The Commercial Break — Episode: "She" (June 11, 2025)
Hosts: Bryan Green and Krissy Hoadley
Podcast Theme: Freewheeling improv-comedy, pop culture, and societal rants, brought to you by long-time friends Bryan and Krissy.
Episode Overview
In this episode, Bryan and Krissy deliver their signature blend of chaotic, humorous banter while digging into the proliferation of gambling in American life, the gamification of everyday experiences (including tipping), and recent shenanigans around a Miley Cyrus visual album event at Tribeca. Sprinkled throughout are personal anecdotes—from slot machines at the grocery store (!!) to classic tales of customer service—in pure “Commercial Break” self-aware, goofy style.
Key Discussion Points & Insights
1. Gambling Goes Mainstream: From Bookies to Kroger Slot Machines
(05:00–22:24)
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The Sports Betting Explosion:
- Bryan reminisces about sports radio personality Scott Pharrell, notable for openly discussing gambling before it was mainstream.
- They compare how gambling ads and platforms have become ubiquitous, paralleling the old tactics of cigarette companies wooing young people with rewards.
- “Now these gambling companies are doing largely the same thing... They're all over the internet, they're all over TV, they're all over radio, they're all over the podcasts, and they're trying to get at mainly young men.” (09:01, Bryan)
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Personal Anecdote: Slot Machines at Kroger
- Bryan is shocked to discover partitioned slot machines at his suburban Kroger. Winnings are loaded onto a grocery card for prizes/food, apparently skirting state law.
- “I thought to myself, holy shit, am I hallucinating this? Are there fucking slot machines at my Kroger?” (15:10, Bryan)
- Discussion on whether this is actually good for communities or just another grift.
- Bryan is shocked to discover partitioned slot machines at his suburban Kroger. Winnings are loaded onto a grocery card for prizes/food, apparently skirting state law.
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Gambling Creep:
- Parallels drawn with Dave & Buster’s, Chuck E. Cheese, and even lottery tickets. The hosts agree that everything in life is increasingly “gamified,” which can addict both adults and children.
- “Everything is gamified. Our entire lives are gamified. I don’t want to sound like the stodgy old Puritan because I’m not—gamble away. But gamble at like, a shady Sitco down south of the airport.” (19:13, Bryan)
- Parallels drawn with Dave & Buster’s, Chuck E. Cheese, and even lottery tickets. The hosts agree that everything in life is increasingly “gamified,” which can addict both adults and children.
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Personal Struggles:
- Bryan comically admits his own susceptibility—he starts playing a Disney-themed solitaire game, soon shelling out real money for virtual coins, sucked into the very endorphin-loop he warns about.
2. Miley Cyrus Tribeca Fiasco & Modern Fan Entitlement
(24:29–35:50)
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The Tribeca Visual Album Incident:
- Miley Cyrus’s new “visual album” premieres at the Tribeca Film Festival. Tickets sold for $800–$1,000, with buyers expecting a concert performance.
- When Miley does not sing, entitled fans heckle her mid-panel, forcing her to briefly sing “The Climb” to appease the crowd.
- “First of all, the fucking ticket business, again, is shady as shit… But guess what? Entitled motherfuckers show up and start screaming at this poor girl’s roundtable.” (30:00, Bryan)
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Who’s to Blame?
- Hosts blame both resale platforms (StubHub, etc.) for misrepresenting events and the increasing social media-fueled fan entitlement.
- They lament how live events are now disrupted by attendees seeking viral moments rather than genuinely appreciating the experience.
- “There’s a whole new breed of dipshits out there who like to ruin concerts so that they can make sure that they get a good social media reel.” (32:00, Bryan)
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Bryan’s Perspective on Art and Live Events:
- He reflects on attending film festivals and premieres (as with the movie “Her”), sharing that not getting a “performance” from the artist is typical—and sometimes, even better—providing more depth and connection.
3. The Gamification (and Breakdown) of Tipping Culture
(56:57–66:20)
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Tipping Before Service = Gamification Gone Wrong:
- At a fancy food hall, Bryan is asked for a tip ahead of getting his $30 hot dog. The service is slow and his meal is wrong, yet he’s already tipped.
- “We have gamified the tipping system…before we even get any service, we give the tip—which is not an accurate representation of why we tip in the first place.” (63:40, Bryan)
- He reminisces about a regular customer who would place his tip money out in the open at every meal, removing a bill for every misstep—a literal “ensure promptness” approach that Bryan now sees as logical.
- At a fancy food hall, Bryan is asked for a tip ahead of getting his $30 hot dog. The service is slow and his meal is wrong, yet he’s already tipped.
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Tipping Culture Insights:
- Both hosts stress their backgrounds in food service and their insistence on “over-tipping,” but Bryan argues the system is broken—no clear accountability, tips pooled, paid before service, etc.
- “I think we’re just doing it wrong. You know, it’s like when you go to a coffee shop and you’re giving them a tip and you haven’t even gotten a coffee yet.” (65:28, Bryan)
- Both hosts stress their backgrounds in food service and their insistence on “over-tipping,” but Bryan argues the system is broken—no clear accountability, tips pooled, paid before service, etc.
4. Everyday Life, Retail Adventures, and the Gamified World
(43:48–56:46)
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Cell Phone and Cable Return Nightmares:
- Bryan and Krissy hilariously share their frustrations with modern customer service—returns lost in the mail, surprise bills from the cable company, confusion at franchised vs. corporate phone stores.
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The OnlyFans Laptop Incident:
- Bryan recounts a surreal moment waiting to do a phone return, watching a fellow customer wandering the cell phone store with a laptop open to OnlyFans before taking it into the bathroom.
- “Guy got stuck halfway through a whack, you know?” (53:02, Bryan)
- Bryan recounts a surreal moment waiting to do a phone return, watching a fellow customer wandering the cell phone store with a laptop open to OnlyFans before taking it into the bathroom.
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Modern Malls and Outdoor Shopping Spaces:
- Commentary on the shift from indoor malls to Euro-style, walkable outdoor shopping centers—part of a broader societal move toward the “gamification of experience.”
Notable Quotes & Memorable Moments
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On the Kroger Slot Machines:
- “You can't win cash... What you win you get to put back on the Kroger gaming card to which you can use for prizes or groceries inside of the store. Just a little loophole that they're using.” (16:16, Bryan)
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On Fan Entitlement at Miley’s Panel:
- “I went to see Eddie Vedder, like, by himself, solo...He did not play mostly Pearl Jam hits. He played a couple, he peppered them in there, but he played them largely by himself with an acoustic guitar...I learned to appreciate throughout the performance exactly what was going on.” (35:06, Bryan)
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On the Psychology of Gamification:
- “Our brains are working. Like, they love those games...I now have it on my phone. And on any given night, you'll catch Brian playing Disney solitaire—which is the dumbest, easiest game you've ever....Three minutes later, I click to buy. Click to buy. I'm, like, fuck. Fuck.” (22:17, Bryan)
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On Tipping and Broken Incentives:
- “We should be giving the tip ahead of time, but taking it away as service is not happening promptly...We have gamified the tipping system, also. This whole episode is about gamifying everything.” (63:33, Bryan)
Key Timestamps for Major Segments
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Gambling & Slot Machines at Kroger:
- 05:00–22:24
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Miley Cyrus Tribeca Incident & Ticketing Culture:
- 24:29–35:50
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Live Events, Fan Expectations & Etiquette:
- 35:50–42:16
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Customer Service and The OnlyFans Laptop:
- 43:48–54:33
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Outdoor Malls, Modern Retail, and Food Halls:
- 54:33–56:57
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Hot Dog/Tipping Saga & Rant:
- 56:57–66:20
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Wrap-up Reflection:
- 66:24–End
Takeaway Themes
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Everything is Being Gamified:
Whether it’s gambling, tipping, or spending leisure time, the hosts argue that our world is increasingly built to exploit human psychology for profit and engagement. -
We’re All Suckers (Even Them):
The self-aware humor shines as Bryan admits he, too, is susceptible—from mobile games to giving in to tip screens. -
Fan/Consumer Etiquette Matters:
Attendees expecting a certain experience without reading details or showing gratitude are part of why public life feels more entitled and transactional.
Final Thoughts
This episode’s spirit is encapsulated by Bryan declaring:
“Congratulations. We fucked it all up. And I actually think the opposite should be happening. We should be un-gamifying our world. But, you know, whatever. I can’t change everything, Chrissy.” (66:20, Bryan)
As always, “The Commercial Break” brings a mix of current events, personal stories, rants, and laughs—presented with a knowing wink at both their audience and themselves.
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