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UPDATE: Thomas spoke with Paizo CEO Jim Butler after we recorded this. Industry news looms heavy over the discussion between Chase, Thomas, and Caelyn, but they find plenty of time for regularly scheduled shenanigans. The episode leads with Paizo's recent layoffs, how Diamond Comics Distribution caused it, and where the publisher goes from here. Afterward, they move on to RPG Trader and what this new, indie-focused storefront does differently from the major players. Stay tuned for an infiltration-themed Question Dungeon, Thomas' extremely satisfying week of games, and Chase's dalliance with duplicity. -- Hosted by Chase Taylor-Carter (@chasecarter.bsky.social). Featuring Thomas Manuel (@newmadras.bsky.social) and Caelyn Ellis (@caelyn.bsky.social). Theme song by People Need Goals. Cover art logo by Johan Nohr (@johannohr.bsky.social). -- Games we discuss: SPINE Asher's Ridge Diplomacy Apocalypse World Band of Blades Daggerheart Neon Odyssey --

Book club episode! Andrew Gillis, designer of Girl by Moonlight, joined me to go through people's responses about my discussions questions on Burning Wheel. Show Notes: Games mentioned: D&D, Pathfinder, Fate, Blades in the Dark, Dogs in the Vineyards, Ironsworn, Realis, Apocalypse World, Gloomhaven, Frosthaven, Mythic Bastionland My interview with Helena Real about Dungeon World 2 The music used for this show is by Nihilore and is licensed under a Creative Commons Attribution 4.0 license. The opening track is So Does Hope and the closing track is Something Beautiful Is Going To Happen. For more from us, visit Rascal News.

Chase is joined on this episode (which is #37 despite what he says) by Jenna Stoeber and Tomas Franzese to discuss two overlapping issues between the tabletop and video game industries. First, the crew dive into Wizards of the Coast's response to unionization efforts within the Magic: The Gathering Arena team. Spoilers: it ain't friendly. Everyone then ponders the cancellation of an unnamed Dungeons & Dragons video game that was being developed by Giant Skull and why pinning all of Hasbro's digital hopes on Exodus and Warlock is... hm, well, ah. Nevertheless, -- Hosted by Chase Taylor-Carter (@chasecarter.bsky.social). Featuring special guests Jenna Stoeber (@thejenna.bsky.social) and Tomas Franzese (@tomasfranzese.bsky.social). Find Jenna's work on Patreon and Tomas' writing at Remastered. Tomas' interview with Stig Asmussen from 2024. Theme song by People Need Goals. Cover art logo by Johan Nohr (@johannohr.bsky.social). -- Games we discuss: Magic: The Gathering Arena Warlock Exodus Rose and Locket TetherGeist Lego Batman The Remake of the End of the Greatest RPG of All Time SPINE Fatherfog 0e

Book club episode! We discuss Burning Wheel, the influential fantasy RPG from Luke Crane. Read more here. As always, you can participate in the talkback episode by sending in a response. You can record yourself, you can post in the discord thread associated with this podcast or write to thomas@rascal.news. Looking forward to hearing from you. Discussion Questions 1. What do you think about Burning Wheel? 2. What's been your experience with games that ask players to write freeform statements like Beliefs in Burning Wheel or Aspects in Fate? Do you feel like you lose some of that freedom in games that just give you a list to pick from? 3. What do you think about the idea of system mastery as a GM? Does it feel different to run games that are about those versus games that don't offer that? Do you have different tastes as a player and as a GM when it comes to games that offer system mastery? 4. Do you agree with my statement that it feels like system mastery in the OSR or storygames is about mastering (specific, identifiable) skills that are broadly compatible across similar games? 5. What do you think about the classification of quests, struggles, and intrigues? Does that feel useful to you? Do you feel like you're better at some or prefer some over others? The music used for this show is by Nihilore and is licensed under a Creative Commons Attribution 4.0 license. The opening track is So Does Hope and the closing track is Something Beautiful Is Going To Happen. For more from us, visit Rascal News.

Book club episode! We respond to people's responses about my discussions questions regarding Draw Steel. Party Members can nominate games for this series about GM advice through this form. Show Notes: Games mentioned: D&D, Pathfinder, Lancer, Daggerheart, Dolmenwood Caio's youtube channel, The Dice Society My article about what makes Lancer so popular and also, just for good luck, my article about how MCDM designed Draw Steel. The music used for this show is by Nihilore and is licensed under a Creative Commons Attribution 4.0 license. The opening track is So Does Hope and the closing track is Something Beautiful Is Going To Happen. For more from us, visit Rascal News.

Check out the Indie Media Collective Bundle! Rascal is partnering with five other independent outlets and creators to offer a group subscription at 50% for the first month. -- Chase and Caelyn are joined by Wargamer's resident haunt-lover, Mollie Russell, to discuss (among other games) Call of Cthulhu's campfire scouts-meets-cosmic horror RPG -- Campfire Tales. The crew also explore the new union with Magic: The Gathering Arena's team and their plea to Hasbro for voluntary recognition. After that, Mollie describes D&D's official actual play, Dungeon Masters, and its distinct offerings. In the Question Dungeon, everyone decides what color of miniatures paint they would be. -- Hosted by Chase Taylor-Carter (@chasecarter.bsky.social). Featuring Caelyn Ellis (@caelyn.bsky.social) and special gust Mollie Russell (@spookysyntax.bsky.social) Find Mollie's work at Wargamer. Theme song by People Need Goals. Cover art logo by Johan Nohr (@johannohr.bsky.social). -- Games we discuss: Magic: The Gathering Arena Dungeons & Dragons Campfire Tales Magic of Inventorying SPINE A Land Once Magic Chronicles of Darkness --

Book club episode! We discuss Draw Steel by MCDM. Read more here. As always participate in the talkback episode, either post in the discord thread associated with this podcast or write to thomas@rascal.news. Discussion Questions What do you think of Draw Steel? What do you think of the GM being called a Director? What differences does the evoke from simply the GM? Does it sound cooler than just Gamemaster? What do you think about the idea that Mothership and Draw Steel have a different ideology about what rules do? Do you think Apocalypse World has a different view from Draw Steel? Do you think a GM of Draw Steel is a game designer in a way that a GM of Apocalypse World isn't? As a GM, do you have a way of "making time matter" without using mechanics? Are you able to do with just narrative or fiction? Do you think there's a (theoretical) recurring tension between heroic game and the idea of a more political game? The music used for this show is by Nihilore and is licensed under a Creative Commons Attribution 4.0 license. The opening track is So Does Hope and the closing track is Something Beautiful Is Going To Happen. For more from us, visit Rascal News.

Chase and Thomas invite Austin Walker and Tyler Crumrine onto the show to discuss the upcoming science fantasy RPG, Realis. Austin explains his history of facilitating tabletop games and how writing the book's GM sections forced him to imrpove his craft. Tyler shares his love for big, beautiful books made as much for the hand as the shelf. Bridges are for the sickos (complementary). -- Hosted by Chase Taylor-Carter (@chasecarter.bsky.social). Featuring Thomas Manuel (@newmadras.bsky.social), with special guests Austin Walker (@austinwalker.bsky.social) and Tyler Crumrine (@possibleworlds.bsky.social) Find Realis on Kickstarter and Possible Worlds Games. Theme song by People Need Goals. Cover art logo by Johan Nohr (@johannohr.bsky.social). -- Games we discuss: Realis Beam Saber Mothership FIST --

Book club episode! We respond to people's responses about my discussions questions regarding Deathmatch Island by Tim Denee & Evil Hat. Read more here. Party Members can nominate games for this series about GM advice through this form. Show Notes: Games mentioned: Apocalypse World, Mothership, Last Train To Bremen, Cairn 2e, Dream Askew/Dream Apart, Blades in the Dark, The Wizards Grimoire Jason Morningstar on editing scenes (mentioned by Sam Dunnewold) Yochai Gal on people hacking Cairn The music used for this show is by Nihilore and is licensed under a Creative Commons Attribution 4.0 license. The opening track is So Does Hope and the closing track is Something Beautiful Is Going To Happen. For more from us, visit Rascal News.

Chase and Caelyn grind a pair of well-worn axes in this episode, beginning with crowdfunding campaign culture before moving onto to generative AI in creative fields. Later, they discuss the games hitting their personal tables -- Chase has dipped into a rare sequel, while Caelyn is discovering why Sword World has remained so cherished over the decades. In the Question Dungeon, the pair find a surprising adversary in a simple ask: must rulebooks explain what an RPG is? -- Hosted by Chase Taylor-Carter (@chasecarter.bsky.social). Featuring Thomas Manuel (@newmadras.bsky.social) and Caelyn Ellis (@caelyn.bsky.social). Theme song by People Need Goals. Cover art logo by Johan Nohr (@johannohr.bsky.social). -- Games we discuss: MIIRU Sword World Cyberpunk TCG Altered TCG Realis Traveller 5E Legends of the Five Rings -- More than half of board game designers in TTGDA survey have used generative AI in their work Meet the Tech Reporters Using AI to Help Write and Edit Their Stories