Transcript
Mark Rushmore (0:00)
Foreign.
Tom Edwards (0:11)
Hello and welcome to the Entrepreneurs on Monocle Radio. The show all about inspiring people, innovative companies and fresh ideas in global business. Today's program is coming to you from Dufoss Strasse in Seifeld in Zurich at the Monocle Studio Cafe and shop. This program is all about seasonal gift ideas for last minute Christmas shoppers. First, we'll hear how a design student turned a wooden stacking game into an international business.
Alexander Neumann (0:38)
As so much of our lives are very digitally led to have something that is actually physical and you can play with other individuals. For me, it's all about creating like joy and delight.
Tom Edwards (0:48)
And later we'll check in with our friends from a dental care brand that launched just three years ago but has grown into a global company now tackling the challenge of scaling up and meeting rocketing demand.
Mark Rushmore (0:59)
The reception has been phenomenal. I mean, actually almost, if I'm honest, too good. We've sold well ahead of forecast and we're now struggling to even like create enough for the demand.
Tom Edwards (1:09)
This is the Entrepreneurs with me. Tom Edwards. Alexander Newman is a Canadian designer who spent a year studying at Chelsea College of Arts in London. While there, he created Misfits, a project that began as a university assignment and has since grown into an addictive and most tactile board game. Now sold through more than 35 retailers around the world, it's also caught the attention of the media. One British newspaper described it as Jenga for lunatics. I caught up with Alexander to discuss how a student design project became an international product. He began by telling me about the original concept behind Misfits.
Alexander Neumann (1:55)
For me, when I initially developed this, I saw that there's a lot of, first of all, board and card games that are already out there in the world. And so I just felt like I didn't want to really add to that conversation already. And I thought that having something that is a little bit more tactile and something that is wood based or wood derived as a product would be also just really interesting as a potential start. There's a lot to be said at the moment, especially as so much of our lives are like very digitally led to have something that is actually, actually physical and that you can see and you can play with other individuals. For me, it's all about creating like joy and delight and just making people have a sense of like, oh, like I really just want to get into this specifically how the blocks are laid out in our packaging as well. I mean you have 4D blocks that are put all together in sort of this neat puzzle like pattern. Often it's our actual and first reaction that for some of our customers is that they just assume it's a puzzle or something like that, but it very much isn't. It's, you know, it's a, that way. But I think it's just, there's an immediate sense of like, oh, I want to kind of jump in, I want to have a crack at this and kind of have that sort of feeling of anticipation. We've also done a lot with packaging as well to kind of like delay the satisfaction of opening it up and stuff like that. Obviously I take notes from the bigger players like Apple who you know, insidiously like highlight on every single little detail about the packaging. And I think that's really important as well. Misfits is very much of a, like a design for projects and something that it's embedded in every part of the, of the product rather than it just simply being part of the packaging or just kind of like a surface value.
