A (28:14)
Of course we struggled with it when role playing games came to Sweden but. But it wasn't that big. Some articles, something in some of the magazines and stuff like that. But then Cult came along and Cult is a. On the face of it, it's a BDSM Clive Barker inspired Satanistic agnostic horror role playing game where you sort of try to reach enlightenment by doing stuff. There was sex magic and there were a lot of violence and chains and trench coats and stuff like that. And the religious people in Sweden didn't really like that for some reason, I can't imagine why. And that received such a response that role playing games were actually pulled from the shelves in Sweden. But it was late, it was like 93, 94 that this happened. And it was also brought up into our. I don't know the equivalent. What you call. You. Do you call it Parliament in Parliament? Yeah, yeah. It was brought up there in Swedish equivalent of the Parliament. And someone wanted to ban the role playing games, but it never got any traction. Partly because of this organization, Sverok that we talked about earlier, that they went on an offensive saying that, no, this is not what you're saying, that it's not satanic. This is a good hobby for young people to learn a lot of skills, to learn how to organize themselves into these organizations and to take care of each other and to include other people in wholesome hobbies. Of course there are weirdos in the role playing game hobby as well, but most of us were just nerdy kids sitting in the basement playing games. I remember When I was 15, 16, we had our gaming group, gaming club. After we were done playing Saturdays, we would go back to where I lived, my house, and we had sort of like a big house. So my parents were always happy that we were at home and we weren't out doing that stuff. So they would come home from whatever, shopping or whatever, doing whatever they did, and they would sort of like see 20 or 30 pairs of shoes in the hallway. And they were like, okay, good, we know where they are, we know that they are here and we know that they are friends and they are doing things together. That's great. So they never bought into this satanic panic thing that some people tried to drum up the panic part of that. And of course that also meant that it sort of like dipped because they were pulled from the toy shops. They were playing as with pull from the toy shops. And that also had been a great strategy for Target Games to reach out with their games. It was sold in the toy shops so grandma could buy one or you could just pick up some role playing game from the shop for Christmas or for birthdays or things like that. It was easily accessible. You didn't have to go to a specialty shop to buy role playing games during the 80s and first half of 90s. But then it sort of started. But it's also difficult to separate that from. Because magic became a craze. And I know that we've had a lot of arguments about did magic steal gamers from role playing games? And there are people who say no, of course not. Completely different target group for role playing games and for magic. But so it's very difficult to sort of sort out what was the reason for Swedish games having a dip at the end of the night 90s and then slowly being built up again to the popularity that it is now. And of course we have to be honest and say that Swedish role playing games are or have been at least has been a nostalgia driven hobby for quite a while. And it's now that we see the young people who are not not driven by nostalgia. But as soon as guys like me have gotten out of the system how to we want to make this old thing, but the good version this time when all that is done, maybe the young people can start doing well. It's you old people. We always talk about these books, we don't care about them. We want Murk Borean, we want something else. We want something that's cool. You don't want your old dusty Runequest inspired things here. We want something spectacular or we want anime, we want Japanese inspired role playing games, stuff like that. And I hope, and that's what I've been trying to think at least about the book that this. I'm hoping that we don't need another book talking about the old times. Now we have the books saying okay, this is how it started. These are the old guys, this is what they did. And now, okay, are we done with this now? Can we look forward instead of looking back? So at the moment I'm just so happy looking forward and just seeing other people creating new cool stuff here and in Britain and in the US and everywhere. Actually I'm most interested in non US games at the moment. I spoke to Francesco Nepetello, he created the One Ring role playing game and so that's sort of like comes from the Italian mindset. And I still haven't really seen a French role playing game get big in Sweden, but I would love for that to happen. Or a traditional in German, not the Schrader because that's basically Daniel Rangs clone but something which with the sensibilities of other countries. Spain for example, they had this Spanish or Italian who did the spaghetti fantasy role Playing game like a spaghetti Western, but was a fantasy Brancalonia. I think it was Spanish or Italian. Fun stuff. And from other countries than the us.