Kinda Funny Gamescast: "We Played Outer Worlds 2, Kirby Switch 2"
Date: August 27, 2025
Hosts: Tim Gettys (B), Greg "GameOverGreggy" Miller (A), Blessing Adeoye Jr. (C), Andy Cortez (D), Paris Lilly (E)
Episode Overview
This episode of Kinda Funny Gamescast delivers detailed first impressions and hands-on previews of two hotly anticipated releases: The Outer Worlds 2 and Kirby and the Forgotten Land: Switch 2 Edition + Star Crossed Worlds. With members just back from Gamescom, the hosts dive into their preview sessions, highlight visual and mechanical upgrades, and engage in a lively, honest debate about Nintendo's pricing strategy for their Switch 2 rereleases and DLC. The tone is high-spirited, thoughtful, and characteristically irreverent.
1. Gamescom Highlights & Opening Banter
Key Segment: 00:53 – 04:16
- Paris (E) returns from Gamescom—"Had a great week in Germany. Got to see a ton of games, bunch of interviews, saw old friends, made new ones. Highly recommend Gamescom." (00:58)
- Top Gamescom highlight: Playing the new Resident Evil and demoing new title Project Spectrum by Tencent ("A lot of potential in that... survival horror type of genre." – 01:24)
- Exoborn (Extraction shooter) surprised Paris as “a lot of fun” (02:17)
- Paris praises NVIDIA's GeForce Now cloud tech and streaming advancements.
- Paris confesses a gameplay revelation: "I've been playing a lot of Mario Kart World... I really like Wario." (03:02)
Notable Quote
"Mario, you are my favorite person." — Paris (03:17)
2. The Outer Worlds 2 - Full Hands-On Preview
Key Segment: 05:11 – 42:10
Demo Experience & Structure
- Each host played the opening 45 minutes of the game, stopping at the title card.
- "You're entering into this as an Earth Directorate. You're basically a cop... The game starts with you and a team..." – Greg (10:35)
- Extensive character creation: backgrounds, perks, cons, even negative traits (13:03).
- Multiple playthroughs encouraged for choice variance, but none completed more than once due to time constraints.
Visual and Technical Upgrades
- Andy: Praises the visual leap compared to the first game, especially using Unreal Engine 5.
- "Oh man, it's so nice to play an Outer Worlds game that looks this damn good... It looked awesome. Like this game was just a stunner visually." (07:41)
Gameplay Mechanics & Design
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Expanded Choices:
- "It was the amount of choices you were immediately given..." – Greg (11:56)
- Stealth now features true takedowns; can distract enemies with thrown items (09:23).
- Greater dialog depth affects character relationships. Choices from the very first mission alter dialogue and mission paths.
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Demo Examples:
- Lockpicking, lying, splintering into separate mission tracks based on skills/background.
- Paris: “Depending on the traits and skills you get, some [things] are really easy, others require backtracking for items/tools—love that.” (18:10)
Dialogue, Companions & Narrative Humor
- Dialogue and personality-shaping are front and center.
- Blessing: "That first guy you talk to, it's like a personality test—are you an asshole or do you believe in the greater good?" (13:53)
- Choices will have lasting consequences: "There will be things where your companions could leave or refuse to help depending on your dialogue." – Paris (18:04)
- Paris: "Kudos to that narrative team, the game's hilarious, absolutely hilarious." (19:54)
Notable Moment
Paris admits to playing as a jerk: "I was just a dick… and he said, 'Oh, I'll remember this.' I asked the game director, does that matter? They're like, 'Oh, absolutely freaking lutely.'" (18:04)
- Companions: Demo didn’t show full party/companion system but glimpsed character interplay (“theater presentation” at Gamescom covered this better).
- Replayability is strongly emphasized—NO respeccing: “When you create that character… you’re locked into that. It’s also going to add a layer of replayability.” (24:37)
Comparisons & Philosophy
- Hosts emphasize focus vs. breadth, contrasting Outer Worlds 2’s design with Starfield:
- Greg: "The fact they're picking such a path here and so far showing all the right things...this game's f***ing loaded with choice." (23:11)
- Paris: "I’m not going to put it at New Vegas yet, but I've really liked what I've seen." (39:24)
Notable Quotes
- "I want to make sure the prediction isn't this will be [Obsidian's] best RPG ever. I think that from the two demos, it gets me so excited..." — Greg (35:28)
- "There's just a bigger focus... a lot of these quality-of-life improvements. It's gonna be awesome." — Andy (22:39)
3. Kirby and the Forgotten Land: Switch 2 Edition + Star Crossed Worlds
Key Segment: 43:00 – 64:22
Switch 2 Edition & DLC Structure
- This is a $20 upgrade or $80 total package.
- "This functions more like old-school, traditional DLC... 12 new levels, two in each world, remixing content." — Tim (44:05)
- Added "Star Crossed Worlds" content: not standalone like Bowser’s Fury, but substantial remix levels within main worlds.
Gameplay Feel & Production
- Tim: "Kirby in the Forgotten Land is an all-timer for me... every single thing, animation, cue, camera pivot—it just makes you feel good." (43:38)
- Remixes and surprises in level structure: Examples include a split-seas biblical moment, unique new “routes” through altered level design (45:30).
- No new core abilities/upgrade chains, but three new "Mouthful Modes" (e.g., snowboarding sign, gear, spring).
- Music is a highlight: Tim raves—"There are songs up there with Aquatic Ambience from Donkey Kong or Dire, Dire Docks!" (61:19)
Notable Moment
- Andy: "If you have the Nintendo music app, go listen to one of the winter levels... It's such a jam, dude. It's so damn good." (61:42)
Performance & Visuals
- Performance boost: Up from 30 to (near) 60 FPS, higher resolution, but not true 4K.
- Tim: "It felt like it was running at 60 the entire time... but not as sharp as I'd like on TV. Still, a very impressive boost." (52:23)
Pricing Frustrations & Value Debate
- The cast has frank, ongoing debate about whether the $20 upgrade/$80 full game is worth it.
- "It's kind of ridiculous that this game's $80... I love it, but it's getting really hard for me to look at that checkout page." – Tim (49:21, 56:33)
- Paris: "To your point, the price is a deterrent. I'm not gonna spend that—I'll go play something else." (56:36)
Notable Quotes
- Blessing: "I rarely bring price into a review, but for the variety of people we have here, price is a thing that becomes a factor even more nowadays." (62:02)
- Tim: "This game is a 9/10. I feel amazing—it's up to you if that's worth $80." (63:03)
Should You Buy?
- Recommendation: "If you haven’t played Kirby yet, this is the way to play—it’s clearly the best version. But for returning players, $20 for remix content may be a stretch unless you deeply love the game." (53:03, 63:03)
- "Golden age of 3D platformers... the fact that this game is getting DLC at all is so special to me." — Tim (55:12)
4. Listener Questions, Community Banter, and Closing Thoughts
Key Segment: 64:22 – end
- Co-op mode ("usually sucks"), hosts joke about playing with their kids and the inevitable parental drop-out.
- Paris plugs his own shows and channels.
- Community engagement: Super chat about a marriage proposal receives congrats.
- Classic Kinda Funny banter about Taylor Swift ("I would say I like Wario" – Paris, on how he'd clap back at Swift. 65:34)
Key Timestamps & Segments
- 00:53 – Paris’s Gamescom report & highlights
- 05:11 – Start of The Outer Worlds 2 preview discussion
- 13:38 – Character creation, traits, and new mechanics
- 18:04 – How early choices influence companions, dialog
- 20:29 – Visual/cinematic upgrades, Mass Effect comparisons
- 23:11 – Design philosophy, Starfield vs. Outer Worlds contrast
- 24:37 – No respeccing, replay value emphasized
- 35:00 – Comparing Obsidian RPGs (New Vegas, Stick of Truth)
- 43:00 – Tim’s Kirby review introduction
- 44:05 – Structure and nature of Kirby DLC (“Star Crossed Worlds”)
- 52:23 – Technical upgrade discussion (performance, resolution)
- 55:12 – Pricing and value discussion
- 61:19 – Musical highlights and new Mouthful Moves
- 63:03 – Tim’s verdict: 9/10, but with price caveats
Most Memorable Quotes
- "Mario, you are my favorite person." — Paris (03:17)
- "I really like Wario." — Paris, Gamescom confession (03:02, 18:10, 65:34)
- "There will be things where your companions... could leave you, or just flat out refuse... depending on your dialogue." — Paris (18:04)
- "The game's hilarious, absolutely hilarious." — Paris on Outer Worlds 2 (19:54)
- "Kirby in the Forgotten Land is an all-timer for me." — Tim (43:38)
- "I love it, but I just... am really bothered by that price point." — Tim (49:21)
- "It's a 9/10. It's up to you if that's worth $80." — Tim (63:03)
- "If you haven't played Kirby... this is clearly the best way to play it." — Tim (54:16)
Summary Verdict
The Outer Worlds 2 preview impressed the KFG crew with its sharp visuals, classic Obsidian humor, and deep, immediate role-play options. The structure of the opening (cop-themed, with replay value and locked-in choices) drew universal praise as an evolution over the first game, promising one of the most replayable and tailored-feeling RPGs yet from Obsidian.
Kirby and the Forgotten Land: Switch 2 Edition retains its place as a masterwork of 3D platforming, made more delightful with its DLC—but Nintendo’s pricing strategy and lack of performance parity for the price was a clear sticking point for the crew, even as they highly recommended the game to newcomers.
Useful for Listeners Who Missed It
This summary captures the electric enthusiasm for both games’ new features and progress, while honestly reckoning with wider industry trends, especially Nintendo’s pricing. Expect deep first impressions, comparisons to RPG greats, a candid evaluation of upgrade value, and all the trademark Kinda Funny wit.
