Miguel Sicad (38:52)
Okay, so I'll try to be synthetic. First of all, Maria Luganes has nothing to do in her work, and particularly in her article about playfulness with digital world. And I even disagree. There's a point of disagreement where she doesn't like make believe. And I love make believe as a framework. But those two things set aside, Luganes claims, and I think makes a very good theoretical argument that playfulness is world traveling. That is traveling to others worlds to meet with them there and to establish a relation there. So that requires a capacity from us as agents to loosen ourselves a little bit, identify who the others are, identify them as others, and be willing to meet them in their otherness. And in that process, she calls it world traveling. And I sort of extend it to the idea of world creation. So for her playfulness is, I see others, they have a world, I will go to that world, try to understand it, and in that way, try to understand others. So that's the first foundation in the argument that I build in the book. I take that idea and I say we understand software as an agent in the world. It does things in the world. If we want to go philosophical, it's not strong agency, it's like weak agency. So it's like it acts in the world. Therefore we assign it agency. We don't necessarily think that it has feelings or emotions or whatever other things. We may build that layer on top of it as a way of make believe, as a way of being able to relate to that agency. But we don't necessarily claim that whatever, ChatGPT has feelings, but we identify its agency and then we travel to its world. We travel to the world of software agency with the intention of relating to it and playing with it. And in that travel, we create this new world, this new situation where my agency and the software's agency get entangled together. A more mechanistic way of seeing this, a more sort of classic games or place studies way of seeing this is like I have my agency and I see this software that has an agency, and software has agency through rules and procedures and methods and all of these things. And therefore I try to understand its rules and procedures in order to see how it works and how it works with me. That's a really nice and productive perspective, except it's way too mechanistic. It does not explain really why we play with it. So we play in this kind of classic agonistic way of, oh, I understand the rules and I try to break the rules or play by the rules, blah, blah, blah. But the Lugones way really requires us to both have an understanding of ourselves and an understanding of the others and to have this willingness to meet with the other. And that's why when Luganes talks about world traveling, playful world traveling is loving world traveling. And I love using this word of loving world traveling because it has a very implicit ethos. We are vulnerable when we travel to other worlds. We are vulnerable when we open ourselves to being in somebody else's world or to. To create a world with others. And therefore, we need to have an attitude that allows us that vulnerability, that allows us that laughter, that allows us that creativity, that joy, that fun, that pleasure. And that's what she defines as a loving attitude. So we should have this kind of loving attitude towards wherever we are going. And loving, I mean, this kind of makes me sound a little bit perhaps sort of optimistic. I don't know exactly what it makes me sound, but I can see that maybe also a little bit naive, but I think that even the times where we try to break a little bit, things like ChatGPT or Dall E, where we do things like Prompt Injection, I think that is loving in the sense that we understand the agency of the other and we try to expand it in different ways, but that's kind of like an extreme interpretation through the concept of loving, then I can draw an ethos of this form of play. Because when we travel to these other worlds, when we travel towards these other agencies, we need to be respected, we need to be treated. They also need to treat us as others. They also need to love us as much as we love them, as much as we have this kind of feeling towards them. Right. So when we try to use software to abuse the world, when we try to abuse software, or when software abuses us, there is world traveling, but it's not loving. And therefore, that's when we can start sort of drawing an ethos of digital play that it's not necessarily about how bias and all of these other concepts that are very important, but it's more like, how does it travel to us, how does it shape our agency, how does it let us play? And then Luganes has this idea of what is good playfulness. It's almost like a normative argument. So there's a disregard of the importance of the rules, there's laughter, there's a willingness to make mistakes, there's a willingness to do shared exploration. And then everything that has to do with conquering or winning or limiting agency, that's negative or not loving world traveling. So this concept, which is admittedly relatively vague, and it requires, I think it requires more work. I think I'm going to be working on this form of playfulness for the next decades or so, but I think it's a very productive way of saying, sure, it has rules and processes and so on, but we shouldn't understand them as play. Studies classically allowed us to understand magic circles, rules, order and so on. We should understand it as agency we travel to. So maybe that's okay. So maybe that's actually what the book does. Maybe what the book does is it says we should not understand software in the sense of a construct of rules and processes that brings order as play brings order in the classic Huising way. But software as a form of agency, we need to relate through by playing. And that's also why the title of the book is called Playing Software, not Play Software or Software and Play and so on. It is this sort of active process. It's very much about the activity, the continuous activity of playing rather than play. So, so there you go. So that's my brief. I don't know what was a 10 minutes answer, but that's.