Transcript
A (0:05)
Welcome to Reshaping Workflows with Dell Pro
B (0:07)
Precision and Nvidia, where innovation meets real world impact in high performance computing.
C (0:20)
Welcome back to another episode of Reshaping Workflows with Dell Pro Max and Nvidia RTX GPU logo. I'm Logan Lawler, your host. Somehow Cindy worked her way into this episode. Not sure how it happened. We're going to leave it there, but we're talking a subject that we've never talked before. We've talked about AI, we've talked Radiance Fields, the list goes on. But one thing we've never talked about and something I never really got into as a kid is game development. So I have two esteemed guests here. We have Rick Granny from Nvidia as well as Paul Logan, uh, not to be confused with Logan Lawler, even though our names are transposed. But I will start with Paul. Give everyone just a one minute overview, your background, your role at Nvidia and then we'll go to Rick and do the same.
A (1:03)
Hi everyone, I'm Paul Logan. And not to be confused with Logan Paul. I like to say I'm kind of the opposite. I am a senior product marketing manager for enterprise game development here, here at Nvidia. And what that means is Nvidia, you know, obviously has a massive consumer presence in the gaming industry, but we also do business with a lot of those giants that make the games. Like any AAA studio that you might be thinking of, like an Activision or any of Sony's first party developers. And those studios need significant software, hardware, anything that might go into building a game or just doing general development or the operations of a company. They need those things to actually operate and Nvidia can supply them. And so my job is to market those solutions to those companies. And that's why I'm here today.
C (1:52)
Awesome, Rick.
B (1:54)
I guess I'll go. Rick Grande. I'm a solutions architect, manager and I lead the team of architects that work in the media and entertainment space and with US media and entertainment, or we call Media2. It encompasses game development as well as ad tech, digital marketing and traditional media. So broadcast streaming, film production. Then you're about eight years prior to that I did visual effects and animation production for 25 years. So our whole goal is to kind of like look at the entire ecosystem, understand the use cases and then our team were the subject matter experts to, to come in and help people, whether they're looking to, you know, dive into our Nemo stack for some, some AI training and inference or whether they're Looking to accelerate a desktop workload. We have experts that kind of run the gamut. Okay.
