Kinda Funny Gamescast: Detailed Summary
Episode Title: We Played Outer Worlds 2, Invincible VS, Grounded 2
Release Date: June 10, 2025
Hosts: Tim Gettys, Greg “GameOverGreggy” Miller, Blessing Adeoye Jr., and Andy Cortez
1. Summer Game Fest Play Days and Xbox Presentation
The episode kicks off with the hosts discussing their recent attendance at the Summer Game Fest Play Days in Los Angeles. Greg Miller shares his experience attending both the Summer Game Fest Play Days and the separate Xbox presentation held at a multi-floor loft.
Greg Miller [01:34]:
"Summer Game Fest Play Days are held at an actual place in Los Angeles where journalists, creators, and media come together to play demos, similar to a small-scale E3."
Greg highlights the atmosphere of the Xbox presentation, noting the presence of notable figures like Jason Schreier and Rebecca Valentine. He describes an amusing moment when an Xbox representative turned off the lights for a countdown, frustrating Jason Schreier.
Greg Miller [02:59]:
"Jason was mad that they were turning off the lights in the room to watch the countdown clock."
After the presentations, attendees had access to behind-closed-doors demos where Greg played games like The Outer Worlds 2, Invincible VS, and Grounded 2.
2. Outer Worlds 2: Gameplay, Features, and Impressions
The hosts delve deep into their experiences with The Outer Worlds 2, discussing its improvements and new features compared to its predecessor.
Greg Miller [07:18]:
"I got about 30 to 40 minutes of gameplay, including different save options tailored to combat, stealth, and science-based playstyles."
Key Points:
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Enhanced Customization: Greg praises the expanded customization options, allowing players to deeply tailor their characters.
Greg Miller [08:17]:
"This is going to be Obsidian's best RPG, more than Fallout New Vegas." -
Combat Improvements: While combat in the original game felt lackluster to Greg, the sequel shows significant enhancements, making battles more impactful and satisfying.
Greg Miller [09:55]:
"The combat feels good now with more engaging weapons and mechanics like the Rift gun and double jump capabilities." -
Stealth Mechanics: The introduction of dedicated stealth tools, such as the Ante’s Attic Dematerializer and the N Ray Scanner, allows for more nuanced stealth gameplay.
Greg Miller [11:09]:
"There's a self-kill button allowing for stealth eliminations without alerting guards." -
Choices and Narrative: The game emphasizes meaningful choices that affect both gameplay and the story, aligning with Obsidian's vision for a more reactive world.
Greg Miller [17:12]:
"The choices in character creation and gameplay truly shape the narrative, making each playthrough unique." -
Comparisons to Other RPGs: Greg confidently states that The Outer Worlds 2 surpasses Starfield, highlighting its refined mechanics and storytelling.
Greg Miller [32:57]:
"There’s a chance this is better than Starfield, 1,000%."
Notable Quote:
Blessing Adeoye Jr. [04:29]:
"You're talking about 2025 America right now."
3. Invincible VS: Gameplay Experience and Impressions
The discussion shifts to Invincible VS, a new fighting game developed by Skybound Games.
Blessing Adeoye Jr. [37:07]:
"I played for about 30 minutes and found it visually appealing and fun, despite it being in an early state."
Key Points:
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Gameplay Mechanics: Invincible VS is a 3v3 tag fighting game set in the Invincible universe, featuring vibrant visuals and brutal combat reminiscent of Killer Instinct and Mortal Kombat.
Blessing Adeoye Jr. [43:19]:
"It’s a meld of Marvel versus Capcom's tag mechanics and Mortal Kombat’s violence, minus the fatalities." -
Early Development Stage: Both Greg and Blessing note that the game is still in its early stages, with limited characters and features, raising concerns about its polish and community reception.
Greg Miller [44:34]:
"It's still early, but the combat feels good and the tag mechanics are promising." -
Community and Competitive Potential: There’s optimism about the game finding its niche within the fighting game community, though the crowded market with titles like Marvel vs. Capcom and Mortal Kombat poses challenges.
Blessing Adeoye Jr. [48:05]:
"With Devs from Killer Instinct’s original team, it feels like this game could resonate well, even if it’s niche compared to giants like Street Fighter."
Notable Quote:
Greg Miller [44:34]:
"Even though I'm not a fighting game guy, I can see the potential here with the solid combat mechanics."
4. Grounded 2: Improvements and Expectations
Lastly, the hosts discuss Grounded 2, the sequel to Obsidian’s survival game Grounded.
Greg Miller [50:57]:
"Grounded 2 starts with a story, addressing the critiques of the first game’s thin narrative."
Key Points:
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Story-Driven Approach: Unlike the original, Grounded 2 emphasizes a stronger narrative from the outset, integrating character interactions and plot developments.
Greg Miller [52:00]:
"You immediately engage with Sloan Beaumont, the corporate overlord, setting the stage for a more immersive story." -
Enhanced Gameplay Features: Introduces the Omni Tool, replacing multiple crafting tools, and introduces buggies for better map traversal and efficiency.
Greg Miller [54:34]:
"The Omni Tool consolidates multiple crafting tools, saving inventory space and streamlining gameplay." -
Performance Improvements: Early access previews indicate better performance and more polished gameplay mechanics compared to Grounded 1.
Greg Miller [54:28]:
"This one is running really well and has noticeable quality of life improvements." -
Future Updates: The development team plans for substantial content updates spaced out over several months, focusing on major expansions rather than minor tweaks.
Greg Miller [56:47]:
"They aim to deliver bigger updates every four to five months, enhancing the game significantly with each release."
Notable Quote:
Greg Miller [55:28]:
"Grounded 2 feels much more grounded from a gameplay and storytelling perspective, addressing all the flaws of its predecessor."
5. Community Interaction and Final Thoughts
Throughout the episode, the hosts engage with live chat participants, addressing questions and sharing personal anecdotes related to the games discussed. They express enthusiasm for the ongoing developments and upcoming releases, emphasizing the importance of community feedback in shaping their perspectives.
Greg Miller [32:57]:
"The Outer Worlds 2 could surpass Starfield by a significant margin, thanks to its refined mechanics and storytelling."
Blessing Adeoye Jr. [46:47]:
"Invincible VS has the potential to carve out its own space in the fighting game genre, despite the crowded market."
Greg Miller [57:27]:
"We’re excited to continue exploring these games and sharing our insights with the community."
Conclusion
In this episode of Kinda Funny Gamescast, the hosts provide an in-depth analysis of three major upcoming games: The Outer Worlds 2, Invincible VS, and Grounded 2. They share their hands-on experiences, highlighting the strengths and areas of improvement in each title. With The Outer Worlds 2 showing promise as Obsidian’s best RPG yet, Invincible VS aiming to make a splash in the fighting game scene, and Grounded 2 addressing the shortcomings of its predecessor, the episode offers listeners valuable insights into what to expect from these highly anticipated releases.
Notable Quotes:
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Greg Miller [32:57]:
"The Outer Worlds 2 could surpass Starfield by a significant margin, thanks to its refined mechanics and storytelling." -
Blessing Adeoye Jr. [37:07]:
"Invincible VS looks better and is going to play better than some existing titles, setting a solid foundation for future growth." -
Greg Miller [55:28]:
"Grounded 2 feels much more grounded from a gameplay and storytelling perspective, addressing all the flaws of its predecessor."
This comprehensive overview captures the essence of the episode, providing listeners with a clear understanding of the hosts' perspectives and the key takeaways from their gameplay experiences.
