Transcript
A (0:02)
You know those channels your colleagues keep bragging about? The ones getting all the credit? Yeah. They might be doing squat. Attribution makes every channel look like a hero, even when it's a zero. Incremental tells you who's actually doing the work. It's like a lie detector for your marketing budget. Start using incremental today. Get your demo@ Incremental.com that's incrmnt. Mention that you came through the Mobile Dev Memo podcast for a special 15% discount for the first six months.
B (0:35)
The problem is that the distinction needs to be drawn between the competence of the economists and the correctness of their analysis.
A (0:47)
Hello and welcome to the Mobile Dev Memo podcast. I'm your host, Eric Sufert, and I'm joined today by Philip Black. Philip, welcome to the podcast.
B (0:54)
Happy to be here. Thank you for finally having me, Eric. We've traded podcasts now a couple times.
A (1:01)
Yeah, we have. So I was on the game Economist Cast. What was that Was earlier. This I always think of in terms of academic years now. So it was earlier in the academic year. So it was like September or October or something.
B (1:12)
Sounds about right.
A (1:13)
Yeah. But yeah, no, it's great to have you on. For the benefit of anyone who maybe doesn't know of you from the game Economist Cast or Swig, please introduce yourself.
B (1:24)
Yes. Hi, I'm Phil. I'm a game economist. And if you don't know what that means, neither do I, is what I like to say. I am a consultant, or at least I have been for the last couple years. I used to work at Scopely as an analytics games manager. I went over to Dice. That's how I moved to Europe, into Sweden. I worked on Battlefront and Battlefield as well as some other EA titles there. They just had a lot of interest in game economies. Some of their games had very traditional game economies too. When you think about FIFA has a marketplace, so there was a lot of questions that they were interested in across a variety of products. And then I worked at Amazon Games, spinning up European operations, whatever that was. We could spend a lot of time talking about that. And now I do consulting, which is about 1/3 mobile, 1/3 PC, and then I would say one third other weird stuff, whether it be apps or theme parks, whatever it may be, kind of thinking about strategy, thinking about economics, thinking about building models for a lot of these things, and a lot of experimentation as well.
