Nick Scarpino
Okay. And then we got to talk about something we do.
Tim Gettys
We need to talk about. FBC Firebreak, the latest from Remedy. That's what we're talking about today, everybody. But we might also talk about other things because this is the kind of Funny Games cast. Each and every weekday we get together to talk about the biggest reviews, previews and topics in video games live on YouTube, Twitch and podcast services around the globe. If you love what we do, please support us with the Kind of Funny membership on Patreon, YouTube, Spotify or Apple Podcast to Get all of our shows ad free and a Daily exclusive. Greg way for a chance to be part of this show though. Please YouTube super chat in and we'll get to it. If you have any questions about these boys time with FBC Firebreak, please send them in. Or if you just have any questions about any of the beef slash dynamics slash love going on between any of the men at this table, please feel free to write in and we'll get to that to the best of our ability. Little housekeeping for you. We're an 11 person business all about live talk shows. After Games Daily you'll get a preview. Oh, sorry, I already. We're doing that right now. Games Daily was an awesome episode of Greg and Roger talking about PlayStation probably raising the price of all their hardware in line with everyone else.
Roger Picorni
And I ranted about batteries on consoles. We got to talk about that. It's very important.
Tim Gettys
Batteries on consoles. Everyone got to learn Games Daily. Check it out. The stream after this is going to be Mike and Nick playing a little bit more of that Tarov.
Snowbike Mike
Oh yeah, we're deep. We're in.
Nick Scarpino
We're deep.
Snowbike Mike
We're in. Yes, Tim, we're in.
Tim Gettys
I'm excited that you're in.
Snowbike Mike
We might finally kill someone in this game.
Tim Gettys
Okay, okay.
Nick Scarpino
Maybe Roger will skip with us and.
Tim Gettys
Then later we have not one but two trailer reactions. We're going to be doing Superman and Iron Hearts, the latest Marvel Studio show.
Roger Picorni
Will we also do Spider Noir or no?
Tim Gettys
We'll probably. You know what, it's a good call. We'll throw that into the Ironheart 1. Little Marvel trailer conversation. Both of those because we've been getting in trouble with the studios. Will not be live. We're gonna pre record them later and put them up. We still have not seen the Superman trailer. So please do not spoil anything in the live chat. But watch Peacemaker. We'll probably throw that in. There's a lot of stuff, a lot, a lot of stuff to talk about. I. I like that thought, Roger, because I have not seen the Peacemaker trailer yet.
Roger Picorni
Yeah, I don't think I have either.
Tim Gettys
Yeah. Thank you to our Patreon producers, Carl Jacobs of Make a Buster and Delaney Twining. Today we're brought to you by Shady Race, rframes and Rocky Money. But we'll tell you all about that later. We got to talk topic of the show but before we do that, I need to bring something to Yalls attention. Okay? I am the one hijacking this. This is now a kind of funny podcast. Okay.
Nick Scarpino
Do you Want some lip balm?
Tim Gettys
No, I'm feeling pretty good. I'm feeling pretty moist on the lips right now.
Nick Scarpino
Give it to me because I need to moist my lips for this topic.
Roger Picorni
You give back to me.
Tim Gettys
Last night I was on Reddit, as I often am, and I follow the San Francisco subreddit, which like most subreddits is just a place for people to about things they don't like about.
Nick Scarpino
Right.
Tim Gettys
But every once in a meanwhile there's a diamond in the rough that pops through. And last night I read something that goes as follows. We buried a $10,000 treasure chest somewhere in San Francisco.
Nick Scarpino
Yep.
Tim Gettys
5 weeks ago we buried 10k somewhere in SF. Why? We always figured treasure hunting would feature more heavily in life, right alongside quicksand and tattered rope bridges. Sadly, the science seems to be put put out on quicksand. And thanks to modern building standards, rope bridges are stronger than ever. Yep, buried treasure chests seem equally rare, but those we realized we could do something about it, and so we did. We'll hang about today to field queries. Any questions on Reddit via email or elsewhere that we feel we should, that should be addressed, we'll handle here. And add to the site they put out.
Nick Scarpino
Oh, they have a map like Goonies.
Tim Gettys
A little Goonies map here.
Snowbike Mike
Okay.
Tim Gettys
18 bold letters preserved in the clearing site. A dark rooms view of a brave surfers. Really. So they have all these little riddles for people to figure out.
Snowbike Mike
This is so fun.
Tim Gettys
And this is now if you go to the next couple of pictures, like they legit did this. Oh no, there's legit $10,000 worth of different types of cash that they have hidden somewhere in San Francisco. And now all the news channels are reporting on this and there's an excitement. I love that they did it five weeks ago because it's like the play of just like, hey, we're gonna do this. We're just gonna wait and then we're gonna announce it. They were just like, hey, we know that this is wild and not a great use of our money, but we had to do it.
Nick Scarpino
Well, it's like when you bury a body, you have to wait for the, the growth to grow over it. Yes, that's exactly what people can't figure.
Tim Gettys
Out, where you buried it.
Roger Picorni
Exactly.
Tim Gettys
So Mike, how does this make you feel?
Snowbike Mike
Tim? I'm excited. Let's get all the streaming equipment. Let's hit the road.
Tim Gettys
Let's hit the road.
Snowbike Mike
You know San Francisco better than anyone, Tim.
Tim Gettys
Yeah, but I don't.
Snowbike Mike
I know. And you're Good at riddles.
Tim Gettys
You know what I mean?
Snowbike Mike
We got Nick.
Tim Gettys
Oh, we got Nick the King.
Nick Scarpino
I'm pretty good at riddles. I will say. I will say this like this could be our Twister moment. Okay. Because there's going to be other teams.
Tim Gettys
Looking for this right team.
Nick Scarpino
Are we going to be the Carrie Elwayses? Are we going to be the Bill Paxton?
Snowbike Mike
Exactly.
Nick Scarpino
The Helen Hunts?
Snowbike Mike
Or could we be the Glenn Powell?
Tim Gettys
Someone said Patty Butler in the chat says it was solved. That's. That's incredible.
Snowbike Mike
I love that.
Roger Picorni
They're probably lying. It's probably a false flag. Yeah, they're probably doing it just to throw people off the sense while they're.
Tim Gettys
But we're going to be doing the deeper Hunt.
Nick Scarpino
Some asshole probably just like hack someone's phone and Geo. Geo located where the guy was for like 15 minutes, five weeks, end up going.
Roger Picorni
You know what I mean, dude, this.
Nick Scarpino
Is why we can't have nice things.
Roger Picorni
Yeah.
Tim Gettys
We played FBC Firebreak, an upcoming first person shooter video game developed and published by Remedy Entertainment. Set sometime after the events of Control. It follows a special unit of soldiers named Firebreak. It'll be Remedy's first multiplayer title and it's set to release on June 17, 2025, just a little over a month away for PlayStation 5, Xbox Series and.
Roger Picorni
Windows Game Pass and PS Plus.
Tim Gettys
There we go.
Snowbike Mike
And on Steam.
Tim Gettys
That's cool.
Snowbike Mike
Okay. Yeah. Well, Alan Wake wasn't on Steam.
Roger Picorni
Oh, good call.
Tim Gettys
Good.
Snowbike Mike
So that's a big deal.
Roger Picorni
Yeah. Publish time. Remedy.
Tim Gettys
When I think about the people at this table, Mike I think is a dabbler. He likes to dabble in any type of game. Single player, multiplayer, it doesn't freaking matter. He just likes having fun with his friends. Nick over there, I think of him more competitive multiplayer. That's pretty much it. Roger. Yeah, I think of Remedy. Yeah, I think of Alan Wake. I think of Control. So I want to start with you. What did you think of your time with FBC Firebreak?
Roger Picorni
I didn't love it as much as many people did in the press. I think it's for a multitude of reasons. One, the things I did. Like, let's start with there. I like the way that this game looks. I like being in the oldest house again and re experiencing the world of Control through a different lens. Right. Again, as we said earlier on in the synopsis of the game, you are playing as different people in the oldest house that are now basically taking out a bunch of hiss and which is essentially zombies in this world. Using crafted items that are you know, guns that are super old, like you are just picking up anything and trying to basically take out this, this large group of zombies. So in that sense it's fun and it's engaging and there is a lot of weird remedy charm there when it comes to the jobs and the weirdness of all of this. And also the music is really great. I just didn't have much fun playing it and that says a lot because I was with these two jabronis, laughing and having a great time just hanging out as people. But when it came to the game and we picked it up, there's just. There wasn't that pick up and play fun nature to it that I expected. After watching a behind the scenes closed door presentation that they did a few months ago, I saw that and they were really hyping up the pickup and play nature of it. Right. And as soon as I picked up and play, I was like, I want to pick up and put this down. It did not have that addictive quality that I'm looking for. When it comes to a left 4 dead, when it comes to a World War Z, when it comes to a Back four Blood where you want to pick up that thing with your friends and just play through it the entire night. As soon as I picked it up, I was like, man, the guns. I understand the bit here is that these are old guns and these aren't the most high tech. You're not getting Uzis, you're not getting anything like that. You're just getting an old double barrel shotgun, you're getting an old SMG and you're getting a rifle. So it doesn't feel like a twitch shooter, but it also doesn't feel too fun to shoot these things. Right. Like, and I think that's the core of this, like the loop, the gameplay loop, at least for me when it comes to these PvE games is I want to be able to pick up the, pick up the weapons and find the difficulty in the amount of enemies that are coming at my way. I was finding the difficulty in just reloading the gun and trying to figure out how to use this gun in a way that is anyway fun or engaging to for hundreds of enemies to be coming at me. Right. It just, I never found that flow and I think by the ending of it we found a little bit of something. I think we, there was some, we started to find some of that excitement that they were talking about, but it just never hit those highs. I would just Rather play Left 4 Dead 2. I would rather play any of I would rather play Helldivers. And yeah, it sucks because I am the remedy person. I am the person that this is geared towards and it just. It's just not for me.
Tim Gettys
Mike.
Snowbike Mike
Yeah, it's interesting Roger says all that because I agree with him on the fun aspect. I did not have have the most fun playing this. Right. It did bring me back to the left Four Dead days. Right. Four of your friends. Three in this case. Gathering together, completing missions with basic objectives. Right. But it was fun to work together. Of Roger. Nick would have to go out and turn on generators while I hold down one area and fight off a bunch of monsters made out of post.
Roger Picorni
It stands.
Snowbike Mike
Right. And so it was a good time with that. It brought me back to old school. Left Four Dead days. Right. And I think there's an audience that wants that right now. Really rounding off the high of hell divers. That PvE audience that is like, hey, I want to break free from just PvP. I want to spend this time with my friends and have a little bit more of an easier fun experience. I think they have that here. Unfortunately for us, the jobs just weren't that engaging and all that fun. Right. It is the most bare bones jobs that you can do of run to this point, stand next to this, hold down X, it's set up, go to the next spot. Right. And so for me, I just couldn't find the fun. Difficulty wise. We ran into some. When you level up certain things, we also were astonished at some of them. We did the first level, Tim, on the beginner difficulty. It took two and a half minutes and the level was over and it felt like we loaded in longer than we played normally. Problem? Yeah. And so it snowballs. It picks up and kind of opens up more areas as you do the job over and over again. Which I appreciated. But I. I did not enjoy this experience. At the end of the day. I didn't see myself coming back for a day two or day three as I thought I would when I think of Left for Dead and others.
Tim Gettys
Nick. Yeah.
Nick Scarpino
I'm unfortunately with the guys as well on this. I think it started picking up toward the end. We started getting into those engagements with the bigger. You see the bigger post it monster there that's in the trailer. Like when you get to that. And the three of us really had to use our job skills to sort of overcome that. There was a level of strategy and coordination that had to happen. But up until that point it just kind of felt like mindless. Go from point A, go to point B, kind of do this. Oh, there's something that's interrupting you. You got to go reset this thing. We need Mike for this. To be fair though, I'm probably the one sitting at this table that likes this type of gameplay least. I don't like PvE. I don't really like these, these grindy games that make you feel like you're just doing tasks in an artificial world. Somehow Helldivers managed to do to have enough built in mechanics and enough built in chaos and a bigger open world feeling that it made you feel like there was more dynamics or dynamicism in it. But this really does feel like it's. They're, they're, they're really holding. Like they're really accounting for the charm. They're really saying like, hey, this is. You like control, you're going to like this. You like to post notes. It's silly, it's wacky, it's fun, but at the end of the day it's just, it's something that I think I would pick up and play one more time, maybe on stream when it launches with you guys. And I would bet money that I'm not going to, I'm not going to play this game again.
Roger Picorni
Yeah, there's just not enough differences. When it came to the runs that we were doing right again, there's three jobs at launch, two extra that are coming out by the end of the year in post, in post game dlc that's free to everybody. But the three that we played were very cookie cutter and we had three hours to play this game. So we took our time with replaying each of the jobs multiple times and they, they rarely did change. The biggest changes that we did see were as Mike alluded, we started off the game and it was like a shock of like, oh no, is this what this game is like? We got scared because you start off the game and without like normal difficulty, we go in there and it is just shoot a bunch of stamps, shoot a bunch of enemies, go back to the elevator, end of mission. And we're like, oh no, is this the game? But that's like their version of a tutorial. They just didn't express that correctly. So then as you keep on playing it, it gets further and further to the level and then finally we played it and there's a huge post it monster. And that's what happened for the rest of the jobs as well. But replaying this posted level multiple times, that charm of oh, it's a post it monster kind of goes away really fast like within that three Hour chunk of us playing it was. It was already gone. Like, I was not charmed by, you know, the weirdness of it, the wackiness of it. I wanted the world to change a little bit more. Right. When I think about the oldest house, when I think about the way that Control was built, the whole idea is that the world changes. Right. Like, you can go to one area and then it's different than it was before. Right. That's not necessarily how it works, but, like, that's just the lore of it. Right. So the way that they kind of pitched it and they talked about it, I was expecting more of like a roguelite situation here. And that's just not what that is it. Some things change. There are some randomized elements we can talk about later. There was this random rubber ducky that was following me at one point that didn't pop up in certain runs. That was. I don't even know what it was doing. I think it was a T. I think it was throwing like. Like fire on things, also on myself. So that's like a randomized element that pops in and pops out, which is neat. And I like that because that's the type of stuff that I'm looking for. But the actual gameplay and, like, the level design itself did not change. So it became kind of mindless at a certain point until we started ramping up that difficulty when they start moving around some of the health and the ammo. Ammo stuff.
Nick Scarpino
Yeah. I think back 4 Blood was a game that we played a little bit.
Tim Gettys
Right.
Nick Scarpino
That was the sort of successor to Left 4 Dead. And I think I vibed with that game because if you felt like you were always moving forward and the levels were always changing and there was verticality and you were sort of getting weapon upgrades that were very, very fast. And I. If I remember correctly, like, if you lost your weapon, you're like, ah, damn it, that sucks. Because you had to re. Relevel that up and re. Get those mods on there. And that was sort of the same with. I. I think there was a little bit more of a fun loop with Helldivers as well, where you immediately started upgrading and you saw your friends that had badass weapons. You're like, oh, I get where this is going. And I want to spend the time grinding up to this point, so. Because I want this cool, like, jet pack so I could just sit there and be Greg Miller or whatever. Yeah. But this did feel very closed off and it felt like you were going to play the same. The same style of gameplay. Over and over and over again until the end. We did get to that one level where you had to. We had to take the orbs and put them in. And then there was a little puzzling with like how you send them down the lines and stuff like that. So more of that I think would go a lot. Well, more puzzling elements, more. More platform elements, things like that. But when it, when, when we got to the point where you had to shoot piles of post it notes over and over again, I was like, I don't know. This is. This feels like. This feels like I'm just doing work now.
Roger Picorni
Yeah.
Tim Gettys
I was down at a preview event last week in la and a lot of the people that I was with had also gotten to, to play this and I was talking to them about it and the consensus seemed to be not glowing, but a little more positive. And it sounds like from, from you guys. But one thing that they all kind of agreed on was that this seems like the type of game that isn't going to be the biggest hit in the world, but is going to find its audience in Steam and we're going to see like a pretty like high. The number just kind of continue to rise as like people kind of sit in. It's like this is their game for a bunch of like old boomers essentially that just want those glory days and it being on game pass, it being on PlayStation plus it kind of being having a greater chance at success for what it is.
Roger Picorni
Yeah.
Tim Gettys
Do you, do you think, Roger, that that is in line with how you see this? Or are you like, it doesn't have the stuff enough?
Roger Picorni
A little bit. I think they have the right business model. The way that they've described this, the way they've talked about this. Right. Again, it's all free dlc. They don't want to have fomo. They don't have daily challenges. They don't have any of the stuff that a lot of these free to play online games that you constantly have to check in on. It feels like a second job. This does not have any of that. Right. You can play for a month and then drop off and then come back when all the DLC is there and then boom, you're right there with your friends. Right. So I think they have it right there in terms of that audience. I just, I question if like the general audience that maybe doesn't know control, that doesn't know any of this stuff, picks up this game and plays it and says, man, this is the thing for me, and doesn't look at A Helldivers and say, this has that funner immediate loop that I just. In my mind, I just don't think it does. Again, I think it comes down to the base idea, right? Of like the guns are broken and they're old, right? Like, so inherently you don't have that fun gameplay of shooting a bunch of alien monsters and blowing their heads off. It feels like you are very slow and you are. Your character does not reload ammo fast enough. So there's this constant fighting against the mechanics, which of course you will be able to upgrade. But also the upgrade system I think is kind of whack. The. The. It's basically a battle pass. So in order to upgrade your single weapon, like for instance, I really like the SMG and I was super excited. I was like, man, I can't wait to upgrade this weapon because it's gonna fucking rip. Oh, I need to go five pages into a battle pass. That sucks. Like that, like being able. Having to go from, okay, well, I want to upgrade this weapon. Okay, let me go to the upgrade menu. No, I have to get one upgrade per page of random bullshit. I don't want, in order to get the upgrade for the weapon that I finally get the upgrade at the end of this PlayStation and I feel like it didn't do anything. Like that is the stuff that is going to make people turn off the game. And I hope that stuff gets balanced out because when I upgrade this weapon, especially of getting five battle pass layers deep, I want to be able to feel that gun rip a little bit better.
Tim Gettys
Nick, how did you feel about the upgrade system?
Nick Scarpino
I felt the same way. Yeah. I mean, if you're going to put a battle pass system in there, every single thing on there needs to be not everything, but for the most part, you need to be adding value with that system. And to Roger's point where I just wanted to see what the guns felt like at level two, level three, and to get there felt like it was going to be. You always get to that precipice where you go, oh, I see how much longer this is going to take me to get enjoyment out of it. And everyone has that moment where you go, that's my threshold. And I would have if it wasn't. If I wasn't playing this game for review or for what we're talking about right now, I. I would not have done it. I would have been like, no, I'm good. I see where this is going. And there's no. There's no possible way that the enjoyment is Going to be. Is going to. The juice isn't going to be worth the squeeze on that stuff.
Snowbike Mike
Yeah. I didn't love the Battle Pass system. I mean, I see it, I, I understand it. I think the general audience understands when they see it instantly what it's doing there. But for me, I didn't, didn't catch fire, especially once we did get the level 2 SMG and seeing what that reward was. But I, I was more interested in the job system. Right. I think that's something we should talk about is there's three classes, we'll call it that each person can pick into. You can run double up on classes, but each person has kind of a role that they can do. Right. Somebody has the jump start kit that can restart a battery that might, you know, turn on the shower that will heal you or turn on the ammo box. Right. There's also another guy that has the fix it wrench. Right. And so Nick is out there trying to fix different elements out in the world that could attract enemies. Blow up. Then Roger had the health.
Nick Scarpino
Wetting people down.
Snowbike Mike
Yeah, he was wetting people down.
Nick Scarpino
I do like that mechanic, by the way. I like the mechanic that you are fire team. You're basically firefighters. And so water is your friend. And if something explodes and water starts coming from the ceiling, you just stand underneath it and it will heal you. Which is pretty cool.
Snowbike Mike
Yeah, yeah. But none of them felt, I don't know, we all felt like we were needed, but we also weren't needed.
Roger Picorni
Right.
Snowbike Mike
I think there was moments where it's like, I don't think Nick needed to be that, that class character. Right. Like we can, you can do everything without having to ensure all three of you, the different classes, which is good and bad. Right. Like, the positive is I had the Jumpstart kit so I could quickly jump start a battery. But if we didn't have that, Roger could go up and do the quick time event with the rblbs just quickly spamming it and it would turn it on the same way. So it never felt like it was needed. Where we all need to do this or at the same time, it's like, well, we could just be whatever we want. It doesn't matter.
Roger Picorni
And you don't. You're not locked into it because you can switch between jobs in the middle of a mission. I believe it's. I don't know if you can do it if you die.
Nick Scarpino
Yeah, if you die, you die. You can come back and get a.
Roger Picorni
Different kit, which is, which is nice. That's A nice quality of life thing right there. But. But I. I don't know, it just. It already felt a little stale from the get go. Right. Like I just wanted a little bit more depth there. Maybe it was just one more class. Maybe it was a little bit more choice because, yeah, it comes down to it. It's like, okay, there's three. So you're the guy. You're the guy. Okay, I guess I'm this guy, right? There is no fun of like, okay, well, there's five of them. Well, you do this and I do this and maybe I should do this guy. I don't know.
Nick Scarpino
Or you pick for a level, right?
Roger Picorni
Yeah.
Nick Scarpino
You're familiar with the level. You're like, okay, we need this level of chemistry between the three of us to, to beat this easily or for the strategy of it.
Roger Picorni
Yeah.
Snowbike Mike
And as Roger said, we did three jobs. I believe there's five jobs launching at.
Roger Picorni
Okay.
Snowbike Mike
And then two post launch there.
Nick Scarpino
And so that's good.
Snowbike Mike
We got to see three. Right. So the first one is the post its. Right. So when you start there is the. You know, when you think of control, you think of that office setting. That's what it looks like. And there's post its everywhere. And your job is to, hey, go shoot 2,000 Post it notes. And so we shot 2,000 Post it notes. And then it was like, here's a boss section. And then we retreated back to the elevator. We were done. And then the next time you load into that, at the next difficulty, it would unlock a second room. And so then we'd go into the next room and then the next room would have the giant post it note monster. And so by round three, it was like, oh, we know where to go. None of the levels, as Roger said, ever changed. Right. There was no left, right, or crazy turns. It was just, where's the ammo?
Nick Scarpino
And the health expanded, right?
Snowbike Mike
Changed, but they expanded. But they were always the same. We knew exactly where to run. I mean, sure, Nick and Roger taking a quick shot at them. Tim, they got lost all the time. Not Mike the car talk.
Roger Picorni
Well, we did learn one thing.
Snowbike Mike
This is a silent cartographer.
Roger Picorni
Yeah, I hate it. I hate it.
Nick Scarpino
It's always north. Wherever I'm facing, wherever I'm facing is north.
Roger Picorni
That's north. One thing that we did fuck up on that would have made that whole experience better was that we realized by the ending of the, of the play session that you can unlock respawn areas. So we would. Basically what was happening was we would die. And then one of us would respawn all the way in the beginning of the level. And then we would get lost because there's a million fucking his and we're like, I don't know where I'm going.
Snowbike Mike
Yeah.
Roger Picorni
So, yeah, that's one thing we learned.
Snowbike Mike
That was every time you move forward, there's a new. And so then the next one we did was like this cool out of world almost in space. Look. Yeah. And that's where we were shooting these giant like beehives, these ugly little larva sacks that would drop these giant glowing green balls. And we had to fill up a little like mining cart with them. And so Nick and Roger would run out. I would protect the mining cart. They would come back and drop the balls in the mining carts. And then step one, we'd run back to the elevator, we'd dip out. Next run, we'd go to the next area and we'd do it all over the place.
Roger Picorni
The payload, right?
Snowbike Mike
Yeah. Every time it felt like you would load into the job and it would unlock the next area for you. And then the next time you did it, you'd unlock the next area and you'd see a little more. But nothing ever felt different about it. It just wasn't engaging. And then the third one, what did we do on the third one?
Roger Picorni
Do you remember Marty forgetting.
Nick Scarpino
And the minecart.
Roger Picorni
No, the minecart. That was the second one.
Snowbike Mike
Yeah, minecart. And post it notes. And then there was one more.
Roger Picorni
Yeah, I'm blanking on it.
Snowbike Mike
And that's the unfortunate part about it. It just doesn't stand out. Yeah, that, that's the issue. The win right now for this is there's an audience that really wants PvE games with them. People and their friends can just load in and just have a fun night, chilling and relaxing. Right. No crazy challenge or make the challenges you want. Right. The positive about this game is it's coming in at $40 for the base game, Right. On top of that, it's on game pass and it's on PlayStation Plus. So you and your friends don't have to debate, hey, should we spend this money or not? Just jump in. Is this cross play, Roger?
Roger Picorni
I'll look into it. Also, the third one is the furnace, as Michael Reeves says in the chat.
Nick Scarpino
So that was furnace.
Roger Picorni
Yeah, that was when we had to jump start the furnace and like one of us would get burned alive. Oh, yeah, that was, that was like the first, first one we played, which was a little frustrating at first, but then once he figured it out, I.
Nick Scarpino
Think that's one where I kept getting like we were in the room, you were in the on fire. Yeah.
Snowbike Mike
Yeah. So it's just very basic cooperative experiences where it's like, hey, we're in room number one. There's two points we need to run to. We can either do this separately or we can move together and protect each other.
Tim Gettys
Right.
Snowbike Mike
And so you'd go to one spot, Nick would do the whatever little quick event it would be. We'd run to the next spot, we'd complete it, you're done, you move on to the next room or you leave the leave the game.
Roger Picorni
Cross play. Cross play.
Tim Gettys
Cross play is a thing which is great for this type of game. Obviously. Get your super chats in. We're going to take a quick break with the word from our sponsors, but when we get back we're going to continue talking about the boys experience with FBC Firebreak.
Nick Scarpino
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Roger Picorni
Just say, man, Nick, you fucking freaked it, man. This is one of the times everybody I know, if you're on the Patreon or the kind of funny membership you have no ads. You should go watch the ad version.
Tim Gettys
Yeah.
Roger Picorni
Because just to see Nick kill it. He just freaked that shit. He freaked that shit, bro. That was fire.
Nick Scarpino
It wasn't my goal to freak it, but I'm glad I reached freak it level.
Tim Gettys
Yeah, you can't Goal can never be different.
Nick Scarpino
No, your goal can't be to be cool. You just got.
Roger Picorni
It was beautiful during the stream when we were watching old episodes of KFA and we saw it was the Nugnum episode. We saw you reading the ads or whatever.
Nick Scarpino
Yeah.
Roger Picorni
And then people were like, man, I miss when Nick used to do ads. And I was like, let me tell you what little secret everybody. He's doing that ads this week. Everyone freaked out in the chat and they were like, yeah, Nick's back. Yeah, Nick's back. Nick's back.
Nick Scarpino
So huge.
Roger Picorni
We're excited, man.
Tim Gettys
I'm proud of Bad Poppies, what they call them. We have yelling, super chatting and saying, is the gameplay at least generally good or fun?
Roger Picorni
Yeah, I mean, it's serviceable. Right. Like, it's not like it, it's not like an incompetent shooter. Like, it definitely works. It's just, it's just not fun. Like, I'm not having fun at least. So. Yeah, it's not like a terrible. Like I would say, oh, the shooting doesn't feel good. There's no, like, moment where, you know, I shoot a shotgun. It doesn't feel like a shotgun. It's just, you know, the, the base loop of it all and how underpowered these level these guns are initially kind of make you want to fight for it and to upgrade it, but from my experience, upgrading the weapon at least doesn't do too much. How about you, Mike?
Snowbike Mike
Yeah, I think when I really think of this game, it's like, if you like Left 4 Dead, you're probably going to have a good time with this. You're going to play a couple of nights, you'll get lost in it. It's just, it's missing something that takes that left four dead experience and brings it to 20, 25 and beyond. Right. Like, there's a reason that game is so beloved, but at the same time, like, we are now here with these games and experiences and it should be a little bit more than just what this is and I hope in the next two jobs or maybe beyond it finds something that it's lacking here.
Tim Gettys
Anything to add, Nick, or.
Nick Scarpino
No, I just feel like if you're, if you're me, if you're the most casual of gamers, this is not going to be an experience that you're going to really want to engage with for longer than a couple hours. And especially if you, if you, if you're looking at this and you're hearing us talk and you're thinking, 40 bucks you're not going to buy this game.
Roger Picorni
Yeah. It's also tough because they literally, in the initial briefing that I had, they were talking about this is like something that not only people that have never played a Control or Alan Wake or Remedy game can pick up, but somebody that maybe has never really played video games that much, like, that's the. That's like the level of casual that they're trying to pitch. And I just don't think that's what this is. This is for. This is for a lapsed, you know, gamer that maybe played Left four Dead back in the day and really misses that hanging out with the homies type feel. And they haven't played Helldivers 2 yet. Like, that's harsh, but that's kind of what it feels like. I don't know, like if you played any of those other games that came out in the last five, six years that have done it better, I don't think you're going to want to play this one.
Tim Gettys
Roger, as the. The biggest Remedy guy I know.
Roger Picorni
Yeah.
Tim Gettys
Are you satisfied at all with any lore implications or.
Roger Picorni
We didn't see much. Again, also in the first initial briefing, that was a big question that people asked was like, is there going to be story? They said, no, there's no story. There's nothing here. There is some type of lore implications that we're not going to spoil. And we didn't see any of that, or at least I didn't notice any of that. There was no codex, there was no, you know, papers that you're picking up that you're reading anything off of. I'm sure there is something deep in there. I'm sure that if you, you know, it's Remedy, they're going to put some type of story content. I'm sure Dr. Darling is going to be stuck in some type of lab or something weird. Right? But I didn't notice anything. So in terms of that. Yeah, it just, it just kind of feels like, oh, I'm in this world that doesn't have any. Much of the things that I love of the world. Which, you know, it's cool. It's cool to like walk around it and see like, oh, well, this is the area from Control, but. But you know, it's not really doing anything past that things you love in the world.
Tim Gettys
Roger, I know you love Mike.
Roger Picorni
I love Mike.
Tim Gettys
Do you love sax?
Roger Picorni
Let me.
Nick Scarpino
No, stop here. Here we go. Okay, this is what everyone's. Change it, Change it. I'm gonna stop looking at. I'm gonna stop looking at old videos of Back from Blood to re. Familiarize myself with that. And we gotta have a conversation about this, right?
Snowbike Mike
Yeah.
Nick Scarpino
Some shit went down yesterday which we're not gonna talk about. That was. We're not allowed to talk about it. Turns out it's embargo, so everyone don' Nintendo. Just be cool.
Tim Gettys
It's like when Blessing was reviewing tears.
Roger Picorni
Of the kingdom and Nick was like.
Tim Gettys
Blessings off doing something really important. It's like, thanks, Nick.
Nick Scarpino
But nobody ever guessed it. Yep. So some happened yesterday that put it. Actually, we got to dial this back.
Snowbike Mike
All the way to the. Dial it back.
Nick Scarpino
Shout out to Mike and Roger for having an AM Amazing marathon stream for death stranding a walkathon for your health, for everyone's enjoyment value. You guys crushed it, right?
Snowbike Mike
We called Tim didn't answer.
Roger Picorni
We.
Tim Gettys
We got so sad. I didn't.
Roger Picorni
I'm sorry. We also got to talk about Tim. Big time. And us.
Snowbike Mike
Big time.
Nick Scarpino
Big.
Roger Picorni
That's huge.
Tim Gettys
Twice.
Roger Picorni
Because we're walking on the shitty treadmill and then we realize, oh, he has a peloton. Never once offered it. Never once offered it. And that's when you realize the tier of Tim Getty's life.
Tim Gettys
Here's the thing, though. We did talk about this a long time ago, but, like, logistically, there's no way that would work.
Roger Picorni
Mike has a big car. He could have figured it out.
Tim Gettys
Dude, this thing is big.
Roger Picorni
Big Kevin's car.
Tim Gettys
Oh, man, I don't know. Kevin's got four cars, so.
Nick Scarpino
You also can't plug his. His peloton in because it requires a much bigger.
Tim Gettys
It's like a washing machine.
Nick Scarpino
I heard you guys called everybody because.
Roger Picorni
Of some, like, big, like, thing you guys did in the stream.
Nick Scarpino
Well, where was my call?
Roger Picorni
Well, let's talk about that real quick.
Snowbike Mike
We called everyone.
Roger Picorni
You called everybody, but not me called everyone. That was the guy who regularly checked up on you.
Nick Scarpino
The guy who called you to fix the couch shot.
Roger Picorni
Because we wanted the bit of everybody we're calling to not answer. Right. We knew Barrett was there. We knew Barrett was gonna answer. So we're like, who's the people that were annoyed the most? Tim.
Tim Gettys
No.
Roger Picorni
Greg.
Snowbike Mike
Yeah, Blessing for sure.
Roger Picorni
Blessing. Big time. To our asses too, by the way. Did not respond to my death. But it's completely big time. Joey. She's in Beyonce. She's hanging out with Beyonce. She didn't respond right. And then we finally called Andy because we knew he would be annoyed even if he was watching Bear. I knew you would love to be.
Snowbike Mike
On the Bear with a road for us.
Roger Picorni
Yeah, he would have wrote for us.
Nick Scarpino
God forbid. Yeah, yeah.
Roger Picorni
He wouldn't know, but yeah, we had an amazing.
Nick Scarpino
You guys come off, literally help fix the stream. I literally see you guys before Friday and your friends. Okay. After the weekend, your brothers.
Snowbike Mike
Monday we're brothers.
Nick Scarpino
Monday, you're brother.
Snowbike Mike
Monday we're back. It's until he never bought a yard.
Roger Picorni
Yeah, it's like the gar.
Snowbike Mike
Like, that's how back.
Nick Scarpino
It's Mike picking up Roger, whether Roger wants to get in the car or not. Yeah, it's Mike with the, with the Forerunner Uber. Just, just showing up at the house and blocking his exit until Roger runs through.
Snowbike Mike
Uber's here.
Roger Picorni
I was unblocked from him. That was great.
Nick Scarpino
Unblocked. Unblocked him on the phone.
Snowbike Mike
It was a big deal.
Nick Scarpino
So I'm looking forward to this, right? I'm looking forward to hanging out with Mike on Tuesday. What is it? What? Yeah, Tuesday. To see what this new burgeoning relationship looks like. And then Roger had to big time.
Roger Picorni
I didn't big time him.
Nick Scarpino
There was a big time moment that happened.
Snowbike Mike
Yeah.
Nick Scarpino
And I'm thinking an executive decision made.
Roger Picorni
And the Venmo request still requested. I canceled the Venmo request. He still sent it to me, though. He still sent it to me.
Nick Scarpino
That is what it is.
Snowbike Mike
Okay.
Nick Scarpino
I'm thinking to myself, they can recover, right? This is just one rift in this brotherhood. Brothers fight. Sometimes it happens, right? I used to get in fistfights with my brother every once in a while. Mom used to get really pissed off and just throw shit at us. I'm like, elena, you're not helping. You're just throwing shit into the chaos, right? Like when a wooden spoon hits me, I get more, more mad, not less mad. Yeah, everything's fine. We've. We've. We've figured it out by the end of the day and it somehow works out that the last three people in the office are me, Mike and Ron.
Roger Picorni
Incredible.
Snowbike Mike
The boys.
Roger Picorni
The boys just together.
Nick Scarpino
Great day, great meeting.
Roger Picorni
We're high, we're high five. Everybody's. We're talking about the, the sequel stream. Potentially, we're just high five.
Nick Scarpino
We did a post more. We did pros and cons. We did some pain points, we did some, some great points. All that stuff. Great. Just 10 out of 10. Very professional. And I'm feeling great, right? I'm like, I'm going to go home, maybe do a little workout, maybe play a little game. This is going to be great, right? Surely the team, these guys I rely on, there's not going to be another, like, wedge thrown to widen the gap between them. And then we start walking out and I look down and right, right by the exit. There's a bunch of stuff now Tim, you know me. Whenever there's a bunch of stuff gets uptight, I get uptight.
Roger Picorni
Gets up tight.
Nick Scarpino
So of course I have to say something. Hey, what is this stuff? Does anyone know what this stuff is?
Roger Picorni
And then you reminded me because that stuff was actually mine. I was gonna bring it home. Greg got sent through Towerborn and Xbox. A lovesack. I think it's.
Nick Scarpino
Yeah.
Roger Picorni
From Lovesack.
Nick Scarpino
Yeah, Legit.
Roger Picorni
Like super sack, I think it's called.
Snowbike Mike
Yeah, super sack.
Roger Picorni
Yeah, super sack. It's this massive beanbag. And Greg got it sent. He's like, hey, who wants it in the office? And then I looked at Greg and I looked around at the office. I said, if anyone doesn't want it, I would love to take it. Leanza, when I was in the office on Monday, I'd need to pick up something. I looked at it and I told the answer, and she was like, oh, that sounds awesome. I would love that. I said, yeah, we love taking. Craig says, it's all yours, buddy. You take it home. Then I'm like, awesome.
Nick Scarpino
I go, great.
Tim Gettys
Oh, real quick, mister, I'm getting glare. I can't see that pit.
Roger Picorni
Yeah.
Tim Gettys
Says, aren't those like $3,000? Yes.
Roger Picorni
Very expensive.
Tim Gettys
These are very expensive sacks.
Roger Picorni
It's like fourteen hundred dollars.
Snowbike Mike
Yeah, it's a big sack.
Roger Picorni
It's a very expensive.
Nick Scarpino
It was. I don't know if it was that big. Big sack. Yeah, but it was.
Roger Picorni
It is. It's. It's huge.
Nick Scarpino
It's a big sack.
Roger Picorni
It's huge. It's super sack. Not as big as the super duper sack, but this is the super sack.
Nick Scarpino
And we're walking out and Roger goes, lovesack. And I'm just thinking, great, get it out of the office.
Roger Picorni
Right?
Nick Scarpino
Because I can't. I can envision that thing sitting over in the corner collecting dust and. And. And Mike or Kevin sleeping on it at one point and it just being disgusting and having a smell factor to it. So I'm just trying to get this thing out of the office, but I'm noticing there's two other boxes that come with this. One's an ottoman and one is a box that has a cover to this love sack.
Snowbike Mike
All the Xbox brand you can imagine, Tim.
Tim Gettys
Mm.
Nick Scarpino
And Mike goes, wait. Mike goes, wait, this is an Xbox branded love sack. And Roger goes. He waits, the perfect beat because he realizes he's been God.
Roger Picorni
Yeah.
Nick Scarpino
He realizes that this is strike two, Right. That. That he should have given this to Mike as. Especially since that day's past transgression would dictate the prima nocta of you have to then give him. You have to give him something in return because you didn't get him the thing that he wanted.
Snowbike Mike
Oh, my good side is right.
Nick Scarpino
I got your shirt.
Snowbike Mike
And Tim, just to set it up for you on my side of things. Okay. Walk in the morning, notice this beautiful Xbox branded postage box. And I'm thinking, man, my name should be on that. Greg Miller's name's on that. Okay. You know, that's the most fun thing.
Roger Picorni
Doesn't say a word, doesn't ask a question. Doesn't think about the fact that Greg gets sent things all the time that aren't for him necessarily.
Snowbike Mike
Put the. Put the team on my back, right? Games daily with Gary. Right into a stream with my main man Nick. Putting the team on my back somehow. Yeah, well, Mike's got the team on his back with Barrett and Gary.
Roger Picorni
Yeah.
Snowbike Mike
Shout out to you.
Tim Gettys
You have the team on your back.
Snowbike Mike
Okay, Roger out here. Who's taking this giant Xbox loves.
Tim Gettys
Mike didn't ask the question.
Nick Scarpino
When there's no one in the office.
Roger Picorni
I didn't ask.
Tim Gettys
Here's the thing that you need to understand, Mike. You walk in, you look at this thing, you don't say. Yeah, that's all you had to do.
Snowbike Mike
Is say because he's got to accept it first.
Tim Gettys
We don't read your mind, Mike.
Snowbike Mike
Yeah. Yeah.
Tim Gettys
Very aggressive knock on the door. Cool. Greg wasn't there to help, so guess who has to stand up. Guess who has to do manual labor. I should have the love set. All right. You should have loved the door. I have to pull this thing in, Roger. It's heavy as hell. I don't know how you're gonna get it to your house, so.
Nick Scarpino
Oh, well, that was strike.
Roger Picorni
No, you don't even get it.
Nick Scarpino
That was strike three.
Snowbike Mike
So I'm just setting up how I feel, right? Because now their emotions are going of like, okay, well, there's an Xbox thing here. I want that. You know what I mean? Like shout out.
Nick Scarpino
Of course.
Roger Picorni
No, no, no. You only want the Xbox. You don't want the love sound.
Snowbike Mike
I don't know.
Nick Scarpino
What he said was, I quote, I'm the Xbox guy. I don't care that Tim canceled X cast. I'm the Xbox guy in this office and I should have the Xbox themed merch.
Roger Picorni
Yeah.
Nick Scarpino
And Roger immediately realizes he's made a mistake.
Snowbike Mike
And then what does he do to me, Tim? Oh, pick up the handle and carry it out.
Nick Scarpino
No, what happened was this. Roger goes. Roger goes. Roger goes. Ok, guys, I'M just going to take this stuff to my car. And I look, and Roger starts doing the thing you do when you walk into a target for one thing, but you actually need 10 things, and you should have got the basket, and you should have got your friends to help. He starts collecting this shit in his arms, and this love sack is like a solid 70 or 80 pounds of packed in love. And so I go, mike, we gotta be cool. Let's just. Just grab an end of this thing and help me carry this. It's got handles.
Tim Gettys
Yeah.
Nick Scarpino
That's how heavy this thing is. Mike picks this thing up, and as he realizes the weight, both literally and metaphorically of what's happening, he lets out a guttural, I love you so much, Roger. I love you.
Snowbike Mike
I love you so much.
Nick Scarpino
That's how you know he's mad.
Snowbike Mike
And then we walk out to the car. He can't even fit it in the car. He can't even fit in the car, Tim.
Nick Scarpino
I left as these two were laughing and screaming at each other, and I just drove out into the sunset.
Tim Gettys
Yeah.
Nick Scarpino
Because I knew this was going to be an ongoing joke for the rest of our lives. Roger stole Mike's love sack.
Roger Picorni
I just wanna. I just want to clear up a few points. One, I did not expect them to carry this thing. I was gonna do it myself.
Nick Scarpino
How are you gonna get that thing out of it?
Roger Picorni
I was going to do multiple tricks.
Nick Scarpino
Were you gonna drag it?
Roger Picorni
I was gonna bring on my sack. I was gonna do both multiple trips. Because you know why I know that I can move it? Because I brought it home yesterday. I carried it up my. Up my stairs by myself, brought it into the house, opened it up, looked at it, and I had multiple. Multiple situations that I learned as soon as I looked at it. One, this thing's massive.
Tim Gettys
This thing, massive.
Roger Picorni
I have a small little apartment. And we start measuring. Nothing's fitting. This is not gonna fit. We're gonna throw away this cat tree. This poor cat's gonna have to live on the street.
Nick Scarpino
The cat's got a love sack now. Enjoy it, cat.
Roger Picorni
If we get a love sa sack, this cat's gone. Okay? So that's tough, right? Even if we do fit it, there's another thing that I learned, and I realized Mike will never forgive me for the rest of his life. He will always be Snow Bitch Mitch to me for the rest of his life. If I don't give him. If he doesn't. If I don't. If I don't give into his tantrum right now and bring candy.
Nick Scarpino
And you better give him that candy.
Roger Picorni
And then.
Snowbike Mike
And then.
Roger Picorni
So I open it up. I don't even take it out of the fucking thing.
Snowbike Mike
Yeah.
Roger Picorni
I open up, I look at it, and I say, if I take it out, it's going to inflate, and then I. And then it's going to be a nightmare. So I just open it up and I just leave it. And I call Mike immediately. I know I gave the phone to Lianza because he.
Tim Gettys
I don't want to deal with this.
Roger Picorni
I don't want to fucking deal with this. Because he put it on Lianza, too. He was like, if Lianza likes it. If Lianza likes it, you keep it. And he gets all tight looks at me. But if she doesn't, I'm there in your house at five minutes. So I give the phone to lie. I'm like, you break the news to him. Okay. She. She says, mike, we thought about it, and she really hams it up. She's great. I love her so much. She hams it up and she's like, we don't want it. And then Mike just immediately goes, oh, you sure? No, no, keep it. No.
Nick Scarpino
Such.
Tim Gettys
You're an asshole.
Roger Picorni
Think about it. Think about it.
Snowbike Mike
Sleep on it. Don't. I don't know.
Roger Picorni
It's gonna. Let's go in their house.
Nick Scarpino
You need it.
Roger Picorni
You need this. Come on. Because I know him. He's thinking about it, and he's like, I can. I can just fucking just think about this for the rest of my life.
Snowbike Mike
For the next 10 years, Tim, there's.
Nick Scarpino
Gonna be a whole chapter called the.
Snowbike Mike
Love Sack during the weekend. We ordered food for dinner, and we had Denny's. I looked at Roger and I said, if this Denny's order doesn't have syrup on it, I'm throwing the biggest temper tantrum. I'm whipping pancakes at the wall, and Roger now gets on the doordash app and is live texting the guy like, please, God, bring the syrup.
Roger Picorni
Yeah.
Snowbike Mike
Because he knew it was gonna go.
Nick Scarpino
Yeah.
Roger Picorni
And then I hid the syrup as a joke, and then he got scared, but whatever. So then I brought this fucking love sack back downstairs by myself, threw it in the yard, and it's in my trunk right now waiting for you.
Snowbike Mike
Yeah.
Roger Picorni
So, yeah, you're gonna take it.
Tim Gettys
I need the update.
Snowbike Mike
Yeah.
Tim Gettys
Do you want this love sack?
Snowbike Mike
Hell, yeah. I can't wait. Oh, yeah, I can't wait.
Roger Picorni
No, because he looked at me, he said, even if you keep the love sack, you give me the COVID I'll wear the COVID for As a blanket or a teacher. Oh, yeah, I'll wear. I'll wear the Xbox cover cover as a T shirt to represent the shirt that you never got me.
Nick Scarpino
Now, you know, you realize, of course, that Mike has. It's a win win for Mike because now he gets the love sack, but he also gets to be salty for the rest of his life. That you didn't immediately give him the love sack. He had to. He had to accept.
Roger Picorni
Step up the.
Nick Scarpino
The. The, you know, the sloppy seconds of the love sack once you didn't want it anymore. And now Mike's giving this thing a home. Like it's a rehoused dog.
Snowbike Mike
It's in the journal. It's all in the journal.
Tim Gettys
So, Mike, you're gonna get this in your house. Roger immediately realizes this is not for my house.
Roger Picorni
No.
Tim Gettys
Is it for your house?
Snowbike Mike
Oh, yeah. I can't wait. Oh, yeah, yeah, yeah.
Roger Picorni
It's for herself. Yeah, yeah, yeah. He's got empty. He's got empty room. He wants an instant.
Tim Gettys
N64.
Roger Picorni
Yeah, no, N64 table is what he wants.
Snowbike Mike
I want that N64.
Roger Picorni
This is perfect.
Snowbike Mike
We're low balling that guy. We were gonna break him.
Roger Picorni
He was having Lianza message a guy on Facebook Marketplace that was selling an N64 table. And she would. He would message her and be like, hey, I can only do 220. Tell him that. And then she would go, I can only do 220. And then she would screenshot the response and send it to him. And then we go back and forth.
Snowbike Mike
Like he's asking for 400. I'd say we're going to lowball this guy. Tell him 200. Guy goes, Absolutely not. 350 low. It's like, oh, let's get him again. Tom will be there tonight. 225.
Nick Scarpino
Guy goes, why is lean your go between.
Roger Picorni
No, she is. And that's the funny thing is that Lianza looked at Mike and said, I want this thing. I don't think there's. He would either have to turn heel on Lianza, which he would never do because he loves her too much. And they share. They share the. The inner goblin.
Tim Gettys
She's pure good.
Roger Picorni
Where they love candy and inner goblin. Yeah.
Snowbike Mike
Coach Mike gym Katz. Coach Mike ruined her life.
Nick Scarpino
I live with.
Roger Picorni
Broke her ankle. He broke her ankle.
Nick Scarpino
Which is crazy because you think of you. If you broke someone's ankle, you should give them a free love sack.
Roger Picorni
Yeah, exactly. And you would also think that, like, if you broke someone's ankle, like, you you would just be, you know, give me a freebie with anything.
Snowbike Mike
Yeah, yeah, I live with that.
Roger Picorni
Or just let me be mad at you for once. But now.
Tim Gettys
Well, everybody stay tuned here to Kind of Funny for the ongoing shenanigans and lore of Snowbike, Mike and Roger. Their love.
Roger Picorni
We're gonna make it up. We're gonna figure it out on the remix. We're gonna figure it out. We're gonna figure it out by the second stream.
Tim Gettys
Oh, man. How far will they walk? We'll have to wait and see. Let us know in the comments below if you're still interested in checking out FBC Firebreak. And I know a lot of people are asking in the live chat, where is the Superman reaction? We are about to record it, but we can't do it live. It'll post as soon as we can get it up afterwards because the studios have been taking down our live trailer reactions and we got to be careful because we got too many strikes going on. We don't want to get Mr. Bucketed, if you know what I mean.
Nick Scarpino
Exactly.
Tim Gettys
Otherwise, we will be doing stuff live. Still, we have Mike and Nick playing Escape from Tarkov. If you're on Twitch, stay where you are. If you're on YouTube, make the jump over to the other video. But until next time, love your sacks.
Roger Picorni
Yeah.
Nick Scarpino
Or Roger Sack.
Kinda Funny Gamescast: We Played FBC: Firebreak
Release Date: May 14, 2025
In the May 14, 2025 episode of the Kinda Funny Gamescast, host Tim Gettys welcomes back listeners with his usual energetic banter. Joined by regular contributors Snowbike Mike, Nick Scarpino, and Roger Picorni, the panel dives into their experiences with the upcoming multiplayer shooter from Remedy Entertainment, FBC: Firebreak. Amidst discussions on gameplay mechanics and personal anecdotes, the hosts provide an in-depth analysis of whether this title lives up to Remedy's reputation.
Before delving into the main topic, Tim shares an intriguing story he encountered on Reddit about a $10,000 treasure hunt buried somewhere in San Francisco. The announcement, reminiscent of the adventurous spirit in The Goonies, has set both the community and news channels abuzz with excitement. The hosts humorously speculate on joining the hunt, with Snowbike Mike expressing enthusiasm:
"I just don't get enough Tim time right now and I'm going to talk about it, you know." ([00:55])
However, the conversation quickly shifts back to gaming as they prepare to discuss FBC: Firebreak.
FBC: Firebreak is presented as Remedy Entertainment's first foray into the multiplayer shooter genre, set in the aftermath of their critically acclaimed Control. Scheduled for release on June 17, 2025, the game promises intense cooperative gameplay centered around a special unit of soldiers battling hordes of enemies known as "hiss."
Roger Picorni shares his mixed feelings about the game:
"I didn't love it as much as many people did in the press. I think it's for a multitude of reasons." ([07:58])
Roger appreciates the game's aesthetics and atmospheric return to the Control universe but feels the gameplay lacks the addictive quality seen in titles like Left 4 Dead or Helldivers. He criticizes the weapon mechanics, stating:
"The guns...it did not have that addictive quality that I'm looking for." ([09:16])
Snowbike Mike echoes Roger's sentiments, drawing parallels to his past experiences with Left 4 Dead:
"I did not have the most fun playing this. Right. It did bring me back to the left Four Dead days." ([10:42])
While acknowledging the cooperative aspects and nostalgia factor, Mike finds the missions repetitive and lacking engagement.
Nick Scarpino provides a critical perspective on the game's PvE focus and battle pass system:
"I don't like PvE. I don't really like these, these grindy games that make you feel like you're just doing tasks in an artificial world." ([12:26])
Nick feels that FBC: Firebreak fails to deliver the dynamic and strategic gameplay he desires, likening it unfavorably to Helldivers and Back 4 Blood.
The hosts delve into specific game mechanics, highlighting issues with the battle pass system and job classes:
Battle Pass System: Both Roger and Nick critique the incremental and often tedious nature of unlocking weapon upgrades, undermining the incentive to progress.
"I have to go five pages into a battle pass. That sucks." ([19:37])
Job Classes: The panel discusses the lack of necessity and depth in the game's job classes, noting that roles feel redundant and don’t significantly impact gameplay.
"It just felt like we were needed, but we also weren't needed." ([21:20])
The conversation frequently references other cooperative shooters to benchmark FBC: Firebreak's performance:
The consensus is that while FBC: Firebreak is serviceable, it lacks the spark and depth that make its contemporaries standout titles in the cooperative shooter genre.
Roger Picorni speculates on the game's market performance, suggesting that FBC: Firebreak will find its niche audience on platforms like Steam and Game Pass but may not achieve blockbuster status:
"I think it comes down to the base idea...the guns are broken and they're old, right? It just doesn't feel like a twitch shooter." ([17:38])
Tim Gettys adds that the price point ($40) and inclusion in subscription services like Game Pass and PlayStation Plus are strategic moves to ensure its longevity among dedicated players, despite not appealing to the broader gaming community.
Amidst serious discussions, the hosts divert to a humorous and ongoing skit involving a love sack (a massive beanbag). The story details Roger inadvertently receiving an expensive Xbox-branded love sack, leading to a series of comedic interactions:
Roger's Struggle: Unable to fit the love sack into his small apartment, Roger humorously contemplates the chaos it would bring.
"If we don't have that, Roger could go up and do the quick time event with the rblbs just quickly spamming it and it would turn on the same way." ([21:20])
Nick and Mike's Involvement: The dynamic between Nick, Mike, and Roger unfolds as they attempt to resolve the love sack dilemma, resulting in playful banter and exaggerated promises of lifelong grudges.
"I was just setting up how I feel, right? Because now their emotions are going of like, okay, well, there's an Xbox thing here. I want that. You know what I mean?" ([39:38])
This segment showcases the hosts' chemistry and adds levity to the episode, creating memorable moments for their audience.
As the episode wraps up, Tim Gettys teases upcoming content, including pre-recorded reactions to new trailers like Superman and Ironheart, due to studio embargoes. The hosts encourage listeners to engage with their Patreon for ad-free experiences and exclusive content.
"Let us know in the comments below if you're still interested in checking out FBC Firebreak." ([48:34])
They conclude with a humorous nod to their ongoing love sack saga, promising more antics in future episodes.
Tim Gettys: "I just don't get enough Tim time right now and I'm going to talk about it, you know." ([00:55])
Roger Picorni: "I didn't love it as much as many people did in the press. I think it's for a multitude of reasons." ([07:58])
Snowbike Mike: "I did not have the most fun playing this. Right. It did bring me back to the left Four Dead days." ([10:42])
Nick Scarpino: "I don't like PvE. I don't really like these, these grindy games that make you feel like you're just doing tasks in an artificial world." ([12:26])
Roger Picorni: "The weapons...it did not have that addictive quality that I'm looking for." ([09:16])
Nick Scarpino: "This feels like I'm just doing work now." ([16:35])
The Kinda Funny Gamescast episode on FBC: Firebreak offers an honest and critical examination of Remedy Entertainment's latest multiplayer endeavor. While praising the game's aesthetics and cooperative potential, the hosts collectively feel that it falls short in delivering engaging and dynamic gameplay. Balancing technical critique with humorous storytelling, the episode provides listeners with a comprehensive overview of what to expect from FBC: Firebreak upon its June release.