Patrick McKenzie (20:27)
Yeah, exactly. That was your Big Mac, right? That's the. That's the number one thing on the value meal that. That people want. I got a couple of kind of related stories because I want people to see this. So the first is Ryan Hoover from Product Hunt did this a long time ago. I think Product Hunt now is probably a little underrated, but there was a time about 10 years ago where Product Hunt was the shit. It was the number one most talked about favorite product in Silicon Valley was like your favorite founder's favorite founder was Ryan Hoover. And one of the things he did to get off the ground, he had no marketing budget, but he realized really quickly there's only so many times people are going to care to hear about Product Hunt because that's about us. But if I make it about you. What he did was he went to Fast Company. And if you go look at Fast Company, he says, how we got our first 2000 users doing things that don't scale. You need a crowd to launch to, and here's how we got one. He doesn't even tell you what his company is. He doesn't tell you what his product is. But he went and he wrote this guest post there about the scrappy do things that don't scale. It's literally the same thing. He was looking for anybody who was launching a product. He would go personally email or DM that founder be like, hey, this is really cool. I just downloaded it. It looks awesome. You know, you should consider putting this on Product Hunt, because there's a community of people who like discovering new products there. And then when it would go there, then he would retweet what they're doing. And he created this thing. And he used to go to Phil's coffee every day, 6am and his work looked completely unproductive. He was just on Twitter, he's just emailing cold emailing random people. But that's what it took to build that initial user base. And he was religious about it. And so I saw him do that. That reminds me of what, you know, what you're doing. The second example, it comes from Emmett at Twitch. So when we got acquired by Twitch, Emmett, who's the founder now, we're probably whatever, 12, 13, 14 years into the company's existence. You know, the company was big now. It had whatever. It was like the fourth most traffic site on the Internet. It was, you know, 2,000 employees. But I asked him, I said, what did you do in those first, you know, three to six months to get to make Twitch work? And he goes, what I did was, I went and I talked to 100 streamers that were on other platforms. We were new, and there was, you know, other platforms out there. And I interviewed a hundred of them. And I. And Emmett is not the most sociable guy. So I was like, what did you do? You don't strike me as like this anthropologist, this thoughtful researcher who will observe them and come up with this nuance. He goes, oh, no, no. The interview lasted like seven minutes. I only asked the same three questions every single time. And I'll send you the Google Doc of what I asked and all of their replies. And so he sent it to me and I read this thing through, and he always asked three questions. So he would say, what do you like about your current platform? What do you dislike about your current platform? And what would it take for you to switch to Twitch? And most of them didn't, hadn't even considered it. But a few people were like, you know, I do like Twitch, but the thing that I don't, you know, the thing that it's missing is X. And then he would go build X. And he'd go right back to that person and be like, hey, we built it now. That was the thing you said you would switch for, like. And he's like, you know, sometimes there was actually two or three objections, but they would eventually they would, they would sort of cave to my level of ferocity of how I was approaching this. And one of the biggest features that the number one revenue driver for Twitch came from those conversations. There was one streamer, he wanted to get on board. And the guy goes, I want to be able to make money. And he goes, yeah, but you have such a small audience, dude. Like, your ad revenue will be so small. He goes, no, no, I want them to be able to pay me five bucks a month. And he goes, you know, people don't subscribe to individual creators. That's not really, it wasn't really a thing at the time. And he's like, that's not really gonna work for these 10 reasons. He goes, well, that's what it'll take. So he goes, okay, I'm gonna build this feature. It'll never work. But his current platform doesn't have it if I build it. He said he'd move over. So he builds it, the guy moves over, and he goes, indeed. He wasn't making big money. He goes, but I got a very valuable insight. Making any money streaming video games, even if it was just 5, 10, $17 in a month, you know, their hourly rate was like in the cents that to them felt like there's a path for me here if I just keep going. And he goes, it was unbelievable. I thought five bucks would never change anything for these people. And it immediately changed their behavior. And that feature subscriptions today drives like, you know, probably a bit close to $1 billion in revenue for them. And that was a feature he never would have built had he not had those conversations.