Transcript
Host (0:00)
Mom, can you tell me a story?
Mom / Carvana Advertiser (0:01)
Sure. Once upon a time, a mom needed a new car.
Host (0:04)
Was she brave?
Mom / Carvana Advertiser (0:05)
She was tired mostly. But she went to Carvana.com and found a great car at a great price. No secret treasure map required.
Host (0:12)
Did you have to find a dragon?
Guest / Family Member (0:13)
Nope.
Mom / Carvana Advertiser (0:13)
She bought it 100% online from her bed, actually.
Host (0:16)
Was it scary?
Mom / Carvana Advertiser (0:18)
Honey, it was as unscary as car buying could be.
Host (0:20)
Did the car have a sunroof?
Mom / Carvana Advertiser (0:21)
It did, actually.
Host (0:23)
Okay, good story.
Mom / Carvana Advertiser (0:24)
Car buying. You'll want to tell stories about. Buy your car today on Carvana. Delivery fees may apply.
Windows 11 Advertiser (0:30)
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Host (1:00)
that you're living in a simulation border on 100%. Meaning this all of this is almost certainly not real. In October of 2022, the Nobel Prize in Physics was awarded for proving that the universe renders like a video game. The technical phrase is that the universe is not locally real. The existence of an object and its position and movement are merely a set of probabilities until something in the system observes or interacts with them. Not only does that discovery increase the odds that we're video game characters living in a simulation, it proves that Albert Einstein was wrong, and not about a minor detail about the fundamental nature of reality itself. Einstein spent the last 30 years of his life insisting that the universe had to be locally real, that objects exist independently. They're out there in the world. Knowably. Our intuitions tell us that he must be right, that nothing can influence something else telepathically across vast distances instantaneously. But experimental evidence proves that what Einstein called spooky action at a distance actually is true. Reality does not work how we thought it does, and it calls absolutely everything into question. Let's dive deep to understand why. Welcome to Part one. The Real World to understand what this all means, we need to define two words precisely local and real. Let's start with local. Locality is the assumption that things can only affect and be affected by things physically near them. Your coffee cools because the air around it is cooler. Not because of something that happened in Tokyo. Not because of something that happened yesterday or out in the vastness of space, things change because of what is physically adjacent to them. Right now, information travels at a cost. It requires time and energy to move from one place to another. If you want to hug or punch someone, even just down the street, you've got to get up and go there. You have to deal with weather, traffic, a sore knee if you have one. But that's all required if you want to influence something down the road. Now, you could call someone and have them deliver the hug or punch, but even that requires your voice to be turned into zeros and ones and sent across across the distance using the electromagnetic field. None of this stuff happens by magic. It happens in a knowable fashion. Distance is a barrier. Objects are independent, self contained things that only interact with their immediate surroundings. Or so it seems. That assumption is so deeply baked into how we experience the world that we don't even think about it. It just feels like common sense. Now, I imagine so far you're all with me. So now let's get to the weirder stuff. Let's define what it means to be real. Realism is the assumption that objects have definite states, whether or not anyone is looking at them. The chair exists when you leave the room. When you stop this video, you know, I'm still going to exist out here somewhere. The moon is up in the sky, whether you're looking at it or not. Reality is continuous. It's objective and permanent. It's out there waiting to be discovered. You don't create it by observing it. It already exists. Again, it's an idea so obvious that taking the time to explain it feels strange. Those two assumptions, locality and realism, are the bedrock of how human beings understand the entire universe. The problem is, they're both wrong. Ultimately, it was developing my first video game that made all of this click for me and convinced me that we probably are living inside of a simulation. I have the chills now. That is so crazy. Here's exactly what game dev teaches you. When you build a game world, you have to make a fundamental decision about how that world exists. Do objects exist permanently? Fully rendered, fully real, fully tracked all the time? Whether or not a player is anywhere near them? Or do you only render and resolve what's actually being observed by the player in that moment? Now, every serious game engine chooses the second option. Because the first option is computationally catastrophic. You cannot maintain full permanent object states for an entire world simultaneously without melting your computer. The processing cost would be insane, truly, on a level that we cannot comprehend. So instead, you build a system where objects outside of the player's view exist only as potential, as a probability set, as data that's waiting to be processed. But ultimately, it's just code. The moment a player needs to see or interact with that object, then the system runs the code, which is full of math, and the object gets resolved into something definite, something real. Now, here's the thing about distance in a game, it feels real. On screen, some objects seem close, while other objects seem far away. Space really seems to separate them. But underneath that representation of space, there actually is no distance. The CPU and the GPU are processing everything in exactly the same place. The separation, you see, is an illusion created by how the world is displayed on screen. Remember that scene in the matrix where the kid says, you only need to realize the truth, that there is no spoon? That's exactly what we're talking about here. What we look at is, is just the display. It's not what's really happening. What's really happening is computation and math. Underneath the visual layer of the game, the system has access to all of the rules and the information simultaneously. Regardless of how far apart the objects on the screen are, it's all being processed in the same space. The staggering vastness of a video game world Is actually entirely contained inside of a computer that can sit on your lap. Two objects inside of a game that seem incredibly distant from one another are actually in the same space. Computationally, they may appear to be on opposite sides of the universe from inside the game, but in actuality, they're just data structures sitting next to each other in memory, getting processed by the same chips and governed by the same system. The illusion of distance is just that, an illusion, which means there's no true locality in a game engine. There can't be. Locality is simply something you deliberately simulate to make the world feel believable. Now, realism, objects having definite permanent states, Is simply something you have to fake, because true permanence is far too computationally expensive to maintain. Now, the Nobel prize in physics was just awarded for proving that our universe is designed the exact same way a video game is. To understand how we know this to be true, let's look at the experiments that earned the Nobel prize. Welcome to part two. The experiments. In 1801, a British scientist named Thomas Young entered the chat of one of the oldest arguments in physics and settled it. The debate was, is light made of particles, or is it a wave? Newton said it was particles, But Young was on the side that disagreed. So he built an experiment to prove it was a wave. He fired a beam of Light at a barrier that had two narrow slits cut into it. Behind the barrier was a screen. His logic was, if light is particles, you'll get two bands on the screen, one for each slit, like paintballs being shot through the gaps. But if light is a wave, you'll get something different. Waves spread out, they overlap, they interfere with one another, reinforcing in some places and canceling out in others, like ripples in a pond that are colliding. It's known as an interference pattern and is sometimes referred to as zebra stripes. So what was the result of this very famous double slit experiment? It was an interference pattern. Young was right. Alternating stripes of light and dark appeared, spread across the entire screen. Light had a wave signature. Newton, of all people, was wrong. Young's experiment was celebrated. The debate was seemingly settled, and physics just moved on. Until a hundred years later, when a guy with crazy ass hair named Albert Einstein blew the whole thing up again in 1905, the same year he published his paper on special relativity. Einstein proved that despite the interference pattern in the double slit experiment, light also comes in discrete individual packets of energy known as particles. He called them photons. The work was so foundational, it won Einstein the Nobel Prize in 1921. Now, physics had a problem. Young proved that light is a wave. Einstein proved light is made of individual particles. Both experiments were rigorous. Both results were real, which meant light was somehow both things at once, a wave and a particle, depending on how you looked at it. Now, that's strange enough on its own, but what came next absolutely broke people's brains, including Einstein's. If light is made of individual photons, single discrete particles, then what happens when you fire one at a time through Young's two slits? No beam, no group, just one photon. Then you pause. Then you shoot another, one particle at a time, with nothing to possibly cause any interference, Guess what happens. The interference pattern should disappear. Obviously, you need waves overlapping to get that interference pattern. A single particle just gonna go through one slit, hit the screen, you'd expect two bands, not the zebra stripes of an interference pattern. In 1986, physicists Granger, Roger, and Aspect ran exactly that experiment with the precision required to test it properly. The interference pattern still appeared. What? Even when you shoot one photon at a time, an interference pattern slowly emerges on the screen anyway. Which means each individual particle was somehow passing through both slits simultaneously and interfering with itself. How is that physically possible? Physicists call this superposition. The idea that a quantum particle doesn't have a single definite location until it's measured. It exists As a wave of probability. Potentially here, potentially there, until something forces it to commit to one specific place. This is actually how the universe works. That led to an obvious if we just watched which slit each particle actually went through, wouldn't that tell us what was really happening? So they set up a detector, a device that would record which slit each individual particle passed through the problem. As soon as they set up the detectors, the interference pattern completely disappeared. For whatever weird reason, the moment the system captured information about the particle's path, the particle stopped behaving like a wave and started behaving like an individual particle. Two clean bands, no interference. It's as if the particles knew they were being watched and suddenly decided to act differently. It's like the toys in Toy Story act like lifeless toys when humans are around, but then jump up and prove themselves to be truly alive when the humans are gone. When researchers turn the detector off, the interference pattern of the wave comes roaring back. Turn the detector back on, the interference pattern disappears again. This has been replicated thousands of times in labs all over the world. The result is always the same. What's even crazier is that the particle doesn't need a conscious human observer to collapse into a definite state. It doesn't need eyes or awareness or intention. It just needs any physical interaction that captures information about the particle's path. A detector, a stray photon, anything that records which way it went by measurement or interaction. The moment that information exists anywhere in the system, the wave collapses. It becomes specific, the particle commits. It gets fully rendered into reality as something specific and not just a wave of probabilities. The universe isn't responding to consciousness like a game engine. It's responding to information processing. Stick around. We'll be right back after this.
