Kinda Funny Gamescast: Video Game Podcast - Episode Summary
Episode Title: We Played Gamecube on Nintendo Switch 2!
Release Date: April 3, 2025
Hosts: Tim Gettys, Greg “GameOverGreggy” Miller, Blessing Adeoye, and Andy Cortez
1. Nostalgia and the GameCube Legacy
The episode kicks off with host Tim Gettys expressing his deep-seated nostalgia for the Nintendo GameCube. Tim reminisces about his first day with the console, highlighting the emotional connection many gamers share with this beloved system.
Tim Gettys [00:00]:
"There's nothing like wrapping my hands around the Nintendo GameCube controller."
Greg Miller echoes this sentiment, humorously noting how the GameCube controller defined his understanding of ergonomics.
Greg Miller [00:45]:
"I think the GameCube controller is why I know what the word ergonomic means."
Blessing Adeoye Jr. adds to the camaraderie, emphasizing the tactile satisfaction the controller provided.
2. GameCube Games on Nintendo Switch 2
The conversation shifts to the exciting news that four GameCube titles are now available on the Nintendo Switch 2 via Nintendo Switch Online (NSO). The hosts dive into their personal experiences playing these classics, sharing both enthusiasm and constructive critiques.
Tim Gettys [00:54]:
"We got to play Nintendo Switch Online for the Switch 2's GameCube games. We got to play four of them."
Greg confirms his participation, revealing he played all four titles, despite a moment of indecision.
Greg Miller [01:10]:
"Did you play all four?"
Tim Gettys [01:10]:
"I did. I'm a GameCube boy. Are you a GameCube boy?"
3. In-Depth Game Impressions
The hosts delve into detailed discussions about each GameCube game available on NSO, starting with Soul Calibur II.
Greg Miller [01:15]:
"I played Soul Calibur II. It looked like Soul Calibur, controlled like Soul Calibur. And I was like, cool."
Tim shares his excitement for F0GX (F-Zero GX), expressing both admiration for its challenging gameplay and fond memories of its impressive graphics.
Tim Gettys [03:07]:
"F0GX is incredibly difficult. I never beat it, but the game mechanics are so great and the graphics were the best possible at the time."
Super Mario Strikers receives praise for its fun multiplayer experience, while Wind Waker sparks a conversation about its presentation and the lack of enhancements compared to its HD remake.
Tim Gettys [02:47]:
"We got to play Wind Waker. It's back, baby. Soul Calibur 2 and then Super Mario Strikers. The good ones that made us all hyped for a Nintendo Switch version."
4. Technical Enhancements and Challenges
While the games themselves receive positive attention, the hosts discuss various technical aspects and challenges associated with the NSO implementation.
Tim Gettys [10:48]:
"A big problem I've had with Nintendo Switch Online since day one is I hate that we can't turn off the borders. There's always these little gray dots on the sides and little avatars in the corner. It's distracting, especially on the Switch 2's high-quality display."
Greg concurs, drawing parallels to his viewing experience with Wind Waker HD on the Wii U.
Greg Miller [11:31]:
"It's like the Wii U version of Wind Waker HD looks widescreen and doesn't have those distracting overlays."
The hosts express disappointment with the user interface (UI) elements, particularly the text clarity and borders that detract from the gaming experience.
Tim Gettys [12:06]:
"All of the UI for every single one of these games, all of the text, looks bad. It's categorically bad looking, especially on a big TV."
5. The Value of Nintendo Switch Online
Despite the technical drawbacks, Tim emphasizes the overall value provided by NSO, highlighting the extensive library of classic games available across multiple Nintendo platforms.
Tim Gettys [18:00]:
"I just can't stress enough how amazing a value it is. For one subscription price, you get some of the best games ever made. It's good."
Greg reflects on the balance between supporting remasters and preserving original versions, hoping for continued improvements.
Greg Miller [14:29]:
"I hope they're able to go back and fix small things to make it better over time. But that's a big hope."
6. Introducing the New GameCube Controller for Switch 2
A highlight of the episode is the introduction of the new GameCube controller designed for the Nintendo Switch 2. Tim expresses his enthusiasm for the controller’s design and functionality, which bridges the nostalgia of the original with modern enhancements.
Tim Gettys [16:03]:
"The GameCube controller is here. It feels right. It has Rumble, it's wireless, and it includes added buttons for Switch 2 functionality."
Greg humorously critiques the new controller's layout, specifically the placement of the "A" button.
Greg Miller [16:45]:
"It's almost like they don't want you to know. It's a secret button."
Despite minor quirks, the hosts agree that the controller represents a significant and positive step for gamers seeking a familiar yet updated experience.
7. Concluding Thoughts and Future Expectations
As the episode wraps up, the hosts share their mixed feelings—balancing excitement for the GameCube's return with hopes for future enhancements and additional game releases. Tim remains optimistic about upcoming titles like Fire Emblem: Path of Radiance and Pokemon Coliseum, expressing eagerness to revisit these classics.
Tim Gettys [05:34]:
"Fire Emblem: Path of Radiance was on the list they showed. That game is awesome. I can't wait to play it again."
However, he also voices concerns about the dwindling number of GameCube titles available on NSO, particularly noting the absence of favorites like Donkey Kong Country and Donkey Kong 64.
Greg Miller [15:17]:
"Do you think we can ever get NBA Street Volume 3?"
Tim Gettys [15:54]:
"That’s kind of what I’m saying. Let Nintendo just say yes."
Ultimately, the episode concludes on a positive note, with Tim lauding the overall value of NSO despite its imperfections and the hosts expressing gratitude for the opportunity to relive their favorite GameCube moments.
Tim Gettys [18:14]:
"I know it doesn't ruin the experience, but it definitely doesn't enhance it. Still, the library is impressive, and the subscription is worth it."
Greg Miller [20:03]:
"What a fun day this has been. Till next time. Love you all. Goodbye."
Note: This summary intentionally omits the advertisement segment from [07:52] to [10:48], focusing solely on the podcast's main content.
