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They see me rollin'. Ryan, Leah, and more Chrises than you may expect venture back to the PSP oddity LocoRoco and the pastel paradises it inspired. The crew discusses the music, soft-body physics, and tilt controls as the LocoRoco series is taken for a spin.

Though Ron Gilbert had moved on, LucasArts' Grossman, Schaefer and co were in full point and click flow by 1993. In this podcast we return to the Maniac Mansion for beloved follow-up, Day of the Tentacle. Leon, Brian, Jesse, Ryan and Patreon posters get lost in lavatorial time-loops, untangling the puzzles that worked for them and those that didn't, as well as appraising the Looney Tunes-inspired art, humour and audio.

When Developing Alien: Fireteam Elite, Coldiron Studios were tasked with rehabilitating Aliens after the poorly received Aliens: Colonial Marines in 2013. Could a studio known for MMOs replicate the success of 2014’s Alien Isolation by creating a Destiny inspired horde shooter? Join host Rich and panel Brian, Jon and Leah as they work through the scattered reception of Alien and Aliens games, and decide whether Aliens: Fireteam Elite effectively captures the intensity of James Cameron’s 1986 movie.

As Capcom gears up to soft reboot dormant franchise Onimusha, we look back a quarter of a century to its origins, 2001's Onimusha: Warlords. Leon, Chris Worthington, James and Michiel suck Genma souls like it's Luigi's haunted hotel in this tricky, Spenceresque Sengoku Mansion. We also talk about the game's interface, systems, challenge and - with contributions from the listeners - some of the changes made to both the Xbox version and the more recent remaster.

Sin & Punishment skipped the GameCube generation, but came bouncing back after almost a decade on Wii. Leon, Chris O'Regan and Sean grapple with Isa and Kachi across eight intense stages of on-rails, danmaku-style shmup madness from the crazy geniuses at Treasure. With input from the listenership, we talk technical and artistic achievements, as well as taking aim at the game's demanding yet satisfying mechanics.

“Don’t make me embarrass myself further.” Dracula was dead and not loving it so, as per usual, the evil powers that be attempt to resurrect […] The post Castlevania: Circle of the Moon – Cane and Rinse No.719 appeared first on Cane and Rinse.

With the Dreamcast on its last legs, a cohort from Sonic Team once again decamped to the USA to create the SEGA mascot's magnum opus, Sonic Adventure 2. Leon, Dan, Darren and Tony - as well as a pile of correspondence from the listening community - grind up against Sonic and pals' second full 3D outing. A triumphant swansong for the company's final console, or... not?

The streets of Kamurocho are no stranger to violence but things have gotten a bit out of hand. Brian, Leah, Michiel and Sean explore the eerily familiar zombie filled landscape in Yakuza: Dead Souls. Does this Kiryu helmed spinoff have any bite, or does it leave them infected with misery? Listen in to find out.

Capcom mashed up two of its hit fighting franchises with chibi cuteness and block-slotting arcade action in 1996 with the release of Super Puzzle Fighter II Turbo (or X). Leon, Leah and returning guest Ben Cartlidge of One Credit Classics - along with input from the Cane and Rinse listeners - discover the joy of interlocking coloured gems and the resulting cacophony of crashing that ensues.

Another celebrated mid-90s arcade classic celebrates its 30th anniversary, and this time it's run 'n gun fun with SNK's original Metal Slug (SUPER VEHICLE 001). Leon, Chris Worthington, Michiel and returning guest Ben 'One Credit Classics' Cartlidge go over the top with Nazca's sensational 3D sprite-work and - along with contributions from the community and listenership - dig into the usual minutiae, and explore the possibility of the fabled 1CC or even no-death clear.