Transcript
Tom Edwards (0:00)
Foreign.
Tom Edwards (0:11)
Hello and welcome to the Entrepreneurs on Monocle Radio. The show all about inspiring people, innovative companies and fresh ideas in global business. First up today we'll head to Washington state to meet a former software entrepreneur who traded code to for cabinetry and built one of America's most innovative kitchen companies.
Scott Hudson (0:30)
Kitchens are so primitive in the US they're just boxes and also the quality of most options is really low. So creating a system that's focused on innovating around cabinetry seemed really promising.
Tom Edwards (0:43)
And later it's off to Japan to hear about a homegrown beer brand with the ambitions to go global.
Tom Edwards (0:50)
Almost without exception, people from other parts of the world respect Japanese quality. Internationally, we work, I guess, a bit harder to educate the consumers and to explain Okinawan culture to them and our beer.
Tom Edwards (1:02)
We'll also head to Lisbon for some house news. All that and much, much more. Ahead on the Entrepreneurs with me, Tom Edwards. You're listening to the Entrepreneurs. Can a kitchen function more like a workshop? That was the question motivating Seattle entrepreneur Scott Hudson nearly 25 years ago. Henry Built is the company that emerged from his tinkering. It's now a leading high end kitchen builder producing cabinetry, drawers and fittings. A team of 120 designers, engineers and craftsmen produce some 600 kitchens annually from their Seattle facility. Monocle's correspondent in the city, Gregory Scruggs, toured the factory and showroom. He began by asking Hudson about his decision to exchange bits and bites for hammers and nails.
Scott Hudson (1:55)
I started the company in 2001 after being in publishing and software for about 12 years and had spent the last six years raising money, venture capital. But then in 2001 the second one hit the wall and, and we had to sell it for the technology and I decided to take some time off and I started working on my house. I had renovated several houses myself while working in software in the evenings and it was, I loved it. We bought another house on Vashon island and I just kind of poured myself into that and along the way started thinking about creating a business that I would sort of not run. I could go back to software and keep that going on the side. That was kind of design oriented and mostly around at that point furniture because there's in 2001 it was very difficult to get high quality modern furniture. That's changed quite a bit since then. But in the US back then it was, it was tough. Started with that and then quickly realized that the kitchen was a unique opportunity because kitchens are so primitive in the US in particular. But in general they're just boxes. They sometimes look nice. They're really hard to do, but they're kind of process of taking. It's like a collage, you know, I'll get a cabinet maker, they'll make the cabinets, I'll find the knobs off, you know, or my architect will, and we'll get a countertop. And it comes together and it often has multiple things that didn't come out quite right. And it's still just a bunch of boxes and a work surface. But from living in New York, I used to walk by a company's showroom named Buffy, which is an Italian kitchen system company, and it started to ring bells and I started looking into that and I thought, why don't we do this in the US there's really no one in the US that works that way that thinks of the kitchen more like a car. We're going to industrially design this whole thing so that it's really well integrated. Those companies, a few of them, maybe three or four of them European companies, had unique functionality that they had developed that made a lot of sense. But to me, they were inflexible in some ways. They were kind of more processed than most people might want in their home. They weren't designed for integration into an existing home as much as here's an object that, you know, has a certain quality, if you put it in your house, it will be cool and interesting and hopefully function well. But they also had quality gaps. And so I started just playing around with that idea. We built a prototype and it very quickly, thanks to having a little bit of web experience, started a website and we had people calling us, becoming clients from really far away. So like a guy who lived in China, had a house in Hawaii, someone from San Diego that walked by. We were striking a nerve, like somewhere between something that feels really custom made and crafted and something that has system performance quality. And at that point it was very primitive that, and I had no idea how hard it would be. But I just was so enamored of the idea that you could improve the way I felt to be in a house. Like, I always, always feel too sedentary in a house. Like I should be making something. You know, food is something you can make. But the kitchen is not usually organized as well as like a shop where you would make something physical. So that idea of, wow, this is a really cool experience to have in a home. And also the quality of most options is really low. So by creating a system that's focused on performance, where you're innovating around what people usually call millwork or cabinetry seemed really promising. And it's also way harder than software. You can't fix bugs from thousand miles away. You have that client in Hawaii, you have a client in San Diego, and you have to figure out how to support that. Fortunately, we had some capability in doing that. We had early successes with that, and the business grew largely online to the point where 25% of our business was in New York in 2005, even though we were based here. And so we opened a showroom in 2006 in Soho that was really successful. Very tiny, kind of modest, but really successful. And we just kept focusing on developing this system around what it feels like to work in a kitchen. Mastery of cooking, serving, and that became the brand.
