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Greg Miller
What's up, everybody? Welcome to the kind of Funny Games cast for Wednesday, August 20, 2025. I'm one of your hosts, Greg Miller alongside Forbes 30 under 30 aka New York Game Awards. Nominated aka Perry. Poppy Blessing. Eddie. Oh ye Jr. Good day, Greg. Good day to you. How are you?
Blessing
I'm doing well.
Greg Miller
How are you doing? Good. This is the first of three games cast back to back.
Blessing
Yeah, so.
Greg Miller
So I'm telling everybody right now. Get your shenanigans, Tim, your little. Your nicknames. All that out of the way now. All right, this is where we get to catch up and compliment Blessing shirt.
Blessing
Oh, thank you.
Greg Miller
I, of course, just love the Hot Boys logo you have here for them. A great chicken sandwich on a great day.
Blessing
Fantastic chicken sandwich on a fantastic man. Shout out to Yusuf for gifting me this shirt. Huge Hot Boys f. Do they put.
Greg Miller
On a black shirt? Because I would do it looks like it's a good quality shirt too.
Blessing
Yeah, really good quality. I think the only piece of merch that I see from Hot Boys where I'm like, oh, damn, I gotta get that. I'm glad that they gifted it to me. Shout out to Hot boys in Oakland. If you're looking for the best chicken sandwich possible, go there.
Greg Miller
They have a couple.
Blessing
Yeah, they have one in Oakland. One. Oh, I can look.
Greg Miller
I think there's one in Nevada, way up north.
Tim Gettys
Sounds right. Yeah.
Greg Miller
Yeah.
Andy Cortez
Like Las Vegas.
Greg Miller
You look into that. Nevada. Nevada. It's a different. Might as well be the moon for you though, right? Hispanic heartthrob Texas treat Latino heat Clicking heads and ripping them to shreds the globe Trotting head shot in three point shooting Rootin tootin' Nitro Rifle from Twitch tv, Andy Cortez. Hey, Greg, your shirt's great too, but it's just. You got algorithm. You said that was it.
Andy Cortez
I got Algorithm.
Greg Miller
Yeah. Okay.
Andy Cortez
It helps me out, takes me out.
Greg Miller
How's that quality, though?
Tim Gettys
You know, that's good.
Greg Miller
It's not going to. Is that a shirt? It's going to burn out.
Andy Cortez
No, I don't think so. But I also own the sweater version we're talking about before the show started. The sweater that I have is a baby blue.
Greg Miller
Oh, yes. This is the one Nick Scarpino calls you out on. Yeah. Yeah.
Andy Cortez
He said it was inappropriate for a Monday at work.
Greg Miller
Yeah. And it was just color.
Blessing
Yeah.
Andy Cortez
The color is just like.
Blessing
He's like.
Andy Cortez
I don't know. It just doesn't feel right into the week.
Greg Miller
You got to ease into the week.
Andy Cortez
I don't know what that means.
Greg Miller
I don't agree.
Tim Gettys
Definitely weird. I'm pretty sure Hot Boys is Walnut Creek, because Mike Aranski used to go there.
Greg Miller
Okay. Okay.
Blessing
You would be surprised about the locations they have because they have Oakland. Right. Which is the one we always go to. Walnut Creek. They have Novato. They have Sacramento.
Tim Gettys
Yeah.
Blessing
They have Hayward.
Andy Cortez
Hayward the Rock.
Blessing
Indianapolis, Indiana. Indiana.
Tim Gettys
Good for them.
Blessing
And North Indy, huh?
Andy Cortez
Peyton Manning.
Greg Miller
I wonder who moved there. It's like in the Chicagoland area, we had this. We have this chain, but like local chain. You know of pizza places called Rosati's. Yeah. And I went to Kansas City once, ran into a Rosatis in a strip mall there. I was like, what the fuck? I'm sure they're everywhere now. But back then it was Edger and James, of course. Then rounding out the group, he's Forbes 30 under 30, aka the second best baby blues in San Francisco, aka level 50 in Pokemon. Going rock on the jacket today at Tim Gettys. How are you, Tim?
Tim Gettys
I'm really good. Really excited for today. Excited for these three games cast. Also we did the Kirby watch along. That was very excited for Riders.
Greg Miller
Yeah.
Tim Gettys
Pack Day. Beautiful gaming day. But yeah, very excited to talk about all three of these games.
Greg Miller
So at the very top, everybody, what happened is Gamescom happened in Germany. But we were like, we're not sending anybody there. We're gonna sit here and react with you. But we did send Blessing and Tim downtown San Francisco to play a suite of Capcom games. So you are about to get previews back to back to back for Res Requiem for the one, the only Onimusha Way of the Sword. And of course the game that might be a Mega man game, Pragmata. The way we're gonna do that, though, to give all of these games the proper respect they deserve is three different games casts. So if you are watching live on YouTube.com kinda funny games as we record them there will be different links for each one that you'll have to go to. If you're on Twitch you don't have to worry about it. And if you're listening your car or later guess gamescasts back to back that you can go to. And like we already said we did the Kirby Air Riders live reaction delayed over there to start the day and then you got a games daily. It's a jam packed day of content here but like I said, this is the first and only one where I'm going to horse around in the housekeeping. All right. And I'll get it all out of the way for you right now. Of course. Remember this is Kinda Funny Games cast each and every weekday we run you through all the reviews, previews and topics we need to talk about in the video game World Live on YouTube.com kindafunnygames Twitch TV kindafunnygames and podcast services around the globe. If you love that, we'd love you to pick up a Kinda Funny membership. Of course. $10 on patreon.com kinda funny YouTube.com kinda funnygames Apple or Spotify gets you all of our shows ad free. The ability of course to see me from my car each and every weekday for 10, 15 to 20 minutes in a series we call Greg Way.
Andy Cortez
Sometimes you find me in the road, sometimes, sometimes you're driving by me.
Greg Miller
I scream at you. Yeah, yeah, that one day where I honk the horn every day behind you. That was just me having fun for myself. That was an autograph.
Andy Cortez
Wasn't even making content.
Greg Miller
Oh man, today I got Tim's ass.
Tim Gettys
So good morning. I'm in my car, me and cool Greg driving in. I'm on a a pre a video game press briefing call. Like I'm listening to people tell me about a video game as I'm driving in and I'm like sitting there waiting for the call to end. It gets the Q and A section. I'm like all right. I feel like I can kind of sneak out of this without anyone knowing. I'm like hit and stop. I go to get out of my car. Still kind of paying attention to that. Greg freaking out of nowhere in the parking lot, swoops his car in just the most dramatic turn, honks his horn. It was terrifying. I had Starbucks in my head. Thank God. I like in the backseat I had Greg's PS5 Pro because I needed to borrow it for some shit. And I had my Switch 2 and if I had those in my hands. I would have dropped something.
Greg Miller
A thousand for the record listener. I was at a dead stop because he had opened his door. I was waiting for him to get out, but I had. It was a double joke. Cause I'd pulled in.
Tim Gettys
Double joke.
Greg Miller
I was listening to Save Me by Remy Zero. So I dropped my window so Barrett, who was out there smoking, could hear it loud and proud. And he was just shaking his head at me.
Tim Gettys
Wait, is that the Smallville theme song? Great.
Greg Miller
So then I. Yeah, I came in. But then you opened your door. So I stopped and then I looked. I made eyes at Barrett and then I looked back. Honk the horn on your dumbass. I had a whip and like I almost killed you.
Andy Cortez
I saw a song on repeat or.
Greg Miller
No, on the way to work. You know when you had a red light. I got Little Mountain. I just finished Greg Way. And so I put something on Spotify and then I like scrolled on it. Just Instagram, whatever. And Rosenbaum had put something up making fun of this. And I was like, I gotta listen to that now.
Andy Cortez
I love that.
Greg Miller
Yeah, there was. That's what I did. Of course, like I said, Gamescast. If you got no bucks, toss our way. No big deal. Like subscribe, share, ring the bell. If you have Amazon prime, you have Twitch prime and we'd love your free 30 day subscription. They don't warn you about or tell you about. However, if you're part of this show right now, watching live, guess what, you have a special job. Write in in the super chats over on YouTube.com Kinda funny games you could be on this episode. You could be talking about for this one. Resident Evil Requiem. What you want to hear the boys talk about, what your thoughts were, what questions you might have had. Some housekeeping for you. Like I said, there's a bunch of stuff happening. First and foremost, thank you so much for filling out the audience survey last month. We do have a couple follow up questions we'd love to get your answers for@kindafunny.com survey. It should only take a minute or two to complete, so thank you. Dynamite participation from the kind of funny best friends in that first.
Tim Gettys
Really awesome stuff. We have some cool opportunities coming up and your responses on the survey will be very, very helpful for us to hopefully land some cool things that will benefit everybody.
Greg Miller
And remember, when it asks you who should review Pokemon Legends, let them know. Yeah, Z to A. It's me, Greg Miller, your champion. Tomorrow we're going to have more live reactions. Believe it or not, we are starting with yet another delayed live reaction to the Hollow Knight Silksong presentation. We are officially committing that we will be live at 10am which is the usual time for Games Daily. We will start by watching the Silksong presentation, doing the Gamescast post, show reaction to it and then roll into a Games Daily from there and your normal content including the return of avp. Avpp. Yeah, we have a predator. You gotta watch the Predator.
Tim Gettys
Shane Black's the Predator.
Greg Miller
I am not looking forward to it.
Andy Cortez
Me neither.
Greg Miller
All right. We're an 11 person business. Oh yeah, that'd be great.
Tim Gettys
That was gonna be.
Blessing
I thought.
Andy Cortez
I thought the conjuring is back. So I was like oh my God.
Greg Miller
The cuckoo in review can't wait.
Tim Gettys
We'll figure that out.
Greg Miller
Where? I already did. Like I said, Gamescast for Kirby Era Riders. The showcase kind of funny Games daily covered the PlayStation 5 price hikes. After this you are getting two more games casts about Pragmata and Onimusha. And after that you're getting the stream of Alien Rogue Incursion. If you're a kind of funny member. Today's Greg Way 16 minutes about Ben's first Superman showing. Thank you to our Patreon producers, Karl Jacobs, Omega Buster and Delaney the Psalm Twining.
Tim Gettys
What does that mean? Oh, because it's on digital. So you watch.
Greg Miller
We watch James Gunn, Superman, me and him. I like that mom was there too. Saturday Today we're brought to you by Factor Shady Rays and Aura Frames. We'll tell you about that later. For now, let's begin the show with what is and forever will be topic of the show. Resident Evil Requiem. Of course, this is all anyone's been talking about and a few other hundred games since it debuted at SGF over the summertime there in the beginning of it. We of course now have a date. February 27, 2026.
Tim Gettys
The date there as well.
Greg Miller
Shove it up your ass. That was just wanting to try to get to the meat of the information.
Tim Gettys
The information should be actual facts.
Greg Miller
Oh my God. This guy gets one Pokemon jacket, thinks he can push us around. You know what I mean? When's the last thing won a game showdown? Not the last two, but I digress everybody. Tim, what did you get to do at Capcom when it comes to Resident Evil?
Tim Gettys
We got to play the demo for Resident Evil Requiem. It was about 20 minutes and for all three of the demos that we're going to talk about today, we had a two hour segment to be able to play this game even longer if we wanted. It felt like. And they Essentially were like, each Demo was about 20 minutes, but you could play it as many times as you want.
Greg Miller
So I was this usual Capcom thing where they brought you in, they sat you down, and they just kind of didn't talk to you. Kind of acted like they was like, bring your kid to work day, and they just parked you at a desk.
Tim Gettys
Yes.
Greg Miller
Them noting me to death. But they're so many times I go to these previews, I'm like, am I.
Blessing
Putting you out where I. I finished my demo for Anusha, and I have to stand up and look for the guy to be like, can I switch my game now? Like, we need help.
Greg Miller
But they were great.
Tim Gettys
They were so.
Andy Cortez
They're wonderful.
Tim Gettys
And also, we're hanging out with all the homies like that that we know that were there. So that was.
Andy Cortez
It was nice just playing solitaire. Like.
Tim Gettys
The point being, we each played, or I played at least both, all three of the demos twice. Okay. To some extent. So it was. Got to get kind of different vibes, and each game had different reasons to want to do that. And Resident Evil's main reason is you could play this in first and third person. So I got to play 20 minutes of Resident Evil 9 in both of those forums, and I can't wait to talk more about it.
Greg Miller
Blessing, what did you. Did you play it twice, trying to be a superstar like him?
Blessing
I played on Musha twice. Resident Evil only played once.
Greg Miller
Did you do third or first?
Blessing
I did third person.
Tim Gettys
Okay, excellent, excellent.
Greg Miller
Well, then start me at the top here, then. Blessing, what did you think of Requiem?
Blessing
I think there was no way that this demo could have been any better. This demo was very impressive, and it got me so excited for this Resident Evil. I love Resident Evil. Like, Resident Evil is one of those ones where it's the old reliable video game for me, where I know at the very least, I'm really gonna enjoy a Resident Evil, even though oftentimes it's the varying degrees. Right. Like, Resident Evil 2 remake was the one where I was like, oh, this. Like, I. Absolutely. I. Absolutely. With this franchise.
Greg Miller
Right?
Blessing
But then you hop into three, and it's like, okay, this kind of shorter. Oh, four. This is fantastic. Okay, cool. And Resident Evil 7 is really cool. Resident Evil 8 let me down a little bit, but I still enjoyed it for what it was. Right. Like, the. At the very least, I know I'm going to enjoy Resident Evil. It's just a matter of fact of how much am I going to enjoy this Resident Evil game. And so far from my time Playing Requiem. Every single thing that it's doing is giving me exactly what I want from Resident Evil. I think my favorite thing, or my. The thing that I love that Resident Evil does when it's firing on these cylinders is when it feels like an escape room.
Tim Gettys
Right?
Blessing
And it is like, all right, I'm in this location, I go to the thing, and it's like, okay, I know I need a fuse. I'm gonna go back to this room that I passed. Okay. In here, I can find a screwdriver, which is gonna help me for this other thing that I know that I passed. And, like, you're going through the motions in your head, but because it's Resident Evil, you know for a fact that when you pick up that screwdriver, when you go back that same hallway, some freaky shit's gonna happen.
Greg Miller
Yeah.
Blessing
And I think Resident Evil has found such a flow to where they also know what you're thinking in those moments. And so they're finding ways to, like, subvert things or finding, you know, play around with what we understand these games to be and, like, the horror aspects of it. And so, like, you know, I love the escape room style of it. I love the location. It's in a hotel. You know, going into this. You start. I love how it started off as well, where you get a cutscene. You're playing as Grace, and Grace is in this contraption hanging upside down, and her blood is being extracted.
Greg Miller
Oh, damn.
Tim Gettys
Okay, this seems to be a hospital, not the hotel. The hotel was in the trailer that they. They were showing.
Blessing
Gotcha.
Tim Gettys
And I think even the Gamescom thing we saw yesterday with the mom and her. Right? Yeah, that was the hotel.
Blessing
Gotcha. Thank you. Well, yeah, she's hanging in this contraption, getting her blood extracted, and she wakes up, and she's like, oh, fudge. It is her ripping this thing out, but also, like, going through these harrowing motions of trying to get herself out of this thing. And it's freaky, and it's fucked up. And already I was like, oh, I like this way more than what you gave me. With the main character of Resident Evil Village, Ethan, Ethan Winters.
Greg Miller
Ethan Winters HUSBAND of Rose.
Blessing
God.
Greg Miller
So to pause you there, then, Tim, what were your initial impressions?
Tim Gettys
I mean, I can't echo Blessing enough. Like, this seems to be everything you could be possibly looking for from a Resident Evil game at this point. We've gotten so many incredible remakes. We've gotten so many great reinventions of the franchise, with seven going first person and then eight taking that Further as well. And in between those times, them kind of like alternating back and forth to some extent of remakes of 2, 3 getting 7, getting 8, getting a remake of 4, getting here. This really feels like they've listened to all of the feedback and kind of just made this a best of experience. But it is entirely a new thing. I think that's really led by, from our experience so far, it being from the perspective of a new character that immediately we're like, oh, I care about you. I'm interested in your story. And it's the opposite of anything from Ethan Winters that we've seen before. But even on top of that, I feel like sometimes the. The back and forth between Resident Evil characters can just feel kind of like bad B movie stuff, not fun B movie stuff. And there's something so far with this where it's like every step of the way, I'm like, I kept for 20 minutes playing this game. I kept thinking, wow, I can't believe Resident Evil's this good. I can't believe we got it here. She's got the stuff as a protagonist from what we've played here. But also this demo is so refined, it really feels like the best parts of the certain elements of specifically like 7 and 8 from the first person perspective. But the big thing chasing you that we'll see here first off, absolutely terrifying. One of my favorite things of the demo was we were in two different rooms and we were kind of allowed to play the three games back to back to back ending with Resident Evil, but at your own pace. And if you wanted to replay things, you could or whatever. So it was really funny that about 40 to 70 minutes into the preview event, you would just start hearing, God damn it. Like, just randomly from people, because I. It was so legitimately scary to have this thing pop up and bless talking about the escape room. Like, I feel like this, if the rest of the game can live up to what this one little escape room section did, that it's some of the most satisfying escape room stuff we've had mixed with the best jump scare stuff that like, obviously that's what horror games are. Are known for. Resident Evil is known for the most. When. When you talk about scares in Resident Evil, you talk about the dogs jumping through the windows, right? Jesus, fuck this shit. But there's something else here too, about when it's not just the jump scares, the visuals of this game, and just the design.
Greg Miller
It looks beautiful. Look at this, look at this, look at this.
Tim Gettys
I don't know if it was a Pro or not. But it was a PS5.
Greg Miller
It must have been.
Tim Gettys
But it was absolutely wild to see how much this game focuses on the lighting. And for years, re Engine. The highlights are the Resident Evil games because of how much lighting and just reflections of light can affect the. The fear factor. Walking through the hallways of this, and there's, like, a lot of light switches. There's more light switches in this demo than, I think, the entirety of the Resident Evil franchise so far.
Greg Miller
Okay.
Tim Gettys
And turning those switches on and off always reveals something terrifying. Even if there's nothing there, if it's just an empty hallway. There's so much dust in the hallway. And the way the light allergies catches the. The dust catches the light throughout the. And like, you even see it here with this red light. Like, the escape room stuff is so smart. Yeah. Thank you, Barrett. This is actually perfect. That prompt right there, that's a light switch, and you can turn.
Andy Cortez
Hold up, hold up, hold up. Tim, you didn't have to go down to a basement to. To power these.
Tim Gettys
No, well, no basement, but there you need some fuses, and there are some parts where there is no light. But that kind of builds into. What we got to play here is like, you kind of. You wake up, like Bless was saying, great emotive scene from the protagonist here, and you kind of, like, are just slowly, like, working your way through, and it's not. There's nothing actually coming after you. You eventually face that big thing popping out trying to get you.
Greg Miller
I'm going to call her Mark.
Tim Gettys
And as you escape from her, it really becomes a You light is on your side. You are in total darkness. But she's scared of the light. So you're. The kind of gimmick of the demo we played is getting her to come to a section that has light because then you can hide in it and she's not going to come in with you. And it was just really satisfying.
Blessing
Yeah. I think to the escape room thing. Right. I think one big thing to point out with this demo is that it all pretty much takes place in the same hallway. Like, it is a hallway with, like, three or four rooms that you're in between, like, a really small space. But I think this section is so good that me or Tim could just tell you the story of what the motions were in this demo. And it would sound like a. It would sound like a cool story.
Greg Miller
Right.
Blessing
It would sound like the thing of, like, oh, yeah. Then we went here, and then, like, the thing started chasing me, and so I came back and Like, I couldn't come into it because of the light, but then it figured that out and then it fucked up the lights and we had a run, right? Like, the amount of harrowing slash, like, gameplay moments, like actual Capital M moments that I had in just this section impressed me so much. And, yeah, so much of it comes down to the lighting and how they play with that. And yeah, like, the idea of, like, oh, yeah, there's so many light switches because they're using that to tell the story, right? Like, when I go on or when I, when I go through a part of the hallway and I try to like, flip a switch and it doesn't turn on, that adds a level of stress because I'm like, dude, this thing is fucking chasing me. Like, where do I go?
Tim Gettys
And so now the next thing is, you know, we were talking.
Greg Miller
I want to hear about the next thing. But first I want to remind everybody that we wouldn't be here without your support. And that's the Kind of Funny membership, of course. Patreon.com kind of funny YouTube.com kind of funny games, Apple or Spotify. You give us $10. We give you 80 episodes a month of ad, free content and four hours of exclusive podcasting with me. But right now, you're not using your benefits. So here's a word from our sponsors.
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Tim Gettys
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Blessing
You say you'll never join the Navy.
Greg Miller
Never climb Mount Fuji on a port.
Tim Gettys
Visit or break the sound barrier.
Blessing
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Greg Miller
Tim, where were you going?
Tim Gettys
I was saying that Resident Evil's gotten, I think it's safe to say Resident Evil is better now than it's ever been. Like I feel like there's obviously the classic days and then the kind of stumbles with 5 and 6 that now I feel like for the lulz and the memes are like legitimately like fun games to some extent, you know. But really getting back to the 7, 8 and those remakes was so great. But the difference being seven, eight, first person, the remakes, third person. And then a lot of the games would add a different mode in like DLC or like later things just to if you want to have a different experience. And 7 and 8 also having VR the perspective changes the feel of the game of, of horror games so much. I love that this one from the jump you can play either third person or first person. And in addition to that two very cool things. One, you could switch whenever you want, as often as you want.
Greg Miller
Is it just a button press or is it into the menu?
Tim Gettys
You go into the menu and do it. But it's, it's instant. It's. You don't not. It's not like go reload. Yeah reload a checkpoint or whatever. It's just like right where you are. Which is cool. But there also seems to be a third mode that allows it to like let Capcom choose for you or different sections will be in different perspectives. Which I'm like that's cool. And sort of a cable experience. Yeah, that's probably how I'm going to want to play the game. But I will say that the difference between first person and third Person, night and day is not even enough to put it into words. It is terrifying to play this game in first person. And it's just like it's a video game when you play it in third person. You're running around, you see everything that's going on. There's a bad guy coming at you, but you can kind of just get away from it. Like, bless. Did you have that experience at all?
Blessing
I mean, I did. I. I didn't want to play in first person. It was one of those ones where, like, for first. I think Resident Evil does shine so much in third person. And it does feel like a different game when you're playing in first person. Right. Like, when I'm thinking about how it felt playing seven and how it felt playing eight, like, there's a different energy to it that does feel a bit more scary and terrifying. But even in third person, I was scared, right? I think the villain they have here, I don't know what you call this is like a Wendigo. Like, I don't know what you call this lady, what we call Martha, but, God, she's so fucking freaky. And the way that, like, the way they introduce her to the equation where you get to a room, you look at a dead body in there, and you're like, oh, this shit's infected. And as you're staring at it, just a big hand reaches into frame and then grabs it and then fudge. It takes a bite out of it and. Freaky as hell. But, yeah, even in third person here, like, I love this sequence as well, too, where your character is running away and then, yeah, she falls and, like, stumbles and then keeps going like. And this all is in. Is in gameplay. So impressive. But, yeah, even in third person, I'd say.
Tim Gettys
And how scared she is, I think is such a welcome difference from these, like, you know, veteran at this point, Badass Leon and Jill and Chris and all of them. But even, like, with Ethan Winters, like, I don't want to dog him too much, but I take that back. I do. He sucks.
Greg Miller
Yeah.
Tim Gettys
It's like sometimes when he'd be scared, it would be like, oh, my God, what is happening right now?
Andy Cortez
I can't believe this is happening to me.
Tim Gettys
Not fun or interesting. It doesn't do anything. This adds to it because she's legit panicking. She's, like, hyperventilating at certain certain points, which is like. It just adds to your fear as well.
Greg Miller
Scaling it back and because you're, what, a teen girl in this. That's who Grace is maybe early 20s somewhere.
Tim Gettys
Somewhere.
Greg Miller
So I mean again like it's different stakes than. Yeah. Being the Ethan who had been through a million things at this point. Chris who's got a gun. Leon who's, you know, Secret Service.
Tim Gettys
Yeah. So very cool to see. And. And yeah, I just, I can't believe how different it is playing third person and first person. Like I haven't, I don't think I've ever went back to when they added third person to the other games or first person to the remakes or whatever. But here it's like I, I'm shocked at how big of a difference it makes. But I'm definitely playing this like either the curated away from them or first person because it adds so much to the visuals and just like the fear factor of it all of like really immersing you in the terror.
Andy Cortez
Were there any moments where they were busting out any. Because I. You see the little UI pop up on the right side of the certain items you're selecting. Were there any sort of weapons available at all?
Tim Gettys
Not in what we did. Okay. This is very much a. Send the screwdriver to open the thing to get a fuse to. You know what I mean? It's just like get this to do that.
Blessing
I picked up a bottle and like the bottle it was. There was like a power slash radius little like thing to tell you like how much radius it has I guess like when you throw it maybe how much sound.
Tim Gettys
Let me ask you something about us. Did you pick a cup of a bottle? What type of bottle was it?
Blessing
I don't think I looked at the kind of bottle.
Tim Gettys
The type of bottle that it was is. There was a glass container that was sucking your blood out via IV in the beginning in the open fights her way out of the like she's in. Yeah. And it's like the bottle you're bringing up is a half broken thing that was containing your blood. Oh, some up got you.
Blessing
I think I might have picked up a different bottle. Yeah, I think I picked up. I found a bottle in like one of the bedrooms that you go into. But aside from that. Yeah, no gun. And like I wouldn't even. Until we brought it up now, I wouldn't even thought about the fact that. Yeah, I didn't even have a weapon the whole time.
Tim Gettys
Yeah. I. I also will say that Resident evil from like 7 on tends to do demos that might not even be part of the main game. Like I remember there was the kitchen demo. Remember that Greg at psx, all that stuff and that Ended up being kind of like a Resident Evil 7 biohazard, kind of like. Yeah, just kind of like a taste of what the game is. And I feel like they've done that for a couple of the other ones as well, so I wouldn't be surprised if some of this stuff isn't even, like, fully in the final game. Or if it is, it's a bit different in terms of setup.
Greg Miller
Yeah. Interesting. Yeah. One of the things, you know, I said, oh, well, Gracie, she's a teenager, maybe early 20s. And the chat was like, she's an FBI agent. And I was like, oh, right. I do remember that from the introduction of her. But the trailer from Gamescom with her and her mom made her seem younger. I wonder if that's a flashback or if that's.
Andy Cortez
I definitely think it's a flashback.
Tim Gettys
Well, it has to be, because her mom's dead.
Greg Miller
Okay, there you go. Yeah. You understand why I'm confused then, coming into.
Tim Gettys
In the main. The announcement trailer.
Greg Miller
Yeah. Okay. Okay. And then, of course, that leads to a question from Demon Hacker. Is the monster Lisa or Alyssa? We have a Do. Who do you think? Do we want to. Do you think the monster, the big woman walking around there is either Elisa, who I'm not familiar with Alyssa, I saw going through the chat earlier as being somebody from the game before.
Tim Gettys
Well, Lisa, I think they're referencing pt, but maybe I don't. I'm not equipped to answer this question.
Greg Miller
I understand there's a lot of debate in the live chats right now about could this be a Leon and Alyssa's daughter, or what is it about this.
Andy Cortez
What about that much?
Blessing
Did you get the feel that, like, we might be able to play as Leonard, a secondary character? I know that was, like, one of the predictions that we had, and they didn't. There was no hint about that specific, like, explicitly in this build, no hint.
Tim Gettys
In it at all. But I will once again dress up like a clown kind of unscaly back to back, if Leon is not the second protagonist in this game. Like, you don't bring back Raccoon City police station and not have Leon involved. Like, I. I feel like this is for. As good as this game seems so far, and every single thing that they've shown and now playing it, this seems like a. I don't want to say definitive Resident Evil experience, but, like, as close as it can get to they're nailing this. And I feel like you want to have that legacy character, like, you want to have an awesome new one, but then Resident Evil is always about multiple protagonists.
Greg Miller
Right.
Tim Gettys
And I feel like if we're gonna have somebody that is this fresh and this new at this point in time, especially given the story implications at the end of Village where there was another young girl, like teed up and it's not her. So going a different direction to me says, we're gonna. We're gonna get Leon. And I'm really excited about that. I think that's awesome. And I do think that his stuff will be more gun focused, action focused, and probably the Capcom chosen stuff will favor third person for that.
Greg Miller
Super chat from Tundra Boy says Capcom claims, claims this is a bold new direction. Is it blessing?
Blessing
I mean, from what we played? Not really, no. Like, this is. It feels like Resident Evil, but it feels like really, really great Resident Evil. I wouldn't be surprised if maybe once we leave this area and go into like, maybe we go into a more bigger open zone kind of thing. But I don't. From this one section, I don't get the sense of that the Bold Direction.
Andy Cortez
Was getting like an awesome voice actor.
Greg Miller
Yeah, right.
Blessing
We're gonna have a likable main character.
Greg Miller
Y.
Tim Gettys
That's kind of where I'm at too, is like bold new direction. I. If the direction is just like, hey, taking everything that worked before and putting it together into one package. Yeah, then yeah. But otherwise, this just feels like a incredibly good Resident Evil game. I can't wait to keep playing more. I love that it's so close, man, February is not that far. So.
Greg Miller
Yeah. Yeah.
Tim Gettys
This looks awesome.
Greg Miller
Hell yeah. Anything else you want to add, Bless?
Blessing
No, I think we. I think we covered it.
Greg Miller
Andy, are you going to play this one?
Andy Cortez
Oh, man, February. That's my birthday. I'll be gone the whole month.
Blessing
Be gone.
Greg Miller
Damn. I mean, 27th is like the end of the month. On March, when you come back, you.
Tim Gettys
Can play leap year.
Greg Miller
Ah, there's more days. You're right, of course. Resident Evil Requiem comes out February 27, 2026. Who will get it in next year's Fantasy Critic? We'll have to find out. Of course, as we lead up to that, you'll get more previews and eventually a review here on the kinda funny games cast. Because each and every weekday, sometimes on multiple episodes, we run you through the biggest reviews, previews, and topics we need to talk about. Remember, if you're live, don't go anywhere unless you're YouTube. We gotta click on a different link because we're gonna move right from here into our Onimusha way of the sword. Yeah. Preview. And of course, if you're listening or watching somewhere else, you can click that link, find that episode, be all about it. Remember, we couldn't do this without you. Pick up your kinda funny membership patreon.com kinda funnygames YouTube.com kindafunnygames Apple, Spotify, wherever you can get it. Throw us some bucks, we'll throw you some content it. And until next time, no. It's been our pleasure to serve you.
Hands-on impressions of Resident Evil Requiem, the highly anticipated next chapter in the legendary survival horror series. Hosts break down their preview session with the demo, detailing gameplay mechanics, horror vibes, protagonist changes, and their excitement for the full release.
Purpose:
The crew shares in-depth impressions and analysis of the Resident Evil Requiem preview they played at a special Capcom event. The episode explores what sets this new entry apart, articles of core gameplay, horror elements, protagonist Grace, and the overall atmosphere.
Key Takeaway:
The demo leaves the team excited and impressed, believing Resident Evil is in the best state it’s ever been.
Connections and speculation:
Bold New Direction?
On anticipation & legacy:
Escape Room design:
Protagonist refresh:
First-person horror difference:
Weaponless tension:
End of summary. This episode is essential listening for Resident Evil fans eager to know how the series is evolving, and anyone interested in modern survival horror design.