C (4:03)
Maybe, maybe, yeah, like, yeah, we take you further away. I mean, some of them were a bit less crude than the electric shock one. So one mobile phone was shaped a kind of cross between a phone and a sort of trumpet. And in order to dial a number, you had to play a sort of tune of that number. And the way that that worked was it was making you very aware of your surroundings on the basis that you probably wouldn't pull out a recorder if you're in a library and start playing on it because you'd be quite mindful of how ridiculous that would be. So like, that's sort of the world of interaction design of how we humans and technology sort of come together. And it's a really interesting space because digital technology allows you to be really playful with that. So actually all of the mobile phones in that series were built as working phones, you know, just because digital technology does allow that kind of thing. But amongst the things I made, I made a set of watches and I was kind of interested in watches because early 2000s, there are a lot of companies trying to work up wearable technology. And it was all horribly crude. It was things like sort of keyboards that you strapped to your forearm or like headphones that were integrated in a jacket and just kind of crude ways of considering what like a wearable technology would be. But I was interested in wristwatches originally as a piece of wearable technology that had really persisted. Like most wearable technology in the early 2000s, it was six months old, it looked ridiculous. You know, if it was 10 years old, it looked so primitive, it was inconceivable that anyone ever actually used it. But. And I kind of feel like you still see that now even with things like Google Glasses or that Apple VR headset thing. Like wearable technology is a really difficult. Like actually getting humans to strap technology onto themselves is quite challenging. And the wristwatch is really successful at that. So that was sort of intriguing to me. Like, why was the wristwatch this people wearable technology that we were happy to live with? And you know, it comes down to things like it's a form of personal expression, particularly for men who have less opportunity to accessorize with jewelry or sort of body adornment. Maybe the, the women have. I recognize I'm making huge generalizations. Men wear jewelry and makeup. I'm saying, like broadly, most men feel most comfortable accessorizing with just the watch. And that's really interesting because then it becomes a really loaded sort of object because it carries all this, communicates sort of all this message about affluence and taste and, you know, aspiration. So yeah, I made a set of watches that looked very crude because they were kind of intended not. They were intended really to be sort of propped in videos. But for example, one alternated the time with the statement, remember you will die. A watch that we later took into production. But there were others. Like there was a watch that had a built in lie detector. So if you were lying, it would flash and the people around you would know you were lying. And just sort of probing what, what would it mean if we lived in a world where you could wear a watch that told other people around you if you were lying? Like that's really interesting, you know, then would you actually wear it? Or would you wear it as a symbol of how honest you were? And I was kind of tapping into this idea that most watches, or the reason most people wear the watches that they do is to convey something very positive about themselves, about their affluence or their taste or their, you know, what have you? And I was kind of probing, what if, what if the values were slightly tweaked and it was about expressing your honesty. So if you wore a watch that flashed every time you lied, you would lie less, you know, or the context where you would lie, you would understand that people would be able to see that. So, yeah, that was my long securities route into watches. And I graduated in 2000. By about 2005, I was looking for ways to make my creative practice a bit more sustainable. And I thought, I've made these watches for an exhibition, maybe it'd be nice to actually produce some. And I thought kind of in tandem with that. Any town you go to where there's a market on like an outdoor market, there's always a stand selling watches and they're always really inexpensive, but they're pretending to be really expensive watches, which I thought was just a bit bizarre. And so my thinking was originally, what if I combined some more creative, provocative design with that sort of inexpensive manufacture, rather than trying to imitate a high end luxury watch in an inexpensive way. So that was really my route into making the first set of watches that were released in 2007. And I had no background or links to the industry, so I just googled watch factories and emailed as many as I could find saying, I'm a designer in London, I want to make a small run of watches. Basically, what's the minimum order? I also had a question like, can I do transparent disc hands? Because I knew right from the start that that was something I wanted to do because actually at that time I wanted to print words on the hands. And I knew that if you had a metal hand, you'd have to have a sort of link between the letter, so it would just look much cleaner if it was a transparent disk. And so I emailed all the factories I could find. Only a few of them got back to me. And then there was a second round of emails. And then quite quickly there was only one factory who were mailing me back. They were in Hong Kong and they said the basic minimum order is 500 pieces. And that's basically 500 cases. Within those 500 pieces, you can make as many different watches as you want, as long as you pay the setup charge for each different design. So I thought with my background in fine art, what I do is five designs, a numbered 100 piece edition of each. Because they also said they could engrave serial numbers. So an edition number is obviously basically the same thing. So, yeah, in 2007, I released this set of five watches, one of which had the word remember for the hour hand and you will die for the minute hand. So a very direct sort of thematic link to those earlier, more conceptual watches I'd done. But they're all kind of different sort of ideas that I was exploring with those. And I thought actually at that time that I'll make these 500 watches. I'll sell them, maybe take a couple of years, but these will be all the watches I'll ever make because I'll do another project next year. You know, it was a way to sort of fund my practice, to make a sort of creative practice that wasn't reliant on this one off art piece that I sell to the museum for £100,000. It was more like, okay, can I make interesting products that sell for a reasonable price point but in some modest quantities. Yeah. What actually happened was the remember you will die watch and a couple of the others. The 100 piece edition sold out reasonably quickly, I think within two or three months. And I felt great, maybe people will start ordering some of the other watches because there were quite a lot of them. But I kept getting emails for people saying, when you're making more remember you will die watches. I thought, well, I didn't like it was supposed to be a limited edition, but then there's nothing to stop me reissuing it. So I thought what I'd do is I'd reissue three of the designs into what I'd call the permanent collection and just make more of them. They wouldn't be numbered. And yeah, I kind of even thought at that stage, probably it's only these designs and I'll just have these few watches available on the website. But then the following year I thought, well, I might as well do another edition. So I did another five designs, 100 pieces of each of those. Two of them got reissued into the permanent collection. And kind of, in essence, that's still our business model. Now that any new design we release starts life as a numbered edition. If it's popular enough from the sales and the customer feedback, then down the line it gets reissued into the permanent collection. If it's not, then it only exists as the limited edition. And in that way we're able to test by experimental ideas without over committing our sort of resources. So we can make, you know, a small run of things. If they're popular, amazing. We make more. If not, well, cool. It was a nice project and stuff and we move on to the next one.