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Sean Illing
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C T Nguyen
Hello. It's good to be here.
Sean Illing
I'm so glad you're here, I'm just going to ask a very basic question out of the gates here to get us going. What is a game on the most fundamental level? How do you define it?
C T Nguyen
Nice and simple, right? Yeah. For me, the most beautiful and useful definition of a game comes from the philosopher Bernard Suits. He was kind of this cult figure who wrote this book called the grasshopper in the 70s. And his definition of a game is that a game, playing a game is voluntarily undertaking unnecessary obstacles in order to create the experience of struggling to overcome them.
Sean Illing
Why do we get off on that so much? What is the purpose of that? Why do we like having obstacles? And then that feeling of navigating and conquering them, what is that doing for us?
C T Nguyen
The reason you play games is actually different in every game. Like, there are some party games that I play to chill out with my friends, to take the edge off. There are some games I play because the thought process is so interesting. Coming up with that calculation, figuring out that perfect move in Go or chess, or reacting at just the right moment to block a shot in Smash Brothers is perfect. I think the thing that unites everything I've just said is that the pleasure, the value, the glory is in the process of acting and not the outcome. And that, I think, is one of the things that Bernard Touss definition really revealed to me. Either you think that being involved in the process, doing it, feeling yourself doing it, being in the process of figuring out, talking to other people, pushing against other people, cooperating with other people, either you think that can be beautiful in and of itself, or you think that games are useless and insane and that half the time what people are doing just makes no sense. And I think that's. I mean, I kind of think that by the time you get to that point, you've gone down this alternate rabbit hole. The rabbit hole of thinking that only outcomes, only products, only like, stuff we make that we can hold in our hand, is valuable.
Sean Illing
This is probably like asking you who your favorite kid is, but do you have a favorite game these days?
C T Nguyen
For me, the most beautiful game is rock climbing. Just the carefulness and the intensity. You have to focus on your body and your balance and how you move in relation to the rock. Like that is an extraordinary experience for me.
Sean Illing
It's interesting that you mentioned rock climbing as a game. I imagine a lot of people wouldn't think of something like that as a game. They would think of it as, I don't know, an activity, a hobby, whatever. What makes it a game.
C T Nguyen
So again, this is Bernard Suits definition that I think is so clarifying for suits a game is anything where the constraints are, the obstacles are central to what you're doing. In some sense, they're like the reason you're doing it. And that's true of video games. If you buy a puzzle game and you just, like, hack it and jump to the end without going through the struggle, you haven't. You haven't done the thing. You haven't played the game. If you get to the. If you get to the finish line of a marathon by taking a taxi, you haven't played the game. If you climb a ladder, if you use a ladder to get the top of a rock climb, you haven't done the thing that's valuable, right? And I think this is. This is the interesting thing. I mean, I'm a philosopher, and philosophers will endlessly argue about whether this definition is exactly right. And there's kind of a sense in which I don't care, right? Like, it doesn't really matter if this idea that Toots has of doing things for this, for the obstacle of creating struggles voluntarily. I think it's pretty close to our natural language concept of a game. But I don't care if it's exactly right. What I care is that he's, like, pointed to this thing that is an essential part of human life and, like, delineated this perfectly useful little category of the things that we do where the constraints and the obstacles are central to why we find it valuable. And if you ask yourself why you do those things, then the answer has to be that something in the doing itself.
Sean Illing
So something like climbing or even fly fishing, which you write about kind of beautifully in the book. I have probably not spent more than 10 seconds of my life thinking about fly fishing, but reading about it in your book made me want to go fly fish tomorrow. But what that has in common with something like climbing is it creates the space for total immersion. You know, total presence. You know, the flow state, right? Like the happiness is kind of just in the doing, in the way it makes you feel. There is no for the sake of. Now we tend to lump all these sorts of activities under the umbrella of play. Do we call it play because it's doing something for its own sake, as God and Aristotle intended, or for some other reason?
C T Nguyen
I mean, let me go back for a second. I just want to talk. Can I just talk about fly fishing for a second? I'm like, in my basement right now. I haven't fly fished in like a month. And I crave, oh, yes, you can intensely fly Fishing, I think, is a really good example. I mean, the experience of fly fishing for me is super interesting. Like, part of what makes fly fishing the sport it is for me is that it requires so much intense attention to the specific details of nature. Right? Like, there comes some kinds of fishing. Like I. I fished my whole life. There's some kinds of fishing where you just cast something out. You don't need to look, you don't need to pay attention. You reel, you reel in your. Or sometimes you get something. Some of you don't. You just. You're blank. Fly fishing. The kind of fly fishing I like dry fly fishing, where you try to trick a trout into taking a floating imitation insect off of the top of the water. The way that's done in its, like, extreme and purest form is that you have to, like, quietly walk down the river, searching the surface of the water. First you look for the subtle details of the water that indicate to you that there might be some, like a holding spot, some soft, slower water. And then you. You have to look and see. Usually if you're lucky and if you're attentive enough, you can see the trout, like, kind of come up and sip other insects off the surface of the. Of the water. And then you have to cast delicately, this tiny little insect, this fake insect, to land in front of the trout. And if you get it all right, you get like, the most glorious experience of a trout swimming up. Like, seeing your fly, kind of inspecting it, and then like, deciding to go for it. Hopefully it's clear that catching fish is not actually the point, because we let the fish go, right? Like, almost all fly fishers are catch and release fishers. The. The point is that in order to do this, you have to cultivate this incredibly intense form of attention. You have to stare at the surface of the water. In the experience I have, fly fishing is basically like. It cleans out my soul more than anything else I can think of. And the main reason is that there is nothing else I do that is anything like fly fishing, where you go to a river and you stare with absolute attention at the surface of moving water for like a day. And I'm. I mean, and this. I think one of the reasons it works for me is some people are natural meditators. I'm not. I'm like a total hyper weirdo. And if you've taken me to a river and you're like, look at that river and clear your mind, I would last like 30 seconds, and then I would get bored. But if you give Me a game, if you give me a target, if you're like, try to catch fish, if you give me this goal and puzzle, suddenly that kind of transforms my entire spirit, like the way I attend to the world, and it kind of guides my attention. And I think this is like. This is the really interesting thing about games, and this is an interesting thing about games and play. So I think play as I understand it, it's anything you do for its own sake. It's anything where you do, where the process, the doing the activity is the important part and not the outcome. By the way, this is something that's really important. Suits notes that not all games are play. If you got good at poker and you hate poker, but it's the only way for you to make money now and support your family, you're playing a game, but it's not really play, it's work work, right?
Sean Illing
Well, is that what you call achievement play?
C T Nguyen
So achievement play is play for the point of winning, right? The goal of achievement play is to win. It's only valuable if you win. Striving play is play where you play for the sake of the process, for the sake of the struggle, and you don't galactically care if you win. But for striving play, trying to win, you have to try to win in order to experience that absorption. Right? This is the thing I was talking about fly fishing. For me, fly fishing is driving play. The thing I want is absorption. The thing I want is to be lost in the river and to have my mind poured out of my ego and sent somewhere else. But I can't do that without a goal. I have to try intensely to catch a fish to have that experience of absorption.
Sean Illing
So the. The paradox of games is that they are governed by rules and structure and scoring systems, and yet they do create this space for freedom and play. Why is that? Is that as paradoxical as it seems?
C T Nguyen
Yeah, this is. There are like, so many levels to this paradox. You know, one thing you can do at the climbing gym is they set specific problems. And to do the problem, you have to do all the holds are of the same color. That's the problem. The gym set for you. Or you can just kind of do whatever and just wander all over the holds and go anywhere you want. And I was like a really clumsy human being who had, like, no sense of where my hips were. And it was. I only, like, was forced to find, like, a refinement in hip motion and a refinement in subtle body balance when I climbed a specific hard problem. Especially because Some problems had been set to like kind of force you to like inch your way over, like with your hips only like a millimeter away from the wall. And it's like that kind of constraint that pushes you to find something new. And I think games kind of do something similar, right? If you have a lot of games, each game pushes you into a new kind of like rock climbing pushes me to an attention to attention and delicacy. Like chess pushes me into like hyper forward thinking, like clear logic. Or like, you know, right now I've just been learning a weird new skill toy, Kendama, which is the Japanese like ball and cup game with where you have to like precise control where this ball is going. And suddenly you're learning how much you can control momentum by like knee motion and dropping with things to like give yourself. You learn that you can control your frame of reference in relation to a moving ball by dropping yourself up and down. And these are never things I would have found except that some weird ass restriction pushed me there.
Sean Illing
Well, the thing about those games, like chess or whatever is they also narrow your focus. I think intuitively we think of freedom in negative terms. It's the absence of control, the absence of rules, the absence of constraints. And obviously that's not the case in games. And there is this weird way, um, that it's like not true in life either. I mean, you hear this kind of thing a lot in like military culture, that discipline is freedom, that true liberation is being fully committed to a certain structure, a certain system. Because you're not paralyzed by constantly figuring out who you are, what your purpose is. You have an identity, you know what you value, you know what you're supposed to do and you just, you just get up and do it. Does that like, way of thinking make sense to you?
C T Nguyen
Absolutely, 100%. There is a deep resonance here with the idea that as old as Rousseau, I think maybe even older, that what governments do is they create new rights via restrictions, right? You create a right to property by restricting people from taking stuff. You create other kinds of rights by restricting people from attacking each other in public. And I think there's actually one of, maybe this will help. When I was starting this whole project, when I was thinking about games, I was reading all the stuff that was making me really angry, that was trying to understand games as an art form by thinking about movies and narrative and I mean they do that stuff too. But I was really interested in how the rules shaped us. And my first thought was that if you think of games as like freeform Rule systems made for delight, then what they are is like art governments. Does that make sense? Like they're like playing with what we do for governance. So John Dewey, the philosopher John Dewey, says that every art form takes some normal human activity and refines it and hyper concentrates it. And games do two things. They hyper concentrate activity and choice and skill and decision. And they do it by taking the structure of governments and contracts and rule systems and instead of using them for different desperate moral purposes, they like break them free and create weird ass forms of life where you're suddenly like, I don't know, playing a storytelling game and the rules tell you you have to make up like screwed up backstory in order to like get your stamina back. And now you're forced to do this thing because the game has like freed you into a new area.
Sean Illing
So why is it then that when we impose scoring systems on everyday life, socially, professionally, personally, they often, maybe not always, but often have the opposite effect that they do in games. Why do we lose autonomy when we do this?
C T Nguyen
There are. This to me is the most interesting question, and there are so many levels to answer this on. One answer is that games are designed for fun and pleasure and joy a lot of the times. And institutional scoring systems are designed for something else, typically something like optimizing productivity or maybe at best accountability. But they sure as hell aren't designed for fun or freedom. The next answer is that not only are games typically designed for fun and joy, you have free range over games. You can move between games, you have choice over games, and you rarely have choice over the scoring systems that are found in institutions. A crucial thing about games is the point systems are detached from ordinary life in most cases. Again, not all the time, but a lot of the times it just doesn't matter how many points you got, and it doesn't matter whether you won or not. The goal of play and the purpose of play are different. When my spouse and I pick up a board game and we try to kill each other, the reason that's possible is because goals and purposes are different, right? My purpose for playing with my spouse is to have an interesting, lovely, excellent time. My goal is to win. And the reason I can have this special experience of going all out, of completely trying to like destroy her position and take everything apart is because winning in the game doesn't matter, right? There's nothing that's actually tied to our long term well being about whether she loses or wins or whether I lose or win. And that's completely different. When scoring systems are tied to your grades, your resume, your earnings, your income. The freedom we have to just go all out in this kind of secluded environment only happens, only. We only get it when the, the meanings are detached from ordinary life. And that's not something that happens with institutional metrics.
Sean Illing
But games are also these bounded little worlds, right? I mean, the purpose of a score is to tell you who's winning and who's losing. And that works in a game because games are these domains with fixed rules and standardized or universal goals. But can we treat life that way without stripping it of everything that makes it interesting and diverse and worth living?
C T Nguyen
There are, There's a way in which treating life like a game is everything important and the path to like a full, rich, meaningful life. And there's a way in which treating life like a game is a moral disaster. And they're different.
Sean Illing
Yeah, okay, say more.
C T Nguyen
Okay, thanks, Sean. The way to treat life like a game that's valuable is to reflect on whether the activities and the scoring systems that you're engaged in are actually meaningful and rich. I mean, if there's anything we can learn from like true play, it's that we have a huge amount of choice about the nature of the activity, the nature of the struggle and the richness we find from it. I mean, the magic of games is that you don't have to play any particular game. I mean the magic of games in the best, ideal circumstance, there are plenty of cases where someone might be forced to play a terrible game. But in the ideal circumstance, you can try marathon running. I tried marathon running. I hate it, it sucks, it makes me miserable. And then I tried rock climbing and you can change the game that you're playing. I used to try to climb, the most difficult climb in rock climbing. Now I try to climb as I get older and have realized I'm never going to be that strong. I try to find elegant climbs and max how elegantly I'm climbing them, right? You can modify, you can switch, you can dance between games. And I think the right spirit of gaming that is like a gateway to the right spirit of life is stepping back from particular systems and scoring systems and constraints and rules and asking if they actually work for you and not being content if they're not working for you. That's the hopeful spirit. The bad spirit is, I don't know, having a billion dollar company and trying to max out its profits no matter what and not caring if that destroys every other life or like other people's well being or way of life. Because that is, I mean the first way of doing it is, I mean deeply respects the boundedness of games and the fact that there are these little detached systems we can dive into or out of. And the thing, the other thing I'm talking about is when you take a real world system that is connected to everything, that is connected to people's well being, that is connected to, I don't know, the financial security of the world and then you treat that like a game and you try to go all out to destroy people, but you're not doing it under a temporary disposable scoring system that you're just going to throw away at the end of the night. You're doing it for real resources.
Sean Illing
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C T Nguyen
When I was writing my first book about games, a lot of people are like, oh, you love games, so you must love gamification. You must love the gamification of work in education. And my first response was like, if you actually understand what makes games special and distinctive, you will hate the gamification of grades and education and work and communication on social media. And in trying to express this, I started using this term value capture. So value capture is the idea that sometimes your values are rich or subtle or dynamic or plural or developing that way, and then you get parked in an institution or a social setting that feeds you Simplified, typically quantified versions of those values. And then the simplified quantified version takes over. Like going to school out of a love of ideas and coming out focused on your grades, going to journalism focused on, I don't know, newsworthiness or communication or explanation, and then coming out like obsessed with your retweet numbers or follower counts or page views or subscriber counts, or starting some health practice hoping to be healthier and happier, and then coming out obsessed with your step counts or your BMI or your weight. In each of these cases, there's this shift, and I'm really interested in that shift. It's a shift between this kind of this rich, subtle, often changing way of valuing and then the narrowness and thinness of metrics. And I've been thinking about this, about why this is bad. The first thing I thought was something like, and I think this is what a lot of people think that like, oh, the problem with this is that from the outside you're not autonomous, not free. You don't get to choose. And I don't think that's quite right because a lot of the gamifications are ones that people choose, right? People choose to put on a Fitbit, people choose to go on a social media platform and orient themselves towards likes. I think what's really important is not the issue of choice always, but the nature of the values that we find in metrics. I think they're like thinner and they're emptier. The way I put it, I've been putting it, is that the most important thing to think about here is the gap. The gap between what's really important and what's easy to measure institutionally. So I think to really understand the harm of value capture what it's really doing for us, we have to ask another question. A question about the nature of metrics, the nature of data, the nature of institutions, and what happens when we tie our values to large scale institutional scoring systems. Because scoring systems, I mean, I kind of think they're like the hidden mover of the modern world. Like, what's happening in the modern world is that we humans are becoming reoriented to care not about what matters to us and what we find is important to us, but we're oriented towards things that are easy to coordinate on in large scale mass bureaucracies, 100%.
Sean Illing
And I mean, I think you say this somewhere in the book, which seems obvious, but you just don't really think about it. That, you know, any, any scoring system communicates a goal and Whenever we consent to judge ourselves by a metric or number, we're also conceding that that's the goal, that that's the whole point of doing the thing we're doing. And it's not hard to see how that can go wrong in your life if you start playing these games without asking yourself if those are actually your goals. Right. You know, like you mentioned, like. So I'm a journalist and I used to write pieces all the time. Now I do this show and in both cases people are judging me by page views, by clicks, by the download numbers, and I hate it. But I'd be lying if I pretended that all these metrics didn't slowly shape how I come to value the work and the work I do or don't do. And I would. I am sure that we are all dealing with our professional versions of this, but it's just a very concrete example for me how this has impacted my life. And it's not like I was oblivious to it, but I think reading the book made me really sort of wrestle with it. And it's. And then you can start seeing this play out in other domains of life too. And it's, it's, it's everywhere. It's everywhere.
C T Nguyen
It's value outsourcing.
Sean Illing
Yes.
C T Nguyen
Right. And I think it's really important to remember that we outsource all the time and we outsource values all the time.
Sean Illing
You have to.
C T Nguyen
Yeah, you have to. Right? Like you outsource, like I outsource my values about dishwashers all the time. Right. I just like buy a dishwasher and I just don't think about it, like it's not that important to me. Someone else has made the decisions about what matters in a, in a dishwasher. And I think what's really important is that it makes sense to outsource valuing and value source decisions. The further it is from the center of your life and soul. But the closer you are to what really matters to you and what makes you you, the more self destroying and soul destroying it is to outsource your values. And I think part of what's going on with a lot of metrics is that they're prefabricated value systems. It's really easy. You can just grab them. Right? Just like, look, I don't want to do the research about my dishwasher. I'm just going to look at some online review and take number one, if you do the same thing about the idea of what makes your podcast good, the idea of what makes your work good, what makes your education good, the idea of what makes your life good, then you are letting, I mean, I literally think what you're doing. Like if you outsource your, say, your sense of what makes a good communication, if you tie that to how many likes you get, you're literally outsourcing your values and your social values to Mark Zuckerberg. And I mean, it's even more than that because I think it's not just an external person. The, the most important thing about this value outsourcing is like other kinds of outsourcing. What you're doing is you're onboarding and internalizing a system that's been made to work at mass scale. Right? It's not like metrics will not measure the tiny little subtle details of your life.
Sean Illing
Do you think there's a way to play these games without also being played by them? I mean, I think we are all very good at fooling ourselves. And I imagine many people will tell themselves that they can play all these social and professional games without compromising what they actually, deep down, value. Do you think that's mostly bullshit?
C T Nguyen
I mean, it's possible. It's hard. I mean, I wrote this damn book about it and it's still hard for me. It's possible. I mean, here's one way to put it right now, you can't escape from the fact that metrics are tied to incentives. You can't escape from the fact that metrics are tied money, power and influence. But it's one thing to know that a metric will give you more power and more influence. And it's another thing to take it inside yourself and take it on as your central value. Because if you just know that it's a resource, then you can trade off. You can decide, like, look, one way you could. I mean, you should tell me how this plays out for you. But I would imagine if I were a big famous podcaster like you, one way to do it would be to be like, look, here's what I want. Here's the message I want to communicate, here's how I care about it. In order to get it across, I need good subscriber counts. But if I get a huge subscriber count by compromising my values on journalism and communication, then that'll be worthless. So in that case, you'd be trying to increase your subscriber count as an instrument to achieving some other value you'd articulated yourself. That'd be one way of being a non captured way of being. Another way of being would be like Being like, okay, I'm just, here's the goal. Maximum subscriber counts, do whatever it takes, right? And then you would never trade off, you would just do whatever it takes. And I think that the key is, I mean, we can't rewrite the world so that there are no metrics and no incentives tied to metrics, but at least we can keep them outside of our central valuing system and keep them at arm's length and know that they are only very rough measures that will give us resources, but not let them actually determine what the thing we're trying to do is and what we're collecting resources for.
Sean Illing
Institutions, as you say, we love the scores and they love the metrics because even though they're clean proxies for things we think we give a shit about, they make our values visible. Why do we find that visibility so comforting? I mean, is it just about efficiency and control? Or is there something deeper going on here, Some craving for clarity or simplicity or whatever? And these numbers give us the illusion of that.
C T Nguyen
The pleasure of games is having an experience of value clarity. In normal life, if you actually let yourself be exposed to the rich complexity of life, you have all these brutally complicated decisions to make. You're constantly trading off. I'm constantly trading off between things that make me happy, things that'll make my kids happy, things that'll connect me to my friends, things that will be good for work, things that will keep my body from falling apart. And there's no clear way to make a decision. How do you measure the happiness of my child against the value of putting more time into a research effort? That's a deep, rich, non mechanical decision. And games make that easy, right? So if you're in a game for once, you don't have to make these complicated trade offs. You know exactly what everything is worth. You know exactly what gets you one point, what gets you two points, and what gets you three points. The values are clear. There are no questions about Huon. And one of the pleasures of value capture, I think, is that you go on a general universal standard of value. You're on the gold standard. Everyone can understand you, you can understand everyone else. It's easy to communicate. You all will agree instantly. So the first thing is the sense of clarity. But there's a second explanation. While I was researching this book, I found this other book by Theodore Porter. He's a historian. The book is called Trust in Numbers. And this book rocked my world to the core. So what he said was there are two ways of knowing about the world of understanding, the world qualitative and quantitative. And they're both good, they're good at different things. The problem comes when we reach compulsively for the quantitative and we don't ever let ourselves balance these two ways of knowing. Qualitative ways of knowing, I.e. speaking, thinking in words. That way of knowing is very rich, very context sensitive, very open ended and dynamic, but it travels badly between contexts because it requires a lot of shared background knowledge to understand. Quantitative knowledge, he says, has been designed to travel. The easiest example for me for my life is like grading. So qualitative feedback is like what I give my students in like long written responses to their essays, where I talk about their originality, their rigor, I respond to what they're trying to do, I try to work with what they're thinking about, I try to think about in multiple dimensions, about their originality versus their openness. I can talk about all of this stuff. But that doesn't travel well outside of the specific context of philosophy. Like some employer in Silicon Valley is not going to care about this. And more importantly, it doesn't aggregate. You can't take the thousands of these that a student generates and push them into one number. The way that we get aggregation is we make a letter. Grade A is a four, B is a three. And we kind of hold that little slim meaning constant across the entire world of universities and high schools and employers. So everyone vaguely knows what it means and then we can all connect, collect and understand. Like a B means roughly the same thing. And because it means roughly the same thing to everyone, we've prepared the system. Then we get instant aggregation into grade point averages. So one way to put it is that portability is this incredibly powerful thing which has an enormous price, where the price is sacrificing subtlety and context. And that price is an intrinsic part of its powerful functionality.
Sean Illing
Support for the show comes from Mint Mobile. We all have that stubborn friend who insists on doing things the hard way. Like your friend whose car only starts 60% of the time, or your other friend who never drinks water and for some reason always has a headache. Well, let's make sure you're not the friend who's overpaying for wireless in 2026. Go with Mint Mobile instead. Same coverage, same speed, just without the inflated price tag. The premium wireless, you expect unlimited talk, text, end data, but at a fraction of what others charge. Ready to stop paying for more than you have to? New customers can make the switch today and for a limited time, get unlimited premium wireless for just $15 per month. Switch now@mintmobile.com grayarea that's mintmobile.com grayarea upfront payment of $45 for three months, $90 for six months or $180 for a 12 month plan required or $15 a month equivalent taxes and fees Extra initial plan term only over 50 gigabytes may slow when network is busy. Capable device required. Availability, speed and coverage varies. Additional terms apply. See mintmobile.com. Support for the show comes from Bombas. It's the new year, so you probably have a long list of resolutions to make your life happier and more productive. Everyone has their own system. Here's mine. I take last year's resolutions and change. I resolve to I resolve not to. This year I've resolved not to drink less wine, not to do more exercise, not to be a more patient, attentive and gracious husband and father, and not to make smoother segs and ads for bombas. If you're trying to hit the gym or get more active, the all new Bombus sports socks are engineered with sport specific comfort for running, golf, hiking, skiing, snowboarding and all sport for those everyday around the house resolutions. Bombas also has you covered with the super luxurious Sherpa Sunday slippers and new Squishy Saturday suede slip ons for comfort on the go. You may know I've tried out Bombus myself. I've been rocking the sport socks for over a year now. They are my favorite. I work out in them, I run in them. I use them basically every day. You can head over to bombas.com gray area and use code gray area for 20 off your first purchase. That's B O M b-s.com gray area code gray area at checkout. Support for the show comes from Shopify. Starting a new business has never been easy, but without the right tools it can feel almost impossible. Shopify says they can help set you up for lasting success. Shopify is the commerce platform used by millions of businesses around the world. They say they can help you tackle all those important tasks in one place, from inventory to payments to analytics and more. No need to save multiple websites or try to figure out what platform is hosting the tool that you need. Everything is all in one place, making your life easier and your business operations smoother. Let Shopify be your commerce expert. With world class expertise in everything from managing inventory to international shipping to processing returns and beyond, you can get started with your own design studio. With hundreds of ready to use templates, Shopify helps you build a beautiful online store that matches your brand style. It's time to turn those what ifs into with Shopify today. You can sign up for your $1 per month trial period and start selling today at shopify.com box. Go to shopify.com box that's shopify.com box. You end the book in a very non book way. Which is. Which is to say you end it like a good old fashioned choose your own adventure game. There's ending A and ending baby. One is a little sad and the other is a little hopeful. How would you sum up these two endings and which one do you really believe?
C T Nguyen
Ending A, the sad ending is about how originally we made all this shared language just to help us get what we really wanted. To help us, to help us get what we actually cared about. But what we actually care about is really hard to express. And what's really easy for us to come up with language with and to count and track is the tools, the instruments, the resources, right? It's easy to keep track of money and hard to keep track of your weird ass joy in playing with a yo yo. And because it's so easy to track and communicate about the outcomes, the tools, the instruments, the resources that can just track our attention until we forget internally and externally about the things that really mattered. So the first ending is an ending about how the ease of communication makes us forget about happiness and joy and satisfaction. My editor complained that it was so depressing that she like couldn't survive.
Sean Illing
Really. I didn't think ending A was, was all that sad. I mean, I can tell you why if you want.
C T Nguyen
No, tell me why I'm really interested.
Sean Illing
What I took you to be saying is that the things that make us us, you know, the, the things that make life rich and meaningful, we don't have precise language for these things. I mean, this, this is, this is the stuff of poetry, not science. You know, we love these metrics because they're simple and they make everything intelligible. And that's useful for sure. But they can't capture the deeper stuff, the shit that we really care about. They don't capture the why. And that's kind of beautiful to me. But I guess, I guess the sad part is that maybe we've internalized the idea that if something can't be systematically scored or measured, then it's not real or it doesn't matter. And that's a bummer.
C T Nguyen
You're talking about the intermediary stage before we get to the sad stage. The intermediary stage is the one where we recognize that there are some things that are really easy to talk about that are familiar and there are other things that are weird and matter. And that's what we have poetry for. I mean, poetry and art is there for us to stabilize and point to what really matters. When it's hard to count it together slowly, like the fuzziness is crucial for pointing at things that matter but we don't have ready language for. That's the intermediate step. The sad part is when the hyper clarity of easy to count metrics makes us forget about the value of poetry and what poetry counted for. And then, I don't know, university systems start cutting out all humanities, all art and all philosophy, which is happening. I mean, my department's getting cut, like our budget's getting slashed in favor of AI programs and then we don't encounter that stuff anymore. I mean, I'm worried that we're systematically socially shifting our attention away from poetry and the things that poetry points to towards the easily countable. So that's why it's the sad end. Did I just hear you sigh horribly?
Sean Illing
Yeah, with the AI line. That's what you just described is literally just like ice picks to my fucking soul. But so yes, I sighed. Give me the happy ending shit we need to have. What's the ending be?
C T Nguyen
I've kind of already given you the happy ending, but you might like the reason why I have two endings. So the happy ending is what I said before, right? Like, look, there are some kind of ways to structure the world that discourage playfulness. When we offer simple, metrified, easily countable, easily understandable, fully pervasive systems, this discourages playfulness, but that gives us a sense of what the other direction is like. And it's going to be hard to build, but the other direction is to de. Emphasize large scale pervasive measures and rebuild play in. And I mean the cheerful part of this is for me, like how many worlds that are genuinely playful are flourishing, right? Like, you know, I wandered off into the wilds of the Internet and found a community that was interested in like emotionally cathartic, like self exploratory indie role playing games where you like play out codependent relationships that exists too, right, that's not been squashed. Like worlds that encourage deep playfulness are also out there and also flourishing in a weird way.
Sean Illing
If it's true that metrics don't capture what really matters, or they only capture what's easy to measure, then I have to at least ask you what you think really matters in life and in the Spirit of your book, I'm not asking you what should matter for everyone in life. I'm really asking what matters most to you in your life.
C T Nguyen
What matters to me? There are these moments I've been thinking about all my weird obsessions and all my weird obsessions. I realized everything from cooking to board gaming to, like, conversations with people, they're all built around the moment of epiphany. Like when you have this really difficult rock climb and you don't see how you can do it, and then you realize, oh, it's about the balance to move my shoulder there. And then everything comes together. When you do it with your body or when you see all these, like, weird, complicated ideas and you feel like there's some heart to them and you don't have the words as you can finally put it into words. That moment of epiphany and the height of this. And I think for me, this is probably why I've built my life around the weird way I've built my life. The height of this. The best thing in life is when you're talking with other people together about some complicated thing and you don't understand it. And you keep pushing each other and you keep getting closer and closer. And there's a moment where you figure it out together. And in your conversation, you get exactly the right word, exactly the right image, and suddenly you're there together, understanding the thing. That is my meaning of life.
Sean Illing
I'm going to leave it right there. This is one of the best books I read this year, if not the best. And it's the end of the year, which means I've read a lot. It's going to sit with me, I think, for a very long time.
C T Nguyen
Thank you. That means more to me than I could express in any words I have or metrics. Yeah, certainly.
Sean Illing
All right. I hope you enjoyed this episode. I hope you can tell that I did. There's so much here that I'm going to think about for so long, and I hope it landed like that for you.
C T Nguyen
You too.
Sean Illing
As always, we want to know what you think, what you thought. So drop us a line at the gray area@vox.com or you can leave us a message on our new voicemail line at 1-800-214-5749. Please also rate Review subscribe to the POD that helps us grow the show. This episode was produced by Beth Morrissey, edited by Jorge Jest, engineered by Chris Christian Ayala. Fact Checked by Melissa Hirsch and Alex Overington wrote our theme music. New episodes of the Gray area drop on Mondays. Listen and subscribe. The show is part of Vox. Support Vox's journalism by joining our membership program today. Go to Vox.commembers to sign up and if you decide to sign up because of this show, let us know.
C T Nguyen
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Episode: The problem with gamifying life
Date: February 9, 2026
Host: Sean Illing
Guest: C. Thi Nguyen, Philosopher and Author of How to Stop Playing Somebody Else’s Game
In this episode, Sean Illing explores the tension between the joy and freedom we experience playing games and the suffocation of scoring systems in real life. Philosopher C. Thi Nguyen delves into how games help us focus, experience flow, and shape our values, why metrics and gamification can distort our priorities, and what it means for living a meaningful life. The conversation covers the allure and perils of quantifying everything, the concept of “value capture,” and how to remain true to what genuinely matters — in play and in life.
Definition: Games are "voluntarily undertaking unnecessary obstacles in order to create the experience of struggling to overcome them." (03:49, Nguyen, summarizing Bernard Suits)
Games vs. Activities: Activities like rock climbing or fly fishing can be games if the constraints/obstacles are central to why they’re valuable.
Purpose of Games: The value is in “the process of acting, and not the outcome.” (04:27)
“If you get to the finish line of a marathon by taking a taxi, you haven’t played the game.” — C. Thi Nguyen (06:24)
Rules and constraints in games actually increase freedom by focusing action and enabling new skills or forms of attention.
“Games do two things. They hyper concentrate activity... by taking the structure of governments and contracts and rule systems... and create weird ass forms of life...” — C. Thi Nguyen (16:12)
Structure can create liberation — similar to the idea of “discipline is freedom” found in military or philosophical traditions.
Why Scoring Systems Fail Us: Institutional scoring systems (grades, productivity metrics) are not geared toward joy or play but optimization and accountability.
Lack of autonomy: In games, you choose your scoring system; in life and institutions, you don’t.
In games, the point system is typically detached from real life stakes — making it safe to “play to win” without real consequences.
“The freedom we have... only happens when the meanings are detached from ordinary life.” — C. Thi Nguyen (19:34)
Treating life as a game can be enriching — if you reflect on whether the scoring systems are meaningful for you. But gamification tied to real resources can be a “moral disaster.” (20:51–22:00)
Definition: Value capture occurs when our “rich, subtle, dynamic” values are replaced by simplified, quantifiable proxies. Institutions and social settings nudge us toward what’s easy to measure.
“Going to school out of a love of ideas and coming out focused on your grades... starting some health practice... then coming out obsessed with your step counts.” — C. Thi Nguyen (28:42)
It’s not about choice (we often choose to adopt metrics); it’s about how metrics create “thinner and emptier” versions of value.
Value Outsourcing: It’s okay to outsource value on trivial matters, but it’s “self- and soul-destroying” to outsource values at the core of who you are. (32:44–34:49)
It’s possible to keep metrics “at arm’s length” and treat them as resources, not ends in themselves.
Constant vigilance is needed to avoid internalizing metrics as your core values.
“If you just know that it’s a resource, then you can trade off... But if you get a huge subscriber count by compromising your values... then that’ll be worthless.” — C. Thi Nguyen (36:15)
We shift our focus from the ineffable, messy sources of meaning (poetry, subtlety, joy) to what’s easy to measure, risking a kind of existential forgetfulness and poverty of meaning.
We can intentionally build worlds that resist pervasive measurement, embrace playfulness, and restore value to the unquantifiable.
“Worlds that encourage deep playfulness are also out there and also flourishing in a weird way.” — C. Thi Nguyen (50:32)
For Nguyen, what matters are “moments of epiphany” — the practice of struggling together toward understanding, connection, and discovery.
“The height of this... is when you’re talking with other people together about some complicated thing and you don’t understand it... and there’s a moment where you figure it out together.” — C. Thi Nguyen (52:28)
On Games and Outcomes:
“The glory is in the process of acting, not the outcome.” — C. Thi Nguyen (04:27)
On Value Capture:
“What’s happening in the modern world is that we humans are becoming reoriented to care not about what matters to us... but toward things easy to coordinate on in large scale mass bureaucracies.” — C. Thi Nguyen (30:38)
On Differentiating Play and Work:
“If you got good at poker and you hate poker, but it’s the only way for you to make money now and support your family, you’re playing a game, but it’s not really play — it's work.” — C. Thi Nguyen (11:23)
On Hope:
“De-emphasize large-scale pervasive measures and rebuild play in.” — C. Thi Nguyen (50:03)
Sean Illing and C. Thi Nguyen offer a nuanced, passionate exploration of why we’re seduced by scores and metrics — and how to resist being defined by them. Through the philosophy of play, they suggest a path toward richer, more self-aware living: questioning the games (and metrics) we let govern our lives, and seeking meaning in process, presence, and shared discovery.
Recommended for anyone curious about the intersection of philosophy, technology, and the struggle to live authentically in a world that loves to keep score.