Transcript
A (0:01)
You're listening to the N2K space network.
B (0:12)
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A (0:44)
On January 8, 2024, the United States launched a commercial mission to the moon. In that mission, Astrobotic was aiming to be the first company to land on the lunar surface. Among the payloads aboard the Astrobotic Peregrine was a Carnegie Mellon University designed collaborative sculpt project called the Moon Arc. That is as much a work of art as it is an engineering marvel. So what is the Moon Arc and why does it matter? Welcome to T Minus deep space from N2K Networks. I'm Maria Varmazes. My guest today is Mark Baskinger, the director of the Joseph Belay center for Design Fusion, Product track Chair and a professor in the School of Design at Carnegie Mellon University. Mark was one of the leads in the Moon Arc project. And while the sculpture didn't make it to the moon on this attempt, as the saying goes, it's really about the journey more than the destination. And we wanted to learn more about this remarkable project from those that designed it.
B (2:06)
My name is Mark Baskinger. I'm a professor at Carnegie Mellon University in Pittsburgh. I chair our undergraduate program in Industrial Design within the School of Design. And I'm also the director of the Joseph Ballet center for Design Fusion, which is an agile outreach arm bringing design training across campus and outward to organizations. And then I think the third leg of what I do is director of the Carnegie Mellon moonarch project, which is what we're going to talk about today.
A (2:40)
Yes, and thank you so much for joining me. Let's talk about the moonarch. This is so fascinating. Please tell me about this.
B (2:49)
Sure. The Moon Arc project began around 2008 under the leadership of former dean and faculty member Lowry Burgess, who is a well accomplished space artist. CMU at the time was transforming robotics efforts from vehicles, earthly vehicles, to outer space vehicles, landers and so forth, and had spun off a company called Astrobotic and. Oh yes, yeah. And in the process of standing up that company, they were competing for the Google Lunar X Prize. And there were hundreds of teams I believe at the time that entered that competition. And that was largely aimed at getting a vehicle on the moon with imaging capabilities to document about 500 meters of the moon. And the first team to send back images, high res images, would win the competition and tens of millions of dollars. I think what most people learned off the bat is that the prize money was only a portion of the expenses of what it would take to get to the moon. So in Astrobotics standing up as a payload delivery service and vehicle fabricator, CMU took the posture of saying, you know, this can't just be a robotics and scientific effort. We need to think about culture and the humanities and how do we bring campus for the first time to the moon through this, this company? And what statement are we making about the integration of the arts and the humanities along with the sciences and technologies? So Lowery and some faculty members at the time, some students, originated this idea that eventually became the moon arc. It was a reliquary of human experience and it was very primitive back in those days. A variety of metal disks that would have been engraved with some information and sent to the moon for posterity for someone in the distant future to discover and read. What we learned early on is that, you know, you get one shot at the moon, so you might as well make it as grand as you can. Our design team really pushed the limits of fabrication technology and materiality and what space faring apparatus might actually be. And so we just sort of took it to the perimeters of what was acceptable, and then we moved beyond that. And so in the years since, the space industry has changed, the rule set has accommodated a greater variety of artifacts that can go into space. But early on, we had the initiative to kind of do no harm, that anything that we would put on the moon would leave the smallest material trace possible, have the least ecological or environmental implications to get there. So hyper light taking less fuel, culturally rich and ecologically sound. So, you know, there's space faring parameters and then there's these other issues that we heat on top to, to have that narrative, that complex narrative really be the focus of the project.
