B (85:13)
I have to small interlude here. This just in opened. I know, I'm so sorry, this day has been kind of weird. The Codex app is now available on Windows finally. So they released that I believe originally only on the Mac and this is their way to build and ship agents, of course. So it's a first class Windows experience, they tell me. I guess I'll take a look at it. I don't know. So if you're waiting for that, I guess it's there. Okay. I swapped my tip and app order here because the app is really a game and it kind of ties into the Xbox stuff. But I've been trying to wean myself off of just playing Call of Duty all the time, right. So over the past, I guess we call it several months now, I, I have pretty big game collections across Steam, Epic, Xbox, Windows and Gog and wherever else maybe, but I bought, I probably bought more games in the past, I don't know, three to four months that I have since 20 years plus ago. I mean, it's kind of hard to say. But the thing that like really strikes me because I, I'm lucky or unlucky enough to be part of the generation that was the first to get home video games, right? So we got arcade games and then we got the first, you know, the Magnavox Odyssey, the Atari, well, the standalone Pong type games, you know, Atari 2600 and television, et cetera, and then the first home computers. So I've been playing games my whole life and I can tell you that games today look unbelievable, you know, compared to like the, you know, like Pong or something back from 50 years ago. I guess it is now. But I, I am also like, I'm kind of blown away that some of the game mechanics have not changed in the slightest, right? So if you play like, I've been trying these like, like horror titles like Silent Hill F, which is the latest one in that series, the Silent Hill 2 remake. And then just last week Resident Evil Requiem came out. I mean, the presentation on these games by and large is pretty incredible. Yeah, stories are pretty good, you know, whatever. Of those, I really, I think the Resident Evil game is probably the better one. I'm only, I'm not maybe a third of the way through or whatever, but it's good. But one of my, one of my big memories in gaming was the shift from, you know, video game. We didn't call them consoles, but video game systems back in the 80s or things like the Amiga or the Atari ST or whatever that were really good for games, unless you were playing a flight simulator, in which case the PC was pretty much it. But the PC became like a first class game system when VGA occurred and when ID software occurred with John Carmack and all that. So There was Wolfenstein 3D, of course, and then like a year later Doom, like really. And then Doom two and a Curse and Quake. And so with the span of like 3 to 5 years, it just went like off the charts. But the one thing those games all have in common, which I always found to be very irritating, was you have to find things to get to some section, right? So you have, you're in a level, there's like key cards or keys or something and you got to find them and so. And then there are secrets you have to find. And it knows that this is not going to be possible for me to imitate on camera accurately. But like I had a friend who imitated what it would be like if the Doom guy was in real life and he would like walk up to the side of a door and bump into it and then you go like. And you hit it again and then you come over. Yeah, and it was really accurate. But people who played games, those games at that time spent days and days and days running. Like they would run around a level, kill all the bad guys and then just bump into walls trying to find like a secret door or something. It was just the, just the basic play mechanic and it was just so stupid really. I mean, but we were trying to get to a more sophisticated place. But you play these games and it's like you go up to door and you're like choo choo kook. And then, and it's stupid. It's always like the stupid ui. Like it zooms in on the lock and it's like you might need something to open the store. You're like, no, no, no kidding, you know, like, like seriously. And so you walk around this dark mansion or whatever you're in, trying to find like a key or a, a screwdriver or whatever it is and it's like this. Or then you get to a thing where it's like a little, it looks like a slot machine and you have to like, it's like moon, sun, sun, moon. And you're like, am I seriously doing this? And for me at this stage and at this point it's like I'm trying to wean myself off of this addictive knee jerk game and I just want to kind of enjoy the story and kind of step through it. And I don't really want the difficulty of fighting the bad guys and making it really difficult and whatever. But then the puzzles are still there and so I just find myself, I just look for walkthroughs and I'm like, what's the moon, sun, sun, moon grade? You know, Like I don't, I don't want to find the clue behind a piece of paper that's in a dark room with a jump scare and like whatever. Like I just want to experience the game. You know, it's bizarre to me that this is still how these games are made. Like they're beautiful, like they're completely different. Like if you showed me a scene from any of These games, like, as a child, my head would have exploded. Like, I can't. You can't believe how good these things look. You know, but we still, you know, we're not bumping, you know, we're not doing that exactly. But it's still. It's still like, find the yellow card now we can go to the yellow area now. Find the red card. You know, now you finished the level, now you go to the next level. It's like, come on.