
Loading summary
Narrator
The holidays are a time to gather with family and celebrate the season. There's no better way to bring people together than with quality, flavorful meat that makes every meal memorable. Because great food creates joy and connection around the table. That's why you need good ranchers. Enjoy. Pre portioned 100% American trustworthy meat from local farms delivered straight to your door. So you spend less time prepping and more time connecting. Get 40% off plus free meat for life with our Code wire. That's code wire for $40 off and free meat for life when you subscribe.
Advertiser
At goodranchers.com this episode is brought to you by espolontequila. Slow, sticky, snoozy. They call these the dog days of summer. But Espolon, they don't do boring. Welcome to the mark days. Espolon tequila 100% blue Weber agave born to shake up your summer, just add lime agave and a little attitude. Visit espolontechiela.com espolontecila 40% alcohol, volume 80 proof Copyright 2025 Campari America New York, NY. Drink responsibly.
Music Reviewer
So good. So good. So good.
Advertiser
New Year New gear. Thousands of fresh active styles are at Nordstrom Rack stores now. Save on top brands like Nike, Puma and free people starting at just $35. How did I not know Rack has Adidas?
Music Reviewer
There's always something new.
Advertiser
Plus, join the Nordy Club to shop new arrivals first, unlock exclusive discounts and more. Great brands, great prices. That's why you wreck.
Music Reviewer
Folks, today we are apparently reviewing music from the video game Clair Obscur. I have no idea what this is, as you can imagine. Apparently it is the first video game made by a French indie studio called Sandfall Interactive. And it was made with a core team of about 30 people who randomly found each other online to create the game. Which is pretty cool, actually. I like that you have sort of the team coming together. And apparently it won nine awards out of the 13 was eligible to win at a game show awards show earlier this year and people thought that it was rigged. But the people are retarded, apparently. There's a trailer for the game I'm going to now review the music particularly. Wow, that's pretty amazing graphics. That's cool.
Narrator
Soon she'll wake and paint again. Paint a new number ticking down every year. One stroke and everyone of that age vanishes into nothingness.
Music Reviewer
Okay, so it's the end of Avengers again.
Narrator
And every year an expedition departs for the continent with one hopeless mission. Destroy the paintress so she can Never paint death again.
Music Reviewer
I see the appeal. All right, so apparently the lyrics to the song I've been told spoil the game is what I've been told. If you speak French. I do not speak French because I am, of course, not a communist. I mean, listen, they should feel lucky that they speak French still and not German. Anyway, apparently the lyrics are. And Gustav guards the dome, the rooftops like a Renoir painting will leave scratch marks. Guarded painting. It will be lost without her. Okay, so I'm putting on my music hat. Okay, let's see. Okay, I'm waiting for her to get to the theme. Is there? Is there? I'm waiting for her to get to the theme. This should be the intro to the theme. Yes. Okay, so keep going. And that's just a repeat, but with some harmony. I mean, you know, I like the string arrangement. That's nice. But I'm waiting for the song to go somewhere. This better not be a repeat. The song never went anywhere. That's unfortunate. Yeah, I mean, listen, I'm a sucker for like anything that shows me a slow mo picture of a Steinway viola. Okay, again, like, give me instruments. But that song didn't go anywhere. That song didn't go anywhere. I was waiting for the actual chorus and there was no chorus to that song. One of my main critiques of many modern songs, including apparently ones for video games. The song has to go somewhere. If the song goes nowhere and you just get me. Bum bum bum But a bum bum bum But a bum bum bum like over and over and over. That's not a full song. That is the intro to a song. We'll get to more on this in a moment. First, this episode is sponsored by our friends at Pure Talk. As a consumer, you carry the success or failure of businesses in the palm of your hand. Their success depends on your decision to spend money with them or their competitor. Well, my friends at Pure Talk would like to say thank you from the bottom of their hearts for choosing PureTalk for your wireless needs. Because of you, they've had a record breaking year because of your generosity through their Roundup for charity program, they've been able to donate over half a million dollars to America's Warrior Partnership, which stands on the front lines of preventing veteran suicide. Your patronage has allowed Pure TOC to donate a thousand hand sewn Made in America flags to your fellow veterans. And when you choose PureTalk as your wireless provider, you choose to support American jobs. Like I said, as a consumer, you have the power to make or break companies. And with the money the big wireless guys throw around on advertising you. You're inundated with offers everywhere you look. So from Everybody in the PureTalk family, thank you for your trust and God bless America. Again, you can head on over to PureTalk and join all my other listeners who've been using PureTalk for a very long time. Best coverage from a company that actually likes you. Go check them out right now over@PureTalk.com. okay, so apparently this is a song called Dicherie la Troile. I don't know. I just don't pronounce any of the Ls in French, except unless they begin a word, because French is a bunch of extraneous. It has a bunch of extraneous letters for no reason. Anyway. Okay. I'm waiting for it to go somewhere. It's starting to. It's building to something, I hope. I guess the idea. I guess the idea for some of these songs is that they're not supposed to go anywhere, I guess because you just play them on repeat. Yes. So I guess that it's not supposed to, like, build to anything. And so it kind of is repetitive. Yeah, it's kind of a soundscape. All right. Not terrible. Not terrible. Yes, Correct. I think that's right. Video game elevator music is an excellent take. Savvy. That is right. But dramatic elevator music. Slightly dramatic elevator music in a foreign language. It's a creepy elevator. Slightly creepy elevator. And this is widely considered to be the best song in the game. Okay, here comes the French accent. You ready? Here we go. Une vie at mer. This is another song that's gonna go nowhere. Okay. I mean. I mean, this is supposed to be, I guess, near the end of the game during some of the pivotal. This is during a fight. This does not sound like it's near a fight. What kind of fight is it? Is it a fight where you pose a lot? Okay, this part's okay. This is. This is better. This is better. Okay. Well, I. I like that the song actually built towards something, so that's good. This, per. Most of the songs that you've played me so far sort of stay in the same register, and then they don't rise into an upper register. So it goes. It goes somewhere. I. I don't. I'm not sure that it builds someplace so dramatic that I'm, you know, riveted by it, but at least it builds somewhere, so that's good. This one is called the Paintress. Okay. And apparently this is the song for the main boss of the game, the final boss. Okay. So they're using, they're using dissonance. Right? Okay. That's. Which is what you should use for, for a villainous character. Dissonance is where the harmonies aren't that don't sound pleasant to. You had the violinist up top, but the violinist wasn't actually doing anything difficult there. The violinist is just playing very high notes repeatedly. There are difficult violin parts that is not a difficult violin part. And then playing kind of the long held notes, the legato notes, you know. The violinist I'm sure is very good whenever, whenever they have people play for these sorts of games. You are a good violinist. So I'm sure the people they had were playing here were very talented. But this is not super demanding what's happening here. A lot of music is about creating intensity and then dissipating the intensity. So this was one of the things about classical, original classical. Like if you listen to baroque music, there's almost no dissonance. It was supposed to be pleasant. So if you listen to Bach, for example, there are some areas of dissonance in Bach, but. But mostly it is, it is quite non dissonant, in fact, the, the seventh. So an octave is where you're playing the same note but it's, it's higher. Right? That's what an octave is. So you play an A in one register and then an A in a higher register. And that's an octave and it sounds like the same note, but it's not the same note. It's an octave higher. If you play a seventh, that was called the devil's harmony in original kind of classical music, because 7th sounds like it needs to resolve to the octave. It wants to go somewhere dissonant. Harmonies want to move to harmonies that are pleasant to the ear. So the ones that are pleasant to the ear typically are like thirds, sixths, octaves. Those are the ones that are pleasant. A fourth is not dissonant. An open fifth is certainly not dissonant. That'd be like the strings of a violin. Eadg. Those are all fifths. There's something called the circle of fifths where if you keep going with that, you'll end up back where you started. But fifth sound open and you can actually tell the kind of music and the period of music that's being played by the amount of dissonance. So in sort of the postmodern era, in the post Schoenberg era, you get a ton of dissonance in music and it can be really, really powerful. So for example, if you listen to Bartok's Concerto for Orchestra, which is one of my favorite pieces. Bartok is writing very, very dissonant music. And then in the first movement of Concerto for Orchestra, which listen to the Fritz Reiner recording with the Chicago Symphony Orchestra, which is the best recording, the first movement is enormously dissonant. And then it resolves. It resolves into this thundering horn section. And the horn section is quite non dissonant. And it really is stirring because you went from dissonance into harmony. So it's very cool. You can use dissonance in really interesting ways. But this is why you need to know the rules of the thing you're doing before you break them. All right? That was the thing that happened in my life just now.
Podcast: The Ben Shapiro Show
Host: The Daily Wire
Episode Date: December 29, 2025
In this episode, Ben Shapiro dives into a musical and cultural analysis of the video game Clair Obscur: Expedition 33, focusing especially on its award-winning soundtrack and the performance of its violinist. Ben offers a combination of skepticism, humor, and genuine musical insight as he breaks down several tracks from the game, drawing on classical music theory and personal taste to critique the compositions. The discussion expands to include broader points on modern game music, dissonance, and what makes for compelling musical storytelling in contemporary media.
On Modern Music Structure:
“The song has to go somewhere. If the song goes nowhere and you just get me. Bum bum bum But a bum bum bum But a bum bum bum like over and over and over. That's not a full song. That is the intro to a song.” – Ben Shapiro, (04:25)
On French Language and Humor:
“I do not speak French because I am, of course, not a communist.” – Ben Shapiro, (02:51)
“They should feel lucky that they speak French still and not German.” – Ben Shapiro, (02:56)
On the Soundtrack’s Style:
“Video game elevator music is an excellent take. Savvy. That is right... Slightly dramatic elevator music in a foreign language. It's a creepy elevator.” – Ben Shapiro, (06:20–06:35)
On Classical Dissonance:
“If you play a seventh, that was called the devil's harmony… because [it] sounds like it needs to resolve to the octave. It wants to go somewhere dissonant. Harmonies want to move to harmonies that are pleasant to the ear.” – Ben Shapiro, (10:10)
Closing Reaction:
“That was the thing that happened in my life just now.” – Ben Shapiro, (11:12)
Ben Shapiro’s foray into analyzing Clair Obscur: Expedition 33’s music is an engaging blend of sharp critique, music theory education, and playful sarcasm. He’s ultimately left unimpressed by the soundtrack’s repetitive, atmospheric style, craving more melodic and structural development—but still finds value in the discussion of musical techniques, especially around dissonance and artistry. The episode is equal parts review, lesson, and entertainment, with plenty for both music fans and Shapiro’s regular followers.