Transcript
A (0:01)
Welcome to the Sub Club Podcast, a show dedicated to the best practices for building and growing app businesses. We sit down with the entrepreneurs, investors and builders behind the most successful apps in the world to learn from their successes and failures. Sub Club is brought to you by RevenueCat. Thousands of the world's best apps trust RevenueCat to power in app purchases, manage customers, and grow revenue across iOS and Android and the web. You can learn more@revenuecat.com let's get into the show. Hello, I'm your host, David Barnard. My guest today is Jem Cantu, Chief Product Officer at Duolingo. On the podcast, I talk with Jem about the premium trap many apps fall into, why free trials work, even for freemium products, and how try for $0 actually outperforms try for free. Hey, Jim, thanks so much for joining me on the podcast today.
B (1:06)
Happy to be here. Excited to chat.
A (1:08)
So I wanted to talk through Duolingo's monetization story. I mean, few apps out there are going to have tens of millions of users and be in the position Duolingo was in when you started monetizing. But I think there's so much to learn from the lessons y' all learned along the way. So let's talk about that. Duolingo was a free app, famously completely free. And then the first step was layering on ads.
B (1:30)
It was actually was a website. It was not a mobile app. And. And this website's idea was actually to be completely free. So there would be actually no monetization for the users that are using Duolingo to learn a language. However, as users did exercises to learn a language which includes a lot of translation. So if you're learning Spanish, a lot of your exercises, you're translating Spanish to English or English to Spanish. Users would do these exercises to learn, but there would be a crowdsourced model to collect those translations and eventually turn that into a translation service. We actually did this. Like, this was built.
A (2:05)
Okay, so I heard the story, but I didn't know you actually did it.
B (2:08)
This was built, this went live, and it actually generated some revenue, even though very small. So we would do things. We would have customers that are like at the time, like the big news outlets as well, like cnn, buzzfeed. They would feed an article they wanted to translate from English to Spanish, and then our users, in bits and pieces would translate that article, and we would crowdsource a translated article and then provide a translated article back to cnn. It was actually a genius model. If you want to do something crowdsourced, it's actually you're kind of serving both sides a positive value. The challenge with that model was though, is twofold. One of them is translation. Also. This is pre LLMs. Like translation now has changed a lot post LLMs, but this is. You have to remember this is 2013 as well. Even then, translation was a race to the bottom business model. So if we were providing a service for, I don't know, $0.03, $0.10, $3.00, whatever it is, there was always somebody else trying to do it for a little cheaper by having someone in the Philippines translate it for cheaper. So there's always a race to the bottom. It is hard to scale for that reason. And then number two is more fundamental, which is the translation quality of a language learner is actually not great. So you end up putting practices in place to uplevel the quality of that translation, which then you turn into basically a translation business and then really start shifting your resources towards basically translation and not teaching. So we realized it had these problems and around the time I joined duolingo, which was 2016, we had pivoted away from that model and was trying to figure out what the next model should be. Actually, our very, very first experiment with anything monetization was the streak repair as an in app purchase. And around the same time the ads experiment started. But I think the first thing that users saw at Duolingo as like a thing they could was repairing your streak for I think a dollar or three dollars. That was our first entry. Honestly, it was a good experiment. We actually learned a lot. We learned that users really cared about their streak and a good percentage of our users are willing to pay a dollar or two to repair their broken streak. But then I think then we got into this experiment mode of what really works with our audience and how do we make sure that we keep the product highly retentive and a great user experience. Uh, coming back to your question, that is the moment where we started trying ads. So that was 2016. Um, it's funny, if you launched, if you go watch, and I think these talks are still out there. Our co founder, CEO Luis gave this talks for Duolingo's launch and he said, we will never have ads, never in app purchases and never subscriptions. And those are the exact three things that I built in that order, basically. And the reason he was so adamant in saying those was we. Duolingo's mission is that basically centered around providing access to education. And at the time, every education business model, whatever they did, they would lock the education value behind the paywall, get someone to pay Think about the Rosetta Stone model, for example. That was the very standard model at the time where you're selling content. We never want it to be that, but I think we realized there's actually a way to build do that, which is provide access to education, but also monetize the bells and whistles. That's why we set on this freemium journey. Ads fits into that really nicely. If done well, users don't have to pay you anything, but you can actually generate some revenue. So ads was that test. Honestly, testing ads wasn't rocket science. It was fairly easy to test our way into. Of course, making sure the user experience is great, but also how do you maximize revenue from ads while making sure your retention remains awesome? The hardest part, I would say was the cultural shift of going from a pre monetization app to a post monetization app. Because until then, so until the time I joined, there was like 60ish employees. I think a lot of folks joined the company thinking it was maybe even like a non profit like mission because the mission is so grand and so awesome and the company never quite bothered to think about revenue and monetization very much. It was a mind shift to the company to be, hey, there's things we have to do so we can generate revenue and if we generate revenue, we, we can actually fund our mission so that we can be more impactful. Was probably the hardest part of turning on ads on Duolingo.
