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In this lessons episode, explore why innovation works best when it begins with people rather than products. Discover how design thinking uncovers real human needs and turns them into meaningful solutions. Understand how balancing desirability, feasibility and business viability drive successful innovation. And learn why curiosity, optimism and kindness can unlock creativity and long term impact. Can I ask you, because I find that even the title, so the book you wrote, the Human side of Innovation. It's interesting because when I think innovation incorrectly, I only think of how do I innovate the product. I don't think of design, I don't think of creativity, I don't think of brand. How do I build something better than what already exists? But that's incorrect because that's not how people, that's not how people purchase and how people communicate. People need a story behind the product. It's not just function and utility. There's always a story. Now, whether or not it's something you create or whether or not if you don't create it, then the customer is going to create a story in their head about that product. So talk to me about the human side of innovation, the side that we should focus on that you've built your entire career around. What is the human side of innovation? How does design and innovation intersect?
B
Look, there are first of all two dimensions of this humanity in the world of innovation. And they are somehow clarified in the subtitle people in love with people. The first dimension is the second people in this sentence. Essentially the fact that we need to refocus all our innovation efforts on the human being, on creating value for people. Real value, not value for, for the company, economic value, value for people first. We can talk more later about what I really mean with that. But the second dimension is the first set of people. The innovators, the entrepreneurs, the designers of the world and love. Somehow summarize everything that these people do for the other people.
A
Why design?
B
I mean, and this is the big misunderstanding about the world design in our society. A lot of people think that design is aesthetic. Somebody think that is form and function. When we are lucky, you start to associate the aesthetic factor to the function. Design can be applied to different dimensions. You study industrial design or product design, you design products, you study brand design and communication, you design packaging, communication pieces. Eventually more and more there is the digital world. You design fashion, you design clothing. So you can apply design to different kind of substrates, to different kind of objects and solutions and, and, and experiences and brands. But in general, the designers, they all do one thing. This is what you study at school, a School, they teach you to observe people, understand their needs, their wants, their frustrations, their dreams, and figuring out solutions for them. This is the number one focus. That's why, for instance, at design school, we don't call these people consumers. We don't care about them consuming our products or buying our products. We call them people eventually, eventually users, because we focus on the use of our products. What drives us is not to sell them stuff, is to create value for them. Now, these needs, all of them altogether, the needs of humanity can be summarized and decodified in the Masgo pyramid. From the bottom, physiological needs, safety needs, all the way to the middle, self expression, sense of belonging, connecting with others, all the way to the top of the pyramid, transcending yourself, something bigger, something than you. The summary of all these needs creates what we call happiness. If we fulfill all these needs from the bottom to the top, we reach our happiness. And this is our life. Our journey in life is to reach that kind of happiness. So designers essentially are trained at school to create fragments of this broader social happiness. If the world will be driven by designers, and not by business leaders and not by other kind of profiles, we will have a happy world. Now, designers are also taught at school that on top of this dimension of the human being, what we call desirability, you need to consider two other dimensions for your product to go to market. Because at the end of the day, designers create products that are producible in scale and you can sell else. They're artists and is another kind of discipline. So they're taught there are two dimensions, additional dimension, feasibility. So you need to understand technology, science, data to make these things a reality. And then viability, you need to understand the business model. And so these three pillars are the pillars of design thinking, desirability, viability and feasibility. The human factor, technology and business, or translated in the vernacular of these companies, big and small, is what these companies call innovation. Or eventually, if the desirability is the primary focus over the other two variables, this is human centered innovation. So design is nothing else than the only education that form you to drive innovation. There is nothing else. If you study business, you study the viability part. Eventually they, they teach you something about the desirability component, even though they look at that as a, again a lever of the marketing mix, a lever to succeed, but not the only one. You may succeed with a very mediocre product because you are able to use the other levers in a great way and you're still a successful business leader. But they don't teach you, mathematics, physics, material science, you know, hardcore technology. If you study technology, if you study chemistry or biology or engineering, they don't teach you the human fact, anthropology, semiotic human science. So in design schools, they teach you these three dimensions. The problem is that then all these designers get out of school and they go in companies and companies trap them in a very niche definition. Job description. They ask them to be aesthetic science, to design the aesthetic oil product. And again, sometimes, if you're lucky, it's form and function, but rarely their leverage for what they can really do. And so one year, two years, five, 10, 15, 20 of these, at the end of the day also, these designers forget what they learn in school and they lose their way. Some of them try to change the system. The Dreamers. You know, this is what happened to me. I was like a naive Dreamer. At 27, entered 3m in Italy in the periphery of the American empire. I was not hired in St. Paul, Minnesota. I was hired in Italy as a design coordinator for the consumer business. It was one of the six businesses of the company, just for Europe. So imagine it was anyway a small part of the big business. And here I am with this dream of changing the way 3M does innovation, leveraging design thinking, infusing human centricity obviously was a knife dream. You know, and I say this in the, in the book, if you don't have a dream, you'll never be able to make it come true. And so you need a dream. And a dream is by definition naive at the beginning. And by definition, you'll face so many people that will try to stop you from dreaming. They will laugh about your dream. They won't understand your dream. But the real innovator is the one that keep pushing, no matter all this resistance from the system, but also trying to connect the dream to. With the reality of the business, of the process, of the company, of the reality they live in. This is what they do. They combine the dream with execution.
A
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B
Yeah, look both at 3M and PepsiCo, design didn't exist in this company. So I created the capability from scratch. So by definition, it was my role to reimagine what design could mean in those companies. But my mission transcends 3M first and PepsiCo. Now. I always look at these companies as unbelievable platforms to give me access to billions of people and resources to push something that is bigger than the company itself. And my dream, we have been talking a lot about my childhood. My dream as a child at the end of the day, was always the one of creating something that could touch the life of people, that could create some value into the life of people. For instance, my dream of writing books, you know, the idea of creating something that could touch the imagination of people and could be there. And could be there also. When I was gone, when I was dead, you know, I would read all these books of people that were not there, you know, existing anymore. I was like, wow, you know, that, that was fame for me. The fame driven by culture and the fame driven by impact in the life of people, you know, in your heart, in your soul. So I was always driven and that's why by this idea. And that's why I told you, when I started Design University, I realized that it was something I always wanted to do, but I didn't know a school existed for that. And so here I am in these corporations and the first meta dream, the big dream, is Being for years the one of somehow adding value to the life of people, touching the life of people. When you design something, you impact the life of people. You add a moment of convenience, of style, of fun, of safety to the life of people, depending on what you do. But in a way or the other, if you are driven by the right purpose, you are creating value into the life of people. For sure, you are touching the life. If you are driven by the right values, you're creating positive value. Or you can make the life of people very difficult or complex, or, you know, in a variety of different ways, you can make a nightmare, you know, eventually even in the life of people. So we have a big responsibility as companies and designers, entrepreneurs and innovators in this world to touch the life of people and create a kind of value. That was the big meta dream. The second dream is the one of driving, for instance through the platform of PepsiCo, values like sustainability, health and wellness, personalization to really create something, focus on you and what you need and what you want that makes sense for you. And then more recently, I realized another value that comes out of the book in a very powerful way, I think, because I really believe in it. And I talk about this all the time. That is this human centricity, but really talking about the humans behind these companies, this brand, these tools, these processes, and especially certain values that people don't talk about enough, like the power of kindness, the power of people in love with people. That is subtitle of the book the power of optimism that we talk about. The power of curiosity, the power of a series of skills that often you don't look for in people in companies. Sometimes actually you do the opposite in companies often, you know, and you see it in the literature of management, in the coaching that is done, you know, to business leaders. Often you look for the opposite of kindness. You want people to be tough, to be a little bit, you know, rough, eventually you to put people against each other, to extract as much value as possible out of them. And what I'm trying to do instead in PepsiCo, what we've been pushing, the kind of teams we're creating, they're all based on this idea of kindness. And love is the filter number one before anything else. And this is official, this is not a nice thing to do for a book. And you put it in a book and you're going to sell the book for this? No, this is a criteria officially, officially given to our human resources to find the people we're looking for. And kindness, being a good person is Criteria number zero, I call it zero, meaning that is before the first one. You know, it's the first thing we need to look at is this. And then everything else comes. And so when I realize that all of this can also create financial value for this company, can drive productivity, efficiency and quality, I was like, wow. And I have a platform with hundreds of thousands of people following me. Social media. I was like, wait a second. This should be my mission as well. I want to push this because I know it works and it can work for so many other people and not just for your company. And is the reason why probably many people would embrace that. But if those companies embrace that, this will work for our society. We'll create a better world, a better society. And so it became really probably number one mission for me today. And it's funny. And I will close my mom when I was a kid and will talk always with the priest of my parrot of my neighborhood. And both of them, they dreamed for me to become a priest. And the reason was that they thought I could be a great ambassador of the values of Christianity in the world because I was like, you see me now, you know, I love to talk. I was a storyteller already when I was a child. And so it's funny because I found myself, I went in all kind of directions in my life, experimenting all kind of things and going wild. And really in this myth of the extreme experimentation. And here I am, many years later, doing exactly what my mom was expecting me from, was expecting from me.
A
Mothers know that's why.
B
But, but, yeah, but not at all, not at all on the idea of Christianity, but on the idea of love and being ambassador of the power of love in everything we do in life.
A
Thanks for tuning in. If you found this valuable, don't forget to hit that subscribe button so you never miss an episode. And if you want to dive deeper into this conversation, check out the links in the description to watch the full episode. See you in the next one.
Podcast: Success Story with Scott D. Clary
Episode: Lessons - Why the Best Products Are Built on Empathy Not Data | Mauro Porcini
Date: March 2, 2026
Guest: Mauro Porcini, First Chief Design Officer of PepsiCo, former CDO at 3M & Samsung
Host: Scott D. Clary
This episode centers on the "human side of innovation," exploring why the most impactful products and solutions arise from empathy and deep understanding of people—not just data or functional improvements. Guest Mauro Porcini, a seminal figure in corporate design leadership, explains the crucial role of design thinking, the intersection of creativity and business, and how values like kindness, curiosity, and optimism drive both meaningful innovation and corporate success.
Timestamp: 00:00 - 01:17
Timestamp: 01:17 - 02:07
Timestamp: 02:07 - 08:22
Timestamp: 08:22 - 12:00
Timestamp: 12:00 - 17:58
On Storytelling and Products:
“It’s not just function and utility. There’s always a story.”
— Scott D. Clary, 00:36
On Design Education:
“Designers essentially are trained at school to create fragments of this broader social happiness.”
— Mauro Porcini, 04:13
On Dreamers in Corporate Life:
“If you don’t have a dream, you’ll never be able to make it come true…The real innovator is the one that keeps pushing, no matter all this resistance.”
— Mauro Porcini, 07:40
On Human-Centered Values in Business:
“Kindness, being a good person is criteria number zero…That’s the first thing we need to look at.”
— Mauro Porcini, 15:12
On His Evolving Life Mission:
“My mission…is to be an ambassador of the power of love in everything we do in life.”
— Mauro Porcini, 18:00
| Timestamp | Segment/Topic | |-------------|-------------------------------------------------------------| | 00:00–01:17 | Introduction: Human side of innovation, the need for story | | 01:17–02:07 | Two human dimensions: value for people, love by innovators | | 02:07–08:22 | Design’s real meaning, Maslow’s hierarchy, design thinking | | 08:22–12:00 | Challenges in organizations, the role of the dreamer | | 12:00–17:58 | Reimagining design in business, values of kindness, legacy | | 18:00 | Closing thoughts on love as the core business value |