Transcript
A (0:00)
Foreign. Welcome to Coruscant Technologies, home of the Digital Executive Podcast. Do you work in emerging tech? Working on something innovative? Maybe an entrepreneur? Apply to be a guest at www.corazant.com brand welcome to the Digital Executive. Today's guest is Sam Bremner. Sam Bremner is the co founder and managing partner of iBest Consumer Partners, an operationally driven private equity firm managing nearly 5 million in assets across high potential consumer businesses. Before I best Sam's team led some of the world's top consumer brands and helped grow Warner Brothers into one of the world's second largest licensing business. Ives specializes exclusively in licensed consumer products and and is officially private equity partner of Licensing International. Their Portfolio drives over 1.5 billion in annual revenue sales across 50 countries with a heavy focus on character and entertainment licensing. What sets them apart is they are built by operators, not just investors. Ivest leverages deep Fortune 500 experience and global relationships with leading retailers, licensors, manufacturers and agents to scale businesses. Well, good afternoon Sam. Welcome to the show. Great.
B (1:23)
Thank you Brian.
A (1:25)
Absolutely my friend. I appreciate it making the time generally I know you're out of Miami but you're in Vancouver BC today and I'm in Kansas City. So I'm always traversing the globe but makes me excited to jump out of bed and see who I'm going to speak to today. So I appreciate that. Sam, let's jump into your questions here. I know you recently did a 10 part series with Licensing International on trade and that sort of thing and I'd like to kind of get your background of how that all began maybe and start with my first question here with Licensing International pegs global license merchandise plus services at 369 billion in just 2024 up 3.7 year over year. What are the two biggest forces driving that growth and why is licensing now a board level strategy lever?
B (2:10)
Well, you know there's two main drivers that stand out in Licensing International data. They just did a study 2025. First is licensing is capital light growth and boards, you know they're very focused on capex. Right. Brands scale globally without inventory and balance sheet risk which boards care about a lot. And royalties is a 95% gross margin business. So licensing is is capturing people's attention. Second, IP cuts through the fragmented distribution because strong brands lower customer acquisition costs across channels. That's why licensing has moved from marketing to a board level value and margin strategy which is exactly how we approach it at ivest.
A (2:53)
I really appreciate that and I know you just highlight a couple of things in this business, private equity. I know you're doing a great job, you doing this a long time but the boards do focus on some of those capex. But I didn't know this that royalties is where that margin is. I didn't know as high as 90. I think you said 95% but that's pretty cool and I appreciate you sharing that with our audience because we have a lot of founders that are in this business looking at private equity all the time. I switch gears Sam to your second question here. Entertainment characters alone is 150 billion, about 40% share I guess I would say inside that film and TV is about 43% while anime gaming social is about 33% of that makeup. Where do you see the next breakout value? Franchise IP or digital native ip?
