Transcript
Marshall Po (0:00)
Hello, everybody. This is Marshall Po. I'm the founder and editor of the New Books Network. And if you're listening to this, you know that the NBN is the largest academic podcast network in the world. We reach a worldwide audience of 2 million people. You may have a podcast or you may be thinking about starting a podcast. As you probably know, there are challenges basically of two kinds. One is technical. There are things you have to know in order to get your podcast produced and distributed. And the second is, and this is the biggest problem, you need to get an audience. Building an audience in podcasting is the hardest thing to do today. With this in mind, we at the NBM have started a service called NBN Productions. What we do is help you create a podcast, produce your podcast, distribute your podcast, and we host your podcast. Most importantly, what we do is we distribute your podcast to the NBN audience. We've done this many times with many academic podcasts and we would like to help you. If you would be interested in talking to us about how we can help you with your podcast, please contact us. Just go to the front page of the New Books Network and you will see a link to NBN Productions. Click that, fill out the form and we can talk. Welcome to the New Network.
Rudrarth Inders (1:07)
Hi everyone and welcome back to New Books in Game Studies, a podcast channel on the New Books Network. Here we dive into exciting new releases that explore digital and analog games, their design, their cultural impact, and the social and economic forces shaping the gaming landscape and our industry. I'm your host, Rudrarth Inders, professor for Game Studies and Game Design with University of Applied Science, Neue Ulm, Germany. Before we get started, if you enjoy the show, please please consider leaving us a five star review on Apple Podcasts or whichever platform you prefer. It really helps others discover us. Also, please feel free to share this episode with your community or gaming groups. And now back to today's topic. I'm very thrilled to welcome Jessica Doyle and Jordan Ferguson, co authors of Dance Dance Revolution, a book that takes us on an astonishing journey through one of the most iconic rhythm games of all time. From arcade heyday to underground communities, Dance Dance Revolution tells the story of how a game without characters or quests revolutionized play, music and culture. So welcome to the show, Jessica and Jordan.
Jessica Doyle (2:27)
Hello and thank you for having us.
Jordan Ferguson (2:29)
Thank you for having us.
Rudrarth Inders (2:30)
To begin, could you please both introduce yourselves and tell us what drew you to writing a book about Dance Dance Revolution? What makes this game such a lasting cultural touchstone for you?
