Transcript
A (0:05)
Welcome to Reshaping Workflows with dell Pro, Max PCs and Nvidia, where innovation meets real world impact in high performance computing.
B (0:20)
Welcome back to another exciting episodes of Reshaping Workflows. My name is Logan Lawler and today we have a very special guest from Nvidia, Belgium Kaggler. But I'll let her do her own introduction. But we're going to be jumping into a subject that we don't often cover on Reshaping Workflows. I mean, we've covered AI engineering, reality capture, we've covered all types of things, but this today we're jumping into kind of AR VR and xr. But before we do that, Belgium, go ahead quickly introduce yourself to everyone a little bit about your, your, your background, what you do at Nvidia and then we'll jump right in.
A (0:55)
Logan, thank you so much for having me today on your podcast. I'm so excited for this conversation. I'm the product marketing lead for XR at Nvidia. My team and I work closely with partners and customers to bring the next generation XR experiences and technologies to the market. Our objective is to deliver the best developer and customer experience for xrp. I'm part of a great team at Nvidia and I'm so happy to work alongside with a great partner like Dell.
B (1:28)
You know, Dell's pretty great. That's what they say. It's pretty great. Well, thank you for coming on, really appreciate it. I think it's going to be a great episode. Let's kind of start with a, I won't say a softball question, but it's kind of tee it up, right? You HEAR the terms AR, augmented reality, VR virtual reality, Mr. Mixed reality. And then you're starting to hear kind of the term XR extended reality. So kind of first question is, you know, AR VR. Mr. XR, can you kind of give us a definition of what those four things are and kind of how they overlap in their history?
A (2:04)
Absolutely. And we should definitely add spatial computing too to the mix.
B (2:09)
Then let's add it in. What's that? Sc, let's add it in.
A (2:14)
So extended reality is an umbrella term that represents immersive technologies that blend both physical and digital worlds. Mainly it enables users to experience environments that range from fully simulated worlds to enhanced versions of real surroundings. So you just mentioned VR, AR and Mr. Let's open this a little bit. Lets start with VR virtual reality. In virtual reality, we immerse the user entirely in a digital world and they isolate from physical reality. In AR augmented reality, it overlays digital images onto your actual environment and it has enhances our reality in a way. Mr. On the other side which is mixed reality, it blends real and virtual objects and seamlessly in a single display. It interacts with the digital content in your physical space. Like Logan, think about you review a digital prototype sitting on your desk. So it blends the physical reality with the digital reality. And I just mentioned about spatial computing because it's so important and special computing is a broader concept that goes just beyond the visual experience because it refers the use of computer algorithms that interprets but also responds to the physical world around us like interprets the spatial data such as location of the objects, the room dimensions or the even human movements. And you know, this enables XR systems to provide context aware experiences like guiding the worker through the assembly line steps by step or understanding and interaction of with the physical world in your digital world. And this is what distinguishes modern xsr which is interesting. What I see is that like XR concepts have been around for more than a decade, you know and which but recent advancements in software technologies, the processing power from platforms like Dell Pro Max with Nvidia Pro GPUs now we are bringing the enterprise XR grid to the real world and it's becoming the part of everyday workflows for enterprises.
