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Judge Blythe
A new form.
Dice
It is a new form.
Judge Blythe
New form.
Dice
It's got AI built into it, of no use whatsoever. It just seems like summarizing your emails. Yeah. So you read them twice.
Judge Blythe
It summarizes it. You don't trust it. Yeah.
Dice
It gets it wrong. Grog me. Yeah, so I've gone through the list and I contacted them and it said, grog me unable to attend. And I thought, all right, okay. I look down. He doesn't say that at all. What it says is that planning on coming, but it's an open day at college and he's trying to get cover.
Judge Blythe
So he might be coming.
Dice
He might be coming. The AI has told me that it's not coming.
Judge Blythe
AI as we say in the know.
Dice
AI Bobby Hunt, have you seen me.
Judge Blythe
Dice bag the Grognod files?
Dice
Hello, my name is is Dirt the.
Host
Dice and this is the Grognard Files podcast where we talk bobbins about tabletop RPGs from back in the day. And today I'm coming live from my den here in the heart of the northwest of England. I'm completely surrounded by my stuff. This podcast is hot on the heels of the recent Ben Aranovich interview about the rivers of London and rpg.
Dice
And you can see this is a.
Host
Bit of a little bit on the side, you know, something that's been stuffed into a secondhand copy of Rivers of London that you can't quite work out its significance. Is it a shopping list, Is it a receipt, a recipe or the ramblings of fools? I've had a bit of a clear out, the futon has gone from the den. It was one of those items of furniture which was useless whichever way you looked at it. It was rubbish as a seat because it was hard on your ass and rubbish as a bed because it was hard on everything else. But it was an extraordinary clutter collector. Now that it's gone, it allows me a bit more freedom to roll on my office chair. If I roll back now, I can get a few feet before the fish tank gets it. I have to do a slalom around the piles of books, of course, that remain here despite of the new bookshelves. I have told you about the new bookshelves, aren't I? In this episode, I'm joined in the room of role playing rambling by Judge Blythe, our resident rules lawyer. And we cast our eyes over a year on the grog, the ups and downs, highlights and lowlights of playing in 2024. It was good to have an in person chat face to face in the Cold attic space clutching a hot brew and some slightly shop damaged Hobnobs Ramblers.
Dice
Let's get rambling groggies. 2024. Welcome to the room of role playing rambling. And it is a rare occasion where we are in the room. We're up in the attic with the one eyed pigeon tapping on the window like Tiny Tim. And it is cold.
Judge Blythe
It is cold. Freezing cold. It is, isn't it?
Dice
There's no heating on in this diet.
Judge Blythe
Hypothermia. I think he's broken up here. Yeah. But it is quiet. It is quiet. You know, you've got to, you know.
Dice
Take the rough with us. And we were going to enjoy the delights of some non alcoholic beer to celebrate the fridge.
Judge Blythe
In the works fridge there are two tins of non alcoholic beer. Which is okay. Actually. It doesn't t. It's not. It's not. We've moved on from the days of caliber, haven't we? That tested like potatoes and almost peas or something. Yeah, we've moved on from that. It's all right. But it's so cold up here. We've got a brew keep us alive.
Dice
Yeah, just.
Judge Blythe
Just to keep us thawed out.
Dice
Yeah. Otherwise, you know, we'd be like we're Creedy in the thing, wouldn't we? Yeah, it's that time of the year. We're on a bit firmer grain because we did the groggies, didn't we, for 1984.
Judge Blythe
Yeah.
Dice
But we'll zoom ahead to 40 years in the time machine and bring us up to date this year.
Judge Blythe
2024.
Dice
Looking back on this year and you had some grand plans, Mr. Blighty. Blight.
Judge Blythe
Did I? Did I have some grand plan?
Dice
You did, yeah. You sat out at the beginning of this year.
Judge Blythe
Oh, no. You're going to remind me of things.
Dice
I've said in the past.
Judge Blythe
People keep doing this. I don't like it. People keep reminding me of things I've said. I'm going to stop saying things. Yeah. I can't be reminded of anything.
Dice
It's the curse of the podcaster, isn't it?
Judge Blythe
It's the curse. I don't mean the podcast is curse of life. I've said something and people remind me. You said this. Stop remembering. Stop remembering things I've said.
Dice
Sometimes you just say them.
Judge Blythe
Don't you just say things? You might just say something in the hope, but no one will remember. But apparently they do. But anyway, cool. Were my grand plans okay?
Dice
Let me look at my little book. You said okay in January I feel.
Judge Blythe
Like I'm in court.
Dice
20, 24.
Judge Blythe
God, did I.
Dice
You said that you would run More Savage Worlds 1 shots around the table.
Judge Blythe
How many of you don't prove it? Did I say it in the podcast? You did. Oh, you can prove it. None.
Dice
None.
Judge Blythe
None. Yeah. None. None.
Dice
None.
Judge Blythe
I've not run any Savage Worlds one shots ever.
Dice
No. And we were complaining last year when we're doing this that, well, it's gone a bit of a. It's been on a bit of a Savage World's dreams.
Judge Blythe
Yes.
Dice
And it can. It's continued this year a bit.
Judge Blythe
Yeah, it has, yeah. I think the problem with the one. Yeah. This thing is it's like anything, isn't it, when you get to one shots, convention games and things like that. I don't know. It's always difficult to make a decision about what to run, isn't it? Because you sometimes have an idea that I'd like to run more of that. But when it comes to the crunch, you always think, yeah, but what. What would I do with it? You know?
Dice
Yeah.
Judge Blythe
I think this is a bit of a problem with Savage Worlds though, because I've got the Savage World's fantasy book. It's quite like I've got the horror one, got the superheroes one. There's not much out there for them, you know. They do these plot point campaigns, don't they? Pinnacle and they're all right, they're good, but they're not really suitable for one shots, are they? I do have a qu. I do have a memory of earlier in the year looking at fantasy stuff to Virtual Grog meet, thinking, oh, I might run some fantasy. We've never really run the fantasy version of it, have we? I could have written my own thing, but I was looking for something, something to base an idea on, something to run. It's hard to find anything. They do lots of campaigns. Deadlands is the same. They do lots of campaigns, but they did. There's not many one shot scenarios. They do those page scenarios, don't they? But those are the things you look at and think, that's not going to fill three hours, this.
Dice
Yeah.
Judge Blythe
You know. Yeah. You can't. Between two stools of. This is a bit thin. This might be an hour and a half. Not long enough. Or it's a plot point campaign.
Dice
The only Savage Worlds that I ran this year was Battle beyond the Planets. One of.
Judge Blythe
Yeah.
Dice
Scenario one of them. Never going to do it again.
Judge Blythe
Yeah.
Dice
Good at a system that was quite fun. And Savage Worlds did that quite well. Even though I didn't have the science fiction subject.
Judge Blythe
Yeah.
Dice
I just used the good game.
Judge Blythe
It's a good game. It's one of our favorite games, isn't it?
Dice
Yeah.
Judge Blythe
Certainly one of my favorite favorite systems. So I know kind of divides people a bit, but I think it's a really good system. Sometimes it's hard to know what to do with it.
Dice
One of the better games masters that we've experienced playing Savage Worlds because of his tactical noose is Mark. And we had the tail end of the Ripper's campaign.
Judge Blythe
Yeah.
Dice
That we completed. We've had a break, haven't we? And we're going to come back to it. I think this is what this year has told us is. And we'll perhaps go on to talk about how Traveler has done this. The excitement of mechanical elements in a game and how that can create tension and excitement. Because you remember that epic battle in the deserts.
Judge Blythe
Yeah.
Dice
Ripper camp.
Judge Blythe
Yeah.
Dice
It's the Mummy.
Judge Blythe
Something out of the Mummy, wasn't it? Yeah, it was out of the Mummy. Real. But it was. Yeah, yeah, it was a good. It's a great fight. Lots of incident in it. Yeah.
Dice
And where I'd be tempted as ever to hand wave things. Mark just went steadfastly through the tactical rules. And there was a cast of thousands, wasn't there, in that battle? We. It came down, really, didn't it, to one of the minions.
Judge Blythe
Yeah, it was. It was the minion, wasn't the woman who was the archaeologist minion. It was kind of relatively insignificant, became quite important and that she managed to get a lucky shot or something and. Yeah. Finish off the Mummy. King of the mummies or something like that. Yeah, yeah, yeah, yeah.
Dice
Because it was one of those situations where a bit like the end of a football game where everything was at stake. So we pushed everything forward, even the archaeologist Minion, played by Caroline Munro.
Judge Blythe
And we had a similar experience, didn't we, later in the year with Traveler.
Dice
Yeah.
Judge Blythe
Where we were playing Pirates of Drina and there was a spaceship battle that was a very tense battle driven by the mechanics, the cold hard mechanics of the game. The dice rolling, the rules drove the tension because you were aware there was no way of narrating your way out of the trouble you were in. I kind of stuck with me that thought because I think I've run lots and lots of systems and what I've realized is I don't really. I don't think as a gm, maybe not as a player, those kind of narrative story game systems, they're not really for me I prefer a game that has game type mechanics and I like that to drive the story. Yeah, I remember one years ago, a few years ago I got into fate. I never found it satisfactory because it always felt a bit wavy and vague at times. Those story elements or you've been injured or let's come up with some kind of injury. Well no, let's not. Let's. Let's roll on a table and it'll tell you where you've been injured and that will make it more tense and more exciting.
Dice
I don't know whether I completely agree with that. I think there's something to be said for both because even like Savage has a bit of metacurrency, doesn't it? So you've got the bennies where you can alter things. And even in that game of traveler tense as it was and it all depended on the dice rolls, we're using luck to sway things.
Judge Blythe
You have. But there are. That's true. But they still feel like tactical game based decisions. Whereas some, some role playing games have looser, more narrative things in it. I think you had a, you had an experience you were complaining about recently. I can't remember which game it was but it was one of these games where you've got some kind of background, career background on your character sheet. And he said oh, he's all right this. But everyone just says oh but surely, surely my career as a bartender would help me negotiate with the CIA operatives who are guarding the building. Because a bartender's good at talking to people.
Dice
Yeah.
Judge Blythe
And it's like no, rubbish that, that's what I mean, that kind of thing. I'm not. There was a time when I was quite enamored with that kind of thing. I'm less enamoured with it now because it feels like what I'd rather, what I'd rather say is what's your persuade skill? Let's roll your persuade skill. Let's not say that because you were a bartender you've got some kind of weird charm, you know where you can.
Dice
Oh it's a balance of both. Balance of both because I think to make the actual thing around the table interesting. So in that bartender case I think somebody has to put forward, right. What, what are the tactics that you're using? What are the way. Just saying, hanging on a roll.
Judge Blythe
But I find it, I do. And it's just the kind of thing that's occurred to me this year. A lot of the games I like if you asked me to do top five games, a lot of the games in that they're more driven by the dice rolls and where the dice rolls might take you within that story rather than where everyone agrees to go in that story, if that makes sense, where that's been the case.
Dice
Yeah, I mean, that was a dramatic, dramatic moment when everything was hinging on one dice roll whether we were going to change the fate of the campaign movement on one dice roll. And it just didn't go in our favor. But we narrowly, narrowly missed it by a few points. And that was very exciting. But I think there's a place for that and there's also a place for talking.
Judge Blythe
And I'm not saying. I'm not saying people shouldn't play those games. I'm not saying that. I'm just saying I've realized perhaps they're less for me than I thought they were.
Dice
Well, we've gone. We're not even started yet. And he said, if you were asking me to name your top five, I'm glad you're in that kind of frame of mind because it's the award season. That's what we're doing.
Judge Blythe
They've got the golden envelopes ready. The.
Dice
The spirit's golden envelopes are being pint. We're ready to distribute the awards, apparently.
Judge Blythe
Golden envelopes?
Dice
Yeah, they're right here. You do my old. But before we do that, I've got a prefab spread game for you. Okay.
Judge Blythe
Go on.
Dice
I'm going on holiday in a few days. All right.
Judge Blythe
Where you going? You know where I'm going. I know where you're going. I'm just for people listening. This is the artifice of this podcast. Next you'll be suggesting you've really got golden envelopes. Where are you going, dirt dice on your holiday? For the benefit of people listening who don't see every bloody day like I do, to Sweden.
Dice
I'm going to Stockholm. Yeah, yeah.
Judge Blythe
Stockport, Stockholm.
Dice
I thought I would do a Swedish role playing games. Okay.
Judge Blythe
Prefab spray. Gone.
Dice
Okay. Yeah, yeah. So I'm going to give you two options here.
Judge Blythe
All right?
Dice
Okay. One of them is a significant element of Swedish role playing and the other one is a place that I'm going visiting. There's only three of them, so don't worry, it's not a particular thing. I've got these from outside the box. How Sweden Conquered the World of Role Playing Games by Magnus Seter. I was given a review copy. I'm going to review it early in the new year.
Judge Blythe
So can I just say, though, as well, why do we find ourselves In a position where almost everything we do on this podcast, we struggle pronouncing things we're talking about. Call Cthulhu, never pronounce any of it, but here we go again.
Dice
Yeah, we're playing it. Playing to our strengths here.
Judge Blythe
You're gonna. But go on. How many?
Dice
Well, I think it's a bit. We do have Swedish listeners, so it'll be a challenge for them.
Judge Blythe
Yeah, yeah.
Dice
For them to understand what I'm saying in a Bolton accent.
Judge Blythe
Yeah. Be harder for them to understand as.
Dice
I mangle the language. Okay.
Judge Blythe
All right. Come on. Here we go.
Dice
Autograph Iska or photograph Iska.
Judge Blythe
Yeah. Yep.
Dice
Or Draco. Uch Demoner. Which one of those is a role playing item?
Judge Blythe
The. The second one, I think.
Dice
Draco Demon.
Judge Blythe
I think that's dragon band. Is that right?
Dice
Yeah, yeah, yeah. Source of dragon bane. Yep. Basic role playing inspired game.
Judge Blythe
And the other. What's the other one? The other one's a place. Is it?
Dice
HCX Photography Museum. All right. Yeah.
Judge Blythe
All right. That was quite easy, but I'm gonna get out on it.
Dice
Okay.
Judge Blythe
Ready?
Dice
Yeah.
Judge Blythe
Synchronous Syngidus.
Dice
Syncadus.
Judge Blythe
Syncadus. Okay.
Dice
Or Ostermau's Solo Hall.
Judge Blythe
I have no idea. I'm going to say Syncadus.
Dice
Syncadus.
Judge Blythe
Yes.
Dice
Syncadus was a magazine inspired by different worlds. Ostermoln's Sudhahol is a historical food market. See, you learn.
Judge Blythe
Could it be three out of three? Could it be a hatchet? This will be a first tour. The free pub scrap. I heard.
Host
Yeah.
Judge Blythe
I feel a lot of pressure now to get this right. You're gonna.
Dice
You're gonna get gold or gavel.
Judge Blythe
Are you in it? Patrick, Go on.
Dice
Fairwell Winter, Sevavel Winter or Waldersmar Sud.
Judge Blythe
I'm gonna go for Savaval Winter. Well done.
Dice
Savavel Winter is a campaign for Draka Undimina.
Judge Blythe
Oh, there we go.
Dice
Hat trick.
Judge Blythe
The golden gavel.
Dice
The other one's a gallery. That.
Judge Blythe
The Golden Gallery. A bit like the golden envelope.
Dice
Yeah. I'll give it to you then I'll award it at the end. Ignore this. It's a rug covering a hole. 20, 24. Looking back, how's it been for you?
Judge Blythe
Well, from a gaming perspective, it's been.
Dice
It's been weird.
Judge Blythe
We say it every year. It's been a funny old year.
Dice
It's been a funny all year. It has been a funny all year. Because some of the things that. Because the patterns and the routines in our normal year have not been there, have they? Because we decided not to go to export.
Judge Blythe
We didn't go to export. And I think. I think we both agree that's possibly a bit of mistake.
Dice
I don't think you could have gone anywhere, could you?
Judge Blythe
Well, no, because of the elections. Yeah, that's true. It would have. That when we did say that, didn't we decided not to go and we didn't expect a 4th of July general election.
Dice
No.
Judge Blythe
But of course it. Yeah, it would have probably scuppered it.
Dice
We should say that you're an electoral administrator and so you've had to do two elections. Well, three elections this year, haven't you?
Judge Blythe
Well, yeah, two elections. One. Two elections on the same day and then a general election.
Dice
Yeah. So it's been busy, hasn't it?
Judge Blythe
It has.
Dice
And that impacted us.
Judge Blythe
Does a bit.
Dice
And grog meat, of course, we didn't have that.
Judge Blythe
Grog meat's been moved, hasn't it? Yes. Yeah, you're right. The kind of rhythms of the year been. Yeah. Disrupted slightly. You said earlier some of the gaming rhythms of the year have been different. Like Savage Worlds stopped. We've not played much called Cthulhu this year.
Dice
No, we did right at the beginning.
Judge Blythe
I ran something for you and Eddie right at the beginning of the year. And that's odd because we've all. We. We've commented before, haven't we've? Always been playing some Cthulhu. So there's two games there that have kind of. And I don't think they've drifted off the radar because we're fed up of them. I think it's just a kind of almost accidental thing, isn't it? I think we'll go back to both of them. It's not like we've fallen out with them.
Dice
I think we used to thrill actually at these o' groggy awards by the number of systems that we played during the year. Just like amazed that, you know, at one time we would only be playing a handful and now we were playing like 30 different systems. I think this year it settled down. When I've gone back over it, it's more like 10 different systems.
Judge Blythe
It has settled down. And again, another thought that I've had this year. The system mastery thing is an increasingly important factor when I'm running something. I'm not saying I'm a master of these systems. That's how they are, isn't it? But what I've realized is knowing. Knowing a system does. But makes it a lot easier. More a relaxed experience.
Dice
Well, one of us New Year's resolutions was going Back to basics for that reason, like just going back to some of those games that we enjoyed and connected with. So a lot of traveler, a lot of being.
Judge Blythe
Yeah, yeah. This, this year really I've run. I've run. The only new game that I've run, and talk about this later, is the Doctor who role playing game which I've got this year. And that actually is the only. That's the only new system that I've got this year.
Dice
Start of the year, I declared that I wasn't going to touch big book campaigns and that's held true apart from over recent weeks. But perhaps come on to that where we started looking at the Borellas connection, which is for Follow Delta Green, that book campaign. Our Monday group. Another element of our routine.
Judge Blythe
Yeah, it has, isn't it? Yeah. A bit more difficult for you, didn't it? Mondays just became a bit of a difficult.
Dice
Yeah. And in talking about difficulties, I've gone through the calendar, looking over the past year. It's first time that I've seen the words canceled next to game sessions compared with previous years.
Judge Blythe
Yeah.
Dice
Or postponed. Real life has been disappeared.
Judge Blythe
Real life, there's a constant. There's a constant tussle, isn't there, between real life and gaming? That's always been the case and some years I think real life wins a bit and sometimes gaming wins a bit.
Dice
I think it's fair to say that this year real life has been heavy on the balance sheet.
Judge Blythe
Yeah.
Dice
But that put aside, it was a rich and varied.
Judge Blythe
Obviously, isn't it? Like we said, we're playing more than we've ever played really. So we can't really complaint, is it? This has been a funny year. Like you said, the biorhythms of the year have been slightly different.
Dice
Okay, let's get into the awards and the first envelope I've got is the Messianic Megalomaniac Games Master Award. Now, have you won it again? We have this discussion. What does it mean?
Judge Blythe
What does it mean?
Dice
What does it mean?
Judge Blythe
Yeah, we're gonna have that again because I'm never quite sure what it means.
Dice
Is it just.
Judge Blythe
Is it a way of you getting an award if you need an award? I don't, I don't mind.
Dice
What I observed last time, if you remember, is that these awards, things that we normally do, we normally kind of. We've been friends for a long time.
Judge Blythe
Yeah.
Dice
Like 40 odd years.
Judge Blythe
Yeah.
Dice
But when it comes down to this, it always has like a bit of an element of hostility. Well, I think it's because you Called.
Judge Blythe
It the megalomaniac messianic. If he'd said GM of the Year, we could say, oh, it's such and such. But because you've titled it that, that's suggested that they're a messianic megalomaniac. There's only you happy with that title?
Dice
Well, let's agree to drop it. Because last year, if you remember, we said to take the hostility out of.
Judge Blythe
It, the adversarial nature of it, that.
Dice
It would be your favorite GM experience of the year and my favorite gym. And we don't have to decide which is the best. They can both be equally as good as it is.
Judge Blythe
This is like one of those school sports days.
Dice
Yeah.
Judge Blythe
Male bangs on the back that aren't true. Walk, walk walker. Arty podcasters give everyone a prize.
Dice
There we go.
Judge Blythe
So our best. Our best GMN experience. You're my bet, right? Yeah. You're good. No, you can start.
Dice
Okay, well, I'm gonna go. And I've been banging on about this and I do worry about. I do worry that me banging on about it more than others indicates I probably have enjoyed this more than the players.
Judge Blythe
Doesn't matter. That's all right.
Dice
Do you think that's all right? And that is reviving the Reckless campaign. I'm going to continue that through. Yeah. Next year because I really enjoy it because I think it's because the way that I've done it. For Virtual Grog Meet, there were some prequels, sort of like some one shot little stories that everybody. People participated in, and those were the foundations for the campaign that you did. And Mark was part of a couple of those. So he had a bit of prior knowledge before the start.
Judge Blythe
Yeah. It's kind of interesting that. Yeah. It kind of overlaps a bit. And one shots here and there are kind of interconnected. Yeah.
Dice
But I get the view of that. So fortunately, Grog me, I've got a couple of scenarios.
Judge Blythe
It is very much a megalomaniac. Yeah, absolutely. So I've got.
Dice
I've got a couple of one shots and I think Mark's playing in one of those, so. His character. Yeah, because at the end of the campaign period, it was a point where the king had been revived. The city was surrounded by various factions who were ready to take over. A storm demon was approaching. And we decided at that point we were going to pause.
Judge Blythe
Pause for a few. Cliffhanger, end of season cliffhanger.
Dice
However, these little one shots are going to influence what happens next because, you know, one of them goes out.
Judge Blythe
Yeah.
Dice
And they're going to assassinate one of the war leaders. Or. Or not.
Judge Blythe
Oh yeah.
Dice
And they can choose which one they go for. So that might have an impact.
Judge Blythe
Yeah.
Dice
And the other one is the one that Mark's being part of. He's just going intercepting the people who approach him with a storm demon to see if can bring it under control again. You have nothing to say about this experience of playing it?
Judge Blythe
Nothing to say.
Dice
You played 10 sessions of it.
Judge Blythe
I enjoyed it.
Dice
This is.
Judge Blythe
This, this I. I've enjoyed. I enjoyed it. It's very good. And it is good to go back to Raklash, the place that. It's kind of good to go back to something that we invented in your bedroom 40 years ago and really it just left half baked, I suppose. But what you've done kind of made it more alive as a place in ways that you know some. Bit. Some. And some of it's familiar but some of it's not because obviously things have been invented and added on to it.
Dice
I think it's the epitome of a messianic megalomaniac.
Judge Blythe
It's a me of it. Yeah.
Dice
But it leaves you speechless.
Judge Blythe
Speechless. Well, you can't shut up about it. I think what is interesting about the Racklash thing though is I think at one point you were. I think it might have been when you were preparing the very first one shots before we were playing it on Wednesday night and you said to me, the problem with this is I can't think. And it's all daft.
Dice
Yes.
Judge Blythe
And. And that's because you've made it up. Yeah. There is that odd thing with this kind of. It's all daft. But when it's a pre written scenario or campaign that you're working with, and I don't just mean following a pre written scenario slavishly because we all adapt these things and I quite like getting a pre written one and adapting it. But because the foundation of it is written by someone else, there's always a sense of like, well, if people think it's daft, it's not my fault.
Dice
Yeah.
Judge Blythe
Was if you make it all up. And I've done the same. I've had done scenarios and things at conventions that I've. I have made it all up and it seems to have gone down well and it seems fine. But there is an anxiety as a GM where you think, but I just made this up. Yeah, stupid. Because you could argue Greg Stafford just made up Galantha, didn't it? It's all made up for Some reason, if you've made it up, you feel quite vulnerable, I think.
Dice
Yes.
Judge Blythe
There's a vulnerability there. There's no excuses. If this falls flat, it's all on me. Because a bit like when we did the Conan thing. Yeah. The. Was it the Shadow of the Sorcerer?
Dice
Yeah.
Judge Blythe
And you. You ended up thinking, I really like this campaign. It's a bit flawed and there's a bit. Bits in it that are a bit stupid. But that wasn't your fault, was it? But if you create something yourself, it's, oh, well, it's my fault.
Dice
And maybe it was that Shadow of the Sorcerer campaign for Conan that persuaded me at long last, just to write my own campaign. Because I think that' we started at the start of the year that I have not actually. This is the reason why I'm so thrilled to be running my class. It's good to have Eddie back playing as well. That's another good element of it. But also it's. I don't know it's going to end. Whereas you get those big book campaigns.
Judge Blythe
Yeah.
Dice
It's all predetermined. I don't know which way this is going to go.
Judge Blythe
That's. That's true. That is one of the problems, isn't that. That is, as we've said a few times about me running Pirates of Drinax. That's what's good about Pirates of Drinax is that I don't know how it's going to end. Whereas some. Some of these big campaigns, they are going in one direction.
Dice
Yeah.
Judge Blythe
And that's where you're going to end up. And that's when you get a bit. As a gm, you get a bit tired of them, can't you? Yeah.
Dice
And that other aspect of that corner campaign was loads of exposition. A cast of thousands.
Judge Blythe
Yeah.
Dice
I can create a cast of thousands. I know who they all are because I'm making them up.
Judge Blythe
I'm making them up.
Dice
Yeah. And when I'm giving exposition, I'm only giving the expedition that I've managed to make up on the hoof.
Judge Blythe
Yeah. I suppose it's a thing, like you say, it's a thing of. There's campaigns and campaigns. So there are some campaigns, like your racklash thing, where anything could happen and then you have to react to it as a gm.
Dice
Yeah.
Judge Blythe
So this will happen and then you'll have to go away and think, right, well, that's happened. What am I gonna do about that? As opposed to it being a programmed set series of events that are leading to a particular climax. Almost like it doesn't really matter what you do. You're gonna have to face down this baddie at the end, and that's that, because that's what keeps it fresh. But again, it is a strange thing, I think that when you are making stuff up, you can feel quite vulnerable.
Dice
Yeah.
Judge Blythe
Particularly like fantasy, because again, it's one thing to sort of make something up and go, well, I'll tell you what, I'm gonn. In the real world, it's called Cthulhu and it's going to be set, I don't know, in the Houses of Parliament during the Thatcher government or something like that. You're still basing it on something real, but with fantasy, there is that thing of. I'm not really basing it on anything.
Dice
Yeah.
Judge Blythe
And he's just made up because it's a bit of.
Dice
As well as doing the scenarios, you're also doing that secondary world building, aren't you?
Judge Blythe
And you.
Dice
What are you trying to avoid? You're using cliche, but you're trying to avoid it just appearing like another version of something else that you can mask the.
Judge Blythe
You need the cliches because that's what makes it familiar for players and manageable for everyone around the table. But at the same time, you try and just veil the cliches or twist them or turn them a little bit so they're not quite as cliche as they may seem. It's kind of fine balancing act, isn't it? Of, yeah, this is familiar, but I want it to be unfamiliar as well and a bit different. That's quite difficult to do.
Dice
So the gains master in the Rackless campaign is what I'm giving the award to. What about you?
Judge Blythe
I suppose my big, big GMing experience this year is again, Pirates of Drillax, isn't it? Because I was GMing at the beginning of the year, then we had a summer break and I'm GMing it again.
Dice
It is a. And I think you should rightly claim that as your GM award because it's pushed you into different directions. Yeah, it has as particularly over recent months, recent sessions, because it has got a bit more abstracted and a bit more larger scale. I feel like in the last. This last season has taken a different tone and a different level.
Judge Blythe
Well, there is a different. Yeah, and. And we're playing it tomorrow morning, aren't we? And you will find there is. There is a different tone to it. It does kind of change a bit in terms of the way the game works and the way the dice kind of role It's a much bigger thing in terms of what you're then trying to do when you're trying to form an empire. You know, going, going around planets, kind of recruiting people and doing some piracy is quite granular. What happens when you have a fleet where you have a massive naval battle which you might need no spoilers, but you may need to do that at some point. Yeah, it has some different rules which are a bit more abstracted because it has to be. Because we'd be there all day, wouldn't we, if you had 30 ships on either side. We never finish it, would we?
Dice
Yeah.
Judge Blythe
So there are some, there are some mini games within it to form the empire and do certain things slightly outside of them.
Dice
Yeah.
Judge Blythe
So yeah, there's about. And I suppose, yeah, I suppose it is my. It is. It is my favorite thing that I've GM this year because it's so kind of. It's kind of so present, isn't it? For me as a gm, everything else is one shot. So I mean I'm running a bit of DCC landmark for our Wednesday group now, but that's only just started, so that probably doesn't quite qualify, does it? No.
Dice
And I think it has a similar effect on you is the racklash as. I mean that it's giving you a bit of a few knots to untangle.
Judge Blythe
And I can see, I can see that. That is the thing, isn't it, as a GM with both your Racklash thing and my perhaps Trinax. It gives you things that after the session you have to go away and think about and think, right, they've done that. I didn't expect them to do that, but they can do that because it's kind of open ended. It's sandbox. They can do that. They've done that. How does the world react to what they've just done?
Dice
Yes.
Judge Blythe
What's going to happen if they do this and if they do that, that kind of thing. And always surprises me that as players you do things that I'm not expecting you to do. You have different attitudes about certain things. So, yeah, I suppose that that has to win it. Another good experience though kind of was a ransom called Cthulhu for you and Eddie. The Cults of Cthulhu book that Angel's Thirst. Yeah. And it was a good, good scenario. I enjoyed, I enjoyed running it.
Dice
It's got some mixed reviews, that scenario, but I think it was a strong one. I felt it's very atmospheric and it's very.
Judge Blythe
Well, I thought it was very well put Together. Because as an investigation, it does give you lots and lots of options in how to investigate it. And as a gm, it gives you all the characters and there's a sense in which, you know, some investigations sometimes feel a bit linear. Yeah. So you do get some investigative scenarios that all hinge on. You go here, you must find that clue that'll take you there. You must find that clue that'll take you there. And then you find this clue and down leads the confrontation. They do feel quite linear. But that Angel's List is not really like that. It's obviously taking you to a certain confrontation, but you can do it in different ways. Yeah. I think that's what's quite good about it.
Dice
And it'll depend upon your obsessions as well. So you can hook onto an element of it that you find fascinating as a player. I want to kind of dig into more.
Judge Blythe
Yeah.
Dice
And it'll yield a bit more as well because we got a bit obsessed about the architecture of the place.
Judge Blythe
Yes.
Dice
We were examining and we went probably further into that. Yeah.
Judge Blythe
So you can. You can investigate like the architecture and the architect is one thing. There's the mob, there's mobsters involved in it. At some point you can go into that, or maybe not go into that. And then there's this weird church and you can investigate. So you've got a few options which things. Quite good. Yeah. It's a lot of work being put into it that if it was something I was writing, it'd be a lot of work to write about things that may not come to fruition.
Dice
Yeah.
Judge Blythe
And that is one of the. That's sometimes a good thing about pre written scenario that they've put the work in to give you all these options, some of which inevitably will not be investigated.
Dice
Yeah.
Judge Blythe
But I have not had to do that work.
Dice
You don't do accents.
Judge Blythe
I don't do accents.
Dice
And Ellie Drummond. But I felt that the NPCs were very distinct just by the way, obviously they'd given you clues on what the attitude.
Judge Blythe
Yes. Is different. Yeah. Yeah. It's a really good. Really good scenario. Really good, kind of interesting scenario with a lot going on and a bit of the mystery as well. I think the mystery was good in that you didn't quite. You didn't know what was going on. And I know that's like. It's a mystery. Of course you don't know what's going on. But sometimes, again, in investigative scenarios, sometimes it's a bit obvious where to go. It's a bit obvious what's going on. And it's obvious where to go, but in that, it's not particularly obvious.
Dice
Yeah.
Judge Blythe
At first, what's going on. You're not quite sure, are you?
Dice
No.
Judge Blythe
You know, you brought into it in quite an innocuous way, some taxi driver's gone missing, hasn't it? Yeah. And of course, that's not. That's your way in, but that's not really. Yeah. What's going on.
Dice
And there's also where some of those might have, like, one little twist that'll send you another different. Different direction. There's quite a few little.
Judge Blythe
Yes, that's what I mean. There's a few little elements to it that can send you in different directions and they're all quite well written and quite well fleshed out. So, you know, you might go to some garage on this, like this industrial estate. You go to a garage. Those NPCs have fleshed out quite well in terms of what they know, what they think, what they think of you. Or they might think of the mob. But then you don't have to go there, do you?
Dice
No.
Judge Blythe
And if you don't, it doesn't really matter. You will eventually get where you need to be.
Dice
At the end of last year, I think I said that Courts of Cthulhu was one of the best. Cthulhu supplements, one of the best supplements that come out. And I still think that that's the case. I think it's a really strong supplement that's overlooked a bit.
Judge Blythe
Yeah, I would agree. Because as well, the book itself gives you a kind of like a. It's the phrase a deep. It's a deep dive into the cult of Cthulhu. So, yeah, you kind of understand that cult more than.
Dice
So you've got 2. Got 2 GM experiences there for contender. Are you landing on one?
Judge Blythe
Ages. I'll land on. Well, I don't know.
Dice
You can have tea.
Judge Blythe
No, The Daily Mail will be outraged. You can't give us both an award. Megami 2. You're mad. It'd be lollipops for everybody. Now stop it. I don't want. I don't want to be dragged through the tabloid press for giving awards to everyone. No, I'll go for pirates. Well deserved. Well deserved.
Dice
Yeah. We're just patting ourselves on the back. It hardly seems to matter. Right, it goes. Next is the olive Players plays, the people who play awards.
Judge Blythe
Confusing award. Confusing.
Dice
So all you have to say is, what's the best game you played in and what's your favourite character? All right, then we Landed on that last one.
Judge Blythe
Well, I'm gonna say my favorite game of the year that I've played in, and I've played in lots of good games. Again, that's a great thing about the moment. I think a lot of the games I've played have been very enjoyable. And again, we can't pronounce it. Oh, it's Helvezia.
Dice
Helvezia.
Judge Blythe
I've enjoyed, really enjoyed Helvezia.
Dice
We've been criticized, actually. I'm just gonna pick up on this.
Judge Blythe
Criticized? Yeah.
Dice
So, yeah.
Judge Blythe
By who?
Dice
Somebody said that we call it Alvasia. Alvacia.
Judge Blythe
What is it?
Dice
Well, no, they said it was Helvetica.
Judge Blythe
But Helvetica's a type face like a font, isn't it?
Dice
Yeah. So I'm sticking with Alvasia.
Judge Blythe
We'll stick with. How well, do you know what we mean?
Dice
We'll vary it.
Judge Blythe
Should we just vary?
Dice
Yeah, we'll just vary it and.
Judge Blythe
Yeah, just stick to it like we have with massive Narclatep. We've pronounced Nakhla set wrong, but we're sticking with it. It's 40 years of mispronunciation. Yeah, we're sticking with it.
Dice
Stick it.
Judge Blythe
But I know I really. I really enjoyed Havezia.
Dice
So do we need to explain? Sound like Rory's journey. Do you need to explain?
Judge Blythe
Yes. So it's a game. And this is what. And I've said this to Chris Sharp, so I know this will not offend him. When he first suggested it, I thought, oh, I really. Is this gonna be fun? It is a game. It's based. The system itself is based around like D and D. It's a D and D type system. So the system's like. There are some tweaks here and there, different rules about virtue and stuff and the magic. But. But basically it's a. It's a D20 armor class kind of system. So that. That's not Nothing. Nothing, I suppose, unusual about that. And.
Dice
And the rules hardly seem to matter. No, let's just put that to one side.
Judge Blythe
Well, I think the rules matter if you want them to matter, I think. Depends. Right. But go on anyway. Go on, Go on anyway. But it's set in a kind of imaginary. What would you say? 16th century, 17th century Switzerland. So he's set in the cantons of Switzerland, but in an imaginary fantasy version where there is magic and there are miracles and there are some monsters. It has a sort of. I would say it has a kind of Brother's Grimm feel to it. So you know, you know, the world's not awash with monsters. It's just that there are legends about monsters and strange things and magic and witchcraft and that kind of thing. So it's set in like a brothers group and it is. It describes itself as picaresque. It's a very pickeresque.
Dice
Yeah. I think brothers grin if Alexandre Dumas had written it.
Judge Blythe
Grim's got his brothers graves.
Dice
There's a bit of swashbuckling and I suppose as well.
Judge Blythe
And this is maybe why I like it. Maybe you like it. There is a kind of Vancian thing to it as well, in that it's not like the dying earth. It's not that kind of fantasy world, because that's a very, very different world. But I think the characters that you end up playing and the scrapes that you get into did feel very vancing. They felt like something Kugel the Clever might get involved.
Dice
And the NPCs you encounter have all got the motivations, if not spiteful. Bit cruel.
Judge Blythe
Yeah. Everyone's respectful, jealous, arrogant, vain people, which I think we ended up playing characters like that. Yeah. Which was quite funny.
Dice
Yeah.
Judge Blythe
Yeah.
Dice
And I think it's the first time where we use this expression sandbox. But that campaign is a genuine sandbox, isn't it?
Judge Blythe
Yeah. It's like a hex crawl, isn't it? Well, I don't think we've ever. We have. We have played games, campaigns and run campaigns of the sandboxes. Often a sandbox can have a plot. How you deal with a plot could be anything you want. Oh, straight out.
Dice
Yeah.
Judge Blythe
A sandbox in the. You do have a plot, but you can do it anywhere. Whereas with this one is. It's a genuine hex crawl where there is no plot. You go from hex to hex and encounter things and you can engage with those things or ignore them. It's up to you. And that's what I found quite fascinating. Yeah. We've never really. In all the 40 years we've been doing these games, I never really done that.
Dice
And so the couches we were playing, I was playing Urich, the German cleric priest who had a chance for drinking.
Judge Blythe
Yeah.
Dice
And your character.
Judge Blythe
I was playing Antonio, who was a Spanish lady. She was a duelist. Spanish duelist with a very low virtue. So it has a thing called virtue. If you're a. I mean, my character was a. Was a fighter, a duelist, it didn't really matter. But if you are a priest, you can do, like, miracles, can't you? But you have to keep your Virtue high. So you have to do things. And this is, I suppose, this is the thing about rules, I suppose, isn't it? I'll go back to the rules in the. It isn't about. It isn't about just being virtuous and everyone agreeing that you're being virtuous. And if you're what's called student, which is like a black magician or a witch, you have to keep your virtue low. Because if you become too virtuous, the devil won't give you the powers that you need. And your virtue's tracked, isn't it? There's points that you lose and gain points. So if you do something, if you're a witch and you do too many good things, your magic won't work because your virtue will go too high. And you as a priest, if your virtue drops, then that impacts on you. So there is a kind of rule system tracking, you know, virtue. And it affects other characters as well. Because I think if your virtue drops to zero, I think the. The devil kind of comes to claim your soul, doesn't he? Yeah. So it even matters.
Dice
And our companions, because we were a bit of a double act, weren't we, in the. When things happened, but our companions. Mark was a soldier.
Judge Blythe
He was a Swedish soldier, wasn't it?
Dice
Yeah.
Judge Blythe
Matthew was a French rogue, wasn't it? Yeah. Foot pad. That's not a rogue.
Dice
Yeah.
Judge Blythe
Yeah. So we're all kind of quite colorful characters. And I did really enjoy it because I think at first when we started playing it, we were probably a bit puzzled. Cause we thought, what are we supposed to do here? But once you get your head around. Let's just engage with this. So we went to, like a tavern, didn't we, where these fish people. And again, you didn't know whether they were real or not. I think that was a good thing about it. The tavern man kept saying, these fish men keep coming and wanting to steal this idol from my tavern. Is he bonkers?
Dice
We previously we'd encountered people who were deluded.
Judge Blythe
Exactly.
Dice
Yes.
Judge Blythe
Yeah. We met a guy, a guy in.
Dice
A cottage who thought he was a.
Judge Blythe
King and acted like everything there was a castle. It's like mad.
Dice
I think what happened a few sessions in, and you're right, we start to engage with it, is the realization, the hex crawl, that what Chris was doing was just presenting the situation to us.
Judge Blythe
Yeah.
Dice
And I think you and Mark, when I played with you a lot, are naturally cautious players. So when presented with something you're trying to tactically work out. Right. What. What's going on here.
Judge Blythe
I've been tricked through something. Yeah. Yeah.
Dice
However, what it needs is for it to. You need to provoke it a bit.
Judge Blythe
Yes. Poke it over the stick.
Dice
Yeah.
Judge Blythe
And that was like, oh, the tavern guy, he was like, well, he's talking to these fish people. And we thought, well, I'll tell you what, let's try and start this all out for him. Yeah, let's sort this all out for him.
Dice
Yeah.
Judge Blythe
It was kind of a great. A great adventure where. I mean, this may be spoilers, this, isn't it? But the fishermen gave him some scales that turned into silver. But course we stole the scales and when you get in the daylight, they turn back into scales and not coins anymore. It's kind of quite a picaresque ending that. We were quite rogish and thought we were stealing money, but in the end we weren't. And it did lead to make the greatest NPC portrayal of the year.
Dice
Yeah.
Judge Blythe
Chris Sharp's Fishman.
Dice
Yeah. We don't have an award for this, but I think we'll give a special award for Fishman of the Year.
Judge Blythe
Fishman of the Year. When I said, well, there's a fishman said. And he went. He just says, all right, okay. Oh, I can't speak to these fishmen. Never mind. Yeah. NPC of the Year Fishman. Hello. This year, Fishman.
Dice
Well, I think the Olive Kinnisberg plays players and people who play.
Judge Blythe
Yeah.
Dice
Award goes to Helvesia Elvesia for Antonia and for Ulrich.
Judge Blythe
Yeah. Double act. Weren't they double that? Yeah, it was quite good. Drunken priest and a slightly. A slightly selfish woman who was quite. It was a very, very entertaining game. And I think as well, it warrants the award as well, because of all the games we've played, it's the one that surprised me the most.
Dice
Yeah.
Judge Blythe
Because when it was suggested. Well, never. I've never heard of it. I'd never heard of it. But I do think it's a very kind of colorful and creative game and lots of stuff in it that you can.
Dice
And an example of one of those games as well that you come away from and you think, you know, you experience it in the moment. It only exists in that moment, but you come away and then you remember all the things that happened.
Judge Blythe
Yeah.
Dice
And it is like a story. You could write it down.
Judge Blythe
Yes, that. And we think we said that, didn't we? After some of the. We thought you could write this session down and it would be a story. It would be a good story. That's why it reminded me of like Jack Vance. It would almost be like a vancy picaresque Vancian tale of where we're swapping.
Dice
Letters and forging letters.
Judge Blythe
That's right, yeah. We got a letter, didn't we, that several people were after. And it ended up being this farce almost of forging a letter and you make your priest making a bad forge.
Dice
Because I was drunk.
Judge Blythe
Three versions.
Dice
I was drunk.
Judge Blythe
Yeah. Three versions of it. And different people who wanted it and trying to pass it off to different people.
Dice
The trying to convince a woman that the letter had appeared in a fish miracle. Oh, all great stuff.
Judge Blythe
Yeah. So really, really good, really good game and very, very enjoyable. And like I said, you kind of surprised me. That's a good thing, isn't it? We play a lot of games and sometimes it's good to play something that just takes you by surprise in a good way, I think.
Dice
Oh, no, they sat in our chairs. New kid on the top, the table top. Okay, okay. So this is the game that we. Oh, new to us. It looks new to us. Yeah, new to us.
Judge Blythe
Cool. Do you want to start with that?
Dice
Well, there's been very few games actually that I played for the first time this year. There's one exception that I'm going to put forward, but I don't really want to talk a lot about it because I think it's going to be the part of a future episode.
Judge Blythe
Yeah.
Dice
Coming soon. And I played quite a bit of West End games. Star Wars.
Judge Blythe
Oh, yeah, we did play that, didn't we? I played it with. With Eddie. And you and Eddie, you ran the. The manhunt. Was the manhunt one.
Dice
Yeah, manhunt, which I've run a couple of times now. And it's all. It's worked out diff. Again, it's one of those scenarios that's worked out differently each time. It is really a scenario that you're meant to play over a series of sessions. But I did one of my compressions to put it into a one shot, neat little system.
Judge Blythe
It is a good system. Yeah, yeah.
Dice
D6 system, which you can have a lot. It just, you know, coming back to that thing of rules, it's very light on its feet in terms of rules, but it replicates that fast and loose feeling of Star wars and the Star wars universe.
Judge Blythe
I think, I think you're right. What's good about it is it's got quite a light rule set, but there are enough rules and enough things in it to make it feel like Star Wars. Yeah. And hold it together as a Game of Star wars rather than like they're not overdone it on the rules. And sometimes games when. When people are designing something around a specific film or tick idea, they'll put lots of extra rules in to make it seem like that setting. Yeah, but they don't do that. But it still manages to hang together as Star Wars, I think. Quite. Quite an achievement, really. Yeah.
Dice
Quite sophisticated in how it can scale as well. So, you know, you can do it for armed combat. So combat rules, for example, work on face to face combat, but you can use them for ship to ship combat. It's the same principles that you're applying and I think that's quite clever. So, yeah, I think the new kid on the top the tabletop is Western games, Star wars, which I want to play some more of this year.
Judge Blythe
Yeah.
Dice
In 2020 and 25. Yeah. What about you?
Judge Blythe
I think mine is clear. Clear cut winner, I suppose because like you, I've not. I've not really encountered and certainly not bought any new systems this year, apart from Doctor who. The Doctor who role playing game. Yeah, the second edition.
Dice
Is that a story based game by any chance?
Judge Blythe
I'm not sure it is. I'm not sure it is. It has things called story points, but to be honest, it is.
Dice
I think it's one of those story games. I think if we did. If we did.
Judge Blythe
I think it is. Maybe I won't. I'll never play again then. Come on.
Dice
It's.
Judge Blythe
Yeah, but I think the. The V. It's called the Vortex system, isn't it? Yes, system.
Dice
It does work very well.
Judge Blythe
It does work well and I suppose it. I know what you mean, but I suppose the story. They are called story points. But there's. They're a bit like. A bit like Benny's in them savage worlds in that really what you use them for is to adjust roles. You adjust roles. So it's not. You can use them to come up with story detail, but generally they're used mechanically. I suppose that's the thing about them. But I quite like it. It's a second edition and I always shied away from buying the first edition because I know myself and I know my bank account and I knew that if I'd have bought the first edition, all those separate books about each Doctor, I'd have bought more. Yeah, because we did play it, didn't we, you ransom.
Dice
Yeah, we've done an episode, I quite liked it.
Judge Blythe
But they've done a second edition which is. It's very similar, it tweaks the game A bit, but not. Not much.
Dice
I mean, it's very much backwards compatible. It is, yes.
Judge Blythe
Yeah, very much so. But I suppose what's kind of appealing about it is they've condensed all the stuff about the doctors into two volumes. So rather than buying 14 volumes, you got to just buy two. Yeah. Got all the background for all the different eras of the Doctor. Um, but it's. I suppose it. I thought what's interesting is what you said about Star wars is very true about Doctor who. It's a very light, easy system, but there's enough in it to make it interesting. Yeah. And it does capture Doctor who. It captures the style of Doctor who. I mean, I know Doctor who in style has changed over the years. You know, you look at a Tom Baker one and a Jodie Whittaker one, they are different, but generally some of those kind of key things give it the feeling of Doctor who. So you can create time agents or unit soldiers, there's all sorts of options. But if you run a traditional Doctor who story where there is one of the Doctors or you create your own Time Lord, they're a lot better, but they have very few story points. Whereas the companions are a bit rubbish, but have loads of story points and they can argue about roles more than the Doctor. So the Doctor, in a way, is slightly more jeopardy than they are thing. And I ran it, Albert, and I've run it around it for you, didn't I? Yeah, for our Wednesday group. And I think it's a. It's just a really nice. It's a nice system. I like. I like the system. Yeah.
Dice
I would still contend. I mean, I'm not being provocative, but we're, well saying that there's space for different types of games. And you're right, you know, that jeopardy feeling of things hanging on a dice is this experience that Traveler brought. But I do think with this, the Vortex system, I think it is really good. It has a certain flexibility around using story elements that you. Because we came up with a fantastical way of it.
Judge Blythe
Does it? You're right, it does. But. But I suppose it's. I suppose it still comes back to some roles at the end of the day.
Dice
Yeah, but I never, at any time when I'm playing that I never feel at any point where anything particularly high risk. Yeah, because it isn't in Doctor who, is it? It's like it's mild jeopardy.
Judge Blythe
No, but it's. I think what's interesting about it, and I've not really done this because the two times I've run it. It's not really come to that, but there is a certain lethality with the weapons. So some of the weapons in it, yeah, have a thing where they are lethal. So if they. If they hit you and you. They do a. What's called a brilliant success. So they roll two, die. One of the dice is a six and they do it. It's lethal. So you're dead. You are dead. Yeah. And the story points can be used to adjust that role. So if you run out of story points and the Dalek hits you, you are dead. So there is a lethality in it. But I know what you mean. As long as you've got the story points, you can avoid that. As in Doctor who, You can. And another kind of good thing about it is how quite very simple mechanism of combat order gives it the feel of Doctor. Yeah. And that. Yeah, what happens in combat is you talk. If you want to talk, you can talk. You want to run, you can run. And then it's fighting at the end. So if you're confronted by some Daleks, yeah, you can try and talk to them and fool them before they shoot you. They can't shoot you until you've either tried to fool them or run away. And that is very Doctor who, isn't it? That's incredibly Doctor who, isn't it? The Daleks never kind of fire first. They're always talk to him, don't they? And he offers him a jelly baby or something. You know, that's. Yeah. And it's a very simple thing, but it captures the flavor of those stories very, very well.
Dice
Yeah, but no, I enjoyed playing it. It'd be good to play that more. I think we've got in the locker some actual play that we recorded of the Autons. I've never put it out.
Judge Blythe
Yeah, yeah, we did, didn't we, with the. The original game. The original game's good. Let's say it's not hugely different. No. There's a bit of controversy. People who like the first edition don't like the second one. But I think the only controversial thing for me is that I have now got a rulebook with a picture of Bradley Welsh on the front cover.
Dice
Was it ever? Thus edition wards. Right, next one random roll on an encounter table. Okay, so this is where we talk about stuff that we've done, events that we've attended, and it's been relatively not been a lot of it this year.
Judge Blythe
There's not. Because I suppose, like we say, grog the biorhythms isn't It. Export, export, export. Elba grog meat. But we've been to women, to Elba.
Dice
Albert, the wizard stuff. That's the one that's in Leamington Spa.
Judge Blythe
Yeah, yeah, been to that. And we've been to some Mopcoms in Manchester, which is like a local. Yeah. Gaming.
Dice
Fairly regular.
Judge Blythe
Yeah.
Dice
And my nomination is. I had a trip to that there. Fancy London.
Judge Blythe
Oh, you did, didn't you? I did.
Dice
And I went to an event that was being held in a gallery and it was a symposium about role playing games, world building. It was all very, you know, erudite.
Judge Blythe
Yeah.
Dice
And interesting. It was like the setting. I've wrote about it on the blog, so if you interested, you can read about it there. But it was like in the setting of. Do you remember those youth programs in the 1980s?
Judge Blythe
Why don't you?
Dice
Yeah, not like a concrete. It's something that'd be on Channel 4 with.
Judge Blythe
You mean like the youth program on the young ones present? Yeah, yeah, yeah, that kind of program.
Host
Yeah.
Dice
It's that scaffolding and bits of concrete here and there.
Judge Blythe
Are they not finished yet?
Dice
It doesn't look like it's finished. One of the people that were was there, but wasn't there, but was beaming in from the swamps of New Jersey.
Judge Blythe
Yeah.
Dice
Stu Horvath, when he came on, because he does a vintage RPG podcast and he's had a book out this year and he was there, he's been interviewed and he gave a bit of wisdom that I've written down. I've got it held and I've thought about it all year. And that is RPG's defy analysis.
Judge Blythe
Yes, yes. It's a good point though, isn't it? Yeah, very good point. And you can see how most of the controversies around RPGs, how you play them, which are the best games, etc. Etc. Oh, because of that. Yeah, because it's hard to analyze it. You've got people doing actual plays that you can watch and go, oh, that's one way of doing it. But a lot of RPGs, they're just played by people in online, like us, roll 20 every other Wednesday. We do our thing with people who, like, that's what we do. We do it our way. There's no way you can really say it's right or wrong.
Dice
Yeah, yeah.
Judge Blythe
And I think in a way that's an interesting thing, isn't it, in the modern. The modern world where you hear things about professional GMs. I saw something online. I think it was like a pub can't Remember what it was called now? It was a pub or a bar. Right. But it was. It ran D and D, said, oh, you come to this pub and we'll show you how to play. D and D seemed to be, like, latching onto the idea that D and D was becoming more and more popular and therefore people want to play it. So you come to our pub and we'll. We'll run it. We'll run again. We have. We have professional GMs who will show you how to do it. I thought, I'll show you how to do it. I'll get eight to a pipe. Because you. Yeah, you have to show people what to do. This is a D20. This, roll this. Yeah. More than that. Blah, blah, blah. Yeah, of course. But at the same time, like I said, it puts me back up a bit for that reason, I think, and it always has. And until you quoted that at me, I didn't know why. I think. Now I know why I think it is because it's people trying to bracket it and define it as, this is how you do it. Don't do it like that, do it like this. We're professionals. Pay me money to run a game because I know what I'm doing. You don't know what you're doing. You run the kitchen table doing this game. You don't know what you're doing. I know what I'm doing. And that's the kind of thing I'm not sure you do, because it defies analysis. People do all sorts of things with it, don't they? Yeah.
Dice
All kinds of solo games, story games, tactical games, all different approaches, and people.
Judge Blythe
Want different things from it. So you can take exactly the same game. People will play it in totally different ways. Even something like 5th Edition D& D, you could take that. The most popular game, et cetera, et cetera. There are people who play it as a dungeon crawl. There's people play it wandering around Waterdeep, ordering the breakfast and buying a fancy hat and never rolling. Hardly rolling the dice. Then there's other people who play it as if it's about some geopolitical campaign, about people trying to control different parts of the world and all that kind of thing. They're all playing the same game in different ways.
Dice
Yeah.
Judge Blythe
And that is actually fine.
Dice
Yeah, that's fine.
Judge Blythe
And that's the thing. He's right. It defies analysis.
Dice
Yeah.
Judge Blythe
It's what frustrates people about it.
Dice
It frustrates people about it. I suppose it's what keeps people in podcasts Isn't it?
Judge Blythe
It is what keeps people in podcasts trying to define it. But it also means that's why when you go to a convention, We've had this experience where you go to a convention and you find yourself playing a game at a convention and thinking, what's going on here? I'll do it like this. Yeah. But that's just me not quite enjoying that style. But that doesn't mean it's wrong. It isn't, you know, it's just a device to explore something in the way that you want to explore it. Yeah.
Dice
So that was. It was a good day. It was good just to have a trip down to London. Went into it and then came away and came home. It's really well organized.
Judge Blythe
It.
Dice
It was called Planar Effect Gaming Imaginaries and it was by David Blandy and Jamie Sutcliffe. So that was really, really good. But he did give me an idea. I know that I've got enough on, but it'd be good to organize a symposium up here, won't it?
Judge Blythe
Yeah, have a proper chat. Yeah, proper chat. About the thing that can't be defined. Try and define the thing that can't be defined. It's a symposium with you. Walk in, there's a sign. Don't worry, it can't be defined. Go to the pub.
Dice
So it gets the award this time.
Judge Blythe
Well, that's. That's my Random Encounter.
Dice
What's your Random Encounter?
Judge Blythe
My Random Encounter. It's not that random because it's Paul Fricker. We know Paul, don't we?
Dice
Oh, yeah.
Judge Blythe
So it's not. Not really random. But it. But it is. It is random because there's a random question thrown at me over the. Over the table in the curry place at Auburn. So on the Friday night, everyone goes for a curry and I was sat opposite Paul Fricker and.
Dice
And was the conversation about the menu in the Indian.
Judge Blythe
There was conversation with the menu. It was confusing menu. Yeah.
Dice
It is a bit like one of those role playing supplements that tells you everything about the world in which these curries come from.
Judge Blythe
Yeah, yeah, yeah.
Dice
The history of the curries for 700 years.
Judge Blythe
Yeah, 700 years. This carries been made traditionally in Southeast Asia. You think? Yeah. What is it?
Dice
What is it? What is.
Judge Blythe
What am I actually going to be getting here? Yeah, I think me and Paul were eating a green thing with potatoes in it. Like green stuff with potatoes. But anyway, it's quite nice. But it was. It weren't. No Jail Frazier, put it that way anyway. But that's that's beside the point. But after that, after we'd all go over the menu, he. He presented me with this question. He said, what kind of world. What. What kind of world fantasy world is the world of D and D? And I said, what do you mean? He said, well, when you think about it, people often talk about the world of D and D being like this, like that, like the other. But it's not really like any fantasy world, and yet everyone understands it. Yeah. So I just can't say anything. Is the. The world of D and D is like Lord of the Rings? It's not like Lord of the Rings, is it really. It has elements of that, but it's not like Lord of the Rings, is it? Is it like dying Earth, you know? But no, it's not like dying Earth. No. It's not really like any one fantasy. It's like an amalgam. So he was talking about, like, magic potions. He said, people in magic potions. There's no magic potions. Magic potions all over the place. In Lord of the Rings, it not really is, though.
Dice
No. Or in many.
Judge Blythe
In anything. Yeah.
Dice
Examples.
Judge Blythe
But it's not Alice in Wonderland, magic potions, Alice in Wonderland. So, yeah, it's kind of like brings together all these different components of fantasy and make believe into this world that is a world in its own right. It's D. And D is its own world, but not just as its own world, but it's a world people understand very quickly.
Dice
Yeah, it's like a. It's like a linga franca of worlds.
Judge Blythe
Yes, yeah, yeah.
Dice
That if you put it in front of somebody, they instantly get where it is. But. Yeah, but it's everything and nothing.
Judge Blythe
It's everything and nothing. Yeah.
Host
Yeah.
Judge Blythe
And he's kind of posed this question. We had a conversation about it, and I thought again, that's kind of stuck with me. It's a weird thing of.
Dice
Yeah, it's.
Judge Blythe
It's everything. And it's kind of everything to nothing all at once, isn't it? It's really odd and it. It resonates as well, because I think in the last podcast I talked about for Grog Meat, running an old ad module called the Secret of Bone Hill. And I'm not doing that now. And one of the reasons I'm not doing it is because when I started working on it, it all felt a bit bland. It's a bit like, like you say, everything and nothing. The world of D, D's everything and nothing all at once. It's a kind of Strange world where there's some magic potions here, there's a magical this, magical that. There's something very familiar about it. And you can see why it's a popular game because in a way, if you present that to people who've never played a role playing game, and this is kind of Paul's point, I think they would cotton onto it very quickly.
Dice
As we were saying earlier, it's the problem presenting a secondary world, isn't it, where it's not Earth, it's not Earth, it's an imagined Earth. So what do you present to people with D and D? It's cliched, but it also defies cliche because it's its own thing.
Judge Blythe
Yes, it's its own thing, yeah. Is it pseudo medieval? Not really, no. It's like a mixture of. Of times in a way, ranging from Dark Ages right through to. I think we talked about this in a podcast earlier this year, bordering on 17th century, kind of Europe, it's. And everything in between all at once.
Dice
With a bit of the frontiers of Western America as well.
Judge Blythe
Yeah, yes, Yeah. A bit of Wild west in there as well. There's a bit of everything, like I said, a bit of Lord of the Rings, bit of Jack Vance, bit of Lankmar, a bit of Corner, bit of Alice in Wonderland, bit of all sorts of things that are in there that comprise this world that people do understand quite readily. Whereas they say other settings. Maybe people wouldn't quite understand those settings or get. Not so much understand them. But I suppose maybe Paul's point is it's very easy to slot into it and operate as a player in that world. Yeah. Whereas you might understand the world, the universe of travel, for example. You could explain it to someone. But maybe it's a bit trickier if you've never played a role playing game to fit into that world. You see what I mean?
Dice
Yeah.
Judge Blythe
I thought it was kind of really interesting conversation because a bit like that, the thing about the defy explanation, when someone says it, you go, yes, I've always thought that. But you never thought it. I've never thought it. But now you've said it. That's what I've been thinking. And it's a bit like Paul's comment, I thought, oh, yeah, that's right. That's the thing I've always struggled with a bit. And like this secret of Bone Hill, I'm now running something in the Midlands using old school essentials that has just a lot more flavour to it and it's quite a specific setting, whereas D and D is like. Yeah, it's everything and nothing all at once.
Dice
Are you sure? It's my round this point of the year. We also like to reflect on stuff that we quite glad to see the back of. So we imagine ourselves in a balloon.
Judge Blythe
Oh yeah.
Dice
Lifting and so what have you chucked out of the balloon this year?
Judge Blythe
Chuck out the balloon. You see, normally there's been some kind of bad experience, hasn't there? And I've chucked that. But I don't know, this has been a really bad experience. Game wise. There's been some bad experience life wise. But game wise are there anything.
Dice
Well actually packaged those things that have been bad in life and chuck them.
Judge Blythe
Things have got in the way of gaming. Yeah, chuck them over the side. I think that's.
Dice
This was the year that I finally cut ties with Twitter. I did. Oh yeah.
Judge Blythe
Maybe I'd agree with you now.
Dice
Yeah, I suppose everybody's doing it now, aren't they? But it was, it was strangely it was a strange breakup because the Grognard Files started as a Twitter concept. We started on there myself and Daily Dwarf we started about the same time and we started reflecting on gaming from the past and it became this podcast. I just think it's made me reflect on a bit on the whole thing of engaging on social media, which was probably a biggest percentage of the friction in my life, my day to day existence a couple of years ago than it is now. And I feel better for it that it's not as important as it was.
Judge Blythe
Yeah, and I'm very similar but I mean you've always engaged with a bit more than me. But there was a point where I engaged with Twitter I think for a few years now actually when I was on Twitter. Twitter, I've drifted away from it. I kind of there I like things and it's good to. For sending messages. Gaming group messaging, direct messaging was quite useful. But I agree with you. I certainly for the last two, two and a half years before coming off it, I'd stopped really engaging with it in terms of posting things.
Dice
But I think you can't ignore the fact that it brought a lot of people together. A lot of people that are now our friends formed through that kind of community that was built up and you see blue sky in many ways feel as a look and feel of Twitter 10, eight years ago. But I feel very little need to replicate that experience of eight years ago. Quite glad for it to just be a kind of a side elements.
Judge Blythe
Well, you know, I think I once said this boy, the Thing that you know I dislike about social media and a Moss, don't you?
Dice
What's that?
Judge Blythe
It's the social aspect of it. Do you know I like the most about social media?
Dice
Is it the social.
Judge Blythe
It's social aspect of it?
Dice
Yeah.
Judge Blythe
That's kind of irony of it, really. It's like the fact that there's all these people, some of you, people you don't know, banging on about stuff. You think, oh, for God's sake, like being at some awful party full of people we don't know. But what are you talking about? But equally, course, if it wasn't for Twitter, none of this kind of would be happening. So the social side of it is also a great thing.
Dice
It's kind of as an analogy. Earlier this week I went to Co Op Life to see Paul Heaton.
Judge Blythe
Yes.
Dice
The Beautiful south, or the Beautiful south as it was written on the side. And he did a performance there and it was full of people who packed and I saw a few friends that saw familiar faces and they came over and said hello and went there. Then part way through, it all kicked off and people started punching each other around me and I had to move. That's Twitter, isn't it?
Judge Blythe
Yes, that's a good. Yeah, good analogy. Yeah. You meet people you like, but then eventually everyone start punching each other. If you don't know, we'll start punching each other and somehow you'll be caught in the middle of it all. Yeah, yeah, that's exactly it. Yeah. It's a strange, strange thing of. The social side of it is great.
Dice
We're all here to try and enjoy ourselves, but you've decided, you decided to.
Judge Blythe
Ruin it by punching each other.
Dice
Punching each other.
Judge Blythe
Yeah.
Dice
Anyway, that's Twitter.
Judge Blythe
Yeah. Maybe we both agree for once that's the thing that's going over the side.
Dice
Yeah.
Judge Blythe
Goodbye, Twitter.
Dice
Next up is the grog pod of the year. What would be your choice? It's hard to judge.
Judge Blythe
Our own work, but it's hard to judge. I don't know, I've been doing it.
Dice
For the last hour. So you haven't listened to the interviews until they've await.
Judge Blythe
No, no, I have a different. Yeah, I do have a different take on it. You. You edit it. So you've listened to it endlessly and I. I record endlessly. Record endlessly.
Dice
I might cut out one of those endlessly, but I might leave them on Endlessly.
Judge Blythe
Endlessly. Endlessly, yeah, go on Endlessly. So, yeah, I listened to once, but I just like to know. I always find it difficult to Pick a favorite, really. Because I suppose, although I don't have that. I don't. I've not edited them, but I always have a bit. You've still got a bit of knowledge behind the scenes about. Is it one that you think. Is it one that you think, oh, this is going to be any good? Oh, but it is quite good. Oh, struggled with that. But it sounds all right from an.
Dice
Editorial point of view. We want you to again, go back to basics at the start of this year and just going to kind of turn over a bit more in nostalgia, hit a few nostalgia buttons. And that was a deliberate choice. And this year, and I think, I think we have done it. I do think in the year ahead it'll be good just to, as we said last time, just explore some games that. Yeah. Are not familiar to us but might be familiar to other people.
Judge Blythe
Yeah, yeah.
Dice
Okay. Do you want to know?
Judge Blythe
Go on. What are the great grog. Grog. Groggy public.
Dice
Well, this year, as you know, has been a year of elections. So this is a. I think in the history. More people around the world this year have engaged in the democratic process.
Judge Blythe
Yeah, that's true.
Dice
Than any other side.
Judge Blythe
I think the way it's all fallen. I read that somewhere. Yeah. Yeah. Batman. Bolton turnout was 46%.
Dice
Okay, so this is the vote. So we've got a joint second plates.
Judge Blythe
Okay. Yeah.
Dice
Joint second place at 15% of the vote. And that is for White Dwarf covers with Thunder Phase.
Judge Blythe
Okay.
Dice
White Dwarf covers with Thunder Face. Do you remember that?
Judge Blythe
I do, yeah, I remember that.
Dice
And the second one was a joint second place is Monsters with James Holloway. Monsters.
Judge Blythe
Oh, yeah, yeah, I can see that. That's a good view. Some good insights into monsters.
Dice
I think I enjoy putting those monster episodes together.
Judge Blythe
And again, we've talked about Paul Fricker's comment and the comment from your symposium, but I think James Holloway's comment has stuck with me as well. Again, another one of those things where you think, yes, I've always known that, but I've never been able to articulate where he said role playing games are defined by their adversaries. They were defined by the things that will oppose you because generally the players will create their own characters. But the things that are there in the game book that are created for you are the monsters. Yeah, that's true, isn't it? In any game, it's what's the opposition? What's the problem that you're facing? Who are the enemies? Who are the bad guys?
Dice
The antagonists shape the game.
Judge Blythe
Yeah. Yeah, that's right. The antagonists shape the game. It could be companies, monsters, aliens, whoever. But that's. Yeah, I thought I said all those points. We go, oh yeah, yeah, yeah. That is very true. I've always known that.
Dice
Boy, you've said it, but you've said.
Judge Blythe
It and obviously you stick to say it. There you go.
Dice
And by a bit of a landslide, the one that our listeners enjoyed the most was Traveler Revisited with Mark Miller.
Judge Blythe
Oh, right, okay.
Dice
Yeah, so a big banner headline and you know. Yeah, you get that Spotify all wrapped up thing.
Judge Blythe
Oh yeah, yeah.
Dice
Delights.
Judge Blythe
Reminds you of things you were listening to when you were drunk. Yeah. Why steps on this? Oh, I remember. Yeah, I was drunk one night.
Dice
Number three artist.
Judge Blythe
Yeah. Listen to tragedy too many times.
Dice
700% more people listen to that episode than any other episode really, so. But they did stick around, did that because the statistics would like be on an even keel then, wouldn't they?
Judge Blythe
Throughout the year they'd come back, give me 700%. The next one. The next one.
Dice
So people came to listen to Mark Mill, heard us talk about Hobnobs and never came back.
Judge Blythe
Yeah, I thought the Martin Miller interview was great, but then they started talking about abnorms in incomprehensible accents and I decided to never listen to it again. Is this supposed to be fun? Yeah, okay. No, it's not supposed to be fun. It's educational.
Dice
And last and not least, we award the Groggy yes of the year. Groggy of the year. We award to a member of the Grog squad who we think needs a special mention. Yeah, the worthy winners in the past.
Judge Blythe
Yeah, go on, open the golden envelope.
Dice
And the golden envelope.
Judge Blythe
And it's Roderick Hamilton, organizer of morpcom.
Dice
Organizer Mort Con Things deserves special mention because we said, didn't we, that this year we've had a relatively few conventions that we've attended. So having a regular face to face group on our doorstep in Manchester. Yeah, it's been good. It has had a regular pattern and it just goes to show, I think if you've got somebody who's willing to keep it going.
Judge Blythe
Keep it going. Yeah. And it used to be go play. And that stopped and Roderick kind of picked up Lebaton, so to speak, and carried on with Mortcom and that been a good thing because without him it would have just stopped. And for us it's like you say, it's a face to face thing. We get five or six face to face games in every year with different people through that. And it's they sit on our doorstep. So. Yeah.
Dice
And it's a nice, friendly group of people who go there regularly and some people who just happen to come along.
Judge Blythe
Yeah.
Dice
And we play a game and go for a drink afterwards.
Judge Blythe
Yeah. What's not to like about that?
Dice
So thanks, Roderick, for keeping that going.
Judge Blythe
Yeah. A worthy winner.
Dice
Right?
Judge Blythe
That said, okay, not here for another year.
Dice
Another year. Yeah.
Judge Blythe
Where do they go? New Years? Where do they come from? But there we go.
Dice
2025 is going to be the year once we hit August. So we've been doing this nonsense for 10 years.
Judge Blythe
Feels longer.
Dice
It does. See you later. Bye, then.
Judge Blythe
Goodbye.
Dice
There isn't another bit. So there you have it.
Host
2024. As I'm recording this, I'm just on the brink of doing 2024's grog meet, which has been deferred to January 2025.
Dice
For reasons I won't go into right now.
Host
But, yes, I've not got a lot of time available, so I'm going to.
Dice
Keep this one quite short.
Host
Just to say thank you for listening, thank you for sharing, thanks for reviewing, thanks for staying with us all through this year, and particular thanks to the patrons, old and new, who have contributed to making sure that this thing stays on the road. Please, in 2025, if you do nothing else, pass it on to someone else. Yes, this is going to be the 10th year of the Grognard Files and we've got a few things, things planned up our sleeves, but until then, adiosumy goes.
Podcast: The GROGNARD Files
Host: Dirk the Dice (with co-host Judge Blythe)
Date: January 12, 2025
This episode is a retrospective on Dirk and Judge Blythe’s year in tabletop RPGs—2024. They look back at the highs and lows of their gaming, discuss systems and campaigns played, reflect on how real-world events shaped their routines, and hand out their signature tongue-in-cheek annual awards. The discussion is as much about the texture and rhythms of their gaming lives as it is about the nuts and bolts of RPG systems. The mood is full of camaraderie, self-deprecating humor, and classic British grognard banter.
"It's been a funny old year. It has been a funny old year. Because the patterns and the routines in our normal year have not been there, have they?"
— Dirk (17:05)
Transcript 05:09–12:28 & 13:16–19:39
“I kind of stuck with me that thought because I think I've run lots and lots of systems and what I've realized is… those kind of narrative story game systems, they're not really for me. I prefer a game that has game type mechanics and I like that to drive the story.”
— Judge Blythe (09:16)
“It's a balance of both… to make the actual thing around the table interesting.”
— Dirk (11:51)
"I think it's the epitome of a messianic megalomaniac."
— Dirk, joking on being both GM and creator (25:04)
“It gives you things that after the session you have to go away and think about and think, right, they've done that. I didn't expect them to do that… How does the world react to what they've just done?”
— Judge Blythe (32:04)
“I did really enjoy it because I think at first when we started playing it, we were probably a bit puzzled. But once you get your head around… it's a genuine hex crawl where there is no plot. You go from hex to hex and encounter things and you can engage with those things or ignore them.”
— Judge Blythe (41:42)
Transcript 48:31–56:10
Dirk: West End Games’ Star Wars (D6 system)—praised for elegant, scalable mechanics that capture the cinematic SW vibe and allow for quick one-shots or campaigns.
Judge Blythe: Doctor Who Roleplaying Game (2nd Ed, Cubicle 7)—Vortex system is praised for ease, flavor, and balancing “story points” with mechanics. Discussion about its flexibility in delivering “Doctor Who” moments (story/drama over lethal jeopardy, but still with some mechanical consequences).
“It's its own thing. D&D is its own thing… like a lingua franca of worlds…”
— Dirk (65:15)
On the state of RPGs:
“RPG's defy analysis.” (Stu Horvath, 58:40)
On difference between homebrew and published scenarios:
“For some reason, if you’ve made it up, you feel quite vulnerable, I think.” (Judge Blythe, 26:36)
On D&D’s unique fantasy setting:
“D&D is everything and nothing all at once.” (Judge Blythe, 65:26)
On Twitter:
“Earlier this week I went to Co Op Life to see Paul Heaton… Part way through, it all kicked off and people started punching each other around me and I had to move. That's Twitter, isn't it?” (Dirk, 72:06)
| Timestamp | Segment | |---------------|-------------| | 00:55–03:02 | Intro, setting, clearing the gaming den | | 03:02–07:02 | In-person meetup, gaming routines upended | | 07:02–12:28 | Reflections on Savage Worlds and tension from game mechanics | | 13:16–19:39 | System mastery, “back to basics,” return to comfort games | | 20:54–28:10 | GM Awards – Racklash & Pirates of Drinax | | 38:06–47:54 | Best player experiences – Helvézia, role play highlights | | 48:31–56:10 | Best new (to-hosts) games: Star Wars D6, Doctor Who RPG | | 56:10–68:34 | Random encounter: symposium, Paul Fricker’s D&D musings | | 68:34–73:02 | “Chuck it overboard”: Departure from Twitter | | 73:09–77:19 | Fan-voted Grog Pod of the year | | 77:38–79:10 | Groggy of the Year – Roderick Hamilton |
The episode is a gentle, funny, and conversational meander through a year’s worth of gaming, friendship, and tradition. It’s not just about which games or sessions were ‘the best,’ but about how tabletop gaming forms the fabric of longtime friends’ lives. The hosts are honest about disruptions, changing tastes, and nostalgia; they celebrate their community and the changing scene, all with warm humor and a sense of perspective.
For more: Read Dirk’s blog, or join their next gaming meet-up—preferably somewhere warm, with less risk of hypothermia and more battered biscuits.