Transcript
A (0:04)
Hey there, agile adventurer, just a quick question. What if, for the price of a fancy coffee or half a pizza, you could unlock over 700 hours of the best agile content on the planet? That's audio, video, E courses, books, presentations, all that you can think of. But you can also join live calls with world class practitioners and hang out in a flame war free and AI slop clean slack with the sharpest minds in the game. Oh, and yes, you get direct access to me, Vasko, your Scrum Master Toolbox podcast. No, this is not a drill. It's this Scrum Master Toolbox membership. And it's your unfair advantage in the agile world. So if you want to know more, go check out scrummastertoolbox.org membership. That's scrummastertoolbox.org Membership. And check out all the goodies we have for you. Do it now. But if you're not doing it now, let's listen to the podcast.
B (1:11)
Hello everybody. Welcome to our Success Thursday. The big question of the week this week with Rene Trotten. Hey Rene, welcome back.
C (1:20)
Hey Vasco, thanks for having me back. And hi everybody. For the fourth time this week.
B (1:25)
Absolutely. Happy Thursday. So we'll talk about success for Scrum Masters in a bit. But, but before diving into that, do share with us what's your favorite agile retrospective format and why?
C (1:40)
So I probably have two favorite ones. I'm sure that everyone's actually talked about the sailboat retro many times on this show, so I won't go into that. I do like doing strange things every now and then. So like Monopoly retro, I did for a while work at a big consultancy and they had the most ingenious retros, where every week it was themed on something different like football or something else that's happening in the news. And they just took a whole collage of pictures and different faces, like people upset versus people angry versus people happy and so forth. And you sort of got to put your name as to, you know, what you were feeling that particular week and then you sort of reframed your week in the context of that theme. So, you know, it might have been a rough game, for example, and we didn't score enough goals as we wanted to do. Yeah, so I think you'd basically make anything a retro.
B (2:40)
So tell me a little bit more, Rene. Why do you feel that this themed retros, as you call it, work so well?
C (2:49)
I think the format in that environment was the same questions happened, but it gave a freshness to it and it gave almost like a livelihood or a joyfulness to it as an activity as well. I think that was very unique in that environment. Just the ability to make sure it wasn't always the same, but yet the same at the same time. It's weird.
