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What's up, everybody? Welcome to the Kind of funny games cast. Point two is what I'm calling, I guess, 3.3, the third kind of funny Games cast of the day so far for Wednesday, August 20, 2025. I'm one of your hosts, Greg Miller, alongside Blessing, Andy and Tim.
B
Hi.
C
Yo.
A
Hey, gentlemen. How are we?
B
I'm so good, man.
A
We just did a killer Resident Evil Requiem preview. We're now doing our Onimusha preview. We will then go to our Pragmata Review preview real, real quick.
D
I just want to say the Kirby Air Riders isn't technically a gamescast because it's our live reaction. We do give our thoughts at the end of that, but if you want that, that's only on YouTube in video form. Gotcha. There's no podcast version of that one.
A
Is that correct?
C
Okay.
B
I believe so.
C
Yeah. It's.
D
It's mostly just.
A
Could have sworn I saw a thing pop up on my screen with my itunes notifying me that Kirby's reactions were there. I could be wrong, maybe.
D
You know what? I don't enjoy it.
C
A lot of good music and tough audio.
A
Listen, hey, I'm just saying what I say. You can get the vibes of what Sakurai's putting down as you listen in. Of course I said I wouldn't BS every time, but I did miss one super chat from last one I see Wiener said Tim should have to take off that jacket and give it to the real Pokemon Master.
D
You didn't see that? You didn't miss that super chat. No one did.
A
Just see, you know. So the audience in the streets are saying, you know, that's how it's got to be. Remember everybody, this is the Kinda Funny Gamescast. Each and every weekday, we come together to talk about the biggest reviews, previews and topics in video games. If you like that, we'd love you to pick up a Kinda Funny membership to keep the lights and mics on. $10 a month gets you 80 episodes of ad, free content and 4 hours of exclusive podcasting from me, Greg Miller in a one man show I call Greg Way and do each and every day for 15 to 20 minutes. Of course, you'd also get good karma for supporting a small business. But if you have no bucks to toss your way, no big deal. Like subscribe, share.
C
I'm laughing at the people in chat that are saying it's in my podcast feed. I don't think it was supposed to happen.
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Hey, we're a small business. Sometimes it happens. What are you gonna do? Do you want More content. Cause you got it all right. Doesn't matter if it's good or bad. Of course if you got no bookstore, I'll do that part and then you can do the thing. Oh and then it was if you have Amazon prime, you have Twitch prime. Give us that free 30 day subscription they don't like to remind you about. Of course if you are live with us right now on YouTube.com kind to funnygames you can super chat to be part of this show with your questions comments about the boys and their oni Musho Way of the Sword Preview Housekeeping. Again, thank you for filling out our audience survey last month. We have a couple of follow up questions and we'd love to get your answers. Head over to kindafunny.com survey. It should only take a minute or two to complete. Thank you. Tomorrow we are starting our programming day with a delayed live reaction to the Hollow Knight silksong presentation at 10 o' clock which is usually Kinda Funny Games Daily's hour. We will begin our programming by watching that we won't have stayed off of social media. We will know nothing. We will enjoy it with you. Do a Gamescast post show then roll into Games Daily in review and of course a video game stream for your enjoyment. We're an 11 person small business all about live talk shows Today we've already done a kinda funny Gamescast Kirby Air Rider Showcase. We've already done Kinda funny Games Daily. Screw that up. Kinda Funny Games Daily. Talking about the PlayStation 5 price hike. Now we've already done a gamescast about Resident Evil Requiem. Now we're doing one about Onimusha and then we're doing one about Pragmata. After Gamescast stream Alien Rogue Incursion if you're a kind of funny member. Today's Greg Way 16 minutes about Ben's first Superman showing from the James Gunn film. Thank you to our Patreon producers Carl Jacobs, Omega Buster and Delaney the Som Twining. Today we're brought to you by Factor Shady Rays and Aura Frames. But we'll tell you about that later. Are you giving me the jacket?
D
No.
A
For now let's begin the show with what is and forever will be topic of the show. You know what I mean? He still hasn't thanked me for stopping my vacation to go to Pokemon Worlds and play Z.
B
It was so nice of you to do that.
A
I brought him back the little card he wanted. You know what I mean? I don't know what these cards do, Andy. I just bring them to him. It's what he asked for whatever.
B
I don't know what these cards do.
A
Tim Blessing, y' all went and played Onimusha Way of the Sword. I would be remiss not to start with the biggest Oni Musha fan, Tim Geddes. What did you play and what did.
D
You think we played similar to resident Evil, about 20 minutes of this game that I got to play through twice. And as a huge Onimusha fan and having recently this year replayed 1 and 2, both in the remastered form for the first time in many, many, many, many years, I was incredibly hyped for this game. This is one of those games I can't believe exists. Like, this is Year of Dreams type stuff for sure. A new Onimusha that is trying to be an actual modern game and compete with what we have now, right? In a world full of souls, likes and a dying breed of these kind of more. I don't even want to call this a character action. And that's not ever what Animusha was. Onimusha from its origins was a samurai Resident Evil. So you just think about especially like it was literally like tank controls. You're figuring out the puzzles and there are combat encounters, but they are a bit more. I'd say they're way closer to Resident Evil style of old school PS1 combat of like, stop, do your attacks move somewhere else. Stop, do your attacks get in the right positioning right. And the enemies are a little slower. And like, it's like you're just kind of learning the patterns and stuff. And then the bosses exaggerated versions of that. This is way closer to just a straight up action game. It has focus on Stagger systems and Perry systems that are like. They're like souls likes. It's not souls like, though. It's just. It's like, it's very, very different. And I. I'm torn on it because I am so happy we're getting into Onimusha. I don't think 20 minutes was enough for me to really be able to walk away and be like, oh my God, this is going to be one of my games of the year. But I am very hopeful that it will end up that way. As a mega fan of the game, some of the things I like most about those games don't seem to be here. I think that's. That's kind of like my first response to it. My second is, I'm having a ton of fun playing this and I think that it's very fluid and there's a lot of great stuff about it.
A
Um, so I Want to cut you off there because I want to double before then. I want to know from bless his opening of like, what did you think of what you played? Especially being Perry Poppy, being the souls expert at Kind of funny being probably the only person who plays these kind of games are kind of funny at least.
D
Well, is anyone on Greg's side at this company?
B
I don't know.
C
I don't know.
A
And he knows he's on his side.
B
Thank you for the raid, Giant Bomb. Appreciate you.
A
Thank you, Giant Bomb, for the raid. We love you.
C
Gonna call Mike the puzzle puppy. Yeah. It's funny because the first bullet point I wrote down here is. Feels a little soulsy. Soulsy.
D
The first thing I wrote down and.
C
Then a couple bullet points. I was like, oh, but it doesn't feel as difficult as a Souls, like. And I, I, I think to jump off of Tim it. This game is souls, like, adjacent in the way that like a Jedi Fallen Order is souls like adjacent right where there are those influences. But it doesn't lean all the way into it. And I think that's going to serve this game really well. And I think one of the things that's very interesting when you go back to what Onusha has been at its core, right, like to mention that it started off as more of like a samurai Resident Evil. And it's so funny. Like, I go back to 2020 when I was playing Bloodborne for the first time, just like in your Cortez, actually. And I remember playing on stream and Imran Khan was on the call and he was like, kind of talking me about, like, you know, some of the lore, some of like, the ideas from Yazak and all this stuff. And like, one of the things that Imran really leaned on was like, there's a lot of Resident Evil 4 DNA in Bloodborne. And I thought that was so interesting. And going back and playing Resident Evil 4, I was like, oh, yeah, I can kind of see it. And I think there is kind of this interesting cyclical nature thing going on where, you know, Atomusha started off as more of a Resident Evil style thing. And then you have the souls games. And now that Onimusha is back, some of that DNA has kind of like flowed back into it in ways that I think is natural, in ways that I think are going to be really interesting for where this lands. Because for me, going into it, I think visually we talked about this a little bit during Gamescom, right? Like, I wasn't immediately blown away by how this game looks. It looks like an Re Engine game, but in the ways that I think that serves a Resident Evil so well. I don't know if it serves this game as well, but I. I think, and I hope that when people get their hand on the final product, we're going to be more focused on how good the gameplay is versus how the game looks. Right. Like, I think this is one of those games that people are going to come out of and be like, damn, this shit's fun as hell. Like, I really like this as an action game. The Perry stuff for me felt great. The deflects and like the, the like combat animations in that regard I thought were cool. But then it also has like unique things to it. You press L2 to suck the souls like you do in previous On a Musha games, right? Every time you hit an enemy, it's not like a thing where an enemy dies and then you get souls like other souls games. It is. Every hit will kind of spit out souls out of these enemies at any point. You can hold the L2 then to then suck them up. And I think once you get to the boss fight at the end of the demo, that's where I started to see like some of the things of like, oh, I kind of like how this is going because one of the things that they show, right, the enemies have a stagger meter. The boss has a stagger meter. Once you break the boss, right, you get down to stagger meter. They then slowed it down and you had this choice of going for like the, the visceral hit. But you could hit like one part, like one weak spot of the boss and it'll. It was like the red weak spot, right? That'll do more damage. Or you can choose to hit the purple weak spot and that'll give you like a different color of soul. And I was like, damn, that's a really smart, really different kind of slate to this that I really like, right?
B
Monster hunter dragons, Dogma type stuff, right?
A
Yeah.
C
And I also like the flare and like, I like. I like the design of this making.
A
Armor out of these people.
C
But yeah, like, I had a good time here. I. I'm kind of with him as far as like, you know, I'm still in kind of a wait and see. I want to play the full thing. But at the very least, this is a good action game. At the very least. I think I could see it being an amazing action game, but there wasn't enough there for me yet.
A
So swing back to you then, Tim.
D
Yeah, so swinging back to me with the. The Things that, like, as a Onimusha fan, a lot of what I enjoy most about that game is the kind of positioning and how the. The sucking of souls. You had to be emotional do that. And that was kind of like part of the cat and mouse, like back and forth of the gameplay is getting away from the enemies. And when there's like multiple enemies coming at you, finding a. A place to be able to get to, to stop and suck the souls and get them to you. And the amount of times you'd be across a room and the souls are like on the far end and you're trying to suck them towards you and your health is low, so you need them to get to you or like you're waiting for your. Your power up or whatever. So you're trying to get that and enemies are coming at you and you're hoping that those souls get to you before the enemies do. That's so much of that. That fun and kind of like the survival horror element to it that I just really vibed with. And the. The new game, you can just hold L2 and just run around. You're sucking souls at all points. And it feels more like a ratchet and clank where the. The nuts and bolts are just kind of like flying at you.
B
Little Lego game.
C
Yeah. And.
D
And you still need to hit the button to do it. And I know this might sound like a stupid nitpick, but it's just fundamentally a different style of game. I don't think that's a bad thing. I. I think that like to. To bless his point, like take out any nostalgia for the franchise or whatever. This is a good game. Like, that was a good demo. There's a lot of good stuff here. It's just. Is this the follow up to Onimusha that I was hoping for? I don't. That is still a question mark to me.
A
So that's my. I want to jump in here with a question for you. But first I'll remind everybody that we couldn't do this without your support. Of course, if you want to support our small business. Patreon.com kindafunny YouTube.com kind of funny games Apple Spotify Pick up your membership, get all of our content ad free. Get your daily dose of exclusive podcasting with me and get good karma. But right now you're not using your benefits. So here's a word from our sponsors.
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Episode'S brought to you by Shady Rays. You know that moment. The one when you realize you left your favorite pair of sunglasses at the beach? We've all been there. I'll never forget leaving my incredibly overpriced sunglasses at a restaurant in Santa Monica. That was 13 years ago and it still haunts me to this day. But then I found Shady Rays and everything changed. Seriously good looking, polarized, durable and not stupidly expensive. And here's the wild part. If you lose or break them even on day one, Shady Rays will send you a brand new pair. No guilt trip, just replacements. So now you can actually wear your sunglasses without fear. Y' all know I've been outside in the sun a lot playing Pokemon Go and it's such a great experience wearing Shady Rays when I'm all out and about. Shady Rays is eyewear that has your back. We've teamed up with Shady Rays to bring you an exclusive offer. Check this out. You can head to shadyrays.com use code funny for 35% off polarized sunglasses. Try for yourself the shades. Rated 5 stars by over 300,000 people. Shady rays Use the code Funny. This episode is brought to you by Aura Frames. Our frames are the perfect way to relive your favorite memories that you created throughout this beautiful, beautiful summer season. No lie. Our frames are undeniably the best gift I have ever given family, friends, partners. Everyone loves being able to have beautiful frames showing off their loved ones and their favorite memories. Our frames are incredibly smart and easy to use, allowing you to upload unlimited photos and videos directly from your phone to the frame. Plus, the coolest thing you can order the frame Online and preload it with photos and videos using the Aura app. So it's ready to go right out of the box when you give it to someone. There's unlimited storage so you can store as many photos and videos as you can find. And it's so simple to set up. Start reliving your favorite memories by visiting our frames.com for a limited time. Listeners can get $35 off their best selling Carver matte frame. That's a U R A frames.com promo code. KindaFunny. Support the show by mentioning us at checkout. Terms and conditions apply. Our frames.com kind of funny.
A
And we're back. I have a burning question, but Tim says the chat's hot. What's up?
D
I just want to talk to the chat real quick because we got some people saying but a tank controls on emotion 2026 would suck. We can't go back to fixed camera tank control action games. I am not saying that at all. I definitely don't want fixed cameras. Definitely don't want tank controls. It's more the style of risk reward of the. The souls that so far doesn't seem to be in this game just doesn't seem to be a part of what they're going for, which is fine. The other games didn't have stagger systems and all that and they're leaning into that, which is cool. But there were examples on the Musha 3 and 4, dawn of Dreams or whatever the hell it was called were analog. No tank controls, full on more action type games. And so they just had a different balance with. With all that stuff that addressed what I'm talking about.
B
I got to assume real quick though that there will be some rooms with a shit ton of enemies that will challenge you in that way that, you know, maybe just this 20 minute presentation didn't give you a whole lot of that. But yeah, when I think of, you know, the run backs and souls games and yeah, I'll get through this shit quick and you know, and you're trying to go back and get your souls and then you're getting hit from here and here and then it's like everything's over. I got to assume that there will be some moments to kind of give you that feeling, hopefully.
A
So my question for you, Tim, is somebody who isn't into the souls games or action games like that as of late. Do you think the brand of Onimusha is going to be enough to pull you through this? Or do you think this is going.
D
To be a. Oh, okay, yeah, absolutely. 100. And I also, like, think that from what I played here, I think that what they have going for them is probably the better move for most people.
A
Okay.
D
You know, I. As you all know, I am not the Perry Poppy in any way, shape or form. I am. I can't think of anything funny to say, but you beat Expedition. Something else.
C
I.
D
But, yeah, what was funny about this demo is for 15 of the 20 minutes, you're just mowing through these enemies. And. And first off, I want to give a shout out, these enemies are all from the original games. They just look incredible now. It's so cool to see the, like, old school, like. Like, PS2 versions and then this. It's like the glow up is insane. Like, they. So much detail, so much gore. There's so much going on here. I'm like, oh, it's crazy to see them again. But you're just mowing through them. There's, like, not a single enemy here was. It felt like we were playing on very easy.
A
Okay.
D
Like, I think the demo was there for you to kind of learn the styles of the gameplay. And because it's a little weird. And then replaying the demo allowed you to get a lot crazier mowing through them as you went through. But then when you get to the boss, the difficulty spike was, like, kind of insane, where you actually had to, like, know what you were doing, and I didn't. Even though the beginning was kind of a tutorial section, there are multiple ways to parry in this game, and that wasn't clear to me, like. Like, how to do it. And so you can just hit. Was it L1?
C
It was L1 for the regular. So if you hold L1, it's your block. If you hit L1 as a enemy is about to hit you, that's the parry. And then if you press L1 and X as an enemy is about to hit you, that's the deflect. That's, like, a bigger stagger.
D
Yeah. So it was that L1 plus X1 that was, like, getting me caught up. But the moment that I realized, oh, that's how you take down this boss, then it was easy peasy. Then it was just like, okay, now we're starting to cook. Okay. Then on my second run, I was just, like, having a lot more fun with him. But, yeah, he was kind of kicking my ass the first time. But this is the gateway jug.
C
Dude. I was thinking about that the whole time. Because, like, one of the things I was gonna bring to you, Andy, is like, yo, this game has the has a Perry. It has a separate deflect. It has a button that you use to replenish your health in mid combat. Right. It has souls that you're collecting. Like if it walks like a duck, if it quacks like a duck, it.
B
At the very least moes like a.
C
At the very, at the very least it's duck like. It's a duck like. And this is going to be what gets Tim in because Tim's going to play this and then we're going to show him.
D
Second row.
B
Yeah. Oh yeah.
C
He's going to like it.
B
Big anniversary stream. Big anniversary.
D
Here's the thing. Bless was talking about the visuals in this game and it's very unfortunate because I, I was hoping that it was the monitors that were playing on. But then we saw the trailer yesterday at Gamescom and there's just something dull looking about the game and it's troublesome to me because Onius is not the most colorful thing necessarily, but there's always like these pops and like seeing the like the red of the buildings coming through waterfalls and stuff. Like there's like something going on. This. Everything just seems so gray and I don't think it really does justice to what I, I feel like this game could look like. And I'm hopeful that like with a, a better TV and HDR on and all that like it, it could change that. But I, I'm with blessed that I'm a little let down so far with the just kind of image quality of it all. In terms of art design. I'm super in. I love the way that the main character looks. I your little like rival that is. Yeah, washed out's the right way to put it.
B
So washed out, dude.
D
When you face off against this boss, I'm so in. Like I do love most about Onimusha that seems to be continuing here is just incredibly flamboyant enemies. Like the rivals that you're facing off against are just straight up campy as hell. Like just saying the most insane to you and they're just dancing on you, you know. And I, I, I've seen this. I'm like oh, I can't wait to face this guy four times throughout this game and just have him keep coming back talking, you know?
A
Yeah, yeah.
B
The amount of times that I would be playing another RE Engine title, which is Monster Hunter and you're in your little home base or whatever, it's like can we not cast a shadow anywhere? Why like there? Come on, dude. I am running a very, very high powered rig and you're not even helping me benefit from that because like everything. Nothing's casting a shadow. Everything looks floaty. And like that one shot, that one boss fight that we. Or not boss fight. But the little clip from the trailer where the. It really just feels like. Just crank the contrast a little bit. Let's get those darks a little bit darker. Let's get those bright things that might shine a little bit brighter. And I think that would generally maybe help the visual feel. But if you play this on PC, I guarantee you there will be just like there was for Monster Hunter and just like there was for Dragon's Dogma 2. A ton of reshading mods where they say, like, hey, we've amped up the saturation a little bit. We've, you know, tuned this and that because I agree. I think the. I think what we've seen with Dragon talking with two Monster Hunter and now this, it just seems very, very washed out. Which is unfortunate because Resident Evil looks awesome.
D
Yeah. And again, I think that's because it's a game that focus on lighting and the effects of all that so far just isn't. And then the other thing that so far from the 20 minutes I played is you only have your one weapon and then you have the system of kind of like bonus abilities where you have like you. There's the red, yellow and blue orbs that you're sucking in. And one is for health, one is for.
A
Do they call it sucking?
B
Absorbing.
C
Absorbing.
D
I know.
A
No, no, I'm not saying you're wrong. I'm just saying. Well, how does Capcom talk about this game? Yeah, sucking souls.
B
That's a good point.
C
I imagine it's absorbed. Yeah, but you're sucking.
A
I'm not saying you're not sucking.
C
You have a mansion here, for example. The two Celestials will execute a string of special attacks that extract yellow souls. Extract?
D
Well, that's extracting from the enemy. What's it doing to get into your gauntlet?
A
Yeah, yeah, yeah. What's your gauntlet?
D
This is interesting.
B
Extracting it from the world.
D
Well, so one thing is cool, just story wise and like, I'm like, ooh. The first boss you face also has a gauntlet. Oh, I'm like, oh, that's just awesome. Like, what.
B
What are we playing with Tim the second fire dominant.
D
Like, that's crazy.
B
I never heard about this.
D
Holy. So that stuff was cool.
A
But the real Ghostbusters fought the People Busters and they were busting people.
D
Don't talk me about People Busters.
A
I'VE been soul sucking and people busting in the back limo since.
D
Bear was talking about the. The little Celestial. The two Celestials, right. So these are the weapons that he was talking about extracting the. The health orbs out of that. That gives me a bit of pause. Because another main thing about the Onimushi games is each weapon you get has a different element assigned to it. You know, whether it's like earth, wind, fire, like electricity and all that stuff, and completely changes the gameplay style. Like this is, you know, it's a PS2 game. Like it's kind of like just the how things used to be back then. And it's a trope known forever. But this doesn't seem to be the case so far. And the system you're seeing on the bottom right of the screen here, you fill up your charges to then use these different weapons. And I hope that's not the extent of this. In the trailers we have seen him use other weapons. But there's something about how this was implemented that I'm like, oh man, I do not like the direction we're going with this. Of these just being like. Of other weapons being kind of like a temporary ability as opposed to a on the fly. I'm switching between these things.
A
Got it.
D
And even though, just to be clear, back in the day, it wasn't on the fly because it was survival horror. So you do need to go in your menu, switch out the. The weapons. And that was part of the gameplay that wasn't fun. That sucked.
A
Andy Cortez from Twitch tv. Andy Cortez.
B
Thank you, Greg. Was there much horror in this?
D
No, not. Not horror in. It's gore stuff. There was a lot of slicing off people's arms and things popping off and. And that type of stuff. And then there was one part that. That I. I was waiting for bless to see. And I think that you just.
C
Oh no, I saw.
D
I.
C
Well, here's the thing. So basically there's a part where you get to like a thing where it's like you have to reveal things that you can't see. And so you click like R2L2 and then you can kind of see like I'll just say spirit world shit, I don't know the actual thing, right. But then you see like a big vine that then is leading to a thing you need to destroy. And the first time I saw it, I thought it was just a spider. And Tim was like waiting for me to like notice it. And I killed it real quick.
D
He killed it from behind. So he didn't like see why I was pointing it out.
C
And then my second playthrough, I looked at it more closely and it was a hand spider thing.
D
It's a fucking spider.
B
Her hand.
D
Things like he killed it from behind. I. I think there you might be able to find the footage. If you pull it up, I. I can direct you to where this is.
C
Yeah, I like it the second time.
D
And go. Go way back. Like maybe like halfway through. Yeah, it's right after this cut scene you're at, I think of where you're.
B
You're.
C
Yeah. On these stairs. Yeah, I think. Yeah.
D
So once you get to the top of these stairs, you unlock this ability. Essentially your only gauntlet can now kind of like see the past or some shit.
C
Like, I'm not really vision. There we go.
D
Yeah, a little further, A little further.
B
That's the software that it comes with it like comes in pre packaged.
C
Yeah. So then you follow this like big vine thing I was talking about.
D
Yeah. Oh God. This preview did the exact same way. Blessed. I walked around and looked at it and it's this freaking like hand claw with these like long black pointy nails. And I'm like, this is fucked up. Oh, man. So it's like horror in that type of way. You know, it's not necessarily like, like actually, yeah, it's got scary.
B
It's got gross shit. Like a lot of other of these sort of games that we've been seeing coming out recently.
C
Yeah.
D
Yeah.
C
When you first start the demo too, like you're walking down this forest path and like you also do see civilians kind of like running away. And like they kind of try to set the tone a little bit of like, oh shit, what are they running from? And then you see the enemies and that's kind of how they introduce it.
D
And then, yeah, the. The only vision stuff, it's like you're clearly like seeing visions of the past or something. And like there's some disturbing elements there. Like you see a. A father like wrap his kid up in like some type of blanket or some shit and like push him off of a deck to his death. And the kid's like begging him not to do it. He's like, dad, please don't do this. Please don't do this. And like you push him, then you hear him scream as he dies. And so it's like things like that, that like, I'm sure we'll get the story.
B
Horrifying.
C
Dark.
D
Yeah. So it's like, it's scary in that type of way.
C
Yeah. But I will say it didn't. It didn't hit for me as much as I thought it would have or it could have. Right. Like, a lot of these cutscenes feel like a step above WO Long Fallen Dynasty. If you played WO Long where, like, the stuff is there, you can kind of tell what it's going for. But, like, I'm not right now sitting here like, man, I can't wait to see what's going on with this story. I hope we get there, though. Like, I want. I want it together. But yeah, just from this 20 minute demo, which isn't a long time.
D
Real quick before you jump.
A
So the story isn't. But action is pulling you like you want.
C
Action is pulling me in.
D
Yeah.
A
Sorry, Andy.
B
Can I go now?
A
Yes, you can. Don't you cut me off, like, so many times today.
B
Thank you. Good. Where are you at with this versus Ninja Gaiden 4?
C
Oh, that's a really good question. I think I'm. I'm more excited for Ninja Gaiden 4.
B
Okay.
C
But I'm curious.
B
I didn't hear your thoughts on Ninja Garden 4, by the way.
C
I mean, I didn't play. I didn't play that much of it. But even from what I played of it. Right. Like, I like the fact. The fast pace of it. I like even the combat animations and stuff. And like, what. From what I've seen in the trailers. The trailers have hit me more than the ones for Animusha.
B
Tim.
D
Undeniably Onomusha.
B
Really well. Okay.
D
Yeah. Ninja Gun. I've never been a Ninja Gaiden guy all the way through. Like, I enjoy those games, but there's something about the feel of it that just is not how I like these to feel. And neither is this one so far for me. But I'm definitely leaning more here. And I. I know I love Onimusha story. I'm with. Bless that. That isn't grabbing. I don't really care. I've never really cared about the story of Oni Musha anyways. Like, that's not a strong suit. This does seem a step above the other ones. Take that for what it's worth. But I love the protagonist. I heard some feedback both online and in person that people don't like. The English voice actor has a British accent. I think that it's funny. Like, I'm in for it. Like, it adds to the camp. And I like the attitude and personality of the main character more. So from what we've seen from the trailers, we didn't get much of it in the demo, but I like it and really, really, really like the performance of the rival you're going up against. And the Gauntlet talks now. Oh, that's never been a thing. And it. The. The writing was serviceable.
B
It was voiced by Justin Roiland.
A
I was gonna say. Yeah, yeah.
D
He's just like, hey, Gauntlet Lady. Like, blah, blah, blah. And she's. It's like, I'm not gonna respond to Gauntlet Lady. Like, you need to call me whatever.
A
That's real.
D
Yeah.
A
That sounds like. I thought you're making, like, a Spider man homecoming.
D
No, literally, like, that's. That's. That is the vibe. And I'm like, I appreciate this. Like, I. I like that for what this is. Like, Like, I'm here for it. And I'm interested in the, like, the voice of the Gauntlet. So there's some story stuff that I'm like, oh, yeah, I want more of this. But I'm with less that. A lot of the flashbacky stuff had me more like, okay, I see what you're doing, but, like, but are you gonna execute?
C
Like, I'm not invested necessarily.
B
Okay.
A
Okay, fair enough. Any closing thoughts from either of you?
D
I'm so happy we're getting this. And I. I think that at the very least, it's going to be an Onimusha game that. That Andy and Blessing them play, and that's cool to be.
C
Yeah.
D
I do think that this is. I. I am more hopeful than. Not that I'm gonna end up really, really loving this game. But as of this point, I'm. I'm excited for it.
C
Yeah. And then going into 2026, you know, we're about to talk about Pragmata after this, but, like, between the three games we played, I'm very excited for Capcom 2026. I think between them bringing back old stuff, them trying new stuff. Right. And them also replaying the hits with the Resident Evil, I think they. I want to see all three of these things do well. That way that communicates to them, oh, we can continue to do new ip, slash, bring back Olapi and do all this. Right. And so I. I think this is gonna be a great kind of triple hit for them. And also for Onimusha specifically, I'm very fascinated by, like, what their internal conversations are about around, like, action games or whether this being their representative souls, like, slash, traditional action or whatever you want to call it. Right. Like, I wonder. I want to see whether or not it hits for them in that regard, because right now, that realm is Very stacked with a lot of different games. But this one. This one was fun. Had a good time playing it.
A
Andy, my final question for you before I end this episode is do you think I want your prediction? All right.
D
Because you're.
A
You always crush it. Right? You're like, maybe this will be the Assassin's Creed that gets me in. Do you think that Tim will suffer through Onimusha power and then become the. I gotta play another Souls game. I gotta go.
D
I gotta.
A
I gotta do Sakura.
B
I think he'll play the. I think the second that he eventually opens up Elden Ring again. Because at one time, he texted me before flight and asked me what he should go with. I was like, oh, my God, is it happening? And.
A
And then I just saw G wanted to talk about Housewives.
B
No, he just, you know, if. If the health is called vitality, he's not in. That's Tim and I. Yeah. If. If, you know, if a mechanic that we all know is, like, stamina is called something else. And it's just like, there's that barrier there.
A
Sure.
B
But, you know, we will be putting it on the board for our. For our big sort of, like, fundraising goals. Wow.
A
I love that. I'm excited for that. Thank you for admitting to do that. That's great.
B
That's great.
A
And thank you all for watching this episode of the Kinda Funny gamescast. Remember, each and every weekday, sometimes multiple times on those weekdays, we run you through the biggest reviews, previews, and topics we need to talk about, all live on YouTube.com kindafunnygames, Twitch TV, kindafunnygames, and podcast services around the globe. If you love that, pick up a Kinda Funny membership to get the shows ad free, support a small independent business, and of course, get four hours of exclusive podcasts with me and the crew when I take a vacation each and every month. Remember, this is a triple header of Capcom previews. So even though we're ending this episode, you're about to get another one. Pragmata is up next on the docket. Until then, it's been our pleasure to serve you.
Episode: We Played Onimusha: Way of the Sword!
Date: August 20, 2025
Hosts: Greg Miller, Tim Gettys, Blessing Adeoye, Andy Cortez
Theme: In-depth hands-on impressions and analysis of the upcoming game Onimusha: Way of the Sword, with a candid mix of fan nostalgia, gameplay breakdown, and team banter.
This episode of Kinda Funny Gamescast focuses on first impressions from a hands-on demo of Onimusha: Way of the Sword. The Kinda Funny crew discusses gameplay mechanics, art direction, the Soulslike debate, comparisons to classic and modern action games, and their individual expectations going forward.
"This is one of those games I can't believe exists... a new Onimusha that is trying to be an actual modern game and compete with what we have now." (04:19)
"This game is souls, like, adjacent in the way that like a Jedi Fallen Order is souls like adjacent right where there are those influences. But it doesn't lean all the way into it." (06:44)
"The new game, you can just hold L2 and just run around. You're sucking souls at all points. And it feels more like a Ratchet and Clank where the nuts and bolts are just kind of like flying at you." (10:56)
"There's just something dull looking about the game and it's troublesome to me... Everything just seems so gray and I don't think it really does justice to what I, I feel like this game could look like." (19:55)
“If it walks like a duck, if it quacks like a duck… At the very least, it’s duck-like. This is going to be what gets Tim in…” (18:42)
"There's some disturbing elements there. Like you see a father wrap his kid up... and like push him off a deck to his death. And the kid's like begging him not to do it." (26:25)
"Undeniably Onomusha... I love Onimusha story. I'm with Bless that isn’t grabbing. I don’t really care. I've never really cared about the story of Onimusha anyways." (27:59)
"When you face off against this boss, I’m so in… Incredibly flamboyant enemies… just straight up campy as hell." (19:54)
"Capcom 2026… bringing back old stuff, them trying new stuff… replaying the hits with the Resident Evil..." (30:01)
"A new Onimusha that is trying to be an actual modern game and compete with what we have now, right? In a world full of souls-likes…" (04:20)
"The Perry stuff for me felt great. The deflects and combat animations in that regard I thought were cool." (08:41)
"You can just hold L2 and just run around. You're sucking souls at all points. It feels more like a Ratchet & Clank…" (10:56)
"I gotta assume that there will be some rooms with a shit ton of enemies… maybe just this 20 minute presentation didn't give you a whole lot of that." (15:46)
"Everything just seems so gray and I don't think it really does justice… It's a little washed out." (19:55)
"You click like R2L2 and then you can kind of see, like, I'll just say spirit world shit… a big vine leading to… a hand spider thing." (24:33)
"He's just like, 'Hey, Gauntlet Lady'... It's like, 'I'm not gonna respond to Gauntlet Lady'… I appreciate this. I like that for what this is." (29:03)
| Timestamp | Segment | |------------|------------------------------------------------------------| | 04:12 | Tim’s first hands-on impressions, demo breakdown | | 06:44 | Blessing: Soulslike influences, Onimusha’s “cyclical DNA” | | 10:56 | Discussion of soul-sucking changes, “Ratchet & Clank” feel | | 15:04 | Visual identity and art direction criticism | | 18:25 | Accessibility & difficulty curve, "duck-like" comparison | | 21:35 | Only one weapon in demo, critiques of ability design | | 24:08 | Is there horror? Bloody, disturbing imagery | | 26:25 | Spirit vision and disturbing “father & son” flashback | | 27:28 | Onimusha vs. Ninja Gaiden 4 comparisons | | 28:01 | Campy villains, hero-gauntlet banter, voice cast opinions | | 30:01 | Optimism for Capcom’s 2026 lineup |
"At the very least, it's going to be an Onimusha game that Andy and Blessing play, and that's cool to be. I am more hopeful than not that I'm gonna end up really, really loving this game." – Tim Gettys (29:40)
"Do you think that Tim will suffer through Onimusha power and then become the, 'I gotta play another Souls game'?" – Greg Miller (30:51)
The episode wraps with excitement for both Onimusha and Capcom’s evolving approach to reviving and refreshing classic franchises, teasing the next review—Pragmata—up next in their podcast marathon.