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Tim Geddes
Foreign. There's nothing like wrapping my hands around Nintendo GameCube controller. Bless.
Greg Miller
Oh, yeah.
Tim Geddes
Ever since I was a little boy, I'll never forget the day. It was late November. All right, 2001. The GameCube had launched one of the first. Actually, the first console I bought day one. But there was a catch, everybody. I didn't have any games. My mom told me I can get one game. And I was like, I want Super Smash Brothers Melee. And Nintendo was like, that's not coming for two more weeks. And I was like, oh, no.
Greg Miller
I know exactly where this is going.
Tim Geddes
What did I do?
Greg Miller
You're just holding on that controller and.
Tim Geddes
Just pressing buttons, just pretending to play Super Smash Brothers. Thinking about. Thinking about how the buttons were.
Blessing Adeoye Jr.
Oh, it felt so good, though.
Greg Miller
I think the gamecube controller is why I know what the word ergonomic means. You know what I mean? I think without the game controller, I would not know what ergonomical means.
Tim Geddes
That's absolutely true, I think, for an entire generation of idiots and gamers like us. But we got to play Nintendo Switch online for the Switch 2's GameCube games. We got to play four of them.
Greg Miller
Yep.
Tim Geddes
And I want to hear all about your impressions of it, boss.
Greg Miller
Did you play all four?
Tim Geddes
I did.
Greg Miller
Wow.
Tim Geddes
I did. I'm a GameCube boy. Are you a GameCube boy?
Greg Miller
I sat down. Oh, I guess I didn't sit down. I stood up because all the booths were standing up. But I got my hands on the Gamecube thing. I went immediately to SoulCalibur II. I looked at Roger and I was like, roger's not going to say anything. I'm just going to play Soul Caliber 2 right now.
Tim Geddes
Yeah.
Greg Miller
Yeah. And that's it.
Tim Geddes
And I like, what's wrong with that?
Greg Miller
Oh, absolutely nothing. Because I was out of soul.
Tim Geddes
Featuring Link.
Greg Miller
Featuring Link.
Tim Geddes
Oh, he's back.
Greg Miller
Can I tell you, like, something that's gonna upset you is the fact that, like, I mean, it's not gonna upset you because you're gonna understand. Right? I was a PS2 kid, and so I played the Heihachi version of Soul Calibur 2. And that was my Soul Calibur 2. And I was always jealous of the GameCube kids.
Tim Geddes
And Xbox had Spawn.
Greg Miller
Yeah, that's true.
Blessing Adeoye Jr.
What were they thinking?
Tim Geddes
Roger's freaking out. Roger's high time.
Blessing Adeoye Jr.
Did you not know Shout out to Spawn?
Tim Geddes
But, like, when you have Link on Nintendo, it's like, give me Master Chief or something. You know what I mean?
Greg Miller
Spot an Xbox exclusive.
Tim Geddes
No. What are they doing? I don't know.
Greg Miller
There are just people anywhere. Okay.
Tim Geddes
You had he, which. Yeah. I feel for you.
Greg Miller
And it's like, I. What? From what I've heard, Cloud was full speed at last minute and they couldn't get it. That's what somebody. That's what, some random person interested. But it makes so much sense. Yeah.
Tim Geddes
I'm.
Greg Miller
I'm more curious about what you have to say about the GameCube stuff, but I'll. I'll start off by saying played Soul Calibur, looked like Soul Calibur, controlled like Soul Calibur. And I was like, cool. All right, GameCube. It's on Switch now. We did it.
Tim Geddes
Yeah. All right. We begged for years. Now it's here and now it's here.
Greg Miller
And I. And I don't care as much as I thought I did. But I think once we start getting more games added, right, it's going to be more exciting.
Tim Geddes
But not soul calibur 2.
Greg Miller
Then what, man? Is there a way you can get a DK64 version on Gamecube?
Blessing Adeoye Jr.
You monsters.
Tim Geddes
We got to play Wind Waker. We got to play F0GX. Oh, my God. It's back, baby. Soul Calibur 2 and then Super Mario Strike. Yeah, the good one. The one that made us all hyped for a Nintendo Switch version.
Greg Miller
So where did you start? I assume with F0.
Tim Geddes
I started with F0.
Greg Miller
I also played F0 after, so.
Tim Geddes
Yes. What'd you think?
Greg Miller
Is this your first time playing F0GX? It was really cool. It was really kind of difficult, actually.
Tim Geddes
It's incredibly.
Greg Miller
I think I got 23rd place.
Tim Geddes
Yeah.
Greg Miller
I didn't know they had 23rd place.
Tim Geddes
Strap in, dude. F0GX, specifically, infamously, a difficult game. A game that I never beat. I can't wait now. I've been waiting for them to. I thought they were going to actually just put out a new port of it or something for so long. But I want to try the story.
Blessing Adeoye Jr.
Mode because it was so great.
Tim Geddes
It was so funny. It gave a story to Captain Falcon and that. Like, it's kind of cool. But it was brutally hard. Like, I don't think I made it past Chapter four or something. Like, it was. It was rough, but the game mechanically, so great. And like, dude, the game is fast. You know, we talk about, like, technical prowess and, like, FPS and all that stuff nowadays. I'll never forget the first time laying my eyes on F0GX at a Toys R Us. And I saw it and I'M like, how is this game at least the best graphics possible, man? Like, this is nuts. So, yeah, being able to play it again was. Was great. Opt into Mario Strikers enough to just be like, it's Mario Strikers. And I love that. Such a fun game. Great multiplayer. Wind Waker played that as well. And then, yeah, Soul Caliber played his link for a little bit and kind of like, you, I was like, I get it. But, like, again, I just want to get my hands on all of them, so. And I want to do that because I was very interested in what is gamecube gonna look like on nso. How is it similar and how is it different from the other console offerings? And it's the same.
Greg Miller
It's the exact same. Yeah, yeah, yeah. It was one of those ones where I don't know what I expected, I guess. Okay, here's the thing. What were the words they used in the direct. Cause I swear to God, they said something along the lines of, like, and these games are enhanced on the Nintendo Switch 2.
Tim Geddes
Just like, all of them are.
Greg Miller
Just like all of them are. And they all probably technically are.
Tim Geddes
They are. And you play Mario 64, and it's way less jaggy, and it's way clearer and shar. That's the thing.
Greg Miller
It's sharper again. I guess you can tell me better as a child of the GameCube. Right? I guess I just didn't notice it as much.
Tim Geddes
I mean, it's noticeable.
Greg Miller
Yeah.
Tim Geddes
And here's the problem.
Greg Miller
It's because. It's because I'd be playing them. It's because I've been playing on them.
Tim Geddes
And that's a big problem, man. That's a big problem in a lot of ways. Like, here's where we're at with this. All right. I'm very happy this is happening. I love the GameCube. Getting these GameCube games is awesome. I think the thing I'm most excited about is the games that are confirmed to be coming. I mean, these games are all awesome. Fire Emblem, Path of Radiance was on that list that they showed. Yeah, that game is awesome. The introduction of Ike, who. You know from Smash Brothers.
Greg Miller
Yep, I do.
Tim Geddes
But, yeah, that. That was an amazing Fire Emblem game. My first one. And I can't wait to play it again. I want to play it again. And this is going to be a great way to do that. In addition to that, there was a Pokemon Coliseum.
Greg Miller
Pokemon Coliseum.
Tim Geddes
That's amazing. You know, that's. There's a full RPG in that. Most people don't Know that they think it's like a stadium game only it's like no, there's a full on story rpg. You get Umbreon and Espeon. It's dope. Pretty sick. And then a ton of other stuff. And like there's a bunch of classic GameCube games. The weird thing is there's a couple GameCube games that have already kind of seen another life. Paper Mario and Thousand Year Door. One of the best of Nintendo GameCube's offerings. We recently got a amazing, amazing remake of it, whatever you want to call that last year. And it was so damn good.
Greg Miller
Really amazing looking.
Tim Geddes
Metroid prime remastered. Amazing on the Nintendo Switch. Wind Waker HD on the Wii U, amazing. And I definitely expected we were going to get that. I still have my fingers crossed. Yeah.
Greg Miller
What are your thoughts on that? Because, yeah, that being part of the original, the launch run of the gamecube games we're getting on at nso. Right. Like one of the things they mentioned during, from the demo is that the games that were available to us all, and this doesn't go for every game necessarily. Right. But the games were available for us, were all available in 169 except for Wind Waker.
Tim Geddes
Now here's the thing and you told.
Greg Miller
Me that there's a reason for that.
Tim Geddes
Yeah, the reason is it's not like, oh, now in 16:9 it's the Gamecube games that back then ran in 16 by 9. If you had the component cables, I think they were called, they run in it. Now it's in game. Like you go into the start menu, go to options. If back in the day it didn't have 16 by 9 options, it doesn't now. And that's a bummer. It makes sense, but it's a bummer. Which means wind wakers 4x3.
Greg Miller
Yeah.
Tim Geddes
You know, and Wind Waker doesn't have the enhancements that the HD version did, which, you know, some people, everyone's always good at. Like something's better of the original than a remake, even if the remake fixes a bunch of stuff. But like for me, like I think the Wii U version is the version of Wind Waker I want to play. Yeah. And so it's definitely a bummer that we're getting this one, especially because of my biggest criticism of all of these games in my experience with the GameCube on Nintendo Switch Online. And I'll tell you about that after a quick word from our sponsors.
Blessing Adeoye Jr.
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Tim Geddes
So the games look great. The actual video game looks great. A big problem I've had with Nintendo Switch Online since day one is I hate that we can't turn off the border. There's always these like little gray dots kind of on the sides and you're like little avatars up in the corner. I think that you can turn off sometimes, but you can't turn off the gray dots. And I think it's ugly, especially when you're playing on an OLED or when you're playing on how nice of an LED screen the Switch 2 has. So it's just distracting and it just. I'm like, oh, this isn't how I want to play these games. I might find other ways, you know what I mean? Especially when Wind Waker HD on Wii U looks like that is widescreen and doesn't have that stuff.
Greg Miller
And Roger, you watched Uncut Gems when, oh, I forget the name of the basketball player that was like, featuring that. Kevin Garnett. Kevin Garnett, yeah. Kevin Garnett has a scene where he's shown a diamond or whatever, right? And Adam Sandler is like, yeah, why.
Blessing Adeoye Jr.
Would you show it to me if.
Greg Miller
I can't have it? Yeah, exactly, right? Kevin Garnett's like, why would you show this to me when I can't have it? That's how I feel with the Wii U version of Wind Waker hd, where I'm like, I've seen it. I know how it looks. You can't show that to me two generations ago and then go, oh, here's Wind Waker on Nintendo Online. And it looked like that.
Tim Geddes
Yeah. I mean, with NSO expansion pass, right? So it's like, you're not paying much for this thing.
Greg Miller
And that's the thing is, I'm with you of like, I'm somebody who. I support the new versions of things and the old versions of things.
Tim Geddes
Yeah.
Greg Miller
I think both should be available.
Tim Geddes
And that's great. And so that's my thing is I'm happy it's here because I don't think that it means that Wind Waker HD is not going to come. It does make it feel a little silly. But also, I. Nintendo does Silly things. And it being here, I think having the original is great and it's going to make a lot of people happy. My problem is, in addition to the overlay or the borders being a problem for me, and I know I'm not alone in that, but my bigger problem is cool. The games themselves look really good. They look sharp. The same way that the N64 games look better. Like, way better on The Switch. These GameCube games do, too. And the majority of the games we played had widescreen support, so a lot of my problems were gone. But all of the UI for every single one of these games, all of the text, oh, oh, my God. It looks bad. Yeah, it looked bad. And granted, we didn't get to play handheld mode, so you take all that on a much smaller screen. I think this might go away and not be a problem at all. But playing on a big tv, it was, I'm gonna say it categorically bad looking. When you're on it, playing F0 and all of the information on top of this gorgeous game that is running so fast and just beautiful and everything's just shaggy and ugly.
Greg Miller
Yeah.
Tim Geddes
When you open up the menu of Wind Waker and it looks the way it does Soul Caliber to the starting screen and the little copyright stuff at the bottom of the screen looks like that, it's like, oh, no, I would rather pay for a remake. I would rather pay for this to be fixed. You know? And that is something that is solved in some ways with a lot of loving care from communities. You know what I mean? Yeah. But also, I just feel like I wish a little bit more was put into these.
Greg Miller
Do you think we're ever gonna get. Because, like, all the. A lot of the problems you're describing, if not, maybe all of them are problems that have already persisted through nso, and maybe they're a bit more noticeable now because we're at the GameCube era, right? So, like, you know, they just compound. And now it's like, oh, man, what are we doing here? What are we doing? But, like, do you think that there is any impetus for Nintendo to go, all right, let's treat this better, let's do something? Or do you think this is just par for the course and this is what we should expect?
Tim Geddes
I think this is what it's going to be and that it is a bummer. And again, I don't think it ruins the experience, but it definitely doesn't enhance the experience. And I think that when you're playing these games, you want them to be Enhanced at this point specifically. Then the other thing is, I'm very impressed with the library, like what we saw. I'm like, oh, wow, they're hitting home hard. There's no Smash Melee. We'll get Smash Melee. I really think that we will, I hope. But with what they're showing, it's like it's getting to the point via remakes. We've already gotten remasters, we've gotten. But the, the lineup here, there's not that many GameCube games left. It's. GameCube is very similar to the N64. Much larger library than N64, but not that much. And I feel like, because we've already got so many of the big dogs, right? We have Mario Sunshine.
Greg Miller
Yeah.
Tim Geddes
Granted, you only have it if you bought Mario 3D All Stars when it was available for two seconds. But Mario Sunshine for a lot of people is on the switch. Metroid Prime, Paper Mario, not Wind Waker. But that. Whatever. It's like. You get what I'm saying here? Pikmin. All of the Pikmins.
Blessing Adeoye Jr.
Yeah, all the Pikmins.
Tim Geddes
Right, yeah. So you get to the point where it's. And, and I guess Luigi's Mansion one's not. But it's about to be here. So, yeah, it's like we're. We're really, really, really running out of gamecube games that are realistically going to make the jump because of course there's a bunch of third party stuff and licensing getting in the way and all that.
Greg Miller
So can we ever get NBA Street Volume 3, you think?
Tim Geddes
I mean, that's, that's kind of what I'm saying. Right.
Greg Miller
Like probably NBA, you know, just let it happen. Just let it slide, please. All right, Michael Jordan, just let them say.
Tim Geddes
Just say yes. Now I want some of the GameCube controller, though. I did a little bit in the hardware section or hardware discussion that we had. But of course I have to bring it here in the GameCube discussion. They nailed it. The GameCube controller is here. I am thrilled with this thing. It feels right. It has Rumble, it's wireless, it has added buttons to have all the Switch functionality, the Switch 2 functionality of the C, and a big change. It also has a button for an L1, which all the previous GameCube controllers were like, so true to form. They were just GameCube controllers that we never had that. And so I feel like this can now just be used as a pro controller for all the games, which is, I think, very nice. To be clear, it's A ass button. Did you touch this thing?
Greg Miller
Which one? The.
Tim Geddes
Yeah, yeah.
Greg Miller
Oh, you're right.
Tim Geddes
No, it is like.
Greg Miller
It's almost like they don't want you to know.
Tim Geddes
It's like a secret button, man. It's a little bit weird. Like, I. I would say it's more similar to like a button on your iPhone, like your volume button. You know what I mean? Yeah. Than it is to like a real.
Greg Miller
An actual button.
Tim Geddes
So it's a little. A little weird. Functional, though, goes a long way. It's the way you kind of get to the menu for the game selection. There's CRT filter options. I didn't get to play with that. Yeah, I probably should have because I think that might have helped with the text, you know, I don't know. Very excited for this. I think that I didn't expect to see GameCube. I never. I really didn't. I thought one day we might get there, but the fact that we're here, pretty damn.
Greg Miller
I'm with you. That was a surprise for me during the direct. Right. Like we predicted. We talk about it.
Tim Geddes
Right.
Greg Miller
But in the back of your head, you're like, nintendo's not really going to go that far. They want to remaster all these things. The fact that we got it really cool and. Yeah, that's the thing is, like, you know, I'm with you that I have my complaints. And I also. It was a bit underwhelming, actually experiencing it. It might have just been the splash of cold water to my face of, oh, yeah, all right. They're just putting the thing on there. But it is cool that it's there. It's good for game preservation. I hope. I hope they do something with it. I hope they're able to go back and be like, all right, what are the small things we can fix to then hopefully, over time, get it to a place that makes Tim Geddes happy? But that, of course, is a hope.
Tim Geddes
It's a big hope. And I'm happy. I'm just not ecstatic. You know what I mean? And that's the thing, too, is, like, I was ecstatic. Watch the direct. And when they're talking, let's talk about nso. And it went black. And I'm like, oh, my God, they're going to do it. And then we hear the.
Greg Miller
I think that was your biggest pop.
Tim Geddes
I think it was, too. I mean, that was insane. It's like, oh, my God. And then Fire Emblem and all that. It's like, oh, wow. They're really giving me the guy that wants this kind of what I want from it. So game wise at least So I think that's, that's really, really cool. And I had one other thing I want to say. Oh, I've been saying this for a long time, but I know it's very easy to criticize Nintendo for a million things and they do a lot of things wrong. And I know people criticize Nintendo Switch online specifically. I just can't stress enough how amazing a value it is. And it only continues to get more and more of a value. And so far at least those games don't leave like other games, catalogs, whatever. Like things go away. You're with for the subscription service you get all of these classic Nintendo games and at this point Sega Genesis games and like other systems and it's like right now in 2025, pretty much any GameCube, Nintendo Super Nintendo Game Boy Advance, N64 and soon to be GameCube game, Sega Genesis game. I'd say 90% of the ones you want to play there. Yeah, Donkey Kong country or Donkey Kong 64 is not there.
Greg Miller
But honestly, how many people, even though it's an excellent game that's better than Conqueror's bad for a day, but how many people are out here being like, I want to play DK 64.
Tim Geddes
It should be there, it should be there, it should be there. And it's not, you know, and why is not like I get it, like at this point I don't get it. It, it should be there. But the majority of things are there. And I, I just like, I want to shout that out because for one subscription price you just get some of the. All the best games ever made. Not all of them, a lot of them. It's good. Love you guys. Anyways, we're doing a whole bunch of these conversations. Please check out the kind of fun Gamescast podcast feed or all of our videos on YouTube.com kinda funny games. Thank you all for supporting us. This has been greats. And goddamn, what a fun day this has been.
Greg Miller
Oh yeah.
Tim Geddes
Till next time. Love you all. Goodbye.
Kinda Funny Gamescast: Video Game Podcast - Episode Summary
Episode Title: We Played Gamecube on Nintendo Switch 2!
Release Date: April 3, 2025
Hosts: Tim Gettys, Greg “GameOverGreggy” Miller, Blessing Adeoye, and Andy Cortez
The episode kicks off with host Tim Gettys expressing his deep-seated nostalgia for the Nintendo GameCube. Tim reminisces about his first day with the console, highlighting the emotional connection many gamers share with this beloved system.
Tim Gettys [00:00]:
"There's nothing like wrapping my hands around the Nintendo GameCube controller."
Greg Miller echoes this sentiment, humorously noting how the GameCube controller defined his understanding of ergonomics.
Greg Miller [00:45]:
"I think the GameCube controller is why I know what the word ergonomic means."
Blessing Adeoye Jr. adds to the camaraderie, emphasizing the tactile satisfaction the controller provided.
The conversation shifts to the exciting news that four GameCube titles are now available on the Nintendo Switch 2 via Nintendo Switch Online (NSO). The hosts dive into their personal experiences playing these classics, sharing both enthusiasm and constructive critiques.
Tim Gettys [00:54]:
"We got to play Nintendo Switch Online for the Switch 2's GameCube games. We got to play four of them."
Greg confirms his participation, revealing he played all four titles, despite a moment of indecision.
Greg Miller [01:10]:
"Did you play all four?"
Tim Gettys [01:10]:
"I did. I'm a GameCube boy. Are you a GameCube boy?"
The hosts delve into detailed discussions about each GameCube game available on NSO, starting with Soul Calibur II.
Greg Miller [01:15]:
"I played Soul Calibur II. It looked like Soul Calibur, controlled like Soul Calibur. And I was like, cool."
Tim shares his excitement for F0GX (F-Zero GX), expressing both admiration for its challenging gameplay and fond memories of its impressive graphics.
Tim Gettys [03:07]:
"F0GX is incredibly difficult. I never beat it, but the game mechanics are so great and the graphics were the best possible at the time."
Super Mario Strikers receives praise for its fun multiplayer experience, while Wind Waker sparks a conversation about its presentation and the lack of enhancements compared to its HD remake.
Tim Gettys [02:47]:
"We got to play Wind Waker. It's back, baby. Soul Calibur 2 and then Super Mario Strikers. The good ones that made us all hyped for a Nintendo Switch version."
While the games themselves receive positive attention, the hosts discuss various technical aspects and challenges associated with the NSO implementation.
Tim Gettys [10:48]:
"A big problem I've had with Nintendo Switch Online since day one is I hate that we can't turn off the borders. There's always these little gray dots on the sides and little avatars in the corner. It's distracting, especially on the Switch 2's high-quality display."
Greg concurs, drawing parallels to his viewing experience with Wind Waker HD on the Wii U.
Greg Miller [11:31]:
"It's like the Wii U version of Wind Waker HD looks widescreen and doesn't have those distracting overlays."
The hosts express disappointment with the user interface (UI) elements, particularly the text clarity and borders that detract from the gaming experience.
Tim Gettys [12:06]:
"All of the UI for every single one of these games, all of the text, looks bad. It's categorically bad looking, especially on a big TV."
Despite the technical drawbacks, Tim emphasizes the overall value provided by NSO, highlighting the extensive library of classic games available across multiple Nintendo platforms.
Tim Gettys [18:00]:
"I just can't stress enough how amazing a value it is. For one subscription price, you get some of the best games ever made. It's good."
Greg reflects on the balance between supporting remasters and preserving original versions, hoping for continued improvements.
Greg Miller [14:29]:
"I hope they're able to go back and fix small things to make it better over time. But that's a big hope."
A highlight of the episode is the introduction of the new GameCube controller designed for the Nintendo Switch 2. Tim expresses his enthusiasm for the controller’s design and functionality, which bridges the nostalgia of the original with modern enhancements.
Tim Gettys [16:03]:
"The GameCube controller is here. It feels right. It has Rumble, it's wireless, and it includes added buttons for Switch 2 functionality."
Greg humorously critiques the new controller's layout, specifically the placement of the "A" button.
Greg Miller [16:45]:
"It's almost like they don't want you to know. It's a secret button."
Despite minor quirks, the hosts agree that the controller represents a significant and positive step for gamers seeking a familiar yet updated experience.
As the episode wraps up, the hosts share their mixed feelings—balancing excitement for the GameCube's return with hopes for future enhancements and additional game releases. Tim remains optimistic about upcoming titles like Fire Emblem: Path of Radiance and Pokemon Coliseum, expressing eagerness to revisit these classics.
Tim Gettys [05:34]:
"Fire Emblem: Path of Radiance was on the list they showed. That game is awesome. I can't wait to play it again."
However, he also voices concerns about the dwindling number of GameCube titles available on NSO, particularly noting the absence of favorites like Donkey Kong Country and Donkey Kong 64.
Greg Miller [15:17]:
"Do you think we can ever get NBA Street Volume 3?"
Tim Gettys [15:54]:
"That’s kind of what I’m saying. Let Nintendo just say yes."
Ultimately, the episode concludes on a positive note, with Tim lauding the overall value of NSO despite its imperfections and the hosts expressing gratitude for the opportunity to relive their favorite GameCube moments.
Tim Gettys [18:14]:
"I know it doesn't ruin the experience, but it definitely doesn't enhance it. Still, the library is impressive, and the subscription is worth it."
Greg Miller [20:03]:
"What a fun day this has been. Till next time. Love you all. Goodbye."
Note: This summary intentionally omits the advertisement segment from [07:52] to [10:48], focusing solely on the podcast's main content.