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A
Well, without further ado, we have Eddie Q in the Restream waiting room. Let's bring him in for the TVP Elster Dome. Eddie, how are you doing?
B
What's going on?
C
It's great finally to be here. I've wanted to be on this show. And I gotta tell you, I've gotten more text messages from friends about being on here, including my kids, than probably anything I've ever done. So it's great for you to have me.
A
That's amazing. And what a special moment. What an amazing time. I would love to just start with some reflection. I want to hear particularly about your first decade at Apple. What was that like leading what led you to the company? What were some of the first projects you worked on? Take us through some of the early history.
C
Yeah, I was lucky. I was a junior in high school when the Apple II was out and I wanted to be an architect. And when I discovered a computer, I realized I wanted to be a programmer and engineer. And I said, there's two things I want to do. I want to work at Apple and I want to meet Steve Jobs and dreams come true. Here I am 38 years later at Apple. I came in as a programmer and was working on HyperCard and sort of the precursor to blue links with lines underneath linkings. And I've been done so many things here at Apple. I've had an amazing team and continue to have. I'm working with the best people in the world at what they do.
A
Yeah. What was the lore of Steve Jobs like when you first sort of heard about him? Because, you know, my generation knows, like the iPhone keynote, there's videos online, there's interviews, there's whole books, there's multiple books written. But what was your experience learning what drew you to Steve early on in your career?
C
I just think it's the innovation of creating these products that let people do amazing things. I felt that way when I was using the product. The attention to detail of those products, there was a connection that you could just feel. It was more than just what you could see then. It let me do things that I couldn't imagine doing before. And I think that's something that we've continued over our 50 years.
A
Yeah. Can you talk about the launch of the original Apple online store? I feel like a lot of people assume that this always existed. No, it was a Herculean effort, I'm sure. What was the inspiration? What was the backdrop there? What was the mood like as you entered into that market?
C
Yeah, it was a crazy time because people forget but in those times, we sold all of our computers through channels like CompUSA and local computer stores. And the idea of building an online store and selling direct, there were a lot of people inside of Apple even that felt like if we did that, the channel's going to walk on us and they're going to stop selling. And Steve and we wanted to move forward and be able to do custom configurations so people could order exactly what they wanted. And we thought it was something that customers. It was just beginning, but it was something that customers really wanted. Steve and I and a small team worked on it and built it and launched it at the same time that one of our best products we've ever done was the imac, the Bondi Blue one with the clear. And so we launched the store and the Bondi Blue imac at the same time. And I remember at the end of the day we were wondering Steve, I came by his office and he's like, well, how did we do on the first day? And we had sold a million dollars worth of imax and we were high fiving each other and going, this is amazing.
A
How did you drive people to. Did you just have apple.com, were people already typing in apple.com, like, how do you tell people that a website is launching before you can go viral on social media or do live interviews on, you know, how do you promote this?
C
Yeah, we were lucky in that we had apple.com already and so some people were coming from that and so that part was a little bit easier. And in those days you relied a lot on press interviews in print.
A
Sure.
C
And so we did a lot of, you'd want to be on the COVID of a magazine and the front page of the newspaper. And so we had all of that pretty well. And I think our design, when we did this, it was called Good, better, best. You could buy different configs and change them. But our design for shopping for a computer and a Mac at that time was something no one had ever seen. It had all of the things that we cared about, the simplicity, really easy to check out, easy to buy, all of the specs and the questions you would have, things that were difficult when you went to other sites. I thought we did a great job and it really resonated with customers.
A
Yeah. Can you help me understand? The services division of Apple is massive. It's a huge growth engine. There's so many interesting pieces of that. I want to go into a lot of those. But when was the first time in your career that you realized that there was something that, that you could sell or actually turn into a business line that was not a physical product and would live in this services category. When did services even become like a division or concept or an opportunity at Apple?
C
Yeah, I think we started as a hobby. You know, there wasn't a lot there. It was very early days of the Internet and doing things like email and things like storage in the cloud. But it was very, very early. The thing that was a big change for us was really music and it was iPod plus iTunes and that was something that was. It truly revolutionized music and it really gave us a whole different perspective of what services can do. When you take the hardware product, in a sense the operating system and the software and the services and you tie them together, which is something I think we do better than anyone. It really showcased when we did iPod plus iTunes and so all of a sudden we did that. Not only did we do it for the Mac, but we also did it for windows. And so it opened Apple to a whole new ecosystem of customers that had never used our products before. But we're using itunes and ipod for the first time.
A
That was my first Apple experience was itunes and ipod on a Windows PC. Yeah. And now I have 25 Apple.
B
My first is. I was so loyal to Apple products that I ref to get a PC for gaming. And so I worked. I probably refed like 300 soccer games like some absurd amount to get the maxed out MacBook Pro at the time. That's amazing because I was just so, so loyal that I was like, I'm not. I've got to. If I'm gonna play video games, I'm gonna do it on Mac.
A
Yeah, it's great.
C
You know, when we launched itunes on Windows, I remember we did a poster and Steve called it on the presentation. It was like hell froze over.
A
What was actually getting itunes off the ground like. And how was it different than the other just motions that Apple had developed? Because it's not only a software product, but it's deeply linked to rights holders and agencies and musicians. And you have to get so many different groups. It feels much more permissioned than just building a computer and selling it. Of course you need manufacturers and you need a lot of people on board to build a. A computer. But it's a very different go to market or building motion. Like, how is that different?
C
Yeah, it was painful because I think there were three. Three pieces. You had us, you had the label and you had the artist. Yeah, we were really good with artists, so. Which is something We've always been about the creators. And I think when we look. When you look at all the things that we've done, the two primary people that we focus on and think about are people that are the end customers that are using it and the creators that are creating all these incredible products. So we had a good relationship with musicians at the time, but we really didn't have any relationship with labels. And ultimately they did control the environment. And at the time they had a different perspective. It was really the beginning of Napster and piracy. And instead of thinking about how to move forward into a future, their view was to lock things down and really stop it. And as you know, when you have something that's better like that, there is no stopping it. And so we went to the labels and we had this idea of selling songs at 99 cents and they kind of told us to go pound sand. They weren't really interested in us at all. And their idea was they were going to build some music services. So there were five or six major labels and they built two music services. And we told them, like, what you guys are doing is not gonna work. They had different pricing for each song. They had different rules. Sometimes you could buy songs.
B
So they would like, price a hit higher than like some random song on an album.
C
Yeah, I mean, it was all over the map.
A
Yeah.
B
And part of, part of the pushback against like just $99 a song, 99 cents, I mean, is like, you know, typical Apple style. It's just like, let's just make it simple, easy to understand. But was there pushback, like, kind of concern that people, you know, hey, we're used to getting people to just buy an entire album. And maybe what's going to happen if people just buy, you know, a song here or there?
C
Like. Yeah, the problem was whether you sold it at $1.29 or 79 cents, that wasn't going to change that. The key to there were two keys to 99 cents that we really believed in. And people didn't see there were two primary things. Number one is when the price is 99 cents and it's consistent, you never have to think about price. And so you would preview a song, decide whether you like it or not, and if you did, you bought. And so there was never any transaction, a billing transaction that you had to think about because you knew it was 99 cents. It's not a lot of money at the time and it was really easy to do. The second thing was that people could never do that because at 99 cents. If you're charging a credit card, you would lose money. Because credit cards have a fixed fee and they have a percentage that you pay. Well, the fixed fee and the percentage on a 99 cent song was like a quarter. And the vast majority of the money went to the labels. So every time we'd sell a song, we would lose money. And so nobody wanted to do that. And so no other service did that. What we decided to do is as we were building this, and I remember it was a huge discussion because we would lose a ton of money. Obviously, if you're losing on every song, we said, look, this thing is amazing. You're not going to buy just one song. You're going to buy a lot of songs when you go on there. And when you do that, instead of closing the transaction on every single one, why don't we just combine them over a period of time? Let's keep the transaction open for a period of time. Let's call it 24 hours or 8 hours. Everything you buy we're just going to give you and then we're going to charge you at the end. Therefore, that's exactly what happened. Very few transactions were just 99 cents. Most of the transactions were multiple dollars and the fixed fee didn't matter.
A
Interesting. How important was it to position itunes as sort of a step up from the status quo from the Napster era, and a positive. Because I feel like anytime the economics of an industry change, there's natural uncertainty from artists. And itunes did represent a change in the economic structure, but it was such a great countervailing force. What were discussions like at that time about positioning the economic opportunity that artists would have in the new regime?
C
Yeah. I think we wanted, during that time the music business was cratering from an economic point of view. Yeah. And our feeling has always been the vast majority of people want to do the right thing.
A
Yeah.
C
And they want to pay artists. Yeah. And so. But what they don't want is they don't want to be forced into something that doesn't make any sense or isn't really friendly or isn't the right way to do it. And so we were. That's part of the 99 cents. It was part of. Like in those times you were burning a lot of CDs. They had limitations on the number of burns. We didn't want any limitations because that's not something a customer would understand. And so our feeling around this was, if you let us do this, you're going to grow again as opposed to cratering. And I remember Steve asked me once before we had launched. He says, well, what is success around this? And I said, honestly, I don't know, I'll go ask. And so I went into Universal Music and I asked him, you know, what's, what's success for you guys in this business? And they said, well, if you could sell, you know, a million songs in a month, anytime in the first six months, that's success for us. So I came back, I said, okay, that's the goal. Then we sold a million songs in the first six days.
A
That's amazing. I love it. That's great. Yeah.
C
So it's like that's what we, you know, obviously it surpassed even our expectation, but it was an example of if you give people the right way, people are willing to pay, but it has to be done well.
A
So talk about the shift to subscription, because it feels like a much more natural experience for all the Apple service that I subscribe to. What was the thinking? How long, what were the hurdles along the way to get to the current situation with Apple TV where you can consume everything? Was this just a market dynamic? Was it something that you saw in the future early on? And it was more of how do we get there smoothly? What was the process?
C
Yeah, the key to this is it's hard to remember this now because we're so used to it, but it's having Internet connectivity anywhere you are.
A
Sure.
C
And all the time and pretty much it's almost impossible now to be anywhere and not have actually fast Internet. That allowed a whole different thing because before that you didn't have one, you either didn't have it, or two, you were paying by usage in a sense. So you wanted to limit the amount that you actually used. Things like downloading and keeping things on device all the time was really important. When you have unlimited, in a sense, Internet access or a network access, then you can provide all these capabilities and not have to worry about whether you have it downloaded or not. It's now invisible to you. You don't even think about it. Most of the time we put things on device just to cache them or whatever, but you don't need to worry about whether it's on your device or not.
A
Yeah. We have a question from the chat. It's a bit random, but I'd love to know your favorite keynote moment throughout your career.
C
That's great. I'll say. Look, there are two. There's a personal one, which was the first one when we launched the Imac and the Apple Store, because that was the beginning of turning Apple around and it was a big moment for Apple. We were. It's hard for people to imagine this, but Apple was going bankrupt at that time, and Steve came back and that moment was the beginning of a change where you. At least we knew now that we weren't going to go bankrupt. And so it really gave us life. And so it was an incredible moment in. And I remember going backstage with Steve after it was done and hugging, actually, because it had gone so well. And we knew that was a big step. The second one. And honestly now, in hindsight, I completely underestimated. It was the iPhone launch. It's the only time I made my wife and my kids, my two kids, come to the event. They were 8 and 8 years old. And I was like, this is a historic moment because I had had the ability of using the iPhone for a few months before we launched and played with it. And it was just amazing. It's the coolest, best thing I had ever seen in the world. And so I thought, this is going to be amazing. Now. I completely underestimated it because now you look at it and go, it's like, I don't even know what the world is like, what would you do without an iPhone?
A
Yeah.
B
What lessons from Steve or kind of memories do you find yourself coming back to the most in the present day of Apple?
C
Well, I think something that people take for granted, but nobody worked harder than Steve. These things don't come easy. And he was the hardest worker of anybody I know.
A
How did that manifest? Like, long hours, just deep focus.
C
It's focus because it's focus and long hours. What it was, was there are only two things that mattered to Steve. And I think when people ask me, what's the difference between Tim and Steve? The reality is that's not the right question. The question is, what's the same things between Tim and Steve and their work ethic? They worked harder than anybody. They were completely focused on two things. Their Apple and their family. Those are the only two things that mattered. And the third thing was the attention to the products themselves. It was about the products and what we delivered to customers, believe it or not, not the financial results. That was a secondary function that you obviously needed to keep going, but it was never the primary thing. And so those three things are something that I still take to heart and. And I feel I, you know, that's what I try to do and how I feel.
A
Can we talk about F1? I love that there's a movie and also you can watch the actual races. This feels deliberate. What's the strategy. It seems to make a ton of sense. But how long has this been cooking? What's the thought process?
B
I remember it must have been last year. John had talked about this on the show, wanting this to happen, to see it come together.
A
The way it has is it seems like soccer, football, face a similar strategy. But I'm very interested in how you see different media properties connect together.
C
Yeah, look, the F1 thing is personal. 1. I've been an F1 fan for a long time. I learned about F1 by going to the library and reading magazines because, believe it or not, F1 just wasn't televised at all in the United States. So you didn't know anything about it. So I knew a lot about it. Stefano, who's the CEO of formula one, is somebody who was at Ferrari and then later on at Lamborghini. And I've known him. So when he took on formula one, I remember meeting with him in London and saying, you know, we're not quite there yet, but someday I hope we can be working together on F1. So I always envisioned that there was things that we could do that no one else could do. The movie came about separately, not kind of related, but this idea of doing a movie and Jerry and Joe Kaczynski, it was really Joe's idea. And I just love the idea because there hasn't been a huge racing movie. Most racing movies have not done that well. And I thought there was a real opportunity with F1 to tell an incredible story and Brad Pitt and the cars and the excitement, and that we would, for the first time, had enough technology to show what it was actually like to be in an F1 car. Because when you watch on TV, it kind of looks like they're on a Sunday drive. You don't get the G force. And so we had these ideas of taking the iPhone camera and putting them in all over the cars and different ideas that we thought would give that experience. Now, the movie took a lot longer because we had to go through Covid strikes, all kinds of things, but it turned out spectacular. And when we would show the movie, one of the questions we would ask to people in the US is, how many of you have seen an F1 race? And the truth is, very few hands were ever raised. And then after the movie, you asked them how many people would want to see an F1 race? And every hand went up. And so we thought, wow, if we did this together now, and these ideas of how we can really innovate on the whole experience of what it's like to watch an F1 race. We really can make a difference here and it's been great. We've done three races so far. The ratings are way above what they've ever been in the US and we're just getting started. But things like multiview, 30% of the people watching F1 races are watching with multi view, so they can get different cameras see their favorite team. So it's definitely changed a lot of how people are experiencing it.
A
That's amazing.
B
All product requests. Apple Racing sim. You'll have two buyers.
C
We just did Vision Pro with Sim Racing, so you could do that.
A
Okay.
B
There you go.
C
We got it for you. Yeah.
B
The racing in the automotive world has a man on the inside.
A
So I'm the strongest supporter of the Vision Pro. I watched another movie in it this weekend, Jordy.
B
When I call John at 10pm on a Friday night, he's always, I love the product.
A
I'm a huge fan. Anyway, thank you so much for taking the time.
B
It's truly, truly been an honor.
A
It's truly been an honor. Congratulations on 50 years. What an amazing accomplishment. We'll talk to you soon.
C
I appreciate it. Thank you.
A
Thank you. Have a great rest of your day.
TBPN Podcast - Episode Summary
FULL INTERVIEW: Apple Exec on How Apple Builds Products That Actually Win
Guests: Eddie Cue (Apple Senior Executive)
Hosts: John Coogan, Jordi Hays
Date: April 1, 2026
This episode features a wide-ranging interview with Eddie Cue, Apple’s Senior Vice President of Services, exploring Apple’s historic pivots, the philosophy behind winning product experiences, and Cue’s reflections on working with Steve Jobs, the company’s launch of digital services, and Apple’s new forays into media and entertainment. Insights into innovation culture, the iPod/iTunes revolution, and modern streaming strategy are highlighted—all in candid, story-rich exchanges.
Eddie’s Path to Apple and Early Inspirations
Steve Jobs’ Influence in Early Days
The Herculean Effort & Industry Risk
Driving Traffic in the Pre-Social Era
From ‘Hobby’ to Engine of Growth
iTunes: Breaking Industry Resistance (Napster Era Context)
Transactional Innovation—Solving the 99 Cents Problem
The “Moral” Position on Consumer Experience & Rights
Strategy Behind F1 Engagement
Easter Egg: Vision Pro and Sim Racing
Eddie Cue is warm, nostalgic, and candid, bringing historic Apple moments to life with both strategic insight and personal stories. The hosts are enthusiastic and insightful, asking questions that steer into Apple’s values and the thinking behind major decisions.
This episode is a masterclass in how Apple wove product obsession, relentless focus, and bold bets on user experience into the core of its success. Eddie Cue’s stories both pull back the curtain on Apple’s biggest achievements and distill timeless product lessons: simplify, obsess over users and creators, and never rest on success. The episode concludes by touching on Apple’s future bets in immersive entertainment, including Formula 1 and Vision Pro.