Transcript
Narrator (0:00)
Skateboarding games have long balanced technical precision with a sense of flow and expression. But Skate Story takes the genre in a radically different direction. It has a distinct Vaporway vibe and blends fluid skate mechanics with exploration puzzles and an existential narrative about freedom, pain and obsession. The game was created by indie developer Sam Eng, who previously released Zarvot for the Nintendo Switch. Skate Story launched to critical acclaim and was widely regarded as one of the best games of 2025. In this episode, Sam joins the show with Joe Nash to talk about developing Skate Story. Joe Nash is a developer, educator and award winning community builder who has worked at companies including GitHub, Twilio, Unity and PayPal. Joe got his start in software development by creating mods and running servers for Garry's mod, and game development remains his favorite way to experience and explore new technologies and concepts.
Joe Nash (1:14)
Sam, welcome to the show. Thank you for joining me today.
Sam Eng (1:16)
Hey, what's up? Thanks for having me on.
Joe Nash (1:19)
So, to kick us off, let's talk about your journey into game development. How did you become an indie game developer and what led you to Skate Story today?
Sam Eng (1:26)
Yeah, I mean, I think for me game development was like, I didn't know it was a real thing that people could do because you play games as a kid and you're like, oh, I like games and they just kind of appear from the Ether. So I didn't think that it was like a real job. But then I saw these people making games online. I remember reading like Rock, Paper, Shotgun and they would have this weekly roundup of like free games and then these were just like indie developers. So I would play some of them. And then there's this one developer named Ankropari or goes by Ankrepare that just would make all these games and put them on the website. And I remember seeing like some of the source code for some of their games. So I would just kind of download them and like tinker with them. And I saw that they were using this like back in the day they were trying all these like different softwares and I saw one that was like called Unity. So I downloaded it like Unity two or something, Unity three. And then I was like, oh, this is kind of cool. Like I could probably make like a little silly thing. That's how I kind of got started.
Joe Nash (2:32)
That's awesome. So you got started in the context of free games? Obviously. We mentioned there in the intro some of your commercial ventures. Did you kick about any free games before you got into, I guess, the doing it for money part?
