
In the latest edition of Omni Talk’s Retail Fast …
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Chris
Walmart has released Walmart Unlimited, a shoppable gamified miniseries. According to Chainstorage, Walmart has launched an immersive in game commerce experience called Walmart Unlimited in partnership with 3D gamified media platform Spatial and the Unity Real Time 3D Development Environment. For the first time ever on Spatial, players in the three episode Walmart Unlimited gamified miniseries can purchase real world goods inside of a virtual experience. Each Walmart Unlimited episode takes players on a multi level journey to play, discover and support products created by Walmart suppliers. After playing, users can explore the immersive commerce hub and purchase products from suppliers. Chris, what do you think of Walmart's new shoppable video game experience? Walmart Unlimited.
Ed
Get ready for this one, Ed.
Chris
Oh God.
Ed
Unlimited. Unlimited.
Chris
Is this from a movie or something?
Ed
It's from Wicked. Oh, a waste of money. That's what I think it is. And it's a, it's unlimitedly a waste of money. I, I just keep going back to save two ideas that I'll say over and over again on the show or really the first one, which is how do you get traffic to it? The experience was incredibly hard to find. I tried to find it last night. No one's going to this experience. Like, there's just no way. And second, as David Ritter said in our year end podcast, are you really going to get people to buy items from these virtual game experiences from Walmart? I'm, I'm skeptical of that. So, you know, and if Walmart, if you want to get into video game production as an extension of retail media, which is really like what, you know, you know, video games are all about at this stage, like, okay, do it, you know, but buy a gaming platform for that purpose. Stop screwing around with these silly gimmicky things. I mean, Generally I love 99% of the innovations Walmart, you know, puts out in the market. But, but, but this in Walmart realm, they just seem so misguided to me and I, I hope, and here's the last point I make, I hope that these are just the last vestiges of like the metaverse hype. Like, we're gonna stop seeing this. Like, that's what I hope. But I know you've been bought into these before, but I'm curious to see, like, where's your head now? Because, and did you go and try and use it? Because. Yeah, no, no, it's going to the Spatial site to play this game. Like, how are they doing that? Like, I haven't watched a YouTube video and it doesn't have a leak to the site. Like I was like, what is going on here?
Chris
Yeah, no, I mean I was really digging. I like Talked to my two kids who are almost 8 and 14 last night and I was like, do you, are you on spatial? Like tell me where I'm getting this wrong or where, where the opportunity lies that I just am not understanding. They know Roblox. I think Walmart participating in the Roblox environment, that makes more sense to me. Like you said, like it's already got the traffic, people are already there and this might be a cool thing and you know, probably is a way to get some new customers who maybe wouldn't have shopped at Walmart, even aware of the Walmart brand. So that's, that's fine, but I think there are much better ways to do this. And like I would go back to what Denise and Candela was talking about from Walmart last week when we interviewed her. How they're you know, going, they see an opportunity where they're going to start doing pop ups and experiences around New York Fashion Week to you know, draw in that new shopper who's in this case a higher income shopper, where they're going to see more traction from these types of activities than inside of a, of you know, obscure video game platform. So to me it seems like this is, this was somebody that wanted to play around with an experiment and it's probably my guess would be that this is where that experiment ends and ends probably relatively soon knowing how, how quick Walmart is to, to pull things that aren't showing a return on investment.
Ed
Got it. So this falls under the bucket of not every experiment is a good experiment for you. Is that, is that, is that right?
Chris
I, I would, I, I don't know. I, like, I'm not the creative side of me and, and again like I have, I don't know this, I don't have enough experience in these platforms. Like someone had to make the business case for going forward with this experiment. I think for me it's really about how quickly do you shut down the experiment versus, versus whether you did the experiment at all. Like how quickly do you get your proof points and say like yeah, we're better off finding other ways to attract new customers.
Ed
Yeah. As you're talking about this, I kind of wonder if this is like the continuation of the spatial contract and somebody just didn't, you know, just have the guts to be like, let's pull this thing now. You know, but maybe they will, you know, right that's kind of what I'm thinking as you're talking out and thinking out loud, so.
Omni Talk Retail Podcast Summary
Episode Title: Walmart Unlimited: The Future of Shopping or a Soon-To-Be Failed Experiment?
Release Date: March 7, 2025
Hosts: Chris Walton and Ed [Last Name]
Guests: [If any, not specified in the transcript]
In this episode, hosted by Chris Walton and Ed, the discussion centers around Walmart's latest venture into the fusion of retail and gaming: Walmart Unlimited. Launched on March 7, 2025, this initiative represents Walmart's foray into immersive, gamified commerce. As detailed by Chris at the beginning of the episode, Walmart Unlimited is a "shoppable gamified miniseries" developed in partnership with Spatial, a 3D gamified media platform, and the Unity Real-Time 3D Development Environment.
Key Features of Walmart Unlimited:
Ed's Skepticism: Ed immediately expresses his doubts about the viability and effectiveness of Walmart Unlimited. Highlighting his critical stance, he remarks:
"It's from Wicked. Oh, a waste of money. That's what I think it is. And it's unlimitedly a waste of money."
[00:58]
Ed's primary concerns revolve around two main issues:
Traffic Generation: He questions how Walmart plans to attract users to this new platform, citing personal difficulty in accessing the experience.
"The experience was incredibly hard to find. I tried to find it last night. No one's going to this experience. Like, there's just no way."
[00:56]
Conversion Rates: Ed doubts the likelihood of users making real-world purchases through the virtual game environment.
"Are you really going to get people to buy items from these virtual game experiences from Walmart? I'm, I'm skeptical of that."
[01:31]
He further criticizes Walmart's strategy, suggesting that the company should focus on established gaming platforms rather than experimenting with what he perceives as gimmicky ventures.
Chris's Analytical Approach: Contrasting Ed's skepticism, Chris seeks to understand the strategic intent behind Walmart Unlimited. He explores the potential opportunities and reasons Walmart might be experimenting with such an initiative. Chris engages in a dialogue about whether Walmart is effectively leveraging platforms with existing user bases, like Roblox, to maximize engagement and sales.
"I was really digging. I talked to my two kids who are almost 8 and 14 last night and I was like, do you, are you on Spatial? Like tell me where I'm getting this wrong or where, where the opportunity lies that I just am not understanding."
[02:28]
Chris also references a previous interview with Walmart representatives Denise and Candela, discussing the company's focus on more traditional pop-up experiences during events like New York Fashion Week to attract higher-income shoppers. This comparison underscores his belief that Walmart has more effective avenues for customer engagement than the obscure video game platform.
Evaluating the Experiment: The hosts delve into the broader topic of corporate experimentation with new technologies and platforms. Ed emphasizes that not every experiment yields positive results, underscoring the importance of discerning which initiatives are worthwhile.
"Not every experiment is a good experiment for you."
[03:57]
Chris adds to this by pondering the balance between innovating and recognizing when to discontinue a futile project. He highlights the necessity for companies to quickly assess the return on investment and make informed decisions about continuing or halting such experiments.
"How quickly do you shut down the experiment versus whether you did the experiment at all."
[04:03]
Potential Future of Walmart Unlimited: Ed speculates on the likelihood of Walmart continuing with or abandoning the Unlimited project, suggesting that the initiative might be a casualty of the broader metaverse hype and the challenges associated with it.
"Maybe they will, you know, right that's kind of what I'm thinking as you're talking out and thinking out loud, so."
[04:30]
Discoverability and User Acquisition:
Conversion Optimization:
Platform Selection:
Return on Investment (ROI):
The episode concludes with a general consensus that while Walmart Unlimited is an ambitious attempt to integrate gaming with retail, it faces significant obstacles that could hinder its success. The hosts suggest that Walmart might benefit more from leveraging existing, popular platforms and focusing on more traditional experiential marketing strategies.
Final Quote from Chris:
"It's probably my guess would be that this is where that experiment ends and ends probably relatively soon knowing how, how quick Walmart is to, to pull things that aren't showing a return on investment."
[02:28]
Final Quote from Ed:
"I hope that these are just the last vestiges of like the metaverse hype. Like, we're gonna stop seeing this. Like, that's what I hope."
[01:52]
Overall, the hosts express a cautious skepticism towards Walmart Unlimited, highlighting the importance of strategic experimentation and the need for tangible results to justify such innovative endeavors in the rapidly evolving retail landscape.
Innovative Retail Strategies: Walmart's attempt to blend gaming with retail through Walmart Unlimited represents a novel approach to customer engagement and sales.
Importance of Platform Selection: Success in such ventures heavily depends on choosing the right platforms with established user bases to ensure sufficient traffic and engagement.
Critical Evaluation of ROI: Companies must swiftly assess the performance of experimental projects to determine their viability and make informed decisions about continuation or discontinuation.
Skepticism Towards Metaverse Initiatives: The episode reflects a broader industry skepticism regarding the immediate profitability and practicality of metaverse-related projects in retail.
Notable Quotes:
"It's from Wicked. Oh, a waste of money. That's what I think it is. And it's unlimitedly a waste of money."
— Ed [00:58]
"Are you really going to get people to buy items from these virtual game experiences from Walmart? I'm, I'm skeptical of that."
— Ed [01:31]
"I talked to my two kids who are almost 8 and 14 last night and I was like, do you, are you on Spatial?"
— Chris [02:28]
"Not every experiment is a good experiment for you."
— Ed [03:57]
"How quickly do you shut down the experiment versus whether you did the experiment at all."
— Chris [04:03]
This comprehensive summary encapsulates the key discussions, insights, and critical viewpoints presented in the Omni Talk Retail podcast episode on Walmart Unlimited. It provides an informative overview for listeners and those interested in the intersection of retail and gaming innovations.