Jake emerges from the underground city of Speranz…
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A
Sam, if you're hearing this, well done. You found a way to connect to the Internet. Welcome to the QAA podcast premium episode 312 arc Raiders Dilemma. As always, we are your hosts, Jake Rockatansky, Liv Aycar and Travis View. Folks, every now and then I'll see something on X, formerly known as Twitter, that spurs me to want to try and take on a very ambitious episode with Ideally less than 48 hours turnaround time this week. That inspiration came from a tweet from one of my mutual friends on X who identified that the popular video game Arc Raiders is essentially just a post apocalyptic online version of the Prisoner's Dilemma. And that the once happy community of Raiders has almost overnight melted down into various factions of complainers and rule makers, each trying to shape the landscape of the game moving forward to their liking. Now, it's worth noting that my interest didn't exist in a vacuum. By the time I had seen the tweet, I had already purchased the game, played two prior technical tests, and been keen to play in full since the game was first announced at the Game Awards in December of 2021. And I gotta say, that's fucking shameful that they make us wait four years to play these games nowadays. Why can't they just announce it like, and it's coming out tomorrow was this.
B
One that had like a long alpha, like pre release and then it's finally released because they love their alphas that you can play for some reason.
A
Yeah, it's like, it's like a way to get like free, like quality assurance testers, basically. You can just open up the game and like have, you know, 10,000 people rush in to play it and then they go to the Reddit to complain or the Discord to complain and there, boom, you've got all your bugs. I remember the days when a new box would show up at Blockbuster and you would be forced to decide by the COVID art and four tiny gameplay images on the back alone whether you wanted to burn your game rental on Return of the Joker, a very hard game, or stick with something you knew was good, like the True Lies adaptation for Genesis.
B
My big one was Battlefront Star Wars, Battlefront 1 and 2. Oh, get that for the weekend play with my friend. It was great.
A
I loved those games. I loved, I loved in the original ones, which you can't do in the new ones, but you could go from ground to air without, you know, you could like shoot two guys with a gun and then jump into a spaceship and all of a sudden you're Fighting TIE fighters outside. I like that. You could go to both. They changed that in the newer games.
B
Yeah, it's a shame.
A
Those old. You know, you can get the old battlefronts now. They re released them. I don't think they. I don't think people were happy with it.
B
People were mad about it. It was kind of slop. Slop rerelease where they didn't give you much per usual.
A
They never give us anything fucking good anymore.
B
I know.
A
Furthermore, I'm consistently trying to return the podcast to me and Julian's original podcast about video games, which had approximately 40 listeners. So with him not here to deny me of this, I will move ahead accordingly. I'm just trying to do. I'm like this podcast. Too successful, doing too well. We got to go back to the video game podcast that nobody listened to. And objectively, not so good.
B
What if you were right, close, you know, the, the. The meme of the guy mining and he's like close to diamonds and he's walking away. What if that was you guys with the video game podcast? Fuck.
A
Oh my God. And we've just been walking away like for like years. Since like. I feel like this show is just me walking away from sanity. Are you guys familiar with Arc raiders at all? I'm sure you've seen like the. I'll bet Liv's probably a little bit more familiar than Travis is, but there's been a massive marketing push and it's got kind of like rainbow colors and a sort of like 80s film grain type of sort of vibe to it.
B
Is it like kind of giving rust a little bit and there's like dinosaurs a little bit.
A
It's like, it's a little bit like Rust in that the. It's kind of like Steam junkie, you know, sort of like top side, post apocalyptic, player versus player. There's no base building. Unlike Rust, it's not first person. It's a third person game only. And it's round based. Unlike Rust, which is basically just kind of like open servers. And I think they wipe the servers every month or every two months, but this, each round lasts about 30 minutes.
B
Hmm. Similar kind of idea though of like you get into a clan of people and then you kill other people and it's like kind of tribal warfare.
A
Yeah, that's an element of it. We'll get into it. Okay, so Ark Raiders is a third person extraction shooter that imagines a future where the surface of the earth is patrolled by Ark hostile robots that range in size from a soccer ball to A spider the size of a house to massive titans the size of small towns, all of which you can engage and fight. It launched on October 30th of this year to massive success with over 260,000 consecutive players on Steam alone. So that doesn't include PlayStation and Xbox. In the game's first weekend, it crushed that record with over 350,000 consecutive Steam players. And as of November 9, ARC Raiders had over 462,000 players. Just a massive success. You know, part of me wonders if it has to do a little bit with the pricing. This is a $40 game as opposed to a 70, you know, triple A title. This title feels AAA to me. I don't know what makes it not. I don't know why the price point is where it is, but that could have something to, you know, to do with it.
B
This does make me feel kind of unk because I feel like I used to know when all the big games release and I, like, I remember hearing about this, but I didn't, like, there's been nothing on any of my social media timelines about this release in the last like half a month.
A
I wonder if ANK happens in seasons. Like, I wonder if as you're kind of like, like cresting, like, cresting into like, unk territory. Like, I'm somehow on the other side of the hill, cresting down like my. My unkness. Like, maybe you become an unk from like 27 to 42 and then like from 42 till dead.
B
Yeah, you're like, I want to get back into the.
A
You're like, back to being cool again.
B
Yeah, yeah.
A
You're like a kid again. You're cool.
B
I think so. I think that's how it works.
A
I'm on my Benjamin Button shit, you know? So much like Helldivers, the game has quote gone viral with loads of streamers, finding that the game's finely tuned balance of player versus player versus robots results in spectacular cinematic moments. But unlike Helldivers, where the bugs go squish under the weight of your massive firepower, Arc Raiders weapons leave a lot to be desired. They don't carry a lot of bullets, they're slow to reload and not very accurate. Even worse, most of them barely do damage to the robots who can kill you almost instantly. There's one spider robot the size of a tank, capable of leaping miles through the air to destroy you and anyone next to you.
B
Is this like an avatar thing where it's like, you can imagine being a part of the global proletariat Fighting like, America, Kakan imperialism.
A
It's like, God, it's so hard to. Because the lore itself. I did a little bit of a deep dive into the lore. I didn't want to bore listeners with that. But there were like, two apocalypses. Apocalypses. Like, basically there was a climate disaster, and all of the Earth's elite basically went into space to go live on Mars or go live on another planet. And then everybody else was basically left to duke it out amidst this climate disaster. And basically what happened was, is that there was. Human beings had started to rebuild the climate disaster. The world had kind of reset. Things were kind of coming back to normal. And then these. This wave of artificially intelligent robots basically comes down from the sky and there's a huge war. And the humans are able to actually fight off this first wave of Ark, as they're called. These intelligent, sort of like cyber intelligent beings, whatever. Whatever they are, they're not really explained. And then the Ark come back and they're like years and years and years later, and they're way more advanced, and they force humans to sort of live underground, and that's where the game takes place. So we're at the very tail end of two apocalypses and a. A second global conflict with these extraterrestrial.
B
Robots I see in there. I guess the arc are presumably from the Elon Musk rich people who escaped from Mars.
A
Yeah, potentially. There's a couple different theories. Some people think they're just like, flat out like an alien race. Other people think that they're. Yeah. Robots that we invented that eventually turned on us. Or that Elon brought with him to Mars that have now killed Elon and everybody that he brought with him. And now they've come here. So, I mean, the latter is probably the funniest scenario.
B
Yeah. Yes, absolutely. It is a part of, I think, a long string of media and games that's basically. Americans desire to be a part of the Viet Cong.
A
Yeah. To essentially be part of the resistance. And that's sort of what it feels like. You've been listening to a sample of a premium episode of the QAA podcast. For access to the full episode, as well as all past premium episodes and all of our podcast miniseries, go to patreon.com qaa Travis, why is that such a good deal?
C
Well, Jake, you get hundreds of additional episodes of the QAA podcast for just $5 per month. For that very low price, you get access to over 200 premium episodes, plus all of our miniseries. That includes 10 episodes of Man Clan with Julia and the Nanny, 10 episodes of Perverts with Julian and Liv, 10 episodes of the Spectral Voyager with Jake and Brad, plus 20 episodes of Trickle down with Me Travis View. It's a bounty of content and the best deal in podcasting.
A
Travis, for once I agree with you. And I also agree that people could subscribe by going to patreon.comqaa well, that's not an opinion, it's a fact. You're so right, Jake. We love and appreciate all of our listeners. Yes, we do. And Travis is actually crying right now, I think out of gratitude.
C
Maybe that's not true. The part about me crying.
A
Not.
C
Not me being grateful. I'm very grateful.
A
Sam.
QAA Podcast: “Arc Raider's Dilemma” (Premium E312) Sample
Release Date: November 16, 2025
Hosts: Jake Rockatansky, Liv Agar, Travis View
In this premium episode sample, the QAA team unpacks the viral rise and ensuing community meltdown around the video game Arc Raiders. The hosts examine how the game’s post-apocalyptic themes and in-game dynamics mirror the famous Prisoner’s Dilemma, with a side of nostalgia for gaming’s past, community in-fighting, and speculation about the game’s lore. True to QAA’s style, the discussion blends cultural commentary, humor, and informal banter.
“Once happy community of Raiders has almost overnight melted down into various factions of complainers and rule makers, each trying to shape the landscape of the game moving forward to their liking.” — Jake (00:43)
“They never give us anything fucking good anymore.” — Jake (03:08)
“Maybe you become an unk from like 27 to 42 and then like from 42 till dead.” — Jake (06:01)
“Arc Raiders weapons leave a lot to be desired. They don't carry a lot of bullets, they're slow to reload and not very accurate...” — Jake (06:38)
“It is a part of, I think, a long string of media and games that’s basically… Americans' desire to be a part of the Viet Cong.” — Liv (09:02)
| Timestamp | Segment Description | |-----------|--------------------------------------------------------------------| | 00:00 | Introduction and episode premise: Arc Raiders as Prisoner’s Dilemma| | 01:50 | Discussion of video game release cycles and nostalgia | | 03:12 | Joke about podcast identity and origins | | 04:09 | Explainer: What is Arc Raiders? | | 05:47 | “Unk” and the cyclical nature of coolness | | 06:32 | Streamer appeal and game difficulty | | 07:21 | Game lore and resistance theme | | 09:02 | Trend of “resistance fantasy” in American media |
This episode sample dives into Arc Raiders’ rapid success and the social dynamics of its player community, relating them to classic game theory and broader resistance fantasies in American pop culture. The hosts bring in personal nostalgia, critique modern gaming and media, and offer both sharp and funny observations about the intersection of online communities, game marketing, and cultural myth-making.