Transcript
A (0:05)
Welcome to Reshaping Workflows with dell Pro Max PCs and Nvidia, where innovation meets real world impact in high performance computing.
B (0:20)
Welcome back to another episode of Reshaping Workflows with Delpro Max and Nvidia RTX GPUs. I'm your host, Logan Lawler. So if you're back, that's wonderful because we've done quite a few of these episodes. So today we're kind of shifting gears a little bit. We have focused quite a bit, you know, in terms of industry workflows. We've had a few folks from M and E, we've had a few folks from just kind of a general AI like Comfy Media Entertainment Workflow. We've talked to a few folks with Data Science. But today we're kind of, I would say arguably shifting fields quite a bit. And Fields is interesting because we're here to talk about Radiance Fields. So my guest today is my ruble off. He is the owner manager of Radiance Fields.com but I don't want to steal all of this thunder. We had a chance to catch up at GTC and thought he'd be a perfect guest for the show. So Michael, take a second, introduce yourself, tell us all a little bit about your background and then we'll jump right into it.
A (1:15)
Sure, yeah. So my name is Michael Rublef and I am the founder and managing editor of Radiance Fields.com and basically what Radiance Fields are, there's a whole bunch of different types of radiance field representations. But what they're able to do is they're able to take a series of either 2D images or a video of something and you're able to reconstruct very, very lifelike 3D out of it. And so right now the two most popular ways to reconstruct a radiance field are nerfs, neural radiance fields, or there's now really 3D gauss and splatting for real time radiance field rendering, which essentially both of these things allow you to reconstruct the world into a very lifelike 3D capacity.
B (1:54)
Fantastic. I told you it's going to be different today. Like we're doing this is more, you know, think of manufacturing, think of aco, like architecture design anywhere where you have, you know, a physical space where you have kind of a 2D input and then how do you convert that to 3D interact? I'm moving my hands a lot, but 3D interchangeable, interactable thing. So let's start really simple for those. You kind of talked about Gaussian splattering, you talked about nerfs. But let's take a step back, you know, for. Let's say pretend you were talking to my mom and my mom is zero bit technical. What is a radiance field?
A (2:33)
So basically a radiance field is a way to show a given scene or moment in times actual. Like. Like radiance. That means like what. What does it look like from a given angle? And so these radiance fields are able to model with something is called view dependent effects. Which basically means, you know, if we take a look at something that's reflective or glass or something and we move our head around, we really expect light to behave in a certain way. We know what the reflection should look like. And these radiance fields are able to model them. So what you're able to do is you have like this individual radiance, the color of which you're looking at from a specific view angle. And it's just contained inside of a field, kind of like. Like a soccer field or football field, if you will. That's that the field is just what the method is being contained inside of.
