Kinda Funny Gamescast: We Played Path of Exile 2 – Detailed Summary
Release Date: November 22, 2024
Hosts:
- Tim Geddes
- Joey Noel
- Greg “GameOverGreggy” Miller (referred to as Xanth)
1. Introduction and Episode Overview
In the November 22, 2024 episode of Kinda Funny Gamescast, host Tim Geddes welcomes listeners back to discuss the highly anticipated release of Path of Exile 2. Joined by Joey Noel and longtime Path of Exile expert Greg “Xanth” Miller, the hosts delve deep into the game's features, development history, and what fans can expect from the early access launch slated for December 6th.
2. History and Development of Path of Exile 2
Xanth shares his extensive background with the Path of Exile franchise, highlighting over 13 years of involvement since Path of Exile's inception in 2011. He remarks:
“I've put more hours into Path of Exile than anything. We're talking thousands of hours.” (02:49)
Xanth explains that Path of Exile 2 evolved from the original game's roots in Diablo 2-style action RPG mechanics, aiming to modernize and enhance the experience with improved visuals and deeper gameplay systems.
3. Gameplay Mechanics: Skill Trees and Classes
One of the standout features of Path of Exile 2 is its intricate skill tree system. Unlike previous iterations, the sequel boasts a more intuitive tutorial system and integrated guidance for both new and returning players. Xanth emphasizes:
“Every single class has the same skill tree. All those nodes that you just saw are accessible by every class.” (12:15)
Classes: Early access offers six classes, expanding to twelve upon full release through additional ascendancy options. Each class can further specialize, allowing for a vast array of playstyles and character builds. For instance, a player might start as a Witch and specialize into a Necromancer or Occultist.
4. Story and Cinematics
Path of Exile 2 introduces a more cohesive and engaging storyline, marked by its first-ever cinematic release. Xanth describes the cinematic’s impact:
“This was the first time that GGG had put out a cinematic. ... it was absolutely gorgeous.” (18:05)
The story takes place 20 years after the original game, with the return of a formidable evil in the land of Wraeclast. Players embark on a quest to thwart the resurgence of an Eldritch being, blending rich lore with dynamic storytelling.
5. Early Access Details
Early Access Release Date: December 6th, 2024
Platforms: Windows, PS5, Xbox Series X/S
Cost: $30, which includes 300 in-game currency units and access to Acts 1, 2, and 3, along with a harder difficulty mode for replayability.
Xanth highlights the value proposition:
“If you've spent at least $480 over Path of Exile's life, you will get early access granted to you that way.” (22:11)
Additionally, all microtransaction purchases from the original game seamlessly transfer to Path of Exile 2, enhancing continuity for long-time players.
6. Cosmetics and Microtransactions
The sequel offers a class-agnostic cosmetic system, allowing players to customize their characters with skins, armor sets, and effects that aren't tied to specific classes. Xanth notes:
“Most of the sets are reasonably priced and you can buy them in pieces... they're class agnostic.” (38:43)
This flexibility contrasts with other games like Diablo 4, where cosmetics are often locked to specific classes, providing more value and versatility in customization options.
7. Multiplayer and Co-op Features
Path of Exile 2 supports up to six players in both online and couch co-op modes. Xanth explains the streamlined co-op experience:
“Couch co-op in Path of Exile 2... Person who picks up the controller next to you doesn't even need an account.” (36:22)
This feature encourages spontaneous multiplayer sessions without the need for additional account setups, making the game more accessible for casual and hardcore players alike.
8. Comparative Insights: Diablo and Baldur’s Gate 3
Drawing parallels with other franchises, Xanth compares Path of Exile 2 to Baldur's Gate 3, predicting it could achieve similar breakout success within the ARPG genre. He states:
“Path of Exile 2 is very much like that, you know, Baldur's Gate 3 kind of swept the world by storm because... it had enough going for it that I was open to trying something new.” (27:09)
The combination of deep customization, engaging story, and polished mechanics positions Path of Exile 2 as a strong contender for Game of the Year honors.
9. Combat Mechanics and Boss Fights
Combat in Path of Exile 2 is described as strategic and dynamic, featuring a dodge roll mechanic with a cooldown to prevent spamming, adding depth to combat encounters. Xanth shares his experience battling a boss:
“This fight is very souls-like... trying to feel out the fight. And I'm going to make a mistake eventually and that's what's going to kill me.” (35:44)
With around 100 unique bosses planned for full release, the game promises challenging and varied encounters that require both skill and strategy.
10. Endgame and Mapping System
The endgame introduces an infinite mapping system where players can explore procedurally generated maps with endless directions and difficulty modifiers. Xanth describes it as:
“The end game system is an infinite map. It is an infinite map going all directions... you can constantly be chasing new things in all directions, literally and figuratively.” (30:08)
This system ensures long-term engagement by providing limitless exploration and customization opportunities.
11. Platform and Cross-Progression Issues
While Path of Exile 2 offers robust cross-progression between Xbox and PC, PlayStation users face limitations:
“If you are a dedicated Xbox user, hey, you win... PlayStation is the odd man out.” (55:30)
This discrepancy affects the use of cosmetics across platforms, with Xanth expressing hope for future integration improvements.
12. Final Thoughts and Recommendations
Wrapping up the discussion, Xanth highly recommends Path of Exile 2:
“If you're worried, is it worth it? I would argue 100%. It is worth your time and definitely worth your cash.” (57:57)
He praises the game’s comprehensive early access offering, seamless transfer of previous purchases, and the sheer depth and quality of the new systems introduced.
Tim Geddes concurs, stating:
“I'm betting on the ARPG sickos out there... Tim, he's rolling the dice. I'm betting on the ARPG sickos out there.” (60:45)
The hosts encourage listeners to follow Xanth on social media and express excitement for the game's potential impact on the ARPG landscape.
Notable Quotes with Timestamps
-
Xanth on Early Involvement:
“I've put more hours into Path of Exile than anything. We're talking thousands of hours.” (02:49) -
On Skill Trees:
“Every single class has the same skill tree. All those nodes that you just saw are accessible by every class.” (12:15) -
On Cosmetics:
“Most of the sets are reasonably priced and you can buy them in pieces... they're class agnostic.” (38:43) -
Comparing to Baldur’s Gate 3:
“Path of Exile 2 is very much like that, you know, Baldur's Gate 3 kind of swept the world by storm because... it had enough going for it that I was open to trying something new.” (27:09) -
On Endgame Mapping:
“The end game system is an infinite map. It is an infinite map going all directions... you can constantly be chasing new things in all directions, literally and figuratively.” (30:08) -
Final Recommendation:
“If you're worried, is it worth it? I would argue 100%. It is worth your time and definitely worth your cash.” (57:57)
Conclusion
Kinda Funny Gamescast delivers an in-depth exploration of Path of Exile 2, with expert insights from Xanth and engaging discussions among the hosts. The episode highlights the game's significant advancements in gameplay, customization, and storytelling, positioning it as a must-play for ARPG enthusiasts. With its early access launch approaching, listeners are left with a strong impression of the game's potential to redefine the genre and captivate both new and veteran players alike.
