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Vivies para viajar con tus amigos. Vivimos para frecer paquetes de huelo yo tel pormenos Expedia BB Mosar.
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What's up? And welcome back to the Kind of Funny Games cast for Wednesday, August 27, 2025. Of course. I'm your host, Tim Gettys. I'm joined today by Blessing ad. Oh, yeah. Junior.
C
Good day, Tim.
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Greg Miller.
A
Hello, Tim.
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Andy Cortez.
D
Good morning.
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And Paris Lily.
E
Hey, Tim.
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Welcome back from Germany. All the way at Gamescom. How was that?
E
It was fantastic. Had a great week in Germany. Got to see a ton of games, bunch of interviews, saw a bunch of, you know, old, old friends, made new ones. It was a fun time. Really, really good time. Highly recommend. If you ever get a chance, go to Gamescom.
B
What were the. What's the highlights? Top one highlight of Gamescom 2025, you.
E
Know, playing Resident Evil. That's so probably my highlight of it, being able to play that. I know we're going to talk about the other roles too. I played that there as well. You probably saw it at Opening Night Live. There was an announcement for Project Spectrum and that's coming from Tencent and they actually gave me, you know, a private demo of that. And seeing it's still very early on, I think they've only been development about a year and a half, but a lot of potential in that and that kind of survival horror type of genre. So that looked really cool. I think a game that surprised me that was not on my radar at all was Exoborn. I played Exit. It's. Yeah, it's. Why am I. I call it Tactical. You know what I'm saying? It's the Extraction. Extraction. Thank you. My God. It's an Extraction shooter. Not on my radar at all.
B
We.
E
We played that and I'm like, oh, my God, this is a lot of fun. And they're doing another play test in October, so. Really looking forward to that. I was there Gamescom as a part of what Nvidia was doing with their GeForce on. So I got to play all those. I know you guys already talked about it, but going through all those demos, playing those games like Phantom Blade Zero is going to be so dope. I can't wait for that game to come out. And then seeing everything they're doing with GeForce now, just what they're doing with their cloud tech and streaming is just very impressive. But I also have to say this. In my travels, something I didn't realize until the past couple weeks, I'VE been playing a lot of Mario Kart World, right?
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Oh.
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I really like Wario.
B
Wow, wow, wow. He's brave enough to say it.
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Brave enough to say it.
D
It's a big revelation of 2025.
E
Out of all the things you could.
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Have said, I never would have bet on that. Very brave.
E
Mario, you are my favorite person.
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Wow.
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That's all I have to say.
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That's wild. Oh, I love that. First everybody, this is the Kind of Funny Games Cast each and every weekday we get together to talk about the biggest reviews, previews and topics in video games live on YouTube, Twitch and podcast services around the globe. If you love what we do, please support us with the kind of Funny membership on Patreon, YouTube, Spotify or Apple Podcast to get all of our shows ad free and a daily exclusive show. For a chance to be part of this show, submit your thoughts and opinions as YouTube super chats as we go. We're going to be talking about Outer Worlds 2 and Kirby and the Forgotten Land Switch 2 Edition. So if you have any questions about those games, please super chat them in. Or any questions for Paris's Gamescom Adventures as well. A little housekeeping for you. We're 11 person business all about live talk shows. Today's games daily was all about more from the world of cla obscure, which is very exciting after this is going to be a Rainbow six Siege Stream with Mike, Andy and Bless.
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A Good Time on Tuesday.
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We call them the Rainbow Boys and they're here to siege.
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Thank you to our Patreon producers, Karl Jacobs, Omega Buster and Delaney the Somme Twining. Greg what is today's Greg way it.
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Is 17 minutes of me talking about being all of your Taylor Swift.
B
What?
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Oh, I'm the audience is Taylor Swift. It's what the audience told me. It's what the audience told me.
C
I was talking to friends this weekend. I was learning about Cat's Eye. I talked about this on another day of KHD and I was contextualizing us as like a K pop group for our audience. Sure, sure, we have. Yeah, that sort of. That reference. You know they love us.
A
They do.
C
They ship us together.
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They do all the time. I mean, Tim, do it.
B
I'm a big fan of Bendy.
D
Bendy saying like that.
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But we'll tell you about that later. For now, let's start with the topic of the show. We've played Outer Worlds 2 and I'm giving my review of Kirby in the Forgotten Land. Switch to edition. But you're gonna have to wait for that till later in the show. Because we need to talk about that new. New. The preview for Outer Worlds 2. All of you have played this to some extent. Greg, hi. What did you play? What? What's the deal with this?
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So I think Paris might be able to give you more context. You played at Gamescom, right? So you had a person standing over your shoulder. We, of course, were invited by Xbox. Hey, do you want to do Outer Worlds Preview? Outer Worlds 2 preview. We're like, fuck, yeah, of course we do. And then it kind of murmured through the audience. We're all the office. We're all working on redacted stuff. And Blessed Beat, he's like, yeah, it was only like 45 minutes. Like, oh, that sucks. And then Andy, I was like, how long take you? Like, I didn't even listen. I was like, oh, my God, that's terrible. And then starting it, I was in playing theater, I was like, oh, it's the opening of the game. You play all the way up till title card. And then it's like, boom, back to the main menu. And I was like, oh, I like that context of it. So, yeah, we played about 45 minutes. The opening 45 minutes. I assume Paris, they didn't tell us that of the Outer Worlds 2. So we got in there. Tim made our characters, choose our backgrounds, put our perks, put our cons. If you did any of those, then went off to the races and then, yeah, Title card. Dun, do, do, do, do, do that.
D
It's like all goosebumps, dude.
C
It was such a short demo that I thought I messed something up. I finished it and I was like, oh, it like kicked me to the main menu. Okay, let me try to reload. Maybe this is part of the game. Maybe it's like, oh, they're doing a bit where now I have to reload and I get into the actual thing and then it just like cut me back to the previous save right before I ended the end of the demo. And I was like, oh, that's really it. Which is a really interesting choice for a preview like this.
D
Although nice and short enough to be able to start a new character, which.
A
I think is a big choices.
D
Change the way you play. Instead of doing stealth, do all combat this time, whatever.
B
So, Greg, you played it multiple times?
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No, I just did once.
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Just the once. Bless.
C
I only played it once, Andy.
D
I play once.
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Paris, where are you at? And was Gamescom any different?
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It's the same exact thing that you played. So I played it there and then I played it a second time once. I Got home.
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Yeah. My reasoning being, Tim, is I know how this game is going to dominate my life, so I don't want to do overdo it.
B
Yeah. Because we're pretty close, right?
A
October 26th right around the corner or 24th right around the corner?
E
29Th right around the corner.
A
There's early access to the 24th.
B
Who's itching the most to talk about their time with this game?
A
I'm itching to hear them. You've already heard me. I came back from SGF and talked about how much I love this.
D
Oh man, it's so nice to play an outer worlds game that looks this damn good.
C
Yeah.
D
Like, holy.
B
I.
D
After playing a lot of Outer Worlds 1 earlier in the year and just, you know, you walk outside and you're underneath this gigantic canopy of not trees, but alien like flora alien type trees or whatever. And there's not a shadow casted to be seen, Tim. Like there's just no. Everything is as flat as can be. You're running, trying to run things on max settings and it's just, it looks as flat as possible. And then there's some really, really nice interiors where you walk into nice little corridors and there's cool little direct light and the, the game looks a lot better there. But Outer Worlds 2 running with, you know, you got to assume a lot of the same tech that we experience with Aoud and Aoud looked freaking phenomenal in a lot of different situations, whether it was outside pure daylight or, you know, interiors and things like that. This game looks freaking amazing playing it. Played it on my PC and it looked awesome. Like this game was just a stunner visually and, and it really kind of just felt like I was picking up where I left off with the first game. The a lot of sim, I mean, all the same sound effects. Whenever you pick up an item, whenever a mission is kind of given out to you, all those stuff sort of hits you again. You go, oh, that's right. I'm playing the, I'm playing in the outer worlds universe, creating a new character, picking the perks. I, I, I really enjoyed my time with it. I especially enjoy that the like, I don't recall there being a stealth takedown in part one.
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Yeah, no, there wasn't. In, in terms of what a true stealth takedown is.
D
Right.
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It's like, yeah, this time you can go up, you get the knife, stab in the back, take them out in one hit for the enemies we're fighting. I know it says it'll tell you later on if they're Too much. But no, this is an actual functional.
D
Stealth attack system along with, you know what, whenever you play any sort of stealth game, you go, man, I wish.
C
I had a little.
D
I wish I could toss a little pebble to go distract somebody. And they have a mechanic like that here as well. And it's just all those little things that you would expect from a modern game trying to do these type of things were there for me. The gunplay felt super solid. I just had a really good time like trying to see what the permutations would be with talking to NPCs and what choices of dialogue they would be giving me and whether I could outsmart my way. Just. I love. As much as I love combat in games, I love even more seeing how far devs will take dialogue trees to see exactly how I can talk my way out of a situation. And that all seems to be here and super present. And I think the game just starts off with a. I think it's a really neat setup. A cool setup with intrigue and some dark type moments. Like. I don't know. I just really, really enjoyed my time with it and I cannot wait for the game to fully come out.
A
Yeah. As a quick setup to what we played and who we are. Right. You know, from. If you've been playing essentially The Outer Worlds 2, you're entering into this as an Earth directorate. Right. Like you're basically a cop or whatever. And you're, you know, put down there. This game starts with you and a team of them. Right. All of them. And you get to immediately choose why you're part of the mission. What do you think? You know what I mean? Like, obviously your character building. You've seen it before in the larger things of Are you here because you believe in the law? Are you here because you're an ex con? Are you here because X, Y and Z. I chose Professor. Right. I thought that was cool. Like a backdrop for the character I was creating. But then you get into it and immediately are talk to. Talking to like, you know, a green new guy who is like, why do you do it? And you get to explain a little bit more. They said this. So it's like, no, you do it because of the good. You do it because of this. You. So there's that personalization. And this is what spoke so much to me at SGF about why I think this is going to be another level Obsidian RPG is that they're taking what people love from their games, Bethesda Games and expanding on it. And they know it's about choice. They know you want to feel connected to your character. So what struck me in this 45 minute demo. And granted, this is the start of the game, maybe it wanes after this, but it was Tim, the amount of choices you were immediately given of like, cool, here's we got to infiltrate this thing we're trying to go through. So you could either lock pick and go through this way, or you could go this way and lie. Which do you want to do? And then there's another one, right, of like, all right, cool. Me and the other guy are going to go this way. So do you want to take security ops or do you want to take central dispatch, which are going to have different enemies, different reasons. And then once you got into those missions, it was the, okay, I'm a stealth guy as well, right? Do I want to guns ablaze and go through this? Do I want to try to talk my way out of it? Do I want to sneak up there and go through the shoots, the air vents and do this whole thing?
B
Bless. What was your time like with it?
C
Yeah, I think, you know, I think the funny thing is initially, once I put the controller down and I was done with the demo, I was kind of upset with the demo just for how short it is and how thin it felt as a demo. But I think it was today seeing previews go up and like reading different permutations where I was like, oh, I see what they're doing here, right? Like, they're giving us a very vertical slice. That way we can talk about our different experiences, right? Or go back and replay and see what the different things are. Which I actually think is really smart because now we get to have this conversation. And I'm curious to dig into more of what Greg, Andy and Paris's experiences were, because for me, going in, right, like, I spent a lot of time on the character customization screen. It's nice playing a demo where I'm like, cool. I'm not committed to this. I can have fun with how I build my character. I can choose whatever. So I chose the roustabout, which is like kind of a blank slate, ish kind of character who kind of just doesn't really know what's going on. In terms of the positive and negative traits, you can pick one positive trait. If you pick a second positive trait, you then get a negative trait, which is cool. And so I start off with the lucky positive trait, which gives you plus 5 critical chance and certain opportunities are just accessible to me. I then picked a second one, which is Brilliant. Which means during skill selection, I specialize in one additional skill. So I start with two skill points, and then because of that, I got a negative trait, which I chose sickly, which meant that I had negative 15 base health, and then negative 15 toxicity threshold, which I believe is, like, how much of, like, the heals I can take. Like, the more I heal, the more toxicity builds up.
A
Yeah. This is something I talked about in my SGF preview, Right. Rather than just being able to abuse the inhaler like you could before, now when you use the inhaler you get, it's toxic to a degree, so you can get addicted to it. So you have to actually balance how much you're using it. And then outside of combat, you can eat food to heal.
C
And so because the brilliant trait I chose, right, I had three different skills that I started off spec, in, which are guns, speech, and leadership. And I think for me, yeah, the fun. The fun thing thinking back to this demo is thinking back to the conversations I was having, the choices I was making, how much of those, like, small choices, they'd sneak in there that didn't feel big. But I think when you start making more and more of them, they start to help you color in that experience a way that feels unique to you. And so, like, there's one person you're working with in, like, the beginning ship area where he's very much like. It feels like when you talk to this first guy, it feels like a personality test of, like, what kind of person are you? Are you an asshole? Are you somebody that believes in the greater good kind of thing? And so, like, he's asking you things about, like, how he should be, you know, with this crew. And you can be like, brother, you got to toughen up, or you can be like, you know, hey, we got to do what's good for people. We got, like, you can kind of help dictate what that tone is.
D
I loved his, his initial response because this guy is very much a, you know, optimistic, young gun and naive, and he's like, you know, what should I do? You know, you've been here forever. And. And I chose the dialogue option of, look, nobody's gonna look out for you but you, so you got to take care of yourself. And like everybody else. Yeah, he responds, and he was like, damn. Like, he was like, I. That kind of just goes opposite to everything we've been taught. But I guess, I guess I'll have to think about that. Like, I really just gotta them over.
C
Yeah. And so, like, I, I, I like that first conversation. As far as, like, the different ways you can go with it, one of the following choices that you had still in that opening ship area, which I think is like your hub, or at least like the opening hub they put you in at the very start of the game, you have to get into a room, and based on your stats, right, that might determine how you get there. And so, yeah, it is the thing where you can go. You can, like, lock pick the door or like, pretty much any immersive sim. You can take the vent. Like, I feel like we got to find a new thing for a vent because we've been doing this since, like, you know, Deus Ex Dishonored and all these games where it's, can you lockpick or do you just go through a fucking vent?
D
Hey, you know, if it ain't broke, don't fix it.
C
Yeah, but starting to get broke to me, we got to get more creative. But I think it comes back to Greg's thing of, like, when you go on that first mission and they present you with a choice of, do you want to go in guns blazing or do you want to treat this as a stealth mission? I go guns blazing. During that. There comes a point where I come across a, like, locked, big door that has a dude that's like, part of the opposition, right, that is guarding it. And I talk to him and through conversation of basically lying to him because I had the speech skill up, like, I was able to get around that. And for me, it's those things building up to where I'm like, yes, this is exactly what I want from an obsidian rpg. This is what I want out of these kinds of RPGs. And so I think post playing this demo, I am. And post honestly seeing the previews and people's different experiences, I am very much looking forward to this.
A
Yeah, for me, with that exchange there, right? I didn't. Obviously, I came in with my speech skill up too. But I was like, I went the line of giving you shit. Like, I started with the professor line that had the little, like, microscope next to it to call him out of some bullshit. And then it went down. And then I just started nagging him to eventually, like, wait, what? Everybody, she's out here. And so then the security flooded out, right? And then I have to get into this battle and feel out the guns for the first time because I had snuck past everything and hadn't fired a shot yet.
B
So, Andy, you were playing on PC.
A
Greg, Xbox Series X +PC.
B
All right, Paris, what'd you play? On and what was your experience like?
E
I played on PC and I think, I think I have the most unique perspective out of everyone here because like Greg, I played it at sgf, obviously. I did this Gamescom demo and then at Gamescom I sat in on the theater experience as well. So that showed a completely different level that, that we haven't seen before. And that was, do I want to go in guns blazing? Do I want to do stealth? And it just kind of shows off more of how expansive and big this world truly is going to be. Because if I did have a critique about what we did in the preview, it would be that this. There's not a lot of meat on the bone compared to other stuff that I've seen that what I got to play myself at SGF and then what they, you know, in the theater presentation as well. But kind of going back to what Blessing was just talking about that opening conversation. I was such a dick conversation.
D
I like Wario, right, man.
E
I really like Wario. The other, the other perspective I have is I also interviewed the creative director and game director, like right after I played at gamescom, So I got to ask them a bunch of questions as well. So that was kind of good to get a follow up on certain things. So going to that initial conversation again, I was being a huge dick and he said, oh, I'll remember this. So I asked game director about this. I go, is that going to matter? And they're like, oh, absolute freaking lutely. There will be things where your companions later in the game will either be very willing to help you, they could leave you, or. Or they just flat out refuse, you know, to cooperate with something that you're doing. Depending on your dialogue choices, you talked again about the different traits and skill sets. I'm trying to remember exactly, but I know I picked ex convict, I did hacking, I did guns, I did witty. And I'm forgetting what the other one was. But the point I'm making on that one, I came into a scenario where I found something where essentially I couldn't do it without another item because I essentially just wasn't smart enough to do it because I didn't pick like the professor trait or something like that. So I love that too, that depending on the traits that you're getting and the skills that you're getting, some's gonna make it really easy for you to accomplish something and others gonna make you have to backtrack and find other thing, other items or tools to be able to use to accomplish what you're doing.
A
And like just jumping. How much I love that. Again, like the. As soon as you're on your ship to start right, you immediately go try to go to your cabin and the doors jammed. And for me it was both blacked out. Because if you had engineering, you could fix the door and if you had brawny, you could bust it over, but you couldn't do those. You're like, gotta find another way to figure this out. Which is I love this final event. Always look to the events.
E
But one other thing, and I was even telling people at Obsidian that was there at Gamescom, you know, kudos to that narrative team, man. The game's hilarious, Absolutely hilarious. I, I love that part of it. Well, and Andy, you already talked about it. What they're doing in UE5, I mean visually it's just, just a gorgeous looking game as well. And you can tell they've definitely take some lessons learned from a vow and they've improved upon that even more going here into the outer worlds too. But yeah, I'm loving it so far. What I've got to play and what I've got to see so far I think this has a real chance to be, you know, a really standout RPG when it comes out in October.
C
Outer World 1 I really loved, but it's been a while since I played it, so I don't remember. But like there's something about the cutscenes this time around where it kind of felt Mass Effecty, where like you had that natural thing of going into combat and then the, the cutscene starts and like those cinematics, I don't know, they just felt like they had some inspiration there for Mass Effect that I liked.
A
They were also, the cutscenes were gorgeous. Yeah, like the game is also really great looking, but when they started off and it's Commander Zane and then her buddy and also I was like, damn, this looks fucking awesome.
D
Yeah, that was some high level cinematic type like pre rendered cutscene visuals looked freaking fantastic. Did you all, when you all talked to the dude at the gate, did you, did you like wipe his record clean? No, because I, I ended up like talk to that dude. And he was all scared and he was like, oh man. Like I'm, I'm like I'm in trouble, you're getting me in trouble or whatever. And I ended up like going into one of the buildings later and going up to one of the kiosks and I saw like employee numbers and I saw his name there and I went into his name and I wiped his record and then he came up with a little mission that was like, hey, you did like this little side quest and like he's going to be good now, so don't worry.
C
I don't even know if they gave me that as like a thing because the conversation I had with them was I lied and I told him that I was like on his team. I was like, I'm one of your people. And then I ended up sympathizing with him because obviously like he has anxiety, like he's going through it because of all the bullshit, right? And I'm like, man, same here, dog, same here. I was kind of like just sympathizing.
D
With them in mind.
E
He turned me in and I think I had to fight one of the mechs right after.
C
Yeah, he just let me in. It was easy as that.
B
And you playing this did. Are you now more excited for playing the full release or is this just kind of what you expected from a follow up to the first game?
D
It's what I. It's what I expected, but with a lot of just more modern mechanics, you know, being thrown in there. And anytime I would try to stealth in the first one, I could. The things that I just always wanted weren't there. And I would walk up behind an enemy, I'm like, why can't I. Why is there no like just hit this button to.
A
How many times have we stealth killed kind of games?
C
Yeah.
D
And granted it is an older game and not that that excuse it because I think games around that time, we're still doing a whole lot of these sort of mechanics, but it just always felt like there were things missing. But I think there's just a, a bigger focus this time around. And there just seems to be a lot of these quality of life improvements that having this big, you know, this big sort of sci fi space opera with a lot of cool choices and cool narrative beats in addition to looking awesome and having cool gun feel. It's like, shit, it's gonna be awesome.
A
To bring it back to piggyback off Andy, but to also bring it back to a conversation I went into on Games Daily when we were talking about Starfield and how Starfield of course has this announcement out today. Or not announcement, but Dev Diary where they're talking about it and they tease a bunch of stuff, but the person they're talking about is like, Starfield's got everything you ever want. It's like four games. And I think that's the problem with Starfield, right? Is none of those four games are nine out of ten. They're all somewhere in there. And then what you connect with makes you feel some way about it. When we did the replay of Outer Worlds this year and did the RE review with Stella, we talked about what we wanted out of Outer Worlds 2. Right. And it was taking everything that you have here, modernizing it, but not getting crazy. And I think again, the fact that they're picking such a path here and saying all the right things and so far showing all the right things of. Yep, we know you like choices. So this game's fucking loaded with choice. Even if it is just which way do you want to go? Like, that's the kind of stuff that's going to make it matter. And it is the playing this demo, even though it's. You asked me that. I played twice and I didn't because I'm on redacted after coming off of Metal Gear and then there's another redacted after that. Like, there's no time to do another thing right now. But my hope beyond hope is we get Outer worlds to code so early. And I'm going to do a save where I am like, this is my Commander Shepard paragon person and this is my dirt bag idiot, and then go through. And I really do want to do get to like get to a main part like right now where it's title screen. It's like, okay, go back and play with the other character and kind of switch back the entire way and play maybe a pipe.
E
Greg.
A
Yeah.
E
So Greg, if I can interrupt really quick, that was one thing and I can't remember if game director told you that said sgf, but there will not be any respect in the outer worlds too. So I kind of followed up on that even more. And he just talked about partly is they want your choices to matter. So when you create that character and you pick these traits and the skills, you're locked into that. And it is also going to add a layer of replayability because there's going to be entire dialogue choices, things that you will not see depending on those choices that you make early on. So to your point, I think there's definitely going to be that opportunity if you're really digging out of worlds too and loving the character that you created. Like, oh, well, let me try it this way. Let's see what happens here. And you're not going to be able to mid game go, I screwed up. Let me respect everything and try this. You're literally locked into whatever choice you make.
A
And if I can, I know Tim wants to do something. I seem over there, ready to host the show. This guy just sexy.
B
What do you have to show me, Greg?
A
It's the idea too, I think of, like, again, I know we're coming in hot off of this demo, yada, yada, yada. This setup of this game I find far more intriguing than I did Outer Worlds 1, which is a big statement to a degree. But if you remember, the Outer Worlds One setup was, hey, you were put on this colony ship and shipped out there. And now, you know, you get woken up by this scientist and then thrown down on the world. And it was that idea of like, I get that.
D
But like, it was like an icy. An isekai, like anime. Like just sort of, you're not supposed to be here in this world. And.
A
And so it's like fish out of water. But then also, like, what if I didn't my.
B
I'm.
A
Why would I know how to use guns and do this? Being set up here of like, yo, you are a space cop. And you could be a space cop for all these different reasons, some of which are just like, I had shit else to do. Or I'm, you know, or I am Captain America. And they have tons of those in terms of it to build that little backstory to then be like, launch you on this mission and then have the narrative, we're not gonna spoil throughout this. Go and get to that title card. I was like, I was the same thing of like, I want to keep playing. I want to see what happens next. Like, I think this ends on such a. Whoa, that was a cool story beat. And then, oh my God, they're doing this to me. Like, I want to see where we pick up.
B
One of the big things they were focusing on during Summer Game Fest was the companions. So I want to ask you if you guys got to meet any of them, but I want to know that after a word from our sponsors, this episode's brought to you by Xreal. As of August 25th, Xreal One Pro is finally available on Amazon and Best Buy.com plus it's back in stock now on Xreal.com a few months ago, my life changed forever when I brought a pair of xreal One Pro AR glasses on a incredibly long flight to New York City. I legit could not believe how easy it was to use and how high quality my experience was. Playing games with my Steam deck and watching movies with my phone on the plane on a theater sized OLED screen right in front of my eyes without too much extra stuff or a giant goofy headset involved. No Joke. This is my favorite new piece of tech in years and it has earned a permanent spot in my travel bag. It's only hard to believe it works as well as I'm saying until you try xreal AR glasses for yourself and then you will see that the tech is here. Connect xreal One Pro glasses to whatever you're playing like a handheld console, PC phone or home console and get a massive 150 in virtual screen and anywhere anytime for any game gaming on the go, like a long flight, you need xreal1. Next starting to hurt from staring down at your handheld, you need xreal One. It's plug and play with all your devices via usbc. Built in audio with sound by Bose anchoring your screen literally anywhere in space. 1080p full HD and you can make it bigger, smaller, farther, closer, ultra wide or regular widescreen, horizontal, vertical, even 3D if you have a 3.3D movie. It's all built in and can be controlled by pressing a few buttons on the glasses. These are what make Xreal One Pro a must have. Xreal One Pro is now available on Amazon and Best Buy.com and from August 25th through September 1st you can get $50 off if you bundle the Xreal One Pro with the Xreal Beam Pro AR mobile device on Amazon or Xreal.com there is nothing better than when a sponsor of Kinda Funny is something we are legitimately obsessed with. So get yours today@kindafunny.com xreal that's kindafunny.com xreal.
D
This episode is brought to you by Lifelock.
B
When you visit the Doctor, you probably hand over your insurance, your ID and contact details.
D
It's just one of the many places.
B
That has your personal info and if.
D
Any of them accidentally expose it, you.
B
Could be at risk for identity theft. LifeLock monitors millions of data points a second second. If you become a victim, they'll fix it, guaranteed or your money back. Save up to 40% your first year@lifelock.com podcast terms apply. Greg hi, Talk to me about companions.
A
So it's an interesting one. We didn't get a true companion experience out of this, or so we think. Again, this is the beginning of the game. You play to a thing that happens in there. So is it the thing? Who knows? We're not going to spoil it for you or any of that thing. You get a companion like companion relationship, whatever you want to call. There's like we were talking about earlier. There's a greenhorn there who asks you a bunch of questions that you get to answer that, then kind of mold what he's doing and then mold kind of the conversation he'll have later on in the game. So you get it. But all the folks we're seeing here, like, we didn't get an in depth. We're running with them on our side. Even for me, playing at SGF in Paris, you can correct me if I'm wrong. When we were there, we had companions, but it was like such a guns, go do the mission thing. It wasn't like we actually interacted with them in a meaningful way.
B
Yeah.
C
One of the things I usually talk about with, like, the. With game previews is doing like a rosebud thorn of like, what I liked, what I didn't like, and then what I want to see more. I think my butt of what I want to see more is what they're doing with characters because Greg mentioned liking the setup here more than outer worlds 1. One of the things I think I'm missing is you have that scientist character in Outer Worlds one who is basically Rick from Rick and Morty.
A
Yeah.
C
And I don't have that here. I don't have, like a character where I'm like, okay, I'm all, I love what this guy's doing or I love what this girl's doing. Oh, man. Okay. This is going to be the character that is, like, going to center everything for me and make me really care about this. I assume with the companions and with what they're setting up here, hopefully you get more of that as you go. But I feel like they didn't really show that off in this demo 100%.
A
But I'm confident they will.
C
I hope so.
A
Yeah. I think they'll nail that. Again, just the differences of the companions you see in the trailer, the companions we had last game, where I didn't love any of them.
B
Right.
A
Yeah. But I. I also enjoyed their company.
D
Parvati had some.
A
She annoyed me the second time around.
C
Is it in Parvati?
A
Yeah.
C
Yeah.
B
Maybe.
C
I don't like.
A
She liked actually.
B
Burch Paris, what do you think about your experience with the companions that you could talk about from Summer Game Fest and the gamescom demo?
E
Actually, I would say, again, this. The theater presentation was probably a better representation of the companions because you kind of got to see them more in action. There wasn't any direct dialogue back and forth. I mean, obviously there's other stuff we. We can't talk about from the prologue, but you get to kind of see how you're going to be able to use them, you know, when you're out in a combat situation, things like that. I wish honestly they would put that online. So I think people, you know, could get a better idea of it. But, but to the point. And they obviously made a big emphasis of that at Opening Night Live when they were showing the trailer. I think they're going to be a big component of what you're going to be able to do in the game. But if I remember correctly, you can roll through this solo if you want to. You don't necessarily have to use them, so it will be optional as far as that goes. But there obviously would. Would be a good asset and again, your dialogue choices are going to matter as far as how helpful they're going to want to be, you know, in your journey as well.
D
At one point the robot told me something and the little floating robot and then I was like, well if you don't get this done, you're gonna be a pile of scraps. And the robot was like I will remember.
A
It said I yeah, yeah, yeah, this will be remembered.
D
Is there robot will hold a grudge against me too. That's bullshit.
C
I pulled up the outer worlds one companions and I don't remember half of them, but I do remember my guy Vicker Max. That was my guy.
A
Oh dude, I left him.
C
Oh really?
A
Can I come with him? Like you, you suck. No, I'm the most recent one.
D
Everybody in my chat was telling me he has the coolest story beats of all of them in part one.
A
I remember.
C
Really. And then there's Sam the robot who I with too.
B
Is. Is number two a standalone experience? Like do you think they're building this around people being able to jump in as this is their entry point?
E
That question. Yeah, yeah.
A
Do they say anything beyond that or just yes.
E
Pretty much just yes. That it won't be a requirement to. To play the. The first outer world to be able to get into two. Yeah, the way they did this, this prologue, I. I kind of, you know what I mean, Totally need to know.
A
But there was a fun one where they made a couple comments about unlike those colonies that are all run by the corporations or whatever, there was like a couple lines that you're like ah, if you catch those, you're like that.
B
As fans of the first game. Does that. Is this a good decision, do you think or do you wish that they were following?
E
Oh no, it's definitely a good decision because again they're. They're trying to read. My dog agrees. They're trying to reach a wider audience with this. So you don't want to bog it down with stuff where now I need to go on YouTube and go look up something to try and figure out, well, what does this mean? What does that mean? This seems like, all right, we're going to jump you in with this character. We're going to take you with the story and we'll explain this world that we're in that is the outer world.
C
And I think it's like standard for this type of game. Right. Like, Fallout is the same thing where you're going to a different region, you're playing with new characters, all that stuff. Like I would even say, like, I guess Final Fantasy might be taking it too far, but it is kind of what it's expected for this kind of game is that you're going to jump into a new adventure.
A
Yeah. I think, you know, space is so big that I. I'm. I like going to a different corner of it and seeing it, but I'm interested to see how many of the little references.
E
Yeah.
A
That are talking about something that happened in outer worlds. 1.
D
Do you agree with Greg's.
E
No, I don't get ahead of that.
A
Fair enough.
D
With Greg's prediction that this will be Obsidian's best RPG ever.
E
Oh, man, that stuff with New Vegas, that. That's a tough one to. To top it. But again, I mean, you literally have the co. Creator of Fallout leading this. Right. I can already and maybe if you guys agree or not, I can see Fallouty bits in this as well. I'm not going to go as far as to say it's going to be the best thing that Obsidians ever did because I do think Fallout new veg bar. But I can see this getting close for sure.
A
That's my thing. Again, I don't think it's. It's. I could see it. I want to make sure the prediction isn't this will be. I think that from the two demos I've gotten a taste of, it gets me so excited for again, to compare to this conversation about Starfield today. This is what I want out of these kind of games and to have it if it is that every mission there's at least two choices again of left or right. You want me to do that or like, I love that kind of shit. To really get in this minutiae of talking to y' all about it, but then also having two different characters where I'm like, you know, she's my smart scientist. She's Taylor Swift, he's Travis Kelsey, he's a big dumb idiot just smashing Shit, he's not even using guns. She's doing. You know what I mean? Like, what are we gonna do with that? I love that idea.
C
I feel like this is South Park. The stick of Truth Erasure. Fantastic. Obscene rpg.
A
Oh, yeah. Great rpg. Yeah. But I mean, I was like, I don't remember that much choice. You're just talk about how great it was.
C
Yeah, that is a fantastic 100%.
A
I think again for me in these kind of games, I want that. Let's get into the weeds of who might like. I took screenshots of every one of the personality traits and what they do and like, this is going to be. I want to sit there with a cup of coffee like a week from now and like pen and paper my character so I can get in dot, dot, dot, dot, them.
B
I just first off, shout out to Obsidian this year. Kind of wild, right? We got a Valve round two, and now this. And seems to be great. Like, good for them. Man, that's awesome. Yep.
D
It looks so good too. Damn.
C
And the gunplay is good. You mentioned that at the start of this, but, like, that was one of the things early on that I noticed where as soon as I shot a gun, I was like, oh, that feels. That feels kind of nice.
D
Yeah. Really, really nice feedback. Now, did you all notice the tactical time dilation doing like the target, the head target, the feet target?
B
Oh, no.
A
Okay. I don't think. I don't think I did notice when I killed like the final person. It did like the slow motion. Their body ragdolled all the way over there.
D
No, Well, I mean, I'm talking about from outer worlds one where when you would like focus the head, it would say like blind. If you would focus the. The legs, it would say like immobilize or whatever. Maim them or whatever. But yeah, I didn't notice that.
C
Still had time dilation. I. I don't remember that being. I'm sure they probably talked about it, but I don't remember it from like the developer direct stuff. And so once they gave me the option, I was like, oh, it's back. All right.
D
Yeah.
B
Anything more to say about like, in addition to the gunplay? Just the gameplay in general. Like, obviously we talked a lot about the choices, but what else is there that you're doing?
D
I wish that there. I wish we had a glimpse of having our. And maybe that's because I didn't really take the big combative routes, but I. I wish that there was more chances to have your squad mates with you and telling them to do certain moves and kind of commanding the bat. Not that you're commanding this like a, like an old, like Dragon Age origins or anything like that. But, you know, I did really enjoy in Outer Worlds one noticing that my character, you know, we're not doing great right now in this fight, but my character has their big ability up right now, and if I hit that button, they're going to do their big sort of ultimate move and it's going to devastate the enemy's health bar. I wish that there was a bit more chances to experiment with that, but it likely may have been because I took the more stealth route. I don't know. Paris, did you notice anything with that?
E
No, I didn't. I didn't. And as you were saying that I was, I was thinking about what I was going to say, so. But no, I didn't really at all. I do think since I'm talking, I'm more looking forward to. Because again, these are questions. There is crafting, but one mention was the fact that you'll, you'll have weapons and gear that'll have stats that you can essentially synergize with the skills and the perks or traits that you pick as a character. So I'm actually more intrigued to see that further in the game because we've really not been able to do anything with that. Obviously with this prologue and even what we played at Summer Game Fest.
B
For your time with the theater demo, was there any other takeaways from that or your interview that you want to make sure we hit on?
E
No, other than, like I said, it was good to see a different perspective from, from that theater experience to just kind of. Well, I think this also goes with an interview. How big is this game? And they didn't want to commit to like, oh, it's this big and But I think he was saying it's very, it's very dense as far as the things that you'll be able to do with within the world. And they expect people to obviously be able to spend a lot of time in this world and going back again, they think the replayability is going to be rolling a second or third character and doing something different than you did the first. So you'll get a completely different perspective in the game, you know, doing it that way. So again, I'm looking forward to it. I, I, this RPG is very promising. Like I said, I'm not going to put it at New Vegas yet, but I've really liked what I've seen so far.
B
Andy, do you foresee this being a contender.
D
Oh yes. Yeah. I think this has a chance of being in the top 10. Yeah. I mean I think it really has to hit story wise and character wise to to land in the top 10. But it's so far. I'm just super intrigued by the setup.
B
Any final thoughts of Greg or Bless on this?
A
Can't wait.
C
Yeah, also can't wait.
B
Very cool. Very cool. Now I want to talk about a different game everybody. Kirby, Kirby, Kirby in the Forgotten land, Nintendo Switch 2 Edition star crossed or plus star crossed worlds. Because Nintendo just insists they wanted to roll off on having the most words on their box art as humanly freaking possible. At least this is all actually on the the card itself. So we don't get that little disclaimer on the bottom of the box art. But the game is finally upon us coming out. I think tomorrow it is for everyone to be able to play. Obviously this is just the Switch 2 edition of a game that we all loved. When it came out in the Switch a couple years ago. I loved it probably even more. I would say like the more I reflect on Kirby and the Forgotten Land, the more I play it and listen to the music and just vibe with it. Kirby in the Forgotten Land is an all timer for me. Like I really feel like I continue to just be more and more nostalgic for it and just so happy that a Nintendo IP that I've always kind of been cool with but never really found one that was like this is. I love this game. To finally have that that now when Nintendo directs come up. I'm hoping I see Kirby. That's awesome. I feel like we. We can look at the tiers of Nintendo games and I feel like Kirby in the Forgotten Land has put the character Kirby. But even just like the the the core games of the series maybe two to three tiers up from where I used to to place them not quite that S tier Mario Odyssey, Donkey Kong Bonanza type thing, but right underneath that. And I obviously from a gameplay perspective can compare it a lot to Astro bot and Mario 3D World 2 games that I love very dearly. And this is different than those. I feel like it is a lot less difficult overall and less challenging. It's a bit more focused on and those games do this as well, but a bit more more focused on the amusement park. Like the queue matters as much as the ride matters type mentality. You know, where it's like every single thing. Whether it's the world map, just the walking through the levels. It might not be incredibly Challenging, but it's incredibly rewarding because every time you do something, you're getting a fun little animation or a music cue or just a. A camera pivot. That was like a design choice to make you feel good. You know, I can really sum it up and just. It's a simply wonderful game. And this is all talking about the original game. So jumping into the Switch 2 edition, it's been inconsistent the last couple months with Nintendo and the Switch two editions of what were what we should expect and what we're actually getting from them. Because, you know, we had the Breath of the Wild and Tears of the Kingdom at launch. Those were also updates you get. If you have NSO and own the original games, you get the performance upgrades there. But then you also got the Zelda maps and you got a bunch of like little, little things that overall I, I don't feel like are worth the $20 upgrade pack upcharge. If they were to do that. I think it was $10 for, for Zelda. But you look back, Even before Switch 2 editions, there was the first example really of this, which is Mario 3D world plus Bowser's Fury, right? A report of a game adding a whole new game within it. That on the menu is a different thing. Then there's Mario Party Jamboree, which was not great and it was very clunky how they integrated the stuff. You're getting no performance upgrades at all from the Mario Party Jamboree side. But then adding Jamboree TV mode, it's standalone thing, that's cool. It's gimmicky. That's the purpose. It's using the camera, using the mouse controls, like, cool. Nothing bad to say there. It's just in terms of like an overall package, not that exciting. So coming into this, it was like, all right, cool. We know we're getting Star Crossed Worlds, but what is that like? Is it a Bowser's Fury style standalone game? Is this more akin to just DLC coming into the original game as its own? Are we getting a whole new world in the the game to play through? And it's none of that, which I was kind of surprised by. This does function more like, I'd say old school, more traditional dlc where it is about a third of the game's content. In addition, additional. So like the original game had, you know, it's like six worlds with like five levels each. This has 12 new levels that they're adding. They're adding two levels in each world, which I didn't expect them to do. It that way. So it's not its own separate thing. It's actually remixing all the levels, or not all, but 12 of the levels, two in each world as you go through.
D
So you're revisiting a lot of stuff.
B
Yes, but it's not just, oh, you're playing through the same levels again. It kind of starts that way in the initial, the first level and then like the mall level. Because I want, I think that they wanted to remind us of like, hey, remember. Remember those good times you had a couple years ago, like how nice that was.
D
Kicked ass.
B
They let you get like specific moments and like have that kind of just nostalgic moment of like, oh, I remember this. But then they twist it. And from then on out, all of the remixes are like, you're in totally different areas of the original levels. Like you're not going through the exact same platform challenges. Like these crystals fall from the sky and just totally change the level layout and even the routes that you're taking. And some of them are more extreme than others. But one of the things I love most about this game is just the production values. And like every single screen, there's no camera control. Like they designed this game to be very, very simple. So as you're moving through it, they're always guiding you to what they want you to be seeing. And as you can see here, you're in this, in the amusement park level and pads start to open up that all of a sudden there's now a roller coaster that in the original game you never went on, but now you get to go onto that roller coaster track and there's a whole bunch of challenges there. Or one really cool one is the second world is the, the beach world. There's a lot of swimming in the ocean. Kirby has his Little Inflator Inflatable 2 going on as he's like swimming around. And in this, when the crystals crash into the level, it causes like a, a biblical type splitting of the seas. And all of a sudden my people said, but it's like all of a sudden the same level you, you explored before that you're on top of the water, now you're just on the ground of like what the sand and all this stuff is. So it's a completely new level just in the, the look and style of what that old level was with remixes to the original themes, a whole bunch of new music. Like there's a lot of great stuff there. So it was interesting to me, just the presentation of it all. But it's hard to Review this game and actually put a score on it because there's a lot of, well, if this. Then that type things, because. Yeah.
D
Does it feel additive?
B
Like, absolutely. But it's. It's tough for me to recommend this to everybody. Again, I truly love this game, and if you haven't played Kirby, this is the way to play it. I think the way that the DLC is integrated is incredible for people coming back because it's really easy for us to just kind of pop in and get to it, but the way that they kind of like, open up the different levels within the worlds. If you were playing this for the first time, it'd feel like an incredibly complete experience. Not that the original did it, but I think it just integrated so well, and it makes so much sense that it doesn't feel like we're just getting more. It's like, oh, no. This is like, just as quality, if not more quality than what we got in the. The core game. But the pricing of it all just gets so weird. And I keep harping on pricing recently, and I feel like I might be getting annoying about it, but it's like, hey, I'm annoyed about this shit. Like, it's. It's kind of ridiculous that this game's $80.
D
I was gonna let you know you're. I've been kind of annoyed recently.
A
Yeah, but how much was it originally on Switch?
B
What's up? It was $60.
A
The $20 upgrade package.
B
So that's my thing, is like $20 before we get here. I really love what we got, but is it worth $20? And if I were to be reviewing this a decade ago as a DLC package that was coming to different games, like even a. Like a Spider man, the insomniac DLC stuff, like, thinking about what you're getting for the price, it's like, $20 is a lot of money, man. And. And I love it. It was worth it to me. But, like, I don't think that that's the right price. I don't think that it's. I don't think that they deserve that. Like, I feel like it's kind of just, this is not worth paying $20 to upgrade the edition, I don't think. And like, I know you guys love this game. I don't know that it's worth that, you know, to go back to it. Having said that, it's like, God, it's so good. But I just. I really am bothered by that price point. And I think that when the total package of it being $80. So someone coming into this for the first time and paying $80 for it. I don't know, man.
C
Yeah, that's. That's.
D
You're totally dead on with that. Because I think of re what every other publisher and developer does. Well, most of them at least. I think of Lies of P coming out with one of the best DLCs I've ever experienced with Overture. And it's $30. And if you want to play the. A lot of people who played Lies of P played on Game Pass and the game pass got taken away and they were like, I want to play the dlc, but it's not on Game Pass anymore. Well, Liza, P, the core game goes down to $30 and then that becomes a bit easier of a justification to go, all right, this. The game that came out three years ago, just like Kirby's and Kirby and Forgotten Land came out three years ago or whatever, that the core game is now down to 30 or $40 and the DLC is 20 on top of that. That makes a lot more sense. But you're charging, you know, if you were to sort of like do the percentage, it's like, yeah, $20 for this DLC and $60 for a game that came out three years ago. It's like, why is that original price not cheaper? All you. You unlocked the, you know, you opened the valve to make the frame rate better. But like, you know, what are we doing here?
B
Yeah. And again, that comes back to the inconsistency so far of how Nintendo has handled its switch to editions, but then also its patches just for performance things. And you know, the performance of this game was never a highlight, but I also don't think that it was in comparison to most other Nintendo games of its ilk. I don't think that the performance was a true issue. Like, it always stayed. It was a. Like tried to be a capped 30 and it would dip to 20 something every once in a while. But overall the gameplay feel was fine.
D
When it was never the focus of my experience. That's how I know that it was good enough.
B
Yeah.
D
Where I'm not like, ah. But this always looked like I always looked good.
B
And well, the thing is it played right like The Kirby being 30 frames per second as you move them around. I think really like worked because the art design of this game is impeccable. And it's so weird. Like there's nothing quite like it. When we first saw the trailer and it's like, last of us, Kirby. Lol. What are we doing here? The game commits to it in such an insane way that, like, I don't want to spoil anything. Even if, like, you know what I'm talking about. If you played this game, it goes some places, like towards the end that are just weird. And this DLC continues to do that. Like, it continues real biblical, so to lead into some weird, weird stuff. But because of that, it has this kind of very unique look that jokingly was popularized after with Pokemon Scarlet and Violet of just everything looking like stop motion, you know, and it's like Scarlet, Violet. You see the windmills, and it looks like absolute shit. But in Kirby, because of the art design and because you're not moving the camera around and how it guides you when there were enemies in the background that were kind of moving in stop motion, it kind of felt like it was part of the design. It didn't feel like it was like, oh, this is absolute trash. Every once in a while it'd be like, oh, man, I really wish this was running better. And then you play this version, you're like, oh, this is how they wanted it to run.
D
I bet you it looks real good on that LCD screen. Imagine if it was an oled.
B
Don't get me started one day. Don't get me started, dude.
C
I saw an OLED the other day, almost blew my mind. I was like, man, let's bring this back.
B
Bring it back, please. But, yeah, the performance in. In this version, I didn't have frame counters up. I don't freaking know. It felt like it was running at 60 the entire time. Like the. There's a Barrett. One of the links I gave you is from a Nintendo Nintendo Life. They did a graphics comparison of the 30 versus 60. So I do think that that goes a incredibly long way for making this game play better because the game is so action focused, like, specifically towards the end of the game. Like, it is more an action game than it is a platformer in some ways. Like when you're facing off against the bosses and using all your different abilities as they're, like, maxed out in terms of performance. Very, very impressed with the frame rates. In terms of the resolution, it is clearly much better than the original. I'm still not stoked about it, though. It's not as sharp as I'd want it to be playing on my tv. Playing on the Switch, handheld, Switch to handheld, it was fine. But to Andy's point, no OLED is an incredible bummer for a game this vibrant and colorful. So I play it on my TV vast majority of the time, and it, you know, Definitely could have been sharper. It is clearly not 4K. And that's a bummer when we're talking about an $80 game that came out years ago. And what they're giving us isn't necessarily that much. I saw kebabs in this chat saying $20 is a third of the. The price and it's the third of the content, but it is just remixed. At the end of the day, there is a lot of additions. There's a lot of really cool stuff, but there's just something overall that I think that this is not something I'd recommend to every single person that played the first round. I would recommend to anybody that didn't play it the first time. But if you're like, man, I could you go for some Kirby blessing? Andy and Barrett, do it. You know, like, I do think it's worth jumping back in there. Go for it.
C
Well, I was gonna say, I think the price conversation is so interesting. I. I think Indy enlightened me with the. How we see prices go down over time. And that's not something I considered, but something that I think you absolutely hit the nail on. Because, like, I think of the times that I bought and played DLC and like Prey, Moon Crash, for example, I bought Prey for probably like $10 or $15 or something, you know, because I played in like 2022 and then Moon Crash was an extra $10, and I'm like. Like, I don't think about that. Right. Or like, when I buy a fighting game that has been out for a while with all the DLC characters. Again, over time, that's come down in price. And I think you make a really good point. I'm curious to know if you were like, if you were to put the Nintendo executive hat on and you're trying to figure out how to package these things. Like, do you have a direction that you'd like to see this stuff go? Because I think the. I think Nintendo is in a weird spot because, yeah, their stuff just never comes down in price slack. They're releasing these editions that now get bump back to full price.
B
Yeah. And. But above full price.
C
Above full price.
B
That, to me is, I think the thing that gets real, real hinky with it. I do think there just has to be a willingness to have games come out at a cheaper price point, and they do that every once in a while. But I feel like recently they've been making some calls that I don't think are in service of them actually making more money at the end of the day. When we look at Donkey Kong Country Returns, like, the price of that is unacceptable, just simply unacceptable for a game that is a port of a Wii game, a fucking Wii game. Like, what are we talking about here? And again, this goes back to the Metal Gear Solid Delta conversation I'm having of, okay, if you're gonna charge full price, it better run perfectly. If the whole reason you're paying is that it's gonna run better and look better. But all that performance bullshit aside, talking about the game, we are in the golden age of 3D platformers, and we just continue to be. And the fact that this game is getting DLC at all is so special to me. I love that it happens. And if it's going to come at that premium, like, I guess that's the price that it has to cost. And to be clear to everybody, like, I know there's gonna be a lot of people like, you get all the games free. You get all the games free. While that is true, I buy games, I specifically buy games that I love and games that I want to support. I buy Nintendo games constantly. And it's getting really hard for me to look at that checkout page and be like. Like, $80.
D
Yeah.
E
You know, if I could jump in.
B
Yes.
E
On all of your. Because I'm the person that has not played this.
A
I haven't.
E
To your point, the price is a deterrent. I'm not gonna spend that. I'll go play something else. Because I don't. I'm not sure, having not played it, if it's worth $80 to me. You know what I mean? So I'm gonna be way more hesitant to go pick this up at that price point than I would if, say, it came in at 50 or 60. And the fact that Nintendo games just simply don't never go on sale. So it's like, I can't even go, well, just wait till it goes. So I'll still be waiting. I saw someone in the chat even said they've been waiting on Super Mario Odyssey to go three years. So it's like, it's Nintendo. I get it a little bit.
C
So, like, that last sentence sound like you're a customer.
E
Point of what is cut it off. I'm just. I was just saying that someone in the chat said the Super Mario Odyssey, they've been waiting eight years for it to go on sale. You know what I mean? So Nintendo's just going to be Nintendo.
D
You can. You can get this in three years on a Black Friday sale for a low, low price of 77.99 and now.
B
Okay, so let's just keep that in, in mind. Like Tom on the Nintendo, like to try to get away from the price conversation and like get back more into the core of what is here. Like actually reviewing that, the big question was what is this? Because there has been inconsistencies with all of the Switch 2 editions and in terms of gameplay, like hours, I would say that this, this is probably a little less than 3 hours total of like new stuff. Because there are, there's stuff I can't talk about just straight up from the review embargo. They're like, you can't talk about this stuff, so I won't. But you guys do know there's also a Ultimate Cup Z E X which is the kind of big boss tournament thing where you go to the Coliseum. There was a whole bunch of those challenges in the original game. This is like the, the big, big, big one of like, let's just put it all in there. And it's over 30 minute gauntlet. That is not easy. Like this is definitely the hardest version and the ones in the original game were already quite difficult at the the higher levels. So there is a fair amount of gameplay here. But it is less than Bowser's Fury overall.
A
Oh wow.
B
And not significantly less than, but it is less than. And Bowser's Fury and Mario 3D world weren't this price back then. So that is, I just think something for, for comparison's sake. There's no new abilities or upgrade chains for Kirby's little suck and blow type stuff. But that's fine because the original game had so many and jumping into it now like especially with all of them fully kitted out already, like, like it was just fun. I think the DLC does a great job of constantly in each level giving you enough different varieties of enemies to be able to try out a bunch of different abilities throughout each run. Which is super fun. But there is three new mouthful modes which would be Greg's favorite thing. I highly recommend you and Ben play this game.
A
No, it's already happening. I, I, this is very similar to every other Nintendo game I've skipped on the Switch. But now that it's here and it's.
D
Running best, like, yeah, we're pumped for Ben to play. Yeah, man, he's gonna become a Kirby.
A
This is one of the ones yeah, he saw during one of the presentations. I love to play that. I'm like, not yet.
B
So there's these three mouthful modes. Mouthful modes. Greg, if you don't know are just Kirby sucks big things in and it's like, it'll. It's gimmicks that the whole level then becomes like the classic.
A
When he sucked in the car.
B
The car was the first.
A
We have a. We have a mouthful car at home.
D
It was always my reference point to when I played Astrobot. I was like, oh, this whole part is based around this mechanic. This reminds me exactly of the mouthful mode stuff.
B
IP and the three in here are a delight. Just like they were in the first game. In the first game, some of them were a little underutilized, I'd say. Like the stairs were a little weird. This one, the sign is the weird one. But it's so fun. It doesn't work the way you'd think. It essentially just turns into snowboarding levels. You're just being able to. To go through like super fun high speed thrill rides essentially. And then there's the gear. Kirby, this is awesome. This is by far the standout. It feels so good. The HD rumble feels fantastic as you're playing it. And there's some pretty tricky platforming sections of gearing up a wall and jumping over to other walls and all stuff. And that's great. And then the spring. It functions the way you'd think, but the levels are just very well designed for it. I always say that, like the differentiator between a good and amazing 3D platformer is how well it utilizes the gimmicks. And I think that's been Kirby and Forgotten Land strong suit. And it continues that with these three new mouthful modes. So I definitely think that they did their job here of making everything stand out. And I talk about music a lot, but the music in this game is so goddamn phenomenal. And no matter how much we talk about it, it's not enough. Yeah, there are songs in this game, like in the winter levels and stuff that are up there with like the aquatic ambience from Donkey Kong or Dire Dire Docks where you hear this shit and you're just like, this doesn't belong. Like, how is this so good? And Kirby continues to do that. And the remixes in this one are so damn good.
D
There was no exaggeration there. If you have the Nintendo music app, go listen to one of the winter levels.
C
Like they just added Kirby to the Nintendo music. So.
D
Dude, it's such a jam, dude, it's.
B
So damn good, man. So yeah, all that stuff together, it's like, God, this game is so worth it. But is it worth $80? That is a big question.
C
I appreciate you bringing that up as a point. I've been seeing debate in the chat for the last like 20 minutes talking about score or not score, but price and like how you factor that into a review and to have a meta conversation about it. I think like the fact, I think there's so many different kinds of reviews for all things, right? And for video games especially, I think you review them all, all types of different ways. And you know, I look at different websites and I think even between what I see with an IGN review versus a Kotaku review is very different. I think you have people that will review review games as products versus review games just for the art of it. And like, for me, I rarely bring price in the equation because I, I think I am focused on. I want to review the art. But I think for the variety of people we have here that play video games, right, Like, I think that's the beauty that we can come here and review games in different ways and talk about games in different ways. And I think there for pretty much all of our audience, right, like price is a thing that becomes a factor even more and more nowadays. And so I think for you to bring that in is like, is very important and also just very aware as far as, oh yeah, this is the thing that matters to people.
B
And I mean just with that, I mean, I don't think I've given my score yet. Like I give this game a 9 out of 10 and I, I feel amazing. That's hard to do though with the price. Like I, I really look at that, I'm like, I don't know that like this edition for $80. If like the game to the. The art of it to me is a 9 out of 10. But it's up to you if that's worth $80 because it's a great time. And I will also say that like there's the right amount of game here for me and especially with all the DLC that they added, like, like it is a good amount of content. I do not think this game is content light at all. And I think that if you were to add too much more, it's like it dilutes the, the greatness of it all and how special this game is. And I think that for 100 seekers, this game is phenomenal. Like there's so much challenge and fun in going through each level. Like the first couple levels you're gonna 100 get all of the missions as you go through on your first time very quickly, that's not going to be the case. You're going to Be trying to get them all and you're going to get half of them. And half the fun of this game is going back over and over and like trying to find the one secret path that you didn't see. And it's so damn rewarding constantly. So, yeah, Incredibly, incredibly high in this game. I think if you haven't played Kirby in the forgotten land yet on the switch too, this is clearly the best way to play it.
C
Is there? Do you know if there's an upgrade? Like, since I have Kirby in the forgotten land, am I just paying $20?
A
Yeah.
C
Okay.
B
Yeah.
C
Cool.
B
That's everybody.
A
I'm excited to play. So I showed in.
B
I'm excited to hear what he has to say about it. I think he's gonna like a lot. I don't know about the co op copy. Usually sucks. Usually does.
A
Same thing with like Donkey Kong where he did that once and Ben's like, okay, you don't have to do this any fixed.
B
Thank you.
A
Thank you. I don't want to do this.
B
Paris, thank you so much for joining us today. Where can people find you?
A
Oh, oh, he's muted. Something's wrong. Something's wrong with Paris. He's pissed off about it too. There it is.
E
Because. It's because I'm. I'm sick. So I was muting when I was coughing. No, you find me at Gamertag Radio, my. My personal YouTube channel, which is you.commarcelo696 and of course you can find me here at. Kind of funny.
A
Yeah.
B
There you go, everybody. Oh, we do have one super chat. Jackie Lore says I proposed on Saturday. She said yes.
A
Congratulations.
B
And now Taylor Swift's stealing my thunder. Paris, what would you say to. If Taylor tried clowning on you?
E
I don't know what that means. Are we talking Taylor Swift? What are we talking? I don't know what that means.
A
We're talking Taylor Swift.
D
Yeah.
B
Yeah.
E
I would say I like Wario. That's what I would say.
B
Paris likes Wario. You heard it here first. Let us know in the comments below if you're stoked for Outer Worlds 2 or if you are going to pick up Kirby in the forgotten land. Nintendo Switch 2 Edition plus Star Crossed World. We're about to do a Rainbow Six. Siege. Siege X. Wow. Jump into that stream. Till next time. Love you all. Goodbye.
Date: August 27, 2025
Hosts: Tim Gettys (B), Greg "GameOverGreggy" Miller (A), Blessing Adeoye Jr. (C), Andy Cortez (D), Paris Lilly (E)
This episode of Kinda Funny Gamescast delivers detailed first impressions and hands-on previews of two hotly anticipated releases: The Outer Worlds 2 and Kirby and the Forgotten Land: Switch 2 Edition + Star Crossed Worlds. With members just back from Gamescom, the hosts dive into their preview sessions, highlight visual and mechanical upgrades, and engage in a lively, honest debate about Nintendo's pricing strategy for their Switch 2 rereleases and DLC. The tone is high-spirited, thoughtful, and characteristically irreverent.
Key Segment: 00:53 – 04:16
"Mario, you are my favorite person." — Paris (03:17)
Key Segment: 05:11 – 42:10
Expanded Choices:
Demo Examples:
Paris admits to playing as a jerk: "I was just a dick… and he said, 'Oh, I'll remember this.' I asked the game director, does that matter? They're like, 'Oh, absolutely freaking lutely.'" (18:04)
Key Segment: 43:00 – 64:22
Key Segment: 64:22 – end
The Outer Worlds 2 preview impressed the KFG crew with its sharp visuals, classic Obsidian humor, and deep, immediate role-play options. The structure of the opening (cop-themed, with replay value and locked-in choices) drew universal praise as an evolution over the first game, promising one of the most replayable and tailored-feeling RPGs yet from Obsidian.
Kirby and the Forgotten Land: Switch 2 Edition retains its place as a masterwork of 3D platforming, made more delightful with its DLC—but Nintendo’s pricing strategy and lack of performance parity for the price was a clear sticking point for the crew, even as they highly recommended the game to newcomers.
This summary captures the electric enthusiasm for both games’ new features and progress, while honestly reckoning with wider industry trends, especially Nintendo’s pricing. Expect deep first impressions, comparisons to RPG greats, a candid evaluation of upgrade value, and all the trademark Kinda Funny wit.