Transcript
A (0:00)
Sam, if you're hearing this, well done. You found a way to connect to the Internet. Welcome to the QAA podcast premium episode 325, Polybius Lives Part 2. As always, we are your hosts. Jake Rockatansky, Jack Laroche, Julian Fields, and Travis View.
B (0:49)
This video game might kill you.
C (0:53)
The story goes that Polybius was a video game released in only a handful of arcades range around the Portland, Oregon area in 1981. It was highly addictive, but had devastating effects on the players. Memory loss, migraines, nausea, and horrific nightmares were all commonly reported. Men in black were routinely seen fiddling with the cabinets and writing in notebooks, possibly harvesting player data. All of this lasted only a month or two before the cabinets were removed by the same secretive men in black, never to be seen again.
D (1:25)
So an episode about the overlap of LSD with cabinet arcade culture.
C (1:30)
Well, somebody needed to do it.
D (1:31)
There are machine elves. They're working in the cabinets. I speak to them directly.
A (1:36)
I know my, like, TV executive, like, Hollywood brain is just going crazy. I'm like, everything's a everything. Here's a show. It does. Such an interesting setting. The musical. Polybius the musical. I'm still onto it. Could be beautiful.
D (1:50)
The musical.
C (1:51)
See, the musical is interesting.
A (1:53)
Wouldn't that be cool? Like smoke machines, neon. Like kind of like Tommy meets X Files. That would be so cool.
D (2:00)
Isn't Polybius the Musical just like MK Ultra a little bit?
A (2:04)
Well, yes. I mean, the music we would obviously design to brainwash the audience to become QAA patrons, but, you know.
C (2:11)
Well, there is a very good pulp book that came out. It was last year or the year before by Colin Armstrong called Polybius. That is very much a nice horror take on it. So maybe you'd want adopt that into a musical.
A (2:25)
Yeah, okay, copy that.
C (2:26)