
Hosted by Liam Wickham · EN
Welcome to the Game Production Academy podcast. I am Liam Wickham. This podcast is for game producers and production leaders who want more predictable delivery without burning teams out. I cover planning, leadership and risk management with practical tools you can use immediately - templates, examples and case breakdowns.
I am also the author of Risk Management for Video Game Professionals (CRC Press, 2026) - the link is below. If you teach or study game production, you can use the same material to build industry-ready practice.
Links
Risk Management Book
game-production.com/riskmanagementbook
Free Resource Library
game-production.com/freeresources
Newsletter
game-production.com/newsletter
Game Production Academy
game-production.com

Back in July 2020, me and Callum chatted about all things game production.Welcome to Game Production Academy. I am Liam Wickham. This channel is for game producers and production leaders who want more predictable delivery without burning teams out. I cover planning, leadership and risk management with practical tools you can use immediately - templates, examples and case breakdowns. I am also the author of Risk Management for Video Game Professionals (CRC Press, 2026). If you teach or study game production, you can use the same material to build industry-ready practice.LinksRisk Management Bookgame-production.com/riskmanagementbookFree Resource Librarygame-production.com/freeresourcesNewsletter...

Back in 2021, Callum Godfrey and Anil Das-Gupta chat about product management in mobile and PC/console. This is a great chat, full of healthy debate!Welcome to Game Production Academy. I am Liam Wickham. This channel is for game producers and production leaders who want more predictable delivery without burning teams out. I cover planning, leadership and risk management with practical tools you can use immediately - templates, examples and case breakdowns. I am also the author of Risk Management for Video Game Professionals (CRC Press, 2026). If you teach or study game production, you can use the same material to build industry-ready practice.LinksRisk Management Bookgame-production.com/riskmanagementbookFree Resource Librarygame-production.com/freeresourcesNewsletter...

Part 2 goes into more detail on actual risk and issue examples. I have based the categories on the only current academic research I could find on the topic. You can read that in full.In 2025 I launched a comprehensive Udemy course on the topic and you can find it here:https://www.udemy.com/course/risk-management-in-video-game-development/?referralCode=D6412142A30B4794B550Topics covered in Part 2 include:High level risksStaffing risksSchedule & Budget RisksInadequate specs (I decided to skip talking about Design specs here as that deserves its own section some other time)Fun FactorChange managementExpectations of third parties such as publishersSummaryPart 1, a more general introduction around risk management in the game industry, can be found here.Part 3 is a walkthrough of generating a Risk and Issue Log that you can download and use/abuse at your leisure.Welcome to Game Production Academy. I am Liam Wickham. This channel is for game producers and production leaders who want more predictable delivery without burning teams out. I cover planning, leadership and risk management with practical tools you can use immediately - templates, examples and case breakdowns. I am also the author of Risk Management for Video Game Professionals (CRC Press, 2026). If you teach or study game production, you can use the same material to build industry-ready practice.LinksRisk Management Bookgame-production.com/riskmanagementbookFree Resource Librarygame-production.com/freeresourcesNewsletter...