Transcript
McDonald's Ad Voice (0:00)
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Gilbert Cruz (0:25)
Hi, I'm Gilbert Cruz, editor of the New York Times Book Review, and this is the Book Review podcast. So here's the thing. I love books, and hopefully that's clear if you've listened to even a few episodes of this show. And I love movies, which, well, maybe has also become clear over the past few years to the annoyance of some people in the comments. And to those people, I will not apologize, but I am also really, really into video games. And this is something as an adult that I once would have whispered with slight embarrassment. But no more. No more. I'm a very proud video game player because it's true, and it has been true for quite a while now, that video games are one of the biggest forms of entertainment in the world. And the Japanese company Nintendo is one of the reasons why. Nintendo, the home of Mario and Luigi, Zelda and Link, Donkey Kong and Pokemon, is one of the most robust creative companies around. And my guest this week is here to talk about it. Kezza McDonald, the video games editor at the Guardian, is the author of Super Nintendo, the game changing company that unlocked the power of play. Keza. Welcome to the Book Review podcast.
Kezza McDonald (1:44)
Hello. Thank you so much for having me.
Gilbert Cruz (1:47)
You are a video game writer. You're a video game journalist. What does that look like? What does your average day look like?
Kezza McDonald (1:53)
Well, when I first became a games journalist, I got my first job on a games magazine when I was 16, which was about 20 years ago.
Gilbert Cruz (2:01)
Was that legal? Could you work at that age?
Kezza McDonald (2:04)
Just about. I was certainly underpaid, but I could work. I dropped out of school to become a games journalist, which I honestly think my parents might have preferred if I'd joined the circus because they would have understood what the circus was. And for a long time, this, which you mentioned, this slight snobbery around video games in the wider culture was something that I encountered day after day, thankfully less so as the years went by. But I write. So I write about video games, the people who make them and the people who play them. So my job is searching out the most interesting stories from virtual worlds, whether that's a really fascinating thing that players are doing that's unexpected, or a Creator with a really interesting story to tell or just a game that's really interesting and deserves some attention. So I feel like I'm an ambassador from video game world into wider culture.
