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that podcast feed and skip the doom scroll. The Newsworthy gets you caught up on the day's news in less than 15 minutes and gives you some fun conversation starters along the way. It's quick, friendly and informative. Search the Newsworthy wherever you're listening now and follow or subscribe to the Newsworthy today.
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Now I know this might sound crazy, but adding points and badges and leaderboards to your product is often the fastest way to kill your long term retention. The mistake that I used to see at big corporates and honestly the one I still see most often, is treating gamification like this magic powder that you sprinkle on a broken process. You aren't building engagement, you're just building a boring process with badges. Now most gamification fails because it relies on the novelty effect. You see a big spike. They've never seen this before, but then what happens is a massive crash. Your baseline might actually end up being lower than when you started the initiative. You've probably heard that 90% failure rate of gamification, especially in corporate implementations, and it's all because of chocolate covered broccoli. You're trying to mask bad gamification strategy with superficial rewards and today what we're going to do is is show you the behavioral science behind the 10% that actually works to drive real revenue. We'll look at why points, badges and leaderboards, also known as pbls are a trap and the shift you need to take to human focused design as well as which is the black hat data trap and the risks that you must avoid. Let's begin with a famous example. Back in 2011 Google wanted to increase engagement in Google News, so they did what plenty of well funded smart teams tend to do. They slapped badges on top of the experience. If you read a lot of political news, you got a bronze politics badge. If you kept reading a lot longer, you got a silver badge all the way up to platinum. They thought this would be a massive hit. But users quickly realized that badges had absolutely no utility and not really any meaning. Therefore, they just started ignoring them. They proactively started opting out because they didn't want their friends to see them as a platinum gossip badge in their profile. Google quietly killed, of course, the entire program. I think it was around 15 months later. Why did a company with some of the best and smartest engineers in the world fall to this trap? Because they confused the game mechanics with the engagement. They built a fantastic, brilliant ui, but they forgot the psychology of what's happening behind the algorithms. A badge is essentially a delivery mechanism without the right strategy behind it, which in this case definitely includes a genuine sense of mastery. When you achieve any of these badges, the badge just becomes a meaningless pixel or bunch of pixels on a screen. That is the definition of chocolate covered broccoli. Now, I want you to look at your own product and process. Right now ask yourself, if I took away the points, the badges, the leaderboards tomorrow, would my users still have a reason to stay? If the answer, of course, is no, you haven't built an engaging product. You're just building a transactional trap. And by the way, if this sounds like a mistake that you've made or that you want to avoid, we have a guide based on my experience after over 400 episodes and of course as a consultant looking at the core drives across past episodes, I break down those episodes and you can see exactly how they are used and misused. So avoid that very costly mistake just by clicking on the link below and signing up. So let's go to the second point and the big question is, why do people spend hours editing Wikipedia for free and dread, drudge and drag their feet to do stuff that they are actually paid for? So let me present to you Core Drive one epic meaning and calling. This is white hat motivation at its finest, at its purest form, where performing activities. That's what White Hat is about. Where performing the activity you ask or expect them to do feels really good for the user. This is contrasted, of course, with black hat motivation. Things like scarcity mechanics that drive, of course, they drive immediate action, but that's not something you can sustain on itself forever, or at least not for the long run. Scarcity is like a sprint epic Meaning is like a marathon. You definitely need both in good engagement design, but you can't lead without the right context regarding which is the competition you're even competing on. So let's move on to the next situation where we have the example of Duolingo. Duolingo uses amongst many other things they do many things well, others that I would definitely myself improve. But there is one thing that they do that it's very effective, generates some of the engagement that gets people to come back. However, it is very stressful. If you as a do it yourself manager use these black hat drives and I'll tell you which one in particular. By yourself you can easily burn out your user base very quickly. That is the burnout effect and high churn that you are seeing and you want to avoid and it has to do with the implementation and the wrong use of CoreDrive 8 loss and avoidance. Let me introduce you to the streak mechanic as Duolingo uses it. Nowadays people keep coming back to keep their streak alive to avoid losing their streak. There's been ups and downs to that implementation, but I can tell you expert hands as the ones that we have at the octalysis group would never allow you to have one of these mechanics implemented in a way in which you're not really sure how many people are staying versus leaving. In fact, what we do always generates more people to stay every single time. You want to consider when you're doing this, you need to consider the whole journey. It's not just about getting those first clicks. You want to think about discovery all the way to endgame. Do not design just for the first clicks and immediate click data based decisions because that's where black hat data all by itself is going to shine. You want to design for the user's feeling for as long as you expect them to be with you. So let's wrap this up with a couple of thoughts and some ideas that you can start implementing right now. Gamification isn't about making the game, it's about making life and work more engaging for the humans who are actually doing the actions. Understanding these drives is step one. Seeing them in the wild in real examples, going beyond what we can cover in a single episode is how you start to master them. You don't want to experiment on your own revenue. So I've built a nine day sequence called core drives in the wild. I break down real world examples from my consulting and podcast guests so you can see exactly how these are used and especially how they are misused. So go ahead and click on the link below and avoid those very costly mistakes for yourself. And as you know, at least for now and for today, it is time to say that it's game over.
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Podcast: Professor Game
Episode: How To Boost Long-Term Retention! Without Relying on Novelty | Episode 437
Host: Rob Alvarez
Date: March 23, 2026
In this insightful solo episode, Rob Alvarez tackles common gamification pitfalls that undermine long-term retention and engagement in products, apps, and educational experiences. He challenges the overreliance on superficial game mechanics like points, badges, and leaderboards, explaining their limitations and introducing proven, behaviorally grounded alternatives. Drawing on years of experience and case studies from Professor Game, Rob provides actionable frameworks for truly meaningful engagement—emphasizing a shift from novelty tricks to human-focused design rooted in behavioral science.
"Adding points and badges and leaderboards to your product is often the fastest way to kill your long-term retention." (01:16)
"You're trying to mask bad gamification strategy with superficial rewards... That is the definition of chocolate covered broccoli." (03:38)
"A badge is essentially a delivery mechanism without the right strategy behind it— which in this case definitely includes a genuine sense of mastery.” (04:50)
"If I took away the points, the badges, the leaderboards tomorrow, would my users still have a reason to stay? If the answer... is no, you haven't built an engaging product." (05:19)
"Epic meaning is like a marathon. You definitely need both [white and black hat] in good engagement design, but you can't lead without the right context regarding which is the competition you're even competing on." (06:13)
“If you as a do-it-yourself manager use these black hat drives... you can easily burn out your user base very quickly. That is the burnout effect and high churn that you are seeing and you want to avoid.” (07:10)
"You want to design for the user's feeling for as long as you expect them to be with you.” (08:02)
“I've built a nine day sequence called core drives in the wild. I break down real-world examples from my consulting and podcast guests so you can see exactly how these are used and especially how they are misused." (08:45)
Rob Alvarez’s episode is a must-listen and foundational guide for anyone building lasting engagement. He debunks popular gamification myths, reveals psychological truths, and prescribes sustainable strategies—making this essential for product designers, educators, and anyone seeking to create engagement that stands the test of time.